Your browser lacks required capabilities. Please upgrade it or switch to another to continue.
Loading…
<p Style= "background-color:white; border-style:solid;border-color:black;text-align: center;border-radius: 25px"><span STYLE="line-height: 100%;font-size: 75pt;font-weight: bold">Accidental <span STYLE="color:purple">Mind</span></span></p>
<p Style= "text-align: center"><h3> Part one of a story about how bad luck can turn into good and how absolute power corrupts absolutely</h3> (But in a good pervy way, not in the depressing real-world kind of way) </p>
<p Style= "text-align: center; font-size: 25px"><h3><<button [[Continue|IntroScreen]]>><</button>></h3></p>
\
<p Style= "text-align: right"> <b>by Myscra </b></p>\
\
<<nobr>>
<<set document.getElementById("dialogue-bar").style.visibility = "hidden">>
<<script>>UIBar.stow()<</script>>
<</nobr>>Another day, another dollar.
Greet the customer, take their order, make the coffee, take their money, give them their coffee, repeat ad nauseum until closing time.
Rinse and repeat.
@@.player;<i> So this is the life of an average young adult barista in Junction City. In a world of people that can fly and control fire with their minds, my only ability is making a half decent cup of coffee</i>@@
You have worked at the Bean Pit for the last 3 years. It’s not the most prestigious job in the world, but your boss is pretty chill, the pay is enough so you don't starve, and it’s within walking distance of your (parent's) house. And to think that it all started off so well, three years ago your parents left on their extended vacation / fifth honeymoon, leaving your eighteen year old self alone without supervision. You thought yourself the luckiest bastard in the world, eighteen years old, an entire house to yourself, and your parents thousands of miles away.
This dream was quickly shattered upon the realization that only one of your friends stayed local for college (and she is almost always busy with work and classes), leaving you with little to do than play video games and creep on your hot neighbor when she is sunbathing. The loneliness of sitting in your room alone all day and the severe lack of disposable income made getting a job an absolute necessity. Unfortunately, the only place that would hire you without a college degree and several years experience was the Bean Pit.
Your rumination is broken by the next customer approaching the register and their next incredibly complicated order. You can’t help but think that their day is most likely going better than yours.
Your mind wanders as you make coffee.
@@.player;<i> I probably should have tried harder on my college applications or found a trade that interested me. Maybe welding? Supers are always wrecking crap so there's no shortage of trade jobs. At the very least I should have tried harder to convince my parents to end their seemingly endless globetrotting vacations. Where the hell are they this week?</i>@@
You finish the coffee, double check the order, and hand it to the customer.
<p Style= "text-align: center"><h3>Another customer approaches... <<button [[Continue|Intro2]]>><</button>> </h3></p>\
\
<<set $player.curloc to "Coffee Pit">> \
<<set document.getElementById("dialogue-bar").style.visibility = "visible">>\
<<script>>UIBar.unstow()<</script>>\The next customer is much like the last, as is the next one, and the one after, and the one after.
Greet customer...
<span style="color:rgba(0, 0, 0, 0.95)">Take customer's order...</span>
<span style="color:rgba(0, 0, 0, 0.9)">Take their money...</span>
<span style="color:rgba(0, 0, 0, 0.85)">Give them coffee...</span>
<span style="color:rgba(0, 0, 0, 0.8)">Next customer approaches...</span>
<span style="color:rgba(0, 0, 0, 0.75)">Greet customer...</span>
<span style="color:rgba(0, 0, 0, 0.70)">Take customer's order...</span>
<span style="color:rgba(0, 0, 0, 0.65)">Take their money...</span>
<span style="color:rgba(0, 0, 0, 0.6)">Give them coffee...</span>
<span style="color:rgba(0, 0, 0, 0.55)">Next customer approaches...</span>
<span style="color:rgba(0, 0, 0, 0.5)">Greet customer...</span>
<span style="color:rgba(0, 0, 0, 0.45)">Take customer's order...</span>
<span style="color:rgba(0, 0, 0, 0.4)">Take their money...</span>
<span style="color:rgba(0, 0, 0, 0.35)">Give them coffee...</span>
<span style="color:rgba(0, 0, 0, 0.3)">Next customer approaches...</span>
<span style="color:rgba(0, 0, 0, 0.25)">Greet customer...</span>
<span style="color:rgba(0, 0, 0, 0.2)">Take customer's order...</span>
<span style="color:rgba(0, 0, 0, 0.15)">Take their money...</span>
<span style="color:rgba(0, 0, 0, 0.1)">Give them coffee...</span>
<span style="color:rgba(0, 0, 0, 0.05)">Next customer approaches...</span>
<p Style= "text-align: center"><h3> A familiar voice breaks your customer service induced trance... <<button [[Continue|Intro2.5]]>><</button>></h3></p>\The young woman's name is <<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHang<</replace>><</button>>, your neighbor for as long as you can remember. The gorgeous blonde has a love of fitness, sunbathing, and cheerleading. All of which adds up to her being the other major source of your teenage and current fantasies. Too bad she’s a complete bitch.
@@.player; <b>You:</b>"Hello Blaire, how can I help you?"@@
She sighs dramatically and holds up a single finger at you without taking her eyes off of her phone. She goes back to texting for another minute, ignoring you completely, before looking up.
@@.blaire; <b>Blaire:</b> "Um, Hi <<if $player.name == 'Kevin'>>Kyle<<else>>Kevin<</if>>, yeah just get me an iced grande, sugar-free, vanilla latte, with soy milk and three pumps of chocolate, 120 degrees, and make it quick I’ve got better places to be"@@
You glare at her but you have been dismissed from her thoughts and her focus is back on her phone.
@@.player; <i>Eh, we've only been neighbors for like fifteen years, can’t expect you to remember something as complicated as my name. That would be too much to ask.</i>@@
You begin to make her drink, knowing exactly how the scenario is going to pan out.
The first try has too much soy milk
The second try has not enough vanilla
The third try has not enough soy milk and too much vanilla
Ten minutes go by, alternating between Blaire ignoring you completely and berating you for not getting her "simple" order right. You enter that zoned-out state of automatic operation that all service employees reach when dealing with a certain type of customer.
You're on your 5th retry when your manager comes out from the back room.
@@.generic; <b>Boss:</b> "Can I have everyone's Attention!"@@
<p Style= "text-align: center"><h3>Thankful for the interruption, you turn your attention to your manager... <<button [[Continue|Intro4]]>><</button>></h3></p>\
\
<<replace "#dialogue-bar">> <</replace>>\The cafe goes quiet and all eyes turn towards your boss. The soft tap of keys from <<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHang<</replace>><</button>>, indicates that she is not paying attention.
@@.generic; <b>Boss:</b> "I just heard from the news that a super powered fight is heading this way, if everyone can please step away from the windows and hide behind the counter we should be safe from any debris or shrapnel"@@
You hear some grumbling from the patrons but a well-timed explosion in the distance quiets everyone back down. A second explosion, much closer, shakes the building and spurs everyone into action. While the patrons are calmly but quickly filing behind the thick wooden counter, you grab Blaire (still on her phone), and forcibly drag her behind the counter.
Just in time too, as a third explosion rattles your teeth and silences Blaire’s threats of castration and lawsuit. A fourth explosion hurls an armored figure through the front glass of the cafe. People scream and hit the floor as the counter is struck by shards of flying glass. The figure lets out a soft groan from the table area and you stick your head out from around the counter to see what’s going on.
Laying in a heap among the broken tables is an intimidating figure in black armor, with silver circuitry running along most of its surface. You easily recognize the figure from the Super Forums and Power Watch websites. He is the <<button "<b>Cerebralite</b>">><<replace "#dialogue-bar">>$cerebral.appArmor<</replace>><</button>>, a disgraced former member of the Super Society and a perpetual thorn in their side. Despite his reputation, it looks like he is getting his ass kicked and seems to be in a lot of pain.
Cerebralite groans and forces himself into a sitting position. He waves his hand and one of the downed tables slides between him and the now broken window. He leans his back against it, groaning meekly with each movement. He takes a deep breath to steady himself and quickly grabs his side in pain. The sudden movement sends purple sparks cascading from several rents in his armor. Despite the fascination of watching a well-known supervillian from a few feet away, your attention is drawn to the glowing figure that just floated through the window.
<p Style= "text-align: center"><h3>Shield your eyes and try to get a look at her... <<button [[Continue|Intro5]]>><</button>></h3></p>\
\
<<replace "#dialogue-bar">> <</replace>>\Bright light flows into the room, obscuring the vaguely feminine figure hovering a few feet off the ground. You think you can make out the shining figure survey the room, its face settling in the direction of the people hiding behind the counter and shielding their eyes from the blinding light. After a brief moment, the light begins to dim, shifting from blindingly painful to merely uncomfortably bright.
You blink a few times and rub your eyes to try and get rid of the afterimage burned onto your retinas. When your vision finally clears, you recognize the shining figure as <<button "<b>Photona</b>">><<replace "#dialogue-bar">>$photon.appCostume<</replace>><</button>>, one of the regional members of the Super society and a power photokinetic (duh). Still hovering, her gaze shifts from the civilians to the table that the <<button "<b>Cerebralite</b>">><<replace "#dialogue-bar">>$cerebral.appArmor<</replace>><</button>> is hiding behind.
@@.photona; <b>Photona:</b> "Still conscious Cerebralite? If you are, there is still time to turn yourself in for your heinous crimes"@@
Hiding behind the table, Cerebralite catches his breath and starts to repair the damage on his armor. He smacks one of his gauntlets several times against the ground, sending purple sparks rolling across the floor with each hit. Finally, you hear a soft fading whine and all of the lights on his armor flickers off.
@@.cereb; <b>Cerebralite:</b> "<span style="font-size:7pt">Cheap piece of crap amplifiers</span> Which crimes would those be exactly my dear Photona?"@@
Her eyes narrow in annoyance and she raises an outstretched hand at the upturned table. Light begins to bend towards her and collect in her palm. Cerebralite frantically looks around the cafe for an avenue of escape.
@@.photona; <b>Photona:</b> "Don't play me for a fool, you know exactly what you've done. Now submit and face Justice!"@@
Cerbralite notices you watching the exchange. He hikes his thumb towards Photona and, despite his mask, you get the distinct impression of him rolling his eyes.
@@.cereb; <b>Cerebralite:</b> "Honestly, PhoPho. I’m not the person you should be after. Those banks are well known for their predatory lending practices and are more than happy taking tax payer money while their CEOs sit on their asses and get million dollar bonuses. My robberies are petty crime compared to what they get away with."@@
The light falters slightly and Photona lowers her hand slightly.
@@.photona; <b>Photona:</b> "Wait, what banks?"@@
...
...
@@.cereb; <b>Cerebralite:</b> "Uh..... that's.... not why you're after me this time? You kind of just dropped out of the sky and started blasting."@@
Her hand snaps back up and the light regains its previous intensity.
@@.photona; <b>Photona:</b> "I am here to bring you to Justice for what you did to Icestorm, Malcontent, and Ronin. These robberies are just more crimes to add to you rap sheet you twisted, perverted, piece of...@@
@@.cereb; <b>Cerebralite:</b> "HEY! HEY! Fuck you Photona! Those three were perfectly content with what we were doing until they got found out and then it's all 'OH NO, we would never hook up with a supervillain, it must have been mind control'. Assholes. As for the banks ... I plead the fifth. And Fuck you again because I am not going to sit here and be lectured on decency by someone whose dressed like the love child of a less classy porn parody of herself and a stripper. And besides, I'm a mind reader, I’ve seen what you fanta....."@@
Outrage and anger flashes on Photona's face as the ball of light in her hand flares like a small sun. Cerebralite's voice trails off and he hangs his head between his knees.
@@.cereb; <b>Cerebralite:</b> <span style="font-size:7pt">"Dammit Sam, when are you going to learn to keep your mouth shut"</span>@@
Photona unleashes the blast of condensed light that destroys the table and sends Cerabralite whirling. You have a split second of realization before the supervillain, what’s left of the table, and the chunk of the counter you were hiding behind smashes into you.
<p Style= "text-align: center"><h3>Fade to Black... <<button [[Continue|Intro6]]>><</button>></h3></p>\
\
<<replace "#dialogue-bar">> <</replace>>\
<<nobr>>
<<set $time = 0>>
<<set $daynum = "?">>
<<set $day = 8>>
<<set $player.curloc to "Black Void">>
<</nobr>>
<span id="conv1"><p Style= "text-align: center"><<button "...">><<replace "#conv1">><p Style= "text-align: center">...floating in nothingness … you faintly feel pressure around your body … you are gently jostled around by unseen forces … sharp pains in your arm ... you slip away again ...</p>\
<span id="conv2"><p Style= "text-align: center"><<button "......">><<replace "#conv2">><p Style= "text-align: center">… still darkness ... you are not alone ... something brushes against you from the inside ... sharp pain in your head ... fading again ...</p>\
<span id="conv3"><p Style= "text-align: center"><<button ".........">><<replace "#conv3">><p Style= "text-align: center">… darkness is somehow less complete ... grey shapes float in the black ... sounds like muffled thunder echo through the void ... voices can be heard … some concerned, some angry, some bored ... all are indistinct ...</p>\
<span id="conv4"><p Style= "text-align: center"><<button "Light!">><<replace "#conv4">>
----
… thin line of light extends across the darkness ... noises and voices are clearer now ... rhythmic pulsing and beeping of machines.
<p Style= "text-align: center"><h3> Open your eyes... <<button [[Continue|Intro7]]>><</button>> </h3></p>\
@@.faint;Can you hear me? Testing, Testing ... shit. @@
<</replace>><</button>></p></span><</replace>><</button>></p></span><</replace>><</button>></p></span><</replace>><</button>></p></span>\
\
<<replace "#dialogue-bar">> <</replace>>\Your eyes open and two blurry blobs, one lighter and one darker, float above you. Your head clears and the paler blob comes into focus, it is <<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>>, looking down on you with a mixture of relief and concern plainly written on her face. The other blur turns out to be a familiar looking dark skinned young woman, with shimmering rainbow hair. Her face is partially obscured by a white domino mask.
It takes a few confused seconds for your brain to reboot and to realize that the masked woman is <<button "<b>Prism</b>">><<replace "#dialogue-bar">>$prism.appCostume<</replace>><</button>> , a junior member of the Super Society and Photona's protege (Or sidekick if you want to be a dick about it). She trades a relieved look with Kiara and then hurries out of the room. Kiara helps you sit up and then punches you lightly on the shoulder.
@@.kiara;<b>Kiara:</b> "Shit man, you had me and mom worried there for a while. We've been taking turns sitting here in case you woke up." @@
@@.player;<b>You:</b> "Ugh, I feel like shit, What happened? All I remember is bright light, screaming, and pain"@@
@@.kiara;<b>Kiara:</b> "That idiot Photona managed to hit you with Cerebralite's corpse after she flash fried him. You've been in a coma for week." @@
You are digesting this last bit of information when Prism walks back into the room. She seems to have heard Kiara's last comment and looks to be both annoyed and embarrassed. She pours some water into a glass and hands it to you. You take it with a painful nod of thanks as she straightens out your covers nervously.
@@.prism;<b>Prism:</b> "I was stopping by to check on your prognosis, it's lucky I was here when you woke up. How are you feeling, $player.name?" @@
You open your mouth to respond but Kiara beats you to it (with a surprising amount of anger in her voice).
@@.kiara;<b>Kiara:</b> "He nearly got killed by your boss, how the hell do you think he feels? Also, isn’t it funny she hasn’t bothered to show up to check on him? Got better things to do? Collateral damage not important enough?" @@
Prism takes Kiara's outburst in stride and you get the idea that this is not the first time she has gone on this particular tirade. Prism sighs and sits on a chair next to your hospital bed. She sighs, leans back too far and almost tips backwards. She flails for a few seconds and then grabs the bed to keep herself from falling over. She takes a few breaths and nonchalantly fixes her hair.
@@.prism;<b>Prism:</b> "On behalf of the Super Society, I wanted to officially apologize for the incident and let you know that we will be footing the bill for the hospital and any subsequent medical issues you may have. Photona has been dealing with a world-class threat otherwise she would have been here to tell you herself. She is very sorry for what occurred.@@
The speech flows naturally enough that you know this is not her first time delivering it, and the grimace on her face indicates that she does not enjoy it. She pats your hand awkwardly and seems to not know what to say next. Thankfully, the uncomfortable silence is soon interrupted. An older man in a lab coat enters, followed by a serious looking woman in an expensive charcoal business suit. Prism's posture stiffens subtly when she sees the woman enter.
@@.faint;Oh yay, it's this asshole again@@
<p Style= "text-align: center"><h3> Wait and see what they want... <<button [[Continue|Intro8]]>><</button>> </h3></p>\
\
<<replace "#dialogue-bar">> <</replace>>\
<<set $time = 5>>\
<<set $daynum = 8>>\
<<set $day = 2>>\
<<set $player.curloc to "Hospital">>\Consciousness slowly returns to you, blurry sensations sharpen as you get a better grasp of your surroundings. The first clear thing you can make out is the roar of a crowd and the tight press of bodies.
You manage to force your eyes open and find yourself sitting on cold metal bleachers surrounded by a crowd of cheering people. Surrounded by legs and butts, you can’t see much else so you stand and survey your surroundings. You are standing on a set of bleachers overlooking a football field, both of which you recognize as belonging to your old high school. It's night time, but the field and its surroundings are illuminated by powerful stadium lighting. A game is in progress on the field between your old high school team and the team from Junction Pass university. The crowd goes wild as the local high school quarterback throws a hail Mary pass downfield to the local high school quarterback that catches it deep in the endzone.
...Wait a minute...
Your attention sharpens and inconsistencies creep into your awareness. The game itself makes no sense, the plays and formation are nothing you have seen before. You turn your focus on the crowd and realize that you cannot make out any of their faces. When you focus on someone, you have an intense feeling of recognition but their faces are blurred and indistinct, no matter how hard you try. Now watching the crowd and game carefully, you notice that the cheering does not sync up with the playing. In fact, the crowd’s attention is on something much closer than the game. You stand on the bench and look at what the crowd is focusing on, a dozen cheerleaders going through their routine.
Unlike the crowd you can make out the cheerleader’s faces clearly. In the center, leading the team through a series of complicated routines, is <<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appCheer<</replace>><</button>>. Blaire performs flawlessly, while the rest of the team fumbles over themselves, and each other. Looking closer, Blaire looks near perfect, without a single hair or stitch of cloth out of place. Her team on the other hand, have bad skin, messed hair, and ill fitting uniforms. You watch their routines for a bit until a voice, clear despite the crowd, speaks from your left.
@@.cereb;<b>Familiar Voice:</b> "Wow, this girl is a narcissist" @@
Startled, you jump and quickly turn towards the voice. Standing next to you is a man of your height, with tanned skin, sharp features, and shoulder length black hair pulled into a loose ponytail. Unlike the crowd around you, his features are clear as day and you are pretty sure he was not standing there a few seconds ago.
@@.cereb;<b>Familiar Voice:</b> "Didn’t mean to startle you. Churro?" @@
He holds out a bag of churros and you hesitantly take one. The man smiles as you bite into it (It’s very good). The man turns his attention to the crowd and makes a sweeping motion with his other hand.
@@.cereb;<b>Strange Man:</b> "I mean look at this. No details on the faces because she literally doesn’t pay enough attention to others to recall their features. The few people that she does pay attention to are remembered in the worst way possible. Everyone is focused on her and they are either impressed with her, in love, or jealous of her good looks and talents." @@ The man shakes his head @@.cereb;"She is pretty stuck up in real life, yeah?" @@
@@.player;<b>You:</b> "Yeah, she's been a bitch for a while now" @@ The man’s words finally sink in. @@.player; "Wait, what do you mean real life? What the hell is going on? Where am I? Who are you? "@@
Instead of answering, the man starts to climb down the bleachers, forcing his way through the crowd. After a few steps he turns and motions for you to follow. It's slow going, since none of the people seem to notice you and you have to shoulder your way through each step. You finally get off the bleachers and see the man walking away from the field toward a building that looks a lot like your old high school. You quickly jog and catch up to him just in time for him to wave his hand and the school doors fly open on their own. You both step inside and he flicks his hand dismissively closing the doors behind you. Your eyes adjust to the dark interior and you find yourself in the main hallway of your old high school. Sunlight streams through the windows, illuminating homecoming and prom decorations that adorn the walls. Some of the decorations are posters, each of which prominently features Blaire.
@@.cereb;<b>Strange Man:</b> "That’s better, less noisy. Okay to answer your questions in order. This isn’t real, we are currently in the dream of your neighbor Blaire. Your actual body is currently unconscious after face planting on your bed. My name is Samuel, or Sam, or Cerebralite if you prefer, my consciousness is currently hitching a ride in your brain.@@
<p Style= "text-align: center"><h3> Uhhh...bwuhhh...What? <<button[[Continue|Dream2]]>><</button>></h3></p>\
\
<<replace "#dialogue-bar">> <</replace>>\
<<set $time = 0>>\
<<set $daynum = "?">>\
<<set $day = 8>>\
<<set $player.curloc to "The Big Game">>\The supervillian's words take a few seconds to sink, your breathing becomes rapid, and start to hyperventilate. You lean your head against the wall and try to compose yourself, while <<button "<b>Cerebralite</b>">><<replace "#dialogue-bar">>$cerebral.appMind <</replace>><</button>> pats you on the back.
@@.cereb;<b>Cerebralite:</b> "Sorry about this man, it’s a lot to take in. Long story short. I’m a pretty powerful psychic and I have a cognitive subroutine fail-safe implanted in my mind that boots me to the nearest available body in case of massive traumatic injury. Normally, I just take them over for a bit until I can get to one of my store houses, then jump into a cloned body." @@
You take some deep calming breaths and you slide to the floor, turning to rest your against some lockers. Cerebralite sits across the hall from you.
@@.player;<b>You:</b> "Sooooo...you're possessing me?" @@
Cerebralite seems a bit embarrassed.
@@.cereb;<b>Cerebralite:</b> "Actually, no. Turns out that you have latent psychic powers. Congrats by the way. You’re got the potential to be pretty powerful too. Attempting to possess you outright is too dangerous. I tried overt control and it put you in a coma. Even with you unconscious, I was barely able to whisper to you. Meeting like this is taking a lot of energy." @@
@@.player;<b>You:</b> "So I’m a Super…" @@
@@.cereb;<b>Cerebralite:</b> "Latent super, but yeah" @@
@@.player;<b>You:</b> "So I’m a Super. Why the hell do I work at a Café instead of doing Super crap" @@
@@.cereb;<b>Cerebralite:</b> "It's different for everyone but sometimes it takes a traumatic event to kick the powers into gear." @@
@@.player;<b>You:</b> "Like being crushed by the armored corpse of a supervillain? I take it that the healing and that fancy legal knowledge was your doing? Thanks for that." @@
@@.cereb;<b>Cerebralite:</b> "De nada. So, this leaves us with a bit of a problem. I need you to get me to one of my safe houses but I can't control your body." @@ He leans forward. @@.cereb; "So I can annoy the shit out of you, but I can't directly make you do anything. Here is what I propose. I spend the next week setting up some basic psychic infrastructure to help you better utilize your powers and give you some tips and tricks along the way, and then you bring me to my safe house voluntarily." @@
You consider this for a bit. It's a lot to take in but think about it. You actually have super powers. No more sitting around with nothing to do every night. You can have fame, fortune, and adventure. You lean forward, mirroring Cerebralite.
<p Style= "text-align: center"><h3> So How do we Start? <<button [[Continue|Dream3]]>><</button>> </h3></p>\
\
<<replace "#dialogue-bar">> <</replace>>\<div id="areaTitle">The First Morning of Your New Life</div>
You wake up on your bed, face down in a damp spot of your own drool. You try to sit up and a sharp stabbing pain between your eyes drops you back on your face. A few more tries and you manage to stand without collapsing or puking. Wobbling on unstable legs, you stagger to the window and rest your head on the cool glass. The pain recedes slowly and you just grit your teeth and ride it out. Thankfully, it takes only a few minutes before it becomes manageable. You take a deep breath and take stock in your situation:
1) You have a supervillain renting out space in your head.
2) Turns out, you have super powers as well
3) These powers are perverted in nature
4) Your new roommate (brainmate?) is willing to help train you.
Now what?
----
<p Style= "text-align: center;font-size: 25px"><h3>
<<button [[Begin the Day|HouseRoom]]>><</button>>\
<<button[[Skip First Week|HouseRoom]]>>
<<set $storyline.mainQuest to 3>>\
<<set $storyline.blaireQuest to 1>>\
<<set $cerebral.CDlessons to 7>>\
<<set $time = 1>>\
<<set $daynum = 21>>\
<<set $day = 1>>\
<<set $vltTool.push("Temporal Alarm")>>\
<<set $vltKnow.push("Five Star Cooking")>>\
<</button>></h3></p>\
\
\
\
<<set $storyline.mainQuest = 1>>\
<<set $time = 1>>\
<<set $daynum = 12>>\
<<set $day = 6>>\
\
<<set document.getElementById("dialogue-bar").style.visibility = "visible">>\
<<script>>UIBar.unstow()<</script>>\
<<replace "#dialogue-bar">> <</replace>>\
<<set $rannum1 to random(10)>>\
<<set $rannum2 to random(10)>>\
<<set $rannum3 to random(10)>>\
<<set $rannum4 to random(10)>>\
<<set $rannum5 to random(10)>>\
<<set $rannum6 to random(10)>>\
<<set $blaire.appHang to "She is wearing a tight red t-shirt, black yoga pants, and brand new fashionable sneakers. You can see the faint outline of a dark bra underneath the t-shirt and the top of a matching thong peeks out of her pants at her hips. Her hair and makeup look like she put in just enough effort to appear that she did not put any effort into her look. ">>\
<<set $blaire.appSun to "She is wearing a string bikini, matching bikini bottoms, and oversized round sunglasses. White strings connect small blue triangles of fabric that barely cover the front of her tits. The bottoms are low enough in the front that you know she has shaved recently and high enough in the back to expose the bottom curve of her butt. She is wearing a small amount of natural-look makeup and her hair is piled up into a loose bun on top of her head. ">>\
<<set $blaire.appCheer to "She is wearing a slightly modified version of the university’s cheerleading outfit; the sleeveless red and black top has been shortened to just below the university’s logo, exposing a strip of her taut stomach. The pleated skirt has been likewise shortened and is now a few inches above the knee. Her legs are still covered with a matching pair of knee-high socks and sneakers. During particularly vigorous movement you catch glimpses of her black spanks underneath the skirt. Her hair is pulled back in a high ponytail and she is wearing heavy red and black makeup. You also notice that she has somehow managed to get the rest of the squad's uniforms authorized to match hers. ">>\
<<set $player.curloc to "Your Room">>\
<div id="areaDesc"> <div id="areaTitle">Your Room</div>Your room has changed little in the past few years. The walls still have the posters you put up in the beginning of high school, mostly girls in bikinis sitting on sports cars. You have pennants from both your high school and local university teams above your bed. You have an up-to-date gaming PC that is worth more than all of your other possession put together sitting on a cheap particle board desk you found near a dumpster. You try to keep the room clean, but there are two piles of clothes on the floor (one clean and one dirty) and a few empty cans and food containers on the desk. You have a small closet and a single window that faces the Andersens' backyard.
<<SpotCheck>>
<<nobr>><<if $time == 1>> Early morning sunlight streams through your window.
<<elseif $time == 2 or $time == 3>> It is a bright sunny day outside.
<<elseif $time == 4>> The setting sun cast shadows across your room.
<<elseif $time == 5 or $time == 6>> The neighborhood is dark except for the one lonely street lamp on the cul-de-sac
<</if>><</nobr>></div>
----
👁️ <<if $blaire.locact eq 1.22 and $blaire.HouseC is 0>>You hear pop music drifting through your Window. <<button[[Look|HouseRoomBlaireEvents]]>><</button>><<elseif $blaire.locact eq 1.22 and $blaire.HouseC is 1>> You hear pop music drifting through your Window.<</if>>\
<<if $blaire.locact is 1.11>>\
<<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSleep<</replace>><</button>> is laying on your bed.
<</if>>\
----
🖐 <<if $time lte 5>>\
<<button[[Use Your Computer|PlayerPC]]>><</button>>\
<<button[[Take a Nap [►]|PlayerNap]]>><</button>>\
<<if $blaire.locact is 1.11>><<button "Sit with Blaire">><<goto "BedroomBlaireEvents">><</button>>\
<</if>>\
<<elseif $time is 6>><<button[[Go to Sleep [X]|EndDay]]>><</button>>\<</if>>\
<<if $vltTool.includes("Meditative Hibernator") is true>>
<<button [[Meditative trance [X]|EndDay]]>><</button>>\
<</if>>\
----
👣 <<if $time lte 5>>\
<<button[[Leave Your House|Neighborhood]]>><</button>>\
<<button[[Head Downstairs|HouseLiving]]>><</button>>\
<</if>>\
----
\
\
\
<<nobr>>
<<set $player.curloc to "Your Room">>
<<if $storyline.mainQuest is 2>>
<<goto "DayEvent">>
<<elseif $storyline.blaireQuest is 0>>
<<goto "DayEvent">>
<</if>>
<</nobr>>\
<<PhoneCall>>\<div id="areaDesc"> <div id="areaTitle">Verdant Circle</div>A large cul-de-sac located just off of Main street a few miles away from the Junction City center. There are ten houses on the circle, a few long-term families with some new residents that commute into the city for work. The only people you know personally are your two direct neighbors, the Walsh’s on the left and the Andersen’s on the right. All together a nice and quiet area to live.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> Several of your neighbors are loading themselves and their children into their cars, rushing to begin the day.
<<elseif $time == 1 and $day gte 6>> The circle is quiet as most people are taking advantage of the weekend to sleep in.
<<elseif ($time == 2 or $time==3) and $day lte 5>> The street is very quiet, as most residents are at work or school.
<<elseif ($time == 2 or $time==3) and $day gte 6>> Many of your neighbors are out and about, children are playing in the yards and adults are performing yard work or running errands.
<<elseif $time == 4>> Many people are relaxing after their day. The circle is quiet except for the sounds of distant traffic and muffled TVs.
<<elseif $time == 5>> Most of the residents are already in for the night. You can see the faint flicker of TV in some of the windows.
<<elseif $time == 6>> The circle is quiet and still. The darkness is only broken by a single street lamp. There are few lights on in any of the houses.
<</if>><</nobr>></div>
----
👁️ <<if $blaire.locact eq 1>>\
<<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appGym<</replace>><</button>> is jogging around the neighborhood.
<</if>>\
<<if $day gte 6 and ($time is 2 or $time is 3)>> You hear soft jazz coming from the other side of the cul-de-sac. Mr.Kayode is working in his garage.<</if>>\
----
🖐<<if $time lte 5 and $locVar.neighSearch is 0>><<button [[Wait and Observe [►]|NeighborhoodEvents]]>><<set $time to $time +1>><</button>><</if>>\
<<if $blaire.locact eq 1>>\
<<button [[Hang out and watch Blaire|NeighborhoodBlaireEvent]]>><</button>><</if>>\
<<if $day gte 6 and ($time is 2 or $time is 3)>><<button[[Visit Mr.Keyode|NeighorhoodEvent]]>><<set $npc.Nkeyode to 1>><</button>><</if>>\
----
👣<<if $time lte 5>>\
<<button[[Walsh's House|WalshHouse]]>><</button>>\
<<button[[Andersen's House|AndersenHouse]]>><</button>>\
<<button[[Main Street [>]|MainStreet]]>><<set $timefrac to $timefrac+0.2>><</button>>\
<<button[[Return to my House|HouseRoom]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>\
<</if>>\
----
<<set $player.curloc to "Verdant Circle">>\
<<PhoneCall>>\<<if $storyline.mainQuest gte 1>>
[[Index|Index]]
[[Vault|Vault]]
<<if $indream is 1 or $inscene is 1>>
<<elseif $indream is 0 and $inscene is 0>>
<<if $messages is 0>>\
[[Phone|Phone]]
<<elseif $messages gt 0>>\
<<link `"<b>Phone (" + $messages + ")</b>"` "Phone">><</link>>
<</if>><</if>>
<<if $player.name is "Lurr">>
[[X-Spider|Debug]]
[[Time Machine|Time]]
[[Teleporter|Teleport]]<</if>>
<</if>>
<div id="eveFrame">You close your mind and will yourself into your INDEX. When you open your eyes, you are sitting in what looks like a small security room. One wall is completely covered with monitors. On the desk in front of you are numerous keyboards. Each monitor is showing a different scene, though you recognize each as events that have happened in your life. </div>
----
<<for $i to 0; $i lt $intLink.length; ++$i>>
<<button[[$intLink[$i]]]>><</button>>
<</for>>
----
<<button "Back">><<script>>Engine.backward();<</script>><</button>><div id="areaDesc"> <div id="areaTitle">Walsh Residence</div> Located to the left of your house, the Walsh house is similar to many of the houses on the block in that it is nearly identical to yours, save for the color. The two-story home has cream colored siding, a single attached garage, and a small garden in the backyard. You have spent a lot of time here whenever your parents are gone and you are often invited for meals. It is home to Liane and Kiara Walsh.
<<SpotCheck>>
<<nobr>><<if $time == 1>> Early morning sunlight illuminates the house and casts long shadows across Liane's garden.
<<elseif $time == 2 or $time ==3>> The house and garden are well lit by the sun.
<<elseif $time == 4>> The setting sun casts long shadows across the house and garden.
<<elseif $time == 5>> The yard is dark save for a single light above the front door.
<<elseif $time == 6>> The house and yard dark.
<</if>><</nobr>></div>
----
👁️ <<if $kiara.locact gte 1.3 and $kiara.locact lt 1.4>>Kiara's beat up sedan is in the driveway.<</if>>\
<<if $liane.locact gte 1.3 and $liane.locact lt 1.4>>Liane's older SUV is sitting in the driveway.<</if>>\
<<if (($kiara.locact gte 1.3 and $kiara.locact lt 1.4) and $time gte 4) or (($liane.locact gte 1.3 and $liane.locact lt 1.4) and $time gte 4)>>There are lights on in the house.<</if>>\
----
🖐 <<button[[Knock on Front Door|WalshHouseKnock]]>><</button>>\
----
👣 <<if $time lte 5 >>\
<<button[[Check out the Garden|WalshGarden]]>><</button>>\
<<button[[Leave|Neighborhood]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>\
<</if>>\
----
<<set $player.curloc to "Walsh Residence">>\ <div id="areaDesc"> <div id="areaTitle">Andersen Residence</div>Located to the right of your own house, the Andersens' house is the largest house on the block and one of the first houses built in the area. It has white siding, two floors, a built in two car garage, and a large fence around the entire property to keep the riffraff out. It is the home to Martin, Adaline, and Blaire Andersen.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The house is illuminated by morning sunlight.
<<elseif $time == 2 or $time ==3>> The house is bright and its white siding is shining in the sun.
<<elseif $time == 4>> Waning sunlight casts long shadows on the house.
<<elseif $time == 5>> The house is dark save for some automatic lights along the pathway to the front door.
<<elseif $time == 6>> The house is dark.
<</if>><</nobr>></div>
----
👁️ <<if ($blaire.locact gte 1.2 and $blaire.locact lt 1.3) and $day lte 6 >>You see Blaire's brand new SUV in the drive way.
<<elseif ($blaire.locact gte 1.2 and $blaire.locact lt 1.3) and $time gte 4>> There are lights on in the house<</if>>\
----
🖐 <<if $blaire.HouseC is 0 and $time lte 5>>\
The Gate is locked and you do not have the code.
<<elseif $blaire.HouseC is 1 and $time lte 5>>\
<<button[[Knock on Front Door|AndersenHouseKnock]]>><</button>><</if>>\
----
👣 <<if $blaire.HouseC is 0 and $time lte 5>>\
<<button[[Leave|Neighborhood]]>><</button>>
<<elseif $blaire.HouseC is 1 and $time lte 5>>\
<<button[[Walk to the Backyard|AndersenHouseBack]]>><</button>>\
<<button[[Leave|Neighborhood]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>\
<</if>>\
----
<<set $player.curloc to "Andersen Residence">>\<div id="eveFrame">You close your eyes and will yourself into your VAULT. A massive steel bank vault door appears before you with a loud <i>Thump!</i>. You reach out with your hand and the lock wheel spins at your command. A swipe of your hand and the door silently opens, revealing a medium size room filled with metal shelving.</div>
<span Style= "font-size: 125%;"><b> Psychic Powers </b></span>
----
Stealth: <b>$player.sneak</b>
Telepathy: <b>$player.leer</b>
Dreamwalking: <b>$blaire.level</b>
<span Style= "font-size: 125%;"><b> Knowledge </b></span>
----
<<for $i to 0; $i lt $vltKnow.length; ++$i>>
<<print "$vltKnow[$i]">>
<</for>>
<span Style= "text-align: center; font-size: 125%;"><b> Mental Constructs</b> </span>
----
<<for $i to 0; $i lt $vltTool.length; ++$i>>
<<print "$vltTool[$i]">>
<</for>>
<span Style= "text-align: center; font-size: 125%;"><b> Trinkets</b> </span>
----
Blaire’s Dream: <<for $i to 0; $i lt $blaire.dreamitems.length; ++$i>><<print "$blaire.dreamitems[$i], ">><</for>>
<<button "Back">><<script>>Engine.backward();<</script>><</button>><div id="areaDesc"> <div id="areaTitle">Main Street</div>The largest and busiest road that connects the suburb of Greencrest to Junction city. It runs from the interstate highway, through the major residential areas of Greencrest, and ends downtown. The street is mostly lined with stores, restaurants, and the occasional small park. Well lit sidewalks extend along either side of the road, allowing for pedestrian traffic. Mal’s Diner, your favorite eating spot, is located close to your cul-de-sac connects to Main street. Closer to the city is the most popular gym in the area for the hardcore fitness crowd. </div>
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> The sidewalk is fairly empty but the lanes heading towards the city are packed with commuters heading into work. Only about half of the stores are open, mostly coffee joints and diners.
<<elseif $time == 1 and $day gte 6>> The street is almost completely empty save for the rare person running an early morning errand.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The street is not very busy. The sidewalks are sparsely populated and only occasionally does a cars drive past. The stores seem to be doing light business.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The street in both directions is busy. Commuters are coming home from the city and many people are heading into the city to enjoy the nightlife. The stores along the road are doing brisk business as people try and get their shopping in after work.
<<elseif $time == 5>> Traffic has died down since the after work rush is over but there is still a fair amount of cars passing by. Businesses are still active, especially restaurants and fast-food joints. The sidewalks are mostly clear but have the occasional pedestrian.
<<elseif $time == 6>> The darkened street is illuminated by streetlamps. There are almost no people, save for the odd person running a late night errand or going about their business.
<</if>><</nobr>>
----
👁️ <<if $kiara.locact eq 2 and $liane.locact eq 2>>\
<<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> and <<button "<b>Liane</b>">><<replace "#dialogue-bar">>$liane.lookGen $liane.appHome<</replace>><</button>> are doing their weekly shopping.<</if>>\
----
🖐 <<if $time lte 5>><<button [[Wait and Observe [►]|MainStreetEvents]]>><<set $time to $time +1>><</button>><</if>>\
<<if $kiara.locact eq 2 and $liane.locact eq 2>>\
<<button [[Shop with Kiara and Liane|MainStreetWalshEvents]]>><</button>><</if>>\
----
👣<<if $time lte 5>>\
<<button [[Walk to Verdant Court [>]|Neighborhood]] <<set $timefrac to $timefrac+0.2>><</button>>\
<<button [[Walk Downtown [►]|Downtown]]>><<set $time to $time+1>>>><</button>>\
<<button [[Mal's Diner|Diner]]>><</button>>\
<<button [[Beefslab Fitness|Gym]]>><</button>>\
<<elseif $time gte 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>\
<</if>>\
----
<<set $player.curloc to "Main Street">>\<<return>>
<b><u>Player</u></b>
<b>Name</b> $player.name
<b>Money</b> $player.cash <<link "+10">><<set $player.cash to $player.cash+10>><</link>>
<b>Leer</b> $player.leer <<link "+5">><<set $player.leer to $player.leer+5>><</link>>
<b>Sneak</b> $player.sneak <<link "+5">><<set $player.sneak to $player.sneak+5>><</link>>
<b>CurLoc.</b> $player.curloc
<b><u>Kiara Switches Switches</u></b>
<b>Curiosity</b> $kiara.curi <<link "+4">><<set $kiara.curi to $kiara.curi+4>><</link>>
<b><u>Blaire Switches</u></b>
<b>Level</b> $blaire.level <<link "+1">><<set $blaire.level to $blaire.level+1>><</link>>
<b>Affection</b> $blaire.aff <<link "+5">><<set $blaire.aff to $blaire.aff+5>><</link>>
<b>Sluttiness</b> $blaire.slt <<link "+5">><<set $blaire.slt to $blaire.slt+5>><</link>>
<b>Gate Code</b> $blaire.HouseC <<link "set">><<set $blaire.HouseC to 1>><</link>>
<b>Uniform</b> $blaire.BDuniform <<link "set">><<set $blaire.BDuniform to 1>><</link>>
<b>Carpendry</b> $blaire.HouseC <<link "set">><<set $vltKnow.push("Woodworking")>><</link>>
<b>Chemistry</b> $blaire.HouseC <<link "set">><<set $vltKnow.push("M.S.Chemistry")>><</link>>
<b><u>Game</u></b>
<b>Time</b> $time
<b>Day</b> $day
<<return>><p Style= "text-align:center"><h3>Welcome to Part 1 of Accidental Mind</h3></p>
----
Before we begin, what is your name? <<textbox "$player.name" "Kyle">>
----
<p Style= "text-align: center;font-size: 25px"><h3>
<<button [[Introduction|Intro1]]>><</button>>\
<<button[[Skip Intro|First Morning]]>><</button>></h3></p>\
----
<p Style= "text-align: center;font-size: 18px"><h3>Warning: This game is intended for players 18 years or older and contains text descriptions of various sexual acts. </h3></p>\
The doctor flips through your chart for a few seconds and compares them to a clipboard he is carrying, A nurse drags in a rolling computer and he checks a third time. The woman stands stiffly beside him, she is expressionless but taps her foot impatiently.
@@.generic; <b>Doctor:</b> "Good Afternoon, $player.name. My name is Doctor Klein. I've been taking care of you for last week or so. First off, I have to say that I'm happy that you are awake. How are you feeling?" @@
You open your mouth to say something sarcastic about just waking up from a coma, but something makes you pause. It suddenly hits you that you actually feel pretty good. The shitty feeling you had when you woke up has already faded. You tell the doctor as much. <<button "<b>Prism</b>">><<replace "#dialogue-bar">>$prism.appCostume<</replace>><</button>> lets out an audible sigh, stands from her chair, and takes the severe looking woman to the corner of the room. They begin an intense whispered conversation.
@@.faint; Did my best to fix you up my man. Also, Damn. always forget how nice Prism’s ass is.@@
You describe your current condition to Dr. Klein and he begins a barrage of diagnostic questions about your current condition or past medical issues. You feel your eyes drifting towards Prism. Her uniform perfectly outlines her nice round ass. It bounces ever so slightly when she shifts her weight or gestures. You have a sudden urge to...<<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> punches you again to get your attention and then motions towards the Doctor. He glances over to what you were staring at and raises his eyebrows. You feel yourself blush and stammer an apology.
@@.generic; <b>Doctor:</b> "*cough* It's perfectly fine, it’s not every day that you see supers up close. Since you just woke up I will keep this short, everything looks good. Surprisingly, there doesn’t seem to be much physically wrong with you. Neurology couldn’t find anything that would account for the coma, just slightly elevated brain activity" @@ He pauses a second to double check his notes. @@.generic; "We want to keep you for observation for a few days to be sure, but if nothing pops up on the last few tests you may be able to go home as early as the end of the week." @@
The doctor spends a few minutes answering some questions from you and Kiara (mostly from Kiara, who apparently has a list of questions from her mother). The hushed conversation ends and the woman in the suit steps up before the doctor finishes and clears her throat. Prism waits sullenly on the other side of the room. She attempts to lean against the wall defiantly, misjudges the distance, and hits it much harder than she meant to. She lets out a slight yelp and rubs her head. Dr. Klein sighs, excuses himself, and tells you that he will see you in the morning.
@@.faint; Oh boy, get ready for this one@@
<p Style= "text-align: center"><h3> The severe looking woman speaks... <<button [[Continue|Intro9]]>><</button>> </h3></p>\
\
<<replace "#dialogue-bar">> <</replace>>\The woman introduces herself as Ezra Lee, in-house counsel for the Super Society.
@@.ezra;<b>Ezra:</b> "Good Evening. The Super Society sent me to make sure that your medical expenses are taken care of. I just have some documents that you need to sign to make sure everything is processes correctly."@@
@@.faint; Buuuulllllsshhhiiittt, do not trust her.@@
She hands you a pen and a thick stack of papers, with multiple colored tags denoting where to sign and initial. You flip through it and are quickly lost in the legalese. You look to <<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> and she just shrugs uncertainly. You turn to <<button "<b>Prism</b>">><<replace "#dialogue-bar">>$prism.appCostume<</replace>><</button>> and she seems to be very blatantly avoiding your eyes. Ezra waves here hand dismissively.
@@.ezra;<b>Ezra:</b> "It's all fairly standard, just sign on the indicated lines and we can get you taken care of."@@
@@.faint; Let’s see how much she likes some legal knowledge, Uploading……ding, go for it my man@@
A sudden urge makes you take a second look at the thick document and somehow everything seems to click. You begin to rapidly flip through the contract, taking note of the web of clauses and subtle wording. While it does cover your full medical expenses it also absolves the Super Society of all blame for the accident. Hell, if you're reading it correctly (and for some reason you are positive you are), the contract officially establishes your injuries as being due to your own negligence. Oh, it also doubles as a non-disclosure agreement that means that you cannot even speak badly about the Super Society in any public forums or they make you pay them back for the hospital stay.
You quickly work through and amend the contract, changing wording here, crossing out entire paragraphs there, and marking each change with your initials and date. Ezra and Kiara are both staring at you in shock as you rapidly go through the entire stack of papers. You wind up altering or voiding nearly two thirds of it, leaving the medical coverage along with a promise to avoid publicly disparaging the Super Society (after all they need some consideration). Prism also seems confused but for the first time since you woke up she does not look worried. In fact she seems to be trying not to smile. After you finish you toss the signed contract to Ezra, who catches it clumsily.
@@.faint; And now to end with flourish.@@
@@.player;<b>You:</b> "There you go, you might want to get someone to double check that standard contract, it has some pretty messed up provisions that some asshole managed to slip in unnoticed" @@
Ezra seems at a loss for words and turns on her heel, angrily pulling out a cellphone as she leaves the room. Prism gives you a thumbs up once she is gone.
@@.prism;<b>Prism:</b> That was awesome, most people can’t shake her like that. I have to go make sure that Ms.In-House-Counsel makes it back safely. I won’t be able to make it back tomorrow morning, but I will stop by at some point in the next few weeks to check how you are doing. @@
She smiles again and ducks down for a quick hug. Then practically skips out of the room. Your eyes are again drawn to the rhythmic bouncing of her ample behind. Kiara seems equally engrossed with the super and turns to you when she is out of the room.
@@.kiara;<b>Kiara:</b> "Okay, can't blame you for staring at that. Anyway, what the fuck was that? Since when do you know anything about legal shit?" @@
@@.player;<b>You:</b> "I have no idea, it all just kind of clicked and made sense" @@
@@.kiara;<b>Kiara:</b> "Dude, maybe you have brain damage and are now some sort of savant. Quick what’s 1248 times 6485" @@
@@.faint; 8093280@@
You throw one of your pillows at her and she laughs. She spends the remaining visiting time barraging you with questions about random topics in order to discover the powers she now insists that you have. When visiting hours are over she tries to hide from the nurses but is quickly discovered and "politely" asked to leave. She punches you in the arm again, gives you a quick hug, and promises to come by tomorrow after class.
<p Style= "text-align: center"><h3> Lay back down and get some sleep... <<button [[Continue|Intro10]]>><</button>> </h3></p>\
\
<<replace "#dialogue-bar">> <</replace>>\The next few days are a repetitive blur. You wake up and have breakfast. Nurses and doctors stop by to check on you and run a few more tests. Kiara and Liane stop by either together or separately. Then you go to sleep. Wake, rinse, and repeat. The only real surprise is when you receive a phone call from your parents, all the way from Lemuria. They spend a minute checking up on you then half an hour updating you on how their vacation is going.
By the end of the week, the tests are done and the paperwork begins. Lots and lots of paperwork. Despite the Super Society taking care of the bill, it takes several hours for you to be officially discharged. Kiara waits (somewhat) patiently for you to finish so she can drive you home.
As you drive home, <<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDiner<</replace>><</button>> fills you in on what you have been missing with various gaming guilds and what has been going on with your mutual friends. Being overwhelmingly glad to be out of the hospital, you simply sit back and listen for the entire twenty minute car ride. When you get dropped off, Kiara tells you to give her or her mother a call if you need anything, apologizes profusely, and then rushes off to work.
Finally, you are home. The house is just how you left it,a bit messy and very quiet. You check the kitchen for some food, make yourself a quick meal, and head upstairs to your room. It’s a nice day, so you open the window to air the room out and lay down to just enjoy your bed and the breeze for a bit. After some relaxing, you get up and turn on your computer. You spend the next few hours catching up with some online friends, checking you various social media, and killing some time gaming. Around midday, you begin to hear raised voices from outside as your bitchy neighbor Blaire is once again arguing with her equally bitchy mother. You ignore the arguing and it eventually stops, being replaced by Blaire loudly complaining to someone over the phone about her mother's behavior.
Try as you might but none of your usual games seem to hit the spot. You try to get into a half dozen before deciding to get up and stretch your legs. Walking past your bedroom window and you glance outside and see <<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> sunbathing in her backyard.
@@.faint; WAIT, go back@@
You stop suddenly and stare out the window. It appears that Blaire has fallen asleep while sunbathing and you feel the need to get in some good old fashion peeping before she wakes up. Blaire's two-piece swimsuit shows off a lot of tanned skin and a physique toned from years of workouts and cheerleading. You can't help but stare at her modestly sized breast as they gently rise and fall. Your gaze shifts to her face and, despite it being mostly obscured by her overly large sunglasses, you feel the need to look at her eyes.
@@.faint; There we go, let’s see if this works@@
You feel an odd push/pulling motion that seems to originate a few inches behind your eyes, followed by a sudden spike of pain. The room begins to spin, your vision starts to fade, and a wave of fatigue hits you. You manage to stagger to your bed before your legs give out completely. The world around you begins to fade and you manage one last thought...
@@.player; <i> Maybe I should have stayed at the hospital a few more da…</i> @@
<p Style= "text-align: center"><h3> Pass out... <<button [[Continue|Dream1]]>><</button>> </h3></p>\
\
<<set $time = 1>>\
<<set $daynum = 12>>\
<<set $day = 6>>\
<<set $player.curloc to "Your Bedroom">>\
<<replace "#dialogue-bar">> <</replace>>\<p Style= "font-weight: bold; font-size: 110%">
$player.curloc
Kiara: $kiara.locact
Liane: $liane.locact
----
<<nobr>>
<<if $day == 1>>
Monday
<<elseif $day == 2>>
Tuesday
<<elseif $day == 3>>
Wednesday
<<elseif $day == 4>>
Thursday
<<elseif $day == 5>>
Friday
<<elseif $day == 6>>
Saturday
<<elseif $day == 7>>
Sunday
<<elseif $day == 8>>
???
<</if>><</nobr>>
<<nobr>>
<<if $time == 1>>
Early Morning
<<elseif $time == 2>>
Morning
<<elseif $time == 3>>
Afternoon
<<elseif $time == 4>>
Evening
<<elseif $time == 5>>
Night
<<elseif $time == 0>>
???
<<elseif $time == 6>>
Late Night
<</if>><</nobr>></p>
Day: $daynum
Money: $player.cash<<button "<b>Cerebralite</b>">><<replace "#dialogue-bar">>$cerebral.appMind<</replace>><</button>> claps his hands with a laugh and stands up.
@@.cereb;<b>Cerebralite:</b> "Good man, Now the best you’re going to be able to do is dreamwalking for now and we need to find an exit. The quickest way is to form a bond, the experience is pretty major and will kick us out. Kind of like updating a computer and rebooting. " @@
@@.player;<b>You:</b> "What does bonding mean exactly?" @@
@@.cereb;<b>Cerebralite:</b> "You form a psychic connection with the dreamer, which allows you a certain measure of influence over them. You can't make them do anything they are not already inclined to do at some level of their consciousness. However, the more powerful you get, the deeper you can dig, and the more sway you can have. The exact nature of what you can do really depends on what part of the psyche your powers lean towards. Nightmayor could find insecurities and fear and bring them to light, Beacon can do the same but with courage and hope. We just have to determine where your head's at." @@
@@.player;<b>You:</b> "What type of powers do you have, most of the stuff online just calls you a psychic?" @@
@@.cereb;<b>Cerebralite:</b> "Yeah they don’t like to talk about the details officially. My powers are based on pervy stuff, sex, lust, etc."@@
The discussion between Photona and Cerebrite begins to make more sense.
@@.player;<b>You:</b> "How the hell were you a superhero with that kind of power?" @@
@@.cereb;<b>Cerebralite:</b> "That's just my core power set. Like most Supers I have a bunch of secondary powers and I'm pretty powerful so most of those are as good as other people's primary abilities. Not to mention my armor amplifies everything by an order of magnitude. I’m also pretty good at knowledge transfer, I have a few dozen Ph.D.s, professional degrees, and trade certifications worth of knowledge stored away. When I was in the Super Society, they kept me out of the field for the most part. Defeating Lady Viper with mind-melting orgasms does not play well on national news. I was mostly just the team’s tech guy and head scientist."@@
@@.player;<b>You:</b> "Right, makes sense. How do we determine my power base?" @@
@@.cereb;<b>Cerebralite:</b> "That’s fairly simple, you are going to establish a minor connection to Blaire and then I will do a quick scan of the connection to see what part of her psyche it is embedded in. Hold out your hand"@@
You hold out your hand and feel a cold tingle when Cerebralite touches your sternum. He pulls his hand away to reveal a small purple sphere in his hand. Its the size of a marble and you can see your own face reflected in its glass-like surface. He drops it in your hand. <<nobr>>
<p Style= "text-align: center; color: Purple;"><h1> ● </h1></p>
<</nobr>>@@.cereb;<b>Cerebralite:</b> "This is a small shard of your own psyche. Don’t make that face, it'll grow back. We just need to find a place to plant it in Blaire’s dreamscape. When you get more powerful this will become much easier. Now let’s look for a nice place that will be obvious but will go unnoticed."@@
<p Style= "text-align: center"><h3> Begin to Look Around... <<button [[Continue|Dream4]]>><</button>> </h3></p>\
\
<<replace "#dialogue-bar">> <</replace>>\<p Style= "text-align: center; color: Purple"><h1> ● </h1></p>\
You are standing in a hallway in your old high school. The walls are decorated with banners and posters for both prom and homecoming. Each of the decorations has a picture of a smiling Blaire wearing a jeweled crown. The posters also include various homecoming and prom kings, none of which have their faces in the frame. Half way down the hall to the left are the bathrooms, on the opposite side of the hall is a @@.secrets; [[trophy case|Dream5]]@@.
-------
<<button "<b>Cerebralite</b>">><<replace "#dialogue-bar">>$cerebral.appMind<</replace>><</button>> is standing against one wall, looking at you expectantly.
-------
@@.cereb;<b>Cerebralite:</b> "I can sense that a good place is around here. Take a look around." @@
<p Style= "color: lightgrey;text-align: center">\
<<timed 15s>>Cerebralite points at the trophy case<br><</timed>>\
<<timed 30s>>Check the trophy case<br><</timed>>\
<<timed 45s>>Click on the trophy case<br><</timed>>\
<<timed 60s>>Click on the words "trophy case"<br><</timed>></p>\
<<set $player.curloc = "The Big Game: Blaire's Dream">>\
\
<<replace "#dialogue-bar">> <</replace>>\<p Style= "text-align: center; color: Purple"><h1> ● </h1></p>\
You decide to examine the trophy case a little closer. Dozens of sports trophies fill its glass shelves. Most of them are for cheerleading and have figures on top that look suspiciously like Blaire. The few trophies that are not of Blaire are for sports her various boyfriends have played. Towards the bottom of the case is a single participation trophy from about ten years ago for bowling. The figure on top is holding the bowling ball mid swing. Conveniently, the bowling ball seems to be the same size as the psyche fragment you are currently holding. <<button "<b>Cerebralite</b>">><<replace "#dialogue-bar">>$cerebral.appMind<</replace>><</button>> steps up next to you and peers into the case.
@@.cereb;<b>Cerebralite:</b> "Good eye. The initial fragment should be embedded in a way that will be observed but not noticed. She seems to be the kind of person that constantly thinks about her past victories." @@
You try to open the case but it's locked. Cerebralite flicks his hand and a set of lock picks appear. He fiddles a bit with the lock until you hear a sharp click and the case swings open.
@@.cereb;<b>Cerebralite:</b> "Until you are strong enough to manifest things like this on your own " @@ He gestures with the lock picks @@.cereb;" You are going to have to find things in the mindscape to help you. Keep in mind, when I am not here, drawing too much attention to yourself may result in being expelled from the mindscape.@@
You reach into the case and grab the bowling trophy. The bowling ball snaps off easily. As soon as you bring the psyche fragment near the trophy and it jumps from your fingers to the figure’s hand. When it makes contact you feel a sharp twinge in the back of your head. A chill runs through your body when you realize you can feel Blair’s presence nearby.
@@.player;<b>You:</b> "Holy shit that is weird" @@
@@.cereb;<b>Cerebralite:</b> "You’ll get used to it soon enough. Now this is the most basic connection. It will allow you to reenter her dreams if you are physically close enough to her. Should work at a hundred meters or so. Now, let’s see where this connection is embedded."@@
Cerebralite touches your head and closes his eyes. You wait awkwardly for a few seconds and are about to say something when...
<p Style= "text-align: center; color: White; font-size: large;"> <b>FLASH</b></p>
<span Style= "color: Pink"><i> You are sitting poolside, <<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> is on her knees in front of you. Her lips are wrapped around the head of your cock while one hand strokes your shaft. Her other hand is buried in her bikini bottoms as she fingers herself with depraved abandon. You feel her moans vibrating through your dick as you reach forward and caress her tits through her thin top. She shudders appreciatively and speeds up her sucking, taking your cock deeper into her mouth. You feel yourself getting close and you put a hand on the back of her head, forcing her deeper. You feel your cock slip into her throat and </i></span>
<p Style= "text-align: center; color: White; font-size: large;"> <b>FLASH</b></p>
<span Style= "color: Pink"><i><<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appCheer<</replace>><</button>> is bent over your bed in her cheerleader uniform. Her skirt is flipped up and her underwear is pulled down to her knees. Her tight ass and dripping pussy are on clear display. She swings her hip enticingly.
@@.blaire;<b>Blaire:</b> "Please fuck me $player.name, I want your cock in me, PLEASE!" @@
She reaches one hand between her legs and spreads her pussy lips. Her juices are dripping down her fingers.
@@.blaire;<b>Blaire:</b> "Look how wet I am for you!" @@
She slides two fingers into her pussy and pumps them in and out a few times. She then shows them to you, they glisten with her juices.
@@.blaire; "I’ve been waiting for you all day, please stick your cock in me. I’ll do anything…" @@
She looks at you with desperation. You unbuckle your belt and begin to walk towards her. Her smile widens, and she lowers her head to the bed, arching her back and presenting herself for you. You feel your cock hardening and…
</i></span>
<p Style= "text-align: center; color: White; font-size: large;"> <b>FLASH</b></p>
You are standing back in your old high school hallway. Cerebralite is standing in front of you with a big grin on his face. He lets go of your head and takes a step back.
@@.cereb;<b>Cerebralite:</b> "Well, well, well, Looks like a man after my own heart. You’re a pervy fucker just like I am. That’s good. It means our powers are compatible and things should be easier." @@
<p Style= "text-align: center"><h3> What now? <<button[[Continue|Dream6]]>><</button>> </h3></p>\
----
@@.pow;Link established with Blaire@@
<<replace "#dialogue-bar">> <</replace>>\<<button "<b>Cerebralite's</b>">><<replace "#dialogue-bar">>$cerebral.appMind<</replace>><</button>> has his eyes close and appears to be straining.
@@.cereb;<b>Cerebralite:</b> "Normally, at your skill level, the connection would wake up imminently but I am keeping her asleep just a bit longer so I can walk you through this. I am going to start building some psychic constructs in your mind. It will take some time but they are going to help you out in the long run. The first is an <b>Index</b>, it’s basically a form of photographic memory. The second is a <b>Vault</b>, it’s a mental fortification where you can store any pieces of knowledge or mental tricks you don’t want others to see or access. The third is a <b>Lounge</b>, it's going to be a comfortable place for me to regain my energy. I’ll be limited in the amount of direct help I can give you, but you can "stop in" under your own power if you need any help." @@
@@.cereb;<b>Cerebralite:</b> "As a secondary benefit, or primary benefit depending how you look at it, your affinity for sexual energy basically means your sexual prowess is going to improve." @@
You perk up at this and raise an eyebrow.
@@.cereb;<b>Cerebralite:</b> "Yeah, its pretty awesome for people like us, and for anyone we have sex with as well. Now you will instinctively have some control over it, but I'm going to set up a mental subroutine to help bolster you. Basically, your going to be a near perfect sex partner. When you get more powerful, you can pretty much just trigger pleasure and/or orgasms with a thought." @@
Cerebralite’s form flickers for a second and he staggers into a locker. The hallway shakes and the lights dim slightly.
@@.cereb;<b>Cerebralite:</b> "And that’s my limit. She’s going to wake up soon and you’ll be kicked out of here. It's going to give you a massive headache the first time around but it will fade soon." @@
Cerebralite flickers again and his form begins to fade. The lights at the ends of the hallway begin to go out one by one. Just as the darkness reaches the both of you Cerebralite gives smiles weakly and gives you a thumbs up.
@@.cereb;<b>Cerebralite:</b> "See you on the other..." @@
<p Style= "text-align: center"><h3> Wake up... <<button[[Continue|First Morning]]>><</button>> </h3></p>\
\
<<replace "#dialogue-bar">> <</replace>>\<div id="areaDesc"> <div id="areaTitle">Lounge</div> The mental construct manifests as a richly furnished penthouse apartment, complete with marble floors and floor to ceiling windows. The little furniture present is all built in a matching ultra-modern style, sweeping curves and lots of chrome and black leather. The walls are lined with large paintings of famous soccer players from both the IS and SP leagues. A massive entertainment center sits against one wall.
Outside of the windows there is nothing but darkness and the twinkling of stars.</div>
----
👁️ <<button "<b>Sam</b>">><<replace "#dialogue-bar">>$cerebral.appMind<</replace>><</button>> is sitting on the long couch, watching a movie on the large screen. He pauses the movie and turns to you expectantly.
----
<<button "What should I be doing now?">><<toggleclass "#mainquest" "hide">><</button>><span id="mainquest" class="hide">
<<if $storyline.mainQuest is 1>>
@@.cereb; <b>Sam:</b> "You should go out and practice your powers as much as you can. We will meet back here every night and I will give you some lessons on how to use your powers efficiently and how to make sure they grow in the future. Enjoy yourself, don’t get caught, and don’t do anything that I wouldn't do. "@@
<<elseif $storyline.mainQuest is 3>>
@@.cereb; <b>Sam:</b> "We need to work on some way to get to Prism. For now, work on building up your power base by forming more bonds with people and practicing your powers. There is not much we can do until she shows up to check on you."@@
<</if>></span>
\
\
<<button "What should I be doing about Blaire?">> <<toggleclass "#blairequest" "hide">><</button>>
<span id="blairequest" class="hide">\
<<if $blaire.level is 1>>\
@@.cereb; <b>Sam:</b> "I would suggest focusing on getting in her good graces and reinforcing the sexier side of Blaire. Hang out with her, do things that remind her of her sexuality. Then find some way to connect with her in the dream, perhaps focusing on getting her to consider other people. "@@
<<elseif $blaire.level is 2>>\
@@.cereb; <b>Sam:</b> "I would suggest focusing on getting in her good graces and reinforcing the sexier side of Blaire. Hang out with her, do things that remind her of her sexuality. Then find some way to alter her motivations from within the dreamscape. Also, she is very focused on her phone, getting her number should be a good idea."@@
<<elseif $blaire.level is 3>>\
@@.cereb; <b>Sam:</b> "Keep going with increasing her affection and slutiness, the latter should be easy since she is more inclined to fool around with you now. Speaking of which, she may want to go on an actual date now, which may lead somewhere interesting. Within the dreamscape you should look for her hidden secrets and a way to get into secure locations. "@@
<<elseif $blaire.level is 4>>\
@@.cereb; <b>Sam:</b> "Blaire is enjoying your companies in more ways than one, keep it up! She may be gearing up for another date so keep an eye on that. Within the dreamscape you should look for the central location for her willpower and control. Make sure that her feelings towards you are where you want them to be before you make any permanent changes. "@@
<<elseif $blaire.level is 5>>\
<</if>>\
\
<<button "Spoilers">>
<<toggleclass "#bqspoiler" "hide">>\
<</button>>
<span id="bqspoiler" class="hide">\
<<if $blaire.level is 1>>\
@@.generic; <b>Dev:</b> "Level 2 requires affection and sluttiness scores of 20 and you must find the trophies hidden in the storage room and place them in the main hall trophy room. "@@
<<elseif $blaire.level is 2>>\
@@.generic; <b>Dev:</b> "Level 3 requires affection and sluttiness scores of 30 and you must find her motivations hidden within the library stacks (looking around the library will give you hints on how to navigate). You must also obtain her phone number by having a high affection and hanging out with her at the gym, at school, or after cheerleading practice. "@@
<<elseif $blaire.level is 3>>\
@@.generic; <b>Dev:</b> "Level 4 requires affection and sluttiness scores of 40 and you must find her secrets locked in the vice principal's office (He is carrying the keys). Once your affection is high enough (40) check your messages and Blaire will ask you on a date. "@@
<<elseif $blaire.level is 4>>\
@@.generic; <b>Dev:</b> "Level 5 requires affection and sluttiness scores of 50 and you must locate her center of willpower in the coach's office. This would require getting into the field house (disguise required) and finding the key (lost somewhere in the men's locker room). You must take Blaire on the second date before preceding (which requires a suit). Blaire has three possible end states; you cna change nothing and lock her at level 4, become FWB, or seal her dedication to you. If you reach level 60 with affection and sluttiness it can open some end state options.
FWB makes Blaire more open to both of you having sex with others, this includes some extra fun at the club, the occasional naughty texts, and some fun with her friends at the mall.
Dedicated reinforces Blaire's love, This includes her moving in to your home and having some scenes there, she avoids the club and mall on the weekdays, and may occasionally wake you up with some fun."@@
<<elseif $blaire.level is 5>>\
<</if>></span></span>\
\
\
<<button "What should I be doing about Kiara?">> <<toggleclass "#kiaraquest" "hide">><</button>>
<span id="kiaraquest" class="hide">\
<<if $kiara.level is 0>>\
@@.cereb; <b>Sam:</b> "Since Kiara already considers you a friend, I don't think we have to worry about her affection for you. I would suggest just hanging out with her until the opportunity to dreamwalk presents itself."@@
<<elseif $kiara.level is 1>>\
@@.cereb; <b>Sam:</b> ""@@
<<elseif $kiara.level is 2>>\
@@.cereb; <b>Sam:</b> ""@@
<<elseif $kiara.level is 3>>\
@@.cereb; <b>Sam:</b> ""@@
<<elseif $kiara.level is 4>>\
@@.cereb; <b>Sam:</b> ""@@
<<elseif $kiara.level is 5>>\
@@.cereb; <b>Sam:</b> ""@@
<</if>>\
\
<<button "Spoilers">>
<<toggleclass "#kqspoiler" "hide">>\
<</button>>
<span id="kqspoiler" class="hide">\
<<if $kiara.level is 0>>\
@@.generic; <b>Dev:</b> "When Kiara's curiosity stat reaches 10, she will text you to meet up for an all-night gaming session on either friday or saturday. Meet up with her and then keep an eye on your messages for the next few days."@@
<<elseif $kiara.level is 1>>\
@@.generic; <b>Dev:</b> " "@@
<<elseif $kiara.level is 2>>\
@@.generic; <b>Dev:</b> " "@@
<<elseif $kiara.level is 3>>\
@@.generic; <b>Dev:</b> " "@@
<<elseif $kiara.level is 4>>\
@@.generic; <b>Dev:</b> " "@@
<<elseif $kiara.level is 5>>\
@@.generic; <b>Dev:</b> " "@@
<</if>></span></span>\
\
\
----
<<if $player.lastloc is "HouseRoom">><<button [[Wake Up|HouseRoom]]>><<set $indream to 0>><</button>>
<<elseif $player.lastloc is "HalcyonHotel">><<button [[Wake Up|HalcyonHotel]]>><<set $indream to 0>><</button>>
<<elseif $player.lastloc is "BlaireBedroom">><<button [[Wake Up|AndersenHouseBlaire]]>><<set $indream to 0>><</button>>
<</if>>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<<nobr>>\
<<if $kiara.locact is 1.32>>
<<set $temp1 to "Kiara is in her room, playing a video game, you can sense intense feelings of anger and disgust at everyone and everything.">>
<<elseif $kiara.locact is 4.113 or $kiara.locact is 4.132>>
<<set $temp1 to "Kiara is in attending class, your have brief feelings of concentration and understanding, followed by thoughts of computer code.">>
<<elseif $kiara.locact is 2.2>>
<<set $temp1 to "Kiara is working at Mel's. You get feelings of tiredness, soreness in your feet, and annoyance at customers.">>
<<elseif $kiara.locact is 1.322>>
<<set $temp1 to "Kiara is resting on her bed, listening to music and flipping through websites on her tablet.">>
<<elseif $kiara.locact is 1.321>>
<<set $temp1 to "Kiara is working on one of her projects. You feel determination and feelings of happiness gained from solving problems.">>
<<elseif $kiara.locact is 5.11>>
<<set $temp1 to "Kiara is hanging out at the local comic book shop. She is fairly happy but feel slightly annoyed at some of the people around them.">>
<<elseif $kiara.locact is 1.31>>
<<set $temp1 to "Kiara is hanging out with her mother at home. You get a feeling of comfort and happiness, as well as acceptance of her mother's taste in television.">>
<<elseif $kiara.locact is 1.31>>
<<set $temp1 to "Kiara is out shopping with her mother. She is having an enjoyable time despite not really liking shopping.">>
<</if>><</nobr>>\
\
<<button "Back">><<script>>Engine.backward();<</script>><</button>>
<p Style = "background-color: Crimson; color: black;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px"><b>Overview</b></div>\
<b>Name:</b> Kiara Walsh
<table style="width:100%">\
<tr>\
<th>Age:</th>
<td>21</td>
</tr>
<tr>
<th>Occupation:</th>
<td>Student (JPU) / Waitress (Mel's) / Future Intern (EXT Solutions)</td>
</tr>
</table>\
<b>Appearance: </b><<print $kiara.lookGen>>
<b>History:</b> Kiara has been your next door neighbor and one of your best friends for your entire life. The two of you have always been there for each other. You helped her through bullying and when her father left, and she has helped you deal with the flightiness of your own parents. She has an intense love of video games, music, movies, and books, especially anything based on Supers. Kiara is exceptionally intelligent and has a full ride scholarship to Junction Pass University for computer engineering. The two of you have become much closer in recent years when most of your mutual friends moved away after high school.
<<if $kiara.level gte 1>><</if>>\
After figuring out about your powers (since you basically flaunted them at every opportunity) Kiara caught you trying to enter her dreams. After cooling off, she asked for your help. Allowing you and her to enter her own dreams in order to fix her inability to have orgasms.
<<if $kiara.level gte 2>><</if>>\
<<if $kiara.level gte 3>><</if>>\
<<if $kiara.level gte 4>><</if>>\
<<if $kiara.endState is 1>><</if>>\
<<if $kiara.endState is 2>><</if>>\
<<if $kiara.endState is 3>><</if>>\
\
\
\
</p>\
<<if $kiara.level gte 1>>
<p Style = "background-color: Crimson; color: black;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px"><b>Connection</b></div>\
<b>Connection Strength: </b> $kiara.level
<b>Current Location: </b> $temp1
<b>Trust: </b> $kiara.trt
<b>Curiosity: </b> $kiara.curi
</p>\
<</if>>\
\
\
<p Style = "background-color: crimson; color: black;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px"><b>Knowledge</b></div>\
<<if $kiara.know gte 6>>\
1) Programs computer games in her spare time.
2) <u>Loves</u> to <b>Play games</b> and <b>Working on her Projects</b>
3) Belongs to a few gaming guilds and has a few online friends, but very few in person friends.
4) Enjoys horror, science fiction, and fantasy movies, as well as power metal.
5) Lives alone with her mother and has not spoken to her father since he left for a younger woman.
6) Has dated before, but mostly online. The few significant others she has had before have not lasted long, especially the in person ones.
<</if>>\
<<if $kiara.know gte 7>>\
7)
<</if>>\
<<if $kiara.know gte 8>>\
8)
<</if>>\
<<if $kiara.know gte 9>>\
9)
<</if>>\
<<if $kiara.know gte 10>>\
10)
<</if>>\
</p>\
<<button "Back">><<script>>Engine.backward();<</script>><</button>><<nobr>>\
<<if $liane.locact is 1>>
<<elseif $liane.locact is 1.22>>
<</if>><</nobr>>\
\
<<button "Back">><<script>>Engine.backward();<</script>><</button>>
<p Style = "background-color: Darkred; color: black;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px"><b>Overview</b></div>\
<b>Name:</b> Liane Walsh
<table style="width:100%">\
<tr>\
<th>Age:</th>
<td>42</td>
</tr>
<tr>
<th>Occupation:</th>
<td>Account Coordinator (Hierodyne Ltd.)</td>
</tr>
</table>\
<b>Appearance: </b><<print $liane.lookGen>>
<b>History:</b> Liane has been your next door neighbor and good friends with your parents since before you were born. You remember her always being the life of the party growing up. This changed when her husband left her for another woman. The blow to her self-esteem has resulted in her being much more reserved and quieter than you ever remember her. She has taken it upon herself to help you out when your parents are gone. Liane has always taken care of herself and by eating right and lots of yoga. She has one of the center figure of your fantasies for years.
<<if $liane.level gte 1>><</if>>\
<<if $liane.level gte 2>><</if>>\
<<if $liane.level gte 3>><</if>>\
<<if $liane.level gte 4>><</if>>\
<<if $liane.endState is 1>><</if>>\
<<if $liane.endState is 2>><</if>>\
<<if $liane.endState is 3>><</if>>\
\
\
\
</p>\
<p Style = "background-color: Darkred; color: black;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px"><b>Connection</b></div>\
<b>Connection Strength: </b> $liane.level
<b>Current Location: </b> $temp1
</p>\
\
\
\
<p Style = "background-color: Darkred; color: black;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px"><b>Knowledge</b></div>\
<<if $liane.know gte 1>>\
1)
<</if>>\
<<if $liane.know gte 2>>\
2)
<</if>>\
<<if $liane.know gte 3>>\
3)
<</if>>\
<<if $liane.know gte 4>>\
4)
<</if>>\
<<if $liane.know gte 5>>\
5)
<</if>>\
<<if $liane.know gte 6>>\
6)
<</if>>\
<<if $liane.know gte 7>>\
7)
<</if>>\
<<if $liane.know gte 8>>\
8)
<</if>>\
<<if $liane.know gte 9>>\
9)
<</if>>\
<<if $liane.know gte 10>>\
10)
<</if>>\
</p>\
<<button "Back">><<script>>Engine.backward();<</script>><</button>><<nobr>>\
<<if $blaire.locact is 1>>
<<set $temp1 to "Blaire is jogging through the neighborhood, you can feel the music running though her as her body experiences the joy of running.">>
<<elseif $blaire.locact is 1.22>>
<<set $temp1 to "Blaire is at the Gym, you feel her concentration and resolve to push through the pain.">>
<<elseif $blaire.locact is 1.23>>
<<set $temp1 to "Blaire is at home, you feel her boredom as she searches for something to do.">>
<<elseif $blaire.locact is 1.231>>
<<set $temp1 to "Blaire is lying in bed, you feel tiredness and the onset of sleep.">>
<<elseif $blaire.locact is 2.1>>
<<set $temp1 to "Blaire is at the Gym, you feel her concentration and resolve to push through the pain.">>
<<elseif $blaire.locact is 3.1>>
<<set $temp1 to "Blaire is at the club, you feel her blurred thoughts and the euphoria of dancing.">>
<<elseif $blaire.locact gte 4.11 and $blaire.locact lt 4.14>>
<<set $temp1 to "Blaire is in class, you feel boredom and confusion filling her mind.">>
<<elseif $blaire.locact is 4.14 and $day lt 6>>
<<set $temp1 to "Blaire is at cheerleading practice, you can feel her determination and drive for perfection.">>
<<elseif $blaire.locact is 4.14 and $day is 6>>
<<set $temp1 to "Blaire is cheering at the game, you can feel her elation and focus.">>
<<elseif $blaire.locact is 5.11>>
<<set $temp1 to "Blaire is hanging out at the mall with her friends, you can feel her happiness with twinges of jealousy.">>
<<elseif $blaire.locact is 5.12>>
<<set $temp1 to "Blaire is shopping at the mall, you can feel euphoria and her stress fading away.">>
<</if>><</nobr>>\
\
<<button "Back">><<script>>Engine.backward();<</script>><</button>>
<p Style = "background-color: Deepskyblue; color: black;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px"><b>Overview</b></div>\
<b>Name:</b> Blaire Andersen
<table style="width:100%">\
<tr>\
<th>Age:</th>
<td>22</td>
</tr>
<tr>
<th>Occupation:</th>
<td>Student (JPU) / Cheerleader (JPU Hyenas) </td>
</tr>
</table>\
<b>Appearance: </b><<print $blaire.lookGen>>
<b>History:</b> Blaire has been your next door neighbor for most of your life. Her mother was the mistress to some big-wig banker in another city. Once he broke it off with her mother, Blaire was sent to an expensive private school in his city. Once she got back the competitive Blaire had become a haughty and insufferable bitch that refuses to even acknowledge your presence. She was the unwitting first target for your psychic powers and you now have a psychic connection with her.
<<if $blaire.level gte 2>> Your influence has tempered her jealousy and made her more willing to acknowledge others. <</if>>\
<<if $blaire.level gte 3>> Her motivations have been altered to how they were before the influence of her private school, she still remains competitive but is more focused on love and happiness. <</if>>\
<<if $blaire.level gte 4>> She has become aware of many things she once hid from herself, including her desperate need for the classic american family life, white picket fence and all. <</if>>\
<<if $blaire.endState is 1>> You have eased the control over her mind. Eventually it will fade completely.<</if>>\
<<if $blaire.endState is 2>> You have altered your control over her mind. She still likes you and enjoys your company but is no longer seeking to spend the rest of her life with you. She just wants to be wild and have some fun.<</if>>\
<<if $blaire.endState is 3>> You have solidified your control in the deepest parts of her psyche. Blaire has accepted and reinforced her love and dedication to you. While she may not like all of your actions, she accepts you entirely.<</if>>\
\
\
\
</p>\
<p Style = "background-color: Deepskyblue; color: black;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px"><b>Connection</b></div>\
<b>Connection Strength: </b> $blaire.level
<b>Current Location: </b> $temp1
<b>Affection: </b> $blaire.aff
<b>Sluttiness: </b> $blaire.slt
</p>\
\
\
\
<p Style = "background-color: Deepskyblue; color: black;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px"><b>Knowledge</b></div>\
<<if $blaire.know gte 1>>\
1) Has played tennis, gymnastics, softball, and soccer.
<</if>>\
<<if $blaire.know gte 2>>\
2) <u>Loves</u> to go <b>Shopping</b> and <b>Cheerleading</b>.
<</if>>\
<<if $blaire.know gte 3>>\
3) Best friends with fellow cheerleaders, Mary and Imani.
<</if>>\
<<if $blaire.know gte 4>>\
4) Enjoys horror movies and pop music.
<</if>>\
<<if $blaire.know gte 5>>\
5) Father lives out of state and funds her activities.
<</if>>\
<<if $blaire.know gte 6>>\
6) Has dumped every boyfriend within 6 months.
<</if>>\
<<if $blaire.know gte 7>>\
7) Has never had a good parental or family life.
<</if>>\
<<if $blaire.know gte 8>>\
8) Is incredibly self conscious about her bust size.
<</if>>\
<<if $blaire.know gte 9>>\
9) Craves a stable marriage and happy family life.
<</if>>\
<<if $blaire.know gte 10>>\
10) Has a <u>Fetish</u> for <b>Creampies</b>.
<</if>>\
</p>\
<<button "Back">><<script>>Engine.backward();<</script>><</button>><<button "Back">><<script>>Engine.backward();<</script>><</button>>
<p Style = "background-color: white; color: black;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px;"><b>Overview</b></div>\
<b>Name:</b> Photona
<table style="width:100%">\
<tr>\
<th>Age:</th>
<td>~35</td>
</tr>
<tr>
<th>Occupation:</th>
<td>Superhero</td>
</tr>
</table>\
<b>Appearance: </b><<print $photon.appCostume>>
<b>History:</b> Photona is one of the co-leaders of the Junction city branch of the Super Society, America's premier superhero team. She is generally regarded as one of the team's more powerful combat members and is their goto person for dealing with media and guest appearances. Photona is steadfast, loyal, and above all dedicated to the cause of justice in Junction City.
Cerebralite Note: <i> Photona is very powerful but she's a thug. Her media presence has more to do with her looks, her ability to hide her facial features, and the fact that a glowing being of light has religious connotations, something the Society is willing to exploit. The reasons she has never made it above a regional member is her complete disregard for collateral damage (as you should be well aware). Lets just say that Prism is Photona's seventh protege. </i>
<b>Powers: </b>Class 1 photokinesis, flight, and energy output.. Class 3 durability and speed. Photona specializes in high energy release in the form of light. This can be either focused beams or omni-directional explosions. Her light is capable of thermal burns, kinetic shock, or a mixture of the two. Secondary uses of the powers involve temporarily or permanently blinding an opponent as well as an aura that causes first degree burns on exposed skin. Photona is incapable of separating visible light into its component wavelengths and cannot access any electromagnetic wavelength lower than 1e-8 nm and above 1e-3 nm.
</p>\
<p Style = "background-color: white; color: black;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px"><b>Connection</b></div>\
</p>\
<p Style = "background-color: white; color: black;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px"><b>Knowledge</b></div>\
</p>\
<<button "Back">><<script>>Engine.backward();<</script>><</button>><<button "Back">><<script>>Engine.backward();<</script>><</button>>
<p Style = "background-color: Purple; color: white;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px;"><b>Overview</b></div>\
<b>Name:</b> Cerebralite (Sam)
<table style="width:100%">\
<tr>\
<th>Age:</th>
<td>86</td>
</tr>
<tr>
<th>Occupation:</th>
<td>Supervillian / Life Coach</td>
</tr>
</table>\
<b>Appearance: </b><<print $cerebral.appMind>>
<b>History:</b> Cerebralite was once a member of the Super Society, America's premier super team. The news says he was kicked out when he went rogue, but he insists it was due to his casual sexual relationships with many of his team members (Male, female, robot, other, etc.). Instead of admitting these to the general public, they declared him rouge. Since then he has been committing crimes to fund his research. Unlike many super villains, he has avoided many of the villains teams or unions. After a disastrous fight with Photona, he is currently living within your mind.
<b>Powers: </b>Class 1 telepath with secondary Class 2 telekinesis and psychometry, and Class 3 mind control, flight, and augmented durability. A genius level intellect, which has been increased through psychic surgery and genetic enhancement. His powers allow him to absorb knowledge from others and he has several dozen doctorate and professional degrees worth of knowledge at his disposal. His powers are heavily centered around erotic psychic energies, though he can draw from other strong emotions when needed.
</p>\
<p Style = "background-color: Purple; color: white;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px"><b>Connection</b></div>\
</p>\
<p Style = "background-color: Purple; color: white;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px"><b>Knowledge</b></div>\
</p>\
<<button "Back">><<script>>Engine.backward();<</script>><</button>><<button "Back">><<script>>Engine.backward();<</script>><</button>>
<p Style = "background-color: yellow; color: black;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px;"><b>Overview</b></div>\
<b>Name:</b> Prism
<table style="width:100%">\
<tr>\
<th>Age:</th>
<td>~20</td>
</tr>
<tr>
<th>Occupation:</th>
<td>Superhero</td>
</tr>
</table>\
<b>Appearance: </b><<print $prism.appCostume>>
<b>History:</b> Prism is the newest member of the Super Society's Auxiliaries (a team dedicated to training younger heroes) and has been chosen to be the protege of Photona after the disappearance of her last partner (Rainbow Kid). She has enjoyed increasing popularity due to her brash attitude, alternative style, and community approach to crime fighting. Prism is considered to be a shoe in for Society membership once the probationary period is over and once she has met the educational and work experience requirements.
Cerebralite Note: <i> Unfortunately, I only know Prism by reputation, but what I hear is good. She cares, which is a rare enough thing for superheroes. However, if she does not learn to fall in line then she's never going to make it. </i>
<b>Powers: </b> Class 2 photokinesis and speed. Class 3 energy output and hypnotism. Unlike her mentor's brute force approach to photokinesis, Prism is vastly superior in the finer control of light and is capable of controlling multiple wavelengths of light at once to produce a variety of effects including entrancement, creating illusions, and mesmerism. With enough time and concentration she can focus abilities to produce thermal or kinetic damage in limited range. Prism is restricted to the visible or near visible wavelengths of light (800 to 300 nm).
</p>\
<p Style = "background-color: yellow; color: black;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px"><b>Connection</b></div>\
</p>\
<p Style = "background-color: yellow; color: black;outline: 2px solid black; padding: 5px">\
<div style= "text-align: center; font-size: 25px"><b>Knowledge</b></div>\
</p>\
<<button "Back">><<script>>Engine.backward();<</script>><</button>><<if $time lte 5>>\
<span><div id="eveFrame"><div id="areaTitle">Use the Computer</div>
You drop into your old swivel desk chair and swing your legs under the rickety desk. You press the power button and marvel at how fast your new set up takes to boot everything up.</div></span>\
<span id="conv1">\
<<button "Play a few rounds of <i>Gun Shooter</i> [►]">>
<<set $time to $time+1>>\
<<replace "#conv1">> You play a few rounds of your current favorite FPS. A few friends are on so you spend as much time chatting as shooting the other team. In the end, you've won more than you have lost and call it a day.
----
<<button[[Continue|PlayerPC]]>><</button>>
<</replace>><</button>>\
\
\
<<button "Do some micro work [►]">>
<<set $time to $time+1>><<set $temp1 to random(5,10)>>\
<<replace "#conv1">> You sign on to your prefered microwork website and spend a few hours <<print either("extracting data from websites","comparing various images to a company logo","categorizing products","taking customer surveys","visiting websites to drive up traffic","transcribing text from images")>>. The pay is not great, but it's easy work and you were just going to kill time on the computer anyway.
----
<<button[[Continue|PlayerPC]]>><</button>>
<<set $player.cash to $player.cash+$temp1>>
@@.pow; You earned <<print '$' + $temp1>> online. @@
<</replace>><</button>>
\
\
<<button "Surf the Web [►]">>\
<<replace "#conv1">><<switch random (1,10)>>\
<<case 1>>\
You are surfing randomly when something catches your interest on a local group. Rumors are circulating about an illegal poker game in one of the <u><b>bars down near the Harbor</b></u>. Given your abilities making <b>money</b> from poker should be fairly easy.
<<set $locVar.poker to 1>>\
<<case 2 3>>\
You find numerous news stories about the Super Society. Several of their members stopped a super terrorist attack in Kolandova. Excelsior was on several talk shows promoting the newest iteration of his smart phone. The controversial team member Ronin was caught getting drunk with yet another famous actress. A normal news day all in all.
<<case 4 5 >>\
You find numerous stories and conspiracy theories about supervillains. Several websites state that, not only is Cerebralite not dead, he is currently living on a beach in La Libertad. Rumors state that the Union of Evil has elected The Peregrine to be the new Union representative of darkness. ADX Elbert suffered another break out when the Chroma Bandits managed to free their imprisoned leader. A pretty mundane news day all in all.
<<default>>\
You spend some time surfing the web. Nothing much of interest comes up and your time has been wasted.
<</switch>>\
----
<<button[[Continue|PlayerPC]]>><</button>>\
<<set $time to $time+1>>\
<</replace>><</button>>\
\
\
\
\
----
<<button[[Return|HouseRoom]]>><</button>>
</span>\
<<elseif $time gte 6>><<goto "HouseRoom">><</if>>\<div id="eveFrame">You look out your window into the Andersens’ backyard. <<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> is sunbathing on one of the deck chairs near the pool. The loud pop music you heard is coming from some bluetooth speakers sitting on the grass nearby.</div>\
<<if $rannum1 lte 5>>\
Blaire is laying still, her phone on the chair next to her. Judging by her gentle breathing, she appears to be asleep.
----
<<button "Enter Blaire's Dream [►]">><<set $player.lastloc to passage()>><<goto "BlaireDreamEntrance">><</button>>
----
<<button [[Do Something else|HouseRoom]]>><</button>>
\
<<elseif $rannum1 gte 6>>\
<span id="conv1">\
Blaire is laying on the deck chair, listening to her music and tapping away at her phone.\
----
<<button "Greet Blaire [►]">><<replace "#conv1">>\
<<if $blaire.level is 1>>\
You stick your head out the window and say hello to Blaire in a loud voice. She looks up from her phone briefly and you give her a small wave. She gives you a level look and a half-hearted wave in return. Blaire then returns to her phone and ignores you. Rejected, you decide to kill some time.
----
<<button [[Leave the Window|HouseRoom]]>><<set $time to $time+1>><</button>>
<<if $blaire.slt lte 20>><<set $blaire.slt to $blaire.slt+0.5>> @@.pow;Despite ignoring you, it seems that Blaire enjoyed being watched and seems slightly more sexual@@ <<else>> Blaire does not seem any more flirty or sexual to you<</if>>\
<<elseif $blaire.level gte 2 and $blaire.HouseC is 0>>\
<<if $blaire.aff lt 15>>\
You stick your head out the window and say hello to Blaire in a loud voice. She looks up from her phone briefly and you give her a small wave. She gives you a small smile waves back.
@@.blaire; "Good morning $player.name!"@@
@@.player; "Good morning, Blaire! Catching some sun?"@@
She looks down at her body.
@@.blaire; "Yeah, a body like this does not take care of itself!"@@
You spend some time exchanging a few more pleasantries before the awkwardness of yelling to each other sets in. Finally, you both say goodbye and she goes back to her phone.
----
<<button [[Leave the Window|HouseRoom]]>><<set $time to $time+1>><</button>>
<<if $blaire.aff lte 15>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire appreciates a quick chat, no matter how awkward.<</if>>\
<<if $blaire.slt lte 15>><<set $blaire.slt to $blaire.slt+0.5>> @@.pow;It seems that Blaire enjoyed being watched and seems slightly more sexual@@ <<else>> Blaire does not seem any more flirty or sexual to you<</if>>\
\
<<elseif $blaire.aff gte 15>>\
You stick your head out the window and say hello to Blaire in a loud voice. She looks up from her phone briefly and you give her a small wave. She gives you a smile and a large wave back.
@@.blaire; "Good morning $player.name!" @@
@@.player; "Good morning, Blaire! Catching some sun?"@@
She looks down at her body and then back to you.
@@.blaire; "Yeah...You know what? This is ridiculous, come down here so we can talk! I’ll meet you at the gate."@@
You manage to get the surprised look off of your face by the time you make it to the front gate of Blaire’s house. Blaire is waiting for you on the other side with her beach towel draped over her shoulders. She types a few things into the keypad on her side and the gate opens with a <i>*beep*</i>.
@@.blaire; "This is sooo much easier. Now we can just talk and not scream at each other like crazy people. The code is 25748, you can let yourself in next time"@@
She turns and leads you around the house to the pool. You take the opportunity to enjoy the view of her bikini-clad posterior (the bottoms do nothing to cover her up and instead emphasize her round behind). When you get to the pool, she lays back down on her deck chair, you sit in the chair next to her. You take a few seconds to appreciate her tanned body, your eyes wandering from toned legs, past the small triangle of fabric covering her pussy, across her taut stomach, over her perky and barely covered tits, and finally up to her eyes, which are currently watching you look at her. She pulls her sunglasses down and raises an eyebrow.
@@.blaire; "So I take it you don’t mind if I keep sunbathing right?"@@
@@.player; "Uh, no, not at all."@@
She rolls her eyes slightly before pushing her sunglasses back up. You both get comfortable and start chatting. Time passes and the two of you have a decent conversation. During the chat, you try to avoid blatantly staring at her and she graciously ignores it when you inevitably do. Eventually, the conversation winds down and she excuses herself and heads inside for a shower.
----
<<button [[Head back|HouseRoom]]>><<set $time to $time+1>><</button>>
<<set $blaire.HouseC to 1>>
@@.pow;You can now access Blaire’s yard and their house.@@
<</if>><</if>><</replace>><</button>>\
----
<<button [[Do Something else|HouseRoom]]>><</button>>
</span><</if>>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<span><div id="eveFrame"><div id="areaTitle">Nap Time!</div>
You fall onto your bed and shut your eyes. It takes a few minutes or relaxing but you managed to fall asleep quickly enough. A few hours later you wake up feeling alert and well rested.</div></span>\
<<button[[Consult with Cerebralite|Lounge]]>><<set $indream to 1>>\<</button>>
<<button[[Wake up|HouseRoom]]>><<set $time to $time+1>><</button>>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<<if $cerebral.CDlessons lte 6>>\
<div id="eveNightFrame"><div id="areaTitle">Sleep for the Night</div>You drag yourself into bed, exhausted from your day. You get comfortable and goof off on your phone for a bit until you feel our eyes growing heavy. You yawn, plug your phone into the charge on the nightstand and quickly drift off to sleep…</div>\
...a familiar voice drifts across the nothingness...
@@.cereb;<b>Cerebralite:</b> "Good of you to finally show up. You ready for me to keep my side of our bargain?" @@
Suddenly, you feel a tugging sensation behind your eyes. You feel your consciousness being dragged, quickly acceleration towards a point of light that has appeared into the darkness. The light fills your vision faster than you are capable of reacting...
<<button [[Begin Tonight's Lesson|EndDayEvent]]>><</button>>
<<else>>\
\
<span><div id="eveNightFrame"><div id="areaTitle">Sleep for the Night</div>
<<if $blaire.endState lte 2>>\
You drag yourself into bed, exhausted from your day. You get comfortable and goof off on your phone for a bit until you feel our eyes growing heavy. You yawn, plug your phone into the charger on the nightstand and quickly drift off to sleep…
<<elseif $blaire.endState is 3>>\
You drag yourself into bed, exhausted from your day. You goof off on your phone for a bit as Blaire snuggles up next to you. Blaire falls asleep quickly and you soon begin to grow tired. You You yawn, plug your phone into the charger on the nightstand and quickly drift off to sleep…
<</if>>\
<i><<print $dreams.random()>></i>
<<if $storyline.mainQuest lte 1>>...groggy awareness comes slowly. You open your eyes and are greeted by a shaft of light streaming from your open window. You groan and pull the covers over your head. A few minutes later you grudgingly decide to get up and start your day.
<<elseif $storyline.mainQuest gte 2>>...the loud *<i>Ding!</i>* of your mental alarm startles you awake. Your eyes snap open and are greeted by a shaft of light streaming from your open window. You groan and pull the covers over your head. A few minutes later an even louder mental alarm goes off and you grudgingly decide to get up and start your day.
<</if>>\
<<if $blaire.endState is 3>>\
Blaire is not in your bed. Judging be the state of the room, she has already woken up, cleaned the room a bit, and started her day. <</if>></div></span>\
<<button[[Consult with Cerebralite|Lounge]]>><<set $indream to 1>>\<</button>>
<<button[[Build a Mental Construct|Workshop]]>><<set $indream to 1>>\<</button>>
----
<<button[[Get up|HouseRoom]]>><</button>>\
<</if>>\
\
<<ResetDay>>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<<nobr>><<widget "SpotCheck">>
/*---------------------------------------------------------Monday*/
<<if $day eq 1 and $time eq 1>>/*------------Early*/
<<set $blaire.locact to 2.1>>/*Gym*/
<<set $kiara.locact to 1.32>>/*Hang-Gaming*/
<<if $rannum2 lte 2>> /*Yoga*/
<<set $liane.locact to 1.31>>
<<elseif $rannum2 is 3 or $rannum2 is 4>>
<<set $liane.locact to 1.33>>
<<elseif $rannum2 gte 5>>
<<set $liane.locact to 1.34>>
<</if>>
<<elseif $day eq 1 and $time eq 2>>/*------------Morning*/
<<set $blaire.locact to 4.111>>/*UniChem*/
<<set $kiara.locact to 4.113>>/*UniCS*/
<<set $liane.locact to 3.3>>/*OfficeWork*/
<<elseif $day eq 1 and $time eq 3>>/*------------Afternoon*/
<<set $blaire.locact to 4.112>>/*UniMath*/
<<set $kiara.locact to 4.113>>/*UniCS*/
<<set $liane.locact to 3.3>>/*OfficeWork*/
<<elseif $day eq 1 and $time eq 4>>/*------------Evening*/
<<set $blaire.locact to 4.14>>/*UniFieldPrac*/
<<set $kiara.locact to 2.2>>/*WorkDiner*/
<<set $liane.locact to 1.31>>/*Housework*/
<<elseif $day eq 1 and $time eq 5>>/*------------Night*/
<<if $blaire.endState lte 2>>
<<set $blaire.locact to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3>>
<<set $blaire.locact to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locact to 1.322>>/*SleepRoom*/
<<set $liane.locact to 1.33>>/*SleepRoom*/
<<elseif $day eq 1 and $time eq 6>>/*------------Late Night*/
<<if $blaire.endState lte 2>>
<<set $blaire.locact to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3>>
<<set $blaire.locact to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locact to 1.322>>/*SleepRoom*/
<<set $liane.locact to 1.33>>/*SleepRoom*/
/*---------------------------------------------------------Tuesday*/
<<elseif $day eq 2 and $time eq 1>>/*------------Early*/
<<set $blaire.locact to 1>>/*JogNH*/
<<set $kiara.locact to 1.32>>/*Hang-Gaming*/
<<if $rannum2 lte 2>> /*Yoga*/
<<set $liane.locact to 1.31>>
<<elseif $rannum2 is 3 or $rannum2 is 4>>
<<set $liane.locact to 1.33>>
<<elseif $rannum2 gte 5>>
<<set $liane.locact to 1.34>>
<</if>>
<<elseif $day eq 2 and $time eq 2>>/*------------Morning*/
<<set $blaire.locact to 4.131>>/*UniLit*/
<<set $kiara.locact to 4.132>>/*UniCart*/
<<set $liane.locact to 3.3>>/*OfficeWork*/
<<elseif $day eq 2 and $time eq 3>>/*------------Afternoon*/
<<set $blaire.locact to 4.121>>/*UniPsy*/
<<set $kiara.locact to 2.2>>/*WorkDiner*/
<<set $liane.locact to 3.3>>/*OfficeWork*/
<<elseif $day eq 2 and $time eq 4>>/*------------Evening*/
<<if $blaire.endState lte 2>>
<<set $blaire.locact to 5.11>>/*MallHang*/
<<elseif $blaire.endState is 3>>
<<set $blaire.locact to 1.12>><</if>>/*HangYourHome*/
<<set $kiara.locact to 2.2>>/*WorkDiner*/
<<set $liane.locact to 1.31>>/*Housework*/
<<elseif $day eq 2 and $time eq 5>>/*------------Night*/
<<if $blaire.endState lte 2>>
<<set $blaire.locact to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3>>
<<set $blaire.locact to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locact to 1.3222>>/*SleepRoom*/
<<set $liane.locact to 1.33>>/*SleepRoom*/
<<elseif $day eq 2 and $time eq 6>>/*------------Late Night*/
<<if $blaire.endState lte 2>>
<<set $blaire.locact to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3>>
<<set $blaire.locact to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locact to 1.322>>/*SleepRoom*/
<<set $liane.locact to 1.33>>/*SleepRoom*/
/*---------------------------------------------------------Wednesday*/
<<elseif $day eq 3 and $time eq 1>>/*------------Early*/
<<set $blaire.locact to 2.1>>/*Gym*/
<<set $kiara.locact to 1.32>>/*Hang-Gaming*/
<<if $rannum2 lte 2>> /*Yoga*/
<<set $liane.locact to 1.31>>
<<elseif $rannum2 is 3 or $rannum2 is 4>>
<<set $liane.locact to 1.33>>
<<elseif $rannum2 gte 5>>
<<set $liane.locact to 1.34>>
<</if>>
<<elseif $day eq 3 and $time eq 2>>/*------------Morning*/
<<set $blaire.locact to 4.111>>/*UniChem*/
<<set $kiara.locact to 1.321>>/*Hang-Work*/
<<set $liane.locact to 3.3>>/*OfficeWork*/
<<elseif $day eq 3 and $time eq 3>>/*------------Afternoon*/
<<set $blaire.locact to 4.112>>/*UniMath*/
<<set $kiara.locact to 1.321>>/*Hang-Work*/
<<set $liane.locact to 3.3>>/*OfficeWork*/
<<elseif $day eq 3 and $time eq 4>>/*------------Evening*/
<<set $blaire.locact to 4.14>>/*UniFieldPRac*/
<<set $kiara.locact to 2.2>>/*WorkDiner*/
<<set $liane.locact to 1.31>>/*Housework*/
<<elseif $day eq 3 and $time eq 5>>/*------------Night*/
<<if $blaire.endState lte 2>>
<<set $blaire.locact to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3>>
<<set $blaire.locact to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locact to 1.322>>/*SleepRoom*/
<<set $liane.locact to 1.33>>/*SleepRoom*/
<<elseif $day eq 3 and $time eq 6>>/*------------Late Night*/
<<if $blaire.endState lte 2>>
<<set $blaire.locact to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3>>
<<set $blaire.locact to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locact to 1.322>>/*SleepRoom*/
<<set $liane.locact to 1.33>>/*SleepRoom*/
/*---------------------------------------------------------Thursday*/
<<elseif $day eq 4 and $time eq 1>>/*------------Early*/
<<set $blaire.locact to 1>>/*JogNH*/
<<set $kiara.locact to 1.32>>/*Hang-Gaming*/
<<if $rannum2 lte 2>> /*Yoga*/
<<set $liane.locact to 1.31>>
<<elseif $rannum2 is 3 or $rannum2 is 4>>
<<set $liane.locact to 1.33>>
<<elseif $rannum2 gte 5>>
<<set $liane.locact to 1.34>>
<</if>>
<<elseif $day eq 4 and $time eq 2>>/*------------Morning*/
<<set $blaire.locact to 4.131>>/*UniLit*/
<<set $kiara.locact to 4.132>>/*UniCart*/
<<set $liane.locact to 3.3>>/*OfficeWork*/
<<elseif $day eq 4 and $time eq 3>>/*------------Afternoon*/
<<set $blaire.locact to 4.121>>/*UniPsy*/
<<set $kiara.locact to 2.2>>/*WorkDiner*/
<<set $liane.locact to 3.3>>/*OfficeWork*/
<<elseif $day eq 4 and $time eq 4>>/*------------Evening*/
<<if $blaire.endState lte 2>>
<<set $blaire.locact to 5.11>>/*MallHang*/
<<elseif $blaire.endState is 3>>
<<set $blaire.locact to 1.12>><</if>>/*HangYourHome*/
<<set $kiara.locact to 2.2>>/*WorkDiner*/
<<set $liane.locact to 1.31>>/*Housework*/
<<elseif $day eq 4 and $time eq 5>>/*------------Night*/
<<if $blaire.endState lte 2>>
<<set $blaire.locact to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3>>
<<set $blaire.locact to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locact to 1.322>>/*SleepRoom*/
<<set $liane.locact to 1.33>>/*SleepRoom*/
<<elseif $day eq 4 and $time eq 6>>/*------------Late Night*/
<<if $blaire.endState lte 2>>
<<set $blaire.locact to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3>>
<<set $blaire.locact to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locact to 1.322>>/*SleepRoom*/
<<set $liane.locact to 1.33>>/*SleepRoom*/
/*---------------------------------------------------------Friday*/
<<elseif $day eq 5 and $time eq 1>>/*------------Early*/
<<set $blaire.locact to 2.1>>/*Gym*/
<<set $kiara.locact to 1.32>>/*Hang-Gaming*/
<<if $rannum2 lte 2>> /*Yoga*/
<<set $liane.locact to 1.31>>
<<elseif $rannum2 is 3 or $rannum2 is 4>>
<<set $liane.locact to 1.33>>
<<elseif $rannum2 gte 5>>
<<set $liane.locact to 1.34>>
<</if>>
<<elseif $day eq 5 and $time eq 2>>/*------------Morning*/
<<set $blaire.locact to 4.122>>/*UniEcon*/
<<set $kiara.locact to 4.113>>/*UniCS*/
<<set $liane.locact to 3.3>>/*OfficeWork*/
<<elseif $day eq 5 and $time eq 3>>/*------------Afternoon*/
<<set $blaire.locact to 4.122>>/*UniEcon*/
<<set $kiara.locact to 4.113>>/*UniCS*/
<<set $liane.locact to 3.3>>/*OfficeWork*/
<<elseif $day eq 5 and $time eq 4>>/*------------Evening*/
<<set $blaire.locact to 4.14>>/*UniFieldPrac*/
<<set $kiara.locact to 2.2>>/*WorkDiner*/
<<elseif $day eq 5 and $time eq 5>>/*------------Night*/
<<if $blaire.endState lte 2>>
<<set $blaire.locact to 3.1>>/*ClubDance*/
<<elseif $blaire.endState is 3>>
<<set $blaire.locact to 1.11>><</if>> /*SleepYourRoom*/
<<set $kiara.locact to 1.32>>/*Hang-Gaming*/
<<set $liane.locact to 4.2>>/*Singles Night*/
<<elseif $day eq 5 and $time eq 6>>/*------------Late Night*/
<<if $blaire.endState lte 2>>
<<set $blaire.locact to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3>>
<<set $blaire.locact to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locact to 1.322>>/*SleepRoom*/
<<set $liane.locact to 1.33>>/*SleepRoom*/
/*---------------------------------------------------------Saturday*/
<<elseif $day eq 6 and $time eq 1>>/*------------Early*/
<<set $blaire.locact to 1.22>>/*BYSun*/
<<set $kiara.locact to 1.322>>/*SleepRoom*/
<<set $liane.locact to 1.33>>/*SleepRoom*/
<<elseif $day eq 6 and $time eq 2>>/*------------Morning*/
<<set $blaire.locact to 5.11>>/*MallHang*/
<<set $kiara.locact to 5.11>>/*MallComic*/
<<set $liane.locact to 1.34>>/*Garden*/
<<elseif $day eq 6 and $time eq 3>>/*------------Afternoon*/
<<set $blaire.locact to 5.12>>/*MallShop*/
<<set $kiara.locact to 1.321>>/*Hang-Work*/
<<if $rannum4 lte 2>> /*Hang-Friends*/
<<set $liane.locact to 3>>
<<elseif $rannum4 is 3 or $rannum4 is 4>>
<<set $liane.locact to 4>>
<<elseif $rannum4 gte 5>>
<<set $liane.locact to 5>>
<</if>>
<<elseif $day eq 6 and $time eq 4>>/*------------Evening*/
<<set $blaire.locact to 4.14>>/*UniFieldGame*/
<<set $kiara.locact to 1.31>>/*Hang-Mom*/
<<set $liane.locact to 1.31>>/*Hang-daughter*/
<<elseif $day eq 6 and $time eq 5>>/*------------Night*/
<<if $blaire.endState lte 2>>
<<set $blaire.locact to 3.1>>/*ClubDance*/
<<elseif $blaire.endState is 3>>
<<set $blaire.locact to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locact to 1.32>>/*Hang-Gaming*/
<<set $liane.locact to 4.2>>/*Singles Night*/
<<elseif $day eq 6 and $time eq 6>>/*------------Late Night*/
<<if $blaire.endState lte 2>>
<<set $blaire.locact to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3>>
<<set $blaire.locact to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locact to 1.322>>/*SleepRoom*/
<<set $liane.locact to 1.33>>/*SleepRoom*/
/*---------------------------------------------------------Sunday*/
<<elseif $day eq 7 and $time eq 1>>/*------------Early*/
<<set $blaire.locact to 1.22>>/*BYSun*/
<<set $kiara.locact to 1.322>>/*SleepRoom*/
<<set $liane.locact to 1.33>>/*SleepRoom*/
<<elseif $day eq 7 and $time eq 2>>/*------------Morning*/
<<set $blaire.locact to 5.11>>/*MallHang*/
<<set $kiara.locact to 5.11>>/*MallComic*/
<<set $liane.locact to 1.34>>/*Garden*/
<<elseif $day eq 7 and $time eq 3>>/*------------Afternoon*/
<<set $blaire.locact to 5.12>>/*MallShop*/
<<set $kiara.locact to 2>>/*Shop-Mom*/
<<set $liane.locact to 2>>/*Shop-Daughter*/
<<elseif $day eq 7 and $time eq 4>>/*------------Evening*/
<<if $blaire.endState lte 2>>
<<set $blaire.locact to 1.23>>/*HomeHang*/
<<elseif $blaire.endState is 3>>
<<set $blaire.locact to 1.12>><</if>>/*HangYourHome*/
<<set $kiara.locact to 1.31>>/*Hang-Mom*/
<<set $liane.locact to 1.31>>/*Hang-Daughter*/
<<elseif $day eq 7 and $time eq 5>>/*------------Night*/
<<if $blaire.endState lte 2>>
<<set $blaire.locact to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3>>
<<set $blaire.locact to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locact to 1.322>>/*SleepRoom*/
<<set $liane.locact to 1.33>>/*SpecialTime*/
<<elseif $day eq 7 and $time eq 6>>/*------------Late Night*/
<<if $blaire.endState lte 2>>
<<set $blaire.locact to 1.231>>/*SleepRoom*/
<<elseif $blaire.endState is 3>>
<<set $blaire.locact to 1.11>><</if>>/*SleepYourRoom*/
<<set $kiara.locact to 1.322>>/*SleepRoom*/
<<set $liane.locact to 1.33>>/*SleepRoom*/
<</if>>
/*---------------------------------------------------------timefrac*/
<<if $timefrac == 1>>
<<set $time to $time +1>>
<<set $timefrac to 0>>
<</if>>
/*-----------------------------------------------------OtherStuff*/
<<replace "#dialogue-bar">> <</replace>>
<<set $messages to $phnMess.length>>
<<set $player.lastloc to passage()>>
<</widget>><</nobr>><div id="areaDesc"> <div id="areaTitle">Downtown</div>Downtown encompasses the several major roads arranged in a grid pattern 10 blocks wide by 10 blocks long. It is the center of business and administration for Junction city and is the one place in the city that never seems to ever be asleep. While not numerous, several massive skyscrapers take up entire blocks. Newsstands, food vendors, and buskers can be found throughout the area.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> Even this early in the day the roads are packed with people going to work. People in suits are filling every intersection and crowding the sidewalks.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> While not as busy as rush hour, there are plenty of people going about their business. The newsstands and food vendors are doing a steady business of people grabbing lunch or midday snacks.
<<elseif $time lte 4 and $day gte 6>> While not as busy as a business day, there is still a substantial amount of people running around. Some wander around like tourists or people from the suburbs, while others seem to be unlucky business people stuck working on the weekend.
<<elseif $time == 5>> The streets and sidewalks are packed with people trying to get home from work. Many of the businesses and offices are still open, with employees getting in last minute work.
<<elseif $time == 6>> The streets barely seem dark due to the combination of billboards, street lamps, and headlights. Even this late the streets and sidewalks are active, with many shops and businesses catering to the late night crowd.
<</if>><</nobr>></div>
----
👁️ <<if $liane.locact eq 3>>\
<<button "<b>Liane</b>">><<replace "#dialogue-bar">>$liane.lookGen $liane.appHang<</replace>><</button>> is doing some window shopping with a few of her friends from work.<</if>>\
----
🖐 <<if $time lte 5>><<button [[Wait and Observe [►]|DowntownEvents]]>><<set $time to $time +1>><</button>><</if>>\
----
👣<<if $time lte 5>>\
<<button [[Walk to Main Street [►]|MainStreet]]>><<set $time to $time+1>><</button>>\
<<button [[Walk to City Center [>]|CityCenter]]>><<$timefrac to $timefrac+0.2>><</button>>\
<<button [[Walk to Harbor District [>]|Harbor]]>><<$timefrac to $timefrac+0.2>><</button>>\
<<button [[Enter Hotel|HalcyonHotel]]>><</button>>\
<<button [[Enter Biztek Offices|BTOffice]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a ride Home">><<goto "GoingHome">><</button>>
<</if>>\
<<if $time eq 5>>\
<<button "Enter Club red ($25)">><<if $player.cash lt 25>><<replace "#conv1">>You do not have enough money<</replace>><<elseif $player.cash gte 25>><<set $player.cash to $player.cash-25>><<goto "ClubRed">><</if>><</button>><</if>>\
<span id="conv1"></span>
<<if $player.sneak gte 15>>
<<button[[Sneak Into Club red|ClubRed]]>><</button>>\
<</if>>\
----
<<set $player.curloc to "Downtown">>\<p Style= "text-align: center"><div id="areaTitle">The Field</div> Bright lights illuminate the darkness in front of you, revealing a football game in progress. You are standing on one end of the field in grass damp from an evening rain. Two large sets of bleachers rise above you on either side of the field, each completely filled with fans. The crowd on the right bleachers is wearing the colors of your old high school, while the crowd on the left is wearing the colors of the university team. With your night vision blinded by the bright lights, you can barely make out the rectangular form of your old high school behind the left set of bleachers. On the opposite end of the field you can make out the field house of the Junction Pass University’s sports complex. Behind you is a door hanging freely in the air, it looks suspiciously like your bedroom door.
</p>\
----
Go through the <<button "Door">><<set $dreamend to -2>> <<goto BlaireDreamExit>><</button>>and leave the dream.
----
<<button [[Check out the Bleachers|BlaireDreamBleachers]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[Towards the School|BlaireDreamMainHall1]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[Towards the Field House|BlaireDreamFH]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<DreamCount>>\
<div id="areaDesc"> <div id="areaTitle">City Center</div> The oldest part of the city, the Center is dominated by the Junction Pass University. Surrounding the university is a mishmash of residential brownstones, college housing, and businesses that tend to cater toward bored and hungry college students with money to burn and/or time to waste. The streets are fairly narrow compared to the rest of the city and are most often lined with small trees. The feel of the Center varies depending on the time of year. When school is out it is nice and peaceful, but turns hectic once students are back.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> Given the time, there is a surprising number of younger people on the streets. Most are dragging themselves to an early class or dragging themselves home from a late night.
<<elseif $time == 1 and $day gte 6>> Most of the local students are taking advantage of the weekend and sleeping in. The streets are dead but you come across the occasional remnants of the previous nights in the form of discarded beer cans and liquor bottles.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The streets have steady traffic, as students make their way to and from the university. You see a few resting between classes at cafes and the few miniature parks.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> People are going about their business and enjoying themselves. You see several groups of students either wandering together, hanging out, or engaging in various leisure activities.
<<elseif $time == 5>> A surprisingly calm part of the day in the city center. The large population of students are off the streets seeking food, resting from the day's activities, or preparing for their late night entertainment.
<<elseif $time == 6 and ($day lte 4)>> There is an eerie darkness over City Center as most of the students have turned in for the night. You see the rare light in a window or music wafting on their air, signs of late night studying.
<<elseif $time == 6 and ($day == 5 or $day ==6)>> The city center is in chaos. A cacophony of music blares from open windows as you walk past hundreds of college students venting their weekly frustrations in a few nights of partying. You have to deftly maneuver around stumbling students that reek of alcohol and weed.
<</if>><</nobr>></div>
----
👁️ <<if $liane.locact eq 4>>\
<<button "<b>Liane</b>">><<replace "#dialogue-bar">>$liane.lookGen $liane.appHang<</replace>><</button>> is getting some coffee with a few of her friends from work.<</if>>\
----
🖐 /*<<if $time lte 5>><<button [[Wait and Observe [►]|CityCenterEvents]]>><<set $time to $time +1>><</if>>\*/
----
👣<<if $time lte 5>>\
<<button [[Walk to Downtown [>]|Downtown]]>><<set $timefrac to $timefrac+0.2>><</button>>\
<<button [[Walk to Park District [>]|ParkArea]]>><<set $timefrac to $timefrac+0.2>><</button>>\
<<button [[University Campus|UniversityMain]]>><</button>>\
<<button [[La Lune|LaLuneBB]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "City Center">>\<div id="areaDesc"> <div id="areaTitle">Harbor Side</div> Once a major part of the city's economy, the areas in and around the harbor have fallen on tough times. The majority of Harbor side are block upon block of warehouses, parking lots, and factories (mostly obsolete). The few residential areas are mostly low income and/or state funded. The streets are dirtier than other areas of the city and in general worse condition. The harbor itself is the most active area within Harbor Side and the massive cranes and gantries work around the clock loading and unloading massive container ships. Due to the general economic downturn and lack of police or Super presence, Harbor Side has become the de facto center for illegal and semi-illegal in the city.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The majority of the cars you see are in desperate need of maintenance and are mostly heading towards the harbor. As you walk through the area you pass several people sleeping in the doorways of warehouses.
<<elseif ($time == 2 or $time==3 or $time == 4)>> The streets are mostly dead. The roads are mostly used by delivery and cargo trucks leaving the harbor. You occasionally pass a panhandler or people just hanging out on street corners.
<<elseif $time == 5 or $time == 6>> While still dead compared to the rest of the city, Harbor Side is as active as you have ever seen it. Almost all of the activity is focused on bars, strip clubs, and less savory establishments.
<</if>><</nobr>></div>
----
👁️ <<if $time is 5 and $rannum4 gte 6 and $player.sneak gte 10 and $player.leer gte 10 and $player.items.Kbeenee lt 5>> You detect a fleeting mental shadow down one of the alleys.<</if>>\
----
🖐 /*<<if $time lte 5>><<button [[Wait and Observe [►]|HarborEvents]]>><<set $time to $time +1>><</if>>\*/
<<if $time is 5 and $rannum4 gte 6 and $player.sneak gte 10 and $player.leer gte 10 and $player.items.Kbeenee lt 5>>
<<button [[Follow the Shadow [X]|HarborEvent]]>><</button>>\<</if>>\
----
👣 <<if $time is 4 or $time is 5>>\
<<button [[The Tetons|Stripclub]]>><</button>>
<<button [[The Cornerstore|CornerBar]]>><</button>>
<</if>>\
<<if $time lte 5>>\
<<button [[Walk to Downtown [>]|Downtown]]>><<set $timefrac to $timefrac+0.2>><</button>>\
<<button [[Walk to Park District [>]|ParkArea]]>><<set $timefrac to $timefrac+0.2>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Harbor Side">>\<div id="areaDesc"> <div id="areaTitle">Park District</div> Considered to be the cultural heart of the city, the Park district is one of local’s favorite areas to just walk around. The tree lined streets hide small cafes and secretive parks that are great for just relaxing or listening to some music. Street performers are common in the area, some of whom have some serious talent. The park district is also home to the largest park in the city, the most popular mall, and several museums.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> The district is fairly empty. Some dedicated joggers can be seen but little road traffic. The few cars that you do see are most likely commuters heading into the city center.
<<elseif $time == 1 and $day gte 6>> The sidewalks of the district are surprisingly busy. Many of the locals start their weekends early in an attempt to beat the crowds that come later in the day.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> Many people from the city center and downtown have come to the park district to spend their breaks in the relaxing atmosphere. Occasionally, a few school buses from nearby schools drive past heading towards the museums.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The district is at its busiest time of the week. People come to the district from around the city to enjoy their outdoors and attractions throughout the district. The open green spaces are filled with picnics and people playing games on the grass. Most of the cars seem to be heading towards the mall and the various museums.
<<elseif $time == 5>> The district is slowing down. The parks are almost entirely cleared out and most of the traffic is heading out towards the city proper and the suburbs.
<<elseif $time == 6 >> The district is eerie at this time of night. The park is not well lit and few people go into it at night.
<</if>><</nobr>></div>
----
👁️ <<if $liane.locact eq 5>>\
<<button "<b>Liane</b>">><<replace "#dialogue-bar">>$liane.lookGen $liane.appHang<</replace>><</button>> is listening to some live music with a few of her friends from work.<</if>>\
----
🖐 /*<<if $time lte 5>><<button [[Wait and Observe [►]|ParkAreaEvents]]>><<set $time to $time +1>><</if>>\*/
----
👣 <<if $time lte 5>>\
<<button [[Walk to City Center >|CityCenter]]>><<set $timefrac to $timefrac+0.2>><</button>>\
<<button [[Walk to Harbor District >|Harbor]]>><<set $timefrac to $timefrac+0.2>><</button>>\
<<button [[Head to the Parkside Mall|Mall]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Park District">>\@@.kiara; <b>Familiar Voice:</b> $player.name!@@
You perk up and your customer service smile is replaced with a genuine one as you turn towards the speaker, a younger redhead in glasses standing next to an older redhead in a pantsuit. The younger of the two is <<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni <</replace>><</button>>, your next-door neighbor and the only close friend still around. The older woman is <span class = "look"><<button "<b>Liane</b>">><<replace "#dialogue-bar">>$liane.lookGen $liane.appHome<</replace>><</button>></span>, Kiara's mother and the primary object of half of your teenage fantasies (And a sizable portion of your current ones). Smiling, they both step up to the counter.
@@.kiara; <b>Kiara:</b> "Wow, you seem out of it man, you didn’t even notice when we walked in" @@
@@.liane; <b>Liane:</b> "Shush Kia, he’s just being focused, its admirable."@@ She turns to you @@.liane; "We were passing by on the way to the mall and thought we would stop in for some lattes and to hello, how is work today?"@@
@@.kiara; <b>Kiara:</b> "And take advantage of your discount!" @@
Liane shoots her daughter a dirty look and turns back to you. You fill them in on the monotony of your day as you make their usual orders. Luckily, they arrived during a lull so after you hand them their drinks they stay and chat for a bit. After some time, Kiara checks her watch.
@@.kiara; <b>Kiara:</b> "Crap, we're running late for the thing at the place. Are you going to be online tonight? I'm itching to get some matches in" @@
You let her know what time you'll be off work and say your goodbyes. They both exit the cafe as a young blonde woman enters. The woman's eyes are glued to her phone and walks into Kiara, gives her a disgusted look, and then continues on without breaking stride. You hear Kiara's muttering as the door closes.
@@.kiara; <b>Kiara:</b> <span style="font-size:7pt">"Fucking bitch"</span> @@
The blonde woman is too engrossed in her phone to notice the comment and she steps up to the counter.
<p Style= "text-align: center"><h3> Greet her... <<button [[Continue|Intro3]]>><</button>> </h3></p>\<div id="areaDesc"> <div id="areaTitle">Mal’s Diner</div> A class American diner that has been an established part of the community for at least 40 years. The diner has a surprising small menu for a diner, focusing more on affordable and good tasting comfort food over having a massive variety. The diner itself has a dozen large booths, lined with red plastic cushions, running along three of the walls. The fourth wall holds the cooking area, register, and a glass display with the days pies cooling within. Three doors lead off from the main area, to the staff room, bathrooms, and storeroom. Another dozen round tables and mismatched chairs are spread throughout the center area of the diner. The diner is run by Mal himself (after inheriting it from his father), a few of his children, and several people from around the neighborhood to serve as waiters and waitresses.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The diner is fairly quiet. A few tables are filled with regulars before they start their day and retirees enjoying some breakfast.
<<elseif ($time == 2 or $time==3) and $day lte 5>> The diner is quiet. At this time of the day it is not uncommon to half long stretches with almost no customers.
<<elseif ($time == 2 or $time==3) and $day gte 6>> The diner is doing brisk business. Most of the booths and tables are filled as wait staff maneuver around the packed area.
<<elseif $time == 5>> The diner is very busy. Mal’s is often the last destination for locals before heading home for the evening. Waitstaff look slightly stressed and tired.
<<elseif $time == 6>> The diner is closed. Most of the lights and appliances have been turned off.
<</if>><</nobr>></div>
----
👁️ <<if $kiara.locact eq 2.2>>\
<<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appWait<</replace>><</button>> is waiting tables.<</if>>\
----
🖐 <<if $storyline.blaireQuest is 3>><<button "Meet Blaire for Date [X]">><<goto "BlaireRandomEvents">><</button>><</if>>\
<<if $kiara.locact eq 2.2 and $storyline.blaireQuest neq 3>><<button [[Sit in Kiara's Section|DinerKiaraEvents]]>><</button>><</if>>\
----
👣 <<if $time lte 5>>\
<<button [[Head Back to Main Street|MainStreet]]>> <</button>>\
<<elseif $time gte 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>\
<</if>>\
----
<<set $player.curloc to "Mal’s Diner">>\<div id="eveNightFrame"><div id="areaTitle">Get a ride home</div>
You yawn as fatigue begins to set in and your eyes grow heavy. You check your phone and are surprised to see how late it has gotten. Since you are too tired to walk home you take out your phone and summon an autocab. Within minutes the automated taxi picks you up and, with a quick charge to your account later, brings you swiftly home. When you arrive, you don’t even bother putting any lights on, you just drag yourself up to your room and flop on your bed. You are asleep within minutes of your head hitting the pillow.</div>\
<<button [[Sleep|EndDay]]>><</button>>
----
<<if $player.money gte 5>>\
@@.pow; You have been charged $5 by ExcelDrive.@@
<<set $player.money to $player.money-5>>
<<elseif $player.money lt 5>>\
@@.pow; You have been charged $5 by ExcelDrive. Your account was penalized $5 for insufficient funds.@@
<<set $player.money to $player.money-10>>
<</if>>\
\
<<replace "#dialogue-bar">> <</replace>>\
<<set $player.lastloc to "HouseRoom">>\<div id="areaDesc"> <div id="areaTitle">Beefslab Fitness</div> Probably the most well known gym in the area, Beefslab caters to the serious fitness buff and has the best equipment and facilities. Just past the small entrance there is a glass countered juice bar with a variety of healthy drinks and snacks. Beyond this is the main gym area with a wide variety of machines, racks, and free weights. A smaller area off to one corner contains a few cardio machines and an open area for stretching. Mirrors line the south wall with doors to the locker room on the north. Two doors lead off of the eastern wall, one to an indoor pool and the other to an AstroTurf area with a small indoor track.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> The gym is already busy with members getting in some early morning workouts before they go to school and/or work.
<<elseif $time == 1 and $day gte 6>> The gym is moderately busy as it appears that only the die hards are not sleeping in on the weekend.
<<elseif ($time == 2 or $time==3) and $day lte 5>> The gym is the slowest you have seen it for awhile. Most of the members are at work or in school. A few people are working out.
<<elseif ($time == 2 or $time==3) and $day gte 6>> The gym is busy. Many of the regulars are getting in their daily work out and those that missed out during the week are trying to make up for it.
<<elseif $time == 4>> Most of the equipment is already being used. You see many people arriving in their work clothes and heading into the locker rooms.
<<elseif $time == 5>> The gym is practically dead. Most of the regulars have gone home and only the people who wanted to avoid the crowds are currently working out.
<</if>><</nobr>></div>
----
👁️ <<if $blaire.locact is 2.1>>\
<<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appGym<</replace>><</button>> is doing squats on a rack in front of the mirrors.
<</if>>\
----
🖐 <<if $blaire.locact is 2.1>>\
<<button [[Walk up to Blaire|GymBlaireEvents]]>><</button>><</if>>\
----
👣 <<if $time lte 5>>\
<<button [[Leave the Gym|MainStreet]]>><</button>>
<<elseif $time is 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Beefslab Fitness">>\<div id="eveNightFrame"><div id="areaTitle">You walk home</div> You yawn as fatigue begins to set in and your eyes grow heavy. You check your phone and are surprised to see how late it has gotten. Thankfully, you are not that far from home and walk home without incident. When you arrive, you don’t even bother putting any lights on, you just drag yourself up to your room and flop on your bed. You are asleep within minutes of your head hitting the pillow.</div>\
<<button [[Sleep|EndDay]]>><</button>>
\
<<replace "#dialogue-bar">> <</replace>>\
<<set $player.lastloc to "HouseRoom">>\
\<div id="areaDesc"> <div id="areaTitle">Junction Pass University</div> A medium-sized liberal arts college that caters towards regional undergraduate students with a surprisingly robust international graduate program. The main campus of the University is composed of three dozen buildings of various designs, ranging from hundred year old lecture halls to the state of the art physical sciences building. The campus is spread over several square miles, both in and outside of the limits, with half of its area given over to green spaces. The furthest part of the campus from the city is reserved for the sports fields, stands, and athletic complex. Two attributes of the university are a hold over from its time as a Women’s college, the large wall that surrounds the city part of the campus and the predominately female staff, faculty, and student body.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> The campus paths are filled with groggy students trudging towards their morning classes, many still dressed in their pajamas and carrying large cups of caffeine.
<<elseif $time == 1 and $day gte 6>> Almost all of the students are in their dorms or off campus. Only a few people can be seen, hurrying towards any of the intermural clubs that meet early on the weekends.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> Depending on the exact time of day the campus is either incredibly busy (between classes) or completely quiet (during classes). Occasionally, a student can be seen hurrying to a late class or clusters of students are hanging out on the greens, goofing off or just relaxing between classes.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> While most students are off campus or in their dorms, some students are taking advantage of the quiet time to relax on the greens.
<<elseif $time == 5>> The campus is almost empty. Occasionally, a large number of students can be seen heading towards an evening class or club.
<<elseif $time == 6>> The only people you see on the well-lit paths are the occasional student rushing to or from the library, and uniformed campus police.
<</if>><</nobr>> </div>
----
👁️
----
🖐 /*<<if $time lte 5>><<button [[Wait and Observe [►]|UniversityEvents]]>><<set $time to $time +1>><</if>>\ */
----
👣 <<if $time lte 5>>\
<<button [[Physical Sci. Building|UniversityPS]]>><</button>>\
<<button [[Social Sci. Building|UniversitySS]]>><</button>>\
<<button [[Humanities & Arts Building|UniversityHA]]>><</button>>\
<<button [[Walk to Fields|UniversityField]]>><</button>>\
<<button [[Exit to City Center|CityCenter]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Junction Pass University">>\<div id="areaDesc"> <div id="areaTitle">Humanities and Arts Building</div> A stark concrete cube built in the late 60s, the Humanities and Arts building is an example of the brutalist architecture style. To counter this, the inside has been decorated and modified over the years by the arts and architect departments, giving it an eclectic and vibrant feeling. The main entryway leads to a large atrium that takes up much of the ground floor. Large paintings, murals, and tapestries adorn nearly every inch of the walls. Statues, art installations, and viewing couches are scattered haphazardly about the atrium. Class rooms and studios are mixed throughout the first two floors of the building. The third and fourth floor is split into a large library in the northern section and a student/faculty gallery in the southern. Administration and offices dominate the fifth floor.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> Groggy students are hanging out in the atrium waiting for their early morning classes to start. Few pay much attention to the art around them.
<<elseif $time == 1 and $day gte 6>> The building is nearly empty, save for patrolling security (especially around the library and gallery).
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The atrium is fairly crowded with students heading to and from their classes or just hanging out. Some students are discussing the various pieces of art together in small groups.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The building is nearly empty, save for patrolling security. Judging by some lights and music coming from the studios some graduate students or faculty are working on the weekend.
<<elseif $time == 5>> Only, a few students are sitting in the atrium and most are ignoring the art around them. Occasionally, a large number of students enter the building for a late class or leaving for home.
<<elseif $time == 6>> The building is nearly empty, save for security patrolling the building (especially the library and gallery).
<</if>><</nobr>> </div>
----
👁️
----
🖐
----
👣 <<if $time lte 5>>\
<<button [[Literature Lecture Hall|UniversityHALit]]>><</button>>\
<<button [[Visual Art Lab|UniversityHAval]]>><</button>>\
<<button [[Exit to Main Campus|UniversityMain]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Humanities and Arts Building">>\<div id="areaDesc"> <div id="areaTitle">Social Sciences Building</div> The oldest building on the main campus, the social sciences building is the one of the few surviving structures from the university's founding. While it is only three stories tall, the building sprawls out with three large wings arranged in a T shape. The east wing is dedicated to classrooms and lecture halls. The west wing houses the administration areas, faculty offices, and lab spaces. The southern wing houses the universities antiquities museum, preservation rooms, and climate controlled storage. The juncture of the three wings houses the entrance, main atrium, and a comfortable lounge area for students.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> Groggy students are hanging out in the lounge waiting for their early morning classes to start.
<<elseif $time == 1 and $day gte 6>> The building is nearly empty, save for security patrolling the three wings (especially the museum).
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The atrium is fairly crowded with students on their way to the east wing for classes or hanging out in the lounge. Many students even choose to hang out or spend time in the museum.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The building is nearly empty, save for security patrolling the main floor. Judging by some lights and music coming from the west and south wing some graduate students or faculty are working on the weekend.
<<elseif $time == 5>> The atrium is mostly empty. A few students are sitting in the lounge or in the more comfortable areas of the museum. Occasionally, a large number of students enter the building for a late class or leaving for home.
<<elseif $time == 6>> The building is nearly empty, save for security patrolling the three wings (especially the museum).
<</if>><</nobr>> </div>
----
👁️
----
🖐
----
👣 <<if $time lte 5>>\
<<button [[Psych Lecture a Hall|UniversitySSPsych]] >><</button>>\
<<button [[Econ Class|UniversitySSEcon]] >><</button>>\
<<button [[Exit to Main Campus|UniversityMain]] >><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Social Sciences Building">>\<div id="areaDesc"> <div id="areaTitle">Physical Sciences Building</div> The newest and most advanced of the University buildings. The Physical Sciences building is a six story edifice built in a modern style, all polished steel, massive windows, and angular construction. The top two floors contain offices and administrative areas, the middle three contain class rooms and labs, and the ground floor contains study areas, a small library, computer lab, and automated cafe. There are rumors that the basement levels contain far more advanced laboratories and workshops, though those are only accessible by faculty and graduate students.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> Groggy students are lounging in the sitting areas and around the autocafe, waiting for their early morning classes to start.
<<elseif $time == 1 and $day gte 6>> The building is nearly empty, save for security patrolling the ground floor.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The ground floor is fairly crowded. Students are going to and from classes or hanging out waiting for them to start. There is a sizable line for the autocafe.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The building is nearly empty and security patrols the ground floor. A few lit rooms indicate that a few graduate students and faculty are working on the weekend.
<<elseif $time == 5>> A few students are sitting in the study area and library. Occasionally, a large number of students enter the building for a late class or are seen leaving for home.
<<elseif $time == 6>> The building is nearly empty. Security patrols the ground floor. You think you hear a faint noise coming from the basement levels and occasionally feel a weird sense of vertigo.
<</if>><</nobr>> </div>
----
👁️
----
🖐
----
👣 <<if $time lte 5>>\
<<button [[Chemistry Lab|UniversityPSChem]]>><</button>>\
<<button [[Math Class|UniversityPSMath]]>><</button>>\
<<button [[Computer Lab|UniversityPSComp]]>><</button>>\
<<button [[Exit to Main Campus|UniversityMain]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Physical Sciences Building">>\<div id="areaDesc"> <div id="areaTitle">Chemistry Lab A</div> One of the larger chemistry labs in the building, this room is designed for teaching students basic experiments and safety procedures. Long black-topped tables run in double rows through the room, surrounded by 2-4 metal stools. Each table has gas fixtures on top and built-in cabinets for students’ belongings on the underside. A large rack of safety equipment takes up most of one wall with a safety shower and sink in the center. The front of the class room is dominated by a large digital screen and the lecturer’s lab station. Behind this is the locked door of the chemical storage closet.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The room is empty.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The class is filled with undergraduate students listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are running through a basic chemistry experiment.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The room is empty.
<<elseif $time == 5>> The class is filled with undergraduate students listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are going over basic safety requierments.
<<elseif $time == 6 and ($day == 5 or $day ==6>> The room is empty.
<</if>><</nobr>> </div>
----
👁️ <<if $blaire.locact is 4.111>>\
<<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>> is sitting at one of the stations in the back of the room.<</if>>\
----
🖐 <<if $blaire.locact is 4.111>>\
<<button "Sit Next to Blaire">><<set $player.lastloc to passage()>><<goto "UniversityClassBlaireEvents">><</button>>
<</if>>\
<<if $day lte 5 and ($time is 2 or $time is 3) and $blaire.locact neq 4.111 and $player.items.Kchem lt 5>>\
<<button [[Listen to the Lecture [►►]|UniversityChemEvents]]>><< set $time to $time+2>><</button>><</if>>\
----
👣<<if $time lte 5>>\
<<button [[Exit the Room|UniversityPS]]>><</button>>
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Chemistry Lab">>
\
<<replace "#dialogue-bar">> <</replace>>\
\<div id="areaDesc"> <div id="areaTitle">Math Class</div> A fairly standard class room built in a stadium style. Five long desks run the length of the entire room, each with twenty chairs mounted on a swivel directly to the underside of the desk. The desk tops hasve numerous electrical sockets for students’ computers. The front center of the room has a table, computer, and overhead projector set up for the lecturer.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The room is empty.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The class is filled with undergraduate students listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are going over some basic mathematical principles.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The room is empty.
<<elseif $time == 5>> The class is filled with undergraduate students listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are running through some advanced statistical analyses.
<<elseif $time == 6 and ($day == 5 or $day ==6>> The room is empty.
<</if>><</nobr>> </div>
----
👁️ <<if $blaire.locact is 4.112>>\
<<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>> is sitting in the back of the room with her head down on the desk.<</if>>\
----
🖐 <<if $rannum2 lte 5 and $blaire.locact is 4.112>>\
<<button "Sit Next to Blaire">><<set $player.lastloc to passage()>><<goto "UniversityClassBlaireEvents">><</button>>
<<elseif $rannum2 gte 6 and $blaire.locact is 4.112>>\
<<button "Enter Blaire's Dream [►]">><<goto "BlaireDreamEntrance">><<set $player.lastloc to passage()>><</button>>\
<</if>>\
----
👣<<if $time lte 5>>\
<<button [[Exit the Room|UniversityPS]]>><</button>>
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Math Class">>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<div id="areaDesc"> <div id="areaTitle">Psych Lecture Hall</div> An older style lecture hall. Wooden desk are arranged on a tiered horseshoe, with a wooden lectern at the center. A modern projector system is mounted on top of the large sliding chalk boards that dominate the far wall. A small wheeled cart with a computer set-up has been placed next to the lectern.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The room is empty.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The hall is filled with undergraduate students listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are going over some basic history of psychology.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The room is empty.
<<elseif $time == 5>> The hall is filled with undergraduate students listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are discussing psychiatric conditions and treatment.
<<elseif $time == 6 and ($day == 5 or $day ==6>> The room is empty.
<</if>><</nobr>> </div>
----
👁️ <<if $blaire.locact is 4.121>>\
<<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>> is sitting in the back of the room with her head down on the desk.<</if>>\
----
🖐 <<if $rannum2 lte 5 and $blaire.locact is 4.121>>\
<<button "Sit Next to Blaire">><<set $player.lastloc to passage()>><<goto "UniversityClassBlaireEvents">><</button>>
<<elseif $rannum2 gte 6 and $blaire.locact is 4.121>>\
<<button "Enter Blaire's Dream [►]">><<goto "BlaireDreamEntrance">><<set $player.lastloc to passage()>><</button>>\
<</if>>\
----
👣<<if $time lte 5>>\
<<button [[Exit the Room|UniversitySS]]>><</button>>
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Psychology Lecture Hall">>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<div id="areaDesc"> <div id="areaTitle">Economics Class</div> A class room that has obviously been converted from an old meeting room. The walls are paneled with scuffed wood and the carpet has been well-worn from decades of use. There are large windows on one wall that provide a view over the quad. Six tables are arranged in front of a projector and lectern.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The room is empty.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The class is filled with undergraduate students listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are going over some basic microeconomic theories.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The room is empty.
<<elseif $time == 5>> The class is filled with undergraduate students listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are studying real world applications of macroeconomics.
<<elseif $time == 6 and ($day == 5 or $day ==6>> The room is empty.
<</if>><</nobr>> </div>
----
👁️ <<if $blaire.locact is 4.122>>\
<<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>> is sitting in the back of the room with her head down on the desk.<</if>>\
----
🖐 <<if $rannum2 lte 5 and $blaire.locact is 4.122>>\
<<button "Sit Next to Blaire">><<set $player.lastloc to passage()>><<goto "UniversityClassBlaireEvents">><</button>>
<<elseif $rannum2 gte 6 and $blaire.locact is 4.122>>\
<<button "Enter Blaire's Dream [►]">><<goto "BlaireDreamEntrance">><<set $player.lastloc to passage()>><</button>>\
<</if>>\
----
👣<<if $time lte 5>>\
<<button [[Exit the Room|UniversitySS]]>><</button>>
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Economics Class">>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<div id="areaDesc"> <div id="areaTitle">Literature Class</div> A smaller class room with individual desks and chairs. The room is little more than a rectangular concrete box, without so much as a window. To liven things up, the walls have been covered with posters illustrating famous novelists, movies, and plays. The front of the room has the instructor’s desk, computer, and projector.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The room is empty.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The class is filled with undergraduate students listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are going over early 18th century literature and how it clashes with current societal norms.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The room is empty.
<<elseif $time == 5>> The class is filled with undergraduate students listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they studying modern literature, comics books, and how they are both affected by the increased number of supers in the last 50 years.
<<elseif $time == 6 and ($day == 5 or $day ==6>> The room is empty.
<</if>><</nobr>> </div>
----
👁️ <<if $blaire.locact is 4.131>>\
<<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSchool<</replace>><</button>> is sitting in the back of the room with her head down on the desk.<</if>>\
----
🖐 <<if $rannum2 lte 5 and $blaire.locact is 4.131>>\
<<button "Sit Next to Blaire">><<set $player.lastloc to passage()>><<goto "UniversityClassBlaireEvents">><</button>>
<<elseif $rannum2 gte 6 and $blaire.locact is 4.131>>\
<<button "Enter Blaire's Dream [►]">><<goto "BlaireDreamEntrance">><<set $player.lastloc to passage()>><</button>>\
<</if>>\
----
👣<<if $time lte 5>>\
<<button [[Exit the Room|UniversityHA]]>><</button>>
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Literature Class">>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<div id="areaDesc"> <div id="areaTitle">Society Fields</div> A general identifier for several different sports fields located at the furthest part of the campus from the city. The main field is a regulation size football field with two sets of massive bleachers that provide enough seating for five thousand spectators. One set of the bleachers are flush against the university's Athletics complex, which houses the concessions, scoreboard, and announcers booth. Behind the other set of bleachers is the track, baseball diamond, soccer field, a few smaller sets of bleachers, and several equipment and groundskeeper sheds. Society Fields is home to the university’s division II football team, the Hyenas.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The fields are empty with the exception of some fitness minded individuals getting in a workout before the day begins.
<<elseif ($time == 2 or $time==3) and $day lte 5>> Since most people are in class, the fields are almost empty. Occasionally, some people will take advantage of the quiet to get in some hassle free workout.
<<elseif ($time == 2 or $time==3) and $day gte 6>> Many people are using the fields. Some are practicing for their intercollegiate sports. Others are competing in various intramural competitions.
<<elseif $time == 4 and $day lt 5>> These times are reserved by the university for their team practices. All of the fields are filled with the university athletes, coaches, and team managers. Some students observe from the viewing areas.
<<elseif $time == 4 and $day eq 6>> These times are reserved by the university for football games. The main bleachers are filled with spectators from both Junction Pass and their current opponents, with some people watching from the surrounding fields. The other fields are empty.
<<elseif $time == 4 and $day eq 7>> These times are reserved by the university for soccer games. The smaller bleachers are filled with spectators from both Junction Pass and their current opponents, with some people watching from the surrounding fields. The other fields are empty.
<<elseif $time == 6>> The fields are empty
<</if>><</nobr>> </div>\
----
👁️ <<if $blaire.locact is 4.14 and $day lt 6>>\
<<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appCheer<</replace>><</button>> is leading the cheerleading squad in practice.
<<elseif $blaire.locact is 4.14 and $day eq 6>>\
Crowds of people are lining up to watch the game. While you can’t see her, you know that Blaire is out with her squad cheering for the home team.
<</if>>\
----
🖐 <<if $blaire.locact is 4.14 and $day lt 6>>\
<<button [[Watch Blaire Cheer|UniversityFieldBlaireEvents]]>><</button>><</if>>\
<<if $blaire.locact is 4.14 and $day eq 6>>\
<span id="conv1">\
<<button "Buy a ticket for the Game ($30)">>\
<<if $player.cash lt 30>> <<replace "#conv1">>You do not have enough money<</replace>>
<<elseif $player.cash gte 30>><<$player.cash = $player.cash-30>><<goto "UniversityFieldBlaireEvents">><</if>><</button>></span><</if>>\
<<if $player.sneak gte 30 and $blaire.locact is 4.14 and $day eq 6>><<button[[Sneak Into the Game|UniversityFieldBlaireEvents]]>><</button>><</if>>\
----
👣 <<if $time lte 5>>\
<<button [[Head back to Main Campus|UniversityMain]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a ride Home">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Society Fields">>\<div id="areaDesc"> <div id="areaTitle">Andersen’s Living Room</div> A large open plan living room / den that looks like it came straight off the cover of a home living magazine. A white leather couch is flanked by glass and chrome end tables, along with two matching chairs situated directly across an expensive looking glass coffee table. Off to one side is a massive metal fireplace that looks like it has never seen use. A 60-inch flat screen TV sits on top of a glass entertainment center. Past a half wall is a modern-looking kitchen with marble countertops, a center island, and pristine white appliances. A dining room sits through a door off of the kitchen. On the far side of the kitchen is a door leading to the backyard. Across from the front door are the stairs leading to the second floor.
<<SpotCheck>>
<<nobr>><<if $time == 1>> Morning sunlight streams through the bay windows.
<<elseif $time == 2 or $time ==3>> Bright sunlight illuminates the room.
<<elseif $time == 4>> Waning sunlight streams through the bay windows. Track lighting along the ceiling lights up the room.
<<elseif $time == 5>> Expensive looking curtains are drawn across the bay windows. The room is lit by track lighting along the ceiling.
<<elseif $time == 6>> The room is dark, the lights from the streets blocked by expensive looking curtains.
<</if>><</nobr>> </div>
----
👁️ <<if $blaire.locact is 1.23>>\
<<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHang<</replace>><</button>> is sitting on the couch watching TV.
<</if>>\
----
🖐 <<if $blaire.locact is 1.23>>\
<<button [[Sit Next to Blaire|LivingRBlaireEvent]]>><</button>>
<</if>>\
----
👣 <<if $time lte 5>>\
<<if $blaire.locact is 1.231>>\
<<button [[Go to Blaire’s room|AndersenHouseBlaire]]>><</button>>\
<<else>>\
Blaire room is locked when she is not present. <<if $vltKnow.includes("Breaking and Entering")>><<button [[Break In|AndersenHouseBlaire]]>><</button>><</if>><</if>>\
<<button [[Head to the Backyard|AndersenHouseBack]]>><</button>>\
<<button [[Exit the House|AndersenHouse]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>\
<</if>>\
----
<<set $player.curloc to "Andersen’s Living Room">>\<div id="areaDesc"> <div id="areaTitle">Andersen’s Backyard</div> Much like their house, the Andersens' yard is the largest on the block and the envy of the neighborhood when you were younger. The entire yard is surrounded by a six foot tall stone privacy fence. The grass is well lush and well manicured. Attached to the house is a large patio with a built in grill and seating area (which you have never seen used). A large portion of the yard is taken up by an in-ground swimming pool with an attached hot tub. A small shed containing supplies for the lawn and pool maintenance workers sits off in the far corner. Several deck chairs are scattered around the sides of the pool.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The yard is illuminated by morning sunlight.
<<elseif $time == 2 or $time ==3>> The yard is bright and sunny
<<elseif $time == 4>> Waning sunlight streams lights up the yard.
<<elseif $time == 5>> The yard is dark save for light that comes through the windows of the house.
<<elseif $time == 6>> The yard is dark.
<</if>><</nobr>> </div>
----
👁️ <<if $blaire.locact is 1.22>>\
<<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> is sunbathing in the yard.
<</if>>\
----
🖐<<if $blaire.locact is 1.22>>\
<<button [[Sit next to Blaire|AndersenBlaireEvents]]>><</button>>
<</if>>\
----
👣<<if $time lte 5>>\
<<if $blaire.locact lt 1.2 or $blaire.locact gte 1.3>>\
The sliding door is locked
<<elseif $blaire.locact is 1.22 or $blaire.locact is 1.23 or $blaire.locact is 1.231>>\
<<button [[Go Inside|AndersenHouseLiving]]>><</button>>\
<</if>>\
<<button [[Go to the Front|AndersenHouse]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>\
<</if>>\
----
<<set $player.curloc to "Andersen’s Backyard">>\<div id="areaDesc"> <div id="areaTitle">Blaire’s Bedroom</div> Blaire’s room is dominated by a large four poster bed covered with a dark red bedspread and far too many pillows. A large cabinet sits across from the bed containing numerous awards, mementos, and pictures (Blaire seems to be in the center of each). An expensive looking desk has an even more expensive looking stereo system and laptop taking up most of its surface. The walls are mostly unadorned with the exception of sports pennants from teams Blaire has played on. A plain door on one wall leads to Blaire’s walk-in closet. You can see your own bedroom window through hers.
<<SpotCheck>>
<<nobr>><<if $time == 1>> Morning sunlight streams through the window.
<<elseif $time == 2 or $time ==3>> Bright sunlight shines off of her trophy case.
<<elseif $time == 4 or $time ==5>> Blaire’s window is closed and the room is lit with an ceiling mounted light. .
<<elseif $time == 6>> The room is dark except for the red light of Blaire’s charging phone.
<</if>><</nobr>> </div>
----
👁️ <<if $blaire.locact is 1.21>>\
<<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSleep<</replace>><</button>> is laying on her bed.
<</if>>\
----
🖐 <<if $blaire.locact is 1.21>><<button [[Sit on her bed|BedroomBlaireEvents]]>><</button>><</if>>\
<<if $blaire.level gte 4 and $blaire.locact is 1.21>>
<<button [[Sleep [X]|EndDayBlaire]]>><</button>>\<</if>>
----
👣 <<if $time lte 5>>\
<<button [[Leave|AndersenHouseLiving]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>
<</if>>\
----<p Style= "text-align: center"><div id="areaTitle">Home Team Bleachers</div> You force your way through the throng of fans to reach the top of the bleachers. Much like your first venture into Blaire's dream, the crowd is dressed in the home team colors, are without faces, and the sound of their cheering seems to come from a completely different crowd. The two teams are locked in a perpetual game and you can easily see the @@.secrets; <<link "score board">><<replace "#dialogue-bar">>$see1<</replace>><</link>>@@ opposite where you are standing. However, the crowd is not watching the game and are focused on cheerleaders on the sidelines. Unlike the rest of the crowd you can make out the cheerleaders faces clearly. Leading the team from the center of the squad is <<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appCheer<</replace>><</button>>. She leads them through a series of complicated routines, which Blaire performs flawlessly while the rest of the team fumbles about. Looking behind you, you can barely make out your old @@.secrets; <<link "high school">><<replace "#dialogue-bar">>$see2<</replace>><</link>>@@ building in the darkness. On your right, at the edge of the end zone, is the @@.secrets; <<link "field house">><<replace "#dialogue-bar">>$see3<</replace>><</link>>@@ of the Junction Pass University’s sports complex.</p>\
----
----
<<button [[Back to the Field|BlaireDreamField]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<DreamCount>>\
\
\
<<set $see1 to "A fairly standard sports score board that has been altered by dream logic. The scores are constantly changing to display random numbers and occasionally random symbols. In a similar vein, the clock starts at 99:99 and counts down in random bursts, resetting once it hits zero. After watching it for a few minutes, the pattern almost begins to make sense...">>
\
\
<<set $see2 to " The projection of your old high school looks similar to the one in the real world, a wide, two-story square building made of tan bricks. In Blaire’s dream the school has a large banner covering the school sign over the main entrance. The banners have no words on them, only a picture of Blaire wearing a tiara. The double rows of wide windows on this side of the building are dark save for one on the second floor, which looks to be lit by the soft glow of the computer monitor. You remember vaguely remember this room being the vice principals office.">>\
\
<<set $see3 to " The field house is a small accessory building to the main athletics complex. It houses the various teams’ equipment and locker rooms as well as the teams administrative offices. Your observation has not gone unnoticed as several of the football players on the sidelines are watching you and a few have begun to move between you and the field house doors. It may be difficult to get passed them while you are being watched.">>\<p Style= "text-align: center"><div id="areaTitle">Main Building - North</div> You are standing in the northern section of the main hallway of your old high school. The walls are decorated with banners and posters from a variety of different celebrations (mostly prom and homecoming). Each of the decorations prominently features a smiling Blaire wearing a jeweled crown along with a male partner whose face is out of frame. There are eleven doors in this section of hallway, five on each side and a large set of closed fire doors at the opposite end of the hallway. A small janitors closet sits just off to your left with the door left ajar. Half way down the hall to the right is a familiar looking trophy case. Next to the trophy case are the large double doors of the cafeteria, both left open. A light peeks out from underneath the art room door towards the end of the hall on the right.</p>\
----
<<if $blaire.BDtrophy is 1 and $blaire.aff gte 20 and $blaire.slt gte 20>>\
<<button [[Put trophies in the case [X]|BlaireDreamExit]]>><<set $dreamend to 3>><</button>>\
<<elseif $blaire.BDtrophy is 1 and ($blaire.aff lt 20 or $blaire.slt lt 20)>>\
<span id = "conv1"><<button "Put trophies in the case">><<replace "#conv1">>You attempt to open the trophy case and find the lock jammed. You try to jiggle it and jimmy it, but nothing you can do makes it budge. You contemplate smashing the glass but decide against it. Who knows what that would do to Blaire’s psyche.
<i> Blaire’s mind does not seem ready for this yet, make sure your connection is strong enough, her affection for you is high enough, and her feelings of sexiness are high enough</i>
<</replace>><</button>></span><</if>>\
----
<<button [[Back to the Field|BlaireDreamField]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[Open the Janitor's Closet|BlaireDreamJC]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[To the Cafeteria|BlaireDreamCafe]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[To the Art Room|BlaireDreamAR]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<span id="conv1"><<button "Door at the end of the hall">><<replace "#conv1">>As you near the double doors at the end of the hall you realize that they are simply decorations on the wall, not real doors. It does not look like there is a way further into the school.
<</replace>><</button>></span>\
<<DreamCount>>\<div id="areaDesc"> <div id="areaTitle">Parkside Mall</div> Parkside mall is the largest and most popular shopping venue in Junction city. The mall consists of four circular floors with dozens of shops on each level. The central area of the mall is open, giving shoppers an easy few into the upper floors. The ground floor central area houses a large fountain and small indoor garden / sitting areas. A large glass atrium sits fours stories above this fountain to allow natural sunlight into the mall. Elevators and stairs are found on the inner side of each level. The interior décor is heavily focused on faux marble for the floors, walls, and ceiling. The first floor is mostly department stores and the food court. The second and third floor have a variety of specialty stores. The top floor houses the movie theater and other activities.
<<SpotCheck>>
<<nobr>><<if $time == 1 or $time == 5 or $time == 6 >> The Mall is closed.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> It is a relatively slow time at the mall since most people are at work. However, there is still a decent amount of people milling about, mostly retirees, people running errands during their break, and people with younger children.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> The Mall is packed. Large crowds flow throughout every floor and take up most of the sitting areas. Most of the stores are doing brisk sales and its a long wait on the lines at the registers.
<</if>><</nobr>></div>
----
👁️ <<if $blaire.locact is 5.11>><<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appShop<</replace>><</button>> hanging out with her friends near the fountain, drinking expensive coffee.
<<elseif $blaire.locact is 5.12>><<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appShop<</replace>><</button>> walking around the mall, arms filled with shopping bags. <</if>>\
<<if $kiara.locact eq 5.11>>\
<<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appSchool<</replace>><</button>> is hanging out at the mall's comic book / nerd culture store.<</if>>
----
🖐 <<if $blaire.locact is 5.11>><<button [[Greet Blaire and Friends|MallBlaireEvent]]>><</button>>\
<<elseif $blaire.locact is 5.12>><<button [[Join Blaire|MallBlaireEvent]]>><</button>><</if>>\
<<button [[Do Some Shopping|MallShopMenu]]>><</button>>\
<<if $kiara.locact is 5.11>><<button [[Hang out with Kiara|MallKiaraEvent]]>><</button>><</if>>\
----
👣 <<if $time lte 5>>\
<<button [[Leave the Mall|ParkArea]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Parkside Mall">>\<div id="areaDesc"> <div id="areaTitle">Club red</div>Currently the most fashionable club in the city, Club red has a reputation for snobby clientele that may or may not include several incognito supers. The club is arranged into three floors of increasing exclusivity. The bottom floor is for the general public and contains a raised DJs booth, the main bar, and the massive dance floor lit with red spotlights. The bar has a massive wall of drinks, several small tables for patrons to rest at, and a few booths set way off in the corners. Two doors are on the opposite wall, a large black one leading to the VIP areas and smaller white one heading towards the bathrooms.
<<SpotCheck>>
<<nobr>><<if $time lte 4>> The Club is Closed.
<<elseif $time == 5 and ($day lte 4 or $day == 7)>> Since it’s a weekday, the club is relatively slow. Most of the patrons are camped out at the bar, tables or booths, drinking and enjoying the atmosphere. Few people get up to dance (usually the drunkest). From the sound coming through the black door, the VIP floor is still in full swing.
<<elseif $time == 5 and ($day == 5 or $day == 6)>> The club is hopping. The line to get in extends down the block and the dance floor is completely crowded with sweaty, gyrating people. The crowd at the bar is several people thick and the tables are completely full. You cannot hear what is going on from the floor above, but you see the occasional small group of people pass through the VIP door.
<</if>><</nobr>></div>
----
👁️ <<if $blaire.locact is 3.1 and $time lte 5>>You catch a glimpse of <<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appClub<</replace>><</button>> on the edge of the dance floor.;<</if>>\
----
🖐 <<if $blaire.locact is 3.1 and $time lte 5>><<button [[Head over to Blaire|ClubRedBlaireEvents]]>><</button>><</if>>\
----
👣<<if $time lte 5>>\
<<button[[Exit the Club|Downtown]]>><</button>>
You cannot enter the VIP area
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Club red">>\<<return>>
Set the Clock
<<link "Set Time to Early morning">><<set $time to 1>><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<<link "Set Time to Morning">><<set $time to 2>><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<<link "Set Time to Afternoon">><<set $time to 3>><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<<link "Set Time to Evening">><<set $time to 4>><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<<link "Set Time to Night">><<set $time to 5>><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<<link "Set Time to Late Night">><<set $time to 6>><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
Change the Calendar
<<link "Change day to Monday">><<set $day to 1>><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<<link "Change day to Tuesday">><<set $day to 2>><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<<link "Change day to Wednesday">><<set $day to 3>><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<<link "Change day to Thursday">><<set $day to 4>><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<<link "Change day to Friday">><<set $day to 5>><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<<link "Change day to Saturday">><<set $day to 6>><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<<link "Change day to Sunday">><<set $day to 7>><<script>>state.display(state.active.title, null, "back")<</script>><</link>>
<<return>>
<p Style= "text-align: center"><div id="areaTitle">Janitor’s Closet</div> The closet is only a few square feet and is primarily used for storage. A large plastic utility sink sits on the left side of the closet, filled to the brim with dirty water. A shelving unit is set up at the back of the closet, its shelves well organized and filled with cleaning supplies and various cardboard boxes. A wheeled mop bucket and mop take up much of the floor space.</p>\
----
----
<<button [[Close the Closet|BlaireDreamMainHall1]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="areaTitle">Cafeteria</div> The cafeteria is a long room that is big enough to feed half of the student body at a given time. Large foldable lunch tables take up much of the floor space with a few round tables fit into the corners. You can see the lights from the football field outside one of the windows that run the length of the far wall. On the wall to the right is the kitchen and serving area. A few vending machines are stationed on the wall near the door. Despite what you remember, there seems to be no other doors in this room.</p>\
----
----
<<button [[Back to the Main Hall|BlaireDreamMainHall1]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="areaTitle">Art Room</div> The main area of the room is taken up by a half circle of easels facing a chair set on a small platform. Along the left sided wall is a small kiln flanked by two large cabinets filled with crude clay sculptures. On the far wall are three large paintings; The first is a close up of a smiling Baire, the second is a picture of her posing in her cheerleading uniform surrounded by the blurry forms of other people, the @@.secrets; <<link "third">><<set $blaire.BDmusic to 1>><<script>>state.display(state.active.title, null, "back")<</script>><</link>>@@ is of a toga-wearing Blaire holding a bowl of fruit. Sunlight streams through windows on the right side wall, below which are low shelves containing art supplies. </p>\
----
You hear faint music coming from some place in the room.
----
<<button [[Back to the Main Hall|BlaireDreamMainHall1]]>><<set $dreamcounter to $dreamcounter-1>><</button>>
<<if $blaire.BDmusic is 1>>\
<<button [[There is a secret passage behind the painting...|BlaireDreamMR]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<</if>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="areaTitle">Music Room</div> The main area of the room is taken up by a half circle of chairs behind music stands set up facing the taller music stand and stool of a conductor. Along the left sided wall are several old speakers hooked up to a record player, playing a song that sounds vaguely familiar. Along the far wall are three posters of contemporary pop-stars. No lights are on, but the overcast day sheds some illumination through the windows on the left side of the room. Below the windows are shelves holding musical instruments.</p>\
----
----
<<button [[Back to the Art Room|BlaireDreamAR]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[To the Main Hall|BlaireDreamMH2]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="areaTitle">Main Building - East</div> You are standing in the eastern section of the main hallway of your old high school. Behind you is a solid wall where the fire doors leading to the west wing would have been in the real world. The walls are decorated with banners and posters from a variety of different celebrations (mostly prom and homecoming). Each of the decorations prominently features a smiling Blaire wearing a jeweled crown along with a male partner whose face is out of frame. There are ten doors in this section of hallway, six on one side and four on the other. The double doors leading to the auditorium are open half way down the left side of the hallway. Opposite the auditorium would normally be a staircase leading to the second floor. However, in the dream the second floor hallway sits on top of a featureless 15 foot high wall. Further down the hall you hear the whirring of machines, indicating that the shop class is open and active. You can here music coming from the music room at one end of the hallway
</p>\
----
<<if $blaire.BDladder is 1>>\
<<button [[Use the ladder to the Second Floor|BlaireDream2F]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<</if>>\
----
<<button [[Enter the Music Room|BlaireDreamMR]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[Go to the Auditorium|BlaireDreamAudi]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[Enter Shop Class|BlaireDreamSC]]>><<set $dreamcounter to $dreamcounter-1>><</button>>
<<if $blaire.BDladder is 0>>\
You cannot reach the second floor.
<</if>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="areaTitle">Auditorium</div> The large room where the school would have their plays, announcements, and assemblies. There are hundreds of fold-down seats covered with a scratchy red fabric. There are three sections of chairs, between each are two wide paths with dim strips of lighting on the edges. The front of the room is taken up by the stage, which is partially hidden by massive blue curtains. From what you can see in the dim light between the curtains, the stage is set up for a production of "The traveler comes to town" the last play you had to sit through in high school (in which Blaire tried and failed to get a part). The scenery you can make out looks dilapidated and badly constructed. The lighting and sound systems are mostly missing, with the exception of a single spot light. You remember that there is a door to the dressing rooms on the left side of the stage.</p>\
----
----
<<button [[Back to the Main Hall|BlaireDreamMH2]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<if $blaire.BDvpkey gte 1>>\
<<button[[Enter the Dressing Room|BlaireDreamDR]]>><<set $dreamcounter to $dreamcounter-1>><</button>>
<<elseif $blaire.BDvpkey is 0>>\
<span id="conv1"><<button "Enter the Dressing Room">><<replace "#conv1">>You try to open the door but find it locked. Someone must have a key for it somewhere.
<</replace>><</button>></span>\
<</if>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="areaTitle">Shop Class</div> The first thing you notice upon entering the room is the smell of wood and grease. The main lights are off but the room is dimly lit via emergency lighting above the doors. Along one wall are several work benches complete with neatly organized tools. Most of the floor space is taken up by workstations; a drill press, band saw, table saw, miter saw, and lathe. Each of the machines turns on at random, runs for a few seconds, and then stops. Along the wall near the entrance is a first aid station and several shelves for students to put their belongings. The far wall has several shelves of wood scraps and a door leading to the store room.</p>\
----
<<if $vltKnow.includes("Woodworking") and $blaire.BDladder is 0>>\
<span id="conv1"><<button "Build a Ladder">><<replace "#conv1">>You tap into your 40 years of borrowed experience and quickly construct a sturdy ladder out of the available scrap wood. For sake of expediency you decide to not add some decorative scroll work to the sides.
<<set $blaire.dreamitems.push("Sturdy Ladder")>>
@@.pow;You have constructed: <u>Sturdy Ladder</u>@@<</replace>><</button>></span>\
<<set $blaire.BDladder to 1>>\
<<elseif $vltKnow.includes("Woodworking") and $blaire.BDladder is 1>>\
<<else>> \
<span id="conv1"><<button "Try and Build a Ladder">><<replace "#conv1">>You decide to build a ladder to access the second floor. You poke around the machines for a bit until realizing that they are way to scary and just using the hand tools. After hitting yourself numerous times with a hammer and getting several splinters you build a ladder, which promptly falls apart the second you pick it up. You need to figure out how to do work with wood. <</replace>><</button>></span>\
<</if>>\
----
<<button [[Back to the Main Hall|BlaireDreamMH2]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[Check the Store Room|BlaireDreamSCSR]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="areaTitle">Main Building - Second Floor</div> You are standing on the second floor of your old high school. Behind you, instead of stairs, is a sturdy 15 foot ladder leading to the hallway below. Unlike the lower floors, this second floor does not have any sort of decorations. The hallway is shorter than the first floor and only has six doors, four on the left, and two on the right. Two of the doors on the left are open, the door for the math room and the door for the science lab. You see lights coming out from underneath the door to the library on the right. Next to the library are the administrative offices. Unlike in the real world, the administrative office door is solid steel and seems to not have a door knob or lock.</p>\
----
<<if $blaire.BDboom is 0>>\
There is no way into the Administrative offices unless you can get through the steel door
<<elseif $blaire.BDboom is 1>>\
<span id="conv1"><<button "Blow a hole in the door">><<replace "#conv1">>\
You summon the explosives from your dreamstate and place it where the hinges should be on the steel door. You back down the hall, cover your ears, and send a mental trigger. Seconds later there is a deafening explosion and you are showered by bits of debris. It takes a few minutes for the ringing in your ears to stop and the smoke to clear, but you can soon see the outcome of your work. Not only did you blow a hole in the door, but you took out a good chunk of the wall as well.
<<button [[Go through the hole|BlaireDreamAdmin]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<set $blaire.BDboom to 2 >><</replace>><</button>></span>
<</if>>\
----
<<button [[Down to the Main Hall|BlaireDreamMH2]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[Go to Math Room|BlaireDreamMatR]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[Go to Science Lab|BlaireDreamSR]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[Head to Library|BlaireDreamLib]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<if $blaire.BDboom is 2>>\
<<button [[Go through the hole|BlaireDreamAdmin]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<</if>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="areaTitle">Dressing Room</div> The medium sized room seems much smaller due to the amount of stuff that’s crammed into every corner. On the left wall is a row of lockers used by students to store their belongings during the plays. Against the far wall are three large vanities complete with heavy lighting around the mirrors. All of the vanities are covered with discarded makeup containers and piles of spilt powders. Up against the right wall are two rolling clothes racks complete filled with a variety of outfits and @@.secrets; <<link "costumes">><<replace "#dialogue-bar">>$see1<</replace>><<set $blaire.BDuniform to 1>><<replace "#conv1">>@@.pow;You have constructed: <u>Football Costume</u>@@<</replace>><<set $blaire.dreamitems.push("Football Costume")>><</link>>@@. On top of the racks are several boxes containing hats, fake beards, and other accessories. Behind the vanities and clothing racks, the walls are covered with pieces of scenery and backdrop from different plays.
</p>\
----
----
<<button [[Back to the Auditorium|BlaireDreamAudi]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<span id = "conv1"></span>
<<DreamCount>>\
\
<<set $see1 to "You flip through the racks of costumes. There are dozens of outfits, ranging from cheap suits to fanciful historical pieces. One costume in particular catches your eye; a football uniform identical to those you saw the players on the field wearing (though without pads). Thinking it may be handy, you take it out and put it on. Oddly, it fits perfectly.">>\<p Style= "text-align: center"><div id="areaTitle">Shop Class</div>
An old dusty room that contains three long rows of metal shelving units. Each shelving unit has three shelves that are overflowing with what looks like decades worth of boxes, supplies, and other things that tend to accumulate over the years. Each row is lit with a single overhead light with a pull string. </p>\
----
<span id="conv1"><<click "Check the Shelving Units">><<replace "#conv1">>\
<u>Check the First Shelving Unit</u>
<span id="conv2"><<click "Check the Top Shelf">><<replace "#conv2">> You find several stacks of old scantron forms. All of the bubbles have been filled in.<</replace>><<set $dreamcounter to $dreamcounter-1>><</click>></span>
<span id="conv3"><<click "Check the Middle Shelf">><<replace "#conv3">> You find several broken computer monitors and an old printer.<</replace>><<set $dreamcounter to $dreamcounter-1>><</click>></span>
<span id="conv4"><<click "Check the Bottom Shelf">><<replace "#conv4">> You find A large stash of ballpoint pens in a bucket. All of the caps are in a box further down the shelf.<</replace>><<set $dreamcounter to $dreamcounter-1>><</click>></span>
<u>Check the Second Shelving Unit</u>
<span id="conv5"><<click "Check the Top Shelf">><<replace "#conv5">> You find a stack of old yearbooks. There are no pictures inside and the words are all incomprehensible.
<</replace>><<set $dreamcounter to $dreamcounter-1>><</click>></span>
<span id="conv6"><<click "Check the Middle Shelf">><<replace "#conv6">> You find several dozen broken school supplies, including scissors, rulers, and a flattened globe.<</replace>><</click>></span>
<span id="conv7"><<click "Check the Bottom Shelf">>
<<if $blaire.BDtrophy is 0>>\
<<replace "#conv7">> Pushing aside some moldy boxes you find find a large cardboard box, tightly sealed with several layers of tape. Oddly, the box is free of dust and in much better condition than the other things in the store room. You dig through a nearby box, find a broken pair of scissors, and make short work cutting through the tape. Inside the box are dozens of trophies, pictures, and banners, all dated from around the years you were in high school. You touch one of the trophies and are overwhelmed with a sense of jealousy and fear. Picking up another, you feel a sense of admiration and awe. This appears to be where Blaire has locked away her recognition of other people. Deciding that this may be important, you pull out the box and bring it with you.
<<set $blaire.dreamitems.push("Box of Trophies")>>
@@.pow;You have constructed: <u>Box of Trophies</u>@@
<</replace>><<set $blaire.BDtrophy to 1>>
<<elseif $blaire.BDtrophy is 1>>
<<replace "#conv7">> You find nothing but the opened box of old trophies and banners <</replace>><</if>>
<</click>></span>
<u>Check the Third Shelving Unit</u>
<span id="conv8"><<click "Check the Top Shelf">><<replace "#conv8">> You find several text books and lab manuals from a variety of subjects. None of them have words, only pictures.<</replace>><<set $dreamcounter to $dreamcounter-1>><</click>></span>
<span id="conv9"><<click "Check the Middle Shelf">><<replace "#conv9">>You find a wooden box filled ith old report cards. Aside from the grades you cannot make out any of the text.<</replace>><<set $dreamcounter to $dreamcounter-1>><</click>></span>
<span id="conv10"><<click "Check the Bottom Shelf">><<replace "#conv10">>You find several small lock boxes. You manage to force one open and find several knives. It appears that these are confiscated items. <</replace>><<set $dreamcounter to $dreamcounter-1>><</click>></span>
<</replace>><</click>></span>\
----
<<button [[Back to the Shop Class|BlaireDreamSC]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="areaTitle">Science Lab</div> The science lab seems to be a blend of several different rooms you remember from high school. The wall to your left has posters diagramming various parts of the human body and a skeleton model is hanging in the corner. The wall directly ahead of you has the teacher’s desk and a projector screen that is displaying force diagrams and incomprehensible equations. On your right are two tables set against the wall filled with glassware and fume hoods. Between them is the door to the chemical storage closet and an emergency shower.
</p>\
----
----
<<button [[Back to the Second Floor|BlaireDream2F]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[Open the Storage Closet|BlaireDreamSRSC]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<DreamCount>>\
<p Style= "text-align: center"><div id="areaTitle">Library</div>
Near the entrance of the library is the circulation desk and study area. Sitting on the large half-circle circulation desk is a computerized library @@.secrets; <<link "catalog terminal">><<replace "#dialogue-bar">>$see1<</replace>><</link>>@@. Next to the desk is four wooden tables covered in @@.secrets; <<link "graffiti">><<replace "#dialogue-bar">>$see2<</replace>><</link>>@@ drawn and carved by dozens of students over the years. In the middle of the room are two round computer clusters. Each cluster contains eight outdated computers, none of which appear to have power (or any peripherals like keyboards and mice). Around the edges of the room are the bookshelves. From your vantage point the shelves seem to be in complete disarray, with books stacked seemingly at random. </p>
----
----
<<button [[Back to the Second Floor|BlaireDream2F]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[Enter the Stacks|BlaireDreamLibst]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<DreamCount>>\
\
<<set $see1 to "You touch the screen of the terminal and it springs to life. The screen is showing the information for a book called <i>Impact of Motivations on Cognition and Behavior</i>. It contains a short description paragraph, but the words are jumbled. The location code is shown as ENN-1397. The screen seems to be frozen and is unresponsive. After a minute it goes blank again.">>\
\
<<set $see2 to "The graffiti is a mix of curse words, crude drawings, people’s names, and the deep thoughts of bored high schoolers. One piece stands out as it is one of the large pieces and is carved directly into the table. The graffiti shows a crude stick figure with the words <i> WSW wz her - 01</i>">>\
<<if $blaire.BDstacks gte 6>><<else>><<set $blaire.BDstacks to 0>><</if>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="areaTitle">Math Class</div> The math room is a fairly basic classroom twisted by dream logic. There are no windows and each of the walls is covered with an old fashioned chalkboard. Every inch of the chalkboards are covered with random numbers and equations that don’t make any sense to you. There is only a single student chair desk positioned in the center of the room.
</p>\
----
----
<<button [[Back to the Second Floor|BlaireDream2F]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="areaTitle">Storage Closet</div>
The large closet has two walls of glass shelving and a third with metal shelves. The glass shelves contain various bottles and boxes filled with a surprising variety of chemicals. The metal shelves contain spare glassware, tools for mixing chemicals, and safety equipment. The entire closet is well lit with overhead lighting.
</p>\
----
<<if $vltKnow.includes("M.S. Chemistry") and $blaire.BDboom is 0>>\
<span id="conv1"><<button "Make a small explosive">><<replace "#conv1">>You take a quick look through the supply closet and find what you need to make a small but potent explosive. Taking the supplies back to the science lab you get to work under the fume hoods. In a short while you manage to mix up an explosive that is strong enough to take out a small section of metal.
<<set $blaire.dreamitems.push("Makeshift Explosives")>>
@@.pow;You have constructed: <u>Makeshift Explosives</u>@@<</replace>><</button>></span>\
<<set $blaire.BDboom to 1>>\
<<elseif $blaire.BDboom is 2>>\
<<else>> \
<span id="conv1"><<button "Try and mix something together">>
<<set $dreamend to 2>>
<<goto BlaireDreamExit>>
<</button>></span><</if>>\
----
<<button [[Close the closet door|BlaireDreamSR]]>><<set $dreamcounter to $dreamcounter-1>><</button>\
<<DreamCount>>\
<p Style= "text-align: center"><div id="areaTitle">Stacks</div>
As you step between the first set of bookshelves and realize that the stacks extend far beyond the actual boundaries of the library that contains them. Floor to ceiling shelves, filled with haphazardly stacked books, extend into the gloom of the library’s poor lighting. Looking to your right and left, you see more rows of shelves. Quickly turning around you are met with the same scene. You are surrounded by a seemingly infinite reaches of the stacks.
<<if $blaire.BDstacks is 0>>\
A large pile of books are stacked on the ground next to you. The book on top is titled <i>A Journey Lost</i>. You are currently standing at a crossroads with four paths, north, south, east, and west.
<<elseif $blaire.BDstacks is 1>>\
The path ahead of you has several shelves that are completely empty. The shelves that do contain books are shelved backwards.
<<elseif $blaire.BDstacks is 2>>\
Walking between the shelves, you see a near complete set of encyclopedias arranged neatly on the shelves. It seems to be missing the volume for the letter B.
<<elseif $blaire.BDstacks is 3>>\
You see twenty small stacks of books laid out on the floor ahead of you. Someone wrote "The Flor iz Lava" on the shelf next to you. Not wanting to risk it, you walk across the books.
<<elseif $blaire.BDstacks is 4>>\
The far end of this row has dozens of books forming an archway. The keystone of the arch appears to be be a thick volume titled <i>Self-Love and Self-Deception</i>.
<<elseif $blaire.BDstacks is 5>>\
The entire row is covered with the torn remains of several children's books. Brightly illustrated pages cover the entire floor and most of the shelves.
<<elseif $blaire.BDstacks is 6>>\
The shelves end in a wood paneled wall. Set into the wall directly ahead of you is a small alcove containing a wooden lectern with a large book on top of it. A single small light is set into the alcove, illuminating the book like a spot light. Looking closer, you see it is a B volume of an encyclopedia. Turning around you see the main room of the library a few rows away.
<<elseif $blaire.BDstacks is -1>>\
You see another pile of books ahead of you. As you walk past you notice the book on top of the pile, <i>A Journey Lost</i>. You look closer and realize it is the same set of books that you started next to. You have somehow wound up in the same spot.
<</if>></p>\
----
<<if $blaire.BDstacks gte 6 and $blaire.level is 2 and $blaire.aff gte 30 and $blaire.slt gte 30 and $blaire.PhoneN is 1>>\
<<button[[Open the Book [X]|BlaireDreamExit]]>><<set $dreamend to 4>><</button>>
<<elseif $blaire.BDstacks is 6 and ($blaire.level lt 2 or $blaire.aff lt 30 or $blaire.slt lt 30 or $blaire.PhoneN is 0)>>\
<span id = "conv1"><<button "Open the Book">><<replace "#conv1">>You try and open the book and find that the cover is stuck. You brace yourself but all you manage to do is strange your muscles trying to get the book open.
<i> Blaire’s mind does not seem ready for this yet, make sure your connection is strong enough, her affection for you is high enough, and her feelings of sexiness are high enough. Also, make sure you have a way of reaching her at all times.</i>
<</replace>><</button>></span><</if>>\
----
<<if $blaire.BDstacks lte 5>>\
<<button "Go North">>
<<if $blaire.BDstacks is 1>>
<<set $blaire.BDstacks to 2>>
<<elseif $blaire.BDstacks is 2>>
<<set $blaire.BDstacks to 3>>
<<else>>
<<set $blaire.BDstacks to -1>>
<</if>>
<<script>>state.display(state.active.title, null, "back")
<</script>>
<<set $dreamcounter to $dreamcounter-1>>
<</button>>
<<button "Go East">>
<<if $blaire.BDstacks lte 0>>
<<set $blaire.BDstacks to 1>>
<<else>>
<<set $blaire.BDstacks to -1>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<<set $dreamcounter to $dreamcounter-1>>
<</button>>
<<button "Go West">>
<<if $blaire.BDstacks is 3>>
<<set $blaire.BDstacks to 4>>
<<elseif $blaire.BDstacks is 5>>
<<set $blaire.BDstacks to 6>>
<<else>>
<<set $blaire.BDstacks to -1>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<<set $dreamcounter to $dreamcounter-1>>
<</button>>
<<button "Go South">>
<<if $blaire.BDstacks is 4>>
<<set $blaire.BDstacks to 5>>
<<else>>
<<set $blaire.BDstacks to -1>>
<</if>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<<set $dreamcounter to $dreamcounter-1>>
<</button>>
<<elseif $blaire.BDstacks gte 6>>\
<<button [[Leave the Stacks|BlaireDreamLib]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<</if>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="areaTitle">Administrative Offices</div> Through the twisted hole blow through the metal door is a large counter that runs the length of the room. Towards the far end of the counter is a flip up door that you can use to get to the other side of the counter and the rest of the room. Unlike most areas of the dream, the offices are well lit by fluorescent bulbs that softly hum on the ceiling. Behind the counter are several desks piled with enough paper that the computers on each are almost entirely hidden. On the left wall behind the counter are the doors to the principal’s and vice principal’s offices. On the right wall is the door to the teachers lounge. On the far wall is the door to the records storage. </p>\
----
----
<<button [[Back to the Second Floor|BlaireDream2F]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[Enter the Principal's Office|BlaireDreamPO]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[Enter the Records Storage|BlaireDreamRec]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[To the Teacher's Lounge|BlaireDreamTL]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<if $blaire.BDvpkey is 1>>\
<<button [[Enter the Vice Principal's Office|BlaireDreamVPO]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<elseif $blaire.BDvpkey is 0>>\
<span id="conv1"><<button "Enter the Vice Principal's Office">><<replace "#conv1">>You try to open the door but find it locked. Someone must have a key for it somewhere.
<</replace>><</button>></span>\
<</if>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="areaTitle">Principal's Office</div> \
You open the door into a completely empty room. Not just empty as in there is nothing in the room, empty as in there is nothing at all. You cannot see anything, not even walls, floor, or ceiling. All you see is an endless expanse of undifferentiated white.</p>\
----
----
<<button [[Back to the Administration offices|BlaireDreamAdmin]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="areaTitle">Vice Principal’s Office</div> You open the heavy wooden door to reveal a darkened office, the only light comes from an open laptop sitting on a massive oak desk towards the far side of the room. It's hard to tell because of the screen’s light but the walls and carpet appear to be a dark red or brown. The walls contain several framed fliers of the plays the school has put on over the years. A single wood and leather chair sits in front of the desk. Aside from the laptop, the desk has several leather bound books on one corner and an expensive looking desk set with a calendar blotter. The only other piece of furniture is a free standing industrial style cabinet on the right side of the room with a label on it that says "Contraband". Behind the desk are large windows with heavy wool curtains pulled across them.</p>\
----
<<if $blaire.BDvpkey is 1 and $blaire.level is 3 and $blaire.aff gte 40 and $blaire.slt gte 40 and $storyline.blaireQuest is 4>>\
<<button [[Use the keys to open the cabinet [X]|BlaireDreamExit]]>><<set $dreamend to 5>><<set $blaire.BDvpkey to 2>><</button>>
<<elseif $blaire.BDvpkey is 1 and ($blaire.level lt 3 or $blaire.aff lt 40 or $blaire.slt lt 40 or $storyline.blaireQuest lt 4)>>\
<span id = "conv1"><<button "Sit in the chair">><<replace "#conv1">>You go through the key ring, trying each on the lock of the cabinet. None of them work but one seems to be close, it fits into the lock but will not turn.
<i> Blaire’s mind does not seem ready for this yet, make sure your connection is strong enough, her affection for you is high enough, and her feelings of sexiness are high enough</i>
<</replace>><</button>></span><</if>>\
----
<<button [[Back to the Administration Offices|BlaireDreamAdmin]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="areaTitle">Records Room</div> The records room is a glorified storage closet. The walls are all bare concrete with several rows of metal shelves with two free standing shelving units in the center of the room. A small desk and computer terminal are set into one corner, next to what looks like a decent sized server rack. On the desk are several trays filled with file folders, all of which appear to be empty. The shelves contain stacks of plastic file boxes, each of which has a small piece of tape marked with a year. The computer terminal appears to be on and you see several lights blinking on the server. An odd door looks like it has been cut into one wall, the edges of which cut directly through the shelves and even the boxes themselves.</p>
----
----
<<button [[Back to the Administration Offices|BlaireDreamAdmin]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[Go through the strange door|BlaireDreamTL]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="areaTitle">Teacher's Lounge</div> \
Inside the medium sized room is a large round table with a set of worn chairs and two dilapidated couches on opposite walls. On the far wall is a kitchenette with a complicated looking coffee maker and an old steel fridge. The walls of the room are covered with inspirational posters, mandatory workplace rules, and fliers for a variety of exercise and stress relief programs. Half of the ceiling mounted fluorescent lights are on, setting half of the room into shadows. Partially behind one of the couches is a door which looks like it was installed into the wall without moving any of the posters or fliers, bisecting them neatly with the frame.</p>\
----
The room is filled with cardboard cutouts of your former high school teachers and administrators. Each of them is in a pose as if they are teaching or in the case of the @@.secrets; <<link "vice principal">><<replace "#dialogue-bar">>$see1<</replace>><<replace "#conv1">>@@.pow;You have constructed: <u>School Keys</u>@@<</replace>><<set $blaire.BDvpkey to 1>><<set $blaire.dreamitems.push("School Keys")>><</link>>@@ , yelling at someone. They are placed haphazardly around the room, some leaning against the couches, some facing the walls.
----
<<button [[Back to the Administration Offices|BlaireDreamAdmin]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[Through the strange door|BlaireDreamRec]]>><<set $dreamcounter to $dreamcounter-1>><</button>>
<<DreamCount>>\
<span id = "conv1"></span>
<<if $blaire.BDvpkey is 1>>
<<set $see1 to "The vice principal is an older gentleman in an ill-fitting grey suit. His image seems shorter, rounder, and balder than you remember him but the angry look on his face is completely accurate.">>\
<<elseif $blaire.BDvpkey is 0>>
<<set $see1 to "The vice principal is an older gentleman in an ill-fitting grey suit. His image seems shorter, rounder, and balder than you remember him but the angry look on his face is completely accurate. The cardboard has a slight bulge near his left pocket. You poke at it a few times and here the clinking of keys. A few quick tugs at the side of the cardboard splits and the keys fall to the ground. You pick them up and put them in your pocket.">>\
<</if>>\<<if $blaire.BDuniform is 0>>\
<<set $dreamend to 1>>
<<goto BlaireDreamExit>>
<<else>>\
<p Style= "text-align: center"><div id="areaTitle">Field House</div>
The field house is a two story tall concrete box sitting between the fields and the rest of the campus. The front of the building is featureless, save for a large banner mounted above a set of double doors. The front entrance is guarded by a dozen massive faceless football players that seem to ignore you as long as you are wearing a football uniform. Through the double doors is a long hallway used as a waiting area for the teams before a game. Past this is a central area with doors leading to the open gym area, the weight room, and a staircase leading up to the team’s management offices. Between the doors to the gym and weight room is a large trophy case.</p>\
----
The massive football players turn their faceless heads towards you briefly, then return to guarding the doors.
----
<<button [[Head back to the Field|BlaireDreamField]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[Go into the Weight Room|BlaireDreamWR]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[Go to the Open Gym Area|BlaireDreamGym]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<</if>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="areaTitle">Weight Room</div>
Designed for maximum function over form, the fieldhouse weight room crams as many benches, racks, machines, and weights as possible into the limited space. The room itself is little more than a concrete box with exercise padding on the floor and mirrors along three of its four walls. The mirrors are cracked in several places and hastily repaired with what looks like grip tape. The room is well lit and vaguely smells of stale sweat, disinfectant, and chalk. The equipment is mismatched, showing several different brands and types. All of the pieces of equipment are well used and bear signs of being repaired on multiple occasions. </p>\
----
----
<<button [[Head back to the Field House entrance|BlaireDreamFH]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="areaTitle">Open Gym</div>
The only part of the field house that is generally open to regular students (when not in use by the various athletic teams). In the front of the room is a section for cardio composed of exercise bikes and treadmills. Off to the left side is an open area, designed for stretching and other free form activities. To the right are a half dozen multi station gyms and a few rows of free weights. Large mirrors are mounted on the walls in ten foot intervals, between the mirrors are team banners and enlarged sports photographs from famous games.</p>\
----
----
<<button [[Back to the Field House|BlaireDreamFH]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[Men's Locker Room|BlaireDreamMLR]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<button [[Women's Locker Room|BlaireDreamWLR]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="areaTitle">Men's Locker Room</div>
The locker room is built in an elongated L shape and is painted in the school's colors, scarlet red on the bottom half of the room and white on the top half. The longest part of the room contains two dozen rows of @@.secrets; <<link "lockers">><<replace "#dialogue-bar">>$see1<</replace>><<set $blaire.BDcoachkey to $blaire.BDcoachkey to 1>><<replace "#conv1">>@@.pow;You have constructed: <u>Field House Keys</u>@@<</replace>><<set $blaire.dreamitems.push("Field House Keys")>><</link>>@@ on the right, arranged back to back with wooden benches between them. Near the entrance is an older style balance scale, water fountain, and full body mirror. The branch at the back leads to an open shower area with shower heads mounted at 5 foot intervals on the wall and four shower heads mounted on two pillars in the center. </p>\
----
----
<<button [[Back to the Gym|BlaireDreamGym]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<span id = "conv1"></span>
\
<<DreamCount>>\
\
<<set $see1 to "You quickly check the lockers and find most of them locked or jammed. The few that you manage to open are mostly empty, though a few contain some old clothing or discarded water bottles. You are about to give up when you find two keys wedged into the door of a locker. The keys are labeled MLR and CO.">>\
<p Style= "text-align: center"><div id="areaTitle">Women's Locker Room</div>
The locker room is built in an elongated T shape and painted in the school's colors, scarlet red on the top half of the room and white on the bottom half. The longest part of the room contains two dozen rows of lockers on the left, arranged back to back with wooden benches between them. Near the entrance is an older style balance scale, water fountain, and full body mirror. The right branch at the end of the room is an open shower area, with shower heads mounted in 5 foot intervals on the wall and four shower heads mounted on two pillars in the center. The shower area is plain white tile. The left branch at the end of the room leads to the Coach's office.</p>\
----
----
<<button [[Back to the Gym|BlaireDreamGym]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<if $blaire.BDcoachkey is 0>>\
<span id="conv1" ><<button "Open the Office door">><<replace "#conv1">>You try the door handle and find it locked. On the floor near the door is a set of keys (Labeled FH, G, WLR, WR). You pick them out and try them, but none of them work. The office key must have been dropped somewhere nearby.<</replace>><</button>></span>\
<<elseif $blaire.BDcoachkey is 1>>\
<<button [[Enter the Coach's Office|BlaireDreamCO]]>><<set $dreamcounter to $dreamcounter-1>><</button>><</if>>\
<<DreamCount>>\<p Style= "text-align: center"><div id="areaTitle">Coach's Office</div>
The Coach's office is an unusually spacious and expensively furnished room. Against the wall on the left is a large black leather underneath rows of team photographs, the earliest of which appears to be from the 50s. The right side of the room has two glass cabinets filled with sports memorabilia, most of which appears to be of Coach’s career as a professional athlete, with some student memorabilia sprinkled in. Directly across from the door is the coach’s desk, a large blocky rectangle of metal and wood, complete with an expensive looking computer on top. Behind the desk are a few signed headshots from various athletes (including Blaire) and a large window overlooking the field. On the wall next to the door is a big screen TV. Strangely, a well worn area rug in the center of the room is bears the university’s rival team logo.</p>
----
<<if $blaire.endState gte 2>>
<<elseif $blaire.level is 4 and $blaire.aff gte 50 and $blaire.slt gte 50 and $storyline.blaireQuest is 7>>\
<<button [[Sit in the chair [X]|BlaireDreamExit]]>><<set $dreamend to 6>><</button>>
<<elseif $blaire.level lt 4 or $blaire.aff lt 50 or $blaire.slt lt 50 or $storyline.blaireQuest lt 7>>\
<span id = "conv1"><<button "Sit in the chair">><<replace "#conv1">>You sit in the chair and press the power button on the computer. Nothing happens. You try a few things, jiggle the mouse, make sure its plugged in, etc., but nothing works.
<i> Blaire’s mind does not seem ready for this yet, make sure your connection is strong enough, her affection for you is high enough, and her feelings of sexiness are high enough</i>
<</replace>><</button>></span>
<</if>>\
----
<<button [[Head back to the Women's Locker Room|BlaireDreamWLR]]>><<set $dreamcounter to $dreamcounter-1>><</button>>\
<<DreamCount>>\<p Style= "text-align: center">You extend your senses and feel Blaire’s sleeping mind, it’s lights forming a soothing pattern. You concentrate and the odd pressure behind your eyes returns. The edges of your vision begin to slowly fade until there is nothing else but the softly pulsing light of Blaire’s mind. With a sudden jolt you feel yourself falling towards Blaire’s mind, as if gravity suddenly reoriented itself. The glowing brightens as you fall towards it, eventually taking up your entire vision and burning with the brightness of the sun. You instinctively shut your eyes right before it looks like you are going to hit the wall of light.
You feel cold air and warm clothing
You smell grass and greasy food
You hear the clash of bodies on bodies and roaring cheers.
<h3><<button [[Open Your Eyes|BlaireDreamField]]>><</button>></h3>
</p>\
<<if $blaire.level is 1 and $blaire.slt lt 20>>\
<<set $blaire.slt to $blaire.slt+2>>
@@.pow; Your presense and power begins to mold Blaire's mind, she becomes much more sexual@@
<<elseif $blaire.level is 2 and $blaire.slt lt 30>>\
<<set $blaire.slt to $blaire.slt+2>>
@@.pow; Your presense and power begins to mold Blaire's mind, she becomes much more sexual@@
<<elseif $blaire.level is 3 and $blaire.slt lt 40>>\
<<set $blaire.slt to $blaire.slt+2>>
@@.pow; Your presense and power begins to mold Blaire's mind, she becomes much more sexual@@
<<elseif $blaire.level is 4 and $blaire.slt lt 50>>\
<<set $blaire.slt to $blaire.slt+2>>
@@.pow; Your presense and power begins to mold Blaire's mind, she becomes much more sexual@@
<<elseif $blaire.level is 5 and $blaire.slt lt 60>>\
<<set $blaire.slt to $blaire.slt+2>>
@@.pow; Your presense and power begins to mold Blaire's mind, she becomes much more sexual@@
<</if>>\
<<set $dreamcounter to $blaire.level*20>>\
<<set $dreamend to 0>>\
<<set $dreamloc to "Blaire">>\
<<set $time to $time+1>>\
<<set $indream to 1>>\
<<replace "#dialogue-bar">> <</replace>>\<<if $dreamend eq -1>>\
The shaking increases and random parts of the dream begin to implode, disappearing with puffs of dust and loud Bangs. The lights begin to flicker and the shaking makes it hard to remain standing. A massive shake rocks the room as a portion of the floor vanishes, exposing a vast expanse of blackness. More shaking and implosions drop you to your knees as more and more of the dream begins to crumble. Soon, you are kneeling on an island of dream reality in an all encompassing sea of blackness. The shaking abruptly stops, leaving you drifting silently in the darkness. You are about to stand when the final bit of dreamscape suddenly vanishes sending you hurtling down into the empty...
----
<<button "Wake Up">><<goto $player.lastloc>><<set $indream to 0>><</button>>
\
\
\
<<elseif $dreamend eq -2>>\
You open the door and a bright purple light floods through the door, washing out all other sights beyond the door frame. You take a step through the door and find yourself falling for an infinitely long second before you feel yourself smash into your own head. Slightly woozy, you open your eyes...
----
<<button "Wake Up">><<goto $player.lastloc>><<set $indream to 0>><</button>>
\
\
\
<<elseif $dreamend eq 1>>\
You make your way across the sidelines and towards the front doors of the field house. As you get closer, several of the football players begin to move closer to you, a few even breaking away from the game to follow. Several more walk around from the side of the field house and step in front of the doors. By the time you reach the sidewalk in front of the field house, half the players are forming a semicircular wall behind you and the two players in front of the door begin to walk towards you. You have only a few seconds to notice that the player’s helmets are empty, with nothing but blackness behind the face mask, before they drop their shoulders and charge. You try to duck out of the way but the two figures are much faster than their size implies and they slam into you full force. The two of them lift you up and drive you back several feet before slamming you into the sidewalk. Pain explodes from your head and ribs as the two hulking figures pin you to the ground. Out of the corner of your eye you see several more players running towards you. The first to reach you jumps and more pain flashes through your body as he lands on top of you. More and more of the players begin to pile on and you lose sight of everything but tangled bodies. You find it hard to breath under the crushing weight of the players and blackness begins to encroach on your vision...
----
<<button "Wake Up">><<goto $player.lastloc>><<set $indream to 0>><</button>>
\
\
\
<<elseif $dreamend eq 2>>\
You grab whatever chemicals sound familiar and begin mixing them haphazardly. The mixture turns an interesting shade of red and then does nothing. The second fizzes for a bit and then quickly evaporates until there is nothing left in the glass but some white crystals. You mix a dozen more things, trying to bring forth your half remembered chem classes from high school and you get barely any results. Finally you grab two large beakers of clear liquid (NH2CL and NH3) and throw them together. It fizzes nicely and you lean in to get a better look. After a few minutes your vision begins to blur and you feel a painful tightness in your chest. You stumble out of the supply closet and try to get to the safety equipment on the wall. Unfortunately the pain increases and you drop to the floor. You manage to crawl a few more feet before your vision starts to go black...
----
<<button "Wake Up">><<goto $player.lastloc>><<set $indream to 0>><</button>>
\
\
\
<<elseif $dreamend eq 3>>
You touch the glass doors of the trophy case and the lock clicks open on its own. You swing the doors open to the same set of dusty trophies you saw the first time you were in Blaire’s dream. With a quick thought, the box full of old trophies <i>*thumps*</i> onto the floor next to you and begin removing some of the awards out of the case. You have a nice pile on the ground when you hear a voice from directly behind you.
@@.cereb;<b>Sam:</b> "Hey, how are things getting along?"@@
You jump and smack your head on the upper frame of the trophy case (A slight rumble sounds in the distance). You turn to see Sam, in his civilian clothes, eating from a bag of churros in his hand. He peers around your shoulder and then nudges the box of trophies with his foot.
@@.cereb;<b>Sam:</b> "Interesting idea. The trophy case reflects her focus. Add symbols representing other people and it shifts her focus from the intrapersonal to the interpersonal. I would suggest being careful. Replace too many and she will become utterly selfless."@@ You raise an eyebrow and wonder why this would be a problem, Sam seems to pick up on it. @@.cereb; "Fundamentally, this woman is a narcissist, you can temper it and make her actually care somewhat for others, but flipping the switch completely is a great way to drive someone insane. "@@
@@.player;<b>You:</b>"...So don’t do that"@@
@@.cereb;<b>Sam:</b> "Yeah don’t do that"@@
You take out a few trophies and read the nameplates before putting them in the case. Each trophy seems to be from a different person, some you recognize from middle and high school, while the unknown names are likely to be people Blaire goes to university with. Making sure to be careful, you gently place each trophy on the glass shelves. Despite this, each trophy emits a loud ringing sound that reverberates down the hall. You have place a dozen or so trophies when one catches your eye.
@@.player;<b>You:</b>"Hey, this one’s mine. It’s from like the 3rd grade when I won a spelling bee"@@
@@.cereb;<b>Sam:</b> "And she remembers that ... interesting."@@
Sam has a curious look on his face and you just shrug your shoulders. You place the trophy in the case (near the top of course) and move to shut the door. Sam grabs your hand.
@@.cereb;<b>Sam:</b> "Shutting this is going to commit the change. You’re going to get booted and its going to be a hell of a ride. You ready?"@@
You nod and shut the case before your nerve breaks. The second the latch clicks closed the school around you descends into chaos. The hallway lights explode in showers of sparks and a hurricane force wind tears through the halls, stripping the walls bare. You instinctively duck as the roof is torn off with a deafening roar, revealing nothing but an endless darkness above you. The wind increases and the bricks in the walls begin to tear loose and get pulled into the sky, quickly disappearing into the blackness. You squint though the wind and look over to same, who is casually standing as if he wasn't in the middle of a mini-hurricane. He smiles, ignoring the bits of stone and paper whirling around him and gives you a thumbs up. Sam extends his arms and is hurled into the sky by the wind, where he quickly vanishes into the darkness above. You remain crouched next to the trophy case (surprisingly still intact) as the wind gains further speed, making it impossible to keep your eyes open. The wind seems to grab hold of you and you feel yourself pulled off of the floor…
\
<<set $blaire.appSchool to "She is wearing an extra large red university hoodie, tight jean shorts, and brand new fashionable sneakers. The bulky hoodie covers her from head to her ass, obscuring the shape of her body. The jean shorts are short and tight enough that they leave the long line of her toned legs exposed (and make it look like she is not wearing pants under the hoodie). Her hair and makeup look like she put in just enough effort to appear that she did not put any effort into her look. ">>\
<<set $blaire.appClub to "She is wearing a stylish, and expensive looking, low-cut black blouse with a short black skirt. The top is low enough that it shows the edges of her fancy bra that pushes her tits up to form enticing cleavage. The flared skirt covers her to mid-thigh, giving you an occasional look at her ass or thong when she moves too quickly. Her legs are bare except for chunky platforms heels. She is wearing smoky make-up speckled with glitter around her eyes and her hair loosely flows across her shoulders. ">>\
<<set $blaire.appHang to "She is wearing a tight blue crop top, black yoga capris, and brand new fashionable sneakers. The crop top leaves most of her toned stomach exposed and the top of a black thong peeks out of her capris at her hips. She is wearing light smokey makeup and put enough effort into her hair to make it look like she put no effort into it. ">>\
<<set $blaire.appGym to "She is wearing a tight pair of black running capris, a large muscle tee with dropped arm holes, and a matching pair of brand new running shoes. Her muscle tee does little to hide the tight black sports bra that she is wearing underneath. She is wearing a small amount of natural looking make-up and her hair is pulled up into a high ponytail that sways as she moves. ">>\
<<set $blaire.appSun to "She is wearing a small string bikini with matching g-string bottom and oversized round sunglasses. Blue strings connect white triangles of fabric that barely cover her nipples. The bottoms are low enough in the front that you know she has shaved recently and the back is just a string that runs between her ass cheeks. She is wearing a small amount of natural-look makeup and her hair is piled up into a loose bun on top of her head. ">>\
<<set $blaire.level to 2>>\
<<set $constructPoints to $constructPoints+1>>
<<set $blaire.BDtrophy to 2>>\
<<set $dreams.push("...you are walking through the mall with Blaire. A bag full of clothing hits you in the face, then another, then another. She laughs as bag after bag begins to bury you...")>>\
<<set $dreams.push("...you are sitting next to Blaire in class, the lecturer puts on music and begins to dance. Soon the entire class has joined in and are dancing throughout the room...")>>\
...Your eyes snap open as you startle awake. A massive wave of fatigue hits you all at once and it becomes hard to keep your eyes open.
<<if $blaire.locact is 1.22>> You manage to stumble back to your bed in short order and immediately pass out.
----
<<button "Continue">> <<goto "EndDay">><<set $indream to 0>><</button>>\
<<elseif $blaire.locact gte 4 and $blaire.locact lt 5>> You keep your head down until the class ends and the students leave. You signal an autocab and manage to pull yourself to the nearby parking lot to meet it. It drives you home and you drag yourself up the stairs to your room. You flop on the bed and pass out.
----
<<button "Continue">> <<goto "EndDay">><<set $indream to 0>><</button>>
<<elseif $blaire.locact is 1.231>>
You flop down next to Blaire and sleep hits you within moments.
----
<<button "Continue">> <<goto "EndDayBlaire">><<set $indream to 0>><</button>><</if>>\
\
\
\
\
<<elseif $dreamend eq 4>>
You carefully step into the alcove and examine the book sitting on the lectern. The lectern is fairly simple, just a stand of wood without any real decoration or embellishment. The book looks like an older encyclopedia, similar to the ones that your parents had when you were a kid. It’s bound in blue faux-leather and has a large stylized "B" accented in fake gold on the cover. You crack open the front cover and immediately whip around and look behind you. Sam is in a crouched position, obviously in the middle of sneaking up to you. He lets out a petulant huff and stands up with a disappointed look on his face.
@@.cereb;<b>Sam:</b> "Well, you’re no fun."@@ He looks around your shoulder at the book. @@.cereb; "What do we have here?"@@
You smirk at his failed surprise attempt and stand aside. He steps up to the alcove and examines the book closely.
@@.cereb;<b>Sam:</b> "Interesting, crack it open and lets have a look."@@
You nod and open the book to the first entry; "<i>Blaire’s Motivations, Superiority</i>". You frown to yourself and flip through a dozen pages to the second entry "<i>Blaire’s Motivations, Popularity</i>". You flip to a few random places in the book and look at Sam.
@@.player;<b>You:</b>"What the hell? It's not alphabetical, the page numbers aren't even in order, and they don’t even match the entries."@@
Sam motions for you to flip through the book a bit more and he studies it carefully.
@@.cereb;<b>Sam:</b> "The whole thing seems to be a manifested form of Blaire’s motivation and goal hierarchy. The page numbers are likely what Blaire innately values and the current order is what she thinks the world around her wants her to value. You’ve known her for a while, did something change in her life just before she became so full of herself?@@
@@.player;<b>You:</b>"Mother got remarried to some stockbroker. They sent her to an expensive private school where she started hanging out with the ‘cool kids’. They went through some trouble, divorced, and she got sent back to our school a few years later."@@
@@.cereb;<b>Sam:</b> "Was she always competitive?"@@ You nod. @@.cereb; "So the ‘Superiority’ entry is first now, but still has low page numbers, so she naturally wants to come-out on top and her life situation exacerbated that motivation. Flip through until you find page one."@@
You flip through the first quarter of the book until you find page 1, <i>Blaire’s Motivations, Happiness</i>. Sam nods.
@@.cereb;<b>Sam:</b> "That makes sense, happiness is pretty common as a primary motivation. Now we do a little "psychic surgery". Grab the happiness pages and pull them out slowly."@@ You grab the pages and pull. Thankfully, they come free cleanly without tearing. @@.cereb; "Now put them in the front, they should bond instantly."@@
You follow his directions and put the pages before the <i>Superiority</i> entry as carefully as you can. When the pages get within a few inches of the binding they snap into place as if they were magnetized. You look closely and see no trace of having been removed.
@@.cereb;<b>Sam:</b> "Now all you have to do is set the rest of them in order."@@
You nod and begin searching through the pages. <i>Happiness</i> is (surprisingly) followed by <i>Love</i> which is followed by <i>Pleasure</i>, then <i>Superiority, Friendship, and Popularity</i>. Followed by many more. It's tedious and beyond the first entry you focus on the page numbers and don’t even bother reading the text. Sam spends the time looking over your shoulder and snickering at some of the entries. You ignore him. Finally, the last entry snaps into place and Sam warns you to stop.
@@.cereb;<b>Sam:</b> "Just like the trophy case, when you shut that the changes lock into place and the whole dream is going to come crashing down. You ready for that?"@@
You brace yourself and snap the book closed. It closes with a deafening <i>*Boom*</i> that shakes dust from the shelves around you and wind begins to howl in the distance. The library begins to shake violently as books all around you begin to fall to the floor. You see the hurricane force winds approaching down the stacks as books are pulled into the air, creating a torrent of literary shrapnel heading directly towards you. Remembering what Sam did in the last dream you stand up with your arms outstretched (though you close your eyes tightly and brace for the wind). The wind hits you a few seconds later and picks you off the ground throwing you backwards into the wall. Expecting a bone jarring impact (again) you are pleasantly surprised when the wall explodes outwards revealing a vast nothingness on the other side. The wind carries you, Sam, hundreds of books and torn paper, and bricks into the darkness…
...Your eyes snap open as you startle awake. A massive wave of fatigue hits you all at once and it becomes hard to keep your eyes open.
<<if $blaire.locact is 1.22>> You manage to stumble back to your bed in short order and immediately pass out.
----
<<button "Continue">> <<goto "EndDay">><<set $indream to 0>><</button>>\
<<elseif $blaire.locact gte 4 and $blaire.locact lt 5>> You keep your head down until the class ends and the students leave. You signal an autocab and manage to pull yourself to the nearby parking lot to meet it. It drives you home and you drag yourself up the stairs to your room. You flop on the bed and pass out.
----
<<button "Continue">> <<goto "EndDay">><<set $indream to 0>><</button>>
<<elseif $blaire.locact is 1.231>>
You flop down next to Blaire and sleep hits you within moments.
----
<<button "Continue">> <<goto "EndDayBlaire">><<set $indream to 0>><</button>><</if>>\
<<set $blaire.level to 3>>\
<<set $blaire.BDstacks to 7>>\
<<set $constructPoints to $constructPoints+1>>
<<set $dreams.push("...Blaire dances to a pop song as she goes through a movie style dressing montage. She changes outfits rapidly, posing in each one briefly before moving on to the next. The outfits slowly get skimpier and sluttier as the montage goes on...")>>\
<<set $dreams.push("...you lean across a table at a fancy restaurant as you make out with Blaire. She steps around the table, hikes up her gown, and straddles you before kissing you again. Several wealthy socialites clutch their pearl as dry humps you in the middle of the restaurant...")>>\
<<set $blaire.appSchool to "She is wearing a red spaghetti strap tank top with ‘JPU Cheerleading’ stretched across her modest chest, tight jean shorts, and brand new fashionable sneakers. The jean shorts are short and tight enough that they leave the long line of her toned legs exposed and emphasize the curve of her ass. Her hair and makeup look like she put in just enough effort to appear that she did not put any effort into her look. ">>\
<<set $blaire.appClub to "She is wearing a stylish, and expensive looking, black halter style dress. The dress hugs her body and leaves her shoulders and most of her back bare. The hem of the dress falls high on her upper thigh and hikes up dangerously if she is not careful when moving. Her legs are bare except for medium black pumps that emphasizes her calves and butt. She is wearing smoky make-up speckled with glitter around her eyes and her hair loosely flows across her shoulders. ">>\
<<set $blaire.appHang to "She is wearing a white crop top, tight jean shorts, and brand new fashionable sneakers. The crop top leaves most of her toned stomach exposed and the top of her thong peeks out at her hips from the jean shorts. The shorts are short and tight enough that they leave the long line of her toned legs exposed and emphasize the curve of her ass. Knee high socks cover her lower legs. She is wearing smoky makeup and her hair is pulled back into a ponytail. ">>\
<<set $blaire.appGym to "She is wearing a tight pair of black running capris, a heavy duty sports bra, and a matching pair of brand new running shoes. The sports bra covers much of her upper back and all of her chest, leaving her toned stomach completely exposed. She is wearing a small amount of natural looking make-up and her hair is pulled up into a high ponytail that sways as she moves. ">>\
<<set $blaire.appSun to "She is wearing crochet kimono-style beach cover tied loosely in the front. She is obviously topless underneath the cover as her small pink nipples are clearly visible through the loose crocheting. Along with the cover, she is wearing white g-string bottoms that are low enough in the front that you know she has shaved recently and the back is just a string that runs between her ass cheeks. She is still wearing her overly large sunglasses with a small amount of natural-looking makeup. Her hair is piled up into a loose bun on top of her head. ">>\
<<set $blaire.appCheer to "She is wearing a modified version of the university’s cheerleading outfit; the red and black top covers her chest and neck but leaves her shoulders and toned abs exposed. The pleated black and red skirt has been likewise modified and now falls to mid thigh. Her legs are covered with a pair of black and red knee-high socks with matching sneakers. During most movements you catch flashes of black spanks underneath the skirt. Her hair is pulled back in a high ponytail and she is wearing heavy red and black makeup. You also notice that she has somehow managed to get the rest of the squad's uniforms authorized to match hers. ">>\
\
\
\
\
<<elseif $dreamend eq 5>>
You examine the cabinet’s lock, sort through the keys until you find a few likely candidates, and try them out. Thankfully, it only takes a few tries until the lock turns with a satisfying <i>*click*</i>. You throw open the doors, expecting to find loads of contraband goods (Drugs, weapons, etc. usual high school stuff), but just find a bunch of … stuff. The cabinet is filled with books, cardboard boxes, clothes, and other random junk. As you are examining the contents of the cabinet, the door to the office opens and a smiling Sam walks in.
@@.cereb;<b>Sam:</b> "Hey hey, what do you have this time?"@@ He struts over to where you are standing and looks into the cabinet. @@.cereb; "Ah, you found the Stash"@@
@@.player;<b>You:</b>"The Stash?"@@
@@.cereb;<b>Sam:</b> "Where we store all our secrets; those we keep from others and from ourselves. In my line of work, this is often the main goal of dreamwalking. It's always a great place for blackmail material, secret codes, and stuff like that. Take a look. The stuff on the surface of the Stash, the top shelves in this case, are the easily accessible secrets, stuff on the bottom is usually repressed to the point where Blaire may not even known them."@@
You pull a copy of your old highschool yearbook off an upper shelf and flip through it. The pages are filled with glowing comments from former classmates and teachers praising Blaire. You look questioningly to where Sam is sitting on the VP’s desk.
@@.cereb;<b>Sam:</b> "That one is easy, she’s never really got over high school. She was probably the queen bee and lorded over everyone?"@@ You nod. @@.cereb; "So, she keeps doing the stuff that made her popular as a teen. Which does not often translate well into adult behavior. She’s probably worried about when college is over. What else is there?"@@
You pull out a large box of cookies from the top shelf.
@@.player;<b>You:</b>"Secretly loves junk food despite her athletic and obsessed with appearance?"@@
@@.cereb; <b>Sam:</b> "Bingo, I got a few of those in my Stash"@@
You move down to the middle shelf where you find some old pictures of her dad from when she was a kid (@@.cereb;<b>Sam:</b> "Misses him more than she would admit"@@), some current pictures of her mother in a jar (@@.cereb;<b>Sam:</b> "Fears that she might become her mother one day"@@) and a small photo album which you flip open to reveal...
@@.player;<b>You:</b>"What the hell, this entire thing is filled with pictures of me!"@@
Sam looks like he is trying to hold back laughter.
@@.cereb;<b>Sam:</b> "Still haven't figured it out have you?"@@ You shake your head in confusion. Sam finally breaks and doubles over in laughter. It takes him a few minutes to calm down. You glare at him the entire time.
@@.cereb; <b>Sam:</b> "<i>*hehe whew*</i> I needed that. Look, this woman is in love with you and has been for quite some time. You didn’t read the love entry in her book of motivations did you, your picture was there. Look at the oldest pictures in that album, her crush started when you two were young and has been building since then."@@
You numbly flip through the book, sure enough the pictures start when you were both kids and continue until the current day, with a few especially graphic ones from the conclusion of your date.
@@.player;<b>You:</b>"Wait, wait wait wait … I call bullshit, she treated me like garbage for most of my life."@@
@@.cereb; <b>Sam:</b> "You saw it yourself, her motivations were altered. Expressing or even allowing feelings of love for you got in the way of her goals, so into the cabinet they go."@@
You shake your head and toss the album on the desk, Sam jumps off quickly to avoid touching it. You pull out a cardboard box from the very bottom of the cabinet and put it on the desk. You look over to Sam, now standing next to the desk.
@@.player;<b>You:</b>"Okay, while I am processing this. Why don’t you ever touch anything?"@@
@@.cereb; <b>Sam:</b> "Metaphorically, we are running my software on your hardware and you don't have the built in safeguards I would have. You know how you are slowly unlocking her sexuality just by being here? If I affected her in this form she would be pretty much be a mindless fuck-doll and I don’t do that unless it’s asked for and I have a built in way to reverse it."@@
Several more questions pop into your head but they pop back out when you see what's inside the box. On top is a wedding dress; a large, white, and very poofy wedding dress. Below that are several magazines from the 1950s with titles like <i> The Proper Housewife</i> and <i>Women’s Domestic Quarterly</i>, underneath those is a polka dotted apron. At the bottom of the box are baby clothes, lots and lots of baby clothes.
@@.player;<b>You:</b>"uhhhhhhhhhhhhhh-"@@
@@.cereb;<b>Sam:</b> "Huh, she wants the old white picket fence life. Honestly, you could do worse you know"@@
@@.player;<b>You:</b>"-hhhhhhhhhh … it’s a bit early for me to be thinking about that, and with her. What the hell should I do about this?"@@
@@.cereb;<b>Sam:</b> "Honestly, just be careful. Especially if you want to expand the use of your power to other women."@@ Sam hops of the desk and heads to the door @@.cereb; "Well, you’ve brought some secret to light, ready to finish this?"@@
You take a deep breath and look at the stuff on the desk, then grab the door and gently close it. As soon as the lock clicks shut you shut your eyes and spread your arms wide. The expected wind hits like an explosion, blowing the door off the hinges, along with the wall, and the ceiling, and the floor. You open your eyes slightly and watch the fragments of the office, and the contents of the cabinet, swirl into the darkness of the void…\
...Your eyes snap open as you startle awake. A massive wave of fatigue hits you all at once and it becomes hard to keep your eyes open.
<<if $blaire.locact is 1.22>> You manage to stumble back to your bed in short order and immediately pass out.
----
<<button "Continue">> <<goto "EndDay">><<set $indream to 0>><</button>>\
<<elseif $blaire.locact gte 4 and $blaire.locact lt 5>> You keep your head down until the class ends and the students leave. You signal an autocab and manage to pull yourself to the nearby parking lot to meet it. It drives you home and you drag yourself up the stairs to your room. You flop on the bed and pass out.
----
<<button "Continue">> <<goto "EndDay">><<set $indream to 0>><</button>>
<<elseif $blaire.locact is 1.231>>
You flop down next to Blaire and sleep hits you within moments.
----
<<button "Continue">> <<goto "EndDayBlaire">><<set $indream to 0>><</button>><</if>>\
<<set $blaire.level to 4>>\
<<set $constructPoints to $constructPoints+1>>
<<set $dreams.push("... you are slow motion running down a windy beach with Blaire and the wind blows off both of your clothes as you run. Once naked, Blaire kneels in front of you and jerks you off, aiming your cock at her tits. With a loud moan you coat her tits and face with cum ...")>>\
<<set $dreams.push("... You are sitting in a VIP booth in Club red, watching the dancers and enjoying the music. Blaire, wearing a white tube dress and nothing else, is kneeling underneath the table and sucking your cock hungrily. You take a sip from a fancy cocktail and you lightly pet Blaire's head...")>>\
<<set $blaire.appSleep to "She is wearing a tight $player.Fcolor t-shirt that has been crudely cut or torn on the bottom to expose her midsection and white g-string panties. The threadbare t-shirt does almost nothing to hide her tits and her hard nipples are clearly visible poking against the thin fabric. She is barefoot, is not wearing make-up, and her hair is pulled back in a messy bun. ">>\
<<set $blaire.appSchool to "She is wearing a $player.Fcolor spaghetti strap tank top with ‘JPU Cheerleading’ across the chest, a short pleated skirt, and brand new fashionable sneakers with knee high socks. The tank top hugs her body and leaves most of her shoulders and upper chest bare. The skirt ends at mid thigh and if she moves too quickly it flairs out, giving you a glimpse of ass. She is wearing smoky makeup and her hair is pulled back into a ponytail. ">>\
<<set $blaire.appClub to "She is wearing a tight stylish $player.Fcolor dress. The top of the dress barely covers Blaire’s expensive bra, the middle is little more than straps that crisscross her taut stomach which connect to a tight pencil skirt that ends just below her butt. The dress is designed to show off her shoulder, back, and most of her midsection. If she bends or extends her legs too far the bottom rides up and exposes her $player.Fcolor g-string. She is wearing chunky platforms and smoky make-up speckled with glitter around her eyes. Her hair is loose and flows across her shoulders. ">>\
<<set $blaire.appHang to "She is wearing a tight $player.Fcolor crop top, tight jean shorts, and brand new fashionable sneakers. The crop top leaves most of her toned stomach exposed and the top of her thong peeks out at her hips from the jean shorts. The shorts are short and tight enough that they leave the long line of her toned legs exposed and emphasize the curve of her ass. Knee high socks cover her lower legs. She is wearing smoky makeup and her hair is pulled back into a ponytail. ">>\
<<set $blaire.appGym to "She is wearing a pair of $player.Fcolor bike shorts and matching heavy duty sports bra and brand new running shoes. The sports bra covers much of her upper back and all of her chest, leaving her toned stomach and shoulders completely exposed. She is wearing a small amount of natural looking make-up and her hair is pulled up into a high ponytail that sways as she moves. ">>\
<<set $blaire.appSun to "She is wearing crochet kimono-style beach cover tied loosely in the front. She is obviously naked underneath the cover as her shaved pussy is clearly visible through the loose crocheting and her hard nipples poke out from between the cords. She is still wearing her overly large sunglasses with a small amount of natural-looking makeup. Her hair is piled up into a loose bun on top of her head. ">>\
\
\
\
\
<<elseif $dreamend eq 6>>
You walk across the worn carpet, pausing briefly to view some of the team pictures along the walls. When you reach the desk, the door to the office opens and Sam walks in.
@@.cereb;<b>Sam:</b> "$player.name! Hold up a second."@@ He half-jogs over to you and looks around the room. @@.cereb; "You need to be careful here. This is the center of Blaire’s executive control."@@ Your incomprehension must have shown on your face because he continues. @@.cereb; " ...You need to pick up a psych textbook or something. Anyway, executive functions are the decision making processes of the mind, it’s a crucial part of her free will. You can do some nasty damage in this part of the mind if you're careless."@@
He walks around the room, examining everything carefully without touching anything. You follow behind him quietly until he stops behind the desk.
@@.player;<b>You:</b> "Her free-will room is the coach’s office? Makes sense i guess. They’re authority figures, Blaire’s used to taking orders from them, it fits."@@
@@.cereb;<b>Sam:</b> "From what I’ve seen yeah. Now this computer is the interface, change things on this and you change Blaire. The chair’s safe so you can sit."@@
You pull the chair out and jiggle the mouse. The computer whines softly and wakes up, bringing you to a familiar desktop setting. There is only a single icon on the desktop simply labeled EXE and the background is you and Blaire sitting in a booth at the diner. Sam chuckles to himself from behind you.
@@.cereb;<b>Sam:</b> "This girl has it bad for you."@@
You ignore him and click on the icon. A window pops up containing what looks like a massive database profile of Blaire. You are currently on an overview page, numerous tabs line the top of the window such as <i>Dreams, Fears, Music,</i> and <i>Relationships</i>. The relationships one seems intriguing and you click on it. The window is flooded with pages and pages of information (432 pages to be exact). Sam leans over your shoulder and points to a small icon in the corner.
@@.cereb;<b>Sam:</b> "Edit button, if you decide to make some changes."@@
You nod and spend some time flipping through a dozen or so tabs. Overwhelmed by the amount of information, you go back to the Overview page and click on the edit button. The screen shifts to dozens upon dozens of inputs boxes. You scroll down until one catches your eye mid-way down the page, <b>$player.name status</b>. You click on it and a drop down menu appears, presenting several options (some available and some greyed out). You take a second to ponder.
<<set $dreamend to 7>>
<b>[Something tells you that this choice will matter in the long run]</b>
<span id="conv1">
<<button "Not Serious">><<set $blaire.endState to 1>><<replace "#conv1">>
You click on the Not Serious choice, it blinks and updates the status anticlimactically. Though you feel a small twinge in the back of your mind and the connection between you and Blaire weakens.
<<button "Continue">> <<script>>state.display(state.active.title, null, "back")<</script>><</button>><</replace>><</button>>
\
\
<<button "Friends with Benefits">><<set $blaire.endState to 2>><<replace "#conv1">>
You click on the Friends with Benefits choice, it blinks and updates the status anticlimactically. Though you feel a small twinge in the back of your mind and the connection between you and Blaire begins to hum pleasantly.
<<button "Continue">><<script>>state.display(state.active.title, null, "back")<</script>><</button>><</replace>><</button>>\
\
\
<<button "Dedicated">><<set $blaire.endState to 3>><<replace "#conv1">>
You click on the Dedicated choice, it blinks and updates the status anticlimactically. Though you feel a small twinge in the back of your mind and the connection between you and Blaire crystallizes.
<<button "Continue">> <<script>>state.display(state.active.title, null, "back")<</script>><</button>><</replace>><</button>>\
----
<<button [[Come Back Later|BlaireDreamCO]]>><</button>>
</span>\
\
\
\
\
\
<<elseif $dreamend eq 7>>\
You close your eyes and brace yourself for the hurricane of wind.
Any minute now…
Lotta wind coming...
Sam taps you on the shoulder.
@@.cereb;<b>Sam:</b> "You okay man?."@@
@@.player;<b>You:</b> "Yeaahh… just waiting for the world to fall apart and boot us out."@@
@@.cereb;<b>Sam:</b> "Ahhhh, yeah that probably won’t happen now. You’re bonded with Blaire at a deep enough level that you're treated like a part of her mind. All you have to do now is just will yourself awake and the dream ends."@@
@@.player;<b>You:</b> "That sounds awfully convenient."@@ Sam just shrugs his shoulders. @@.player; "Okay here it goes." @@ You close your eyes and wish to be awake, summoning all of your accrued mental energy to do exactly nothing. Frustrated, you try again with the same result. @@.player; "Okay this is not as easy as you made it out to be, what should I do now?"@@
@@.cereb;<b>Sam:</b> "I can help you out if you want this time."@@
You nod and Sam smiles deviously. He pulls up his sleeve and blows against his open palm. What he’s about to do hits you a split second before his hand does. His slap knocks you off the chair and the floor rushes towards you...
...Your eyes snap open as you startle awake. A massive wave of fatigue hits you all at once and it becomes hard to keep your eyes open.
<<if $blaire.locact is 1.22>> You manage to stumble back to your bed in short order and immediately pass out.
----
<<button "Continue">> <<goto "EndDay">><<set $indream to 0>><</button>>\
<<elseif $blaire.locact gte 4 and $blaire.locact lt 5>> You keep your head down until the class ends and the students leave. You signal an autocab and manage to pull yourself to the nearby parking lot to meet it. It drives you home and you drag yourself up the stairs to your room. You flop on the bed and pass out.
----
<<button "Continue">> <<goto "EndDay">><<set $indream to 0>><</button>>
<<elseif $blaire.locact is 1.231>>
You flop down next to Blaire and sleep hits you within moments.
----
<<button "Continue">> <<goto "EndDayBlaire">><<set $indream to 0>><</button>><</if>>\
<<set $blaire.level to 5>>\
<<set $constructPoints to $constructPoints+1>>
<<set $dreams.push("... you are laying on a gym bench as a sweaty, grunting, Blaire bounces on your cock. Her gym clothes hang off of her body, torn in her desperate haste to feel your dick inside her. You watch through the mirror as Blaire comes again, her back arched in ecstasy...")>>\
<<set $dreams.push("... the room is filled with moans and screams of ecstasy as a dozen cheerleaders celebrate a win by eating and fucking each other into quivering messes. You drive your cock into a lust drunk Blaire as her best friend Mary grinds her pussy onto Blaires tongue. You reach your limit and fill Blaire's pussy with your cum. and slide out of her. You are barely out of the way before, her other best friend, Imani, crawls forward and buries her tongue in Blaire's slit...")>>\
<<if $blaire.endState gte 2>>\
<<set $blaire.appSleep to "She is wearing nothing but <<if $blaire.bprefL is 1>>sheer thigh high stockings <<elseif $blaire.bprefL is 2>>white knee high socks <<elseif $blaire.bprefL is 3>>fishnet thigh high stockings<</if>> and a small $player.Fcolor g-string that barely covers her pussy, leaving her shaved mound exposed. Her perky b-cup tits bounce as she moves and her small pink nipples stand erect in the open air. She is barefoot and is not wearing make-up. Her hair <<if $blaire.bprefL is 1>> is pulled into a messy bun <<elseif $blaire.bprefL is 2>> tied into loose pigtails <<elseif $blaire.bprefL is 3>>falls loosely around her shoulders<</if>>. ">>\
<<set $blaire.appSchool to "She is wearing a $player.Fcolor spaghetti strap tank top with ‘JPU Cheerleading’ across the chest, a short pleated skirt, and brand new fashionable sneakers with knee high socks. The tank top hugs her body and leaves most of her shoulders and upper chest bare while the skirt ends at mid thigh. Judging by the lack of bra straps and her nipples poking through the thin fabric of the shirt, she is not wearing anything under the tank top. She is wearing smoky makeup and her hair <<if $blaire.bprefL is 1>> is pulled into a messy bun <<elseif $blaire.bprefL is 2>> tied into loose pigtails <<elseif $blaire.bprefL is 3>>falls loosely around her shoulders<</if>>. ">>\
<<set $blaire.appClub to "She is wearing a tight stylish $player.Fcolor dress. The top of the dress barely covers Blaire’s expensive bra, the middle is little more than straps that crisscross her taut stomach which connect to a tight pencil skirt that ends just below her butt. The dress is designed to show off her shoulder, back, and most of her midsection. If she bends or extends her legs too far the bottom rides up and exposes her bare pussy. She is wearing chunky platforms and smoky make-up speckled with glitter around her eyes. Her hair <<if $blaire.bprefL is 1>> is pulled into a messy bun <<elseif $blaire.bprefL is 2>> tied into loose pigtails <<elseif $blaire.bprefL is 3>>falls loosely around her shoulders<</if>>. ">>\
<<set $blaire.appHang to "She is wearing a tight $player.Fcolor crop top, tight jean shorts, and brand new fashionable sneakers. The crop top leaves most of her toned stomach exposed and it is quickly apparent by her bouncing tits that she is not wearing anything underneath it. The shorts are short and tight enough that they leave the long line of her toned legs exposed and emphasize the curve of her ass. Knee high socks cover her lower legs. She is wearing smoky makeup and her hair <<if $blaire.bprefL is 1>> is pulled into a messy bun <<elseif $blaire.bprefL is 2>> tied into loose pigtails <<elseif $blaire.bprefL is 3>>falls loosely around her shoulders<</if>>. ">>\
<<set $blaire.appGym to "She is wearing a pair of incredibly tight $player.Fcolor bike shorts and a matching strappy sports bra and brand new running shoes. The shorts are tight enough that you are absolutely sure she is not wearing anything underneath them. The sports bra covers much of her upper back and all of her chest, leaving her toned stomach and shoulders completely exposed. She is wearing a small amount of natural looking make-up and her hair is pulled up into a high ponytail that sways as she moves. ">>\
<<set $blaire.appSun to "She is wearing nothing but a crochet kimono-style beach cover hanging loosely off her shoulders leaving her shave pussy and modest tits in plain view. Her perky b-cup tits bounce as she moves and her small pink nipples stand erect in the open air. She is barefoot and is not wearing make-up. Her hair <<if $blaire.bprefL is 1>> is pulled into a messy bun <<elseif $blaire.bprefL is 2>> tied into loose pigtails <<elseif $blaire.bprefL is 3>>falls loosely around her shoulders<</if>>. ">>\
<<set $blaire.appCheer to "She is wearing a heavily modified version of the university’s cheerleading outfit; the red and black top is little more than a large sports bra with the school’s logo and leaves most of her back and toned abs exposed. The pleated black and red skirt is just long enough to cover her black spank but flashes them whenever she moves. She is wearing a pair of black and red thigh-high socks with matching sneakers. Her hair is pulled back in a high ponytail and she is wearing heavy red and black makeup. You also notice that she has somehow managed to get the rest of the squad's uniforms authorized to match hers. ">>\
<</if>>
\
\
\
\
\
<</if>>\
<<nobr>><<widget "DreamCount">>
<<if $dreamcounter lte 10 and $dreamcounter gt 7>>
You feel a slight rumble through your feet.
<<elseif $dreamcounter lte 7 and $dreamcounter gt 5>>
The rumble beneath your feet is getting stronger. You see shadows dancing on the edges of your vision.
<<elseif $dreamcounter lte 5 and $dreamcounter gt 2>>
The rumble is now audible, occasionally you hear a loud crack, like glass shattering int he distance. The edges of your visions are almost completely in shadow.
<<elseif $dreamcounter lte 2 and $dreamcounter gt 0>>
Nearby objects are now visibly shaking, and the sound of breaking glass comes constantly. The shadows are now encroaching further into your visioons, like cracks hanging in the air.
<<elseif $dreamcounter lte 0>>
<<set $dreamend to -1>>
<<if $dreamloc is "Blaire">>
<<goto "BlaireDreamExit">>
<</if>>
<</if>>
<<if $vltTool.includes("Temporal Converter") is true>>
<br>You have $dreamcounter rounds left\
<</if>>\
<</widget>><</nobr>>
<<if $cerebral.CDlessons is 0>>\
<span><div id="eveFrame"><div id="areaTitle">Lesson 1</div></div></span>\
The light slowly fades and you blink your eyes a few times, taking a few seconds for the room to come into focus. When it does, you find yourself in a stereotypical high school classroom, complete with a slate chalkboard on the front wall and even an apple sitting on the teacher’s desk. Standing next to the desk is <<button "<b>Cerebralite</b>">><<replace "#dialogue-bar">>$cerebral.appTeach <</replace>><</button>>, wearing a well-worn tweed blazer and horn rimmed glasses. You are sitting in one of the student desks in the center of the first row. The room is oddly drafty, especially around your legs and chest area. You have a sudden horrifying suspicion and you look down at yourself …
@@.player;<b>You:</b> "Why the fuck am I wearing a school girl outfit?" @@
You whip your head back up and glare at Cerebralite. Your pigtails bounce enticingly at the rapid movement and you clap your hands over them. Cerebralite seems confused at first but quickly realizes what's up.
@@.cereb;<b>Cerebralite:</b> "Ah crap, sorry about that, give me a second" @@
He closes his eyes and you feel an odd sensation, as if a rough bedsheet is being pulled across your body. The sensation fades and you look at yourself again. You are relieved to see that you are now wearing the clothes you fell asleep in. You once again glare at Cerebralite and he has the good graces to look embarrassed. He rubs the back of his head.
@@.cereb;<b>Cerebralite:</b> "Lets just say that this particular mental construct has had … prior uses and was running on some default setting." @@ He sits on top of the desk and continues. @@.cereb; "I have modified the construct so you don’t have to worry about that little wardrobe malfunction again. Unless you want me to keep it in ... No judgment."@@
You violently shake your head.
@@.cereb; <b>Cerebralite:</b> "Hehe, that’s what I thought from your reaction. Now, tonight is the first lesson. Charisma!" @@
He gets up and writes the word on the board in an overly flouncy cursive.
@@.player;<b>You:</b> "Hold on, the deal was for you to tell me how to use my powers better." @@
@@.cereb;<b>Cerebralite:</b> "And I am, for people like us, the super power is only part of the game. If you’re smooth enough, you’ll be able to achieve many of the same results without your psychic influence. This has the advantage in that it can’t be directly shielded against."@@ He takes off his glasses in a dramatic flourish. @@.cereb; "Shielded targets tend to rely on those defenses and drop their guard to other avenues of attack, which is where charisma comes in.@@ He steps up to the board and materializes some chalk. @@.cereb; "Okay, part one…"@@
What follows next is a comprehensive lecture on the nature of charisma. Cerebralite seems to have regained some of his strength since the last time you saw him, as he manipulates the dreamscape effortlessly, altering the classroom as needed and bending your subjective experience of time. Instead of a single night's worth of lessons, it feels like a full 24 hours. The lessons are fairly straight forward at first, focusing on outward appearance such as fashion and fitness. They then move on to more difficult topics, such as detecting and manipulating subtle changes in body language, positioning, and posture. The lesson ends with what Cerebralite points out as the hardest part of charisma, actually being charismatic.
@@.cereb;<b>Cerebralite:</b> "The best way to prove you have no charisma is to try and be charismatic. It either comes naturally or you look like a try-hard."@@
By the end of your first lesson, you are much more confident in your own ability to get along with others and make them like you.
<<set $cerebral.CDlessons = $cerebral.CDlessons + 1>>\
----
<<button [[Wake up|HouseRoom]]>><</button>>
@@.pow; Many of the people you encounter have an affection stat, a measure of how much they like you. Spending time for them, giving them gifts, or performing services can all increase affection. High affection opens up new options and avenues of communication. @@
\
\
\
\
<<elseif $cerebral.CDlessons is 1>>\
<span><div id="eveFrame"><div id="areaTitle">Lesson 2</div></div></span>\
The light slowly fades and you find yourself back in the classroom construct. <<button "<b>Cerebralite</b>">><<replace "#dialogue-bar">>$cerebral.appTeach<</replace>><</button>>, is leaning against the teacher’s desk, still dressed in his teacher costume.
@@.cereb;<b>Cerebralite:</b> "Welcome back! Today we are going to..." @@
You interrupt before he gets into a groove.
@@.player;<b>You:</b> "I get the classroom, but is the teacher costume really necessary?" @@
Cerebralite gives you a sour look
@@.cereb;<b>Cerebralite:</b> "This isn't a costume, this is how I used to dress before I gained my powers. I think it looks dignified." @@
You give the supervillian a level look and lean back in your chair. Cerebralite picks up where he left off.
@@.cereb;<b>Cerebralite:</b> "We are going to be working on social engineering. The act of gathering information, manipulating the target, and getting away without them realizing that something even happened. We will be applying much of what we talked about last lesson. We will, of course, need some help for this" @@
Cerebralite waves vaguely towards the back of the room. You turn around and manage to not scream like a complete wuss when you realize that the entire classroom is filled with people. All of which are staring directly at you with unblinking eyes. Seriously, the noise you made was more of a battle cry, like a mountain lion, not a yelp of scared puppy. Cerebralite has a wide grin on his face.
@@.cereb;<b>Cerebralite:</b> "I seem to be getting over the death thing nicely and my strength is coming back. We will be using these semi-sentient constructs to practice some social techniques." @@
You manage to catch your breath (From your <s>flight</s> fight reflex and get out of your seat to take a closer look at the constructs. They follow you with their eyes but otherwise show no signs of life. All of them dressed in stereotypical school clothing, much like what you found yourself on the first day of lessons (though the male constructs are wearing men’s clothes). You prod the red-headed construct next to you. It feels just like real human skin.
@@.cereb;<b>Cerebralite:</b> "Wild right? They are nearly flawless." @@
@@.player;<b>You:</b> "Nearly?" @@
@@.cereb;<b>Cerebralite:</b> "Yeah, never make a perfect construct, it’s a great way to forget you’re in a dream. More than one of our kind has gotten themselves stuck in a utopian dreamstate and no amount of spinning tops or falling chess pieces are going to help them figure it out. If there is one thing that people are really good at, is self-deception." @@
You nod and Cerebralite shifts back into teaching mode. He moves to the board and writes an outline of the lesson.
@@.cereb;<b>Cerebralite:</b> "While social engineering is historically used in conjunction with various types of hacking or phishing variants. We are going to be focused on the face-to-face aspects since our powers don’t really work over lines of communication. Okay, first things first, let's talk Cialdini." @@
The following lessons utilizes the same temporal distortions as the first in conjunction with the amazingly life-like person constructs (though their lack of breathing or small movements is disconcerting). First, you discuss the seven main tactics for influence and their applications. Then, move on to the best ways to build a pretext to engage conversation and what pretexts work best in which situations. Cerebralite covers how to ask questions without arousing suspicion, how to look like you belong, and other useful abilities for the would be social engineer. After the subjective 24 hours is up, Cerebralite lets out a tired yawn.
@@.cereb;<b>Cerebralite:</b> "Okay, I think you are getting the hang of this, at least in the basic sense, it takes a lot of practical experience to be really good at it. Now, I know you have been patient so tomorrow we will start discussing how to use your psychic abilities In depth." @@
<<set $cerebral.CDlessons = $cerebral.CDlessons + 1>>\
----
<<button [[Wake up|HouseRoom]]>><</button>>
@@.pow; Speaking, hanging out, or chilling with people will reveal information about them. Some of it useful to the story progression, some of it is just to flesh things out. New information will be added to the profile of the character in the Index. @@
\
\
\
\
<<elseif $cerebral.CDlessons is 2>>\
<span><div id="eveFrame"><div id="areaTitle">Lesson 3</div></div></span>\
The light slowly fades and you find yourself back in the classroom construct. Unlike the last two lessons, Cerebralite is nowhere to be found. You look around the classroom and, other than the creepy people constructs, you are alone. Five minutes pass and you find yourself tapping your foot impatiently. Ten minutes pass and you get out of your chair to stretch your leg (which doesn’t exist so how can it be cramping?). At twenty minutes you try the windows and door and find that they are just decorative and cannot be open. At thirty minutes, you flop back into your seat and give an exasperated sigh.
@@.player;<b>You:</b> "Really funny Cerebralite! You can come out now and stop wasting my time." @@
You rub your eyes to release some tension and when you open them a folded piece of paper is on the desk in front of you. You unfold it and recognize Cerebralite’s handwriting.
@@.cereb;<b>Note:</b><i>Patience is bitter, but its fruit is sweet - Aristotle</i> @@
You crumple the note up and throw it aside. Another note is on the desk.
@@.cereb;<b>Note:</b> <i>And yes this Is part of the lesson - C</i> @@
You crumple the note again and toss it on the ground. Suddenly, you hear Cerebralite’s voice a foot away from your ear.
@@.cereb;<b>Cerebralite:</b> "You know, even though this is a construct it’s rude to make a mess" @@
The sudden noise makes you jump halfway out of your seat. You let out a manly <s>shriek</s> war cry and <s>flail wildly</s> expertly strike against the source of the sound. <<button "<b>Cerebralite</b>">><<replace "#dialogue-bar">>$cerebral.appTeach<</replace>><</button>>, who is currently sitting at the desk next to you, calmly leans out of range of your <s>slaps</s> fists. He looks a bit concerned.
@@.cereb;<b>Cerebralite:</b> "Yeahhhh ... if we have time, we are going to work on whatever that was" @@
You take a few calming breaths and then turn towards the super villain.
@@.player;<b>You:</b> "What, just appearing next to me and expecting me to take it well?" @@
@@.cereb;<b>Cerebralite:</b> "I didn’t just appear. I have been sitting here since the beginning of the lesson" @@ He gets out of the chair and moves towards the front of the room. @@.cereb; "Today, we are going to go into the finer points of mental obfuscation" @@
The first several hours of the lesson are almost entirely theoretical. You discuss the underlying theories of psychic energy and how it is projected. You then move on to how human sensation and perception work.
@@.cereb;<b>Cerebralite:</b> "Remember, altering the actual sensory organs and their signals to the brain is incredibly difficult, I can barely do it without my suit. It is much easier to alter the perception of the target. So that they see you but not notice you." @@
The instruction builds on some of the stuff you have managed to figure out on your own or through research on the internet. By the end of the subjective 24 hour class, you have a greater understanding of how and when to conceal yourself from the senses of others.
<<set $cerebral.CDlessons = $cerebral.CDlessons + 1>>\
----
<<button [[Wake up|HouseRoom]]>><</button>>
@@.pow; Stealth is the ability to move unnoticed by those around you. This can open up new options and some useful capabilities. To gain this ability you must practice. This means going out in front of other people and attempting to hide in plain sight. Most hub areas will have the option to spend time exploring. These explorations may randomly provide an opportunity to practice your stealth. You can start in less busy areas (such as the suburbs) before moving on to the more crowded areas (the city), before practicing in high security areas. @@
\
\
\
\
<<elseif $cerebral.CDlessons is 3>>\
<span><div id="eveFrame"><div id="areaTitle">Lesson 4</div></div></span>\
The light slowly fades and you find yourself, once again, sitting in the classroom construct. <<button "<b>Cerebralite</b>">><<replace "#dialogue-bar">>$cerebral.appTeach<</replace>><</button>> is sitting on the teacher’s desk in a lotus position with his eyes closed. A quick survey of the room and you note that the people constructs are gone.
@@.cereb;<b>Cerebralite:</b><i> The extra psychic static they produce would make tonight’s lesson harder than it needs to be</i> @@
You startle (again, dammit) as Cerebralite’s voice appears in your head.
@@.cereb;<b>Cerebralite:</b> <i> This should not be that surprising, telepathy is pretty much the stereotypical psychic ability. It’s principles also form an excellent base for some harder concepts. So, get comfortable, close your eyes, and see if you can locate the presence of my mind.</i> @@
You do as instructed, closing your eyes, and situating yourself as best you can in the uncomfortable desk chair. At first, you sit there and nothing happens, all you see is the little colors and patterns that appear when you keep your eyes closed for too long. You’re about to give up after the first few minutes but something unusual catches your eye, the colors are not random. They move and flow almost as if glowing water was emerging from a source directly in front of you. You focus more on the colors and they begin to grow brighter, eventually appearing as small motes of neon lights drifting around In front of you.
@@.cereb;<b>Cerebralite:</b> <i> And there it is. What you are sensing are the psychic emanations of my mind. Psychics tend to be more obvious than mundane minds and are easier to detect unless they shield themselves. If I was to use my powers I would light up like fireworks.</i> @@ You somehow get the feeling of him shrugging @@.cereb;<i> Okay, now that you can sense me we will work on projection your thoughts. We will get to deeper detection later.</i> @@
You open your mouth to ask a question but Cerebralite’s thoughts interrupt.
@@.cereb;<b>Cerebralite:</b> <i> Think, don't speak. Focus on my mind and send your thoughts towards me. Imagine you are calling towards me out loud, but with your mind instead of your mouth.</i> @@
That is not a great explanation but you try anyway..
@@.player;<b>You:</b><i>Wh r e ofcsn n eeto?" </i>@@
@@.player;<b>You:</b><i> "Wyar e o oui ndtcin?"</i> @@
Frustrated, you squeeze your eyes tighter and redouble your concentration. You feel the beginning twinges of a headache.
@@.player;<b>You:</b><i> "Wh are e nt fousng o deectn?"</i> @@
@@.player;<b>You:</b><i> "hy re we not fousing n detction?" </i>@@
You slump back exhausted but you feel a sense of admiration coming from Cerebralite.
@@.cereb;<b>Cerebralite:</b><i> Excellent! The fact that you are not unconscious after the first time trying that is promising. To answer your question, detecting deeper than the presence of a mind can be dangerous. The deeper you want to go the easier it is to cause damage. Think of the mind like a pool of water, what you have done so far is notice that the pool is full of water. If you want to go into the pool, you want to do it with the minimal splash. If you belly flop, you're going to hurt yourself and make waves, maybe even splash some water out of the pool. Make sense?</i>@@
You nod your head before realizing that his eyes are closed and try to … nod your brain? Either way he seems to get it and continues.
@@.cereb;<b>Cerebralite:</b><i> Good, good. Now let's practice a bit of mind to mind speaking. Got anything you want to talk about? Football? Movies? Supers?</i>@@
The rest of the lesson consists of two main tasks, learning to detect the presence of another mind and projecting your thoughts. Cerebralite hides his mind from you with varying degrees of stealthiness and you focus on picking him out from the general background noise of your own thoughts. When you manage to find him, you both take a break and you practice talking through telepathy. You learn a bit about Sam (as he prefers to be called by his friends) and his history as both a superhero and supervillain, much of which has been kept under wraps from the general public. You learn two important things about Sam; One, that when he says football he means soccer (which you know nothing about and he is apparently obsessed with) and that he loves to gossip about other Supers (which is apparently the favorite pastime of psychics). In turn, Sam asks many questions about you and your life. Surprisingly, he appears genuinely interested in your seemingly mundane existence. He listens, asks relevant questions, and does his best to offer advice when appropriate.
By the end of the lesson you feel closer to your mind-guest. You also realize that you had a lot more stress and tension stored up then you realized. It was only in dumping all your family, school, and life crap on Sam did you realize how much it was weighing you down. He takes it in good stride.
<<set $cerebral.CDlessons = $cerebral.CDlessons + 1>>\
----
<<button [[Wake up|HouseRoom]]>><</button>>
@@.pow; Detection and telepathy serve several functions. Once linked with a person, you will be able to keep track of their location via the Index. With telepathy, you will be able to speak with other characters without being overheard. While this may not have a direct impact in most situations it is important story wise. Most hub areas will have the option to spend time exploring. These explorations may randomly provide an opportunity to practice your telepathy. You can start in less busy areas (such as the suburbs) before moving on to the more crowded areas (the city), before practicing in high security areas.@@
\
\
\
\
<<elseif $cerebral.CDlessons is 4>>\
<span><div id="eveFrame"><div id="areaTitle">Lesson 5</div></div></span>\
The light slowly fades and you find yourself in the familiar classroom construct. <<button "<b>Sam</b>">><<replace "#dialogue-bar">>$cerebral.appTeach<</replace>><</button>> is in front of you, leaning up against the teacher’s desk. You quickly spin around in your seat, ready for his next attempt to surprise you. Other than the student constructs that are once again present, nothing jumps out at you. Every desk is full with the constructs, each of which is hard at work completing an exam, filling the room with the gentle sound of twenty scratching pencils.
@@.cereb;<b>Sam:</b><i> Welcome back. No, I don’t plan on surprising you this time, It’s no fun if you’re expecting it.</i> @@ Sam takes off his glasses and cleans them on the sleeve of his blazer, then continues. @@.cereb;<i>So, based on where we left off last in the last lesson, I think you are in a good place to try actual thoughts detection. Mind reading is one of the big go to psychic powers, along with telepathy and telekinesis.</i> @@ He then motions for you to join him. @@.cereb;<i>I have programmed the constructs with rudimentary thoughts, so they should be ideal targets for your first attempts. </i> @@
You get up from your chair and join Sam at the front of the classroom.
@@.cereb;<b>Sam:</b><i> To simplify, there are three levels of mind reading: reflexive, shallow, and deep. Reflexive reading only catches the loudest and most focused thoughts, which is useful for combat as it can give you decent warning before an attack. Shallow reading detects what people are currently thinking about and thoughts that lay just below the surface of consciousness. Deep reading can dig up just about any memory they have, no matter how forgotten or suppressed. For today, we will be focusing on episodic memories, as they are the easiest to pick up. Next lesson, we will focus on procedural and semantic memories and directly pulling skills. Now, choose a construct and detect its mind. Then, imagine your own mind reaching out and gently brushing against theirs. </i> @@
You focus on the red headed woman in the front row and close your eyes. Twenty dim minds appear spring into sight, each a different patch of swirling colors. You contrast them with Sam’s, where his is bright and swirls with near restrained chaos, the construct minds are dim and placid. You do as Sam instructed and imagine a mental tendril (pseudopod? Mindhand? Touchystick?) made of color reach out and gently brush against the construct’s mind. As you get closer you begin to hear a faint and staticy voice, like a just out of range radio station. When the tendril touches, the voice snaps into perfect clarity.
@@.generic; <b>Construct #14:</b> <i> ...Blackout is the fifth studio album by Britney Spears. It was originally scheduled to be released on November 13 but was released early on October 30th, after being leaked online...</i>@@
@@.player;<b>You:</b><i> I’m getting something about Brittney Spears albums?</i>@@ Sam smiles and nods his head, then indicates the next student over. You repeat the connection process. @@.player;<i>Procedures for constructing underwater tunnels for trains?</i>@@ Sam nods again and indicates another student. You do as instructed @@.player;<i> The complete service record of George Armstrong Custard?</i>@@
Sam pushes himself off the desk and walks among the student constructs.
@@.cereb;<b>Sam:</b><i> Excellent. Seems like this was not too much trouble so let's try to up the game a bit. First, try and do this without closing your eyes. It’s generally safer when you are out and about. Next, try and go deeper. Bringing back the pool imagery, imagine trying to retrieve an item that has fallen into water. Reach in slowly, making sure to not cause ripples, adjust for refraction, and grab hold. </i>@@ He points back to the red-headed construct. @@.cereb;<i> Find out what #14’s had for dinner. </i> @@
You follow Sam’s advice and seek out the minds while keeping your eyes open. It takes some time to overlap your mental imagery with your physical sight and even longer to make sure that the overlay remains stable. When you think it is ready, you reach out once again into the construct’s mind. You slowly feel around in the chaos of light, looking for anything that resembles it eating dinner recently. It’s thoughts are like leaves being slowly blown around by the wind and it takes a while before you catch a glimpse of anything of use. You finally see a small spark that slowly pulses and reaches out to gently grasp it. Instantly, the thought and taste of hamburger enters your mind. You let go of the spark and pull out of its mind.
@@.player;<b>You:</b><i> Hamburgers?</i>@@
Sam’s smile broadens and he points to the next construct. You spend the rest of the lesson repeating the exercise. Each iteration goes a little deeper and seeks out more obscure knowledge about the target. By the end of it you feel comfortable enough to try and use this ability in the real world. However, Sam gives you a warning.
@@.cereb;<b>Sam:</b><i> Mind reading is a valuable skill. However, until you can do it instinctively it does have a few drawbacks. If they know it's coming, the target will be able to lock down their thoughts. You can still force the probe, but they will know it's happening and it can cause some mental damage. Two, you’re going to be basically useless against shielded targets. Finally, and I am going to put this nicely. You have a particular look on your face when you are concentrating that looks a bit pervy. It kind of looks like you are leering at the target, so make sure to do it when no one can see you. </i> @@
<<set $cerebral.CDlessons = $cerebral.CDlessons + 1>>\
----
<<button [[Wake up|HouseRoom]]>><</button>>
@@.pow; Telepathy is a key ability in the story and will be necessary at many points in the game. From a gameplay standpoint it can give you information about a target without directly interacting with them. This can be used to gain some story background and at some points make some money. Improving this skill is similar to stealth in that you have to go out and try it. Start first with unassuming people and work your way up to more guarded targets.@@
\
\
\
\
\
<<elseif $cerebral.CDlessons is 5>>\
<span><div id="eveFrame"><div id="areaTitle">Lesson 6</div></div></span>\
The light slowly fades and you find yourself sitting in the familiar classroom construct. Much like the last time, the student constructs are hard at work on an exam. <<button "<b>Sam</b>">><<replace "#dialogue-bar">>$cerebral.appTeach<</replace>><</button>> is sitting behind the teacher’s desk, reading a large hardcover novel. He takes a few seconds to finish the page and saves his location with a cloth bookmark. He puts it aside before addressing you.
@@.cereb;<b>Sam:</b><i> Today we are going to build on what we did last lesson. Last time we focused on accessing current thoughts and episodic memories. Today we are going to focus on downloading procedural and semantic memories. You have already been on the opposite end of this process yourself. </i> @@ Your mind quickly drifts to the contract law knowledge that sits in your brain. @@.cereb;<i>Okay, here are the basics. You need to be around the person while they are using the skill or knowledge that you want to absorb. Also, you need to stay connected with their mind for a significant amount of time, multiple hours at least. Finally, you need to keep your own mind clear and receptive during the process, which means you need to be basically doing nothing else. </i> @@
Sam stands up and walks around the desk. He conjures a stack of books and several cardboard boxes, which land with a thump on the floor in front of him.
@@.cereb;<b>Sam:</b><i> I have a bunch of skills and degrees that can be beneficial but I want to start with something you can use every day.</i>@@ He reaches into one of the boxes and pulls out a set of pots and pans. He snaps his fingers and the desk behind him vanishes. In its place is a kitchen counter with a built-in range. He unpacks the boxes, stacking a variety of cooking utensils, spices, and ingredients on the counter. @@.cereb;<i> You are going to connect with my mind and then relax yours. Let's use breathing as an analogy. What we did last lesson was like normal breathing, you expand your lungs and draw the air in directly. What we are doing today is more like just opening your mouth and allowing the air to drift in.</i>@@
Thankfully, with all the practice you have had over the past week, connecting to his mind is fairly simple. Then you just attempt to relax as Sam starts cooking. The next hour or so consists of Sam stopping his cooking every few minutes to correct something about your mental state; first you are thinking too much, then not paying enough attention, then too much attention to specific details and not others. It takes several hours of corrections just to get to a point where the knowledge transfer can begin. However, when you get it right, the knowledge simply flows into your mind. Cooking techniques, determining food qualities, even things like muscle movements for quick cutting are all absorbed.
By the time the lessons end, Sam has invited you up to the counter to try your own hand at cooking. You flawlessly move around the small kitchen setup as Sam watches you from the front row of desks. Five hours later you are eating a near perfect beef wellington of your own creation. Between mouthfuls, you and Sam converse about transferring knowledge.
@@.cereb;<b>Sam:</b><i>So, the mind is effectively infinite when it comes to knowledge storage, even more so for an appropriately prepared psychic, but it does not come easy. As I mentioned, I have been building a sort of psychic infrastructure that will vastly improve your thinking speed and memory capacity. However this takes time and energy to make and maintain. So you may only have limited opportunities to absorb knowledge. Also, for the love of god, remember that your body may not be up for the task. Absorbing, the knowledge of a gymnast is not going to allow you to do splits. </i>@@
<<set $cerebral.CDlessons = $cerebral.CDlessons + 1>>\
<<set $vltKnow.push("Five Star Cooking")>>\
----
<<button [[Wake up|HouseRoom]]>><</button>>
@@.pow; Knowledge transfer will be critical in many areas of story progression, and in place to help you with various tasks. This will require you to find the person with the requisite skill and spend time near them while in a relaxed state. It will take roughly 10 time segments to gain the skill enough to use it effectively.@@
\
\
\
\
\
<<elseif $cerebral.CDlessons is 6>>\
<span><div id="eveFrame"><div id="areaTitle">Lesson 7</div></div></span>\
The light slowly fades and to your surprise, you are not sitting in the classroom construct. Instead, you are sitting in a vast, white, nothingness. You spin around and see nothing in all directions. When you turn back, <<button "<b>Sam</b>">><<replace "#dialogue-bar">>$cerebral.appTeach<</replace>><</button>> is sitting in a large wing-backed chair made of dark wood and red leather. A second chair sits next to him. He motions to the chair and you have a seat.
@@.player;<b>You:</b><i> No class room this time? Are we going to jump between buildings instead? Learn kung fu?</i>@@
@@.cereb;<b>Sam:</b><i> If we had some time, maybe. However, I have a much more useful skill to teach you, building mental constructs. If you can do that then you can build upon what I have done and improve your own skills. </i>@@ He reaches into his blazer jacket and takes out a small device. @@.cereb;<i>Take this for example, it's a small mental subroutine that allows me to keep a perfect track of time and sound a mental alarm when needed. There will be several things we need to do, figure out what mental components are needed to achieve your goal, manifest them in some contextually relevant way, and put them together. We will start with an alarm like this.</i>@@
What follows a series of the most complicated lessons you have had so far. Sam starts by helping you figure out your own personal mental representation archetype. Where his construct resembles old 1950’s sci-fi, all chrome and blinking lights, yours seem to be more steampunk. Lots of complicated gears, polished wood, and brass. You managed to create a variety of mental components and link them with different mental processes. You feel proud at your skill until Sam informs you that it is the easiest part of the process.
@@.cereb;<b>Sam:</b><i> Next is intention, basically, to build a stable construct you need to encounter situations it works with. This will generate unconscious motivation and the right mental processes as your mind tries to overcome it. In the case of a mental alarm, you have been in plenty of situations where you need to remember exact times. So pretty much everyone has the right components for this type of construct already. Concentrate on all of the times you have been late to something, forgotten the time, or otherwise would have needed an alarm. Then picture an empty box and pour in your motivation to never be late again. </i>@@
As promised, this part is much harder. Turns out, you have become so used to being late to things that the motivation to be on time, and the unconscious dread of being late, are no longer easily accessible. It takes close to an hour before the first spring appears out of thin air and clinks into the box. It takes another four hours to remember the feeling of caring about being late enough to fill the box with gears, springs, and other doodads.
@@.cereb;<b>Sam:</b><i> Okay, now we build. As you put things together, think about what you need. Try and picture every scenario that the device will be used for. The more you can think up, the better the device will be. </i>@@
Following his directions you take the first few pieces in hand and then begin to think about various times you would need to be on time. You picture getting to work on time, meeting with friends, being on time to classes (if you go to college), even not missing your favorite show every week. You feel the odd sensation of these thoughts flowing out of your mind, down your arms, and through your hands. You are barely conscious of what your hands are doing, but after a few hours the box is empty and you are holding a small cuckoo clock.
@@.cereb;<b>Sam:</b><i> Good job, now all that is left is to install it in your mental subroutines. I have taken the liberty of setting up an interface to make this easier.</i>@@ He taps you on the forehead and you get a sudden flash of a large bank vault door. @@.cereb;<i>Now, picture what I just showed you and will it to appear, then place the device on the shelf.</i>@@
You do as Sam instructed and you hear a solid <i>*Thump*</i> behind you. You turn your head and see the same vault door that Sam showed you hovering in the air a few feet away. The door opens on its own, revealing several rows of wooden shelves. You stand and place the device on the top shelf, feel something click in your head when it touches the shelf. You decide that you want to know when 20 seconds is over. Exactly, 20 seconds later a loud ding sounds in your head.
@@.cereb;<b>Sam:</b><i> See, nice and easyish. Constructs can be as complicated or as simple as possible. As long as there is a need for it and a motivation to have it, you can build it. Now. </i>@@ He stands up and dusts himself off. @@.cereb;<i>I have expended a bit more energy than I wanted to in these lessons but, what the hell, you’re pretty cool and I get my body back tomorrow. Now the question becomes what now?.</i>@@
@@.player;<b>You:</b><i> What do you mean? I’ll keep my end of the bargain.</i>@@
@@.cereb;<b>Sam:</b><i> I know you’re good for it. I meant what then? You have power. What are you going to do with it?</i>@@
@@.player;<b>You:</b><i> I...have not really thought about that.</i>@@
@@.cereb;<b>Sam:</b><i> Well, take some time and do that. Use your powers, have fun, and I will be in touch. If you want into the Super life, I can set you up.</i>@@
For the first time, that idea crosses your mind. Sam is right, you could be a Superhero (or villain) if you wanted to. You could stop being just a lazy slob and be a lazy slob with a Super identity. As you are considering this, Sam stands up and extends his hand. You stand with him and clasp his hand, He pulls you in for a quick hug
@@.cereb;<b>Sam:</b><i> It's been a blast my friend. Next time we meet it will be in person. Lets both get some rest, it has been a hell of a week.</i>@@
<<set $cerebral.CDlessons = $cerebral.CDlessons + 1>>\
----
<<button [[Wake up|HouseRoom]]>><</button>>
@@.pow; Building constructs is required for the story and to aid in quality of life components of the game. Constructs require mental energy to build and maintain. Your mental energy is boosted with each level of connection you achieve with a woman. Visit your mental workshop at night to see what type of constructs you can build.@@
<<set $vltTool.push("Temporal Alarm")>>\
<<set $storyline.mainQuest to 2>>\
<</if>>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<<if $storyline.blaireQuest is 0>>
You wake up to the sounds of music coming through your window. Specifically, obnoxiously loud pop music, all blaring vocal and heavy, repetitive, bass line. You open your eyes and are greeted by the customary early morning shaft of sunlight to the eyes. You pull the covers over your head and grumble about the unfairness in the world. You attempt to get back to sleep but a loud conversation rises above the music, adding to the sleep-preventing cacophony.
@@.blaire;<b>Blaire:</b> "… So Adaline tells me that I need to get my GPA back up or she wont get Greg to pay for the second week of my trip … I mean I kind of get where she is coming from … Oh yeah, don’t get me wrong, she’s still a bitch … I told her fine, if she gets Greg to pay for the trip, I’ll pay more attention to my stupid classes … I know, the look on her face is worth the trouble …"@@
@@.player;Blaire actually compromising, that’s new.@@ You slide out from under the covers to the floor, laying there for a second to gain your bearings. A sudden thought creeps into your groggy brain and you skulk over to the window, eager to see if there are any behavior changes due to your psychic escapades.
@@.blaire;<b>Blaire:</b> "… I know! I feel so embarrassed for her, I was tempted to just bring her to my hairdresser and get them redone for her, He’s gay so you know they would come out right … What? Bad highlights make me feel generous … ha, love you to skank, see you at practice."@@
The music is cranked back up to full volume as you peer over the edge of the windowsill. Not surprisingly, <<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> is sunbathing in her usual deck chair by her pool. What is surprising is the swimsuit that she is wearing. Instead of her normal sized two-piece bikini, thin white strings stretch across her bronzed skin, supporting small blue triangles that barely cover the front of her tits. The matching bottom mostly consists of a small blue triangle of fabric that is small enough that you are now sure that Blaire has shaved herself recently. As you are gawping at her, she turns to adjust the beach towel she was laying on, showing you the tight muscles of her exposed back and her bottom half of her round ass. She turns and lay back down, suddenly going still. You drag your eyes off her body and realize she is looking back at you.
@@.player; Ohhhhh shit, she saw me. @@ You brace for the inevitable yelling and threats and are shocked when she simply rolls her eyes, puts on her sunglasses, and starts texting on her phone, completely ignoring you. Considering the last time she caught you creeping on her sunbathing she called the police, this is a definite improvement. You sit back on the floor under the window.
@@.player;<b>You:</b> "Uh, Cerebralite? Got a moment?"@@
@@.cereb;<b>Cerebralite:</b><i> Yes Kemosabe?</i>@@
You quickly describe what happened and at Cerebralite’s insistence, take another quick peek out the window. Blaire does not notice (or she does but doesn't react).
@@.player;<b>You:</b> "Is that normal for dreamwalking?"@@
@@.cereb;<b>Cerebralite:</b><i> Hmm, interesting. So, do you know how your powers are sexually focused like mine? </i>@@ You give an affirmative grunt. @@.cereb;<i>You are either way more powerful than I thought or are dangerously uncontrolled, or both. What it looks like is that, when you were dreamwalking, you contaminate Blaire with sexual energy, making her more open to her desires.</i>@@
@@.player;<b>You:</b> "So Is this what she wants or what I want?"@@
@@.cereb;<b>Cerebralite:</b><i> An interesting question if you’re up for a philosophical debate. Every psychic I know has their own theirs of this, and it is a guaranteed argument, to bring this up with them. I maintain that it's a bit of both. From what I’ve gotten from our brief interaction, you don’t seem like the type of person that can just force people to do what they don’t want to do. I could, but I’m an asshole. Your own subconscious would stop you from pushing things too far, trying to force it could potentially kill you and the target.</i>@@
You make the mental equivalent of a raised eyebrow.
@@.cereb;<i> This is a pretty common limitation for hypnotism type powers. This means that the only people that you will be able to greatly affect are those that would be open to your influence without the powers. The powers are just a shortcut. It’s one of the reasons that psychics go out of the way to be personable, it makes people more open to us. As long as an action or belief is already in their head, no matter how small, we can capitalize it. Hope that you never have to deal with a true fanatic, if they are crazed or obsessed enough they are practically immune to our powers.</i>@@
@@.player;<b>You:</b> "But theoretically someone could fully control another? What happens if someone goes full power and completely alters someone against their will?"@@
@@.cereb;<b>Cerebralite:</b><i> One of us eventually notices, calls a truce and we hunt them down, weapons free, scorched earth. Then we cover it up as best we can.</i>@@
@@.player;<b>You:</b> "That’s ... not very reassuring"@@
@@.cereb;<b>Cerebralite:</b> <i>It wasn’t meant to be...be careful.</i>@@
<<set $storyline.blaireQuest to 1>>\
----
<<button [[Continue|HouseRoom]]>><</button>>
\
\
\
\
<<elseif $storyline.mainQuest is 2 and $storyline.blaireQuest gte 1>>
You wake up slowly, your thoughts slowly congealing together and forming the most dreaded concept of all...getting out of bed. As you gather the energy and wherewithal to get out from beneath your covers, you take stock of your current life circumstances. The last week has been both the most mentally taxing and most rewarding week of your life. You feel like things are finally starting to, slowly, turn in your favor. However, as much as you enjoyed having a (surprisingly friendly) supervillain sharing your headspace, you are relieved that you will finally get some privacy.
You take a quick inventory of what is in store for today. The Bean Pit is still closed for remodeling, so you are off of work for the foreseeable future. Your various gaming guilds have a few practices scheduled, but they are mostly for new members so you can skip those easily. Kiara has not called or texted, so you have no IRL meet ups. In fact, the only thing you have to do is fulfill your end of the bargain and get Sam back into a body. You come to a sudden realization that you don’t actually know where you the storg <i> Harbor district, Sunrise avenue, PlentiFull Storage, Sixth row, Unit 127, Gate code is 5264, Locker code is 25648719548</i>… Never mind, you know exactly where it is and how to get in.
Figuring that going at night will be less crowded, you decide to exercise your greatest ability; dicking around and wasting the entire day. The day passes uneventfully (If you call getting a 15 person kill streak on SwordStabber uneventful) and the sun soon sets.
You put on your lease conspicuous outfit (black hoodie with the hood up, jeans, and sunglasses) and open the ExelDrive app. You summon an autocab and it arrives five minutes later. You instruct it to drop you off a few blocks away from the storage depot at a nearby strip club. ExcelDrive was created and is managed by the Super Society, no point in giving them any clues to Sam’s cache. You spend the ride nervously looking at the window, waiting for lights and sirens to appear behind you. A sudden noise sends your heart racing...
@@.cereb;<b>Sam:</b><i> Good thinking on the strip club, we will make a supervillain out of you yet.</i>@@
You nearly jump out of your skin at the sudden mental intrusion.
@@.player;<b>You:</b><i> Damn it! I can’t help you if you give me a heart attack. I thought you were conserving energy.</i>@@
@@.cereb;<b>Sam:</b><i> I was, but I will have to guide you through the reintegration procedure, so I decided to surface for a bit. Now let's get this done shall we, then we can actually go to this strip club, I’ll buy you some private dances.</i>@@
The autocab arrives and you exit, smirking at the thought of going to a strip club with one of the city's most wanted. You get out and pull your hoodie further over your face, in a completely not suspicious way, and head towards the storage depot. Despite being in a pretty rough neighborhood you walk the several blocks without issue. Oddly, there seems to be much fewer people on the streets than you would expect for this early in the night. You're just about to round the last corner when Sam’s voice roars through your head.
@@.cereb;<b>Sam:</b><i> WAIT STOP!</i>@@ You freeze in place. @@.cereb;<i>Look at the road and the building across the street, what do you see?</i>@@
You look at the building two bright lights reflecting in the glass, one white and the other multicolored, both are moving. Looking down, you can tell that the shadows are longer than they should be in the street lights. A sudden sense of dread runs down your spine and you poke your head around the corner…
A few hundred feet away, directly in front of the entrance to the storage depot, hover Phontona and Prism … and a dozen police cruisers … and a SWAT armored transport ... and a Super Society jump jet. Dumbstruck, you watch for a few minutes and see another two members of the Super Society; Blade dancer and Excelsior, exit the storage depot, escorting several large crates on hover platforms. They load them into the cargo hold of the jump jet.
@@.player;<b>You:</b><i> Uhhhhh, Sam? Are those what I think they are?</i>@@
@@.cereb;<b>Sam:</b><i> Yes they are and we need to leave now!</i>@@
You duck back around the corner and head back to the strip club
@@.cereb;<b>Sam:</b><i>DAMNDAMNDAMNMOTHERUCKERINGDAMNIT</i>@@
You twitch at the sudden and painful outburst
@@.cereb; <i>Sorry! Sorry, just a bit frustrated. Not only did they find my cache, but I was absolutely sure I would have a body by now, so I have not been careful with my energy. </i>@@ You hear a mental sigh and, somehow, the sound of his head hitting a wall repeatedly. @@.cereb; <i>Just to check, You’re not secretly a master of combat and can take on thirty cops and four superheroes right?</i>@@
You convey a mental image of a blank stare.
@@.cereb;<b>Sam:</b><i>Fuck it, it was worth a shot.</i>@@
By this point, you have made it back to the strip club.
@@.player;<b>You:</b><i> Okay, what now?</i>@@
@@.cereb;<b>Sam:</b><i> I have a plan, but you are not going to like it. </i>@@ You give him the mental equivalent of the go ahead gesture. @@.cereb;<i>Here are the facts; One, It takes a lot of time and resources to grow a new body, both of which we do not have. Two, I am getting the bad feeling that this is not the only cache that’s been hit, we can check, but if they know of this one then they might have completely breached my security. I am good, but Excelsior may be better. Three, if the above facts are true, then the only place I can get a body back will be the high security lock up at Super Society headquarters.</i>@@
You nod slowly and take this to the next logical step.
@@.player;<b>You:</b><i> Which means I have to get us in there somehow.</i>@@ You take out your phone and signal another autocab to bring you home. @@.player; <i>And I assume you can’t help me too much.</i>@@
@@.cereb;<b>Sam:</b><i> Exactly, I’ve wasted enough energy as is. Manifesting while you are awake will be tough. You also forgot that almost all members of the Society and the workers at headquarters are psi-shielded. We are going to have to come up with some way...</i>@@
@@.player;<b>You:</b><i> Prism! </i>@@
@@.cereb;<b>Sam:</b><i> Xylophone! Rutabaga! I can say random stuff as well, what about her? </i>@@
@@.player;<b>You:</b><i> Don’t be a dick. She plans on checking up on me from time to time and you said it yourself, targets may become over-reliant on their shielding and be vulnerable to just more mundane manipulations.</i>@@
@@.cereb;<b>Sam:</b><i> That’s … not a terrible idea. She’s a junior member but she's Phontona’s protege so she should have some knowledge of what's going on. It’s a long shot but the best plan we have.</i>@@
The autocab arrives, you climb in and give it your home address.
@@.cereb;<i> So that’s our play for now, gain power, work on Prism and we’ll see if we can get some useful intel out of her. </i>@@
You spend the rest of the ride home discussing possible avenues of attack and tactics. Sam seems to be growing weaker and quieter as the ride nears your home. By the time you get to your bedroom, you are both mentally exhausted. You flop down onto the bed fully clothed and close your eyes.
Tomorrow, you get to work.
----
<<button[[Next Day [X]|EndDay]]>><</button>>
<<set $storyline.mainQuest to 3>>\
<<set $time to 1>>\
<<set $daynum to $daynum+1>>\
<<set $day to $day+1>>\
\
\
\
\
<</if>>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<div id="eveFrame">You approach to where <<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appUni<</replace>><</button>> is seated. She has spread her stuff out to make sure no one sits near her. Ignoring this, you sit in the spot by her side. She glares at the intrusion until she realizes that it's you, then moves her stuff over to give you room.</div>
\
<span id="conv1">\
<<button "Talk to Blaire [►]">><<replace "#conv1">>\
<<if $blaire.level is 1>>\
You have a hushed chat with Blaire, using your powers to make sure it goes unnoticed. At first you make small talk, exchanging pleasantries and chatting about the topics being covered in class. While she does not seem entirely into the conversation, she seems to appreciate the distraction. She does not seem to realize that no one notices an otherwise distracting conversation. When class ends, Blaire says good bye and walks off to her next destination.
<<set $time to $time+1>>\
----
<<button "Continue">><<goto $player.lastloc>><</button>>
<<if $blaire.aff lte 20>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire is happy with the distraction and seems friendlier to you@@ <<else>> Blaire does not seem any friendlier to you than usual <</if>>\
\
\
<<elseif $blaire.level is 2>>\
Blaire smiles as she moves her stuff and quietly greets you. You use your powers to mask the awareness of your interaction and the two of you have a pleasant chat. Blaire talks about how school is going, her cheerleading drama, and gossip about her friends. She does most of the talking by far and it strains your abilities to keep people from noticing. Despite this, the conversation is actually fairly entertaining. She manages to go the whole period without saying something horrible about someone else, which is some kind of record for her. She seems to enjoy it as well and continues to talk even after the class ends. Eventually, the conversation winds down and the two of you get ready to head out. Blaire gives you a quick half hug and waves good bye as she leaves the room.
<<set $time to $time+1>>
----
<<button "Continue">><<goto $player.lastloc>><</button>>
<<if $blaire.aff lte 30>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire had fun talking to you and seems a bit friendlier to you@@ <<else>> Blaire does not seem any friendlier to you than usual <</if>>\
\
\
<<elseif $blaire.level is 3>>\
Blaire smiles as she moves her stuff and quietly greets you. You use your powers to mask the awareness of your interaction and the two of you have an enjoyable chat. You both share your thoughts about school, future jobs, and spend some time gossiping about old friends from high school. You are both so engrossed in learning a bit about each other that you lose track of time, talking well past the end of the class. Eventually, the conversation winds down and the two of you get ready to head out. Blaire gives you a tight hug and quick kiss good bye then leaves the room.
<<set $time to $time+1>>
----
<<button "Continue">><<goto $player.lastloc>><</button>>
<<if $blaire.aff lte 40>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire had a great time talking with you and seems friendlier.@@ <<else>> Blaire does not seem any friendlier to you than usual <</if>>\
\
\
<<elseif $blaire.level is 4>>\
You pull out your phone and shoot a quick text to Blaire, who at this point looks near comatose with boredom.
@@.player;<b>Your Text:</b>"Hey, want to skip class and hang out?"@@
Blaire looks at her phone and perks up when she sees who it is from. She quickly types a reply message.
@@.blaire; <b>Blaire’s Text:</b>”Yes Plz, Im bored out of my mind. Phys Autocafe?” @@
@@.player;<b>Your Text:</b>"Sure meet you there"@@
You back out of the room before you are seen and make your way to the small automated cafe in the lobby of the Physical Sciences building. You have a seat at one of the tables (which are thankfully empty during class times) and wait for Blaire. A few minutes later, Blaire enters the building and walks over to where you are sitting.
@@.blaire;<b>Blaire:</b> "Hey $player.name, I am sooo glad you texted. I was sooo close to falling asleep."@@
With that, she drops her school bag and skips over to the autocafe. She pulls out her card and turns to you.
@@.blaire;<b>Blaire:</b> "Want a latte or something?."@@
You nod and she turns back to the large machine. A few minutes later she returns carrying two cups of caffeinated goodness. She pulls her chair around the table next to yours and has a seat.
You spends some time hanging out with Blaire. Mostly talking and people watching. Blaire gets progressively closer to you as the conversation goes on. At first it seemed innocent enough, an occasionally bump of her foot against yours, a brush of her bare thigh, an occasional lingering shoulder bump when you say something stupid. Once she even pressed her chest against your arm when she tried to steal your latte after she finished hers.
Finally, the class times nears its end. Blaire checks her watch with a huff and gets herself ready to leave. You both stand and gives you a soft lingering kiss. She holds it a second and then she tilts her head further and parts her lips. You mirror her and you feel her soft tongue slide past your lips. She holds the kiss for a few seconds more then pulls away with a smile on her face. She gives you a small wave and then turns and walks away.
<<set $time to $time+1>>
----
<<button "Continue">><<goto $player.lastloc>><</button>>
<<if $blaire.aff lte 50>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire greatly enjoyed skipping class to hang out with you and she seems friendlier to you@@ <<else>> Blaire does not seem any friendlier to you than usual <</if>>\
\
\
<<elseif $blaire.level is 5>>\
You pull out your phone and shoot a quick text to Blaire, who at this point looks near comatose with boredom.
@@.player;<b>Your Text:</b>"Hey, want to skip class and hang out?"@@
Blaire looks at her phone and perks up when she sees who it is from. She quickly types a reply message.
@@.blaire; <b>Blaire’s Text:</b>"Yes Plz, I'm bored out of my mind. Phys Autocafe?" @@
@@.player;<b>Your Text:</b>"Sure meet you there"@@
You back out of the room before you are seen and make your way to the small automated cafe in the lobby of the Physical Sciences building. You have a seat at one of the tables (which are thankfully empty during class times) and wait for Blaire. A few minutes later, Blaire enters the building and walks over to where you are sitting.
<<if $blaire.endState is 1>>
@@.blaire;<b>Blaire:</b> "Hey $player.name, I am sooo glad you texted. I was sooo close to falling asleep."@@
With that, she drops her school bag and skips over to the autocafe. She pulls out her card and turns to you.
@@.blaire;<b>Blaire:</b> "I'll grab us some lattes."@@
<<elseif $blaire.endState is 2>>
@@.blaire;<b>Blaire:</b> "Hey my love, I am sooo glad you texted. I was sooo close to falling asleep."@@
With that, she drops her school bag and skips over to the autocafe. She pulls out her card and turns to you.
@@.blaire;<b>Blaire:</b> "Would you like me to get you a latte?."@@
<</if>>
You nod and she turns back to the large machine. A few minutes later she returns carrying two cups of caffeinated goodness. She motions for you to move your chair out and then sits on your lap.
You spend some time hanging out with Blaire. Mostly talking and people watching. Blaire gets progressively more handsy as the conversation goes on. She makes little to no attempts to hide it and her constant kissing of your neck or playing with your hair draws a few stares from other students. <<if $blaire.endState is 1>> Every once and awhile she points out a passing student and asks your opinion of them, curious if you would fuck them given the chance.<<elseif $blaire.endState is 2>> She spends the entire time asking your opinions of her classes, her assignments, and what she should be doing with herself.<</if>>
Finally, the class time nears its end. Blaire checks her watch with a huff and gets herself ready to leave. She pulls you in for a deep and passionate kiss that leaves her breathless. She regains her composure and slides off your lap. You stand and she gives you a quick hug before running off to her next appointment.
<<set $time to $time+1>>
----
<<button "Continue">><<goto $player.lastloc>><</button>>
<<if $blaire.aff lte 60>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire greatly enjoyed skipping class to hang out with you and she seems friendlier to you@@ <<else>> Blaire does not seem any friendlier to you than usual <</if>>\
\
\
<<set $temp1 to random (1,5)>>\
<<if $temp1 is 1 and $blaire.know lte 10>>
<<set $blaire.know to $blaire.know+1>>
@@.pow; You learned something about Blaire@@
<</if>>\
\
\
<</if>><</replace>><</button>>\
\
\
\
\
\
<<if $blaire.level gte 4>>
<<button "Help Blaire 'Study' [►]">><<replace "#conv1">>\
You take out your phone and send a message to Blaire.
@@.player;<b>Your Text:</b>"Hey, I know your in class but want to get some studying in?"@@
You see Blaire jump out of her bored stupor and quickly checks her phone. You see her type a message and put the phone down, watching it eagerly.
@@.blaire; <b>Blaire’s Text:</b>"Sure, what did you have in mind?" @@
@@.player;<b>Your Text:</b>"I have some ideas. Need peace and quiet though"@@
@@.blaire; <b>Blaire’s Text:</b>"I know a place, meet me at the fourth floor of the library." @@
You quickly leave before anyone notices and head to the main campus library. You enter and take the main stairs to the fourth floor. Wait for a few minutes until you see Blaire climb the stairs and walk over to where you are standing. She gives you a quick kiss while taking your hand and pulls you through the stacks, leading you to one of the reading rooms on the far side of the library. You see no other people as you move through the stacks, Blaire notices you looking.
@@.blaire; <b>Blaire:</b>"Almost no one ever comes up here, especially not in the back. Best place to be alone for a bit on campus" @@
She pulls you inside one of the reading rooms and quickly shuts the door. The room itself is little more than a ten by ten square box with a round table and several chairs taking up most of the floor space. She glances briefly out of the small window on the door then turns back to you, dropping her bag to the floor. With a fluid shove, she pushes you back on a chair, straddles you, and sits on your lap. You chuckle at her eagerness and slide your hands under her short skirt, cupping her bare cheeks and pulling her close. She lets out a pleased little moan and leans in for a deep kiss, grinding her g-string covered pussy against your hardening cock. Blaire pulls back and licks her lips seductively.
@@.blaire; <b>Blaire:</b> "so...what did you have in mind?" @@
<span id="conv2">\
<<if $blaire.level gte 4>>\
<<button "Blowjob">><<replace "#conv2">>
Blaire smiles seductively and leans forward to slip her tongue into your mouth. The two of you make out for a few minutes, Blaire letting out small coos of pleasure as she slowly grinds her hips on your lap. Blaire pulls back and briefly sucks on your tongue, gives you a lustful look and then begins to slide down your body. She takes her time, making sure to rub as much of herself (especially her tits) on your crotch before ending up kneeling between your legs. She stares into your eyes as she undoes your pants and fishes out your rigid cock.
She kisses the tip of your dick then plants a trail of teasing kisses down the shaft before working her way back up. She repeats this teasing a few more times, kissing the full length of your shaft with agonizing softness. Finally, she takes pity and extends her tongue, lazily dragging it around the crown of your cock, coating it with wetness. Blaire then opens her lips and slowly slides them halfway down the shaft. You let out a moan of pleasure and Blaire gets to work, hungrily sucking your cock with an increasing tempo. You lean back and enjoy Blaire’s mouth, listening to the wet sucking noises mixed with Blaire’s own soft moans. You tilt your head for a better look and see Blaire’s hand moving quickly under her skirt. You slide your hand under her the top of her tank-top and bra and cup her tit, squeezing it lightly and giving the nipple a small pinch. Blaire lets out a deep moan that sends pleasing vibrations through your cock. You spend a few minutes like this, Blaire sucking your cock while fingering her own cunt, you fondling her tits and enjoying her talented mouth.
You feel the need to cum rising quickly and notice Blaire’s breathing becoming increasingly ragged. Her moans are now continuous, the vibrations on your shaft bringing you to the edge much quicker than normal. Blaire notices the tension and speeds up her sucking.
You tip over the edge and let out a low moan. Blaire takes this as a sign and pulls her lip off your shaft with a wet <i>*pop*</i>. She slides her free hand on your slick cock and looks up, her eyes glazed over with need.
@@.blaire; <b>Blaire:</b>"♥Umm♥….please...<i>*pant*</i>…cum…♥ggnh♥….please..." @@
<<if $player.bpref is 1>>\
Your cock pulses as the first spray of cum splatters her face from forehead to mouth. A second rope of cum lands on her nose and lips, a third in her open mouth and chin. She keeps pumping your cock as the last few weak shots drop on to her chin and neck.
Blaire tenses when the first rope of cum splatters on her face and the hand under her skirt speeds up frantically. She scrunches up her face as she tries to hold off her orgasm. As soon as the last of your cum hits her chin her concentration breaks.
@@.blaire; <b>Blaire:</b>"♥AAHHHH FUUUUCCK, CUMMMIIN...♥" @@
She slaps her now free hand over her mouth, muffling her screams of pleasure and smearing your cum on her face. The room is filled with Blaire’s frantic breathes, muffled moans, and wet sounds as she frantically fuck herself with her fingers. You continue fondling her tits until the orgasm dies down and her muffled screams turn to soft pants. A few minutes pass and Blaire stays between your legs as she catches her breath. She gives you a cum smeared smile and then shuffles over to her bag. You get yourself together as she pulls out a packet of tissues and cleans herself up. She drops the cum covered tissues into the trash with a giggle and gets herself ready to leave.
You both quickly leave before anyone can come to investigate the sounds.
<<elseif $player.bpref is 2>>\
Blaire barely manages to get her lips back around your cock before it pulses and the first blast of cum hits her tongue. She moans and slowly pushes as much of your cock into her mouth as she can. Four more large shots of cum fill her mouth and Blaire uses her tongue to massage your cock, coaxing out a few more drops of cum.
Blaire tenses when the first rope of cum hits her tongue and the hand under her skirt speeds up frantically. She scrunches up her face as she tries to hold off her orgasm. As soon as the last of your cum hits her chin her concentration breaks.
@@.blaire; <b>Blaire:</b>"♥MMMMMMGGGGGGGHHHHHH♥" @@
The cock in her mouth muffled her screams of pleasure and sends pleasing vibrations through your already sensitive prick. The room is filled with Blaire’s frantic breathes, muffled moans, and wet sounds as she frantically fuck herself with her fingers. You continue fondling her tits until her orgasm dies down and her muffled screams turn to soft pants. Blaire swallows loudly and then gives your cock a final soft lick as it slides out of her mouth. A few minutes pass and Blaire stays between your legs as she catches her breath. She gives you a satisfied smile and then shuffles over to her bag. You get yourself together as she pulls out a packet of tissues and wipes her mouth. She drops the tissues into the trash with a giggle and gets herself ready to leave.
You both quickly leave before anyone can come to investigate the sounds.<</if>>\
<<if $rannum6 lte 2 and $storyline.amitaQuest is 0>>\
----
<i>As you and Blaire move through the stacks, you catch a small flash of movement in your peripheral vision. You cast a quick glance in its direction and see a face watching you from between two books on the shelf. The face belongs to a cute brown-skinned woman with stunningly beautiful eyes. Her breath catches when you lock eyes and she freezes. You hesitate for a brief second and then give her a smile and a wink before walking past. You turn back for another look but she is gone.</i>
<<set $storyline.amitaQuest to 1>><</if>>\
-----
<<button [[Continue|UniversityLibrary]]>><<set $time to $time+1>><</button>>
<<if $blaire.slt lte 50>><<set $blaire.slt to $blaire.slt+1>> @@.pow;Blaire enjoyed pleasuring you and seems more sexual. @@ <<else>> Blaire does not seem any more flirty or sexual to you<</if>>\
<</replace>><</button>><</if>>\
\
\
<<if $blaire.slt gte 50>>
<<button "Eat Blaire Out">><<replace "#conv2">>\
Blaire seems a bit taken aback by your suggestion and looks slightly worried.
@@.blaire; <b>Blaire:</b> "Are you sure? I know guys don’t like to do that, don’t feel like you owe me, I’m really happy doing stuff to you." @@
You hold up a hand to cut Blaire off. She stops talking but looks a bit awkward, it's an unusual look for her.
@@.player; <b>You:</b> "Blaire, calm down, I want to do it. Don’t overthink it, just sit, spread your legs, and enjoy it." @@
She nods her head meekly and sits on one of the chairs, knees together and hands on her lap. The situation makes you chuckle under your breath. She is more than willing to do stuff to you but hesitates when it’s all about her. You kneel down in front of her and put your hands on her knees. Blaire shivers slightly and you slide your hands between her thighs and gently pull them apart. Her small skirt does nothing to hide the small triangle of fabric covering her pussy, or the spot of wetness. You kiss down her thighs and she coos happily, slumping down further into the chair to give you a better angle.
You pull the small $player.Fcolor triangle to the side and run two fingers along the lips of her shaved pussy. You rub Blaire’s labia a bit before slowly inserting your fingers into her moist pussy, causing her to inhale sharply. She is tight for two fingers, but wet enough that your fingers slide into her with only slight resistance. You pull them back almost the entire way and then slowly push them back in. Blaire groans as you slowly fuck her with your fingers.
@@.blaire; <b>Blaire:</b>"♥Mmmmm♥, that feels good. Could yo…♥Ugghhhh!♥" @@
Blaire lets out a loud moan when ducking your head under her skirt and runs your tongue along her slit. Starting at your fingers and ending with a sharp flick of her clit, Blaire quickly loses her chain of thought. You quickly enter into a rhythm, slowly sliding your fingers into her slit while working her lips and clit with your tongue. You keep this pace steady for several minutes, enjoying the smell and taste of Blaire’s juices. Blaire’s lets out the occasional breathy moan as you eat her out and twitches her hips in time with your tongue. You suck her clit into your mouth and Blaire lets out a groan of pleasure before sinking further into her seat and opening her legs wider.
Your ears are filled with Blaire’s increasingly heavy breathing and the wet noises coming from your fingers and tongue. With another deep moan of pleasure, Blaire plants her feet on the ground and begins to push her pussy against your tongue. In response, you begin to speed up your ministrations, pushing your fingers in faster and rapidly circling her clit with your tongue. By this point, Blaire is almost completely slumped down in the chair and has a hand over her mouth to muffle the almost continuous moans
@@.blaire; <b>Blaire:</b>"♥mmmm♥… oh fuck, fuck, fuck.. ♥ughhhh♥, fuck…." @@
She is rolling her hips faster now, grinding her pussy into your face hard enough that it's hard to maintain your rhythm. Her movements take on a frantic pace until her whole body goes rigid, her face scrunched up in concentration and her butt a few inches off of the chair. You latch onto her clit with your mouth and such hard, flicking the sensitive tongue on the end. This is enough to push her over the edge. She collapses back onto the chair and pulls her legs tight, trapping your head between her thighs.
@@.blaire; <b>Blaire:</b> "♥MMMMM...UUHHHHHHH…FUUUUGHHHHH♥." @@
Her pussy gushes and tightens on your fingers, her juices dripping down your chin and hand. You keep up your work as she lets out another string of muffled screams and sends her body into spasms that almost cause her to fall off the chair. Her moans eventually shift to ragged pants and she eases the pressure on your head. You keep licking until she has opened her legs completely, occasionally flicking your tongue on her clit to send a spasm of pleasure through her body. Blaire soon taps you on the head. You give her one last lick and slide your fingers out of her drenched slit (causing her to shudder again). She awkwardly pulls herself back on the chair and sits in a slump for a few minutes to catch her breath. You stand and look around for something to clean up with. Blaire motions to her bag.
@@.blaire; <b>Blaire:</b> "<i>*pant*</i> ... Holy shit …. <i>*pant*</i> … you’re good at that. Are you sure you don’t want me to do anything?" @@
You shake your head and pull some tissues out of her bag.
@@.player; <b>You:</b> "It’s fine, I enjoyed it too. We should probably get going before someone notices." @@
Blaire gives you an odd look and then nods. You wipe your mouth as best you can as Blaire gets herself into a presentable shape and then the both of you quickly leave before anyone can come to investigate the sounds.
<<if $rannum6 lte 2 and $storyline.amitaQuest is 0>>\
----
<i>As you and Blaire move through the stacks, you catch a small flash of movement in your peripheral vision. You cast a quick glance in its direction and see a face watching you from between two books on the shelf. The face belongs to a cute brown-skinned woman with stunningly beautiful eyes. Her breath catches when you lock eyes and she freezes. You hesitate for a brief second and then give her a smile and a wink before walking past. You turn back for another look but she is gone.</i>
<<set $storyline.amitaQuest to 1>><</if>>\
-----
<<button [[Continue|UniversityLibrary]]>><<set $time to $time+1>><</button>>
<<if $blaire.slt lte 50>><<$dreamcounter-1>> @@.pow;Blaire is happy to get off but is a bit concerned that you did not, she seems more sexual @@ <<else>> Blaire does not seem any more flirty or sexual to you<</if>>\
<<if $blaire.aff lte 50>><<set $blaire.aff to $blaire.aff+0.5>> @@.pow;Blaire loved the attention you paid her, she seems friendlier @@ <<else>> Blaire does not seem any more friendly to you<</if>>\
<</replace>><</button>><</if>>\
\
\
<<if $blaire.slt gte 50 and $blaire.level gte 5>>
<<button "Fuck her Doggystyle">><<replace "#conv2">>\
Blaire eyes light up at your suggestion and she pounces on you, backing you against the wall and ramming her tongue into your mouth. The two of you passionately make out, your hands range over body, eventually pulling up her thin tank top and freeing her modest breasts. You break the kiss and suck one of her nipples into your mouth. Blaire lets out a hungry moan and her hands go to your pants. With a few quick moves she frees your dick and begins to stroke it to full hardness. You take a quick nip at her nipple and then push her towards the table. She giggles and lays her face on the tabletop, squishing her b-cup breasts on the cold surface. You take in the scene before you. Blaire is bent over the table, her short pleated skirt raised high enough to see the small $player.Fcolor triangle of fabric hiding her pussy. Seeing you watching her, Blaire spreads her feet a bit wider, arches her back, and uses one hand to pull her g-string to the side.
@@.blaire; <b>Blaire:</b> "Please fuck me $player.name, I need your cock in me. Don't you want to fill me with your cum?." @@
She sways her hips as her questions take on an almost pleading tone. Not one to leave a woman hanging, you step up and line your cock up with her dripping hole. You grab her hips with both hands and slowly push yourself into her. She lets out a satisfied sigh that turns to a soft moan as you sheath yourself completely.
@@.blaire; <b>Blaire:</b> "♥ughnn♥ I missed this." @@ She slides forward a few inches and then pushes herself back. @@.blaire; "♥Mmmm♥" @@
You pull back and thrust your hips forwards, drawing a passionate yelp from Blaire. She smiles lewdly over her shoulder and grabs the far edge of the table. Maintaining eye contact, you pull back again and thrust into her, then you do it again. You are soon fucking Blaire hard aginst the desk. Her lewd smile is quickly replaced with a dazed look of pleasure as the small room is filled with her moans and the sound of your hips slapping against her ass. .
\
<<if $rannum4 lte 2 and $storyline.amitaQuest is 1>>\
<i>A spark of lust draws your attention to the door. Through the window in the door, you see the same beautiful eyes that you last saw through the stacks of books. The eyes widen and you get a faint aura of indecision. Wanting to keep things interesting you hunch over and begin to pound into Blaire as hard as you can, causing her moans to increase in volume. When you turn back the eyes are still their, staring at the two of you with a look of unmistakable lust. Internally smiling, you turn back to the woman below you. </i><</if>>
You pound your cock into Blaire with increasing intensity and her juices begin to drip down her thighs. Soon her moans turn to small screams of pleasure, Blaire abandoning all attempts at remaining quiet. With her passionate screams and the tight wetness of her cunt, you soon find your urge to cum rising quickly. Judging by her incomprehensible babbling and moaning you can tell that Blaire is nearly there as well. <<if $player.bprefL is 1>> You reach forward and grab her messy bun, <<elseif $player.bprefL is 2>>You reach forward and grab her pigtails, <<elseif $player.bprefL is 23>>You reach forward and grab her hair, <</if>> using it to pull her harder onto your cock. Her tits are pulled off the table as her back arches and she squeals in pleasure.
@@.player; <b>You:</b>"...<i>*grunt*</i> going to cum <i>*grunt*</i> inside you..." @@
With a final tug of her hair and thrust of your hips, you bury yourself as deep as you can go and blow your load deep into her pussy. Blaire immediately cums and begins to thrash wildly. She slaps one hand over her mouth to muffle her near deafening screams and you use your hips to keep her pinned against the table. After half a dozen shots of cum, Blaire is still in the middle of her orgasm. Her pussy alternates between gripping you like a vice and quivering. You remain buried inside Blaire for until her muffled screams of pleasure die down and the tremors of pleasure subside.
\
<<if $rannum4 lte 2 and $storyline.amitaQuest is 1>>\
<i>You look over to the door and see that the eyes have a glazed over look that seems very similar to the look Blaire has in her eyes right now. Your voyeur watches you slowly pump Blaire a few times, causing a few weak shudders to ripple through her body. The voyeur seems to then snap to her senses and quickly vanishes.</i>
<<set $storyline.amitaQuest to 2>><</if>>\
You slide out of Blaire and a river of cum and her own juices runs down her leg to get absorbed by her knee high socks. You let go of her hair and she collapses onto the table, drooling slightly and mumbling to herself.
@@.blaire; <b>Blaire:</b> "♥iealvo♥ ... thank you ... <i>*gasp*</i> ...thank you.. ♥ughhhh♥...." @@
You get yourself and sit in a chair to watch Blaire regain her composure. She lays still for a minute or two and then languidly reaches back to fix her panties. Not being able to resist herself, she inserts two fingers into her messy pussy and shudders again. She then slides her panties back into place and stands, then catches herself on the table when her legs give out.
@@.blaire; <b>Blaire:</b> "♥mmmm♥ That was great. Just give me a few seconds to get my legs working again.." @@
She takes several deep breaths and stands on unsteady legs. Looking down at herself, Blaire signs and leans her butt up against the desk. She removes her knee soiled knee high socks and uses them to soak up some of the cum and fluids coating her thighs. she balls them up and motions for her bag. You hand it to her and she stuffs the ball into it.
@@.blaire; <b>Blaire:</b> "Fuck, I'll have to clean those later. Absolutely worth it though." @@
<<if $blaire.endState is 1>> \
Blaire dazzles you with a bright smile and pulls you in for a kiss. You remain embraced for a few minutes until she pulls away with a sigh.
@@.blaire; <b>Blaire:</b> "I need to go or we are going to go through that all over again, and I do not have the time for that." @@
She gives you another kiss and then gathers her things. With a quick wave she ducks out of the room and makes her way through the stacks. You fix yourself up and follow.
<<elseif $blaire.endState is 2>>\
Blaire gives you a look of pure happiness and pulls you down for a kiss. You remain embraced for a few minutes until she pulls away with a sigh.
@@.blaire; <b>Blaire:</b> "I need to go or we are going to go through that all over again, I will see you at home and we can maybe pick this up then?." @@
She gives you another kiss and then gathers her things. With a quick wave she ducks out of the room and makes her way through the stacks. You fix yourself up and follow. <</if>>
-----
<<button [[Continue|UniversityLibrary]]>><<set $time to $time+1>><</button>>
<<if $blaire.slt lte 60>><<set $blaire.slt to $blaire.slt+2>> @@.pow;Nothing turns Blaire on more than getting filled with cum, she seems much more sexual @@ <<else>> Blaire does not seem any more flirty or sexual to you<</if>>\
<<if $blaire.aff lte 60>><<set $blaire.aff to $blaire.aff+0.5>> @@.pow;Blaire loved the attention you paid her, she seems friendlier @@ <<else>> Blaire does not seem any more friendly to you<</if>>\
<</replace>><</button>><</if>></span>\
\
\
<</replace>><</button>><</if>>\<<if $player.sneak lte 29 and $player.items.GymM is 0 and $player.items.tempGM is 0>>\
Walk past the front desk and are stopped by the sudden appearance of a large tanned wall wearing a tank top. You take a step back, then another, then another, until you can see that the wall is, in fact, Chadwick Beefworth III, the owner of the gym. He is wearing sunglasses (despite being indoors), and his blonde hair is undercut with a small pompadour.
@@.generic; <b>Chadwick Beefworth III:</b> "Good day my friend. Do you perhaps have a membership to this establishment?"@@
In your head, you quickly debate the merits of lying vs. attempting to get past the wall of muscle. You settle on just shaking your head.
@@.generic; <b>Slab:</b> "Too bad old bean. Unfortunately, I cannot allow one into this veritable temple of iron without proper tribute. Here."@@
He reaches behind the desk and pulls out several pamphlets and papers. He hands them to you and you give them a quick read. Its promotional material covering topics such as nutrition, stretching, and other tips for beginning gym goers, plus a membership application. He nods to you and lumbers back behind the desk.
----
<span id="gymem">\
<span id="convo3">\
<<button "Buy a Day pass [15$]">>
<<if $player.cash lt 15>> <<replace "#convo3">>You do not have enough money<</replace>>\
<<elseif $player.cash gte 15>>\
<<set $player.cash to $player.cash-15>>\
<<replace "#gymem">>\
You hand the money over to Chadwick and he prints out a small receipt with a barcode. He tells you to scan it when you need to get in somewhere and to have a nice workout.
<<set $player.items.tempGM to 1>>
<<button [[Go Into the gym|Gym]]>><</button>>\
<</replace>><</if>><</button>></span>\
<span id="convo4">\
<<button "Buy a Membership [$1000]">>\
<<if $player.cash lt 1000>><<replace "#convo4">>You do not have enough money<</replace>>\
<<elseif $player.cash gte 1000>>\
<<set $player.cash to $player.cash-1000>>\
<<replace "#gymem">>\
Chadwick gives you a wide smile and pats you on the back (which almost knocks you over). The two of you take some time to get the paperwork sorted but soon you are holding a keychain with your membership ID on it. The owner welcomes you and wishes you a nice work out.
<<set $player.items.GymM to 1>>
<<button [[Go Into the gym|Gym]]>><</button>>\
<</replace>></span><</if>><</button>>\
----
<<button [[Leave the Gym|MainStreet]] >><</button>>
\
\
\
<<elseif $player.sneak gte 30 or $player.items.GymM is 1 or $player.items.tempGM is 1>>\
<div id="eveFrame"> You breeze past the front desk and the massive man-mountain that sits behind it. You maneuver through the multitudes of machines and benches until you reach the racks on the side nearest the mirror. You see that <<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appGym<</replace>><</button>> is setting up the squat rack.</div>\
<span id="conv1" >\
<<button "Work out Legs [►]">><<replace "#conv1">>\
\
\
<<if $blaire.level is 1>>\
You set up on a bench next to Blaire as she starts her routine. You make eye contact through the mirror and she moves her head slightly in acknowledgment. You do a light leg workout and strike up short conversations with Blaire when she rests after her sets. You chat about inconsequential things, mostly workout related.
During her sets, you try to remain focused on your workout. This is difficult because you feel your eyes constantly drawn to Blaire’s well-sculpted ass as she squats. She catches you looking a few times, but as long as you are not making it too obvious, she seems to just take it in stride (though with the occasional eye roll). Eventually, Blaire finishes and heads off to the locker room for a shower. Before she leaves, she suggests that you get a personal trainer, because it doesn't look like you know what you are doing.
----
<<button [[Continue|Gym]]>><<set $time to $time+1>><</button>>
<<if $blaire.aff lte 20>><<set $blaire.aff to $blaire.aff+0.5>> @@.pow;While not that talkative, Blaire appreciated your brief chats, she seems slightly friendlier. @@ <<else>> Blaire does not seem any friendlier to you than usual <</if>>\
\
\
<<elseif $blaire.level is 2>>\
You arrive just as Blaire is setting up the squat rack. She smiles and gives you a brief hug before getting back to the rack.
@@.blaire;<b>Blaire:</b> "Hey $player.name, what are you working on this morning?"@@
@@.player;<b>You:</b> "Uhhh..."@@ You quickly look around. @@.player; "Squats?"@@
@@.blaire;<b>Blaire:</b> "Oh cool, I am just about to start my workout, want to work in with me?"@@
You agree, thinking of using the time to watch Blaire’s "form". This plan is quickly derailed when you realize that Blaire expects you to keep up with her. After the first three sets, your legs have turned to mush and you have taken to "stretching" during breaks (actually just laying on the ground). This does however, give you a nice view of how Blaire’s ass stretches the fabric of her yoga pants when she bends and how the defined muscles in her calf’s flex when she stands. Thankfully, your workout ends a few sets later.
@@.blaire;<b>Blaire:</b> "Thanks for working in with me, it was hilarious...No offense. We can work on bulking you up another time. See ya later!"@@
You feebly raise a hand from the floor in acknowledgment and continue your post-workout "stretches" as Blaire heads into the locker room. Five minutes later the owner of the gym walks over to check on you.
@@.generic; <b>Chadwick Beefworth III:</b> "Good morrow my friend, how are you feeling?"@@ You give him a weak thumbs up. @@.generic; "Would you like some assistance in vacating to the stretching area? It would be more comfortable"@@. You give him another thumbs up.
He laughs and helps/carries you over to the stretching area and props you up against the wall. You manage to recover the use of your legs a short time later.
<<if $blaire.aff gte 30 and $blaire.PhoneN is 0>>\
A freshly showered Blaire meets you on your way out of the gym.
@@.blaire; <b>Blaire</b> Hey, you know what's crazy? We have been neighbors forever and I don’t even have your number. It's so weird right? What's your number? I can always use another gym partner.@@
You give her your number and she taps a few times on her phone. You feel your phone vibrate and look at the new message.
@@.blaire; <b>Blaire Text</b> HI :-) Here's my #@@
<<set $blaire.PhoneN to 1>>
@@.pow;You now have Blaire’s number@@<</if>>\
----
<<button [[Continue|Gym]]>><<set $time to $time+1>><</button>>
<<if $blaire.aff lte 30>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire enjoyed having someone to talk to while working out, she seems friendlier. @@ <<else>> Blaire does not seem any friendlier to you than usual <</if>>\
\
\
<<elseif $blaire.level is 3>>\
You arrive just as Blaire is setting up the squat rack. She smiles and gives you a tight hug before getting back to the rack.
@@.blaire;<b>Blaire:</b> "Hey $player.name, working on squats again?"@@
You hesitantly nod.
@@.blaire;<b>Blaire:</b> "Nice, you can work in with me."@@
You agree and spend some time admiring Blaire’s "form" until she finishes the first set. Dread rises in your mind as you realize that Blaire expects you to keep up with her. After the first four sets, Blaire takes pity on your wobbly legs.
@@.blaire;<b>Blaire:</b> "Why don’t you take a rest? Better to stretch out your legs before they cramp. You can just watch my … form"@@
You agree and start your stretches on the ground nearby (which looks a lot like laying down to the uninformed). This does, however, give you a nice view of how Blaire’s ass stretches the fabric of her yoga when she squats and how the defined muscles in her calf’s flex when she stands. Blaire seems to go deeper into her squats and holds them longer, giving you plenty of time to drink it all in. Unfortunately, after a few more sets it's over.
@@.blaire;<b>Blaire:</b> "Thanks for working in with me. Having someone watch, is actually pretty motivating for me to keep a good form. If you want, we can work on bulking you up another time. See ya later!"@@
You shakily raise a hand from the floor in acknowledgment and continue your post-workout "stretches" as Blaire heads into the locker room. A few minutes later the owner of the gym walks over to check on you.
@@.generic; <b>Chadwick Beefworth III:</b> "Good morrow my friend, how are you feeling?"@@ You give him a weak thumbs up. @@.generic; "Would you like some assistance in vacating to the stretching area? It would be more comfortable"@@. You shake your head and pull yourself to your feet.
He laughs and gives you a hard pat on the back. You stagger but manage to hobble over to the stretching area and prop yourself up against the wall. You manage to recover the full use of your legs a short time later.
----
<<button [[Continue|Gym]]>><<set $time to $time+1>><</button>>
<<if $blaire.aff lte 40>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire enjoyed having someone to watch her form, she seems friendlier. @@ <<else>> Blaire does not seem any friendlier to you than usual <</if>>\
\
\
<<elseif $blaire.level is 4>>\
You arrive to find Blaire waiting by the squat rack. When she sees you she runs up and gives you a tight hug before getting back to the rack.
@@.blaire;<b>Blaire:</b> "Hey $player.name, ready for some squats?"@@
You hesitantly nod.
@@.blaire;<b>Blaire:</b> "Nice, you can work in with me. You can watch my form between sets, make sure I’m being good and not slacking off?"@@
You agree and spend some time admiring Blaire’s "form" until she finishes the first set. Dread rises in your mind as you realize that Blaire expects you to keep up with her. After the first five sets, Blaire takes pity on your wobbly legs.
@@.blaire;<b>Blaire:</b> "Why don’t you take a rest? Better to stretch out your legs before they cramp. You can just enjoy the show"@@
You agree and start stretching (or laying down if you want to be uncharitable) on the ground nearby. This does, however, give you a nice view of how Blaire’s ass stretches the tight fabric of her running shorts when she squats, pulling it tighter across her crotch and faintly outlining the lips of her pussy. While you are watching her form, Blaire goes deeper into her squats and holds them for longer, making sure to give you plenty of time to drink it all in. Unfortunately, after a few more sets its over.
@@.blaire;<b>Blaire:</b> "Thanks for working in with me. Having someone watch, is actually pretty motivating for me to keep a good form. If you want, we can work on bulking you up another time. See ya later!"@@
You raise a hand from the floor in acknowledgment and continue your post-workout "stretches" as Blaire heads into the locker room. A few minutes later the owner of the gym walks over to check on you.
@@.generic; <b>Chadwick Beefworth III:</b> "Good morrow my friend, how are you feeling?"@@ You give him a weak thumbs up. @@.generic; "Would you like some assistance in vacating to the stretching area? It would be more comfortable"@@. You shake your head and pull yourself to your feet.
He laughs and gives you a hard pat on the back. You manage to hobble over to the stretching area and prop yourself up against the wall. You recover the full use of your legs a short time later.
----
<<button [[Continue|Gym]]>><<set $time to $time+1>><</button>>
<<if $blaire.aff lte 50>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire enjoyed having someone to watch her form, she seems friendlier. @@ <<else>> Blaire does not seem any friendlier to you than usual <</if>>
<<if $blaire.slt lte 50>><<set $blaire.slt to $blaire.slt+0.5>> @@.pow;Blaire enjoyed the attention you paid to her "form", she seems slightly more sexual. @@ <<else>> Blaire does not seem any flirtier or sexual to you than usual <</if>>
\
\
<<elseif $blaire.level is 5>>\
<<if $blaire.endState is 1>>\
You arrive to find Blaire waiting by the squat rack. When she sees you she runs up and gives you a passionate kiss (drawing not a few stares) before heading back to the rack .
@@.blaire;<b>Blaire:</b> "Hey $player.name, ready for some squats?"@@
<<elseif $blaire.endState is 2>>\
You arrive to find Blaire waiting by the squat rack. When she sees you she runs up and gives you a tight hug and quick kiss before heading back to the rack .
@@.blaire;<b>Blaire:</b> "Hello my love, ready for some squats?"@@
<</if>>\
You nod.
@@.blaire;<b>Blaire:</b> "Nice, you can work in with me or you can just watch, i know you like watching my ass as I bend. Just try not to make it too obvious."@@
You nod again and spend some time ogling Blaire’s ass as it stretches the thin running shorts. When her first set ends you decide that you should probably do something and get a few of your own reps in. Blaire takes this opportunity to ogle you as well. The two of you alternate between working out and leering at each other for the next five sets.
@@.blaire;<b>Blaire:</b> "Want to do one last set? I want to push it. I will need a spot though."@@
You agree and she motions for you to step up behind you and gives you instructions on how to spot a squat. Once in position she takes a few sets of weights off the rack and gives you a brief look. You get her plan on the first time she squats, her form is a bit off, her back is arched too far and her ass pushes out. While the form is bad, it does have the advantage that she rubs her ass on your crotch both during the drop and rise. She gives you a coy smile through the mirror and finishes the set.
You adjust to hide your now obvious erection and get set up for your own squats. Blaire takes up position behind you for the spot and presses her tits against your back. She remains close throughout the set, taking any opportunity to touch or caress you, even daring once to reach around and give your cock a quick squeeze. Thankfully, the lighter weights allow you to keep control until the end of the set.
@@.blaire;<b>Blaire:</b> "Thanks for working in with me. Having some hands on support is always a good way to keep a good form. I am going to clean up. We can meet up later right?"@@
She gives you a quick kiss, keeping as much of her sweaty body away from you and heads towards the locker room. You turn towards the men's room and find the massive muscle mountain that is the gym owner standing nearby. Judging by his stern expression and folded arm, he may of seen your little escapades.
You begin to move past him and he unfolds one of his massive arms, holding his hand upright. You hesitate and hold up your own hand. He smiles and gives you a high five (which almost dislocated your shoulder).
@@.generic; <b>Chadwick Beefworth III:</b> "A fine specimen of womanhood my friend, Just make sure to keep things chaste. Gyms are filled with perspiration and disinfectants, nothing you want to get on any sensitive areas?"@@
He laughs and gives you a wink before walking back to the front desk. You rub your arm to get the feeling back and then head towards the exit.
----
<<button [[Continue|Gym]]>><<set $time to $time+1>><</button>>
<<if $blaire.aff lte 60>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire enjoyed having someone to watch her form, she seems friendlier. @@ <<else>> Blaire does not seem any friendlier to you than usual <</if>>
<<if $blaire.slt lte 60>><<set $blaire.slt to $blaire.slt+0.5>> @@.pow;Blaire enjoyed the attention you paid to each other, she seems slightly more sexual. @@ <<else>> Blaire does not seem any flirtier or sexual to you than usual <</if>>
\
\
<</if>><</replace>><</button>>\
\
\
\
\
<<if $blaire.level gte 3>>
<<button "Work on your chest [►]">><<replace "#conv1">>\
<<if $blaire.level is 3>>\
You walk up to where Blaire is chatting with another gym patron near the squat racks. When she sees you over their shoulder, she excuses herself and walks over to you.
@@.blaire; <b>Blaire:</b> "Hey, $player.name, ready to work up a sweat with me?"@@ You hesitantly nod. @@.blaire; "Good, I’m thinking of working on my chest today, you in?"@@
@@.player;<i> For working on your chest? Absolutely. </i>@@
@@.player;<b>You:</b>"Sounds good, lets go."@@
You both walk over to the dumbbell rack, grab a pair of dumbbells each, then move to one of the free benches near the corner of the room. She turns away from you and straddles the bench, then lays down with the dumbbells held tight to her chest.
@@.blaire; <b>Blaire:</b> "I’m going to do some presses. When I tell you, give me a spot. Near the wrists, not under the elbows."@@
She extends her arms and starts to press the dumbbells, keeping it slow and making sure to get her elbows to 90 degrees. You quickly lose interest with the exercise itself and instead focus on her tits and how her abs tense during the exercise. Too soon, her voice breaks your revelry.
@@.blaire; <b>Blaire:</b> "Enjoying the view $player.name?"@@
You look into her upside down face and she glances up at where your half-hard dick is making a noticeable tent a few inches away from her nose. She smirks and then goes back to her exercise.
@@.blaire; <b>Blaire:</b> "Just try not to hit me with that. I’d only let you do that if you buy me breakfast."@@ She finishes her reps, sits up, and takes a swig of water. @@.blaire; "Okay, your turn."@@
She hops off the bench and you take her place with your own set of dumbbells. You look up at Blaire and get a nice eyeful of her underside of her tits carefully packed away in her sports bra. Tilting your head further up, you are disappointed that her yoga pants aren’t tight enough to see anything else. Blaire taps you on the forehead and you look up at her smiling face.
@@.blaire; <b>Blaire:</b> "As much as I enjoy this position, you need to go. Stare at my tits when your spotting me and get going."@@
You find it hard to argue with that logic and get to the work out. The rest of the work out continues in the same vein. You ogling Blaire’s body when she goes (thankfully, she never seems to need a spot) and you pushing yourself to actually do the workout when it's your turn. By the end, you are both sweaty and sore. You head to the stretching are to chat and cool down from the work out. After a few minutes, she thanks you for the assist and heads to the showers.
----
<<button [[Continue|Gym]]>><<set $time to $time+1>><</button>>
<<if $blaire.slt lte 40>><<set $blaire.slt to $blaire.slt+1>> @@.pow;Blaire enjoyed the visible appreciation you had for her body, she seems more sexual. @@ <<else>> Blaire does not seem any flirtier or sexual to you than usual <</if>>
<<if $blaire.aff lte 40>><<set $blaire.aff to $blaire.aff+0.5>> @@.pow;Blaire enjoyed having someone to work out with, she seems slightly friendlier. @@ <<else>> Blaire does not seem any friendlier to you than usual <</if>>\
\
\
<<elseif $blaire.level is 4>>\
You walk up to where Blaire is being chatted up by another gym patron near the squat racks. He seems to be laying it on thick and Blaire just looks bored. When she sees you over his shoulder, a wide smile crosses her face and she brushes past him. She walks over to you and gives you a hug.
@@.blaire; <b>Blaire:</b> "Hey, $player.name, glad you’re here, ready to sweat?"@@ You nod. @@.blaire; "Good, I’m thinking of working on my chest today, you in?"@@
@@.player;<b>You:</b>"Absolutely, lets go."@@
You both walk over to the dumbbell rack, grab a pair of dumbbells each, then move to one of the free benches near the corner of the room. She turns away from you and straddles the bench, then lays down with the dumbbells held tight to her chest.
@@.blaire; <b>Blaire:</b> "You enjoy the view, but if I tell you to, give me a spot. Near the wrists, not under the elbows."@@
She extends her arms and starts to press the dumbbells, keeping it slow and making sure to get her elbows to 90 degrees. You quickly lose interest with the exercise itself and instead focus on her tits and how her abs tense during the exercise. Too soon, her voice breaks your revelry.
@@.blaire; <b>Blaire:</b> "Glad you are enjoying yourself"@@
You look into her upside down face and she glances up at where your half-hard dick making a noticeable tent a few inches away from her nose. Her eyes linger for a bit but then she smirks and gets back to her exercise.
@@.blaire; <b>Blaire:</b> "♥Mmm♥ If gyms weren't so filthy, we could probably sneak some fun in."@@ Blaire drops the weights to either side and then does a quick glance around to make sure no one is watching. She then tilts her head back and opens her mouth. She extends her tongue towards the growing bulge in your shorts. @@.blaire; "What do you think?"@@
You think of the possibilities that this position could offer as Blaire watches your bulge grow upside down. She giggles.
@@.blaire; <b>Blaire:</b> "Okay, your turn!."@@
She hops off the bench and you take her place with your own set of dumbbells. You look up at Blaire and get a nice eyeful of her underside of her tits carefully packed away in her sports bra. Tilting your head further up, you can see the shape of her pussy lips faintly outlined in her tight running shorts. Blaire notices you looking and pulls her shorts up a bit higher, pulling it tighter against her pussy.
@@.blaire; <b>Blaire:</b> "Ugh, I need to get one of these benches at home. I could definitely have some fun from here. "@@
You spend the rest of the work out in the same vein. Blaire makes a constant stream of sexual innuendos and you freely ogling at her body. She enjoys the attention but seems increasingly frustrated as the workout goes on. By the end of the exercise, you are both sweaty, sore, and not a little horny. She gives you a quick kiss, says her goodbyes, thanks you for the assist and heads to the showers.
----
<<button [[Continue|Gym]]>><<set $time to $time+1>><</button>>
<<if $blaire.slt lte 50>><<set $blaire.slt to $blaire.slt+1>> @@.pow;Blaire enjoyed the visible appreciation you had for her body, she seems more sexual. @@ <<else>> Blaire does not seem any flirtier or sexual to you than usual <</if>>
<<if $blaire.aff lte 50>><<set $blaire.aff to $blaire.aff+0.5>> @@.pow;Blaire enjoyed having someone to work out with, she seems slightly friendlier. @@ <<else>> Blaire does not seem any friendlier to you than usual <</if>>\
\
\
<<elseif $blaire.level is 5>>\
<<if $blaire.endState is 2>>\
You walk over to where Blaire is being chatted up by a few other gym patrons near the squat racks. All three of them are smiling and seem to be having a good time. Blaire is making little effort to hide that she is showing off her body to them. When she sees you, a wide smile crosses her face and she runs over to give you a passionate kiss. When she lets you go, she introduces you to the two (obviously disappointed) men. They take the rejection well and stay to chat for a minute before going back to their work out.
@@.blaire; <b>Blaire:</b> "Hey, $player.name,, ready to sweat?"@@ You nod. @@.blaire; "Good, another day for chest workouts. I'm sure we can come up with some interesting ideas during the workout?"@@
<<elseif $blaire.endState is 3>>\
You walk over to where Blaire is standing near the squat rack with two other gym patrons. The three are chatting amicably but she seems to be very obviously making her lack of interest known. To their credit, the two men seem to be taking it in stride. When she sees you, a wide smile crosses her face and she runs over to give you a crushing hug and quick kiss. When she lets you go, she quickly introduces you to the two (obviously disappointed) men. You all chat for a minute before going back to their work out.
@@.blaire; <b>Blaire:</b> "Hello my love,, ready to sweat?"@@ You nod. @@.blaire; "Good, another day for chest workouts. I'm sure we can come up with some interesting ideas during the workout?"@@
<</if>>\
@@.player;<b>You:</b>"Absolutely, lets go."@@
You both walk over to the dumbbell rack, grab a pair of dumbbells each, then move to one of the free benches near the corner of the room. She turns away from you and straddles the bench, then lays down with the dumbbells held tight to her chest.
@@.blaire; <b>Blaire:</b> "You enjoy the view, but if I tell you to, give me a spot. Near the wrists, not under the elbows."@@
She extends her arms and starts to press the dumbbells, keeping it slow and making sure to get her elbows to 90 degrees. You quickly lose interest with the exercise itself and instead focus on her tits and how her abs tense during the exercise. Her thinner sports bra means that her nipples become clearly visible when they harden. Too soon, her voice breaks your revelry.
@@.blaire; <b>Blaire:</b> "♥Mmm♥ Glad you are enjoying yourself"@@
You look into her upside down face and she glances up at where your half-hard dick making a noticeable tent a few inches away from her nose. A lustful look passes over her face but she sighs and gets back to her exercise.
@@.blaire; <b>Blaire:</b> "If gyms weren't so filthy I would definitely let you use me for some fun"@@ Blaire drops the weights to either side and then does a quick glance around to make sure no one is watching. She then tilts her head back and opens her mouth. She extends her tongue towards the growing bulge in your shorts. @@.blaire; "Probably really easy to make me gag from this position. ♥Mmm♥ Make you cum quick though... "@@
You agree and run through some entertaining mental imagery as Blaire watches your bulge grow upside down. She giggles.
@@.blaire; <b>Blaire:</b> "Okay, your turn!."@@
She hops off the bench and you take her place with your own set of dumbbells. You look up at Blaire and get a nice eyeful of her underside of her tits carefully packed away in her thin sports bra. Tilting your head further up, you can see the shape of her pussy lips clearly outlined in her thin running shorts. Blaire notices you looking and leans down closer to your ear.
@@.blaire; <b>Blaire:</b> "These shorts are sooo tight against my pussy. They rub it when I move and it keeps me slightly horny the whole work out. "@@ She gives you a quick peck on the forehead. @@.blaire; "They tight enough that I probably would not have to take them off, I could just sit on your face like this and cum."@@
She giggles again at your now, very obvious erection, and the two of you spend the rest of the work out in the same vein. Blaire makes a constant stream of overt sexual talk and you freely ogling at her body. She enjoys the attention but seems increasingly horny as the workout goes on. By the end of the exercise, you are both sweaty, sore, and not a little horny (or a lot in Blaires's case, judging by the wet spot growing in her shorts). She gives you a quick kiss, says her goodbyes, for the assist and rushes to the showers.
----
<<button [[Continue|Gym]]>><<set $time to $time+1>><</button>>
<<if $blaire.slt lte 60>><<set $blaire.slt to $blaire.slt+1>> @@.pow;Blaire enjoyed the visible appreciation you had for her body, she seems more sexual. @@ <<else>> Blaire does not seem any flirtier or sexual to you than usual <</if>>
<<if $blaire.aff lte 60>><<set $blaire.aff to $blaire.aff+0.5>> @@.pow;Blaire enjoyed having someone to work out with, she seems slightly friendlier. @@ <<else>> Blaire does not seem any friendlier to you than usual <</if>>\
<</if>>\
<</replace>><</button>><</if>>\
----
<<button [[Do Something Else|Gym]]>><</button>></span>\
<</if>>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<<return>>
<<set $list to Story.lookup("tags","tele")>>\
<<for $i to 0; $i lt $list.length; ++$i>>
<<print "[" + "[" + $list[$i].title + "]" + "]">>
<</for>>\
<<unset $list, $i>>
<<return>><<if $day lt 6>>\
\
<div id="eveFrame"> You quickly climb the bleachers and find an empty spot with a good vantage point of the practicing cheerleaders. Only a few other people are on the bleachers, most likely people relaxing, friends of the athletes, and a few pervs here to leer at the athletic people (the nerve!). Your eyes drift down to where <<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appGym<</replace>><</button>> is leading her cheerleading squad in practice.</div>
<span id="conv1"><<button "Watch the Practice [►]">><<replace "#conv1">>\
\
\
<<if $blaire.level is 1>>\
You settle in and watch the practice. For the most part, Blaire is focused on getting her squad ready and does not pay much attention to you. She runs them through basic warm-ups and stretches (several onlookers leave after this is over). They then move on to practicing jumps, tumbles, and a few of the fancier stunts. On several occasions one of the junior members of the squad makes a mistake and gets an instant look of fear on her face. Blaire closes her eyes, takes a few deep breaths, and then corrects the woman in a terse but polite manner (much to their relief and confusion).
Towards the end of practice, when they are running through a few cheers, Blaire seems to notice you in the stands. An odd smile crosses her face and she gives you a small wave before turning back to the squad. The rest of the practice winds down and the squad goes through some cool down stretches before heading back to the field house.
<<set $time to $time+1>>\
----
<<button [[Continue|UniversityField]]>><</button>>
<<if $blaire.aff lte 20>><<set $blaire.aff to $blaire.aff+2>>
@@.pow;Blaire appreciates your interest in her cheerleading and seems much friendlier@@ <<else>> Blaire does not seem any friendlier to you than usual<</if>>\
\
\
<<elseif $blaire.level is 2>>\
You settle in and watch the cheerleaders get ready for practice. Blaire is off in a small group chatting with a few of the senior members as the junior members get ready. One of the cheerleaders notices you watching and leans in to say something to the group. Blaire turns with an aggravated look on her face to scan the bleachers. When she sees you, the look softens into a smile and she waves. She turns back and calls to the rest of the squad to start practice. Blaire quickly gets her squad in gear, running them through the warm-ups and stretches before moving on to a variety of jumps, tumbles, pyramids, and other stunts. From what you can tell by the interactions, Blaire is uncharacteristically nice with her squad members, who seem a bit cautious of her behavior but seem to appreciate her not yelling at or berating them.
During one of the breaks, Blaire trots over to the bleachers and waves you over. You walk down to meet her and spend a few minutes chatting while she rehydrates herself. When the break is over, she heads back and gets the squad together to practice cheers and chants. The cheerleaders soon finish up their cool down stretches and practice ends. Blaire makes it a point to say goodbye to you before she heads to the field house with the rest of the team.
<<set $time to $time+1>>
<<if $blaire.aff gte 30 and $blaire.PhoneN is 0>>\
Blaire turns around and runs back over to where you are sitting.
@@.blaire; <b>Blaire</b> Hey, you know what's crazy? We have been neighbors forever and I don’t even have your number. It's so weird right? What's your number? I can always use another gym partner.@@
You give her your number and she taps a few times on her phone. You feel your phone vibrate and look at the new message.
@@.blaire; <b>Blaire Text</b> HI :-) Here's my #@@
<<set $blaire.PhoneN to 1>>
@@.pow;You now have Blaire’s number@@<</if>>\
----
<<button [[Continue|UniversityField]]>><</button>>
<<if $blaire.aff lte 30>><<set $blaire.aff to $blaire.aff+2>>
@@.pow;Blaire appreciates your interest in her cheerleading and seems much friendlier@@ <<else>> Blaire does not seem any friendlier to you than usual<</if>>\
\
\
<<elseif $blaire.level is 3>>\
You settle in and watch the cheerleaders get ready for practice. Blaire is off in a small group chatting with a few of the senior members as the junior members get ready. One of the cheerleaders notices you watching and leans in to say something to the rest of the group. Blaire turns with a broad smile on her face and eagerly waves to you. You wave back and Blaire calls to the rest of the squad to start practice. She quickly gets her squad in gear, running them through the warm-ups and stretches before moving on to a variety of jumps, tumbles, pyramids, and other stunts. You catch Blaire glancing your way a few times and also notice several members of the squad glancing in your direction and whispering when Blaire is out of ear shot.
During one of the breaks, Blaire trots over to the bleachers and waves you over. You walk down to meet her and spend a few minutes chatting while she rehydrates herself. She seems interested in your opinions of the squad and the routines they are working on. When the break is over, she heads back and gets the squad together to practice cheers and chants. The cheerleaders soon finish up their cool down stretches and practice ends. Blaire makes it a point to hang out with you for a few minutes before joining the rest of the squad in the field house.
<<set $time to $time+1>>
----
<<button [[Continue|UniversityField]]>><</button>>
<<if $blaire.aff lte 40>><<set $blaire.aff to $blaire.aff+2>>
@@.pow;Blaire appreciates your interest in her cheerleading and seems much friendlier@@ <<else>> Blaire does not seem any friendlier to you than usual<</if>>\
\
\
<<elseif $blaire.level is 4>>\
You settle in and watch the cheerleaders get ready for practice. Blaire is off in a small group chatting with a few of the senior members as the junior members get ready. She must have been watching the bleachers because she notices you almost immediately and waves excitedly. You wave back and Blaire calls to the rest of the squad to start practice. She runs them through their warm-ups and stretches, a suspicious number of them involving bending over at the waist or spreading their legs as far as possible. Blaire looking over her shoulder to make sure you are watching does nothing to help her innocence (not that you mind).
During one of the breaks, Blaire trots over to the bleachers and waves you over. You walk down to meet her and spend a few minutes chatting while she rehydrates herself. She seems interested in your opinions of the stretches, particularly in their effectiveness and her form. When the break is over, she reluctantly heads back and gets the squad together to practice cheers and chants. The cheerleaders soon finish up their cool down stretches and practice ends. Blaire makes it a point to hang out with you for a few minutes before joining the rest of the squad in the field house.
<<set $time to $time+1>>
----
<<button [[Continue|UniversityField]]>><</button>>
<<if $blaire.aff lte 50>><<set $blaire.aff to $blaire.aff+2>>
@@.pow;Blaire appreciates your interest in her cheerleading and seems much friendlier@@ <<else>> Blaire does not seem any friendlier to you than usual<</if>>\
\
\
<<elseif $blaire.level is 5>>\
You settle in and watch the cheerleaders get ready for practice. Blaire is off in a small group chatting with a few of the senior members as the junior members get ready. She must have been watching the bleachers because she notices you almost immediately and waves excitedly. You wave back and Blaire calls to the rest of the squad to start practice. She runs them through their warm-ups and stretches, a suspicious number of them involving bending over at the waist or spreading their legs as far as possible. Blaire looking over her shoulder to make sure you are watching does nothing to help her innocence (not that you mind).
<<if $blaire.endState is 1>>\
During one of the breaks, Blaire trots over to the bleachers and waves you over. You walk down to meet her and spend a few minutes chatting while she rehydrates herself. She seems interested in your opinions of her squad mates, which of them are attractive and which ones you would want to have some fun with if you had the chance. When the break is over, she gives you a kiss and reluctantly heads back to lead the squad through some cheers and chants. The cheerleaders soon finish up their cool down stretches and practice ends. Blaire makes it a point to hang out with you for a few minutes before joining the rest of the squad in the field house.
<<elseif $blaire.endState is 2>>\
During one of the breaks, Blaire trots over to the bleachers and waves you over. You walk down to meet her and spend a few minutes chatting while she rehydrates herself. She seems interested in your opinions of the stretches, moves, and cheers. She offers to perform any of the ones you like for you when the two of you are alone.. When the break is over, she gives you a kiss and reluctantly heads back to lead the squad through some cheers and chants. The cheerleaders soon finish up their cool down stretches and practice ends. Blaire makes it a point to hang out with you for a few minutes before joining the rest of the squad in the field house.
<</if>>\
<<set $time to $time+1>>
----
<<button [[Continue|UniversityField]]>><</button>>
<<if $blaire.aff lte 60>><<set $blaire.aff to $blaire.aff+2>>
@@.pow;Blaire appreciates your interest in her cheerleading and seems much friendlier@@ <<else>> Blaire does not seem any friendlier to you than usual<</if>>\
\
\
<</if>><</replace>><</button>>\
\
\
\
\
<<if $blaire.level gte 3>>
<<button "Text Blaire for Warm Ups [►]">><<replace "#conv1">>\
\
\
<<if $blaire.level is 3>>\
\
The cheerleaders are just starting their warm-up stretches when you send a quick text to Blaire asking If she would like to briefly meet up. She looks down at her phone, shouts a few instructions to her squad, and then reads the message. She smiles and looks over to where you are sitting before replying. You get the text a moment later.
@@.blaire; <b>Blaire’s Text:</b>"Sure, gota make it quick, at cheer practice"@@
You type your reply.
@@.player; <b>Your Text:</b>"where should we meet?"@@
Blaire checks her phone and again and types out a quick reply. She then says something to the cheerleader next to her and stands as the other woman takes over the practice. Blaire starts walking towards the field house.
@@.blaire; <b>Blaire’s Text:</b>"utility shed on the other side of the field house, wait a few minutes then leave."@@
You play a few rounds of a game on your phone then get up and walk towards the field house. You skirt around the side of the building to the side furthest away from the main path. There, you see a small shed under the shade of some trees at the edge of the fields. Blaire is peering around from the back corner and waves you over. You round the corner and find her leaning up against the wall with a mischievous look on her face.
@@.blaire; <b>Blaire:</b>"Sooo, what was so important that I had to leave practice? Did you just want to get a cute cheerleader alone"@@
You step close and press your body against Blaires, sliding your knee between her legs and pinning her against the wall of the shed. She looks up at you with a lustful gleam in her eye and pulls you in for an intense kiss. Her tongue intertwines with yours and she pushes her hips forward to grind her crotch against your thigh. The two of you begin to get worked up, Blaire grinding her hips a little harder and faster against your leg while you slide a hand under her sports bra to fondle her perky tits. You grab her bra to free her tits when Blaire breaks the kiss and grabs our hand, she looks back towards the fields and seems to be concentrating.
@@.blaire; <b>Blaire:</b>"Wait...Did you hear people yelling?"@@ She pushes you back and checks her phone. @@.blaire; "Dammit! These bitches can’t go 10 minutes without screaming at each other"@@
Blaire quickly straightens her clothes and checks around the corner of the shed.
@@.blaire; <b>Blaire:</b>"Good, no one’s around. I’ll run back and get this crap sorted and you come by in a few minutes to watch practice, ok?"@@
You nod and she gives you a quick kiss before jogging back towards practice. Ten minutes pass and you figure that it’s a long enough wait, so you head back to the bleachers. Things seem to have calmed down and Blaire gives you an apologetic look as you take your seat. Blaire runs the squad through a variety of jumps, tumbles, pyramids, and other stunts. Blaire spends much of the time trying to smooth out some sort of drama that occurred during the minutes you were gone and has no time to spend with you during the break. Even so, watching the practice was enjoyable and making out with Blaire is always worthwhile so you had a good time.
When the practice is over, Blaire takes a small group of women and practically marches them into the field house, giving an exaggerated eye roll for your benefit. You relax for a few more minutes before climbing down the bleachers.
----
<<button [[Continue|UniversityField]]>><</button>>
<<set $time to $time+1>>
<<if $blaire.aff lte 40>><<set $blaire.aff to $blaire.aff+1>>
@@.pow;Blaire appreciates your interest in her cheerleading but is embarrassed by the interruption, she seems friendlier@@ <<else>> Blaire does not seem any friendlier to you than usual<</if>>\
<<if $blaire.slt lte 40>><<set $blaire.slt to $blaire.slt+0.5>>
@@.pow;Blaire enjoyed your quickie rendezvous but left unsatisfied, she seems slightly more sexual@@ <<else>> Blaire does not seem any more sexual to you <</if>>\
\
\
<<elseif $blaire.level is 4>>\
The cheerleaders are just starting their warm-up stretches when you send a quick text to Blaire asking If she would like to briefly meet up. She looks down at her phone, shouts a few instructions to her squad, and then reads the message. She smiles and looks over to where you are sitting before replying. You get the text a moment later.
@@.blaire; <b>Blaire’s Text:</b>"Sure, better make it worh my time"@@
You quickly type your reply.
@@.player; <b>Your Text:</b>'Meet behind the back shed?"@@
Blaire checks her phone and again and types out a quick reply. She then says something to the cheerleader next to her and stands as the other woman takes over the practice. Blaire starts walking towards the field house.
@@.blaire; <b>Blaire’s Text:</b>"c u there in 5."@@
You play a few rounds of a game on your phone then get up and walk towards the field house. You skirt around the side of the building to the side furthest away from the main path. There, you see a small shed under the shade of some trees at the edge of the fields. Blaire is peering around from the back corner and waves you over. You round the corner and find her leaning up against the wall with a mischievous look on her face.
@@.blaire; <b>Blaire:</b>"We’ll have to make this quick before something goes wrong at the practice"@@
You step close and press your body against Blaires, sliding your knee between her legs and pinning her against the wall of the shed. She looks up at you with a lustful gleam in her eye and pulls you in for an intense kiss. Her tongue intertwines with yours and she pushes her hips forward to grind her crotch against your thigh. You pull her sports bra up, allowing her b-cup tits to bounce into the dim light behind the shed. Blaire moans softly into your mouth as you fondle her naked tits, gently squeezing and pinching her small nipples. Knowing there is a time limit you break the kiss and step back slightly, eliciting a look of disappointment from Blaire. She is about to say something when you grab her behind the back and pull her towards you, causing her back to arch and presenting her tits for your mouth. Your other hand slides down her taut stomach and beneath her tight running shorts.
You waste no time and slide two of your fingers into her already wet slit, using your thumb to rub her clit in tight circles. Blaire grabs your shoulder for balance and uses the other hand to cover her mouth, desperate to try and avoid attention. Despite the lack of foreplay, Blaire responds to the suddenness of the situation and your assertiveness. It does not take long before she is breathing heavily and pushing her hips into your hand in an attempt to get more stimulation. You oblige and curl the fingers in her pussy, pushing against the sensitive g-spot and sucking hard on one of her pink nipples. This is enough to set her off and Blaire’s whole body goes rigid, then starts to shake as she holds her breath in an attempt to not scream. You keep going until a red-faced Blaire lets out a massive breath and her legs go out. Thankfully, you are able to support her weight as her knees lock together and trap your hand in her crotch. Your fingers move slightly stroking her g-spot as she silently shakes through her orgasm. Soon, the orgasm begins to die down and she gets her legs back under her.
@@.blaire; <b>Blaire:</b>"<i>*pant*</i> ♥fuck♥, that was worth it."@@ Blaire checks her phone and curses under her breath. @@.blaire; "Damn, I’ve been gone too long, do you want me to do something quick?"@@
You wave her off.
@@.player; <b>You:</b>"You can just owe me one, get back to your squad before they kill each other."@@
Blaire gives you a contented smile and a quick kiss before jogging back towards practice. Ten minutes pass and you figure that it’s a long enough wait, so you head back to the bleachers. Things seem to be going smoothly and Blaire gives you an knowing look as you take your seat. Blaire runs the squad through a variety of jumps, tumbles, pyramids, and other stunts. The squad seems to be running smoothly, though Blaire looks a bit less coordinated and more flushed than usual. You catch several of the senior squad members whispering amongst themselves and surreptitiously glancing at you and Blaire. When the practice is over, Blaire makes it a point to hang out with you for a few minutes before joining the rest of the squad in the field house.
----
<<button [[Continue|UniversityField]]>><</button>>
<<set $time to $time+1>>
<<if $blaire.aff lte 50>><<set $blaire.aff to $blaire.aff+1>>
@@.pow;Blaire appreciates your interest in her cheerleading but understands that you were there for other reasons she seems friendlier@@ <<else>> Blaire does not seem any friendlier to you than usual<</if>>\
<<if $blaire.slt lte 50>><<set $blaire.slt to $blaire.slt+1>>
@@.pow;Blaire greatly enjoyed your quickie rendezvous and seems more sexual@@ <<else>> Blaire does not seem any more sexual to you <</if>>\
\
\
<<elseif $blaire.level is 5>>\
The cheerleaders are just starting their warm-up stretches when you send a quick text to Blaire asking If she would like to briefly meet up. She gets a lewd smile on her face when she sees the text, shouts a few instructions to her squad, and then reads the message. She quickly replies and you get the text a moment later.
@@.blaire; <b>Blaire’s Text:</b>"yes!!1! meet u @ the usual place?"@@
You quickly send her a message to confirm the location.
Blaire checks her phone and again and types out a quick reply. She then says something to the cheerleader next to her and stands as the other woman takes over the practice. Blaire starts walking towards the field house.
@@.blaire; <b>Blaire’s Text:</b>"c u there in 5."@@
You play a few rounds of a game on your phone then get up and walk towards the field house. You skirt around the side of the building to the side furthest away from the main path. There, you see a small shed under the shade of some trees at the edge of the fields. Blaire is peering around from the back corner and gives you a come hither motion with her finger. You round the corner and find her leaning up against the wall with a mischievous look on her face and her sports bra pulled up, exposing her perky tits.
@@.blaire; <b>Blaire:</b>"You wanted me for something? You have to be quick"@@
You step closer and press your body against Blaire's pinning her against the wall. She lets out a coo of happiness and pulls you in for an intense kiss, her tongue intertwines with yours. You reach down and trace her sex over the thin fabric of her running shorts. She lets out a low moan of pleasure, which turns to a groan when you press harder against her clit. You continue to rub her through her shorts until her breathing becomes heavy. She pulls back from the kiss and you immediately bend to take one of her small nipples into your mouth.
@@.blaire; <b>Blaire:</b>"<i>*sigh*</i> We have to hurry."@@ She pushes you back slightly and pushes her shorts to the ground. She lifts one leg out of the shorts and casually swings it up to place on your shoulder.
You quickly undo your pants and pull out your rapidly hardening cock. She smiles and looks at you expectantly. You maneuver for a second to line up a good angle and slowly press it into her. Blaire lets out a long sigh as you slide into her ending with a soft grunt when you are fully buried inside her. She grabs your head and pulls you in for another kiss (stretching her legs even further). She breaks the kiss and then whispers in your ear.
@@.blaire; <b>Blaire:</b>"Don't hold back, fuck me until you cum."@@
You slide your cock most of the way out and then push it back in.
@@.player; <b>You:</b>"What about you, don't you want to get off."@@
You begin to slowly fuck her against the wall of the shed, gradually speeding up until your rigid dick is pounding into her wet pussy. Blaire lets out a squeal of pleasure and then shakes her head.
@@.blaire; <b>Blaire:</b>"♥Mmmgh♥… This has to be quick … <i>*pant*</i> … and I want to feel you inside me as I'm practicing, … <i>Fuck</i>."@@
By now, you are driving into Blaire as hard as the angle allows, her back pressed against the back of the shed with her leg sandwiched between your bodies. Blaire's face is screwed up tight in concentrations, making sure she does not draw attention to your escapades. The situation and her willingness to get you off means that your peak builds quickly. She takes not of your breathing and leans forward to whisper in your ear.
@@.blaire; <b>Blaire:</b>"<i>*pant*</i>… Can you imagine … <i>*pant*</i> … you cum in my pussy … ♥unnngh♥ … I finish practice with your cum inside me … <i>*pant*</i> … then I go and shower with the other cheerleaders and your cum slides down my leg in front of all of theeeeemmmmmmmmmmmppph♥."@@
Her words push you over the edge and you begin to unload into her eager cunt. You press her against the wall with your full weight as rope after rope of cum fills her vagina. A shudder of pleasure ripples through Blaire's body as you shoot the last of your cum into her. She lets out a drawn out sigh of contentment and kisses you gently. Given the time limit you step back, causing Blaire to let out a disappointed moan when your cock slips out of her. She takes her leg off of your shoulder and quickly fixes her clothes. She asks for the time and then curses under her breath when you show her your phone.
@@.blaire; <b>Blaire:</b>"I have to get back...Id ask if you had fun but I felt the answer to that. ."@@
Blaire gives you a naughty smile and a quick kiss before jogging back towards practice. Ten minutes pass and you figure that it’s a long enough wait, so you head back to the bleachers. Blaire gives you a knowing look as you take your seat. Blaire runs the squad through a variety of tumbles, pyramids, and other stunts (Though she avoids many jumping exercises). The squad seems to be running smoothly, though Blaire looks a bit less coordinated and more flushed than usual. You catch several of the senior squad members whispering amongst themselves and surreptitiously glancing between you and Blaire. When the practice is over, Blaire gives you a wink before joining the rest of the squad in the field house to shower.
----
<<button [[Continue|UniversityField]]>><</button>>
<<set $time to $time+1>>
<<if $blaire.aff lte 60>><<set $blaire.aff to $blaire.aff+1>>
@@.pow;Blaire appreciates your interest in her cheerleading but understands that you were there for other reasons she seems friendlier@@ <<else>> Blaire does not seem any friendlier to you than usual<</if>>\
<<if $blaire.slt lte 60>><<set $blaire.slt to $blaire.slt+2>>
@@.pow;Blaire greatly enjoyed your quickie rendezvous, especially cumming inside of her, and seems much more sexual@@ <<else>> Blaire does not seem any more sexual to you <</if>>\
\
\
<</if>>\
<</replace>><</button>><</if>>\
\
\
----
<<button "Do Something Else">><<goto "UniversityField">><</button>></span>\
\
\
\
\
\
<<elseif $day eq 6>>\
<div id="eveFrame">You breeze through security checkpoints and the ticket counter at the entrance of the field. While the bleachers are filling up, you manage to push your way through to a decent empty spot near the back and take a seat. The game is just getting started and <<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appCheer<</replace>><</button>> is leading the squad in cheers by the sidelines.</div>\
<span id="conv1"><<button "Watch the Game [►]">><<replace "#conv1">>\
\
\
<<if $blaire.level lte 2>>\
You settle in and watch the game. Despite being here to watch Blaire, it’s hard to not get caught up in the excitement of the crowd and you find yourself watching the game as much as the cheerleaders. Blaire leads them through several call and response cheers with the crowd and then into several routines of varying impressiveness. During half-time, they break out the more elaborate routines and perform some pretty impressive stunts and a large pyramid (with Blaire on top naturally).Not surprisingly, Blaire does not notice you among the crowd.
<<if $rannum1 lte 3>>\
The Hyenas lose badly. Blaire, and several of the other cheerleaders, leave the field with slumped shoulders and a defeated look on their face.
<<elseif $rannum1 lte 7 and $rannum1 gte 4>>\
It’s a close game but the Hyenas lose. Blaire, and several of the other cheerleaders, walk off the field looking disappointed.
<<elseif $rannum1 is 8 or $rannum1 is 9>>\
It’s a close game but the Hyenas win. Blaire, and several of the other cheerleaders, look happy as they leave the field.
<<elseif $rannum1 is 10>>\
The Hyenas have a massive win. Blaire, and several of the other cheerleaders, look excited and practically skip off the field.
<</if>>\
<<set $time to $time+1>>\
----
<<button [[Continue|UniversityField]]>><</button>>\
\
\
<<elseif $blaire.level gte 3>>\
You settle in and watch the game. Despite being here to watch Blaire, it’s hard to not get caught up in the excitement of the crowd and you find yourself watching the game as much as the cheerleaders. Blaire leads them through several call and response cheers with the crowd and then into several routines of varying impressiveness. During half-time, they break out the more elaborate routines and perform some pretty impressive stunts and a large pyramid (with Blaire on top naturally). With the vantage point at the top of the pyramid, Blaire catches sight of you. You wave and her "performance smile" turns into a genuine one for the first time during the game.
<<if $rannum1 lte 3>>\
The Hyenas lose badly. Several of the cheerleaders leave the field with slumped shoulders and a defeated look on their face. Blaire appears to be trying her best to cheer them up.
<<elseif $rannum1 lte 7 and $rannum1 gte 4>>\
It’s a close game but the Hyenas lose. Several of the cheerleaders leave the field looking dissapointed. Blaire appears to be trying her best to cheer them up.
<<elseif $rannum1 is 8 or $rannum1 is 9>>\
It’s a close game but the Hyenas win. Blaire, and several of the other cheerleaders, look happy as they leave the field.
<<elseif $rannum1 is 10>>\
The Hyenas have a massive win. Blaire, and several of the other cheerleaders, look excited and practically skip off the field.
<</if>>\
----
<<button[[Leave the Bleachers|UniversityField]]>><<set $time to $time+1>><</button>>
<<if $blaire.level is 3>>\
<<if $blaire.aff lte 40>><<set $blaire.aff to $blaire.aff+2>> @@.pow; Blaire appreciates you watching her at her best and seems friendlier@@ <<if $rannum1 is 10>> @@.pow; She is especially happy you got to see her during such a good game@@<<set $blaire.aff to $blaire.aff+2>><</if>><<else>> Blaire does not seem any friendlier to you than usual <</if>>\
<<elseif $blaire.level is 4>>\
<<if $blaire.aff lte 50>><<set $blaire.aff to $blaire.aff+2>> @@.pow; Blaire appreciates you watching her at her best and seems friendlier@@ <<if $rannum1 is 10>> @@.pow; She is especially happy you got to see her during such a good game@@<<set $blaire.aff to $blaire.aff+2>><</if>><<else>> Blaire does not seem any friendlier to you than usual <</if>>\
<<elseif $blaire.level is 5>>\
<<if $blaire.aff lte 60>><<set $blaire.aff to $blaire.aff+2>> @@.pow; Blaire appreciates you watching her at her best and seems friendlier@@ <<if $rannum1 is 10>> @@.pow; She is especially happy you got to see her during such a good game@@<<set $blaire.aff to $blaire.aff+2>><</if>><<else>> Blaire does not seem any friendlier to you than usual <</if>><</if>><</if>><</replace>><</button>>\
----
<<button "Do Something Else">><<goto "UniversityField">><</button>></span>\
<</if>>\
\
<<replace "#dialogue-bar">> <</replace>>\
\
<div id="eveFrame">You decide to hang out and see if you can catch Blaire during her morning jog. You get comfortable on the front stoop of your house, just as <<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appGym<</replace>><</button>> is warming up. You take out your phone and play on it while keeping an eye out for Blaire when she jogs past.</div>\
<span id="conv1">\
\
\
\
\
<<button "Say Hello as she Jogs past [►]">><<replace "#conv1">>\
\
\
<<if $blaire.level is 1>>\
On one of the laps around the block, you manage to catch Blaire’s eye and give her a wave. She returns the wave and continues on without breaking stride. You remain on the steps as Blaire jogs by, looking up from your phone when you hear her footsteps approaching. You try to not make it obvious that you are watching her but once she runs past you can get a good look at her tight ass and the muscles of her legs move beneath her capri yoga pants. After many more laps (far too many in your opinion), a sweaty Blaire slowly rounds the cul-de-sac one more time and comes to a stop in front of her house. She catches her breath and then heads to her backyard to stretch. Deciding that the show is over, you head inside.
----
<<button [[Continue|Neighborhood]]>><<set $time to $time+1>><</button>>
<<if $blaire.slt lte 20>><<set $blaire.slt to $blaire.slt+0.5>> @@.pow;Despite ignoring you, you get the idea that Blaire enjoyed being watched. She seems slightly more sexual. @@<<else>>Blaire does not seem any more sexual to you than usual <</if>>\
\
\
<<elseif $blaire.level is 2>>\
You are settling down on the steps when Blaire finishes a few warm up laps around the cul-de-sac. She spots you as she passes your house and jogs over to you. You notice(somewhat enviously) that she has not even broken a sweat yet.
@@.blaire;<b>Blaire:</b> "Hey $player.name, are you going to be out here for a while?"@@
@@.player;<b>You:</b> "Yeah, for a bit, why?"@@
Blaire pulls her muscle tee aside and fishes out a set of keys from within her sports bra. She offers them to you.
@@.blaire;<b>Blaire:</b> "Adaline keeps getting pissed at me for leaving my house keys outside when I run and they are digging into my boob. Could you hold them for me?"@@
You nod and take the keys from her. Blaire gives you a relieved smile and thanks you. Then, she reaches into her muscle tee and adjusts her tits back into a comfortable position. She hops up and down a few times to test their bounce (not much, damn sports bra doing its job) and then thanks you again before jogging off.
You spend some time relaxing on your front steps, playing on your phone until you hear Blaire as she rounds the cul-de-sac on each lap. Each time she passes, you exchange small waves. After an ungodly amount of running, a sweaty and out-of-breath Blaire jogs across your lawn. You cannot help but notice that there is still not much bounce from that damn sports bra.
@@.blaire;<b>Blaire:</b> "Thanks…<i>*huff*</i>...for...<i>*puff*</i>...that…"@@
Blaire takes back her keys and, despite being out of breath, jogs back to her house. She gives you one last wave before heading into her backyard to stretch. You hang out for a few more minutes before deciding what to do next.
----
<<button [[Continue|Neighborhood]]>><<set $time to $time+1>><</button>>
<<if $blaire.aff lte 30>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire appreciates the help and seems friendlier@@<<else>>Blaire does not seem any friendlier to you than usual <</if>>\
<<if $blaire.slt lte 30>><<set $blaire.slt to $blaire.slt+0.5>> @@.pow;You get the idea that Blaire enjoyed being watched. She seems slightly more sexual. @@<<else>>Blaire does not seem any more sexual to you than usual <</if>>\
\
\
<<set $temp1 to random (1,5)>>\
<<if $temp1 is 1 and $blaire.know lte 3>>
<<set $blaire.know to $blaire.know+1>>
@@.pow; You learned something about Blaire@@
<</if>>\
\
\
<<elseif $blaire.level is 3>>\
You are settling down on the steps when Blaire finishes a few warm up laps around the cul-de-sac. She notices you and jogs over to drop off her keys. She gives you a quick hug and a dazzling smile before she gets back to her jog.
You spend some time relaxing on your front steps, playing on your phone until you hear Blaire as she rounds the cul-de-sac on each lap. Each time she passes, you exchange small waves. After an unusually short amount of running, a slightly sweaty and winded Blaire jogs across your lawn.
@@.blaire;<b>Blaire:</b> "Thanks for holding my keys, mind if I stretch out here? I could use the company."@@
You nod and Blaire goes through her stretching routine, idly chatting with you at the same time. It's an enjoyable chat, made especially enjoyable because Blaire is not even trying to hide the fact that she is flaunting her body with her stretches. She starts with a full split, folding her body over each leg. She then turns and folds in half at the waist, keeping the conversation going from between her legs and watching you ogle her ass. From there, she shifts over and places one hand on the railing next to you using the other to pull her foot back behind her head. Not only is this an impressive show of flexibility, it has the benefit of pushing her breasts a few inches from your face. She goes through a few more stretches, each of which shows off various parts of her toned body to great advantage. Much too soon she finishes and shakes her limbs out.
@@.blaire;<b>Blaire:</b> "ughk … I am a sweaty mess. This was fun but I need a shower. Chat with you next time?"@@
You nod and Blaire smiles. She then turns and jogs back to her house. She gives you one last wave before she goes through the front gate. You hang out for a few more minutes before deciding what to do next.
----
<<button [[Continue|Neighborhood]]>><<set $time to $time+1>><</button>>
<<if $blaire.aff lte 40>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire appreciates the help and the conversation. She seems friendlier. @@<<else>>Blaire does not seem any friendlier to you than usual <</if>>\
<<if $blaire.slt lte 40>><<set $blaire.slt to $blaire.slt+0.5>> @@.pow;Blaire enjoyed your attention to her stretching. She seems slightly flirtier. @@<<else>>Blaire does not seem any flirtier to you than usual <</if>>\
\
\
<<set $temp1 to random (1,5)>>\
<<if $temp1 is 1 and $blaire.know lte 5>>
<<set $blaire.know to $blaire.know+1>>
@@.pow; You learned something about Blaire@@
<</if>>\
\
\
<<elseif $blaire.level is 4>>\
You are settling down on the steps when Blaire finishes a few warm up laps around the cul-de-sac. She notices you and jogs over to drop off her keys. She gives you a quick kiss and a bright smile before she gets back to her jog.
You spend some time relaxing on your front steps, playing on your phone until you hear Blaire as she rounds the cul-de-sac on each lap. Each time she passes, she slows down and puts some extra bounce in her step, giving you plenty of time for a great view of her tits as she passes. After an unusually short amount of running, a slightly sweaty and winded Blaire jogs across your lawn.
@@.blaire;<b>Blaire:</b> "Thanks for holding my keys, I’ll stretch out here? I could use the company and I know you enjoy the view."@@
You nod and Blaire goes through her stretching routine, idly chatting with you at the same time. It's an enjoyable chat, though you are a bit distracted because Blaire is flaunting herself as she stretches. She starts with a full split, turning away from you and laying her body flat on the ground in front of her, keeping the conversation going over her shoulder. She spends probably longer in this position than necessary but the way her running shorts are pulled tight across her ass, you do not mind. She then stands and places one of her feet on the railing near your head, leaning forward to grab her foot with both hands (and giving you a great view of the slight outline of her pussy a foot away from your face). She repeats the stretch with her other leg and then goes through a few more stretches, each of which shows off various parts of her toned body to great advantage. Much too soon she finishes and shakes her limbs out
@@.blaire;<b>Blaire:</b> "ughk … I am a sweaty mess. I hope you enjoyed it but I need a shower. "@@ She reaches down and gives your half-hard dick a squeeze through your pants. @@.blaire; "Chat with you next time"@@
You nod and Blaire smiles. She then turns and jogs back to her house. She gives you one last wave before she goes through the front gate. You hang out for a few more minutes before deciding what to do next.
----
<<button [[Continue|Neighborhood]]>><<set $time to $time+1>><</button>>
<<if $blaire.aff lte 50>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire appreciates the help and the conversation. She seems friendlier. @@<<else>>Blaire does not seem any friendlier to you than usual <</if>>\
<<if $blaire.slt lte 50>><<set $blaire.slt to $blaire.slt+0.5>> @@.pow;Blaire enjoyed your attention to her stretching. She seems slightly flirtier. @@<<else>>Blaire does not seem any flirtier to you than usual <</if>>\
\
\
<<set $temp1 to random (1,5)>>\
<<if $temp1 is 1 and $blaire.know lte 8>>
<<set $blaire.know to $blaire.know+1>>
@@.pow; You learned something about Blaire@@
<</if>>\
\
\
<<elseif $blaire.level is 5>>\
You are settling down on the steps when Blaire finishes a few warm up laps around the cul-de-sac. She notices you and jogs over to drop off her keys. She pulls you in for a deep kiss and has to pull herself away to get back to her jog.
You spend some time relaxing on your front steps, playing on your phone until you hear Blaire as she rounds the cul-de-sac on each lap. Each time she passes, she slows down and puts some extra bounce in her step, giving you plenty of time for a great view of her tits as she passes. After an unusually short amount of running, a slightly sweaty and winded Blaire jogs across your lawn.
@@.blaire;<b>Blaire:</b> "Thanks for holding my keys. Any stretch you want to watch me do?"@@
You shake your head and Blaire idly chats with you as she goes through her stretching routine. It's an enjoyable chat, though you are a bit distracted because Blaire is flaunting herself as she stretches. She starts with a full split, turning away from you and laying her body flat on the ground in front of her, keeping the conversation going over her shoulder. She spends probably longer in this position than necessary but the tightness of her running shorts and the sweat make them the next best thing to transparent and you get a good look at her ass and pussy lips.
She then stands and places one of her feet on the railing near your head, leaning forward to grab her foot with both hands (and giving you a great view of the slight outline of her pussy a foot away from your face). She keeps the conversation going, only losing her place when you casually reach forward and run a finger along her cloth covered pussy. She playfully bats your hand away and switches legs (which prompts you to repeat the touching). She backs out of arm's reach with mock indignation and finishes her stretches (all of which show of her toned body to optimal advantage). Much too soon she finishes and shakes her limbs out
@@.blaire;<b>Blaire:</b> "ughk … No touching from you, I am a sweaty mess."@@ She reaches down and gives your half-hard dick a squeeze through your pants. @@.blaire; "I'm glad you enjoyed it but I need a shower,chat with you next time"@@
You nod and Blaire smiles wickedly. She then turns and jogs back to her house. She gives you one last wave before she goes through the front gate. You hang out for a few more minutes before deciding what to do next.
----
<<button [[Continue|Neighborhood]]>><<set $time to $time+1>><</button>>
<<if $blaire.aff lte 60>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire appreciates the help and the conversation. She seems friendlier. @@<<else>>Blaire does not seem any friendlier to you than usual <</if>>\
<<if $blaire.slt lte 60>><<set $blaire.slt to $blaire.slt+0.5>> @@.pow;Blaire enjoyed your attention to her stretching. She seems slightly flirtier. @@<<else>>Blaire does not seem any flirtier to you than usual <</if>>\
\
\
<<set $temp1 to random (1,5)>>\
<<if $temp1 is 1 and $blaire.know lte 8>>
<<set $blaire.know to $blaire.know+1>>
@@.pow; You learned something about Blaire@@
<</if>>\
\
\
\
\
\
<</if>><</replace>><</button>>\
\
\
\
\
<<if $blaire.level gte 4>>\
<<button "Let her use your Shower [►]">><<replace "#conv1">>\
\
<<if $blaire.level is 4>>\
Blaire seems to have started her jog early this morning. By the time you get settled on your steps, she already looks tired and sweaty when she jogs past. She seems to be pushing herself today and she barely has enough time to give you a quick wave before she passes. You resign yourself to a less than enticing view and to just enjoying being outside. Blaire puts in another dozen laps and then jogs across your lawn. She is covered with sweat and seems completely out of breath.
@@.blaire;<b>Blaire:</b> "<i>*pant* ... *huff*</i> ... Sorry for ... <i>*pant*</i> … starting without you."@@ She takes a long swig of water. @@.blaire;" … <i>*huff*</i> ... Today was a push day"@@
She stops for a minute and catches her breath.
@@.blaire;<b>Blaire:</b> ... <i>*whew*</i> … "Can I use your shower? Something is up with mine."@@
She gives you her best innocent look (or as best as she can while still being a sweaty mess). You give a chuckle and tell her that it's fine. She smiles and ducks in for a quick kiss. Then, she reaches into the bushes next to your front door and pulls out a backpack.
@@.blaire;<b>Blaire:</b> "Thanks, I stashed my keys and some clothes in case you said yes."@@ She smiles innocently again as you give her a look @@.blaire; "Lead the way"@@
You lead Blaire to the second floor bathroom and pull out some towels from the linen closet. She takes them from you and closes the bathroom door. The shower starts a few seconds later and you move to your room, chilling out until Blaire is finished. A few minutes later, you hear Blaire call to you. You get up and knock on the door. Blaire yells over the sounds of the water.
@@.blaire;<b>Blaire:</b> "Just come in so we don’t have to yell!"@@
You open the door and enter the steamy bathroom. You see Blaire peering at you from behind the edge of the curtain, wet hair plastered to her head. She smiles and pulls the curtain open, revealing her body in all of its wet and naked glory.
@@.blaire;<b>Blaire:</b> "I’m lonely, want to join me?"@@
She gives you a seductive wink and closes the shower curtain. You quickly undress and step into the shower. The shower is normally roomy enough, but with two people you find yourself constantly pressed up against Blaire’s naked body. Blaire pulls you in for a deep kiss, her slippery tits rubbing against your chest and her nipples hardening against your skin. Your tongues dance as she pulls you underneath the nearly scalding spray.
Between the kiss, the warm water, and naked wet cheerleader you are greatly enjoying yourself, right up until inhale some of the water streaming down your face. You pull back and cough as Blaire pats you on the back and tries to stifle a laugh.
@@.blaire;<b>Blaire:</b> "Awww, want me to make you feel better?"@@
Blaire coos and presses her body up against you again. She kisses you and then slowly drops to her knees, making sure to rub her tits across your body as she does. She squeezes them around your cock briefly before taking your stiff member into her mouth. You relax and enjoy the feeling of warm water and a blonde coed servicing your cock. This feeling abruptly ends when Blaire looks up at you seductively, gets a spray of water in her eye, inhales some more water, and pulls off your dick to have a coughing fit. You kneel and pat her back until she finishes.
@@.blaire;<b>Blaire:</b> "Fuck, why does this look easier in the movies?"@@
You shrug and you both start to laugh. The rest of the shower is spent trying to find a position that A) keep most of both of you under the warm water, B) won't waterboard either of you, and C) won't result in either of you slipping and breaking your neck. You wind up with you pressed up against Blaire’s back, one hand fondling her tits and the other burying two fingers deep in her slit. Your hand slides over her slick skin, gently pinching her nipples as she moans appreciatively. In turn, Blaire has your cock soaped up and pressed between her round butt cheeks, using one of her hands to slowly pump the shaft while using the other for stability. It's awkward and precarious but surprisingly enjoyable. Thankfully, you both reach your limits quickly. Your cum spray across Blaire’s hand, ass, and lower back, where it is quickly washed away. Blaire’s orgasm hits her soon after, she lets go of your cock and grabs your head, stretching her body into an arch and quivering slightly. Her pussy tightens on your fingers as her loud moans of pleasure echo loudly in the tile lined bathroom.
You both take a few minutes to relax and just enjoy the steamy shower, until a sudden drop in water temperature signals the end and you both quickly vacate. Blaire hands you one of the towels and you both dry off. Blaire gets dressed and thanks you for the shower. A quick kiss, quick goodbye, and she has gathered her things and left.
----
<<button [[Continue|Neighborhood]]>><<set $time to $time+1>><</button>>
<<if $blaire.slt lte 50>><<set $blaire.slt to $blaire.slt+1>> @@.pow;Blaire enjoyed the hot shower with you, despite the difficulties. She seems more sexual. @@<<else>>Blaire does not seem any more sexual to you than usual <</if>>\
\
\
\
<<elseif $blaire.level is 5>>\
Blaire seems to have started her jog early this morning. By the time you get settled on your steps, she already looks tired and sweaty when she jogs past. She seems to be pushing herself today and she barely has enough time to give you a quick wave before she passes. You resign yourself to a less than enticing view and to just enjoying being outside. Blaire puts in another dozen laps and then jogs across your lawn. She is covered with sweat and seems completely out of breath.
@@.blaire;<b>Blaire:</b> "<i>*pant* ... *huff*</i> ... Sorry for ... <i>*pant*</i> … starting without you."@@ She takes a long swig of water. @@.blaire;" … <i>*huff*</i> ... Today was a push day"@@
She stops for a minute and catches her breath.
@@.blaire;<b>Blaire:</b> ... <i>*whew*</i> … "I'm going to take a shower, want to join me?"@@
She gives you a sultry (if tired) look and you smile in return. You give her a quick kiss and stand to open the front door. <<if $blaire.endState is 2>> Blaire ducks into the bushes next to the door and pulls out a small backpack. Presumably continuing her keys and clothes.<</if>> She steps past you and heads up the stairs towards the main bath, you close the door and follow. Blaire begins peeling off her sweaty clothing before she even gets to the bathroom, dropping them in the hall and giving you a quick look over her shoulder.
@@.blaire;<b>Blaire:</b> "I'll grab those when were done."@@
She gets the shower ready as you grab some towels and strip off your own clothing. When you enter the bathroom she is just entering the shower. You quickly join her.
The two of you take some time to enjoy the shower, both soaping each other up and just having fun being pressed up against a wet naked cheerleader. Quickly, the innocent touches become less innocent, then turn into full on groping and stroking. Blaire pulls you in for a deep kiss, rubbing her slippery tits and hard nipples against your chest. Your tongues dance as she pulls you underneath the nearly scalding spray.
She quickly moves, leading you out from under the water before you drown yourself with the spray. You let out an appreciative sound and she breaks the kiss.
@@.blaire;<b>Blaire:</b> "I think I figured out how to do this without killing ourselves, lets just arrange ourselves like this... "@@
She turns towards the showerhead and spreads her legs, bracing her feet against the sides of the tub. You move behind her and let your hardening cock rest on her ass. She then lends forward and braces her arms against the wall of the shower, conveniently getting her face out of the spray of the showerhead. You take a wider stance as well and brace yourself as best as you can. The spray of the shower and the slipperiness of her skin make the initial act of penetration somewhat difficult and it takes a few tries (and at least one "Almost Whoops") before you manage to sink your shaft into her slit.
@@.blaire;<b>Blaire:</b> "♥Mmm♥, much better"@@
You move your body a bit to get a good angle and then slowly slide your cock into Blaire. Not wanting to break either of your necks (or something else in your case), it takes some time to build up a good rhythm that doesn't knock your feet out from under you. Unfortunately, the positions and rhythm are suboptimal and it's a race to get off before the water turns cold. The build up is slow, the two of you move carefully in tandem to prevent any accidents.
Thankfully, you feel the urge rising just as the water begins to cool off. Judging by Blaire's own heavy breathing and the soft moans reverberating off the tiled walls. You carefully redouble your efforts, grabbing Blaire's hips and using the leverage to pull her back to meet your thrusts. She lets out a loud moan and grabs the faucet for extra balance. The sound of your wet bodies smacking against each other grows louder as the urge to cum gets stronger and you put extra strength into the thrusts. A few more powerful thrusts and you feel yourself tip over the edge and your cum explodes into Blaire's waiting cunt. She reacts instantly, holding herself tight against your body and bouncing her hips in time with your sprays of cum. A low and drawn out moan escapes her lips as a small orgasm ripples through her body.
Normally, you would ride out Blaire's orgasm with your cock still buried in her pussy but the shower takes this moment to run out of hot water. Both of you are doused in ice cold water, causing you both to yelp in shock and instinctively jump out of the way of the cold stream. Thankfully, neither of you fall, but after some fumbling, Blaire manages to shut off the water. The two of you just stare at each other for a few seconds until she begins to giggle. Not being able to help yourself, you soon join her giggling. The two of you stand in the shower, wet, naked, and laughing for a few minutes until you manage to regain your composure.
Blaire pulls you in for a quick kiss and vacates the shower, seeking out a towel to dry herself off. You follow and the two of you quickly get yourselves ready.
----
<<button [[Continue|Neighborhood]]>><<set $time to $time+1>><</button>>
<<if $blaire.slt lte 60>><<set $blaire.slt to $blaire.slt+2>> @@.pow;Blaire enjoyed the hot shower with you, despite the difficulties. She seems more sexual. @@<<else>>Blaire does not seem any more sexual to you than usual <</if>>\
\
\
<</if>><</replace>><</button>><</if>></span>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<span id="conv1">\
<<if $blaire.locact is 5.11>>\
<div id="eveFrame">You enter the fountain area and find a comfortable place to sit within sight of <<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHang <</replace>><</button>> and her friends from the university’s cheerleading squad are having coffee.</div>\
<<button "Sit with her Friends [►]">><<replace "#conv1">>\
<<if $blaire.level is 1>>\
You wait to see if the group's conversation reaches a natural lull period so you can jump in with minimal fuss. A few minutes pass and there seems to be no lull period, as soon as one person finishes talking another picks up at the same pace. You shake your head and just walk up to the table Blaire and her friends are occupying. You don’t even have a chance to talk before her friend snaps at you.
@@.generic; <b>Blaire’s Friend:</b> "What do you want? Can’t you see that we are busy?"@@
Blaire gives her friend a dirty look and shakes her head.
@@.blaire;<b>Blaire:</b> "Dammit Mary, don’t be such a bitch, this is my neighbor $player.name. Hi, $player.name"@@
@@.player;<b>You:</b>"Hey Blaire, just saw you and wanted to say ‘hi’"@@
You and Blaire exchange a few more pleasantries while her friends sit in silence and glare at you. After a few minutes the cold vibes they are giving off start to bother you so you apologize for interrupting and leave. Blaire says goodbye and then (once they think you are out of ear shot) drops into a heated conversation with her friends. You decide to kill some time at the ball before leaving.
----
<<button [[Continue|Mall]]>><<set $time to $time+1>><</button>>\
\
\
<<elseif $blaire.level is 2>>\
Knowing that there is no end to the conversation, you decide to skip waiting and walk right up to where Blaire and her friends are sitting. You are a few steps away when one of Blaire’s friends (Mary?) whispers something to her and points in your direction. Blaire turns around and waves you over.
@@.blaire;<b>Blaire:</b> "Hi, $player.name, You remember my Bffs?"@@ She indicates the two women sitting with her @@.blaire; "Mary and Imani"@@
You say hello to the other two women who, while not as outwardly hostile as before, do not look happy to see you.
@@.blaire;<b>Blaire:</b> "We were just caving our coffee and then were going to see a movie, want to join?"@@
You shoot a quick glance towards her friends and the look on their face makes you decide that discretion is probably the best idea. You politely decline the offer.
@@.player;<b>You:</b>"I can stick around for a bit but can’t make the movie, thanks anyway."@@
The two other women look relieved until you sit down and start chatting with Blaire. Her friends generally ignore you, speaking to each other or with Blaire. She tries to get them to talk to you but to no avail. You want to stay and annoy them further but you realize that it will just make Blaire more upset, so you make up an excuse to leave. Blaire gives you a quick side hug from her seat and you get up.
Mary checks her phone and tells Blaire that it’s time for them to go as well.
@@.blaire;<b>Blaire:</b> "Sorry we could not spend more time talking. Maybe next time you can come you won't be so busy?"@@
You give a noncommittal shrug as the three women leave. Without cleaning up their coffee cups and trash. You sigh to yourself as your inner barista kicks in and you clean the table.
----
<<button [[Continue|Mall]]>><<set $time to $time+1>><</button>>\
\
\
<<elseif $blaire.level is 3>>\
Knowing that there is no end to the conversation, you decide to skip waiting and walk right up to where Blaire and her friends are sitting. You are a few steps away when one of Blaire’s friends Mary whispers something to her and points in your direction. Blaire turns around and waves you over.
@@.blaire;<b>Blaire:</b> "Hi, $player.name, You remember my Bffs?"@@ She indicates the two women sitting with her @@.blaire; "Mary and Imani"@@
You say hello to the two other women who both greet you.
@@.blaire;<b>Blaire:</b> "We were going to see a shopping and get our nails done, want to chill for a bit before our appointment?"@@
You shoot a quick glance at the two other women and note that they don’t look entirely unhappy with your presence so you have a seat. The four of you chat for some time, though you and Blaire do most of the talking. Her friends mostly listen and occasionally whisper or text to each other while smirking. Eventually, Imani checks her phone and holds it up to show Blaire the time.
@@.blaire;<b>Blaire:</b> "Shit, sorry $player.name. We have an appointment to get to. Talk to you later?"@@
They gather their things and Blaire gives you a quick hug and kiss, causing both her friend to raise their eyebrows. Blaire grabs her trash and then the group heads towards the elevators. Her friends left their trash so you sigh again and clean it up.
----
<<button [[Continue|Mall]]>><<set $time to $time+1>><</button>>\
<<if $blaire.aff lte 40>><<set $blaire.aff to $blaire.aff+0.5>> @@.pow;Blaire enjoyed spending time with you and seems slightly friendlier@@<<else>> Blaire does not seem any friendlier to you than usual <</if>>\
\
\
<<elseif $blaire.level is 4>>\
Blaire sees you as you enter the fountain area and gets up to meet you halfway. She gives you a quick hug and kiss before grabbing your hand and leading you back to the table. You greet Mary and Imani and they return your greeting with knowing smiles on their faces. When you settle in Blaire and her friends resume their conversation about their professors and which students they may be sleeping with. You listen for a few minutes until Blaire changes topics to something that can include you and the four of you chat amicably for a while. Eventually, Mary checks her watch and holds it up.
@@.blaire;<b>Blaire:</b> "Damn, we need to get going if we want to get our shopping in. Sorry to run $player.name, talk to you later?"@@
Everyone gets up and Blaire and her friends gather their things. Blaire pulls you into a deep kiss as Mary and Imani start walking away. Blaire looks at the mess on the table and shoots you with an apologetic look before cleaning the table. She gives you another quick kiss and then jogs to catch up with her friends.
----
<<button [[Continue|Mall]]>><<set $time to $time+1>><</button>>\
<<if $blaire.aff lte 50>><<set $blaire.aff to $blaire.aff+0.5>> @@.pow;Blaire enjoyed spending time with you and seems slightly friendlier@@<<else>> Blaire does not seem any friendlier to you than usual <</if>>\
\
\
<<elseif $blaire.level is 5>>\
Blaire sees you as you enter the fountain area and gets up to meet you halfway. She gives you a tight hug and lingering kiss before grabbing your hand and leading you back to the table. Mary and Imani happily greet you and you gladly return their welcome. You settle in and Blaire and her friends resume their conversation about their relationships, both current and former. You are happy to just listen, but Blaire and her friends include you in the conversation, asking for your opinion and thoughts on a variety of dating scenarios. Eventually, Blaire checks her watch and apologies to you.
@@.blaire;<b>Blaire:</b> "Sorry $player.name, we had plans to meet some people. Can we talk later?"@@ She quickly turns and gathers the garbage off of the table. @@.blaire; "Ill dump this and be right back"@@
<<if $blaire.endState is 1>>
When Blaire leaves, Imani grabs your hand, Mary grabs the other and they both give you a serious look.
@@.generic; <b>Imani</b>: "We wanted to thank you, Blaire has changed a lot since she started hanging out with you. She much happier and seems to care a lot more about other people"@@
@@.generic; <b>Mary</b>: "Yeah, The rest of the team isn't afraid of her anymore. People are willing to approach her without her freaking out or dismissing them. Other than us, I don't think she had any real friends before you."@@
@@.generic; <b>Imani</b>: "She's even apologized to several people for her past behavior. She heading back, but we just wanted to say thank you for helping her. "@@
<<elseif $blaire.endState is 2>>
When Blaire leaves, Imani and Mary both smile broadly at you.
@@.generic; <b>Mary</b>: "I have never seen her so happy before. She constantly talks about you, its hard to get her to talk about anything else."@@
@@.generic; <b>Imani</b>: "And we try, a lot. But we can tell how much she loves you so we don't really put up much of a fight. Just make sure to take care of her, she has never had the best family life."@@
@@.generic; <b>Mary</b>: "yeah, please just be careful. If you hurt her I will set you on fire with my mind."@@
You smile and open your mouth to make a smart ass comment when one of the napkins begins to smolder. Mary just gives you a level look and Imani just nods her head. You are about to say something when Blaire returns. Her two friends' serious looks instantly change to smiles. <</if>>
Blaire grabs her stuff and the rest of you stand. After a few quick goodbye hugs from her friends ( and a much longer hug and kiss from Blaire) you leave the group to their own devices.
----
<<button [[Continue|Mall]]>><<set $time to $time+1>><</button>>\
<<if $blaire.aff lte 60>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire is very happy that you get along with her friends and seems friendlier@@<<else>> Blaire does not seem any friendlier to you than usual <</if>>\
\
\
<</if>><</replace>><</button>>\
<<elseif $blaire.locact is 5.12>>\
<div id="eveFrame">You follow the connection to Blaire’s mind and find her exiting a store with her arms full of packages. <<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHang<</replace>><</button>> is struggling under the numerous bags and boxes of her many many purchases.</div>\
<<button "Shop with Blaire [►]">><<replace "#conv1">>\
<<if $blaire.level is 1>>\
Blaire sees you approaching and a look of relief spreads across her face.
@@.blaire;<b>Blaire:</b> "$player.name! Thank god you are here. Hold this for me."@@
Blaire dumps the numerous bags and boxes from today’s shopping excursion into your arms. She stretches and shakes her arms and fingers a few times in an attempt to regain feeling. You can’t blame her, whatever the hell is in the bags is either pig iron or bowling balls.
@@.blaire;<b>Blaire:</b> "Ugh, those things are killing me and I can’t just leave them lying around. Have you seen the type of people that they let into this mall?"@@ She takes her clutch purse out of one of the bags. @@.blaire; "Be right back."@@
Without another word, Blaire turns heel and leaves you standing there with her packages.
Five minutes pass…
Then 10 minutes…
Then 20...
After a solid half-hour, just as you were deciding on abandoning the packages, Blaire comes walking up with a cup of coffee and even more bags. She takes half of the packages and puts a cup of coffee in your now free hand.
@@.blaire;<b>Blaire:</b> "Thanks for offering to hold those for me, I really appreciate it. Looks like I need to work out my arms more."@@ @@.player;<i> Or Buy less </i>@@. @@.blaire; "So many things I just have to buy today. Anyways, thanks again, see you around!"@@
With that, Blaire picks up the packages (annoyingly easier than you from the looks of it) gives you another smile and heads towards the parking garage.
----
<<button [[Continue|Mall]]>><<set $time to $time+1>><</button>>\
<<if $blaire.aff lte 20>><<set $blaire.aff to $blaire.aff+2>> @@.pow;Blaire greatly appreciates you "volunteering" to help her shop and seems much friendlier@@ <<else>>
Blaire does not seem any friendlier to you than usual <</if>>
\
\
<<elseif $blaire.level is 2>>\
Blaire sees you approaching and waves, though it's more of a shrug and hand wiggle given the weight of the bags she is currently carrying.
@@.blaire;<b>Blaire:</b> "Hey $player.name. What’s up?"@@
@@.player;<b>You:</b> "Hi Blaire, not much going on, having fun shopping?"@@
Blaire puts the packages on the ground and stretches out. The arch of her back pulls her crop top even higher than normal, exposing the top of her toned abs all the way to just below her breasts. You get a good look (along with several people walking past) before she lets the stretch go with a sigh.
@@.blaire;<b>Blaire:</b> "Loving it, but for real, I think I work out so much just so I can carry all of my swag."@@ She perks up as a thought crosses her mind. @@.blaire; "Hey $player.name are you busy? Want to come shopping with me? You get to see me try on clothes!"@@
An enticing offer and you have nothing else to do.
@@.player;<b>You:</b> "Sure, sounds like fun"@@
@@.blaire;<b>Blaire:</b> "Awesome, can you grab those for me?"@@
Blaire bends down and picks up a few of the packages, leaving the majority for you, then heads into the nearest boutique. You sigh internally and grab the rest of the packages and follow.
Time passes as you follow Blaire from store to store. She even hits stores that, judging by the packages you are carrying, she has already been too (just so she can exchange some of her previous purchases for new things). The upside is that you get to see Blaire in a variety of outfits: tight jeans, peasant blouses, wedge sandals, etc. Blaire doesn't ask for your opinion in so much as she just shares her own thoughts of how she looks with you. It's difficult to follow the rhyme or reason of her choices as things that you think look good she hates and vice versa.
Her shopping-lust finally sated, you walk Blaire to her SUV in the parking garage. After helping her load her packages, she gives you a hug and a light peck on the cheek. She then climbs into the huge SUV and rolls down the window.
@@.blaire;<b>Blaire:</b> "I had fun today, why don’t we do this more often?"@@
<<if $blaire.aff gte 30 and $blaire.PhoneN is 0>>\
@@.blaire; <b>Blaire</b> Hey, you know that we have been neighbors forever and I don’t even have your number. It's so weird right? What's your number? I can always use another shopping partner.@@
You give her your number. She taps a few times on her phone and you feel yours vibrate. You take it out and look at the new message.
@@.blaire; <b>Blaire Text</b> HI :-) Heres my #@@
<<set $blaire.PhoneN to 1>>
@@.pow;You now have Blaire’s number@@<</if>>
You give a noncommittal shrug as she pulls the car out of the parking space and drives towards the exit.
----
<<button [[Continue|Mall]]>><<set $time to $time+1>><</button>>\
<<if $blaire.aff lte 30>><<set $blaire.aff to $blaire.aff+2>> @@.pow;Blaire greatly appreciates you "volunteering" to help her shop and seems much friendlier@@ <<else>>
Blaire does not seem any friendlier to you than usual <</if>>
\
\
<<elseif $blaire.level is 3>>\
Blaire sees you approaching and waves, though it's more of a shrug and hand wiggle given the weight of the bags she is currently carrying.
@@.blaire;<b>Blaire:</b> "Hey $player.name. What’s up?"@@
@@.player;<b>You:</b> "Hi Blaire, not much going on, having fun shopping?"@@
Blaire puts the packages on the ground and stretches out. The arch of her back pulls her crop top even higher than normal, exposing the top of her toned abs all the way to just below her breasts. She notices you staring and smirks, then holds the stretch for a few more moments, even twisting a bit to give you different views. Finally, she lets it go with a sigh. .
@@.blaire;<b>Blaire:</b> "Loving it, but for real, I think I work out so much just so I can carry all of my swag. Though it has other benefits, as I’m sure you noticed"@@ She gestures to her body and then perks up. @@.blaire; "Hey $player.name are you busy? Want to come shopping with me? You get to see me try on clothes! Want to come?"@@
She puts her arm behind her back and stretches again, deliberately leaning closer to you and swaying her tits under your face a few times. You nod and She lets the stretch go with a laugh.
@@.player;<b>You:</b> "Sure, sounds like fun"@@
@@.blaire;<b>Blaire:</b> "I thought so, can you grab those for me?"@@
Blaire gives you a tight hug before picking up a few of the packages and heads to the nearest boutique. You sigh and grab the rest of the packages before following her.
Time passes as you follow Blaire from store to store. She even hits stores that, judging by the packages you are carrying, she has already been too (just so she can exchange some of her previous purchases for new things). The upside is you get to see Blaire in a variety of outfits that show off her figure: shoulderless sweaters, incredibly tight jeans, knee high boots, etc. While you get the feeling that she enjoys modeling for you, Blaire mostly uses you as a sounding board for her thoughts (though she does ask your opinion on a few items). It's difficult to follow the rhyme or reason of her choices, as things that you think look good she hates and vice versa.
Her shopping-lust finally sated, you walk Blaire to her SUV in the parking garage. After helping her load her packages, she gives you a tight hug and a light peck on the lips. She then climbs into the huge SUV and rolls down the window.
@@.blaire;<b>Blaire:</b> "I had fun today, why don’t we do this more often?"@@
You give a noncommittal shrug as she pulls the car out of the parking space and drives towards the exit.
----
<<button [[Continue|Mall]]>><<set $time to $time+1>><</button>>\
<<if $blaire.aff lte 40>><<set $blaire.aff to $blaire.aff+2>> @@.pow;Blaire greatly appreciates you "volunteering" to help her shop and seems much friendlier@@ <<else>>
Blaire does not seem any friendlier to you than usual <</if>>
\
\
<<elseif $blaire.level is 4>>\
Blaire sees you approaching and waves, though it's more of a shrug and hand wiggle given the weight of the bags she is currently carrying.
@@.blaire;<b>Blaire:</b> "Hey $player.name. What’s up?"@@
@@.player;<b>You:</b> "Hi Blaire, not much going on, having fun shopping?"@@
Blaire drops the packages and throws her arms around you, pulling herself in for a long drawn out kiss. She keeps it up long enough that you get feelings of jealousy and awkwardness from several passing shoppers. She finally pulls away and fixes a wayward strand of hair.
@@.blaire;<b>Blaire:</b> "It’s been kinda boring so far, want to come watch me try on clothes?"@@
She clasps her hands behind her back, trying to look innocent while simultaneously thrusting her chest out. Her crop top is short enough that, in this position, it hangs from her modest breasts without touching her stomach. You give Blaire a smile.
@@.player;<b>You:</b> "Sure, sounds like fun"@@
@@.blaire;<b>Blaire:</b> "Yay!, Lets so.@@ Blaire grabs your hand and half of the packages. @@.blaire; "Can you grab those for me?"@@
You grab the remaining packages and Blaire guides you to the nearest boutique.
Time passes as you follow Blaire from store to store. While she makes a few exchanges, she mostly focuses on stores she has not yet been to today (adding to the already considerable mass of bags). The upside is you get to see Blaire in a variety of outfits: short skirts, tight club dresses, tiny shirts that barely cover the expensive bra she is wearing, etc. Blaire takes great joy in modeling each for you and closely monitors your reactions, quickly changing out of ones that you don’t seem excited about.
In the end, Blaire has difficulty choosing her final purchase once she has it narrowed down to a small pile. Several minutes of self-deliberation and she finally throws in the towel, turning to you.
@@.blaire;<b>Blaire:</b> "I can’t decide, I want all of them. Here.@@ She thrusts the clothes into your arms. @@.blaire; "Choose which one looks best on me"@@
You pick through and hand Blaire one of the <<print either("dresses","tops","shorts","skirts")>>. She smiles gratefully and takes your choice to the nearest register. After her purchase she hands you the bag and takes your hand. Deciding that she is done for the day, Blaire walks with you towards where she parked her huge SUV. After helping her load her packages, she gives you a lingering kiss. When she comes up for air, she gives you a bright smile and climbs into her SUV. Before she leaves she rolls down the window.
@@.blaire;<b>Blaire:</b> "I had fun today, why don’t we do this more often?"@@
----
<<button [[Continue|Mall]]>><<set $time to $time+1>><</button>>\
<<if $blaire.aff lte 50>><<set $blaire.aff to $blaire.aff+2>> @@.pow;Blaire greatly appreciates you "volunteering" to help her shop and seems much friendlier@@ <<else>>
Blaire does not seem any friendlier to you than usual <</if>>
\
\
<<elseif $blaire.level is 5>>\
\
\
Blaire sees you approaching and waves excitedly, though it's more of a shrug and excited hand wiggle given the weight of the bags she is currently carrying.
<<if $blaire.endState is 1>>@@.blaire;<b>Blaire:</b> "Hey $player.name. What’s up?"@@<<elseif $blaire.endState is 2>>@@.blaire;<b>Blaire:</b> "Hey my love, What’s up?"@@<</if>>
@@.player;<b>You:</b> "Hi Blaire, want some company?"@@
Blaire squeals happily, drops her packages, and throws her arms around you. She pulls herself in for a long drawn out kiss that she keeps going long enough that you start picking up feelings of jealousy and awkwardness from several passing shoppers. She finally pulls away with a satisfied sigh and fixes a wayward strand of hair.
@@.blaire;<b>Blaire:</b> "Yes please. I was going to look for some shoes but now that you're here we can look for some other things "@@
She coos softly and grinds her body against yours but quickly snaps out of it before her crop top gets pulled up enough to free her tits. She steps back and gives you an embarrassed smile. You just chuckle.
@@.blaire;<b>Blaire:</b> "Sorry, I got carried away. "@@ Blaire grabs your hand and half of the packages. @@.blaire; "Help me carry my packages and i'll find something fun to try on. "@@
You grab the remaining packages and Blaire guides you to the nearest boutique.
Time passes as you follow Blaire from store to store. While she makes a few exchanges, she mostly focuses on stores she has not yet been to today (adding to the already considerable mass of bags). The upside of today’s shopping trip is that Blaire seems to be focusing on the skimpiest clothing she can find: strapless tube dresses that can barely cover her butt and nipples at the same time; halter tops with a large enough cutout that it barely classifies as a shirt; a pair of incredibly tight high waist pants composed mostly of straps; and other similar fare. Blaire takes great joy in modeling each for you and closely monitors your reactions, quickly changing out of ones that you don’t seem excited about.
In the end, Blaire has difficulty choosing her final purchase once she has it narrowed down to a small pile. Several minutes of self-deliberation and she finally throws in the towel, turning to you.
@@.blaire;<b>Blaire:</b> "I can’t decide, I want all of them. Here.@@ She thrusts the clothes into your arms. @@.blaire; "Choose which one you would most want to fuck me in"@@
You pick through and hand Blaire one of the <<print either("dresses","tops","shorts","skirts")>>. She nods thoughtfully at your choice and takes it to the nearest register. After her purchase she hands you the bag and takes your hand. Deciding that she is done for the day, Blaire walks with you towards where she parked her huge SUV. After helping her load her packages, she gives you a lingering kiss. When she comes up for air, she gives you a bright smile and climbs into her SUV. Before she leaves she rolls down the window.
@@.blaire;<b>Blaire:</b> "I had fun today, why don’t we do this more often?"@@
----
<<button [[Continue|Mall]]>><<set $time to $time+1>><</button>>\
<<if $blaire.aff lte 60>><<set $blaire.aff to $blaire.aff+2>> @@.pow;Blaire greatly appreciates you volunteering to help her shop and seems much friendlier@@ <<else>>
Blaire does not seem any friendlier to you than usual <</if>>
\
\
<</if>><</replace>><</button>>\
\
\
\
\
\
<<if $blaire.level gte 3>>
<span id="conv2">\
<<button "Take Blaire Shopping [$250 ►]">>\
<<if $player.cash lt 250>> <<replace "#conv2">>You do not have enough money<</replace>>
<<elseif $player.cash gte 250>><<replace "#conv1">>
<<if $blaire.level is 3>>\
Blaire sees you approaching and waves, though it's more of a shrug and hand wiggle given the weight of the bags she is currently carrying.
@@.blaire;<b>Blaire:</b> "Hey $player.name. What’s up?"@@
@@.player;<b>You:</b> "Hi Blaire, I was wondering if you want a new dress, my treat?"@@
Blaire drops her packages and lets out a (too loud) shriek of joy before throwing her arms around you.
@@.blaire;<b>Blaire:</b> "YAAY! I love dresses! Here let me show you the best place"@@
She quickly gathers up most of the packages and takes your hand. You quickly gather the rest of the packages and Blaire excitedly leads you to the nearest elevator. She is happily bouncing in place as she hits the third floor button.
@@.blaire;<b>Blaire:</b> "So what's the occasion? Scratched my car? Had sex with my mom?"@@
@@.player;<b>You:</b> "Just wanted to do something nice for you … Wait, has that last one come up before?"@@
Blaire’s happy smile slips a bit.
@@.blaire;<b>Blaire:</b> "Adaline has slept with like half of the guys I have ever brought home."@@ She shakes her head and her smile returns by the time the doors open.
Blaire pulls you into one of the higher end boutiques in the mall, leading you past racks of clothing and display mannequins to a small alcove in the back for dressing rooms. She drops her packages next to one of the benches outside the far dressing room.
@@.blaire;<b>Blaire:</b> "Have a seat and I am going to grab some dresses to try on"@@
With that, she turns and walks back into the store. You have a seat and Blaire returns a few minutes later with an armful of dresses. She gives you a quick smile then steps into the dressing room.
In a movie, what follows would be done in a quick montage set to some up-beat 90s pop-song. For you, it is a cavalcade of Blaire muttering to herself as she gets changed, opening the door to strike a few poses for you, gauging your reaction, then going back in for the next dress. Rinse and repeat a few dozen times.
As time passes, the neatly folded stack of dresses gets smaller and the messy pile of discarded dresses gets larger. Eventually, Blaire manages to narrow the choices down to four dresses, which she tries back on and models for you again. Blaire asks which one she looked best in and you indicate a <<print either("red","black","white","blue")>> <<print either("shift-style","strapless","sun","halter-style")>> dress with a <<print either("long","medium","short","very short")>> hemline that <<print either("clings tightly to","flows around","puffs out from")>> her legs. Blaire puts it back on and you can hear her muttering approvingly from behind the closed door.
The door opens again and Blaire dramatically leans up against the door frame, one leg bent at the knee and the other stretched above her head.
@@.blaire;<b>Blaire:</b> "So $player.name, How do I look? Would you want to be seen on a date with me?"@@ She smirks and gives you a come hither motion with her finger. @@.blaire; "Come in and check it out before you answer."@@
You quickly glance around and follow her into the dressing room. Before you can close and latch the door she pulls you in for a kiss. You manage to fumble the latch closed before she pulls away and drops to her knees.
@@.blaire;<b>Blaire:</b> "How does the dress look from here?"@@
Blaire twists her body around a bit and tilts her head to a few different angles.
@@.player;<b>You:</b> "uhh, looks good to me."@@
Blaire smiles seductively and stands, dragging her tits across your body as she does. She gives you another kiss and quickly turns around and bends at the waist. She uses one hand to brace herself on the dressing room bench and uses the other to pull up the dress. She sways her thong clad ass at you a few times and then turns to look over her shoulder.
@@.blaire;<b>Blaire:</b> "I know the thong and shoes don't match, but how does it look from here?"@@
You put your hands on her taut ass, massaging it a bit and pulling it against your crotch a few times. You nod approvingly.
@@.player;<b>You:</b> "Also great."@@
Blaire abruptly stands up, smiles, and shoos you out of the dressing room. You hear rummaging and she soon emerges, dressed back in her normal clothes and carrying the selected dress on one arm. You both gather her previous purchases and head to the cashier. Thankfully there is no line so you manage to pay for the dress and leave the store with little delay. Blaire smiles and hangs onto your arm for the entire walk back to where her SUV is parked.
----
<<button [[Continue|Mall]]>><<set $time to $time+1>><</button>>\
<<set $player.cash to $player.cash -250>>
<<if $blaire.aff lte 40>><<set $blaire.aff to $blaire.aff+4>> @@.pow;Blaire is incredibly happy that you bought her a dress and seems a lot more friendlier@@ <<else>>
Blaire does not seem any friendlier to you than usual <</if>>\
\
\
<<elseif $blaire.level is 4>>\
Blaire sees you approaching and waves, though it's more of a shrug and hand wiggle given the weight of the bags she is currently carrying.
@@.blaire;<b>Blaire:</b> "Hey $player.name. What’s up?"@@
@@.player;<b>You:</b> "Hi Blaire, I was wondering if you want a new dress, my treat?"@@
Blaire drops her packages and lets out a (too loud) shriek of joy before throwing her arms around you and pulling you into an energetic kiss. She keeps it up long enough that you get feelings of jealousy and awkwardness from several passing shoppers. You finally have to pry her off. She smiles at you and is breathing a bit heavily.
@@.blaire;<b>Blaire:</b> "You know how to treat me right, I love dresses! Here let's go to the best place"@@
She quickly gathers up most of the packages and takes your hand. You quickly gather the rest of the packages and Blaire excitedly leads you to the nearest elevator. She is happily bouncing in place as she hits the third floor button.
@@.blaire;<b>Blaire:</b> "Soooo, why a new dress? Just want to show me how much you lo... care or do you have some alternative motive?"@@
@@.player;<b>You:</b> "Just wanted to do something nice for you. I do admit that the scenery is nice."@@
Blaire’s smile gets wider and she pulls herself tighter against your side. The doors open and she leads you into one of the higher end boutiques in the mall, quickly moving past racks of clothing and display mannequins to a small alcove in the back for dressing rooms. She drops her packages next to one of the benches outside the far dressing room.
@@.blaire;<b>Blaire:</b> "Have a seat and I am going to grab some dresses to try on"@@
With that, she turns and walks back into the store. You have a seat and Blaire returns a few minutes later with an armful of $player.Fcolor colored dresses. She gives you a quick smile then steps into the dressing room.
In a movie, what follows would be done in a quick montage set to some up-beat 90s pop-song. For you, it is a cavalcade of Blaire muttering to herself as she gets changed, opening the door to strike a few poses for you, gauging your reaction, then going back in for the next dress. Rinse and repeat a few dozen times.
As time passes, the neatly folded stack of dresses gets smaller and the messy pile of discarded dresses gets larger. Eventually, Blaire manages to narrow the choices down to four dresses and models these for you again, striking a variety of sensual poses to best show off each. Blaire asks which one she looked best in and you indicate a $player.Fcolor <<print either("tube","strappy mini-","open-side","slashed")>> dress with a <<print either("short","very short","ridiculously short")>> hemline that draws your eye towards her <<print either("toned body","perky tits","sculpted ass","toned legs")>>. Blaire puts it back on and you can hear her muttering approvingly from behind the closed door.
The door opens again and Blaire dramatically leans up against the door frame, one leg bent at the knee and the other stretched above her head.
@@.blaire;<b>Blaire:</b> "So $player.name, How do I look? Is this good enough for you?"@@ She smirks and gives you a come hither motion with her finger. @@.blaire; "Come in and check it out before you answer."@@
Before you answer she smirks and gives you a come hither motion with her finger. You quickly scan the area to make sure no one is watching and follow her into the dressing room. You close the door and turn around, only to be met with Blaire pouncing and pushing you against the door. She rams her tongue into you mouth and passionately kisses you for several minutes. Eventually, she breaks the kiss and drops to her knees.
@@.blaire;<b>Blaire:</b> "How does the dress look from this angle?"@@ She reaches up and squeezes her breasts through the dress, pinching her nipples until they poke the fabric of the dress. @@.blaire; "♥mmm♥, better view?@@
Not waiting for a response, Blaire deftly undoes your pants and pulls out your hardening cock. She pumps it slowly with her hand until it is fully erect then sinks down further until your shaft is resting along the length of her face. She looks up past your cock and gives it a quick lick before smiling.
@@.blaire;<b>Blaire:</b> "Does it look better with the right accessory?"@@
@@.player;<b>You:</b> "uhh...yup, looks great to me."@@
Blaire gives you another lick and slowly stands, dragging your cock across the soft material of the dress. With a lustful smile, Blaire spins around and bends over at the waist. She keeps her legs straight and rests her face on the wall of the changing room. Reaching back, she slides her dress up to expose her ass, then hooks her fingers in her g-string and pulls it down to her knees. She arches her back and looks over her shoulder to you.
@@.blaire;<b>Blaire:</b> "I know the g-string and shoes don't match, but how about this angle?"@@
You fondle her taut ass for a minute before stepping forward and sliding your cock between her cheeks. Blaire lets out a sigh at your touch and begins rocking her hips. You enjoy the sensation of your cock sliding along her ass for only a few seconds before pulling back. Blaire looks slightly disappointing but you nod approvingly.
@@.player;<b>You:</b> "Acceptable."@@
Blaire gives you an exaggerated eye roll and stands up. She quickly fixes her underwear and then shoos you out of the dressing room. You hear rummaging and she soon emerges, dressed back in her normal clothes and carrying the selected dress on one arm. You both gather her previous purchases and head to the cashier. Thankfully there is no line so you manage to pay for the dress and leave the store with little delay. Blaire smiles and hangs onto your arm for the entire walk back to where her SUV is parked.
----
<<button [[Continue|Mall]]>><<set $time to $time+1>><</button>>\
<<set $player.cash to $player.cash -250>>
<<if $blaire.aff lte 50>><<set $blaire.aff to $blaire.aff+4>> @@.pow;Blaire is incredibly happy that you bought her a dress and seems a lot more friendlier@@ <<else>>
Blaire does not seem any friendlier to you than usual<</if>>\
\
\
<<elseif $blaire.level is 5>>\
Blaire sees you approaching and waves excitedly, though it's more of a shrug and excited hand wiggle given the weight of the bags she is currently carrying.
<<if $blaire.endState is 1>>@@.blaire;<b>Blaire:</b> "Hey $player.name. What’s up?"@@<<elseif $blaire.endState is 2>>@@.blaire;<b>Blaire:</b> "Hey my love, What’s up?"@@<</if>>
@@.player;<b>You:</b> "Hi Blaire, I was wondering if you want a new dress, my treat?"@@
Blaire drops her packages and lets out a (too loud) shriek of joy before throwing her arms around you and pulling you into an energetic kiss. The kiss keeps going, slowly transitioning from merely energetic to sultry. Blaire begins to rub her body against yours and it takes an effort of will to stop her from outright grinding against you. She pulls back and takes a few shuddering breaths to steady her breathing.
@@.blaire;<b>Blaire:</b> "♥mmm♥ … Sorry about that, You know how much I like shopping and presents from you"@@
She quickly gathers up most of the packages and takes your hand. You grab the rest of her purchases and Blaire excitedly leads you to the nearest elevator. She is happily bouncing in place as she hits the third floor button, giving you a momentary view of the undersides of her tits as they almost bounce free of her tiny crop top..
@@.blaire;<b>Blaire:</b> "Soooo, what do you want to see me in?"@@
@@.player;<b>You:</b> "Anything you want is fine, I'm just here to enjoy the scenery."@@
Blaire’s smile gets wider and she pulls herself tighter against your side. The doors open and she leads you into one of the few alternative boutiques in the less visited areas of the mall, quickly moving past racks of unusual clothing and display mannequins to a small alcove in the back for dressing rooms. She drops her packages next to one of the chairs outside the far dressing room.
@@.blaire;<b>Blaire:</b> "Have a seat and I am going to grab some dresses to try on"@@
With that, she turns and walks back into the store. You have a seat and Blaire returns a few minutes later with an armful of $player.Fcolor colored dresses made from a variety of fabrics. She gives you a quick smile then steps into the dressing room.
In a movie, what follows would be done in a quick montage set to some up-beat 90s rock song. For you, it is a cavalcade of Blaire muttering to herself as she gets changed, opening the door to strike a few poses for you, gauging your reaction, then going back in for the next dress. She seems uncharcerstically self-consious o Rinse and repeat a few dozen times.
As time passes, the neatly folded stack of dresses gets smaller and the messy pile of discarded dresses gets larger. Eventually, Blaire manages to narrow the choices down to four dresses and models these for you again, striking a variety of sensual poses to best show off each. Blaire asks which one she looked best in and you indicate a $player.Fcolor <<print either("leather","lace","PVC","latex")>> microdress that <<print either("just covers","barely covers","somewhat covers")>> both her nipples and pussy, <<print either("with huge slit down the slide","that has several well placed cutouts","and laces up the front","that is slightly transparent in the right light")>>. Blaire struggles to put it back on and you can hear her muttering approvingly from behind the closed door.
The door opens again and Blaire dramatically leans up against the door frame, one leg bent at the knee and the other stretched above her head. The dress is small enough that this pose fully exposes her shaved pussy.
@@.blaire;<b>Blaire:</b> "So $player.name, How do I look? Is this good enough for you?"@@ She smirks and gives you a come hither motion with her finger. @@.blaire; "Come in and check it out before you answer."@@
Before you answer, she smirks and gives you a come hither motion with her finger. You quickly scan the area to make sure no one is watching and follow her into the dressing room. You close the door and turn around, only to be met with Blaire pouncing and pushing you against the door. She rams her tongue into your mouth and passionately kisses you for several minutes. Eventually, she breaks the kiss and drops to her knees.
@@.blaire;<b>Blaire:</b> "How does the dress look from this angle?"@@ She grabs the dress and pulls it down slightly, which is enough to her erect nipples to just poke out above the top of the dress. @@.blaire; "♥mmm♥, better view?@@
Not waiting for a response, Blaire deftly undoes your pants and pulls out your hardening cock. She kisses the tip and slowly slides it between her lips. She bobs her head a few times before sinking down and taking as much into her mouth as she can. She bats her eyes at you and mumbles around your cock.
@@.blaire;<b>Blaire:</b> "Uuk ettr ow?"@@
@@.player;<b>You:</b> "mmm...yeah, looks great to me."@@
Blaire slides her lips off slowly, giving the tip a quick lick as it slides out of her mouth. She quickly pops to her feet which causes her tits to bounce completely free of the microdress. Blaire quickly covers her breasts in fake surprise and turns around, giggling under her breath. She bends over at the waist and braces her hands on the dressing room bench. The microdress is small enough that her glistening pussy and half of her ass is on display.
@@.blaire;<b>Blaire:</b> "You might have to get closer to get a good look at this angle."@@
You step forward and run your hand along her back to her ass and give it a quick squeeze. Blaire reaches between her legs, lines your cock up with her slit, and slowly pushes her hips back. She lets out a quiet groan as she slides herself down your shaft. When her toned ass meets your hips she looks over her shoulder at you.
@@.blaire;<b>Blaire:</b> "Is this good for you?"@@ Before you answer she leans thrusts herself backwards a few times, letting out a soft moan with each. @@.blaire; "♥ugh♥ … take your time in making your decision, I want you to be sure that you like it."@@
Blaire flexes and squeezes your cock with her pussy. You let out a satisfied grunt and massage her taut ass before stepping back. Blaire lets out a disappointed whine as your wet cock slides out of her and you nod approvingly.
@@.player;<b>You:</b> "Acceptable."@@
Blaire gives you an exaggerated eye roll and stands up. She quickly fixes her the dress and then shoos you out of the dressing room. You hear rummaging and she soon emerges, dressed back in her normal clothes and carrying the selected dress on one arm. You both gather her previous purchases and head to the cashier. Thankfully there is no line so you manage to pay for the dress and leave the store with little delay. Blaire smiles and hangs onto your arm for the entire walk back to where her SUV is parked.
----
<<button [[Continue|Mall]]>><<set $time to $time+1>><</button>>\
<<set $player.cash to $player.cash -250>>
<<if $blaire.aff lte 60>><<set $blaire.aff to $blaire.aff+4>> @@.pow;Blaire is incredibly happy that you bought her a dress and seems a lot more friendlier@@ <<else>>
Blaire does not seem any friendlier to you than usual<</if>>\
\
\
<</if>><</replace>><</if>><</button>></span><</if>><</if>>\
----
<<button "Do Something Else">><<goto "Mall">><</button>></span>
\
<<replace "#dialogue-bar">> <</replace>>\
\<div id="eveFrame"> You work your way through the crowd to where <<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appClub<</replace>> <</button>> was dancing. It takes some time due to the press of bodies and you lose track of her a few times in the chaotic crowd. Eventually, you manage to get close enough to her.</div>\
<span id="conv1" >\
<<button "Dance with Blaire [►]">><<replace "#conv1">>\
\
\
<<if $blaire.level is 1>>\
You push your way past a few people to where Blaire is dancing with a random guy. By the time you push your way past the last person, the natural flow of the crowded dance floor separates them and she is briefly dancing by herself. She twirls and catches sight of you, waving vigorously at you and smiling a bit drunkenly. She dances towards you and yells over the deafening music.
@@.blaire;<b>Blaire:</b> "HEY! <<print $player.name.toUpperCase()>> WHAT ARE YOU DOING HERE?"@@
@@.player;<b>You:</b> "uhh, DANCING?"@@
@@.blaire;<b>Blaire:</b> "YAY, DANCING WOOOOOOO"@@
She grabs your hand and pulls you deeper onto the dance floor. Her dancing is a combination of tipsy wildness and natural grace. She twirls, jumps, and throws her hands up in time with the music, somehow managing to not slap someone in the face. You are just along for the ride, bumping your arms and swaying with the beat (kindof). Just watching Blaire is tiring, though the occasional glimpse of long leg and flashes of her glittery eyes keep it worthwhile.
Eventually, even Blaire manages to tire and slows to a stop as the music lulls. She seems out of breath and moves a few strands of hair out of her face as she points towards the front of the club. The two of you push your way off the dance floor and head towards the foyer. As she walks, she pulls her phone out of her bra and orders an autocab, then turns and puts a hand on your shoulder.
@@.blaire;<b>Blaire:</b> "You're a good neighbor, you know that? The best!"@@
You follow her as she stumbles out of the club and into one of the waiting autocabs. It pulls away from the curb and heads back in the direction of Greencrest.
----
<<button [[Continue|ClubRed]] >><</button>>
<<set $time to $time+1>>
<<if $blaire.aff lte 20>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire had fun dancing with you and seems friendlier@@ <<else>> Blaire does not seem any friendlier to you than usual <</if>>\
<<if $blaire.slt lte 20>><<set $blaire.slt to $blaire.slt+1>> @@.pow;Blaire had fun dancing with you and seems more sexual@@ <<else>> Blaire does not seem any more flirty or sexual to you<</if>>\
\
\
<<elseif $blaire.level is 2>>\
You push your way past a few people to where Blaire is dancing with a random woman, both with drink in hand. She sees you coming over the woman's shoulder and gives you a vigorous wave. You make your way over to her and Blaire gives her dance partner a quick hug before turning to you. The woman finds a new dance partner within seconds.
@@.blaire;<b>Blaire:</b> "HEY! <<print $player.name.toUpperCase()>> YOU’RE HERE!"@@ She hands you her empty glass, then grabs your other hand. @@.blaire; "TIME FOR SHOTS"@@
Blaire leads/drags you over to the bar where she somehow manages to glide through the waiting patrons and quickly catches the bartender’s attention. They converse for a few seconds and a minute later she comes back with two shot glasses filled with amber liquid. She hands one to you and downs the other in a single gulp. She then looks at you expectantly.
@@.player;Does drinking and psychic powers mix well? Probably better to be safe@@ You hand the shot back to Blaire.
@@.blaire;<b>Blaire:</b> "YOU GOT ME A SHOT, YAY!!!"@@
She downs the second shot, then hops forward and gives you a quick kiss. You startle and she giggles at your reaction. She grabs both of your hands and drags you back to the dance floor. When you reach the middle of the crowd, Blaire drapes her hands around your neck and begins to dance.
You are just along for the ride as Blaire sways and pops her hips to the beat of the music. She laughs, twists, and whips her head with an increasingly lack of inhibition. This gives you many great opportunities to watch her modest tits as they threaten to bounce free of her low cut blouse (you also get whipped in the face with her hair, but it's worth the view). Blaire manages to keep up this pace for a few more songs, but she begins to run out of steam.
Eventually, she is just swaying along with the music with her eyes closed. You stay there for a few minutes, Blaire half supporting herself by her hands around your neck. When the music hits a lull period she opens her eyes and points towards the front of the club. The two of you push your way off the dance floor and head towards the foyer. As she walks, she pulls her phone out of her bra and orders an autocab, then walks out of the club with her leaning on your arm.
You help her into one of the waiting autocabs and it pulls away from the curb, heading in the direction of Greencrest.
----
<<button [[Continue|ClubRed]] >><</button>>
<<set $time to $time+1>>
<<if $blaire.aff lte 30>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire had enjoyed dancing with you and seems friendlier@@ <<else>> Blaire does not seem any friendlier to you than usual <</if>>\
<<if $blaire.slt lte 30>><<set $blaire.slt to $blaire.slt+1>> @@.pow;Blaire had fun dancing with you and seems more sexual@@ <<else>> Blaire does not seem any more flirty or sexual to you<</if>>\
\
\
<<elseif $blaire.level is 3>>\
You push your way past a few people to where Blaire is dancing between a random couple. She waves vigorously when she sees you coming over the woman’s shoulder. You make your way over to her and Blaire pulls her dance partners in for a quick double hug before turning to you. The couple are quickly lost in the crowd.
@@.blaire;<b>Blaire:</b> "HEY! <<print $player.name.toUpperCase()>> YOU’RE FINALLY HERE!"@@ She pulls you in for a brief but sloppy kiss, then grabs your hand. @@.blaire; "TIME FOR MORE DRINKS!"@@
Blaire leads/drags you over to the bar where she somehow manages to glide through the waiting patrons and quickly catches the bartender’s attention. They converse for a few seconds and a minute later she comes back with two shot glasses filled with reddish liquid. She hands one to you and downs the other in a single gulp. She then looks at you expectantly.
@@.player;I’m pretty confident that drinking and psychicing is a terrible idea, time to play it safe@@ You hand the shot back to Blaire.
@@.blaire;<b>Blaire:</b> "MORE DRINK FOR ME, YAY!!!"@@
She takes a quick sip of the drink and then pulls you into another sloppy kiss. Whatever the drink is, you can taste the fruity alcohol off her breath. She pulls back, downs the drink, and places the empty glass on a nearby table. She grabs both of your hands and drags you back to the dance floor. When you reach the middle of the crowd, Blaire drapes her hands around your neck and begins to dance.
You are just along for the ride as Blaire sways and pops her hips to the beat of the music. She laughs, twists, and whips her head with an increasingly lack of inhibition. However, after a few songs her dancing becomes slower and more sensual. She locks her smokey eyes on yours and pulls herself closer until her modest breasts are pressed against your chest.
The two of you dance together, Blaire slowly grinding her body against yours as your hands drift further down her body, until they are resting on her ass through her flared skirt. You maintain this sensual pace for several songs, your hands eventually finding their way under her skirt and sinking into the taut flesh below her lacy thong. Despite the slower pace, Blaire starts to lose steam, eventually just holding you and swaying slightly with her head against your chest. When the music hits a lull period she looks up at you and points towards the front of the club. The two of you push your way off the dance floor and head towards the foyer. As she walks, she pulls her phone out of her bra and orders an autocab, then walks out of the club with her leaning on your arm. .
You help her into one of the waiting autocabs and it pulls away from the curb, heading in the direction of Greencrest.
----
<<button [[Continue|ClubRed]] >><</button>>
<<set $time to $time+1>>
<<if $blaire.aff lte 40>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire enjoyed the closeness of the dancing and seems friendlier@@ <<else>>
Blaire does not seem any friendlier to you than usual <</if>>\
<<if $blaire.slt lte 40>><<set $blaire.slt to $blaire.slt+1>> @@.pow; Rubbing her body against yours and your groping has made Blaire slightly more sexual.@@ <<else>> Blaire does not seem any more sexual to you than usual <</if>>
\
\
<<elseif $blaire.level is 4>>\
You push your way past a few people to where Blaire is dancing unenthusiastically by herself. Before you reach her she jumps slightly, excitedly pulls out her phone, and then looks disappointed when she sees the message. She sees you when she looks up from her phone and her demeanor changes. A bright smile crosses her face and she waves happily.
@@.blaire;<b>Blaire:</b> "<<print $player.name.toUpperCase()>>! YOU ARE FINALLY HERE!"@@
Blaire gets close and pulls you in for a lingering sloppy kiss and you can taste the fruity cocktail that she must have had before your arrival on her lips. You make a gesture towards the bar and Blaire shakes her head a little wobbly.
@@.blaire;<b>Blaire:</b> "NO DRINKING, MORE DANCING!!"@@
She grabs both of your hands and drags you deep into the crush of dancing bodies. When you reach the middle of the dance floor, Blaire drapes her hands around your neck, pulls her body tight against yours, and begins to dance. Blaire sways sensually with the music, rubbing her tits across your chest as you caress her ass through the thin material of her dress. Occasionally, she pulls you into a deep kiss, slipping her tongue into your mouth. The two of you make out on the dance floor as you are buffeted about by other dancers.
After a few songs, Blaire spins and leans back against your chest. She grabs your neck above her head and nuzzles her face into your neck. Blaire keeps up her slow pace of her dance, now grinding her ass into your crotch and periodically kissing your neck. The stretched position pulls the top of her dress down further, revealing the upper half of her modest tits encased in her fancy bra. At the same time, her sinuous dancing causes her dress to ride up so that, after a few minutes, most of her bare ass is pressed against your rapidly hardening cock. You are more than happy to take full advantage of the position and increasingly exposed dance partner.
Your hands caress Blaire’s sides as she dances, tickling her exposed skin through the straps of the dress. They then move north to caress her tits through the lacy material of her now exposed bra and feel her stiff nipples pushing the fabric into your palm. You give her nipples a light pinch and Blaire arches her back further In response. Her dancing slows and she pushes her ass tighter against your hard-on. The two of you keep this up for several more songs, you fondling Blaire’s tits and she grinding her ass on against your crotch. Many of the nearby men (and a good portion of the women) give you jealous glances. Blaire is both tipsy and horny enough that she does not seem to notice or care about onlookers.
Before you can work up the courage to go further, the music hits a lull period and Blaire pulls away. It's hard to tell under the red lights, but Blaire looks a bit flushed. However, the lustful (though tired) look is unmistakable. She pulls you in for another kiss but yawns sleepily. She gives you a good natured smile but is swaying a bit on her feet.
The two of you push your way off the dance floor arm in arm. When you get to the front of the club, Blaire pulls her phone out of her bra and orders an autocab, then walks out of the club with her leaning on your arm. When you reach the parked autocabs she pulls you in for a soft and lingering kiss. The two of you make out on the sidewalk until the autocab app chimes loudly. She breaks off the kiss with a sigh and gets into the autocab. It pulls away from the curb and heads in the direction of Greencrest.
----
<<button [[Continue|ClubRed]] >><</button>>
<<set $time to $time+1>>
<<if $blaire.aff lte 50>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire greatly enjoyed the kissing and closeness of the dancing and seems friendlier@@ <<else>>
Blaire does not seem any friendlier to you than usual <</if>>\
<<if $blaire.slt lte 50>><<set $blaire.slt to $blaire.slt+1>> @@.pow; Being groped on the dance floor while other people watched has made Blaire slightly more sexual.@@ <<else>> Blaire does not seem any more sexual to you than usual <</if>>
\
\
\
<<elseif $blaire.level is 5>>\
You push your way past a few people and find Blaire dancing enthusiastically between a man and woman. The man seems a bit hesitant and is keeping at least a few inches distance from her back. The woman has no such timidiness and is fully pressed against Blaire's front, their tits pressed between them as they sway to the music. Blaire sees you as you walk up and says something quickly to her dance partners. They both nod and the man gives you a head tilt of acknowledgement and moves off to dance with the woman. Blaire comes over and gives you a passionate hug and kiss.
@@.blaire;<b>Blaire:</b> "<<print $player.name.toUpperCase()>>! YOU ARE FINALLY HERE!"@@
You make a gesture towards the bar and Blaire shakes her head a little wobbly.
@@.blaire;<b>Blaire:</b> "NO MORE DRINKING, HAVING FUN DANCING!!"@@
She grabs both of your hands and drags you deeper into the crush of gyrating bodies. When you reach the middle of the dance floor, Blaire drapes her hands around your neck, pulls her body tight against yours, and begins to sway sensually with the music. You caress her ass through the thin material of her dress and she rubs her tits across your chest. Occasionally, she pulls you into a deep kiss, slipping her tongue into your mouth and only making a token attempt to keep dancing.
After a few songs, Blaire spins and leans back against your chest. She reaches above her head to wrap her fingers into your hair and nuzzles her face into your neck. In this new position, Blaire keeps her slow pace of her dance, now grinding her ass into your crotch and periodically kissing your neck. The stretched position pulls the top of her dress down further, revealing the upper half of her modest tits encased in her fancy bra. At the same time, her sinuous dancing causes her dress to ride up so that, after a few minutes, most of her bare ass is pressed against your rapidly hardening cock and her bare pussy is exposed. You are more than happy to take full advantage of the position and increasingly exposed dance partner.
Your hands caress Blaire’s sides as she dances, tickling her exposed skin through the straps of the dress. They then move north to caress her tits through the lacy material of her now exposed bra and feel her stiff nipples pushing the fabric into your palm. You give her nipples a light pinch and Blaire arches her back further in response. Her dancing slows and she pushes her ass tighter against your hard-on. One of your hands drops to her exposed slit and you lightly circle her clit with your finger. As close as you are, you can barely make out her moan of pleasure over the music. The two of you keep this up for several more songs, you sliding your finger along her hard clit and she grinding her ass on against your crotch. Towards the end of one of the songs you feel Blaire's body stiffen and she begins to quiver in your arms as a small orgasm radiates through her body. She slowly undulates her body as she rides out the orgasm and by the time the song ends she has managed to catch her breath. You notice that several of the nearby men (and a good portion of the women) noticed the display and give you jealous glances. The post-orgasm Blaire is both tipsy and satisfied enough that she does not seem to notice or care about onlookers.
Before anything else can happen, the music hits a lull period and Blaire pulls away. She pulls you in for another kiss but then yawns loudly. She gives you a good natured smile but is swaying slightly on her feet.
The two of you push your way off the dance floor arm in arm. When you get to the front of the club, Blaire pulls her phone out of her bra and orders an autocab. The two of you walk out of the club with her leaning on your arm. When you reach the parked autocabs, she pulls you in for a soft and lingering kiss. You and Blaire make out on the sidewalk until the autocab app chimes loudly. She breaks off the kiss with a sigh and gets into the autocab. It pulls away from the curb and heads in the direction of Greencrest.
----
<<button [[Continue|ClubRed]] >><</button>>
<<set $time to $time+1>>
<<if $blaire.aff lte 60>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire greatly enjoyed the closeness of the dancing and seems friendlier@@ <<else>>
Blaire does not seem any friendlier to you than usual <</if>>\
<<if $blaire.slt lte 60>><<set $blaire.slt to $blaire.slt+1>> @@.pow; Having an orgasm on the dance floor while other people watched has made Blaire more sexual.@@ <<else>> Blaire does not seem any more sexual to you than usual <</if>>
\
\
\
<</if>><</replace>><</button>>\
\
\
\
\
\
<<if $blaire.level gte 3>>\
<span id="conv2" >\
<<button "Buy Blaire a Drink [$20 ►]">>
<<if $player.cash lt 20>><<replace "#conv2">> You do not have enough money<</replace>>\
<<elseif $player.cash gte 20>>
<<replace "#conv1">>\
<<set $player.cash to $player.cash - 20>>\
<<if $blaire.level is 3>>\
You catch up with Blaire near the tables by the bar. She is nursing a nearly empty drink and idly going through her phone. Occasionally, she looks up and scans the room as if she is searching for something. You are about ten feet away when you catch her eye and a broad smile crosses her face as she waves you over. When you step up to her she slides off the chair and gives you a quick hug and kiss.
@@.blaire;<b>Blaire:</b> "I WAS HOPING YOU WOULD SHOW UP TONIGHT. IT’S BEEN SOOO BORING"@@
@@.player;<b>You:</b> "DO YOU WANT TO DANCE OR DO YOU WANT ME TO GET YOU A DRINK?"@@
Blaire nods eagerly, drains the last of her glass in one long drink, and hands the empty glass to you. She looks over at the crowded bar and then holds her hand out.
@@.blaire;<b>Blaire:</b> "GIVE ME THE MONEY AND I'LL GET IT, IT WILL BE FASTER!"@@
Looking at the crowded bar, then at Blaire, you shrug and hand her the money. She snatches it and sashays towards the bar, giving you a great opportunity to watch for the occasional flash of thong under her bouncy skirt. Halfway to the bar she coyly looks over her shoulder to make sure you are watching. In a fraction of the time it would have taken you, she comes back with a complicated drink in hand. She cranes her neck to look at the booths in the corner then motions towards them with her drink. You nod and the two of you manage to find a booth where the music is merely loud instead of deafening. You both slide into the booth and face the dance floor.
@@.blaire;<b>Blaire:</b> "It has been sooo lame today. No good dancers, and no guys worth my time! At least now the night’s not wasted!"@@
The two of you hang out in the both, enjoying the music and having sporadic conversation when the music hits a lull period. During the loud sections, Blaire sips from her drink and bounces along to the music. Your conversations start with fairly mundane topics (how school is going, who in the club is probably a Super, etc.) but gets more personal the tipsier that Blaire gets. By the time she asks you for money for a second drink you have both been comparing your love life (or lack thereof) and troubles at home. When Blaire returns with her second drink she sits as close to you as possible, thighs and shoulders touching. You drop your hand to her knee and caress her soft skin as you talk. She goes silent for a moment when she feels your hand but spreads her legs slightly and rests her head on your shoulder. You keep up the conversation and your hand creeps further up her leg, eventually sliding under her skirt and caressing the soft skin of her inner thigh.
After a few more songs the conversation lulls and the two of you just enjoy the music. Soon after, Blaire suddenly perks up and gives you a sultry look. She takes her phone out of her bra and summons an autocab.
@@.blaire;<b>Blaire:</b> "I’m heading home, want to share an autocab?"@@
You nod and the both of you make your way to the outside of the club, where several autocabs are waiting. One of them pings her phone, opens the doors, and you both climb in.
Blaire climbs in after you and presses her body tightly against yours. Even before the door closes, she is kissing your neck and jaw, working her way towards your lips. She hungrily kisses you, tangling her hands in your hair and sliding her tongue into your mouth. Her hand drops to your lap and starts to trace the outline of your cock through your pants. As she busies herself with your lap, you grab her tit through her top, causing her to moan softly into your mouth. You hook your finger into her bra and pull it down, exposing a small pink nipple. She breaks the kiss and arches her back, presenting her tits to you. You take the generous offer and suck her nipple into her mouth which causes a sharp intake of breath from Blaire.
She stops her rubbing to quickly undo your pants and (after a bit of tipsy fumbling) pull out your now rigid cock. Blaire goes back to stroking your now naked cock while using her free hand to hold your head against her tits. With an approach time limit, Blaire wastes no time. Her hand pumps your cock with an almost needful rhythm, only stopping to gather some precum and spread it along the shaft. Even tipsy, her technique is amazing and her hands surprisingly soft (given the amount of working out she does), so it's no surprise that you feel your cum begin to rise quickly.
The autocab signals its five minute alarm and Blaire huffs in frustration. She grabs your head, pulls you up for a deep kiss, and pumps your cock faster. You soon hit your peak and let out a moan muffled by Blaire sucking on your tongue. Your hips lift off the seat as the first blast of cum arches up and lands on Blaire’s forearm. She strokes you through several more shots of cum until a final one weakly lands on her fingers. Blaire squeezes your cock a few times and then breaks the kiss, letting you see her cum covered hand and wrist. She uses the bottom of her blouse to cleans you both up as best she can.
The autocab rolls to a stop and announces its arrival. Blaire fixes her clothing, making sure the cum stains are not visible then steps out of the cab. As you climb out she gives you a quick kiss and with a coy smile, heads towards her house. She stops at the gate and turns to you.
@@.blaire;<b>Blaire:</b> "Hope you had a good time tonight, We should do it again sometime?"@@
With that, she opens the gate and heads back to her house.
----
<<button "Head Home">><<goto "HouseRoom">><<set $time to $time+1>><</button>>
<<if $blaire.slt lte 40>><<set $blaire.slt to $blaire.slt+2>> @@.pow;Blaire was happy to make you cum during the autocab ride and feels more sexual to you@@ <<else>>
Blaire does not seem any more sexual or flirty to you <</if>>\
<<if $blaire.aff lte 40>><<set $blaire.aff to $blaire.aff+0.5>> @@.pow;Blaire somewhat remembers the conversation in the club and feels slightly more friendly to you@@ <<else>> Blaire does not seem any more friendly to you <</if>>\
\
\
<<set $temp1 to random (1,5)>>\
<<if $temp1 is 1 and $blaire.know lte 5>>
<<set $blaire.know to $blaire.know+1>>
@@.pow; You learned something about Blaire@@
<</if>>\
\
\
<<elseif $blaire.level is 4>>\
You catch up with Blaire near the tables by the bar. There are a few full drinks on the table, but she is only nursing a single nearly empty drink as she idly goes through her phone. Occasionally, she looks up and scans the room as if she is searching for something. You are about ten feet away when you catch her eye and an excited smile crosses her face as she waves you over. When you step up to her she slides off the chair and gives you a lingering kiss before sitting down.
@@.blaire;<b>Blaire:</b> "I’M SO HAPPY YOU’RE FINALLY HERE, GUYS HAVE BEEN BOTHERING ME ALL NIGHT!"@@
She waves a hand to indicate the drinks in front of her.
@@.blaire;<b>Blaire:</b> "WANT TO GRAB A DRINK AND A BOOTH?"@@
She smiles innocently and holds out her hand. You chuckle to yourself and give her money for a drink. She cheers and gives you a hug before practically skipping to the bar, giving you a nice opportunity to watch her butt move beneath her tight dress. In a fraction of the time it would have taken you, she comes back with a complicated drink in hand. She cranes her neck to look at the booths in the corner then motions towards them with her drink. You nod and the two of you manage to find a booth where the music is merely loud instead of deafening. You both slide into the booth and face the dance floor.
@@.blaire;<b>Blaire:</b> "I had a few guys who would not take no for an answer, kept trying to by me drinks!"@@ She takes a sip from her fruity cocktail @@.blaire; "I told them I was waiting for someone but they would not listen. Took ten minutes to get them to leave me alone!"@@
Blaire continues to complain about the other patrons, occasionally stopping to sip from her drink until the glass is empty. She sheepishly apologizes for her rant and asks if she can have money for another drink. You give her a quick kiss and hand her the money. She smiles and squeezes past you to get out of the booth, making sure to present her toned ass to you as she passes. You give it a quick pinch and she shoots you a flirty look over her shoulder as she heads to the bar. When she attempts to squeeze back into the booth you grab her hips and pull her down onto your lap She gives a yelp of surprise but quickly wiggles her butt to get comfortable. The two of you chat like this for a few songs and you run a hand up Blaire’s thigh to rub her thong covered pussy. The chat starts out about personal topics such as dating and future plans, but the combination of alcohol and idly pussy rubbing, quickly turns the conversation towards more perverted topics. For a few songs, the two of you discuss sexual preferences, things you enjoy and do not enjoy, as her panties slowly get wetter and her breathing becomes heavier.
When Blaire finishes her second drink, she pulls her phone out and orders an autocab. She pulls you in for a sloppy kiss that lasts for most of a song. When she finally pulls back, she looks at you with a lustful look in her eyes.
@@.blaire;<b>Blaire:</b> "Let's get out of here"@@
You nod and help her out of the booth. She quickly fixes her dress and the two of you head out of the club, arm in arm. When you reach the line of autocabs outside the club, one of them pings her phone and opens its doors.
You both enter and Blaire pounces before the door finishes closing, straddling your lap and passionately kissing you. You grab her ass through her tight dress and pull her tighter against your body. You make out for a few minutes until Blaire pulls back and gives you a wildly lustful look. Without a word, she slides over to kneel on the seat next to you. She bends over, causing her already small dress to rise completely off her ass and starts to undo your pants. Your cock is quickly freed and Blaire wastes no time before sliding half its length into her wet mouth. The city flashes by the window as Blaire bobs her head on your pole. Her tipsy state messes with her coordination but making up for it with raw enthusiasm. She pushes as much of your cock into her mouth on every downstroke and you feel her drool running down your shaft. Not wanting Blaire to be left out you push her g-string to the side and sink two fingers into her steaming cunt. Blaires moan is loud enough that, even muffled by your cock, you almost miss the five minute arrival warning.
You both speed up, trying to get one another off before the ride ends. The cab is filled with the sloppy sounds of Blaires sucking and her muffled moans from your fingers pounding into her pussy. Your breathing gets ragged and you feel the pressure to cum rapidly rise. Judging by Blaire’s frantic breathing and how she is practically fucking herself on your fingers, you get the sense that she is close as well. Unfortunately, time flies when you are having fun and the autocab pulls into your cul de sac. Sighing internally, you pull your fingers out of Blaire’s cunt. She responds with a desperate moan and by frantically shakes her head.
@@.blaire;<b>Blaire:</b> "OHH OHH, KH GNG, KH GNG!"@@
Getting the hint, pushing your fingers back into her steaming pussy and pistoning them as fast as the angle allows. Blaire redoubles her effort, sloppily fucking your cock with her mouth and her efforts quickly pay off. You move Blaire’s hair and the sight of her slightly glittery lips stretched around your cock and the dazed look of lust she gives you, sets you off.
<<if $player.bpref is 1>>
Sensing your tension, Blaire lets your dick pop out of her mouth. She quickly wraps her lips around the base of your cock as her hand replaces her absent mouth. She only pumps your slick shaft a few times before the first blast of cum arcs into the air and comes down her hair and cheek. Blaire strokes you through half dozen shots, until the thick ropes of cum coat the side of her face and hand. Between the third and fourth blast, you feel Blaire’s cunt get wetter and then clamp down on your finger. She keeps her lips wrapped around your dick to muffle her screams as she humps her pussy against your hand for a full minute. Eventually, her muffled screams die down to soft mewls of pleasure and you both finally notice that the cabin lights are on. Blaire giggles a bit drunkenly and pulls herself upright.
@@.blaire;<b>Blaire:</b> "♥Hehe♥ Thanks for the sharing the cab, maybe next time we can go for a ride."@@
She blows you a kiss as she steps out of the autocab and makes a weak attempt to fix her dress then gives up and leaves most of her ass exposed. She then walks wobbly towards her house. She turns after unlocking the front door to blow you another kiss, which gives you a nice view of the cum still coating her face.
\
<<elseif $player.bpref is 2>>
Sensing your tension, Blaire tightens her lips around your cock and pushes herself as down as she can, gagging slightly. The first blast of cum hits her deep in her mouth and she moans when it hits her tongue. She begins to bounce her head in quick shallow strokes, coaxing another half dozen ropes of cum to fill her mouth. Between the third and fourth blast, you feel Blaire’s cunt get wetter and then clamp down on your finger. She keeps her mouth wrapped around your dick to muffle her screams as she humps her pussy against your hand for a full minute. Eventually, her muffled screams die down to soft mewls of pleasure and you both finally notice that the cabin lights are on. Blaire swallows your load and sits upright.
@@.blaire;<b>Blaire:</b> "♥Hehe♥ Thanks for the sharing the cab, maybe next time we can go for a ride."@@
She blows you a kiss as she steps out of the autocab and makes a weak attempt to fix her dress then gives up and leaves most of her ass exposed. She then walks wobbly towards her house. She turns after unlocking the front door to blow you another kiss.
<</if>>
----
<<button "Head Home">><<goto "HouseRoom">><<set $time to $time+1>><</button>>
<<if $blaire.slt lte 50>><<set $blaire.slt to $blaire.slt+2>> @@.pow;Blaire was greatly enjoyed getting off on your fingers with your cock in her mouth, she feels more sexual to you@@ <<else>> Blaire does not seem any more sexual or flirty to you <</if>>\
<<if $blaire.aff lte 50>><<set $blaire.aff to $blaire.aff+0.5>> @@.pow;Blaire somewhat remembers the conversation in the club and feels slightly more friendly to you@@ <<else>> Blaire does not seem any more friendly to you <</if>>\
\
\
<<set $temp1 to random (1,5)>>\
<<if $temp1 is 1 and $blaire.know lte 8>>
<<set $blaire.know to $blaire.know+1>>
@@.pow; You learned something about Blaire@@
<</if>>\
\
\
<<elseif $blaire.level is 5>>\
You catch up with Blaire at the tables by the bar chatting amicably with a half dozen other patrons. The table is covered with drinks but Blaire seems to be nursing only a single cocktail. You are about ten feet away when you catch her eye and she excitedly waves you over. When you step up to her, she slides off the chair and gives you a lingering kiss before sitting back down.
@@.blaire;<b>Blaire:</b> "I’M SO HAPPY YOU’RE FINALLY HERE, I MET SOME NEW FRIENDS AND WE ARE GOING TO GET A BOOTH AND TALK!"@@
She makes a few introductions and waves towards one of the larger booths in the corner of the room.
@@.blaire;<b>Blaire:</b> "WE WILL GET DRINKS AND MEET YOU GUYS AT THE BOOTH?"@@
She smiles innocently and holds out her hand. You chuckle to yourself and give her money for a drink. She cheers and gives you a hug before practically skipping to the bar, giving you a nice opportunity to watch her butt move beneath her tight dress. Some of the other women in the group join her at the bar as the rest of you situate yourself in one of the empty booths. The women quickly return with a few drinks and set them down on the table. Thankfully, the booth is in a quieter area of the room so the music is merely loud rather than deafening. Blaire plops herself on your lap and gives a quick wiggle to get herself comfortable, then falls right back into the conversation she was having with her new friends.
The group seems nice enough, mostly business types and their partners out for a night on the town when a slightly tipsy Blaire approached one of the women to talk about her dress. The conversation is enjoyable, mostly focusing on club going, various bars, and parties that people have attended. You do not have much to share so instead spend your type enjoying the blond on your lap. Your hands roam across her body, paying particular attention to her thighs and bare ass on your lap. When the opportunity presents itself, you quickly slide your hand between her legs and feel her wetness. She gives you a (not very convincing) stern look and grinds her butt on your lap.
People get up for another round of drinks (including Blaire, with your money). When they return the conversation picks back up but gradually begins to fade until people are just enjoying the music. Soon, one of the couples decides to go back to dancing. Soon, after a few more people leave, citing an early day tomorrow. The last couple leaves to find a quiet place to have their own conversation (or judging by the energy they are giving off, to bone down). When you and Blaire are alone she finishes her drink and leans back against your chest. She spreads her legs and guides your hand to her pussy so you can feel her wetness.
@@.blaire;<b>Blaire:</b> "Can we call an autocab so you can give me a ride?"@@
She punctuates this by softly biting your ear. You kiss her in response. She giggles and then pulls her phone out of her bra to summon the autocab. The two of you quickly hurry out of the club, groping and giggling as you make your way through the crowd. You find the stand of autocabs outside of the club and ping your ride. One of the autocabs opens its door and Blaire basically pushes you inside.
Blaire pounces before the door is fully clothed, straddling your lap and passionately kissing you. Her hands drop to your pants and quickly fumble with getting your cock out. The autocab has barely pulled away from the curve before she manages to free your dick from your pants, line it up with her slit, and sheathes it inside her pussy in one drop. She throws her head back as you fill her and lets out a loud moan.
@@.blaire;<b>Blaire:</b> "♥oooohhhh Fuuuuuccckkkkk♥ I've wanted you inside me all night."@@
Blaire wastes no time, lifting her hips and slamming herself back down on your cock. You hike up her dress and grab handfuls of her toned ass, using the grip to pull her harder onto your cock. She scrambles with the top of her dress and yanks it down, releasing her perky tits to bounce in front of your face. You try to capture one of her small pink nipples in her mouth but her energetic bouncing makes it difficult. Blaire grabs the seat behind you to keep her upper body steady and you suck one of her niplles into her mouth.
@@.blaire;<b>Blaire:</b> "♥MMMgh♥ Fuck your cock ... <i>*huff*</i> ... is amazing."@@
Blaire fucks you with a wild abandon. She slides her cunt until only the very tip of your cock remains and then slams herself back down. Each time she her hips meet yours she lets out a loud moan, which is quickly becoming a shirek of pleasure. You are barely leaving the city proper when you feel the familiar pressure start to build in your balls. By now, Blaire is letting out near constant screams of pleasure which helps to quickly tip you over the edge. With a loud grunt you slam her down on your cock one last time and hold her down. Rope after rope of cum explodes into her waiting cunt which sets Blaire off. She screams, incredibly loud in the confined space of the cab, as she cums and her whole body begins to vibrate. With each blast of your cum Blaire twitches and her scream gets a bit shriller. Finally, you are spent and she pulls herself close for a tight hug as she rides out her orgasm.
The two of you sit on the seat breathing heavily and enjoying the feeling of your now softening cock in her messy cunt. Blaire sits back lazily and looks around, noting that you are only halfway home. She gets a naughty smile on her face and bounces slightly on your lap. She leans forward and gives you a deep kiss, flexing her pussy muscles to gently squeeze your cock.
@@.blaire;<b>Blaire:</b> "♥hhhhng♥ … We still … <i>*pant*</i> … have some more time ... <i>*huff*</i> ...do you think … ♥mmm♥ … our new friends from the club are having this much fun." @@ She cups her tits and pushes them into your face. @@.blaire; " DId you see the girl .... <i>yessss</i> … next to me? He had his fingers in her … ♥ugh♥ … cunt when we were talking.@@
Blaire's ministrations are having the intended effect and your cock begins to harden again. She flexes her pussy a few more times and begins to slide her pussy along your cock.
@@.blaire;<b>Blaire:</b>" Do you think … <i>*pant*</i> she lets him cum in her ... ♥mmm♥ … pussy like this? Or do you think she's just sucking him off? "@@
For the rest of the ride, Blaire alternates between bouncing on your cock and squeezing it with her pussy muscles while fantasizing about the other couples from the club. Her bouncing gets harder and her stories more imaginative (culminating in an all out orgy in one of the club's back rooms) before you feel a familiar stirring. The autocab chimes with the proximity alarm and Blaire redoubles her efforts. Surprisingly, it does not take long for you to tip over the peak again. You wrap your arms around Blaire and hold her close as you shoot a second load into her already soaked pussy. A second orgasm ripples her though as well and you feel her shake slightly in your embrace as she lets it wash over her.
The cab chimes and the two of you notice that it is parked outside of her house. You let go of Blaire and she kisses you weakly as she slides off of your lap.
@@.blaire;<b>Blaire:</b> "♥mmm♥ Thanks for giving me a ride."@@
The two of you climb out of the car and she makes a half-hearted attempt to straighten her dress but gives up quickly when she notices the cum dripping down her thighs. She closes her eyes and trembles slightly then takes your arm. The two of you walk arm-in arm to her front door. She gives you a quick kiss and excuses herself so she can shower before going to bed.
. She then walks wobbly towards her house. She turns after unlocking the front door to blow you another kiss, which gives you a nice view of the cum still coating her face.
----
<<button "Head Home">><<goto "HouseRoom">><<set $time to $time+1>><</button>>
<<if $blaire.slt lte 60>><<set $blaire.slt to $blaire.slt+3>> @@.pow;Blaire managed to get you to cum twice inside her pussy, she feels a lot more sexual to you@@ <<else>> Blaire does not seem any more sexual or flirty to you <</if>>\
<<if $blaire.aff lte 60>><<set $blaire.aff to $blaire.aff+0.5>> @@.pow;Blaire enjoyed hanging out with you at the club and feels slightly more friendly to you@@ <<else>> Blaire does not seem any more friendly to you <</if>>\
\
\
\
<</if>><</replace>><</if>><</button>></span><</if>>\
----
<<button [[Do Something Else|ClubRed]]>><</button>></span>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<<if $rannum1 lte 5>>\
<div id="eveFrame">You pull one of the deck chairs over to where <<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> is sunbathing. Judging by her soft breathing (and the fact that she is not on her phone), she appears to be asleep.</div>\
<<button "Enter Blaire's Dream [►]">><<set $player.lastloc to passage()>><<goto "BlaireDreamEntrance">><</button>>
----
<<button [[Do Something Else|AndersenHouseBack]]>><</button>>\
\
<<elseif $rannum1 gte 6>>\
<div id="eveFrame">You pull one of the deck chairs over to where <<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSun<</replace>><</button>> is sunbathing. She sees you approach and waves you over. You get comfortable as she turns the music down to a reasonable level.</div>\
<span id="conv1">\
<<button "Talk with Blaire [►]">><<replace "#conv1">>\
\
\
<<if $blaire.level is 2>>\
You relax in the sun alongside Blaire and idly chat about whatever comes to mind. The chat mostly stays inconsequential and less stressful topics, such as Blaire’s recent purchases and movies that she enjoys. You find yourself quite engaged in the conversation, not because of the topics covered, but because Blaire’s bikini does little to hide her toned body. You spend most of the conversation trying to stealthily sneak a peek at her firm stomach or the soft curve of her tits, especially when she decides to readjust to get comfortable. Blaire is fully aware of the effect she has and politely ignores it when she catches you (though you can swear you saw her smirking more than once).
Eventually, Blaire decides that she has had enough sun for the day and heads in to shower and change.
----
<<button [[Continue|AndersenHouseBack]]>><<set $time to $time+1>><</button>>
<<if $blaire.aff lte 30>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire enjoyed talking with you and seems friendlier@@<<else>> Blaire does not seem any friendlier to you than usual <</if>>\
<<if $blaire.slt lte 30>><<set $blaire.slt to $blaire.slt+0.5>> @@.pow;Despite ignoring you, it seems that Blaire enjoyed being watched and seems slightly more sexual@@ <<else>> Blaire does not seem any more flirty or sexual to you<</if>>\
\
\
<<set $temp1 to random (1,5)>>\
<<if $temp1 is 1 and $blaire.know lte 3>>
<<set $blaire.know to $blaire.know+1>>
@@.pow; You learned something about Blaire@@
<</if>>\
\
\
<<elseif $blaire.level is 3>>\
You relax in the sun alongside Blaire and idly chat about whatever comes to mind. Blaire uses this time to vent a bit, talking about her problems with her studies, arguments at home, and cheerleader drama. You stay mostly quiet and just let her vent. She is very animated while she complains and you are constantly reminded that she is topless under her cover. Her perky tits bounce invitingly as she energetically gestures to make her points and you can just make out her small pink nipples between the loose weave. Eventually, she runs out of steam and apologizes for her ranting. By way of apology, she removes the cover and lets you get an eye full of her b-cup tits. You both talk for a while more about less anger-inducing topics as Blaire lays there, topless and glistening in the sun. Judging by her stiff nipples, and the occasional rubbing of her thighs, Blaire seems to enjoy your attention.
Eventually, Blaire decides that she has had enough sun for the day and heads in to shower and change.
----
<<button [[Continue|AndersenHouseBack]]>><<set $time to $time+1>><</button>>
<<if $blaire.aff lte 40>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire appreciates you listening to her vent and seems friendlier@@<<else>> Blaire does not seem any friendlier to you than usual <</if>>\
<<if $blaire.slt lte 40>><<set $blaire.slt to $blaire.slt+0.5>> @@.pow;Blaire is turned on by you looking at her tits and is a bit flirtier@@<<else>> Blaire does not seem any flirtier to you than usual <</if>>\
\
\
<<set $temp1 to random (1,5)>>\
<<if $temp1 is 1 and $blaire.know lte 5>>
<<set $blaire.know to $blaire.know+1>>
@@.pow; You learned something about Blaire@@
<</if>>\
\
\
<<elseif $blaire.level is 4>>\
You relax in the sun alongside Blaire and idly chat about whatever comes to mind. Blaire often turns to personal topics, discussing her relationships with her friends and family, as well as her plans for the future. Blaire enjoys flaunting herself during the conversation, never letting you forget that she is completely naked underneath the loose weave of her cover. If she feels your interest waning, the cover conveniently slips, catching on a hard nipple or exposing a quick flash of shaved slit. She apologizes profusely with a smirk on her face after each "accident". By the end of the conversation, Blaire has a flush in her cheeks and a sheen of sweat that you do not believe is entirely due to the sun.
Eventually, Blaire gets tired from the sun and calls it a day. She makes sure to gather her things by bending at the waste, giving you a wonderful view of her round ass and labia glistening with something other than sweat. After taking much longer than she should, Blaire gathers her things, gives you a brief kiss, and heads into the house.
----
<<button [[Continue|AndersenHouseBack]]>><<set $time to $time+1>><</button>>
<<if $blaire.aff lte 50>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire enjoyed talking about deeper topics with you and seems friendlier@@<<else>> Blaire does not seem any friendlier to you than usual <</if>>\
<<if $blaire.slt lte 50>><<set $blaire.slt to $blaire.slt+0.5>> @@.pow;Blaire enjoyed all of the "accidental" flashes and seems more sexual@@<<else>> Blaire does not seem any flirtier to you than usual <</if>>\
\
\
<<set $temp1 to random (1,5)>>\
<<if $temp1 is 1 and $blaire.know lte 8>>
<<set $blaire.know to $blaire.know+1>>
@@.pow; You learned something about Blaire@@
<</if>>\
\
\
<<elseif $blaire.level is 5>>\
You relax in the sun alongside Blaire and idly chat about whatever comes to mind. Blaire often turns to sexual and personal topics, discussing the sex lives of her friends (both actual and theoretical) as well as the things the two of you have done together. While she enjoys flaunting her nudity during the conversation you see her mind occasionally wanders. Her hands follow and she catches herself caressing her breasts or inner thighs on more than one occasion. You enjoy the conversation (and the show) and Blaire eventually starts to fondle herself for your amusement.
Unfortunately, she gets tired of the sun and calls it a day. She makes sure to show off as much of her nude body as she gathers her things, especially spending a lot of time bending at the waist, giving you a wonderful view of her round ass and labia glistening with something other than sweat. After taking much longer than she should, she leans in to give you a deep kiss. She lets you fondle her tits for a few seconds before pulling away and heading into the house.
----
<<button [[Continue|AndersenHouseBack]]>><<set $time to $time+1>><</button>>
<<if $blaire.aff lte 60>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire enjoyed talking about sexual topics with you and seems friendlier@@<<else>> Blaire does not seem any friendlier to you than usual <</if>>\
<<if $blaire.slt lte 60>><<set $blaire.slt to $blaire.slt+0.5>> @@.pow;Blaire enjoyed all groping and fondling and seems more sexual@@<<else>> Blaire does not seem any flirtier to you than usual <</if>>\
\
\
<<set $temp1 to random (1,5)>>\
<<if $temp1 is 1 and $blaire.know lte 8>>
<<set $blaire.know to $blaire.know+1>>
@@.pow; You learned something about Blaire@@
<</if>>\
\
\
<</if>><</replace>><</button>>
\
\
\
\
\
<<if $blaire.level gte 3>>\
<<button "Offer your assistance [►]">><<replace "#conv1">>\
\
\
<<if $blaire.level is 3>>\
As you settle into your chair, Blaire picks up a bottle of tanning oil and begins to rub some on her legs. You pick up the bottle from where Blaire put it.
@@.player;<b>You:</b> "Want me to get your back?"@@
Blaire thinks about it for a second, gives you a playful smile, and then takes off her cover. She ignores you staring at her perky b-cup tits and tosses the cover over your chair. You squirt some oil onto your hands as she gets comfortable laying face down on the deck chair.
You kneel next to her and start working the oil into her shoulders. You take your time, enjoying how your hands slide over her soft skin to work her taut muscles. Blaire seems to appreciate the rubdown and lets out the occasional groan of pleasure. You take your time, gradually working your way down her toned back, adding more oil as needed. Blaire squirms a bit when you work on her sides to just graze where her perky tits lay squashed against the deck chair. Eventually, you reach her lower back, dancing your fingers over her lower back dimples and along the thin string of her bikini bottoms where it disappears between her cheeks. You begin to work your way back up her back when Blaire clears her throat.
@@.blaire;<b>Blaire:</b> "<i>*achem*</i>Not done."@@ She pops her hips off of the chair a few times. @@.blaire;"Keep going lower."@@
Not wanting to disappoint a lady, you gather some more oil in your hand and gently knead the taut muscles of her ass. You spend some time in the area (making sure you do a good job), marveling at the outcome of thousands of squats and cheerleading practices. Blaire turns her head to watch you massage her butt, paying particular focus at the growing erection in your pants.
When you stop to get more oil, Blaire bites her lip and quickly glances towards the house. When she turns back, she gives you a mischievous look and grabs your now rigid cock through your pants. She gives you a few gentle squeezes and then starts to unzip your pants. It takes her a few seconds due to the awkward angle, but she quickly fishes your aching member out of your pants. She gives it a few strokes and then holds out her hand.
@@.blaire;<b>Blaire:</b> "Oil."@@
You squirt some on to her hand and she rubs it on your cock, getting it nice and slick. She bumps her hips again.
@@.blaire;<b>Blaire:</b> "Keep going."@@
You go back to massaging Blaire’s ass as she lightly strokes your oil covered cock. Her stroking is light and teasing at first, barely touching your skin with her hand. You quickly notice that Blaire is matching her ministrations with yours, the harder you rub, the faster she strokes your cock. Soon, you are working your fingers deep into her glutes as her hands fly over your slick pole. It does not take long for you to feel your orgasm to rise and for your massage begins to falter. Your hips begin to thrust on their own and you cast a quick glance at Blaire’s face. She is gently biting her lip and staring at your cock with a look of pure lustful anticipation. This sets you off and you manage to stifle a loud groan as you release. Your massage forgotten you tightly grab Blaire’s ass as you shoot stream after stream of cum onto the grass below the chair. Blaire watches you cum with rapt attention, letting out a little sigh as the last of you cum flows over her fingers.
You catch your breath and Blaire lets out a sigh of pure contentment.
@@.blaire;<b>Blaire:</b> "Thanks, I think we both really needed that."@@ She slowly sits up and wipes her hand on the beach towel. She reaches for her cover and you reluctantly hand it to her. @@.blaire; "You are one of the few people I know that gets rid of stress instead of giving me more. I wanted to make sure you felt good too."@@
She puts on her cover and leans down to give you a sensual kiss. She breaks it and with a smile, turns around and heads into her house. You quickly get yourself in order and stand.
----
<<button [[Continue|AndersenHouseBack]]>><<set $time to $time+1>><</button>>
<<if $blaire.slt lte 40>><<set $blaire.slt to $blaire.slt+1>> @@.pow;Blaire enjoyed the massage and making you cum, she seems more sexual to you@@ <<else>>
Blaire does not seem any more sexual or flirty to you <</if>>\
\
\
<<elseif $blaire.level gte 4>>\
As you settle into your chair, Blaire takes off her cover and tosses it to you. She giggles and hands you the bottle of tanning oil. She gives you a come-hither gesture and gives you a quick kiss when you move to her kneel at her side. You squirt some oil onto your hands as she gets comfortable laying face down on the deck chair.
You kneel next to her and start working the oil into her shoulders. You take your time, enjoying how your hands slide over her soft skin to work her taut muscles. Blaire seems to appreciate the rubdown and lets out the occasional groan of pleasure. You take your time, gradually working your way down her toned back, adding more oil as needed. Blaire squirms a bit when you work on her sides to just graze where her perky tits lay squashed against the deck chair. By the time you work your way to her lower back, Blaire has already begun to gently squeeze your cock through your pants. She coughs again to get your attention.
@@.blaire;<b>Blaire:</b> "<i>*ahem*</i>, Anything you want to...work on?"@@
<span id="conv2">\
<<button "Work on her tits">><<replace "#conv2">>\
You tell Blaire to flip over. A quick look of concern flashes across her face but she turns over. As she gets into position, you stand and strip off your clothes. You step over the deck chair and straddle Blaire’s stomach. You let your cock flop onto Blaires chest, landing with a <i>*slap*</i> between her perky b-cup tits. She has an odd look on her face as she stares down at your cock and gives it a few strokes with her hand. From what you can tell, Blaire looks...embarrassed?
@@.blaire;<b>Blaire:</b> "Ummmm, I am not sure this is going to work very well, I don’t think they are big enough to feel good. Are you sure you don't want to do anything else, I can…?"@@
Evidently, her bust size is a sore spot (which makes some sense given her mother’s giant fake rack), and she is starting to ramble. You get her attention by slapping her tits with your shaft a few times. After a few meaty smacks she stops talking, now just looking mildly embarrassed.
@@.player;<b>You:</b> "Your body, and tits, are amazing. You have nothing to worry about."@@
You give her a reassuring smile (and another cock slap). She seems somewhat, but not entirely, reassured but hands you the tanning oil anyway. You upend the bottle and cover her modest tits with oil. You spend a few minutes spreading the oil and massaging her tits, paying particular attention to the small nubs of her nipples. In turn, Blaire just closes her eyes and enjoys the sensation. When you feel that her tits are sufficiently oiled up, you give her another cock slap to get her attention.
@@.player;<b>You:</b> "Push them together"@@
She hesitantly takes her b-cup breasts in hand and presses them around your rigid shaft. While not large enough to completely surround your cock, her tits form a tight channel that puts fantastic pressure on the sensitive underside of your cock. You pump your shaft between her slick breasts, starting slow to get used to the position but gradually building speed. Blaire watches your face intently, making sure that you are enjoying using her (in her mind) inadequate bust.
@@.blaire;<b>Blaire:</b> "Do my small tits make you feel good $player.name?"@@ Blaire squeeze her tits tighter @@.blaire;" I really want to make you feel good. Do you think you would love m..this more if I got bigger tits?"@@
Contrary to Blaire’s fears of bosom inadequacy, you enjoy her perky tits as you cock slides across the soft skin of her chest. Your orgasm builds quickly and drops of precum begin to drop onto her chest, adding to the slickness. Too soon, you feel pleasure ripple through your body and your cock throbs. With one last thrust you release, splattering her mouth and chin with cum. You slowly pump your hips a few more times, sending strands of cum across her neck and upper chest. You let go of her tits as the strands spewing weakly between her tits. You rub your dick between her tits a few more times, smearing the cum across her chest, then sit back. Blaire lets go of her tits and runs an idle finger through a pool of cum on her chest.
@@.blaire;<b>Blaire:</b> "I’m happy you managed to enjoy yourself."@@ She looks over to her phone and curses lightly under her breath. @@.blaire; "We should probably get cleaned up before anyone notices us"@@
You nod and swing your leg off of Blaire as she stands. She grabs the towel from the chair and quickly cleans off your cum. You are putting your clothes back on when she gives you a quick kiss and then prances back to her house without getting dressed.
----
<<button [[Continue|AndersenHouseBack]]>><<set $time to $time+1>><</button>>
<<if $blaire.slt lte 50>><<set $blaire.slt to $blaire.slt+1>> @@.pow;Blaire is happy she managed to make you cum with her tits, she seems more sexual to you@@ <<else>> Blaire does not seem any more sexual or flirty to you <</if>>\
<</replace>><</button>>
\
<<button "Work on her ass">><<replace "#conv2">>\
You tell Blaire to stay where she is. You quickly strip out of your clothes and straddle her thighs. You let your cock flop onto her ass, landing with a <i>*slap*</i>. She pulls her sunglasses down and gives you a mischievous smile over her shoulder.
@@.blaire;<b>Blaire:</b> "You know, this is exactly the reason I do all those butt workouts at the gym."@@ She jumps a bit as you pour some oil on her glutes and let it run down her crack. @@.blaire; "I’m going to just lay here and let you have fun with it …"@@ She pushes up her sunglasses. @@.blaire;"But not too much fun."@@
You laugh and grab a cheek with each hand. You grope them for a few minutes, gently spreading them to get a look at her oil covered asshole and pussy, then squishing them together to feel the sculpted muscles beneath the skin. You slide your cock along her crack and push her cheeks together, surrounding most of your dick with her slick glutes. You start slow, pushing your hips forward until your balls touch her thighs and pulling out until the tip of your dick brushes against her asshole. You these long strokes with a steady pace, enjoying both the physical sensation and the view of your sliding between Blaire’s ass.
@@.blaire;<b>Blaire:</b> "Is this what you're thinking about when you watch me work out? Or when you're watching me cheer?"@@
She arches her back slightly to give you a better angle and squeezes her ass, putting enough pressure on your dick that you need more oil to continue. You pick the pace up again, thrusting through the slippery channel of her tight ass. Thankfully the slippery sounds of the assjob and your hips smacking into her butt are drowned out by her music.
The new angle and increased pressure means that you start to build towards your orgasm quickly. You push your throbbing cock head through her cleft of her ass a few more times and the dam bursts. Blaire lets out an audible sigh as the first thick rope of cum lands between her shoulder blades, followed by two more across her lower back. You sit up slightly and take your pulsing dick in hand, stroking out a few more strands of cum across both sides of her ass. A final dribble of cum drops from your tip, lands on the top of her ass, and slides down into her cleft.
You take a minute to catch your breath and Blaire kicks you lightly with her heels.
@@.blaire;<b>Blaire:</b> "I’m happy you enjoyed yourself."@@ She looks over to her phone and curses lightly under her breath. @@.blaire; "We should probably get cleaned up before anyone notices us"@@
You nod and swing your leg off of Blaire as she stands. She hands you the towel from the chair and you quickly clean the cum off her back. You start to put your clothes back on when she gives you a quick kiss and then prances back to her house without getting dressed.
----
<<button [[Continue|AndersenHouseBack]]>><<set $time to $time+1>><</button>>
<<if $blaire.slt lte 50>><<set $blaire.slt to $blaire.slt+1>> @@.pow;Blaire is happy she managed to make you cum with her ass, she seems more sexual to you@@ <<else>> Blaire does not seem any more sexual or flirty to you <</if>>\
<</replace>><</button>>
<<if $blaire.level gte 5>>\
\
\
<<button "Work on her Pussy">><<replace "#conv2">>\
You tell Blaire to stay where she is and quickly strip out of your clothes. You straddle her thighs and let you let your cock flop onto her ass, landing with a <i>*slap*</i>. You grab her hips and pull gently. Getting the hint, she arches her back and pushes her hips off of the chair, giving you a great view of her glistening pussy lips. She pulls her sunglasses down and gives you a mischievous smile over her shoulder.
@@.blaire;<b>Blaire:</b> "How exactly is this going to help me relax?"@@
You line up your cock and slowly slide it into her steaming cunt. The position makes it a tight fit but her wetness allows you to slide your whole length into her until your hips touch the warm skin on her ass. She lets out a long sigh and lays her head on her arms.
@@.blaire; "♥mmmmmm♥ … Never mind, this is relaxing too. I’m going to just lay here and let you have fun …"@@
You chuckle to yourself and pull your hips back slowly and slide it back into her, eliciting a happy groan from Blaire. You shuffle a bit until you can get a better angle and wind up laying almost entirely on Blaire. She keeps her hips tilted to give you a better angle, but for the most part she just lays prone and just enjoys you pounding into her. For several minutes, her backyard is filled with the wet sounds of your hips slapping into her ass and the occasional grunt of pleasure from Blaire.
The combination of the warm sun, the view of Blaire's toned back and butt, and the feel of her warm pussy around your hard cock has you racing towards your orgasm. You wrap your hands around Blaire's hips to gain more leverage and begin slamming your shaft into her with an almost frantic energy. Blaire scrambles for her phone, it takes her a few tries to grab it given the hardness of your fucking but she manages to grab it and increase the volume of her music to mask the sounds of your sex. She drops it onto the grass and buries her face in her arms, letting out a series of loud yelps as you bottom out in her cunt.
You hit your limit soon after and slam into Blaire one last time, burying your shaft completely into her and pinning her to the deck chair. When the first line of cum blasts into her pussy it sets off Blaire's own orgasm and she lets out a muffled scream. She tries to push herself further onto your cock but due to the position only manages to twitch her body a few times. You hold on and keep her pinned until your cock is spent and her pussy is filled. Blaire writhes under you, locked in the throes of her own orgasm. Eventually, Blaire's orgasm ebbs and she lays underneath you, breathing heavily. The two of you stay where you are until your deflating cock slides out of Blaire. She shudders and reaches back to tap your shoulder.
@@.blaire;<b>Blaire:</b> "<i>*pant huff*</i> … $player.name, as much as I … ♥ngh♥… love you on top of me… You're crushing me..."@@
You quickly get off of Blaire and she visibly relaxes. Her legs fall open slightly and you can see you some of your cum leaking out onto the deck chair. Blaire lets out a series of happy sounds and then rolls over to look at you.
@@.blaire;<b>Blaire:</b> "Looks like both of us are nice and relaxed now"@@
Blaire uses her towel to clean herself up and then gathers her things. You gather your things as well and when you are all put together, Blaire steps up and gives you a deep kiss. The two of you remain embraced for a few minutes before stepping away. She gives you a happy look and walks back inside without bothering to put any clothes on.
----
<<button [[Continue|AndersenHouseBack]]>><<set $time to $time+1>><</button>>
<<if $blaire.slt lte 60>><<set $blaire.slt to $blaire.slt+2>> @@.pow;Blaire greatly enjoyed being fucked and having your cum inside of her, she seems much more sexual to you@@ <<else>> Blaire does not seem any more sexual or flirty to you <</if>>\
<</replace>><</button>><</if>></span>\
\
\
\
\
<</if>><</replace>><</button>><</if>>\
----
<<button [[Do Something Else|AndersenHouseBack]]>><</button>>\
</span>\
<</if>>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<div id="eveFrame">You press the doorbell and hear the chime inside the house.</div>
\
<<if $blaire.locact lt 1.2 or $blaire.locact gte 1.3>>\
You wait for a few minutes but no one comes to the door. You turn and head back towards the street.
\
<<if $vltKnow.includes("Breaking and Entering")>>
<<button [[Break In|AndersenHouse]]>><</button>><</if>>
\
<<elseif $blaire.locact is 1.22>>\
You wait for a few seconds and a sudden voice appears from the intercom built into the doorbell.
@@.blaire;<b>Blaire:</b> "Hey $player.name, I'm out back"
\
<<elseif $blaire.locact is 1.23>>\
You wait for a few seconds before you hear footsteps approaching the door. You see a blurry shape quickly look through the sidelight and then the door unlocks. Blaire opens the door.
@@.blaire;<b>Blaire:</b> "Hey $player.name, come on in"
\
<<elseif $blaire.locact is 1.231>>\
You wait for a few seconds and a sudden voice appears from the intercom built into the doorbell as the door unlocks.
@@.blaire;<b>Blaire:</b> "Hey $player.name, I'm up in my room, come on up."
<</if>>
----
<<if $blaire.locact lt 1.2 or $blaire.locact gte 1.3>>\
<<button [[Leave|AndersenHouse]]>><</button>>
<<elseif $blaire.locact is 1.22>>\
<<button [[Go around the house|AndersenHouseBack]]>><</button>>
<<elseif $blaire.locact is 1.23 or $blaire.locact is 1.231>>\
<<button [[Enter Andersen's house|AndersenHouseLiving]]>><</button>>
<</if>>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<<if $blaire.endState lte 2>>\
<div id="eveFrame">You walk over to the white leather couch and <<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHang<</replace>><</button>> moves over to give you a little room. You have a seat and note how uncomfortable the couch really is.</div>\
<<elseif $blaire.endState is 3>>\
<div id="eveFrame">You sit on your comfortable couch and ask <<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHouse<</replace>><</button>> to sit with you. She happily complies, stops what she is doing, and quickly sits next to you.</div>\
<</if>>\
<span id="conv1">\
<<button "Blaire Chooses a Movie [►]">><<replace "#conv1">>\
\
\
<<if $blaire.level is 2>>\
Blaire switches over to a streaming service and spends some time going through the bloated selection. She seems to be pretty critical of almost every movie she comes across and voices her displeasure. Eventually, she settles on a romantic comedy that she enjoys and starts it up.
The movie is fairly formulaic, boy meets girl, misunderstandings happen, poor communication, etc. The only thing that keeps you awake and off your phone is that Blaire talks … constantly … through the entire movie. She chats about many topics, especially school, her friends, and her family. You do your part and listen, interjecting with the odd comment, and answering questions when asked. Half way through the movie she walks over to the kitchen and makes popcorn. When she returns she hands you the bowl and sprawls out on the couch, putting her feet up your lap.
Blaire keeps talking and the movie ends (the ending is just as formulaic as the rest). She yawns loudly and shuts off the TV. The two of you get up and Blaire tells you good night, then heads up the stairs to her room.
----
<<button [[Continue|AndersenHouseLiving]]>><<set $time to $time+1>><</button>>
<<if $blaire.aff lte 30>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire enjoyed talking and spending time with you. She seems friendlier. @@<<else>>Blaire does not seem any friendlier to you than usual <</if>>\
\
\
<<set $temp1 to random (1,5)>>\
<<if $temp1 is 1 and $blaire.know lte 3>>
<<set $blaire.know to $blaire.know+1>>
@@.pow; You learned something about Blaire@@
<</if>>\
\
\
<<elseif $blaire.level is 3>>\
Blaire switches over to a streaming service and spends some time going through the bloated selection. She seems annoyed at the selection but brightens up when she finds a few movies that she had not seen for years. She settles on an older comedy that you have both seen and starts it up.
You both spend the movie alternating between watching and chatting with one another. A few times you laugh at corny jokes and Blaire makes fun of you for them. You playfully shove her and she shoves you back. Over the course of the movie the shoving escalates to full blown play fighting. You quickly realize that Blaire is way more athletic than you and manages to shove you off the couch or tickle you on a few occasions. It's not until you realize that, duh, you have psychic powers that you manage to even the playing field. Opening your mind, you are able to predict Blaire’s attack with enough time to avoid several pieces of popcorn and ice that she tries to get down your shirt.
Blaire grows increasingly frustrated at her failed attempts and by the end of the movie resorts to just trying to tackle you off the couch. With a few moments of psychic warning you counter her attack. A few moments of tussling and you wind up sitting on Blaire’s legs, pinning her hands above her head. Blaire is breathing heavy from the exertion, which draws your eyes down to where her crop top has been pulled up, exposing the bottom half of her expensive looking bra. Blaire blows a stray hair out of her face and looks up at you sheepishly.
@@.blaire;<b>Blaire:</b> "… <i>*huff* huff*</i> Damn, you’re faster than you look. Here’s your prize for winning."@@
Blaire leans up and plants a gentle kiss on your lips, she exhales softly and you feel her soft tongue part your lips and slide into your mouth. You melt into the kiss, one hand moving to caress her cheek. As soon as you let go of her hands she exhales sharply and bucks her hips, sending you crashing down onto the floor. You groan and she peeks her head over the edge of the couch.
@@.blaire;<b>Blaire:</b> "I win!"@@
Blaire giggles to herself and you spend the rest of the movie sitting on the floor. You chat for a bit during the credits until Blaire loudly yawns. The two of you get up and Blaire tells you good night, then heads up the stairs to her room.
----
<<button [[Continue|AndersenHouseLiving]]>><<set $time to $time+1>><</button>>
<<if $blaire.aff lte 40>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire enjoyed talking and roughhousing with you. She seems friendlier. @@<<else>>Blaire does not seem any friendlier to you than usual <</if>>\
\
\
<<set $temp1 to random (1,5)>>\
<<if $temp1 is 1 and $blaire.know lte 5>>
<<set $blaire.know to $blaire.know+1>>
@@.pow; You learned something about Blaire@@
<</if>>\
\
\
<<elseif $blaire.level is 4>>\
Blaire switches over to a streaming service and spends some time going through the bloated selection. She seems to be looking for something specific and takes a bit of time finding what she was looking for, a sappy love story. She gets up and moves to the kitchen, bringing back snacks and some drinks. She then heads up the stairs and returns with a comfy looking blanket. Blaire throws the blanket over you and then crawls under it, snuggling up next to you.
You watch the movie with Blaire leaning against you. She is uncharacteristically quiet instead she just seems to want to enjoy spending time with you. The movie is actually pretty good and it manages to hold your attention the entire time. Feeling that it's the right move, you keep your hand on Blaire’s arm. Holding her tightly against you. The movie ends and Blaire lets out a small sigh but does not get up.
@@.blaire;<b>Blaire:</b> "I’m comfortable, you don’t mind if we stay here for a bit right?"@@
You just squeeze her shoulder and the two of you watch the credits roll. You stay for a bit longer and are about to say something when Blaire begins to stir. She apologizes for just wanting to relax and gives you a soft, lingering kiss. She tries to stifle a yawn but says that she should call it a night. The two of you get up and Blaire heads up the stairs to her room.
----
<<button [[Continue|AndersenHouseLiving]]>><<set $time to $time+1>><</button>>
<<if $blaire.aff lte 50>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire enjoyed spending time with you. She seems friendlier. @@<<else>>Blaire does not seem any friendlier to you than usual <</if>>\
\
\
<<elseif $blaire.level is 5>>\
Blaire switches over to a streaming service and spends some time going through the bloated selection. She seems to be looking for something specific and takes a bit of time finding what she was looking for, a sappy love story with a few steamy sex scenese. She gets up and moves to the kitchen, bringing back snacks and some drinks. She then heads up the stairs and returns with a comfy looking blanket. Blaire throws the blanket over you and then crawls under it, snuggling up next to you. She shuffles a bit under the blanket and her clothing suddenly flies out from under it. The now naked Blaire cuddles up closer to you and lets out a relaxing sigh.
You watch the movie with the naked Blaire cuddled against you. She is quiet and she just seems to want to enjoy spending time with you. The movie is surprisingly good and it manages to hold your attention until the end. Blaire's breathing gets a little quicker during the sex scenes but neither of you make a move. Feeling that it's the right move, you keep your arm around Blaire, holding her tightly against you. The movie ends and Blaire lets out a small sigh but does not move.
@@.blaire;<b>Blaire:</b> "I’m soooo comfortable, you don’t mind if we stay here for a bit right?"@@
You just squeeze her shoulder and the two of you watch the credits roll. You stay for a bit longer and are about to say something when Blaire begins to stir. She apologizes for getting naked but not doing anything with you. She gives you a soft, lingering kiss and tries to stifle a yawn but says that she should call it a night. The two of you get up and Blaire quickly picks up her clothes, wraps the blanket around herself, and heads up the stairs to her room.
----
<<if $blaire.endState lte 2>>\
<<button [[Continue|AndersenHouseLiving]]>><<set $time to $time+1>><</button>>
<<elseif $blaire.endState is 3>>\
<<button "Continue">><<set $time to $time+1>><<goto "HouseLiving">><</button>><</if>>\
<<if $blaire.aff lte 60>><<set $blaire.aff to $blaire.aff+1>> @@.pow;Blaire enjoyed spending time with you. She seems friendlier. @@<<else>>Blaire does not seem any friendlier to you than usual <</if>>\
\
\
<</if>><</replace>><</button>>\
\
\
\
\
\
<<if $blaire.level gte 4>>
<<button "You Choose a Movie [►]">><<replace "#conv1">>\
\
\
<<if $blaire.level is 4>>\
Blaire hands you the remote and tells you to choose something that you want to watch, then gets up and heads to the kitchen. You spend some time flipping through a few different streaming services and manage to find a <<print either ("horror","sci-fi","fantasy","thriller")>> movie that you have wanted to see before Blaire comes back with snacks and drinks. She hands both to you and kneels on the couch next to you. She leans in and plants a few kisses on your neck.
@@.blaire;<b>Blaire:</b> "You sit back and enjoy the movie, OK?"@@
She reaches down and undoes your pants, freeing your soft cock. She strokes it a few times and it begins to harden in her hand.
@@.blaire;<b>Blaire:</b> "I love how that feels. Start the movie."@@
You oblige and Blaire’s leans forward, wrapping her lips tightly around the had of your cock. She slowly lowers herself, taking more of your cock into her mouth with agonizing slowness, then raising just as slowly. She keeps up this slow pace as the urge to cum builds. You feel your peak approaching as the fit blonde leisurely sucks your cock. Your breathing changes and Blaire sits up, leaving your cock pulsing with each heart break. You give her a frustrated look and she smiles mischievously and points back towards the movie. You sigh and turn your attention to the movie as she curls up next to you.
Fifteen minutes later, she repeats the process, stroking you until you are hard, lazily sliding her lips along your shaft until your orgasm nears, and then backing off. She repeats this several times during the movie, with the pressure to cum building each time. You try to slip your hand down her pants in order to spur things on but she just playfully swats it away and continues her ministrations, you settle for just caressing her butt through her jean shorts.
The movie nears its end and Blaire returns to her slow blowjob, this time holding herself down and caressing your shaft with her tongue before sliding her lips back up. Despite the agonizing slowness of her sucking, the change of pace and continuous teasing means that the urge to cum rises quickly. Your breathing becomes ragged and you feel your cocks swell as precum leaks into Blaire’s mouth. This time however, she does not stop.
<<if $player.bpref is 1>>
Blaire quickly replaces her mouth with her hand, stroking with the same leisurely pace. She lays her head on your stomach and wraps her lips around the base of your cock just as you reach your peak. Leaning your head back, you let out a loud groan as you pump rope after rope of thick cum into the air. It falls back, coating Blaire’s hand, hair, and half of her face, pasting one of her eyes shut. She keeps slowly pumping you until the last bit of cum leaks out of your cock and pools against her lips. She plants a small kiss on the base of your cock and then sits up.
@@.blaire;<b>Blaire:</b> "I hope you enjoyed the movie."@@
She wipes the cum enough cum from her face so that she can open her eye.
@@.blaire;<b>Blaire:</b> "I need to get cleaned up and get to bed."@@
Blaire gets off the couch and heads upstairs, trying not to drip any cum onto the carpet. You relax for a few minutes and then get yourself together so that you can leave. Oddly enough, you don’t remember much of the movie.
<<elseif $player.bpref is 2>>
Blaire keeps sliding her lips down your shaft as blissfully hit your limit. You lean your head back and let out a deep groan as you release a dozen thick ropes of cum into Blaire's eager mouth. She keeps her lips locked tight on your cock last dribble of cum coats her tongue. You remain where you are and catch your breath as Blaire sits up. Her cheeks are slightly bulged by your load and she makes a show of swallowing it all with two large gulps.
@@.blaire;<b>Blaire:</b> "I hope you enjoyed the movie."@@
She takes a few swigs from the drink and then stands up from the couch.
@@.blaire;<b>Blaire:</b> "I need to get cleaned up and get to bed."@@
Blaire heads upstairs, wiping a spot of cum from the corner of her mouth. You relax for a few minutes and then get yourself together so that you can leave. Oddly enough, you don’t remember much of the movie.
<</if>>
----
<<button [[Continue|AndersenHouseLiving]]>><<set $time to $time+1>><</button>>
<<if $blaire.slt lte 50>><<set $blaire.slt to $blaire.slt+1>> @@.pow;Blaire love pleasuring you and seems more sexual. @@<<else>>Blaire does not seem any more sexual to you than usual <</if>>\
\
\
<<elseif $blaire.level is 5>>
Blaire hands you the remote and tells you to choose something that you want to watch, then gets up and heads to the kitchen. You spend some time flipping through a few different streaming services and manage to find a <<print either ("horror","sci-fi","fantasy","thriller")>> movie that you have wanted to see before Blaire comes back with snacks and drinks. She hands them to you and climbs on to the couch next to you. She leans in and plants a few kisses on your neck.
@@.blaire;<b>Blaire:</b> "You sit back and enjoy the movie, OK?"@@
<<if $blaire.endState lte 2>>\
Blaire shimmies out of shorts and undoes your pants. She pulls out your cock and strokes it a few times. You let out a sigh as it begins to harden in her hand and turn to kiss her. She stops you with her hand and a soft kiss to the cheek.
<<elseif $blaire.endState is 3>>\
Blaire hikes up her dress and undoes your pants. She pulls out your cock and strokes it a few times. You let out a sigh as it begins to harden in her hand and turn to kiss her. She stops you with her hand and a soft kiss to the cheek.
<</if>>\
@@.blaire;<b>Blaire:</b> "Uh uh, eyes forward. Just lean back, enjoy, and let me know if I'm in the way."@@
You're about to ask what she means but Blaire climbs onto your lap facing the TV. She rests her back against your chest and situates herself so that your cock is resting against her bare pussy. The movie starts and Blaire remains on your lap, occasionally reaching down to pump your cock with her hand or rolling her hips to let your cock slide between her lower lips. Fifteen minutes in, she lifts her hips and slides her pussy down your shaft. She rolls her hips a few times and then stops, just keeping you inside of her and squeezing you with her pussy. A few minutes later she begins to roll her hips again, slowly sliding your cock along the velvety walls of her cunt.<<if $blaire.endState lte 2>> You try to grab her hips or slides your hands under her crop top but she playfully slaps them away and tells you to pay attention to the movie. <<elseif $blaire.endState is 3>> You try to grab her hips or pull the top of her dress down to play with her tits but she playfully slaps them away and tells you to pay attention to the movie.<</if>>
She keeps this teasing up for most of the movie (with a few breaks to rest and hydration). Each time she keeps the hip rolling up for longer and brings you closer, step by agonizingly teasing step, towards your own orgasm. By the end of the movie Blaire is rolling her hips continuously and making near continuous sounds of pleasure. Your own breathing gets heavy and Blaire slows down keeping you as close to the edge as she can. By now your cock is throbbing with the need to cum, pulsing inside her cunt with each heartbeat.
The movie reaches the end, the day is saved, and the heroes ride off into the proverbial sunset. However, your concentration is on the athletic blonde that has been keeping you on the verge of cumming for the last 15 minutes. The credits begin to roll and Blaire reaches back and slides her fingers through your hair. She arches her back (causing her tits to fall out of her short crop top) and whispers into your ear.
@@.blaire;<b>Blaire:</b> "Let it go...please cum in me… please cum."@@
After the balancing act of keeping you on the edge her words are enough to push you over. Blaire keeps rolling her hips at the same agonizing pace as you feel the wave of pleasure break over you. You let out a drawn out moan and wrap your arms tightly around Blaire as you release. Shot after shot of thick cum shoots into her depths. Blaire just lets out a soft giggle and keeps rolling her hips, using her pussy to slowly milk the cum from your shaft. An indefinite time later your orgasms recedes and you find yourself breathing heavily and tightly clutching Blaire. She leans her head back and gives you a soft kiss.
@@.blaire;<b>Blaire:</b> "I hope you enjoyed your movie."@@
Blaire remains impaled on your cock until it goes soft and slips out of her. She kisses you again and climbs off your lap. She grabs her clothes and heads to the bathroom to clean herself up.
----
<<if $blaire.endState lte 2>>\
<<button [[Continue|AndersenHouseLiving]]>><<set $time to $time+1>><</button>>
<<elseif $blaire.endState is 3>>\
<<button "Continue">><<set $time to $time+1>><<goto "HouseLiving">><</button>><</if>>\
<<if $blaire.slt lte 60>><<set $blaire.slt to $blaire.slt+2>> @@.pow;Blaire love pleasuring you. Even though she did not cum herself, she loves the feel of your cum inside of her and seems much more sexual. @@<<else>>Blaire does not seem any more sexual to you than usual <</if>>\
\
\
<</if>><</replace>><</button>><</if>>\
----
<<if $blaire.endState lte 2>>\
<<button [[Do Something Else|AndersenHouseLiving]]>><<set $time to $time+1>><</button>>
<<elseif $blaire.endState is 3>>\
<<button "Do Something Else">><<set $time to $time+1>><<goto "HouseLiving">><</button>><</if>></span>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<<if $npc.Nkeyode is 1>>\
<span id="conv1">\
<div id="eveFrame">You walk across the cul-de-sac towards the soft sounds of jazz, coming from an open garage. A sure sign that your elderly neighbor, Mr Keyode, is working in his workshop again.</div>\
You see the old man hunched over and sanding a piece of wood, his face a mask of intense concentration. He gives it a few more passes, blows away the dust, and then crouches down to get a closer look. Standing, he shakes his head and goes back to sanding.
@@.general; <b>Mr.Keyode:</b> "If your just gonna stand there, I’m charging you for the show."@@
You laugh and step into the garage. Mr. Keyode keeps at his work.
@@.player; <b>You:</b> "Depends, are you going to do anything funny? I can put it on Youtube."@@
Mr.Keyode scoffs.
@@.general; <b>Mr.Keyode:</b> "I ain’t dealing with any of that nonsense. How are your parents, still wandering around the world?"@@
@@.player; <b>You:</b> "Yeah, fourth or fifth honeymoon. What are you working on?"@@
@@.general; <b>Mr.Keyode:</b> "Working on a crib for my grandson. You know Nora had another one? Little Paula, cute girl."@@
Mr.Keyode talks as he works, mostly about the many comings and goings of his very large extended family (one of his favorite topics, the others being his hatred for the local government and baseball).
<<button[[Excuse yourself|Neighborhood]]>><<set $npc.Nkeyode to 0>><</button>>
<<button "Help Out [►►]">><<replace "#conv1">>\
<<if $player.items.Kwood is 4>>\
You ask a few questions of what Mr.Keyode needs done and then get to work. He finally seems to trust your abilities and gives you a few vague instructions, leaving you to your work. Since he no longer needs to walk you through each task, he spends the entire time chatting with you. He seems to appreciate having someone to talk to (and another pair of hands).
----
<<button [[Finish up and say good bye|Neighborhood]]>><<set $time to $time+2>><< set $npc.Nkeyode to 0>><</button>>\
<<else>>\
Your offer is the first thing that seems to get his attention. He stops sanding and looks at you with a raised eyebrow. He then goes back to his sanding.
@@.general; <b>Mr.Keyode:</b> "Not gonna say no to some help. Grab that wood over there and some clamps off the wall."@@
The next few hours consists of Mr.Keyode instructing you in the various techniques in the carving and joining of wood. You sand, plane, join, cut, measure, and do many other things with wood that you have never heard of before. It’s slow work, but satisfying and oddly meditative. You keep your mind open and the hours seem to fly by.
----
<<button [[Finish up and say good bye|Neighborhood]]>><<set $time to $time+2>><< set $npc.Nkeyode to 0>><</button>>\
<<set $player.items.Kwood to $player.items.Kwood+1>>
<<if $player.items.Kwood lt 4>>\
@@.pow;You gain a bit more knowledge of <i>Woodworking</i>@@
<<elseif $player.items.Kwood is 4>>\
@@.pow;The knowledge transfer is complete and you have gained an in-depth knowledge of <i>Woodworking</i>@@
<<set $vltKnow.push("Woodworking")>><</if>>\
<</if>><</replace>><</button>></span>\
<</if>>\
\
<<replace "#dialogue-bar">> <</replace>>\
\[[Blaire Test|Test]]
<span style= "font-size: 8pt"> 8 point </span>
<span style= "font-size: 10pt"> 10 point </span>
<span style= "font-size: 12pt"> 12 point </span>
@@.kiara; <b>Kiara:</b><span style = "font-size: 8pt">"What the hell man"</span>@@
<div id="eveFrame"> You sit on the bed next to <<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appSleep<</replace>><</button>>. She slides over to make room for you and puts down her phone.</div>\
<span id="conv1">
\
<<button "Kiss Blaire [►]">><<replace "#conv1">>\
\
\
<<if $blaire.level is 3>>\
Blaire grabs your shoulder and gently pulls you down to lay next to her. You oblige and wrap one of your arms around her shoulders pulling her close. She coos happily and snuggles closely to your body. The two of you remain like this for several minutes, just enjoying each other’s company. Soon however, Blaire tilts her head and places several light kisses on your neck, working her way up your jaw until she reaches your lips. There, she places a few teasing kisses, pulling back when you try to get more intense. Growing frustrated, you slide your hand down her body, lift her oversize t-shirt and grab her taut ass. The next time she attempts to pull back you squeeze her ass and pull her deeper into the kiss. She lets out a soft squeak that quickly turns into a soft moan as she pushes her tongue past your lips.
You take advantage of the make-out session by enjoying Blaire’s body. You slide your hands under her overly-large t-shirt, tracing the gentle curve of her back and sides. She coos in happiness as your hands glide over her soft skin, occasionally reaching down to cup her sculpted ass. The two of you remain embraced for some time, stopping only when Blaire casts a casual glance towards her nightstand.
@@.blaire;<b>Blaire:</b> "Fuck its getting late, I have to get up early tomorrow. Uggh…I know it's bitchy but you have to go soon."@@
Blaire sits up and quickly straightens out her clothing and hair. Not knowing if the sudden change of pace is another tease, you hesitate. She smiles and gives you a quick kiss, while gently shoving you off the bed. Getting the hint, stand and slide your legs off the bed.
----
<<button [[Continue|AndersenHouseLiving]]>><<set $time to $time+1>><</button>>
<<if $blaire.aff lte 40>><<set $blaire.aff to $blaire.aff+0.5>> @@.pow;Blaire enjoyed the intimacy while spending time with your. You feel slightly closer to her @@ <<else>> Blaire does not seem any closer to you.<</if>>\
<<if $blaire.slt lte 40>><<set $blaire.slt to $blaire.slt+0.5>> @@.pow;Blaire enjoyed the groping but seems a bit frustrated it did not go further, she seems a bit more flirty with you. @@ <<else>> Blaire does not seem any more flirty or sexual to you<</if>>\
\
\
<<elseif $blaire.level is 4>>\
Blaire grabs your shoulder and gently pulls you down to lay next to her. You oblige and start arranging a few of her many pillows in order to get comfortable. Blaire barely waits for you to finish before shoving you backwards, pouncing on you and shoving her tongue into your mouth. Without breaking the kiss she throws one over your body and pulls herself up to straddle you. You feel her perky tits pressed against your chest through the threadbare fabric of her top and your hands wander down to grope her g-string clad ass. You use your grip on her ass to get comfortable, adjusting her hips until her pussy rests on the growing bulge in your pants. Blaire wiggles her hips slightly and moans softly into your mouth, evidently enjoying the feeling of your hard bulge through the thin fabric of her panties.
You give Blaire’s ass a quick squeeze and she responds by slowly sliding her pussy along your crotch. Another squeeze and she repeats the movement, this time accompanied by a small shudder of pleasure. You begin to use your grip on her ass to guide her movements, rocking her hips tightly against your own. You quickly build up a nice tempo and Blaire’s breathing begins to come quicker. She soon takes over, humping your cloth covered cock with increasing abandon. You let go of her ass and fondle her tits through her threadbare top, causing her to let out a long muffled moan. Just as the intensity of her humping begins to shake the bed, Blaire inhales deeply and her body tenses. Her hips jerk sharply a dozen times and she lets out a deep moan with each movement. The quick hip movements eventually turn into slow circles and Blaire finally breaks the kiss, panting softly. She flops her head on your chest and you can see a small contented smile on her face.
She remains straddling you for a few minutes and her breathing gradually slows. Some time later you hear a soft snore and realize that she has fallen asleep.
Internally sighing to yourself, you attempt to extricate yourself from underneath the happily sleeping cheerleader. You try to nudge her a few times, gently lift her, and finally settle on just kind of flopping her off you. Thankfully, it turns out Blaire is a heavy sleeper and does not wake.
----
<<button [[Continue|AndersenHouseLiving]]>><<set $time to $time+1>><</button>>\
<<button [[Sleep with Blaire [X]|EndDayBlaire]]>><</button>>\
<<if $blaire.aff lte 50>><<set $blaire.aff to $blaire.aff+0.5>> @@.pow;Blaire enjoyed the intimacy while spending time with your. You feel slightly closer to her @@ <<else>> Blaire does not seem any closer to you.<</if>>\
<<if $blaire.slt lte 50>><<set $blaire.slt to $blaire.slt+1>> @@.pow;Blaire enjoyed getting off by grinding herself on you, she seems more sexual with you. @@ <<else>> Blaire does not seem any more flirty or sexual to you<</if>>\
\
\
<<elseif $blaire.level is 5>>\
Blaire grabs your shoulder and gently pulls you down to lay next to her. You oblige and start arranging a few of her many pillows in order to get comfortable. Blaire barely waits for you to finish before shoving you backwards, pouncing on you and shoving her tongue into your mouth. Without breaking the kiss she throws one over your body and pulls herself up to straddle you. You feel her perky tits pressed against your chest through the threadbare fabric of her top and your hands wander down to grope her g-string clad ass. You use your grip on her ass to get comfortable, adjusting her hips until her pussy rests on the growing bulge in your pants. Blaire wiggles her hips slightly and moans softly into your mouth, evidently enjoying the feeling of your hard bulge through the thin fabric of her panties.
You give Blaire’s ass a quick squeeze and she responds by slowly sliding her pussy along your crotch. Another squeeze and she repeats the movement, this time accompanied by a small shudder of pleasure. You begin to use your grip on her ass to guide her movements, rocking her hips tightly against your own. You quickly build up a nice tempo and Blaire’s breathing begins to come quicker. She soon takes over, humping your cloth covered cock with increasing abandon. You let go of her ass and fondle her tits through her threadbare top, causing her to let out a long muffled moan. Just as the intensity of her humping begins to shake the bed, Blaire inhales deeply and her body tenses. Her hips jerk sharply a dozen times and she lets out a deep moan with each movement. The quick hip movements eventually turn into slow circles and Blaire finally breaks the kiss, panting softly. She flops her head on your chest and you can see a small contented smile on her face.
After a few seconds of relaxation, her contented smile turns wicked and her hips begin to move again. She lets put a low moan when her sensitive pussy rubs over your rigid cock. You lay back and relax, <<if $player.bprefL is 1>> running your hands along her thigh high stocking while watching a few stray pieces of hair that fell out of her loose bun during her orgasm. <<elseif $player.bprefL is 2>> toying with the tops of her knee high socks while watching her high pigtails sway with her movements. <<elseif $player.bprefL is 3>> toying with her fishnet stockings and watching her wild hair sway with her movements.<</if>>. Your breathing begins to get heavy and in a single smooth motion Blaire lifts herself up and pulls your pants down. When she drops down she resumes grinding the silky fabric of her g-string on your now bare cock. The length teasing session takes its toll and your peak finally hits. You grab her hips and pull her roughly on your dick. She lets out a giggle as you begin to cum, painting your stomach with thick ropes of cum. She slows her grinding until the last drop of cum leaks out.
You both remain for a few seconds to catch your breath. Eventually, you give her ass a squeeze and she hops off of you to get a towel. She quickly returns and cleans your stomach before laying down at your side. Her breathing gradually slows. Soon after you hear a soft snore and realize that she has fallen asleep.
Internally sighing to yourself, you attempt to extricate yourself from underneath the happily sleeping cheerleader. You try to nudge her a few times, gently lift her, and finally settle on just kind of flopping her off you. Thankfully, it turns out Blaire is a heavy sleeper and does not wake.
----
<<if $blaire.endState lte 2>>\
<<button [[Continue|AndersenHouseLiving]]>><<set $time to $time+1>><</button>>\
<<button [[Sleep with Blaire [X]|EndDayBlaire]]>><</button>>\
<<elseif $blaire.endState is 3>>\
<<button "Continue">><<set $time to $time+1>><<goto "HouseRoom">><</button>>\
<<button "Go to Sleep [X]">><<goto "EndDay">><</button>>\
<</if>>\
<<if $blaire.aff lte 60>><<set $blaire.aff to $blaire.aff+0.5>> @@.pow;Blaire enjoyed the intimacy while spending time with your. You feel slightly closer to her @@ <<else>> Blaire does not seem any closer to you.<</if>>\
<<if $blaire.slt lte 60>><<set $blaire.slt to $blaire.slt+1>> @@.pow;Blaire enjoyed getting you both off by grinding herself on you, she seems more sexual with you. @@ <<else>> Blaire does not seem any more flirty or sexual to you<</if>>\
\
<</if>><</replace>><</button>>\
\
\
\
\
<<if $blaire.level gte 4>>\
<<button "Fool Around [►]">><<replace "#conv1">>\
Blaire wastes no time with pretense and kneels on the center of the bed. She spread her knees widely, giving you a view of her $player.Fcolor g-string pulled tight against her slit. She slides her hands up her body and cups her breasts, giving her nipples a light pinch to make them harden <<if $blaire.level is 4>>and push against her threadbare top.>><<else>>.<</if>> She bites her lip and gives you a hungry look.
@@.blaire; <b>Blaire:</b> "♥Mmm♥...What do you want me to do?" @@
<span id="conv2">\
\
<<if $blaire.level gte 4>>\
<<button "Blow Job">><<replace "#conv2">>\
Blaire sits on the edge of the bed in front of you and begins to undo your pants. She looks up at you with a wide grin on her face and pulls your pants and underwear to the floor. You step out of your clothes and strip of your shirt, kicking them off to the side. Blaire leans forward places a few soft kisses on your stomach and hips, then working her way down to your rapidly hardening cock. She grasps your hard shaft in one hand while using the other to caress your balls and places several frustratingly light kisses around the head of your cock. Finally, One of her kisses lingers on the tip of your dick. Blaire looks you in the eye as her lips part slightly and she takes the tip of your cock into her warm mouth.
You let out a content sigh as Blaire spends several minutes sucking on the head of your dick, using one of her hands to stroke the shaft while the other caresses your balls. Blaire seems to be enjoying herself as well, as she happily hums to herself, which has the added benefit of sending pleasing vibrations down your shaft. Occasionally, her soft tongue massages the sensitive underside of the glans, trying to coax out your precum. When the first drop of precum does fall on her tongue, Blaire lets out a satisfied moan and pulls back.
@@.blaire; <b>Blaire:</b> "Are you happy? Does this feel good?" @@ She quickly kisses the tip of your cock again, her tongue shoots out to caress the glans and lick up a drop of precum. @@.blaire; "Would this feel better?" @@
Blaire wraps her lips around the tip of your cock and slowly slides down until they stop about halfway down your shaft. She tilts her head slightly and mumbles around your cock.
@@.blaire; <b>Blaire:</b> "ho’ e’ hah??" @@
@@.player; <b>You:</b> "Much better" @@
Blaire tries to smile around your cock and then begins to bob her head on your shaft.
She plunges down until her lips are wrapped most of the way down your shaft then pulls back until just her lips are touching your dick. Her hands follow her lips, gathering saliva and precum to use as lube for her stroking. The pattern continues and she gets slightly deeper with each downstroke before stopping with two thirds of your cock in her mouth. Blaire continues sucking your cock for several minutes, building up her speed until her bobbing begins to pull small strands of hair out of her messy bun.
You feel the urge to cum rising quickly, your cock swelling even larger within her mouth. Breathing heavily, you let out a groan as the pleasure reaches its peak.
<<if $player.bpref is 1>>\
Sensing your impending eruption, Blaire quickly pulls her mouth off your cock and rubs the sensitive underside of the head against her lips. Her hands stroke the slick shaft and gently squeeze your balls and a wave of pleasure shudders through your body. Her efforts soon pay off and you erupt, sending a stream of cum that plasters across her face and hair. The second and third land across her nose and cheeks. The final few splatter her lips and drip down her chin. She keeps pumping her hand until she is sure you are finished and then sits back. You plop on the bed next to her and she pulls off her crop top to wipe her face.
<<elseif $player.bpref is 2>>\
Sensing your impending eruption, Blaire lets out a low moan and pushes her lips as far down your shaft as she can, holding you in her mouth. Her tongue caresses the underside of your shaft and Blaire moves rapidly and bounces her head in shallow strokes, sending a wave of pleasure through your body. Her effort soon pays off and you erupt, sending a stream of cum deep into her mouth. Blaire slowly pulls back halfway and slides her lips back down, coaxing more blasts of cum out of your cock. She keeps this slow sucking for another minute, adding a few more weak shots into her mouth. Finally satisfied that you are finished, Blaire lets your dick slide out of her lips. She looks up at you and makes a show out of swallowing. You plop on the bed next to her and she pulls off her crop top to wipe her mouth.
<</if>>\
She grabs your arm and puts her head on your shoulders.
@@.blaire; <b>Blaire:</b> "I’m glad I could make you happy. I am going to clean up a bit. Are you going to sleep over? " @@
-----
<<if $blaire.endState lte 2>>\
<<button [[Continue|AndersenHouseLiving]]>><<set $time to $time+1>><</button>>\
<<button [[Sleep with Blaire [X]|EndDayBlaire]]>><</button>>\
<<elseif $blaire.endState is 3>>\
<<button "Continue">><<set $time to $time+1>><<goto "HouseRoom">><</button>>\
<<button "Go to Sleep [X]">><<goto "EndDay">><</button>>\
<</if>>\
<<if $blaire.slt lte 50>><<set $blaire.slt to $blaire.slt+1>> @@.pow;Blaire enjoyed sucking you off, she seems more sexual with you. @@ <<else>> Blaire does not seem any more flirty or sexual to you<</if>>\
<</replace>><</button>><</if>>\
\
\
<<if $blaire.slt gte 50>>\
<<button "Sixty-Nine">><<replace "#conv2">>\
You motion for Blaire to move over and quickly strip off your clothes. She watches you with a lusty interest as you lay on the bed next to her. You get comfortable and Blaire immediately lays down next to you, her head resting on your shoulder and her hand slowly stroking your cock to full hardness. The two of you lay like this for a few minutes, Blaire idly pumping your cock and letting out little noises of contentment as you stroke her back. She finally lets out a happy sigh and begins to kiss her way down your body, shifting herself so that her head is resting on your stomach. You feel Blaire’s lips press against the tip of your dick and she slowly pushes her head forward until the entire head is in her mouth. Evidently comfortable, she stays like this for several minutes, content to just suck on the tip of your cock and lazily stroke your shaft.
Not one to miss an opportunity, you run your hands across the toned muscles of Blaire’s back and sides. You reach a bit further and grab a handful of her round ass and squeeze it gently. Blaire moans quietly in response, sending a pleasurable vibration through your dick. Deciding to step things up, you push the small fabric of her g-string aside and slide two fingers into her already wet pussy. This elicits another moan from Blaire and she pushes her head forward, taking a few more inches of your cock between her lips. You pump your fingers into her a few more times before removing them (causing Blaire to groan in protest). You grab her ass again and spend a few seconds trying to pull her hips towards you. She eventually gets what you want and manages to shuffle over until her legs are straddling your head without taking her mouth off of your cock.
You look up to her soaked g-string and pull the small triangle of fabric to the side. Blaire lets out a muffled moan of anticipation and lowers her hips towards your mouth. Your first taste sends a ripple of pleasure through her body, your tongue gently running along her outer lips. A few quick flicks of your tongue on her clit and Blaire lets out a yelp, and her hips begin to move, seeking your tongue again. You grab her ass with both hands and pull her down so you can shove your tongue into her tight pussy. Blaire responds by shoving her mouth as far down as she can, the angle letting her take almost all of it before gagging, and letting out a deep moan of pleasure. Blaire abandons her contented sucking and begins to bob her head with enough enthusiasm that it makes it hard to properly eat her out. You finally have to use your grip on her ass to hold her dripping pusy against your mouth as she frantically sucks your cock. You alternate between fucking her with your tongue before sliding it around her clit a few times. Your face is soon covered with Blaire’s juices and you feel the familiar pressure building in your balls. By now, Blaire is frantically humping your face, her breathing heavy and her moans getting increasingly loud.
You let out your own muffled moan and begin to pump your hips into her waiting mouth.
<<if $player.bpref is 1>>\
Your first blast of cum shoots into Blaire’s mouth before she remembers to pull back. Breathing heavily, she quickly replaces her mouth with her hand, stroking your saliva covered cock as you shoot another half dozen ropes of cum. Blaire inhales sharply and her body goes rigid. She lets out a loud moan and grinds her pussy hard against your tongue.
@@.blaire; <b>Blaire:</b> "♥MMMM♥ FUCK FUCK FUCK FUCAAAHHHHH!!" @@
Blaire cums loudly on your tongue and her pussy gets even wetter. She grinds your face as she rides out her orgasm, her juices sliding down your chin. After a minute she slows, her hips only making small circles as she quietly mewls with pleasure. You feel her lay her head on your thigh and kiss your now deflating cock. You both relax there for a few minutes, each attempt to move Blaire is met with soft groans of protest and her tightening her thighs on your head. You finally give her ass a light smack and she sighs in defeat. Languidly, she pulls herself up to a sitting position next to you and shows you a dreamy smile on a face covered with your cum. She pulls off her crop top and uses it to clean her face off before she cuddles up next to you. She yawns and closes her eyes.
\
<<elseif $player.bpref is 2>>\
Your first blast of cum shoots into Blaires mouth and she pulls back until just the head of your cock is still in her mouth. Her hand stokes your saliva covered cock and several ropes of cum shoot across her caressing tongue. A few final small shots of cum pump into mouth as Blaire inhales sharply and her body goes rigid. She lets out a loud moan around your cock and grinds her pussy hard against your tongue.
@@.blaire; <b>Blaire:</b> "♥MMMMMMMMMHHHHHHHH!!!♥" @@
Even muffled, Blaire is loud as she cums on your tongue and her pussy gets even wetter. Panting loudly through her nose, she grinds your face as she rides out her orgasm, her juices sliding down your chin. After a minute she slows, her hips only making small circles as she quietly mewls with pleasure. Soon, your deflating cock slips out of her mouth and you hear her swallow. You feel her lay her head on your thigh and kiss your now flaccid cock. You both relax there for a few minutes, each attempt to move Blaire is met with soft groans of protest and her tightening her thighs on your head. You finally give her ass a light smack and she sighs in defeat. Languidly, she pulls herself up to a sitting position next to you and shows you a dreamy smile on a face. She pulls off her crop top and uses it to clean a few spots of cum from her lips then cuddles up next to you. She yawns and closes her eyes.
<</if>>\
@@.blaire; <b>Blaire:</b> "<i>*sigh*</i> Your face and hair are a mess you know" @@
-----
<<if $blaire.endState lte 2>>\
<<button [[Clean Up and Continue|AndersenHouseLiving]]>><<set $time to $time+1>><</button>>\
<<button [[Clean Up and Sleep [X]|EndDayBlaire]]>><</button>>\
<<elseif $blaire.endState is 3>>\
<<button "Clean Up and Continue">><<set $time to $time+1>><<goto "HouseRoom">><</button>>\
<<button "Clean up and Sleep [X]">><<goto "EndDay">><</button>>\
<</if>>\
<<if $blaire.slt lte 50>><<set $blaire.slt to $blaire.slt+1>> @@.pow;Blaire enjoyed getting you off, she seems much more sexual and flirty with you @@ <<else>> Blaire does not seem any more flirty or sexual to you<</if>>
<<if $blaire.aff lte 50>><<set $blaire.aff to $blaire.aff+0.5>> @@.pow;Blaire appreciated you eating her out when you did not have to, she seems slightly more friendly with you @@ <<else>> Blaire does not seem any more friendly to you<</if>>\
<</replace>></span><</button>><</if>>\
\
\
\
\
<<if $blaire.level gte 5>>\
<<button "Fuck Blaire">><<replace "#conv2">>\
You motion for Blaire to lay on her back and quickly strip of your clothes. She excitedly complies and flops on her back, lifting her legs towards the ceiling so that she can peel off her tiny $player.Fcolor g-string. You finish getting undressed and climb onto the Bed. Blaire gives you a sultry look and slowly drops her legs to either side, performing a complete split. Not one to pass up such an invite, you shuffle forward and line your cock up against her slit. You push forward and Blaire lets out a sigh of pleasure, which turns to a deep moan when you bottom out. You pull back and drive into her a few more times until you get a comfortable position and then begin to pick up the pace.
Before you can really get into pounding Blaire, she grabs your neck and pulls you down for an intense kiss. You slow the pace and enjoy making out with her as she rolls her hips in time with your penetration. She breaks the kiss and arches her back slightly, offering you her perky tits. Again, not wanting to pass up an invitation, you suck one of the small nipples into your mouth. Blaire lets out a low moan and puts a bit more motion into her hips. The two of you remain like this for some time, enjoying a nice leisurely boning. Blaire lets out a constant string of happy sighs, quiet moans, and other pleasurable noises, while constantly kissing you and stroking your back.
@@.blaire; <b>Blaire:</b> "♥mmhhm♥ Just like this...Tell me when <i>*sigh*</i> you're getting close" @@
You nod and give her a kiss. She gives you a joyous smile and pushes her tits back towards your mouth. You keep the pace up for another few minutes. Both of your breathing becomes steadily heavier and the pleasurable noises get deeper and more lustful. You feel the familiar pressure start building in your loins and let out a grunt.
@@.player; <b>You:</b> " Uggnh … Getting close." @@
A perverted smile crosses Blaires lips and she gently pushes you back. Her legs swing together in front of you and she wraps her arms around them. She hugs them tighter until you can just see her face between her knees. The position lifts her hips off the bed and adds additional pressure on your cock. You adjust yourself, putting more of your bodyweight on top of her and driving your cock even deeper into her pussy.
@@.blaire; <b>Blaire:</b> "Now fuck me hard and cum in my pussy" @@
For the third time in the encounter you oblige Blaire, pulling your hips back and driving into her with as much force as you can. You quickly build up speed and are plowing Blaire's folded body into the mattress. She clutches her legs tighter to her chest and lets out a moaning yelp every time your hips slam into hers. The new positions and pace quickly does it work and you feel yourself reaching your limit. With a loud grunt and a final push, you bury your shaft into Blaire's steaming cunt and release. You pin her to the bed as you shoot rope after rope into her receptive pussy. After the first few, Blaire's eyes roll up into her head and her whole body begins to tremble. You hold yourself inside her and watch as the tremble becomes a full body shake and Blaire finally lets loose and screams as she cums. You slowly drive into her a few more times as she screams through her orgasm.
Her screams eventually fade into an incoherent mumbling and she lets her legs go, allowing them to flop onto the bed on either side of your hips. You can only make out a few words in her mumbling.
@@.blaire; <b>Blaire:</b> "<i>*huff</i>... Fuck…<i>*pant*</i> … hard … ♥hhm♥ … thank... <i>*huff</i> … cum..." @@
Your shrinking cock slips out of her, causing a shudder to run through her body, and you lay next to her. She turns to use with unfocused eyes and meekly kisses your cheek.
-----
<<if $blaire.endState lte 2>>\
<<button [[Clean Up and Continue|AndersenHouseLiving]]>><<set $time to $time+1>><</button>>\
<<button [[Clean Up and Sleep [X]|EndDayBlaire]]>><</button>>\
<<elseif $blaire.endState is 3>>\
<<button "Clean Up and Continue">><<set $time to $time+1>><<goto "HouseRoom">><</button>>\
<<button "Clean up and Sleep [X]">><<goto "EndDay">><</button>>\
<</if>>\
<<if $blaire.slt lte 60>><<set $blaire.slt to $blaire.slt+2>> @@.pow;Blaire enjoyed loves getting creampied, she seems much more sexual to you @@ <<else>> Blaire does not seem any more flirty or sexual to you<</if>>
<</replace>></span><</button>><</if>>\
\
\
\
\
\
<</replace>><</button>><</if>>\
\
\
\
\
\
----
<<if $blaire.endState lte 2>>\
<<button [[Do Something Else|AndersenHouseBlaire]]>><<set $time to $time+1>><</button>>
<<elseif $blaire.endState is 3>>\
<<button "Do Something Else">><<set $time to $time+1>><<goto "HouseRoom">><</button>><</if>></span>\
\
\
<<replace "#dialogue-bar">> <</replace>>\
\<div id="eveFrame">You find a seat in the back of the class and relax, allowing your mind to open and the thoughts of those around you to drift in. You quickly sift through the glowing minds of the class (well, mostly glowing) and find the brighter spark of the instructor. You allow a tendril of your will to lightly brush up against the instructor's mind and you feel the knowledge begin to flow in.</div>
Thankfully, another zoned out person in class does not draw much attention. Time passes without your awareness and you barely even register when the class shuffles out and the next arrives. The new instructor covers a more advanced topic and supplements the knowledge you have already gained. Eventually, fatigue sets in and you feel the beginning of a migraine.
----
<<button [[Continue|UniversityPSChem]]>><<set $time to $time+2>><</button>>
<<if $player.items.Kchem lt 4>>\
<<set $player.items.Kchem to $player.items.Kchem+1>>\
You learn a bit more about <i>Chemistry</i>
<<elseif $player.items.Kchem is 4>>\
@@.pow; The knowledge transfer is complete and you have gained an in-depth knowledge of <i>Chemistry</i>@@
<<set $vltKnow.push("M.S. Chemistry")>>
<<set $player.items.Kchem to $player.items.Kchem+1>>\
<</if>>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<div id="eveFrame">You move down the alley while extending a mental fog to hide your movement. You get close to the mental shadow as you exit the other side of the alley. As you round the corner, you see a person dressed completely in black, including gloves and a deep, face obscuring hood. From your vantage point, it’s hard to make out any more detail of the figure without risking being seen.</div>\
The black-clad figure moves quickly through the streets of Harbor Side. It glides from shadow to shadow without making any noise or, seemingly, touching the ground. Occasionally, the figure stops next to a car, quickly undoes the lock, rummages around inside, then exits.
<<if $player.items.Kbeenee lt 4>>\
You open your psychic senses and search for the figure’s mind. Instead of the usual glowing ball of mental energy, its mind is a black hole. A dark spot floating in the turbulence of ambient psychic energy. Cautiously, you brush against its mind as lightly as possible. The touch is oily and your mental tendril slides off several times before making the barest of connections. Some information flows into your mind, mostly focused on bypassing locks while remaining unseen.
You drift through Harbor Side, letting your feet follow the tenuous connection of thought you hold with the figure. Time passes and you observe the figure break into warehouses, cars, homes, and stores. It avoids people completely, standing completely still and melding into the shadows when people get too close. You are not sure how or why it chooses its targets, there seems to be no rhyme or reason and the figure does not seem to take anything after breaking in.
Sometimes, the figure would just stop moving and stand in an alleyway for several minutes. During one of these occasions, you are patiently waiting for the figure to move again when a car alarm goes off a few feet away from where you are standing. You flinch and turn towards the source of the noise and see nothing but the car with its lights flashing and alarm wailing. You turn back to the alley and the figure is gone. You look around for a few minutes but find no trace. Unnerved, you move back to a main street and summon an autocab. It arrives quickly and you take it home.
----
<<button "Head Home" >><<goto "HouseRoom">><<set $time to 6>><<set $player.items. Kbeenee to $player.items.Kbeenee +1>><</button>>\
@@.pow;You have gained more knowledge about <i>Breaking and Entering</i> @@
\
\
<<elseif $player.items.Kbeenee is 4>>\
You form a tenuous connection to the figure’s mind and drift through Harbor Side, letting your feet follow the connection with the figure. Time passes and you observe the figure break into warehouses, cars, homes, and stores. It avoids people completely, standing completely still and melding into the shadows when people get too close. You are not sure how or why it chooses its targets, there seems to be no rhyme or reason and the figure does not seem to take anything after breaking in.
Sometimes, the figure would just stop moving and stand in an alleyway for several minutes. During one of these occasions, you are patiently waiting for the figure to move again when a car alarm goes off a few feet away from where you are standing. You flinch and turn towards the source of the noise and see nothing but the car with its lights flashing and alarm wailing. You turn back to the alley and the figure is standing a foot away and staring directly at you. Terrified, you stumble backwards and land on your ass in the middle of the alley. You look up at the figure and your lower angle gives you a good view under the figure’s hood. The figure is actually ---. --- is -----, mostly likely -- ------------- -------, with ----- ---- and startling ------- ------ ---. --- is rather ----- ------- with a ---- that is hidden well by --- clothes, but noticeably -------- once you know what to look for. --- holds --- hand up to --- ----- and you see --- shoulders shake as --- stifles a laugh.
@@.generic; <b>------:</b> "--- ---- ---- -----?"@@ the figure offers you a hand up. @@.generic; "---- ------- ---- ---, – ---- – - --- ------- – ---- ---. - ------- --- ---- ---- --------- – - ---- --- -----. - ---- --- - ------ -------- --- – ---- Cerebralite – ----- ---- ---?"@@
You take --- hand and --- pulls you to your feet. --- helps dust you off.
@@.player; <b>You:</b> "Yeah, long story but he’s kind of stuck in my head for now….Um... why can’t I remember what you are saying or anything about what you look like?"@@
@@.generic; <b>------:</b> "--- Sam, – ----- – ----?"@@
@@.player; <b>You:</b> "So you know who he is then. Okay, I’ll ask him when I get the chance."@@ You finish dusting yourself off when realization hits. @@.player; "Wait ... I can remember what I said about what you said but can’t remember when you said it?"@@
@@.generic; <b>------:</b> "------- – --- ------? --- --- - ----- -----"@@
@@.player; <b>You:</b> "Yes, I did figure it out and yes I am a quick study. "@@
--- reaches into one of --- pockets and hands you a small roll of leather.
@@.generic; <b>------:</b> "----, -------- – - ---- --- - ------ – Sam’s"@@
You unroll the leather to see a set of lockpicks.
@@.player; <b>You:</b> "Thank you for this gift because I am a friend of Sam’s. So, uh, why... "@@ You look up from the lockpicks and see that you are standing alone in the alley ------ is nowhere to be found. You reach out with your senses and find nothing beyond the usual psychic static. You sigh inwardly and summon an autocab on your phone, tonight has been weird enough as it is.
----
<<button "Head Home" >><<goto "HouseRoom">><<set $time to 6>><<set $player.items. Kbeenee to $player.items.Kbeenee +1>><</button>>\
@@.pow;The knowledge transfer is complete and you have gained an in-depth knowledge of <i>Breaking and Entering</i> @@<<set $vltKnow.push("Breaking and Entering")>><</if>>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<<if $storyline.blaireQuest is 2>>\
The phone rings a few times before Blaire picks up.
@@.blaire;<b>Blaire:</b> "Hey $player.name, are you free tonight? I was thinking of getting something to eat"@@
@@.player;<b>You:</b> "Sure, where do you want to go?"@@
@@.blaire;<b>Blaire:</b> "I was thinking just going to Mel’s"@@
@@.player;<b>You:</b> "Sounds good, see you tonight then"@@
You are about to hang up when you hear Blaire shout to get your attention.
@@.blaire;<b>Blaire:</b> "$player.name! Wait! Umm. What’s your favorite color?"@@
@@.player;<b>You:</b> "Uh, @@ <<listbox "$player.Fcolor">>
<<option "Black" "Black" `$player.Fcolor == "black" ? "selected" : ""`>>
<<option "Blue" "Blue" `$player.Fcolor == "blue" ? "selected" : ""`>>
<<option "Green" "Green" `$player.Fcolor == "green" ? "selected" : ""`>>
<<option "Orange" "Orange" `$player.Fcolor == "orange" ? "selected" : ""`>>
<<option "Purple" "Purple" `$player.Fcolor == "purple" ? "selected" : ""`>>
<<option "Red" "Red" `$player.Fcolor == "red" ? "selected" : ""`>>
<<option "White" "White" `$player.Fcolor == "white" ? "selected" : ""`>>
<<option "Yellow" "Yellow" `$player.Fcolor == "yellow" ? "selected" : ""`>>
<</listbox>> @@.player; why?"@@
@@.blaire;<b>Blaire:</b> "No reason, see you later!"@@
----
<<link "Hang Up" $player.lastloc>>
<<set $storyline.blaireQuest to 3>><</link>>\
\
\
\
\
<<elseif $storyline.blaireQuest is 3>>
You manage to get to the diner a little early for your meet up with Blaire so you hang around until she arrives. Unfortunately, Kiara (or any of the other employees you know) is not working so there is no one to keep you company while you wait. The hostess, an older woman you have seen on occasion, waves vaguely to the nearly empty diner and says that you can pick any seat you want. You choose one of the corner booths and slide into the cheap plastic seating. When the waitress comes over, you let her know you are expecting another person and she drops off two menus. You check the time and idly peruse through the menu while you wait for Blaire.
Ten minutes after you were supposed to meet, Blaire walks through the door, smiling nervously. She is wearing a knee length $player.Fcolor sundress with matching makeup and a short jean jacket. You wave to her and her demeanor noticeably brightens. She hurries over and slides into the booth next to you.
@@.blaire;<b>Blaire:</b> "I am Sooo sorry for being late, I could not get my makeup right."@@
You shift over to make room for Blaire and she sits close enough that your hips and arms are touching. She leans in and gives you a quick kiss then turns to read the menu you are holding. The two of you go through the menu and she happily discusses the merits and demerits of each item. Soon, the waitress stops by and takes your orders. As soon as the waitress leaves, Blaire asks you about your day, then about your family, then your parents' vacations, then your old school friends. The topics and questions keep coming and are always about you, any attempt to get her to talk about herself is met with a quick answer and a redirect back to you. The questions only stop when the food arrives.
The two of you eat in silence and enjoy the diner food. You watch her throughout the meal. You're having fun with Blaire but there is something about her behavior that is off putting. Not surprisingly, given Blaire's athleticism, she finishes her food off quickly. Awkwardly, she watches you eat. She quickly gets bored with this however, and tries to steal some french fries off of your plate. You manage to fend her off but then she pouts and opens her mouth expectantly. You feed her a fry and she giggles happily. She repeats this a few more times, giggling each time, until you finish your food.
The waitress comes by a few minutes later to collect your plates and offer you desert. Without hesitation, Blaire orders a chocolate cake. While you wait for the dessert, Blaire asks you about your plans for the next few days and the two of you chat amicably. When the cake arrives, Blaire tries to feed it to you, purposely missing your mouth several times.
@@.blaire;<b>Blaire:</b> "Whoops, got some on your mouth."@@ Blaire gives you a lingering kiss with a hint of tongue, when she pulls back there is chocolate on her lips. @@.blaire; "There, all better."@@
Despite being a bit disconcerted by her overly friendly behavior, you follow her lead and the two of you take turns feeding each other chocolate cake. Halfway through, the waitress drops off the bill and Blaire hands her a credit card. After the waitress returns with the receipt the two of you gather your things and Blaire summons an autocab.
The two of you leave the diner arm in arm and wait on the sidewalk until the autocab arrives. Neither of you talk during the wait for the cab or during the short ride home, Blaire just leans her head on your shoulder and smiles happily. When the autocab drops you off, you walk Blaire to her front door.
@@.blaire;<b>Blaire:</b> "I had a really great time tonight. I haven't had that much fun just hanging out in awhile."@@ She unlocks the door and looks at you seductively. @@.blaire; "Want to come in for a bit before heading home?"@@
You nod and follow Blaire into her house. As soon as the door closes Blaire pushes you back against the door and lunges in for a kiss. The two of you remain in an embrace, tongues dancing, for a few minutes until Blaire backs off. She looks you in the eyes, gives you a seductive smile, and slowly drops to her knees. She quickly undoes your pants and looks back up to you.
@@.blaire;<b>Blaire:</b> "I don’t want you to get the wrong idea."@@ Blaire fishes your hardening dick out of your underwear and begins to stroke it. Oddly, the fact that her nail polish matches her dress stands out to you. @@.blaire; "I don’t usually do this on the first date"@@ She leans forward and licks the head of your cock. @@.blaire; "I just want to make sure that you have a great night too"@@
She leans forward and slowly runs her tongue from the tip of your cock down to the base and back. At the top she slides her lips over the head and takes the tip of our cock into her mouth. She bobs her head slightly, sucking on the tip and flicking her tongue on the sensitive underside. You moan in pleasure and she smiles (as much as she can with her mouth full) and starts to slide her mouth deeper. Halfway down your shaft she looks up to you with a lustful look in her eyes. She quickly builds a rhythm, sliding her lips across your cock and taking you slightly deeper with each downstroke until stopping with two thirds of your cock in her mouth. She attempts to push a bit further but she gags and her whole body convulses. She pulls back, coughing into her hand, then looks up at you with a somewhat worried look on her face .
@@.blaire; <b>Blaire:</b> "<i>*cough cough*</i> I am sooo sorry, I will try better, just let me catch my breathe and I <i>*cough*</i> can make it feel good, just let me try again." @@
Somewhat startled by her reaction, you can’t think of what to say. Instead you put a reassuring hand on her head and stroke her hair. This seems to calm her somewhat and she smiles in embarrassment. She is about to say something but you grip her hair lightly and guide her lips back to your cock. You keep the light pressure until Blaire is two-thirds of the way down and then let go. Blaire takes the hint and goes back to sucking on her own.
You remain standing in her foyer for several more minutes as Blaire services your cock. Her blonde hair swaying and her lustful eyes glittering as she bobs her head on your cock. Between her talented lips and tongue you feel the urge to cum rising quickly. You let out a low moan and she takes this as a sign to speed up, bobbing her head and working her tongue faster. Your cock begins to swell even more as the pressure reaches its peak. Blaire senses your impending release and lets your cock slide out of her mouth, quickly replacing it with her hand. She places the tip of your cock on her tongue and looks up at you.
@@.blaire;<b>Blaire:</b> "Just cum where you want."@@
<span id="conv2">\
<<button "On Your Face">><<replace "#conv2">>
@@.player;<b>You:</b> "On your face."@@
Blaire dives back onto your cock and starts sucking hungrily. She grabs the base of your cock with her hand and begins to stroke it in time with her sucking. You let out a drawn out moan as you feel yourself tip over the edge. The first shot of cum lands on Blaire’s tongue and she lets out a little yelp, quickly backing off and lowering her face. She keeps stroking your cock as the second rope of cum lands across her closed $player.Fcolor shaded eyes. You grunt as she pumps you through several more shots of cum, painting her cheeks and mouth. After the last drop of cum lands on her chin, she licks the last bead of cum from the tip of your cock and sits back on her heels. She wipes the cum from her eyes and stands up.
@@.blaire;<b>Blaire:</b> "Did you have a good time tonight?"@@
You nod weakly and Blaire gives you a cum covered smile.
@@.blaire;<b>Blaire:</b> "I am going to get cleaned up, I had a really great time tonight."@@
She moves in for a good-bye kiss, stops, moves in for a hug, stops again, then just raises her hand for a high five. You laugh and slap her hand. You both say your goodbyes and you head home.
----
<<button "Head Home" "HouseRoom">>
<<set $storyline.blaireQuest to 4>>
<<set $player.bpref to 1>>
<</button>>\
<</replace>><</button>>\
\
<<button "In Your Mouth">><<replace "#conv2">>
@@.player;<b>You:</b> "In your mouth."@@
Blaire dives back onto your cock and starts sucking hungrily, her hair swirling around her head. She grabs the base of your cock with her hand and begins to stroke it in time with her sucking. You let out a drawn out moan as you feel yourself tip over the edge. The first shot of cum lands on Blaire’s tongue and she lets out a little yelp, clamping her lips down tightly on the head of your cock. She sucks lightly on the head as shot after shot fills her mouth, using her hand to coax the cum out of your shaft. After your last shot of cum weakly shoots into her mouth Blaire caresses the tip of your cock with her tongue then sits back on her heels. She looks up at you with her $player.Fcolor eyes and loudly swallows your load. Blaire wipes her lips and stands.
@@.blaire;<b>Blaire:</b> "Did you have a good time tonight?"@@
You nod weakly and Blaire gives a bright smile.
@@.blaire;<b>Blaire:</b> "I am going to get cleaned up, I had a really great time tonight."@@
She moves in for a good-bye kiss, stops, then gives you a tight hug. You both say your goodbyes and you head home.
----
<<button "Head Home" "HouseRoom">>
<<set $storyline.blaireQuest to 4>>
<<set $player.bpref to 2>>
<</button>>\
<</replace>><</button>></span>\
\
\
\
\
<<elseif $storyline.blaireQuest is 5>>
The phone rings a few times before Blaire picks up.
@@.blaire;<b>Blaire:</b> "Hey $player.name, are you free tonight? I was thinking of getting something to eat"@@
@@.player;<b>You:</b> "Sure, where do you want to go?"@@
@@.blaire;<b>Blaire:</b> "I was thinking just going to Cavaleri's. It's the restaurant connected to the Halycon"@@
You hesitate for a second. Cavaleri's is one of the most expensive restaurants in one of the most expensive hotels in the city. Blaire notices the hesitation.
@@.blaire;<b>Blaire:</b> "My treat"@@
@@.player;<b>You:</b> "Ah, if you're sure and all, that sounds great. See you tonight then"@@
You hesitate for a second to see if Blaire has anything else to add. She does and quickly asks.
@@.blaire;<b>Blaire:</b> "Which do you prefer? Classy, Cute, or Cocktease?"@@
@@.player;<b>You:</b> "Uh, @@ <<listbox "$player.bprefL">>
<<option "Classy" "Classy" `$player.bprefL == 1 ? "selected" : ""`>>
<<option "Cute" "Cute" `$player.bprefL == 2 ? "selected" : ""`>>
<<option "Cocktease" "Cocktease" `$player.bprefL == 3 ? "selected" : ""`>>
<</listbox>> @@.player; I want to ask why but I think I would rather be surprised."@@
@@.blaire;<b>Blaire:</b> "Good Idea, see you later. Oh, and make sure you have a nice suit!"@
----
<<button "Hang Up" $player.lastloc>>
<<set $storyline.blaireQuest to 6>><</button>>\
\
\
<<elseif $storyline.blaireQuest is 6>>
You arrive at the restaurant dressed to kill, your new suit cutting a sharp image as you walk up to the hostess. The restaurant looks to be fairly busy, with most of the tables occupied and all of the spots at the bar taken. The young woman standing behind the podium looks up from her tablet and flashes you a dazzling smile.
@@.general;<b>Hostess:</b> "Hello Sir, welcome to Cavaleri's, can I have the name of your reservation? @@
You hesitate for a second and realize that Blaire did not give you any details beyond the time and location. You try the most logical answer.
@@.player;<b>You:</b> "Probably under Andersen, for 2"@@
The hostess checks the tablet on the podium.
@@.general;<b>Hostess:</b> "I do not see a reservation under that name, perhaps it was reserved under another"@@
You give your last name with the same result, the hostess then offers to check other dates, other times, none of which find either yours or Blaire's name. You become increasingly frustrated and are about to call Blaire when your phone buzzes.
@@.blaire;<b>Blaire's Text</b>: sorry!!!! To me longer to get ready, change of plans, room 507, b there soon!!<3.@@
You sigh, apologize to the hostess for the inconvenience, and head back to the hotel. Thankfully, the desk clerk quickly confirms the reservation and gives you the keycard for the room. You hop in the elevator and spend the ride, and subsequent walk to the room, pondering what Blaire is planning. It takes you a minute to find the room but once you unlock the door you find yourself in a modest sized but well furnished hotel room illuminated with soft yellow lighting. A king sized bed takes up most of the room, with a small desk and chair in the corner. An open sports bag and some keys are laying on the desk.
@@.player;<b>You</b>: "Blaire? It’s $player.name. Are you here?"@@.
Blaire’s voice comes from behind the closed door of the bathroom.
@@.blaire;<b>Blaire</b>: "$player.name, have a seat on the bed, I will be out in a minute!"@@.
You have a seat on the bed and fiddle with your phone for a few minutes while listening to Blaire rummage around in the bathroom. The door opens and you look up as Blaire steps out.
\
<<if $player.bprefL is 1>>\
She is wearing a $player.Fcolor lace bustier that tightly hugs her curves, pushing her modest tits up and creating an intriguing amount of cleavage. The bustier ends with several garter straps that hold up a pair of thigh high stockings. A matching thong and stiletto heels completes the outfit. Her hair looks to have been professionally done, piled high on her head with a few loose strands framing her face. Her makeup is modest yet well done, smokey eyes, dark lipstick, and a hint of blush. She gives you a sultry smile and leans against the door frame, posing with one foot on the wall and an arm above her head.
\
<<elseif $player.bprefL is 2>>\
She is wearing a light $player.Fcolor babydoll lingerie. The sheer front splits to show her taut stomach and hangs down to her thighs. The cups of the babydoll have a small bow between them and barely contain her tits. A matching thong, knee high socks, and platform heels complete the outfit. Her hair is pulled into two pigtails that hang down over her shoulders. Her makeup is bright, with softly colored eyes and shiny lip gloss. Standing in the doorway with both hands behind her back, she pushes her chest forward and gives you an innocent smile.
\
<<elseif $player.bprefL is 3>>\
She is wearing a $player.Fcolor set of exposing lingerie. The top is a halter style bra made of very thin lace. The cups are split vertically to frame her hard nipples. A matching crotch-less thong does nothing to hide her pussy, instead of framing and drawing attention to her lower lips. A thigh-high pair of fishnet stocking and stripper heels complete the outfit. Her hair is stylishly messy, hanging loosely around her shoulders and face. Her makeup is garish, with darkly colored eyes and bright lipstick. She turns around and bends at the waist, looking over her shoulder and giving you a lustful look.<</if>>\
@@.blaire;<b>Blaire</b>: "So, like what you see?"@@.
You nod dumbly and Blaire giggles. She stops her posing and catwalks slowly over to you, giving you more time to soak it all in. She wraps her arms around your neck and straddles you, placing both knees onto the bed. You smell a faint whiff of some flowery perfume.
@@.blaire;<b>Blaire</b>: "I hope you are not mad at me?"@@. She pouts and bounces a few times on your lap. Her tits sway in your face and you feel your dick hardening in your pants. @@.blaire; "I was impatient and figured that we could just order room service for food. Forgive me?"@@
You grab her bare ass and pull her tighter against your crotch. She closes her eyes and lets out a satisfied little moan.
@@.player;<b>You:</b>"Yeah, I think I can forgive you for changing plans"@@.
@@.blaire;<b>Blaire</b>: "Yay! That’s good, because I have been thinking about this for days"@@.
@@.player;<b>You:</b>"This date?"@@.
Blaire giggles again.
@@.blaire;<b>Blaire</b>: "That too but I meant the most important part of the date."@@. Blaire leans forward and kisses your neck a few times, then whispers into your ear. @@.blaire; "The part where you fuck me".
Blaire leans in for a long, sensual kiss as her hands drop to your lap and deftly undo your slacks. She raises herself up and you quickly push your pants and under to your knees, freeing your hard shaft. Reaching between you, Blaire grabs your rigid cock in one hand, using the other to <<if $player.bprefL lte 2>> pushes her panties to the side <<elseif $player.bprefL is 3>> spreads open the slit in her panties<</if>>.
@@.blaire;<b>Blaire</b>: "I’ve been thinking about this all day"@@. Blaire places the tip of your cock against the entrance of her pussy, you feel the warm wetness dripping off of her. @@.blaire; "I’ve been playing with myself all day..."@@ Blaire begins to lower, slowly impaling herself on your member. @@.blaire; "...but I haven’t cum yet, I saved that for yooouuuummmmmmm♥"
Blaire's voice trails off into a low moan as your cock is fully sheathed into her slick cunt. Evidently enjoying the sensation, she hugs you tightly and rests her head on your shoulder. Not wanting to ruin her moment, you caress her back, occasionally grab a handful of her ass, and enjoy the velvety warmth of her pussy. A minute later she lets go and sits back. She looks you in the eye as she slowly lifts her hips, stopping when just the tip remains then sliding back down. Blaire repeats the motion and rides your cock, slowly at first but quickly picking up the pace. She keeps looking you in the eye as she slides herself along your full length with each stroke. You can see her eyes begin to glaze over in pleasure and her soft moans quickly grow louder as she slams herself down on your shaft.
@@.blaire;<b>Blaire</b>: "Ugh...Mmmmm...Fuck...*Pant*...MMMMM!"@@.
Blaire lets out a squeal of pleasure when you grab her ass and begin to help her movements, slamming her down on your cock with increasing vigor. The combination of Blaire’s warm vagina and enthusiastic fucking means that you feel your orgasm rapidly approaching. The room is filled with the sweaty sound of Blaire’s ass slapping on your thighs and her increasingly desperate moans. You manage to grunt out a few words.
@@.player;<b>You</b>: "Unh...Going...Anh...to...Ugh...Cum"@@.
Blaire’s pussy spasms on your cock and she lets out a loud squeal of pleasure. She pulls you into a tight embrace and whispers into your ear, punctuating each word by slamming herself on your shaft.
@@.blaire;<b>Blaire</b>: "Argh...♥Then♥…<i>*huff*</i>...♥Cum♥...Ugh...♥In♥...Mmph...♥Me♥"@@.
The last word pushes you over the edge. You push your hips off the bed and hold Blaire’s ass down, trying to get yourself as deep into her pussy as you can before unloading inside her. Shot after shot of thick cum fill Blaire’s eager cunt. On the third shot Blaire frantically clutches your shoulder and screams as her orgasm washes over her. You feel her pussy clamp tighter as more of your cum shoots into her. Her screams of pleasure mix with throaty moans and she grinds her pussy in your cock in tight circles as she rides out her pleasure. Even after the last of your cum fills her she keeps moving, her cunt spasming with any movement. It takes a full minute for her loud moans to weaken into mewling sounds of happiness and heavy breathing. Blaire pushes some hair out of her face and gives you an extremely contented smile.
@@.blaire;<b>Blaire</b>: "<i>*huff*</i>...That was everything…<i>*pant*</i>...I hoped it would be..."@@.
The two of you remain in that position until your shrinking member slides out of her, sending a small shiver through her body. She gives you a deep kiss and rolls off onto the bed. You flop down next to her.
@@.blaire;<b>Blaire</b>: "♥Mmm♥...So...want to order something to eat?"@@.
You laugh and that sends Blaire into a fit of giggles. It takes a few minutes for the both of you to calm down enough that you can order room service.
The rest of the night follows a similar pattern; sex, food, then rest. First you test Blaire’s hard earned flexibility and fuck her into a moaning mess with her legs behind her head. The second time you ram her on her hands and knees while she screams your name into a pillow. The third time is a slow and lazy fuck that puts both of you into a orgasm induced coma.
You wake up early the next day to Blaire exiting the bathroom, wet and fresh from the shower. A sudden question pops into your mind.
@@.player;<b>You</b>: "Uhhhhhh…I am not sure how to ask this but are you… you know... "@@.
@@.blaire;<b>Blaire</b>: "What?"@@ Blaire looks at you quizzically until it clicks. She starts to laugh. @@.blaire; Are you asking if i’m birth control? Now? A little late for that isn’t it?"@@
You shrug and smile sheepishly, Blaire laughs again.
@@.blaire;<b>Blaire</b>: "Yes I am, As much as I enjoy you cumming in me...♥mmmm♥...and I do. I am not stupid. We’re a bit young for that just yet. Plus, we got plenty of time."@@
Your body releases the tension you had no idea was there and you get your stuff together. Blaire calls an autocab and the two of you walk down to the lobby to check out. You hand the keys to the front desk clerk just as the autocab pulls up. The two of you climb in and enjoy each other’s silent company on the ride back home.
----
<<button "Continue" "HouseRoom">>\
<<set $storyline.blaireQuest to 7>>
<</button>>\
<</if>>\<div id="eveFrame">You take the phone out of your pocket. It's an older model, only an ExTension 4, but it can do what it needs to do. You tap out a quick passcode and open the phone.</div>
<<button "Make a Call ☎️">><<toggleclass "#contactlist" "hide">>\**\<</button>>
<span id="contactlist" class="hide">\
<<if $blaire.PhoneN is 1>>\
<<button "Call Blaire">><<toggleclass "#blaireCall" "hide">><</button>><span id="blaireCall" class="hide">\
</span><</if>>\
</span>\
----
<<button "ExelDrive 🚗">><<toggleclass "#drivelist" "hide">><</button>>
<span id="drivelist" class="hide">\
<<if $player.cash gte 5>>
<<button "Go to Downtown [$5]">><<goto "Downtown">><<set $player.cash to $player.cash-5>><</button>>
<<button "Go to Main Street [$5]">><<goto "MainStreet">><<set $player.cash to $player.cash-5>><</button>>
<<button "Go to Junction Pass University [$5]">><<goto "UniversityMain">><<set $player.cash to $player.cash-5>><</button>>
<<button "Go to Harbor Side [$5]">><<goto "Harbor">><<set $player.cash to $player.cash-5>><</button>>
<<button "Go to Park District [$5]">><<goto "ParkArea">><<set $player.cash to $player.cash-5>><</button>>
<<button "Go Home [$5]">><<goto "HouseRoom">><<set $player.cash to $player.cash-5>><</button>>
<<elseif $player.cash lt 5>>\
Insufficient Funds in Account<</if>>
</span>\
----
<<button "Check Messages 💬">><<toggleclass "#messageList" "hide">><</button>>
<span id="messageList" class="hide">\
\
<<if $phnMess.includes("blairePhoneOne")>>\
@@.blaire;<b>Blaire:</b> Want to do something l8r? Call me!!1!@@ <<button "Call Blaire" "BlaireRandomEvents">><<set $storyline.blaireQuest to 2>><<set $phnMess.delete("blairePhoneOne")>><</button>>
<</if>>\
\
<<if $blaire.level is 4 and $blaire.aff gte 50 and $storyline.blaireQuest is 4>>\
@@.blaire;<b>Blaire:</b> Hey $player.name. Want to get food l8r? Call me <3 @@ <<button "Call Blaire" "BlaireRandomEvents">><<set $storyline.blaireQuest to 5>><<set $messages to $messages-1>><</button>>
<</if>>\
\
<<if $phnMess.includes("kiaraPhoneOne")>>\
@@.kiara;<b>Kiara:</b> Hey, call me when you get a chance@@ <<button "Call Kiara">><<if $kiara.locact is 1.322>><<replace "#conv1">> Kiara is most likely asleep and would not want to be bothered<</replace>><<elseif $kiara.locact neq 1.322 >><<set $storyline.kiaraQuest to 1>><<set $phnMess.delete("kiaraPhoneOne")>><<goto "KiaraRandomEvents">><</if>><</button>>\
<</if>><span id="conv1"></span>\
\
<<if $phnMess.includes("kiaraPhoneTwo")>>\
@@.kiara;<b>Kiara:</b> I'm In, meet me same time when you can @@ <<button "Mark as Read">><<set $storyline.kiaraQuest to 4>><<set $phnMess.delete("kiaraPhoneTwo")>><<script>>state.display(state.active.title, null, "back")<</script>><</button>>
<</if>>\
\
<<if $phnMess.includes("kiaraPhoneThree")>>\
@@.kiara;<b>Kiara:</b> HOLY FUCKING SHIT THANK YOU@@ <<button "Mark as Read">><<set $storyline.kiaraQuest to 6>><<set $phnMess.delete("kiaraPhoneThree")>><<script>>state.display(state.active.title, null, "back")<</script>><</button>>
<</if>>\
\
</span>\
----
\
<<replace "#dialogue-bar">> <</replace>>\
\
<<button "Turn the Phone Off">><<goto $player.lastloc>><</button>><div id="areaDesc"> <div id="areaTitle">Main Library</div> Build a few decades ago with the donation of a wealthy owner, the Main Library has an official name that every just ignores. The large square building has four floors and a basement. The ground floor is predominantly given over to the circulation desk, tables for students studying, and meeting rooms. The second through fourth floors mostly contain the libraries stacks, with the occasional table, nook, or reading room for students to enjoy a quiet study time. The basement houses a large computer lab, printing room, and an IT office for student help.
<<SpotCheck>>
<<nobr>><<if $time == 1 and $day lte 5>> Students are spread out around the tables on the ground floor, some of them look like they have been here all night.
<<elseif $time == 1 and $day gte 6>> Surprisingly, some students are already here, though many seems to be asleep at the desks or on the couches.
<<elseif ($time == 2 or $time==3 or $time == 4) >> The library is fairly crowded, there are few open tables or seats on the ground floor and even many areas of the second and a few of the third are taken.
<<elseif $time == 5>> Many of the tables are still full. Groups of students, and a few clubs, use this time to meet at the library since most people’s classes and jobs are over.
<<elseif $time == 6>> A few of the dedicated (or desperate) students are still using the library, many of these students are trying to not fall asleep.
<</if>><</nobr>> </div>
----
👁️
----
🖐
----
👣 <<if $time lte 5>>\
<<button [[Exit to Main Campus|UniversityMain]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Main Library">>\<div id="eveNightFrame"><div id="areaTitle">Sleep With Blaire</div>You slide into Blaire’s oversized bed, enjoying the softness of the high quality mattress and bed sheets. You fuss around with the multitude of pillows in an effort to get comfortable while Blaire cuddles up next to you with her head on your shoulder. You wrap an arm around her and pull her close, feeling her <<if $blaire.level is 4>> perky breasts pressed against your arm under the threadbare fabric of her crop-top. <<elseif $blaire.level is 5>> the soft skin of her perky breasts pressed against your arm. <</if>>. Despite being slightly uncomfortable, Blaire’s soft snoring soon lulls you to sleep...
<i><<print $dreams.random()>></i>
… you are woken by a rustling next to you. Half-awake, you hear moving around the room. It takes you a few groggy moments to realize that Blaire is getting ready for her day. She gives you a quick kiss before running out the door.
</div>\
<<button "Consult with Cerebralite">><<goto "Lounge">><<set $indream to 1>><</button>>
<<button "Build a Mental Constuct">><<goto "Workshop">><<set $indream to 1>><</button>>
<<button "Enter Blaire's Dream [X]">><<goto "BlaireDreamEntrance">><</button>>
----
<<button[[Get up|AndersenHouseBlaire]]>><</button>>
\
<<ResetDay>>
\
<<replace "#dialogue-bar">> <</replace>>\
\<div id="areaDesc"> <div id="areaTitle">Halcyon Hotel</div> A five star hotel located in the heart of downtown, The Halcyon caters to only the most sophisticated guests. The hotel is decorated in the second empire style, favoring white marble, roman columns, and burnished brass highlights. The primary fixture of the foyer is a massive fountain set up in front of a double staircase that sweeps up to the second floor. To the left of the fountain is the front desk, made from polished mahogany. To the right is the entrance to the swanky Cavaleri’s restaurant. The entire foyer is lit with lights set into wrought iron sconces and massive standing lamps.
<<SpotCheck>>
<<nobr>><<if $time == 1>> There are a decent amount of people milling about in the foyer. Many are carrying luggage, either to check in or out of the hotel. Others are just relaxing by the fountain.
<<elseif $time == 2 or $time==3 >> The foyer is mostly empty save for some hotel staff. The occasional guest walks through as they go about their day.
<<elseif $time == 4 or $time == 5>> There are quite a few people in the foyer, many of them dressed in nice or formal clothing. Some are waiting to get into the restaurant, while others seek out some other destination among the city's nightlife.
<<elseif $time == 6>> The foyer is mostly empty save for some hotel staff. The occasional guest walks through as they go about some late night errand or staggers in after a long night.
<</if>><</nobr>></div>
----
👁️
----
🖐 <span id="conv2"><<button "Get a Room [$500 X]">>\
<<if $player.cash lt 500>> <<replace "#conv2">>You do not have enough money>><</replace>>\
<<elseif $player.cash gte 500>><<$player.cash = $player.cash -500>><<goto "HotelSleep">><</if>><</button>></span>\
----
👣 <<if $time lte 5>>\
<<button [[Exit to Downtown|Downtown]]>><</button>>\
<<if $time is 4 or $time is 5>>
<<button [[Enter Cavaleri's|Cavaleri]]>><</button>><</if>>
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Halcyon Hotel">>\<div id="areaDesc"> <div id="areaTitle">Cavaleri’s</div> A five star restaurant inside a five star hotel, Cavaleri’s is a high-class New-roman restaurant that is the preferred eating spot of the cities elite (and for the occasional plebe during a special occasion). The restaurant décor lends heavy to marble and carved stone, with soft black fabric accenting the walls and as table clothes. There are surprisingly few tables and booths, which gives more space and privacy to the patrons and lends itself to the restaurant’s exclusivity. Soft lighting and music add to the elegant atmosphere.
<<SpotCheck>>
A good looking hostess stands behind a marble stand, speaking with the occasional guest and leading them to their table. The restaurant is full, several well-dressed people sit at a bar to one side, waiting for their appointed table to open.
<</if>><</nobr>></div>
----
----
👁️
----
🖐 <<if $storyline.blaireQuest is 6 and $player.items.niceSuit is 1>><<button "Meet Blaire for Date [X]">><<goto "BlaireRandomEvents">><</blaire>>\
----
👣<<button [[Exit to Hotel|HalcyonHotel]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Cavaleri's">>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<div id="eveNightFrame"><div id="areaTitle">Sleep in Hotel</div> You step into a modest hotel room (by Halcyon standards). The room is a rich cream color with antique looking furniture and fixtures. However, you have eyes only for the king size bed that takes up most of the room. You stagger over to the bed and strip of your clothes, kicking them into a pile next to the nightstand, and then sliding into bed. The covers are high quality and silky smooth, the bed itself is the perfect temperature, not to hot and not to cold. Despite the new surroundings, you manage to fall asleep quickly...
<i><<print $dreams.random()>></i>
...the loud *<i>Ding!</i>* of your mental alarm startles you awake. Your eyes snap open and it takes you a few confused seconds to remember where you are. You groan and pull the covers over your head. A few minutes later an even louder mental alarm goes off and you grudgingly decide to get up and start your day.
</div>\
<<button "Consult with Cerebralite">><<goto "Lounge">><<set $indream to 1>><</button>>
<<button "Build a Mental Constuct">><<goto "Workshop">><<set $indream to 1>><</button>>
----
<<button[[Check Out|HalcyonHotel]]>><</button>>
\
\
<<ResetDay>>
\
<<replace "#dialogue-bar">> <</replace>>\
\<div id="eveFrame">Lorem Ipsum and stuff to put here becuase I am not ready to think about what is going to be here for now x3. Lorem Ipsum and stuff to put here becuase I am not ready to think about what is going to be here for now. Lorem Ipsum and stuff to put here becuase I am not ready to think about what is going to be here for now. Lorem Ipsum and stuff to put here becuase I am not ready to think about what is going to be here for now.</div>\
----
<div Style = "background-color: Purple; color: white; padding: 5px; border: 2px solid black;border-radius: 15px">\
<<button "Ershwin's Elegant Finery">><<toggleclass "#StoreOne" "hide">><</button>>
<span id="StoreOne" class="hide">\
<<if $player.items.niceSuit is 0>>\
<<button "Nice Suit $350">>
<<if $player.cash lt 350>>
<<replace "#conv1">>You do not have enough money<</replace>>
<<elseif $player.cash gte 350>>
<<set $player.cash = $player.cash-350>>
<<set $player.items.niceSuit to 1>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<</if>>
<</button>><span id="conv1"></span>
<<else>>Nice Suit [Purchased]<</if>>
</span></div>\
/*<div Style = "background-color: Green; color: white; padding: 5px; border: 2px solid black;border-radius: 15px">\
<<button "Store Two">><<toggleclass "#StoreTwo" "hide">><</button>>
<span id="StoreTwo" class="hide">\
Hello
</span></div>\
<div Style = "background-color: goldenrod; color: white; padding: 5px; border: 2px solid black;border-radius: 15px">\
<<button "Store Three">><<toggleclass "#StoreThree" "hide">><</button>>
<span id="StoreThree" class="hide">\
Hello
</span></div>\
<div Style = "background-color: Blue; color: white; padding: 5px; border: 2px solid black;border-radius: 15px">\
<<button "Store Four">><<toggleclass "#StoreFour" "hide">><</button>>
<span id="StoreFour" class="hide">\
Hello
</span></div>\*/
----
<<button [[Back to the Mall|Mall]]>><</button>>\<<set $storyline.blaireQuest to 3>>
<<button "Liane Index">><<goto "Liane">><</button>>
<<link "Blaire Sleep 5" "BedroomBlaireEvents">>
<<set $blaire.level to 5>>
<<set $blaire.slt to 50>>
<</link>>
<<link "Blaire HomeSleep 5" "BedroomBlaireEvents">>
<<set $blaire.level to 5>>
<<set $blaire.slt to 50>>
<<set $blaire.endState to 3>>
<<set $storyline.blaireQuest to 2>>
<<set $cerebral.CDlessons to 7>>
<</link>>
<<link "Blaire Hang Home 5" "LivingRBlaireEvent">>
<<set $blaire.level to 5>>
<</link>>
<<link "Blaire Househang 5" "LivingRBlaireEvent">>
<<set $blaire.level to 5>>
<<set $blaire.endState to 3>>
<</link>>
<<button "Enter Blaire's Dream - Level 1 [►]">>
<<set $player.lastloc to passage()>>
<<goto "BlaireDreamEntrance">>
<<set $blaire.aff to 19>>
<<set $blaire.slt to 19>>
<<set $blaire.BDtrophy to 0>>
<</button>>
<<button "Enter Blaire's Dream - Level 2 [►]">>
<<set $player.lastloc to passage()>>
<<goto "BlaireDreamEntrance">>
<<set $vltKnow.push("Woodworking")>>
<<set $blaire.aff to 30>>
<<set $blaire.slt to 29>>
<<set $blaire.level to 2>>
<<set $blaire.BDtrophy to 1>>
<<set $blaire.BDladder to 0>>
<<set $blaire.BDmusic to 1>>
<<set $blaire.BDstacks to 6>>
<<set $blaire.phoneN to 1>>
<<set $blaire.locact to 4>>
<</button>>
<<button "Enter Blaire's Dream - Level 3 [►]">>
<<set $player.lastloc to passage()>>
<<goto "BlaireDreamEntrance">>
<<set $vltKnow.push("Woodworking")>>
<<set $vltKnow.push("M.S.Chemistry")>>
<<set $blaire.aff to 40>>
<<set $blaire.slt to 39>>
<<set $blaire.level to 3>>
<<set $blaire.BDtrophy to 1>>
<<set $blaire.BDladder to 1>>
<<set $blaire.BDmusic to 1>>
<<set $blaire.BDstacks to 6>>
<<set $blaire.BDboom to 2>>
<<set $blaire.phoneN to 1>>
<<set $blaire.locact to 4>>
<<set $blaire.BDvpkey to 1>>
<</button>>
<<button "Enter Blaire's Dream - Level 4 [►]">>
<<set $player.lastloc to passage()>>
<<goto "BlaireDreamEntrance">>
<<set $vltKnow.push("Woodworking")>>
<<set $vltKnow.push("M.S.Chemistry")>>
<<set $blaire.aff to 50>>
<<set $blaire.slt to 49>>
<<set $blaire.level to 4>>
<<set $blaire.BDtrophy to 0>>
<<set $blaire.BDladder to 0>>
<<set $blaire.BDmusic to 1>>
<<set $blaire.BDstacks to 6>>
<<set $blaire.BDboom to 1>>
<<set $blaire.phoneN to 1>>
<<set $blaire.locact to 4>>
<<set $blaire.BDvpkey to 1>>
<<set $blaire.BDuniform to 1>>
<<set $blaire.BDcoachkey to 1>>
<<set $blaire.endMar to 15>>
<<set $blaire.endFWB to 15>>
<<set $storyline.blaireQuest to 7>>
<</button>>
MALL With Friends----------------------------------------
<<link "Blaire Mallhang 1" "MallBlaireEvent">>
<<set $blaire.level to 1>>
<<set $blaire.locact to 5.11>>
<</link>>
<<link "Blaire Mallhang 2" "MallBlaireEvent">>
<<set $blaire.level to 2>>
<<set $blaire.locact to 5.11>>
<</link>>
<<link "Blaire Mallhang 3" "MallBlaireEvent">>
<<set $blaire.level to 3>>
<<set $blaire.locact to 5.11>>
<</link>>
<<link "Blaire Mallhang 4" "MallBlaireEvent">>
<<set $blaire.level to 4>>
<<set $blaire.locact to 5.11>>
<</link>>
<<link "Blaire Mallhang 5 - FWB" "MallBlaireEvent">>
<<set $blaire.level to 5>>
<<set $blaire.endState to 1>>
<<set $blaire.locact to 5.11>>
<</link>>
<<link "Blaire Mallhang 5 - Married" "MallBlaireEvent">>
<<set $blaire.level to 5>>
<<set $blaire.endState to 2>>
<<set $blaire.locact to 5.11>>
<</link>>
<<link "Blaire Mallshop 1" "MallBlaireEvent">>
<<set $blaire.level to 1>>
<<set $blaire.locact to 5.12>>
<</link>>
<<link "Blaire Mallshop 2" "MallBlaireEvent">>
<<set $blaire.level to 2>>
<<set $blaire.locact to 5.12>>
<</link>>
<<link "Blaire Mallshop 3" "MallBlaireEvent">>
<<set $blaire.level to 3>>
<<set $blaire.locact to 5.12>>
<</link>>
<<link "Blaire Mallshop 4" "MallBlaireEvent">>
<<set $blaire.level to 4>>
<<set $blaire.locact to 5.12>>
<</link>>
<<link "Blaire Mallshop 3 with money" "MallBlaireEvent">>
<<set $blaire.level to 3>>
<<set $player.cash to 500>>
<<set $blaire.locact to 5.12>>
<</link>>
<<link "Blaire Mallshop 4 with money" "MallBlaireEvent">>
<<set $blaire.level to 4>>
<<set $player.cash to 500>>
<<set $blaire.locact to 5.12>>
<</link>>
<<link "Blaire Mallshop 5 with money and FWB" "MallBlaireEvent">>
<<set $blaire.level to 5>>
<<set $blaire.endState to 1>>
<<set $player.cash to 500>>
<<set $blaire.locact to 5.12>>
<</link>>
<<link "Blaire Mallshop 5 with money and married" "MallBlaireEvent">>
<<set $blaire.level to 5>>
<<set $blaire.endState to 2>>
<<set $player.cash to 500>>
<<set $blaire.locact to 5.12>>
<</link>>
SUNBATHING---------------------------------------------------
<<link "Backyard" "AndersenHouseBack">>
<<set $day to 6>>
<<set $time to 1>>
<</link>>
<<link "Blaire Sunbathing 1, Dream" "HouseRoomBlaireEvents">>
<<set $rannum1 to 1>>
<<set $blaire.level to 1>>
<</link>>
<<link "Blaire Sunbathing 1, Awake" "HouseRoomBlaireEvents">>
<<set $rannum1 to 10>>
<<set $blaire.level to 1>>
<</link>>
<<link "Blaire Sunbathing 2, Dream" "HouseRoomBlaireEvents">>
<<set $rannum1 to 1>>
<<set $blaire.level to 2>>
<</link>>
<<link "Blaire Sunbathing 2, Awake" "HouseRoomBlaireEvents">>
<<set $rannum1 to 10>>
<<set $blaire.level to 2>>
<</link>>
<<link "Blaire Sunbathing 2, Awake, Yard" "AndersenBlaireEvents">>
<<set $rannum1 to 10>>
<<set $blaire.level to 2>>
<</link>>
<<link "Blaire Sunbathing 3, Awake, Yard" "AndersenBlaireEvents">>
<<set $rannum1 to 10>>
<<set $blaire.level to 3>>
<</link>>
<<link "Blaire Sunbathing 4, Awake, Yard" "AndersenBlaireEvents">>
<<set $rannum1 to 10>>
<<set $blaire.level to 4>>
<</link>>
<<link "Blaire Sunbathing 3, Dream, Yard" "AndersenBlaireEvents">>
<<set $rannum1 to 0>>
<<set $blaire.level to 3>>
<</link>>
<<link "Blaire Sunbathing 5, awake, Yard" "AndersenBlaireEvents">>
<<set $rannum1 to 10>>
<<set $blaire.level to 5>>
<</link>>
CHEERLEADING--------------------------------------------
<<link "Fields for Practice" "UniversityField">>
<<set $day to 5>>
<<set $time to 4>>
<</link>>
<<link "Fields for Game" "UniversityField">>
<<set $day to 6>>
<<set $time to 4>>
<</link>>
<<link "Blaire Cheer 1" "UniversityFieldBlaireEvents">>
<<set $blaire.level to 1>>
<<set $day to 1>>
<</link>>
<<link "Blaire Cheer 2" "UniversityFieldBlaireEvents">>
<<set $blaire.level to 2>>
<<set $day to 1>>
<</link>>
<<link "Blaire Cheer 3" "UniversityFieldBlaireEvents">>
<<set $blaire.level to 3>>
<<set $day to 1>>
<</link>>
<<link "Blaire Cheer 4" "UniversityFieldBlaireEvents">>
<<set $blaire.level to 4>>
<<set $day to 1>>
<</link>>
<<link "Blaire Cheer 5 - FWB" "UniversityFieldBlaireEvents">>
<<set $blaire.level to 5>>\
<<set $blaire.endState to 1>>
<<set $day to 1>>
<</link>>
<<link "Blaire Cheer 5 - FWB" "UniversityFieldBlaireEvents">>
<<set $blaire.level to 5>>\
<<set $blaire.endState to 2>>
<<set $day to 1>>
<</link>>
<<link "Blaire Cheer 1" "UniversityFieldBlaireEvents">>
<<set $blaire.level to 1>>
<<set $day to 6>>
<</link>>
<<link "Blaire Cheer 2" "UniversityFieldBlaireEvents">>
<<set $blaire.level to 2>>
<<set $day to 6>>
<</link>>
<<link "Blaire Cheer 3" "UniversityFieldBlaireEvents">>
<<set $blaire.level to 3>>
<<set $day to 6>>
<</link>>
<<link "Blaire Cheer 4" "UniversityFieldBlaireEvents">>
<<set $blaire.level to 4>>
<<set $day to 6>>
<</link>>
<<link "Blaire Cheer 5 - FWB" "UniversityFieldBlaireEvents">>
<<set $blaire.level to 5>>
<<set $blaire.endState to 1>>
<<set $day to 6>>
<</link>>
<<link "Blaire Cheer 5 - Married" "UniversityFieldBlaireEvents">>
<<set $blaire.level to 5>>
<<set $blaire.endState to 1>>
<<set $day to 6>>
<</link>>
UNIVERSITY----------------------------------------------
<<link "Blaire Uni 1" "UniversityClassBlaireEvents">>
<<set $blaire.level to 1>>
<</link>>
<<link "Blaire Uni 2" "UniversityClassBlaireEvents">>
<<set $blaire.level to 2>>
<</link>>
<<link "Blaire Uni 3" "UniversityClassBlaireEvents">>
<<set $blaire.level to 3>>
<</link>>
<<link "Blaire Uni 4 - Facial" "UniversityClassBlaireEvents">>
<<set $blaire.level to 4>>
<<set $player.bpref to 1>>
<<set $rannum6 to 2>>
<</link>>
<<link "Blaire Uni 4 - Swallow" "UniversityClassBlaireEvents">>
<<set $blaire.level to 4>>
<<set $player.bpref to 2>>
<</link>>
<<link "Blaire Uni 4-High SLT-Swallow" "UniversityClassBlaireEvents">>
<<set $blaire.level to 4>>
<<set $blaire.slt to 50>>
<<set $player.bpref to 2>>
<</link>>
<<if $rannum4 lte 2 and $storyline.amitaQuest is 1>>\
<<link "Blaire Uni 5 - FWB" "UniversityClassBlaireEvents">>
<<set $blaire.level to 5>>
<<set $blaire.slt to 50>>
<<set $blaire.endState to 1>>
<<set $rannum4 to 1>>
<<set $storyline.amitaQuest to 1>>
<</link>>
<<link "Blaire Uni 5 - Married" "UniversityClassBlaireEvents">>
<<set $blaire.level to 5>>
<<set $blaire.slt to 50>>
<<set $blaire.endState to 2>>
<<set $rannum4 to 1>>
<<set $storyline.amitaQuest to 1>>
<</link>>
HANGING OUT AT HOME --------------------------------------
<<link "Blaire Living Room" "AndersenHouseLiving">>
<<set $day to 7>>
<<set $time to 4>>
<</link>>
<<link "Blaire Hang Home 2" "LivingRBlaireEvent">>
<<set $blaire.level to 2>>
<</link>>
<<link "Blaire Hang Home 3" "LivingRBlaireEvent">>
<<set $blaire.level to 3>>
<</link>>
<<link "Blaire Hang Home 4, facial" "LivingRBlaireEvent">>
<<set $blaire.level to 4>>
<<set $player.bpref to 1>>
<</link>>
<<link "Blaire Hang Home 4, swallow" "LivingRBlaireEvent">>
<<set $blaire.level to 4>>
<<set $player.bpref to 2>>
<</link>>
<<link "Blaire Hang Home 5" "LivingRBlaireEvent">>
<<set $blaire.level to 5>>
<</link>>
JOGGING------------------------------------------------------
<<link "Neighborhood" "Neighborhood">>
<<set $day to 2>>
<<set $time to 1>>
<</link>>
<<link "Blaire jogging 1" "NeighborhoodBlaireEvent">>
<<set $blaire.level to 1>>
<</link>>
<<link "Blaire jogging 2" "NeighborhoodBlaireEvent">>
<<set $blaire.level to 2>>
<</link>>
<<link "Blaire jogging 3" "NeighborhoodBlaireEvent">>
<<set $blaire.level to 3>>
<</link>>
<<link "Blaire jogging 4" "NeighborhoodBlaireEvent">>
<<set $blaire.level to 4>>
<</link>>
<<link "Blaire jogging 5" "NeighborhoodBlaireEvent">>
<<set $blaire.level to 5>>
<</link>>
GYM--------------------------------------------------------
<<link "Gym" "Gym">>
<<set $day to 1>>
<<set $time to 1>>
<</link>>
<<link "Gym Sneak" "Gym">>
<<set $day to 1>>
<<set $time to 1>>
<<set $player.sneak to 15>>
<</link>>
<<link "Gym Main Pass" "Gym">>
<<set $day to 1>>
<<set $time to 1>>
<<set $player.items.GymM to 1>>
<</link>>
<<link "Gym Temp Pass" "Gym">>
<<set $day to 1>>
<<set $time to 1>>
<<set $player.items.tempGM to 1>>
<</link>>
<<link "Gym Temp With Money" "Gym">>
<<set $day to 1>>
<<set $time to 1>>
<<set $player.cash to 2000>>
<</link>>
<<link "Blaire Gym 1" "GymBlaireEvents">>
<<set $blaire.level to 1>>
<<set $player.items.GymM to 1>>
<</link>>
<<link "Blaire Gym 2" "GymBlaireEvents">>
<<set $blaire.level to 2>>
<<set $player.items.GymM to 1>>
<</link>>
<<link "Blaire Gym 3" "GymBlaireEvents">>
<<set $blaire.level to 3>>
<<set $player.items.GymM to 1>>
<</link>>
<<link "Blaire Gym 4" "GymBlaireEvents">>
<<set $blaire.level to 4>>
<<set $player.items.GymM to 1>>
<</link>>
<<link "Blaire Gym 5 - FWB" "GymBlaireEvents">>
<<set $blaire.level to 5>>
<<set $player.items.GymM to 1>>
<<set $blaire.endState to 1>>
<</link>>
<<link "Blaire Gym 5 - Married" "GymBlaireEvents">>
<<set $blaire.level to 5>>
<<set $player.items.GymM to 1>>
<<set $blaire.endState to 2>>
<</link>>\
CLUB----------------------------------------------------------------
<<link "Club" "ClubRed">>
<<set $day to 5>>
<<set $time to 5>>
<</link>>
<<link "Blaire Club 1" "ClubRedBlaireEvents">>
<<set $blaire.level to 1>>
<</link>>
<<link "Blaire Club 2" "ClubRedBlaireEvents">>
<<set $blaire.level to 2>>
<</link>>
<<link "Blaire Club 3, no money" "ClubRedBlaireEvents">>
<<set $blaire.level to 3>>
<</link>>
<<link "Blaire Club 3, Money" "ClubRedBlaireEvents">>
<<set $blaire.level to 3>>
<<set $player.cash to 50>>
<</link>>
<<link "Blaire Club 4, Money, Facial" "ClubRedBlaireEvents">>
<<set $blaire.level to 4>>
<<set $player.bpref to 1>>
<<set $player.cash to 50>>
<</link>>
<<link "Blaire Club 4, Money, Swallow" "ClubRedBlaireEvents">>
<<set $blaire.level to 4>>
<<set $player.bpref to 2>>
<<set $player.cash to 50>>
<</link>>
<<link "Blaire Club 5, Money, Swallow" "ClubRedBlaireEvents">>
<<set $blaire.level to 5>>
<<set $player.cash to 50>>
<</link>>
SLEEP----------------------------------------
<<link "Blaire Sleep 3" "BedroomBlaireEvents">>
<<set $blaire.level to 3>>
<</link>>
<<link "Blaire Sleep 4" "BedroomBlaireEvents">>
<<set $blaire.level to 4>>
<</link>>
<<link "Blaire Sleep 4 - High Slt - Facial" "BedroomBlaireEvents">>
<<set $blaire.level to 4>>
<<set $blaire.slt to 50>>
<<set $player.bpref to 1>>
<</link>>
<<link "Blaire Sleep 4 - High Slt - Swallow" "BedroomBlaireEvents">>
<<set $blaire.level to 4>>
<<set $blaire.slt to 50>>
<<set $player.bpref to 2>>
<</link>>
<<link "Blaire Sleep 5" "BedroomBlaireEvents">>
<<set $blaire.level to 5>>
<<set $blaire.slt to 50>>
<</link>>
<<link "Blaire Hang Home 5" "LivingRBlaireEvent">>
<<set $blaire.level to 5>>
<</link>><<set $rannumT to random(1, 5)>>\
<<if $rannumT is 1>>/*Stealth*/\
<<set $locVar.neighSearch to 1>>
<<if $player.sneak lt 14>>\
<<set $var1 to 2>>\
<<elseif $player.sneak gte 15>>\
<<set $var1 to 4>>\
<</if>>\
<<switch random(1,$var1)>>\
<<case 1>>\
Your neighbor, Mrs.Lee is working in her garden and you decide that this is a good opportunity to work on your powers. With a thought, your powers pour out in a cloud of psychic energy, obscuring your presence in the minds of those around you. Approaching carefully, you are relieved when Mrs. Lee does not react to your approach, nor does she notice you standing at the entrance of the garden watching her.
Mrs. Lee toils away in the dirt, mostly weeding the beds and planting a few seedlings. After she is finished, she combs through the garden and removes fallen debris, her children's half-buried toys, and a few pieces of trash blown in from the street. It seems to be tiring work, Mrs. Lee stops halfway through to get some iced tea from her house and drains it quickly before resuming her work.
<<if $player.sneak lte 14>>\
Mrs. Lee eventually finishes, stands, and dusts herself off. She looks around the garden and you feel your obfuscation waver when her eyes pass over you. She freezes in place and stares in your direction. You beat a hasty retreat before she pierces the mental veil you have created.
<<set $player.sneak to $player.sneak +1>>
@@.pow;Your ability to hide from the perceptions of others grows stronger.@@
<<elseif $player.sneak gte 15>>\
Mrs. Lee eventually finishes, stands, and dusts herself off. She looks around the garden then to where you are standing at the entrance. You are about to run when she moves past you and quickly surveys the surrounding area in a suspicious manner. Apparently relieved at being alone, she lets out a sigh, moves back to her plants, and then begins to sing. She spends the next ten minutes serenading her plants with a few older pop songs, stopping occasionally to make sure she is still alone. Eventually she finishes (her actually quite good) singing and goes inside her house.
@@.pow;While you are not discovered, this area no longer tests your abilities enough for them to grow. @@
<</if>>\
<<case 2>>\
You decide to take a quick jog around the neighborhood to see what's going on. With a thought, your powers pour out in a cloud of psychic energy, obscuring your presence in the minds of those around you. You walk around the cul de sac, peering into windows and doors of people you don't see on a regular basis.
Mr. and Mrs. Lee are playing with their three children in the living room. The kids are screaming, chasing each other around, and occasionally pelting each other with blocks. The adults watch happily and make sure nothing too heavy gets thrown.
Mr. Walters is working on his project car in the driveway. It's an older model that you are unfamiliar with (not being a car person). You spend some time leaning under the hood with him and observing. He frustratingly mutters a few times about a timing belt and how it's a cheap piece of crap.
Both of the Manino's cars are gone so it's safe to say that they are not home. Quickly glancing inside, you see Paige Walters, the mousy high school senior and neighborhood babysitter, laying on their couch playing airplane with the Manino's infant daughter. They both seem to be enjoying themselves.
The newest neighbor, John Lam, is not home. His job is something
official and keeps him out of the house most of the time. You poke around his property for a few minutes and then move on to the next.
Last stop is Mr. Keyode, your elderly neighbor that has lived on the block since the first houses were built. Since his wife passed he has lived alone, though many people from the neighborhood and his numerous children, grand children, and great grandchildren visit frequently.
<<if $player.sneak lte 14>>\
You find him relaxing on a garden bench in his backyard watching some birds play in a nearby birdbath. You stand next to the bench and watch along with him, taking the opportunity to both relax and work your power. It's going very well until Mr. Keyode turns and stares directly at you.
@@.generic; <b>Mr. Keyode</b>: "I'm going inside, you want a lemonade or something?"@@
You dumbly nod your head and stand there stunned until he returns and hands you an ice cold glass of lemonade.
@@.generic; <b>Mr. Keyode</b>: "I served 30 years and did plenty of CoSO work, you might as well turn off whatever it is you're doing"@@
You pause for a minute and he just gives you a level look. Finally, you drop your obfuscation. He gives you a lopsided smile and sits back on the bench. You sit next to him.
@@.generic; <b>Mr. Keyode</b>: "I ever tell you about the time I had a sneaky fucker like you stalking my squad through Shinkor Heights?...@@
You spend some time chatting with Mr. Keyode and working out how he knew you were there. The two of you talk about your powers and he shares stories of when he dealt with Supers in the service. You get the hint that he is giving you a warning about possible outcomes of your powers if you take them too far.
<<set $player.sneak to $player.sneak +1>>
@@.pow;While you did not exercise your powers effectively, speaking with Mr. Keyode gave you some ideas about how to make it work better. @@
<<elseif $player.sneak gte 15>>\
You decide to not bother with the stealth and just approach Mr. Keyode directly. The two of you chat about your powers and he shares stories of when he dealt with Supers in the service. You get the hint that he is giving you a warning about possible outcomes of your powers if you take them too far. He enjoys the company.
@@.pow;While you are not discovered, this area no longer tests your abilities enough for them to grow.@@<</if>>\
<<case 3>>\
Sensing a flare of lustful psychic energy you summon your mental obfuscation and begin to follow it. The trail leads you to the Manino household near the entrance of the cul de sac. You walk around the side of the house and peer into the large glass doors leading to the kitchen. Mrs. Manino is leaning against the kitchen island, holding it with a white knuckled grip. Her eyes and mouth are tightly closed in an effort to remain quiet from whatever is being done to her behind the kitchen island. She is rocking back and forth slightly, her short black curly hair gently swaying. You watch for some time and the rocking gets faster, sweat rolls down the olive skin on her neck, and soft moans begin to escape her lips.
<<if $player.sneak lte 29>>\
Mrs. Manino's moans get louder and she slaps a hand over her mouth to try and stifle them. Her other hand goes to her impressive tits, pulling the floral house dress and plain bra aside and letting one pendulous breast swing free. She arches her back and squeezes her breast as her whole body goes rigid. She stands quivering against the island for a few seconds before collapsing forward. With Mrs. Manino lying face down on the counter you can see her knee length dress bunched up on her lower back and the light brown hair of someone kneeling behind her.
Paige Walters, the mousy high school senior and frequent neighborhood babysitter, stands up from behind Mrs. Manino. She looks down on Mrs. Manino with a look of satisfaction as she fixes her bulky sweater, buttons her baggy jeans, and licks her lips clean.
@@.generic;<b>Paige</b>: "I'm going to check on the munchkins and then head home, Mrs. M, need me the same time next week?"@@
Mrs. Manino lets out a happy moan which turns to a yelp when Paige bends down and bites her on the butt cheek. She laughs and walks further into the house. Figuring that the show is over, you decide to head back.
<<set $player.sneak to $player.sneak +1>>
@@.pow;Your ability to hide from the perceptions of others grows stronger. @@
<<elseif $player.sneak gte 30>>\
You slip into the room unnoticed as Mrs. Manino slaps a hand over her mouth to try and stifle her increasingly loud moans. You move around the island just as she pulls her floral house dress to the side and frees one of her pendulous breasts. Rounding the island you first see that Mrs. Manino's knee length dress is bunched up around her lower back and then that Paige Walters, the mousy high school senior and frequent neighborhood babysitter, has her face buried between Mrs. Manino's legs. Paige's face glistens with Mrs. Manino's juices as she happily eats her out. Not to be left out, one of Paige's hands is down her pants and the other under her baggy sweater.
A few seconds later, Mrs. Manino's back arches and she cums on Paige's tongue, her whole body goes rigid in pleasure. After a few seconds, Mrs. Manino collapses on the counter quivering and moaning as Paige continues to lick. Seeking her own release, Paige speeds up her hands, frigging herself with increasing desperation. With a sharp intake of break and a scream muffled by Mrs. Manino's sopping wet pussy, Paige cums as well.
When her own orgasm dies down, Paige stands up. She looks down on Mrs. Manino with a look of satisfaction as she fixes her bulky sweater, buttons her baggy jeans, and licks her lips clean.
@@.generic;<b>Paige</b>: "I'm going to check on the munchkins and then head home, Mrs. M, need me the same time next week?"@@
Mrs. Manino lets out a happy moan which turns to a yelp when Paige bends down and bites her on the butt cheek. She laughs and walks further into the house. Having seen enough, you leave unnoticed.
@@.pow;While you are not discovered, this area no longer tests your abilities enough for them to grow. @@<</if>>\
<<case 4>>\
You step out onto your yard and survey the neighborhood to decide where to go next. Screams and laughter draw your attention to the Walters' yard where you see Paige, the oldest daughter, is watching the three Lee children run (or in the youngest's case flail wildly) through a sprinkler. Considering the fact that both Mr. and Mrs. Lee's cars are in the driveway your interest is piqued.
With a thought, your power pours out in a cloud of psychic energy, obscuring your presence to the minds of those around you and you head towards their house. It takes a few minutes to find a way in but a quick hop of their garden fence leads you to an unlocked side door. You push it open and follow a thread of lustful energy through the house, eventually leading to the upstairs bedrooms. At the top of the stairs, you hear the steady slapping of flesh on flesh and panting coming from the master bedroom. You push the door open and are greeted by a scream.
@@.generic; <b>Mrs. Lee</b>: "♥OH FUCKKKK♥ <i>*pant*</i> ♥UGGGHHH♥"@@
Mr. Lee is relaxing on the bed with Mrs. Lee riding his cock. He has his hands behind his head and just watches as his petite wife screams, moans, and mumbles incoherently in pleasure as she bounces up and down. Mrs. Lee has her hands on her husband's chest, her feet on either side of his pelvis and is slamming her small hips down as hard and as fast as she can manage. You watch for a few minutes and Mr. Lee begins to breathe heavily.
@@.generic; <b>Mr. Lee</b>: "<i>*grunt*</i> Almost ... there ... are you ready?"@@
A demented smile instantly spreads across his wife's face and she nods frantically. He smiles and casually grabs one of her small breasts, twisting and pulling her nipple painfully. She squeals in pleasure.
@@.generic; <b>Mr. Lee</b>: "Then what are you?"
Whatever she says is lost in her passionate moans and incoherent mumbling. He grabs her other nipple and pulls it as well. She screams and slams herself down after each word.
@@.generic; <b>Mr. Lee</b>: "I <i>*slap*</i> AM <i>*slap*</i> YOUR <i>*slap*</i> CUM <i>*slap*</i> DUMPPAGHHH♥!!"
Mrs. Lee lets out an ear splitting scream and impales herself fully on her husband's dick, twitching in pleasure as he shoots his load deep inside of her. When he finally finishes, she collapses on his chest. They remain there for a minute until Mr. Lee gently rolls them both over and slips out of her. He gets up and leaves Mrs. Lee laying spread eagle on the bed, drooling slightly and making happy noises to herself.
Mr. Lee grabs a digital camera from a drawer in one of the nightstands and begins taking pictures of his wife, paying particular attention to the cum slowly dripping out of her cunt. When he finishes, he puts the camera back and heads into the master bathroom. A shower turns on a few seconds later.
<<if $player.sneak lte 29>>\
Deciding that the show is over, you decide to not push your luck and slowly make your way out of the house.
<<set $player.sneak to $player.sneak +1>>
@@.pow;Your ability to hide from the perceptions of others grows stronger. @@
<<elseif $player.sneak gte 30>>\
Intrigued, you put a bit more effort into your obfuscation and walk over to the night stand. You cast a wary glance at Mrs. Lee (who has not moved and may in fact be asleep) and retrieve the camera. You flip through and find that the entire camera is filled with hundreds of pictures of a freshly fucked Mrs. Lee filled with cum: A picture of her in fancy lingerie laying face down and spread eagle on a hotel bed, her sprawled out on the backseat of a car parked on a gravel road with her panties around her ankles, braced against the wall of a shower as cum drips down her leg, A few where she is in a blazer and pencil skirt bent over what looks like an empty conference room table.
The shower turns off and you quickly put the camera back. Another quick glance at Mrs. Lee (completely snoring now) and you exit the room. You make your way out of the house and back home unseen.
@@.pow;While you are not discovered, this area no longer tests your abilities enough for them to grow. @@<</if>>\
<</switch>>\
\
\
\
\
\
<<elseif $rannumT is 2>>/*Telepathy*/\
<<set $locVar.neighSearch to 1>>
<<if $player.leer lt 14>>\
<<set $var1 to 2>>\
<<elseif $player.leer gte 15>>\
<<set $var1 to 4>>\
<</if>>\
<<switch random(1,$var1)>>\
<<case 1>>\
You sit on your front steps and look around the neighborhood for a decent target with which to try out your telepathy. After a bit of waiting (and killing some time on your phone) an opportunity presents itself. Your newest neighbor, John Lam, pulls into his driveway. He's got on his business suit, so this must be one of the rare times at work where he can manage to get home for a break. You get closer to the side of his house and hide in some bushes. Now hidden, you concentrate and reach out with your senses. Immediately, dozens of bright minds spring into being. It only takes a few seconds to locate and lightly touch John's mind.
@@.generic;<b>John</b>: ...cking merger is going to give me a heart attack. Is this shit really worth the money? I bust my ass every day and the best I can afford is a small house miles away from the city. Dammnit John get your shit together...@@
You get a quick flash of John looking at himself in a bathroom mirror. He opens it and takes one pill bottle out of many. He pops it open and downs a few pills.
@@.generic;<b>John</b>: ...I hope Anastasia is working later. I can use some advice and just seeing her makes me feel better. Yeah that's the plan, head back to work, get in another 5 hours, talk with Ana, maybe get some drinks. Now what do I have to get done before then...@@
<<if $player.leer lte 14>>\
Not wanting to go over his undoubtedly interesting work to-do list, you pull back. The connection breaks instantly and you find yourself back in the bushes outside of John's house. It takes you a second to regain your composure but after a quick check to make sure the coast is clear. You make it back to your house unnoticed.
<<set $player.leer to $player.leer+1>>
@@.pow; You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful.@@
<<elseif $player.leer gte 15>>\
Curious, you dive a little deeper, pushing further into John's mind and seeking out the identity of this Anastasia. Since John is a young hot-headed financial type you were expecting a bartender, maybe a stripper. What you were not expecting was an older night security guard that works in John's office building. Apparently, she reminds him of his grandmother and offers great life advice. She even helped him deal with some conflicts at work.
Hmm, who would have guessed?
Leaving John to his private thoughts you sever the connection. The connection breaks instantly and you find yourself back in the bushes outside of John's house. It takes you a second to regain your composure but after a quick check to make sure the coast is clear, you make it back to your house unnoticed.
@@.pow; Despite touching the mind of another, this area no longer taxes your mental abilities.@@<</if>>\
<<case 2>>\
You sit out on the steps of your house and look around your neighborhood for a viable target with which to practice your telepathy. Unfortunately, despite being near Main street, your cul de sac is relatively quiet.
The day seems to be a wash when you sense numerous mental signatures rapidly approaching from the main road. A dozen kids (teenagers?) on bikes round the corner and begin to tear around the cul de sac as fast as they can. Judging by the trash talk they are yelling, they seem to be racing. You decide that this could be a good chance to work on speeding up your telepathic connections and focus on the group. You relax and wait for the bicycling youths to blow past. As they reach your property, your mind quickly jumps from one to the next.
@@.generic;<b>Kid 1</b>: ... HAHA yes, gonna win! gonna win! nobody can catch me! ... @@
@@.generic;<b>Kid 2</b>: ... I can catch him when we hit the hill, Just have to keep up till then ... @@
@@.generic;<b>Kid 3</b>: ... Why am I doing this? I just want to go home and read comics... @@
@@.generic;<b>Kid 4</b>: ... I hope that blonde lady with the big boobs is out today ...@@
@@.generic;<b>Kid 5</b>: ... ég verð að æfa mig meira á fótunum að drepa mig ...@@
@@.generic;<b>Kid 6</b>: ... How can he be faster than me, he's from an island, there's not enough room to ride a on an island ...@@
@@.generic;<b>Kid 7</b>: ... just keep swimming, just keep swimming, just keep swimming ...@@
@@.generic;<b>Kid 8</b>: ... there a gym near here, I wish we could stop this stupid racing and just catch some ...@@
@@.generic;<b>Kid 9</b>: ... Aaaaaaaaaaaaamylegshurtsomuchaaaaaaaaaaaaa ...@@
@@.generic;<b>Kid 10</b>: ... I'm just glad we can all come out and enjoy the day rather than being in school ...@@
@@.generic;<b>Kid 11</b>: ... I wonder what my mom is making for lunch ...@@
<<if $player.leer lte 14>>\
You try to make contact with the last rider but they are out of range before you can get a fix. The group finishes their ride around the cul de sac and speeds back out onto Main street, yelling and laughing as they go.
<<set $player.leer to $player.leer+1>>
@@.pow; Your quick surface scans are good practice, your telepathy is more powerful.@@
<<elseif $player.leer gte 15>>\
Your mind jumps to the last rider and you encounter a strange resistance. You push through anf touch upon their mind.
@@.generic;<b>Kid 12</b>: ...you think your bike riding is so cool, when I have broken the seal and regained my true form I will destroy your pathetic bicycle and enslave this pathetic world. So decrees, GATHARAN LORD OF DARKNESS...@@
Your eyes widen in shock but the otherwise normal looking (if somewhat portly) kid bikes past, laughing and yelling trash talk to his friends. The group finishes their ride around the cul de sac and speeds back out onto Main street, yelling and laughing as they go, leaving you sitting on your steps attempting to process what you just experienced.
@@.pow; By touching the mind of one of the elder lords of evil your mental abilities are boosted to god like levels. However, the brain damage from touching the mind of one of the elder lords of evil counteracts this effect, leaving you with no improvement.@@<</if>>
<<case 3>>\
You step out of your house and quickly scan the neighborhood for a target with which to practice your telepathy. The cul de sac is pretty quiet so nothing immediately jumps out at you. Your about to give up when a spike of lustful energy draws your attention to the Manino's residence. Mr. Manino had just returned home and was speaking with Paige Walters (the neighborhood resident babysitter) at the front door. He gives her some money and she hurries back to her house, giving him a cheery wave when she reaches her front door. He waves back with a look that can be best be described as longing and goes inside. You quickly make your way to the side of his house and open your mind. Finding Mr. Manino's mind is easy due to the waves of lustful energy. You make a tentative connection.
<i>...Mr. Manino is sitting in his home office and watching his wife play with the children through the window. A soft slurping sound draws his attention to the woman kneeling between his legs. Paige, now dressed in a thin tank top and short denim skirt, is eagerly sucking on his cock. He smiles down at her and she looks up at him with a look of innocent adoration (that you have never once seen on her face before). Her head begins to bob faster and Mr. Manino grunts in appreciation. One of his hands slips down her tank top to play with her tits and she lets out a low moan. His other hand pets her hair and then gently pushes her head down. With a loud grunt, he unloads in her mouth. She swallows several times before he lets go of her head and she lets his cock slide out of her mouth. Paige remains kneeling between his legs, meekly licking his shaft as he opens his desk drawer and takes out his wallet.</i>
<<if $player.leer lte 29>>\
<i>He pulls out a few twenties and hands them to Paige, who blushes deeply and very obviously avoids meeting his eye. Mr. Manino chuckles and fixes his pants. Paige hurriedly stands up and rushes to the door. Mr. Manino calls out to her before she leaves.
@@.generic; <b>Mr.Manino</b>: "Paige? Same service next week?"@@
Despite not seeming possible, her blush deepens and she nods her head in a quick jerk and runs out of the room.</i>
You pull back and the connection breaks instantly. It takes a second to regain your composure but after a quick check to make sure the coast is clear, you make it back to your house unnoticed.
<<set $player.leer to $player.leer+1>>
@@.pow; You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful.@@</i>
<<elseif $player.leer gte 30>>\
<i>He pulls out a few twenties and hands them to Paige, who blushes deeply and decidedly avoids meeting his eye. Mr. Manino looks thoughtful and pulls a few more twenties out as Paige stands and heads towards the door. Mr. Manino calls out to her before she leaves.
@@.generic; <b>Mr.Manino</b>: "Paige?"@@
He holds up the extra money and she quickly looks between the door and his money. She looks torn but quickly makes up her mind, walks back over, and meekly takes the money. Mr. Manino chuckles to himself and twirls his finger. Her blush (somehow) deepens and she turns around. With shaking hands she reaches under her skirt and pulls her white cotton panties down around her thighs. Mr. Manino hikes up her skirt and lines his still hard cock with her glistening pussy. He grabs her hips and slowly pulls her backwards, letting out a soft moan as his cock is enveloped by the babysitter's tight cunt.
Paige leans forward and places her hands on his knees then begins to slowly bounce herself on his shaft. Mr.Manino just leans his head back and lets her do the work, enjoying the feel of her moist cunt. For the next few minutes the room is filled with nothing but the slick noises of their fucking and the Mr.Manino's increasingly heavy breathing. Eventually, Mr. Manino lets out a loud moan and grabs her hips. He slams her down and holds her impaled on his cock as he unloads into her young cunt. A minute later he lets go and Paige quickly slides off of him. She quickly pulls up her panties and snatches the money from his hand. Mr.Manino he chuckles as she rushes out of the room...</i>
You pull back and the connection breaks instantly. It takes a second to regain your composure but after a quick check to make sure the coast is clear, you make it back to your house unnoticed.
\
@@.pow; You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful.@@</i><</if>>
<<case 4>>\
You step out of your house and quickly scan the neighborhood for a target with which to practice your telepathy. A quick scan of the cul de sac provides a few possibilities but a spark of lustful energy draws your attention to the Walters' house. You quickly make your way to the side of their house and open your mind. There are several minds nearby but you hone in on the one brimming with perverted thoughts. A quick touch and you know it belongs to Mr. Walters, currently sleeping on his couch and dreaming. A slight push and you dive into his dream.
<i>... Mr. Walters is relaxing poolside by a massive mansion sipping a mimosa. Around him are two dozen or so women, each wearing the smallest possible bikini that can still be called swimwear, in the middle of a full on orgy. He takes another sip of his drink and looks around with a contented smile. You follow his gaze and realize that many of the women are from the neighborhood.
Adaline is sitting by the pool with the petite Mrs. Lee straddling her and squirming with pleasure. Adaline is squeezing and spreading Mrs.Lee's butt while Blaire, half submerged in the pool, has her tongue buried in Mrs.Lee's ass. In response, Mrs.Lee alternates between screaming in pleasure, sucking on Adaline's tongue, or sucking on her huge fake tits.
Mrs.Manino and Kiara are poolside, lying on a beach towel with their faces buried in each other's pussies. You watch the sapphic sixty-nine for a few minutes, enjoying the muffled moans and slurping sounds coming from the two. Mrs.Manino then sits up, grabs Kiara's huge tits, and begins humping her face with a frantic intensity. A few seconds later, Mrs.Manino's back arches and she screams as she cums. She rides out the orgasm before diving back down to tongue Kiara's waiting slit.
Liane is relaxing on a deck chair on the far side of the pool with two darker skinned women on either side of her, hungrily licking, biting, and caressing her breasts. You move to get a better vantage point and realize the two women are Mr.Keyode's twin granddaughters (or the twins as they were when they moved out for college). Liane is idly stroking their heads as they alternate between servicing her tits and making out with each other. The twin's hands are busy however, with the twin on the right finger fucking Liane's pussy while the other has several fingers buried in her ass.
<<if $player.leer lte 29>>\
<i>Mr. Walters finishes his Mimosa and drops the empty glass on the ground next to him, followed quickly by his swim trunks. Now naked and very...excited, he walks over to where Liane and Mrs. Manino are still embraced on the towel. Without preamble, he kneels behind Mrs. Manino, slides his cock into her, and begins hammering away.
Kind of figuring out where this is headed, you decide it's time to go. You pull back and the connection breaks instantly. It takes a second to regain your composure but after a quick check to make sure the coast is clear, you make it back to your house unnoticed.
<<set $player.leer to $player.leer+1>>
@@.pow; You have managed to touch the mind of another and discern their thoughts (and quite vivid imagination), your telepathy is more powerful.@@</i>
<<elseif $player.leer gte 30>>\
<i> Mr. Walters finishes his mimosa and drops the empty glass on the ground next to him, followed quickly by his swim trunks. He goes to get up when a woman steps out from behind his chair and pushes him back down. She says with an all to familiar voice... </i>
@@.generic; <b>Your Mom</b>: "Your not going to leave me all alone are you, everyone else already has someone to play with".
You get a quick glimpse of your mother dropping to her knees in a bikini that shows way, way too much before you hit the mental eject button. The connection shatters and you find yourself laying on the ground outside of the Walters' house. It takes a few seconds before the ringing in your ears fade but you manage to get it together in a few minutes. After a quick check to make sure the coast is clear, you make it back to your house unnoticed.
\
@@.pow; No, Just no. Your telepathy does not improve.@@</i><</if>>\
<</switch>>\
<<elseif $rannumT gte 3>>/*Nothing*/
You sit on your steps and look around the neighborhood, hoping for an opportunity to practice your power. When nothing presents itself, you wander around looking through people's windows. Almost no one is home so you do not manage to get any worthwhile practice in.
<</if>>\
----
<<button [[Continue|Neighborhood]]>><</button>><<set $rannumT to random(1, 5)>>\
<<if $rannumT is 1>>/*Stealth*/\
<<set $locVar.mainSearch to 1>>
<<if $player.sneak lt 14>>\
<<set $var1 to 2>>\
<<elseif $player.sneak gte 15>>\
<<set $var1 to 4>>\
<</if>>\
<<switch random(1,$var1)>>\
\
\
<<case 1>>\
You walk along Main Street, enjoying the day and figuring out where best to practice your powers of obfuscation. Near one of the larger grocery stores you notice that their parking lot would be a good place to practice. It has an ever-revolving set of people, their minds are set on something else, and if your powers should fail, there is always a plausible reason for you to be there. The parking lot is fairly busy (all but the most distant and some handicap spots are taken) and a regular stream of people are flowing in and out of the building.
You spend the time following people too and from their cars. Not to close at first but getting progressively closer as time goes on. By the time the constant use of your powers starts to give you a headache you are within touching distance of most people. Just for fun, you even try orbiting them as you walk, sliding in front of, around, behind, and back until you start to get dizzy.
<<if $player.sneak lte 14>>\
Trying for endurance, you select a middle age couple as they arrive and follow them into the grocery store. You send the next half hour following them around as they shop. It's fairly uneventful as this seems to be a fairly normal day for the couple. They bicker in a good nature fashion, debate about what they are going to eat for dinner, and half-heartedly try to dissuade each other from buying pastries (which they do anyway). You stop following them when they get into their car and leave the parking lot.
<<set $player.sneak to $player.sneak +1>>
@@.pow;Your ability to hide from the perceptions of others grows stronger.@@
<<elseif $player.sneak gte 15>>\
Trying for endurance, you select a middle age couple as they arrive and follow them into the grocery store. You send the next half hour following them around as they shop. It's fairly uneventful as this seems to be a fairly normal day for the couple. They bicker in a good nature fashion, debate about what they are going to eat for dinner, and half-heartedly try to dissuade each other from buying pastries (which they do anyway).
After they check out and head to their car, you pour more energy into your psychic shroud and step up the game. You make it so that they not only not notice your presence but they start to ignore your actions as well. It's painful and difficult to maintain but you manage to do things such as hand them grocery bags from the cart or open a car door for them and they do not register anything wrong. This leaves you completely spent and you decide against further practice.
@@.pow;While you are not discovered, this area no longer tests your abilities enough for them to grow. @@
<</if>>\
\
\
<<case 2>>\
You decide to check out some of the many stores along Main Street and practice your powers of obfuscation. This would give you a chance to work your powers against a variety of different people in a variety of different settings. After summoning your psychic shroud of obfuscation, you walk down the street and pop into whatever store is open and looks interesting.
<<if $player.sneak lte 14>>\
You wind up spending time in half a dozen or so shops before the constant use of your powers starts to give you a headache. At the bakery, you spend some time hanging out near the ovens, enjoying the smell of fresh bread and watching the bakers at work. At the craft shop, you follow one of the workers around as they sort out the yarn by color. It's a fairly long process but oddly relaxing. At one of the vintage stores, you follow around some teenagers as they go through the store and discuss what counts as vintage vs not. Despite only being six or seven years their senior it makes you feel old. You stop into one of the few independent bookstores in the area and listen in on a book club that is meeting. The club is discussing the latest book by the Parnassian, apparently they feel it's a bit formulaic. You spend some time at one of the smaller cafes and reminisce about your own time serving coffee while listening into the conversations of the patrons. The last shop is a sporting good store, in which you hang out behind the registers with a bored looking employee and occasionally move something around when they are not looking. After that store your headache prevents you from hitting any more shops.
<<set $player.sneak to $player.sneak +1>>
@@.pow;While you did not exercise your powers effectively, speaking with Mr. Keyode gave you some ideas about how to make it work better. @@
<<elseif $player.sneak gte 15>>\
You wind up spending time in half a dozen or so shops before the constant use of your powers starts to give you a headache. At the bakery, you spend some time hanging out near the ovens, enjoying the smell of fresh bread and in the back where they make the dough. After seeing the state of their kitchen, you decide to stop getting your bagels from there. At the craft shop, you follow one of the workers around as they sort out the yarn by color. It's a fairly long process but oddly relaxing. When she goes on break, you follow her into the backroom and quickly look around (it's pretty nondescript). At one of the vintage stores, you follow around some teenagers as they go through the store and discuss what counts as vintage vs not. After they leave, you listen in on the employees quiently complaining about them and every other customer that came in today. You stop into one of the few independent bookstores in the area and listen in on a book club that is meeting. The club is discussing the latest book by the Parnassian, apparently they feel it's a bit formulaic. Afterwards, you jop over the counter and examine the rare and first edition books they have locked away from the average customer. You spend some time at one of the smaller cafes and reminisce about your own time serving coffee while listening into the conversations of the patrons. It's a fairly in-depth conversation about their current relationships and whether they should continue them. The last shop is a sporting good store, in which you hang out behind the registers with a bored looking employee and occasionally move something around when they are not looking. When a customer asks them for an item they insist they do not have, you follow the employee as they "check the back". They spend ten minutes on their phone before returning empty handed. After that store your headache prevents you from hitting any more shops
@@.pow;While you are not discovered, this area no longer tests your abilities enough for them to grow.@@<</if>>\
\
\
<<case 3>>\
You walk along Main street, keeping your psychic senses wide open and looking for an opportunity to exercise your powers. It's an oddly slow day, there are shoppers and locals going to and fro but nothing that particularly catches your eye. You are about to give up when a brief surge of lustful energy comes from nearby. Intrigued, you follow the trail for a few blocks and come to one of the more popular italian restaurants in the area. A few seconds of concentration and waves of mental fog pour from your mind, obscuring you from all attention.
You slip into the restaurant, past the hosts stand, and into the relatively busy eating area. To your surprise, the entire building is saturated with lustful energy. Low levels waft off of the diners, many of whom are enjoying the quiet and romantic atmosphere with a loved one. The greatest concentration of the energy however, is pouring out of the staff. You watch one of the waiters walk past a hostess, they meet each other's eyes for a split second and they give up sparks of lust. A few minutes of watching and you are fairly sure that pretty much the entire staff is having regular sex with each other, most likely on the premises given the levels of lustful energy. You also decide to never eat in, or touch any surface of, the place ever again.
Even with all of the latent sexual energy, a particular mote is slowly growing stronger. You follow the signal to a short middle aged woman standing on one side of the room, watching the staff with a hungry look on her face. You quickly give her the once over, her white button-down shirt is stretched near bursting across massive breasts, and her black slacks seem uncomfortably tight on her large ass and thighs. A hostess walks past her and she seems to snap out of her reverie.
@@.generic; <b>Manager</b>: "Hanna, be a dear and tell Masoud and Nelson to the office when they get a chance?"@@
The hostess takes one look at the manager's flushed face and distant look, smirks, and then rushes off to find her coworkers. The manager turns and hurries through the kitchen doors. Less than a minute later, two twenty something men, both projecting eager and lustful energy, go through as well. Taking this as your cue, you follow.
<<if $player.sneak lte 29>>\
You follow as quickly as you can through the busy kitchen, following the two men while dodging dishwashers and chefs. Unfortunately, it's difficult to keep up the psychic shroud and push through the crowded kitchen. You get to the door just as it shuts, giving you a quick glance of the small office, the backs of the two staff members, and the managers wearing nothing but her white button down shirt, opened and barely covering her massive breasts.
With the sound from the kitchen it is difficult to hear what happens next, though you catch enough to get the idea. Some muffled talking quickly gives way to some rusling, movement, and then silence. The silence is soon replaced with a rhythmic slapping sound and the occasional noise of someone giving an enthusiastic blowjob. The slapping noise soon gets louder and faster, and the manager lets out a series of muffled screams. A few of the nearby kitchen staff hear this and make a few jokes but keep working, evidently this is not an uncommon event (again, not eating here anymore). The slapping noise speeds up again, which is quickly followed by some shared words, two moans, and then the rustling of clothes.
Realizing that the shows over, you quickly step out of the doorway before the two waiters exit, still adjusting their clothing with looks of satisfaction on their faces. You listen to the kitchen staff give them some good natured ribbing and peek into the small office. The manager is sitting on her office chair, breathing heavily with her head back. Her white button down shirt is wide open and her massive tits are completely plastered with cum. You let the door swing close and back out of the kitchen.
<<set $player.sneak to $player.sneak +1>>
@@.pow;Your ability to hide from the perceptions of others grows stronger. @@
<<elseif $player.sneak gte 30>>\
You follow quickly though the busy kitchen, following the two men as dishwashers and chefs unconsciously move out of your way without noticing. You get to the door with enough time to slip into the cramped office before the door can close. You quickly take up position in the corner behind the door and take in the scene before you. The office is cramped, between the desk, chair, and filing cabinet, there is barely enough room for everyone. Sitting on the chair is the restaurant manager, wearing nothing but her white button down shirt, opened and barely covering her massive breasts.
@@.generic; <b>Manager</b>: "So, I saw your requests and wanted to discuss this for you.@@ She slides her hands up her curvy sides and slides her shirt all the way open, completely exposing her breasts and large nipples." @@.generic; "I'm thinking that you need to do some 'overtime' before I approve your requests."@@ She kneads her breasts and gently pulls on her nipples @@.generic; " How do you want to handle this?"@@
The two men have a hurried conversation as their manager just plays with her own breasts. Soon (and a quick rock-paper-scissors later) they arrange themselves with one of the men sitting in the chair, the manager bent over in front of him, and the other man behind her. She quickly undoes the sitting employee's belt and takes out his cock. She gives him a quick smile before sliding the entire length of it into her mouth. He lets out a low moan and reaches forward to play with her hanging tits. The standing employee undoes his pants and takes out his rapidly hardening cock. He pumps it with his hands a few times before lining it up with the manager's pussy and slides it into her with one quick thrust.
They fall into a rhythm, the standing employee grabbing her wide hips as he fucks her and the sitting employee tugging on her hard nipples as she moans against his shaft. The manager's breathing gets heavier and her muffled moans fill the small room. The standing employee starts to really pound into her and the sitting one begins to pull on her nipples. In response, she begins to slam her hips back to meet the employees thrust, and slides her hand down to rub her clit. This pushes her over the top quickly and her whole body begins to shake as she cums. She pushes her lips as far down on her employees cock as they can go to muffles her screams and rides out one large, and several smaller orgasms in rapid succession. With their managers screaming in the throes of passion between them, both employees seem to reach their limit as well.
They both manage a warning and slide their cocks out of their manager. She lets out a low moan and drops to her knees, throwing her head back and cupping her huge tits to present them to her employees. Both men jerk their cocks a few times, let out low moans, and begin to cum. The kneeling manager smiles in a drunken way as her employees cover her tits with their cum, covering her mounds and pooling in her cleavage. All three of them pause to catch their breaths for a few seconds before the manager pulls herself onto the chair, letting go of her tits and letting the cum run down her body. She types a few things on the computer as the employees get themselves togethers.
@@.generic; <b>Manager</b>:"There, vacation approved, have fun. Go finish your break and I'll see you out there ina few."@@
The two waiters exit, still adjusting their clothing with looks of satisfaction on their faces. You listen to the kitchen staff give them some good natured ribbing and peek into the small office. The manager remains on the chair with her head back as her breathing returns to normal. She lets out a happy sigh and sits up. She grabs some tissues and starts to clean herself up. With her distracted, you quickly slip out of the door and back out of the kitchen.
@@.pow;While you are not discovered, this area no longer tests your abilities enough for them to grow. @@<</if>>\
\
\
<<case 4>>\
You walk down Main street and find numerous opportunities to flex your powers. Too many in fact, and you have trouble figuring out which one would be the most effective. You sit on a bench and are going over your options until a small spike of lustful energy draws your attention to a souvenir shop across the street. As the only option with possible sexy times, you decide to check out the shop. It's a small store, shelves and display cases filled with local kitsch, supers memorabilia, and engravable gifts. A quick mental scan detects a single indifferent customer and a woman behind the counter brimming with barely suppressed lustful energy.
The shop keeper looks bored and is currently flipping through her phone while keeping one eye on the customer. You move to get closer to get a better look at her and to see what she is doing. She is middle aged with long straight black hair. She has a cute face but her t-shirt, jeans, and store apron hides the rest of her body. Judging by her name tag and the sign outside, she is the owner. You lean in and read her texts over her shoulder.
@@.generic;I'm sorry your day isnt going well. Just think about all the fun we can have when you get home ♥♥♥♥♥♥@@
@@.generic;<b>~*~Hubbie~*~</b>: Ugh I dont even know when ill get out of work, today is just dragging. @@
The shopkeeper quickly looks around to make sure the customer is not looking then snaps a photo of her grabbing one of her tits while biting the corner of her lip. She then sends it.
@@.generic;Im thinking of you, does this make things better?@@
@@.generic;<b>~*~Hubbie~*~</b>: I dont know, kinda hard to see anything with your apron on... @@
She shakes her head and is about to text back when the customer walks to the register. They share some small talk, the customer places an order for an engraving, and then leaves. The shopkeeper does a quick walkthrough of the shop to make sure she is alone and then moves behind the register. She pulls her arm into her shirt and does that quick maneuver women can do to remove their bras without undressing and stows it below the register. Her tits are surprisingly large and sway nicely underneath her shirt as she moves. She puts the phone down and pinches her nipples through the shirt, sighing happily. With her nipples hard she takes and sends another picture.
@@.generic;sooooo sorry, does this make up for the bad picture?@@
@@.generic;<b>~*~Hubbie~*~</b>: things are definitely looking up, but things are getting really hard here @@
A small group of customers come in and she moves to help them. It's fairly obvious that one of the men in the group notices her unbound tits and can't keep his eyes off of them. She seems to take it in stride, you can't tell if the slight flush in her cheeks is from embarrassment or arousal. The customers soon make their purchases and leave. As soon as the door shuts, she moves to a more secluded area of the store and pulls up her t-shirt. Her, easily d-cup, breasts bounce free with the apron just barely covering her nipples. She makes a quick picture before pulling her shirt back down.
@@.generic;See what you made me do, I had a customer staring at my tits the entire time they were here. I should put out a tip jar. Maybe I would get more tips like this?@@
@@.generic;<b>~*~Hubbie~*~</b>: with your rack, you wouldent have to sell any merchandise, just stand around wearing nothing but the apron and let the money roll in. @@
She laughs to herself and shakes her head but the perks up. She smiles evilly and pulls her t-shirt up again, this time pulling the sides of her apron in and completely freeing her breasts. She quickly takes another picture and pulls her shirt down.
@@.generic;I have an idea that will brighten your day!@@
@@.generic;<b>~*~Hubbie~*~</b>: more than than this? @@
She sends the picture
@@.generic;when can you go on break, i can close the shop for a bit and help you relieve some stress 😉 @@
@@.generic;I can be there in an hour@@
You decide to wait this out until the husband arrives. A few more customers come and go, more than a few of which notice and greatly appreciate the shopkeepers braless state. It does not help that she seems to enjoy the attention and her nipples are clearly poking out against the fabric of her t-shirt. It also does not help that she keeps groping them and playing with her nipples whenever she is alone in the store.
<<if $player.sneak lte 29>>\
As the time passes you feel your power begins to falter. Keeping it up for this long without a break puts a strain on your abilities. To make things worse, the husband appears to be stuck in traffic and you are not sure if you want to push your luck. Erring on the side of caution, you decide to leave before a flaw in your obfuscation gives you away.
<<set $player.sneak to $player.sneak +1>>
@@.pow;The endurance training improves your ability to hide from the perceptions of others and your powers grow stronger. @@
<<elseif $player.sneak gte 30>>\
As the time passes, you focus to keep your power from faltering. It's difficult, but you manage to keep yourself hidden until the husband arrives, despite him being stuck in traffic. The husband is a tall dark skinned man dressed in a business suit and looks deeply stressed. As soon as he walks through the door, the shopkeeper squeals in delight and throws herself at him, kissing his face and neck as he tries to lock the door and put up the "Be Right Back" sign. He finally manages and she pulls him deeper into the store.
@@.generic;<b>Husband</b>: "Sorry for being late, I'm not sure what we can get done before I have to head back" @@
The wife shushes him and drops to her knees. She quickly opens his slacks and pulls out his dick. With one hand, she strokes his shaft and she uses the other to undo her apron and pull up her shirt.
@@.generic;<b>Shopkeeper</b>: "Don't worry about it. Just let me make your day a bit better." @@
He just leans against one of the displays as she strokes his cock. He lets out a low moan of pleasure as she gathers some precum and uses it to lubricate his shaft. Once it's nice and slippery with precum she lets go and squeezes it between her tits. She looks up at him with a lovingly perverted expression.
@@.generic;<b>Shopkeeper</b>: "♥mmm♥, I know you've been thinking of these all day, I know a bunch of other people will be. " @@
He chuckles and begins to pump his hips, sliding his cock into the depths of her cleavage, the head of it bumping against her chin with each thrust.
@@.generic;<b>Husband</b>: "You are such a … <i>*grunt*</i> tease, I bet you enjoyed customers staring at your tits. " @@
She bites her lip again and does her best to look innocent, which does not work with a kneeling on the ground as her husband fucks her tits. The husband begins to speed up, his hips making slapping against her large breasts with each thrust. Soon he is pounding her chest in a way that looks painful but she just looks increasingly turned on. Evidently, not trying to hold back, the husband lets out a loud moan and has one more hard thrust before he explodes. Long ropes of cum splatter on her chin, neck, and chest. She lets out a soft giggle and squeezes her tits tighter against his shaft, trying to milk the last of his cum. His orgasm finally subsides and he stands there a little out of breath. She looks at her phone and taps it with a serious look on her face.
@@.generic;<b>Shopkeeper</b>: "Breaks over, time to go back or you'll be late." @@
It takes him a bit to process this and he just laughs. He quickly gets himself presentable and bends down to five her a quick kiss on the head.
@@.generic;<b>Husband</b>: "I ever tell you that you are the best wife ever?" @@
She nods her head and jiggles her cum covered tits. He gives her another kiss and they both say their goodbyes.
@@.generic;<b>Shopkeeper</b>: "Try and get home early and I'll let you do more nasty things to me." @@
He nods eagerly and quickly leaves the shop. The shopkeeper steps into a small bathroom for a few minutes and comes out looking presentable. She walks back to the register to grab her bra but gets a devilish look in her eye and leave it off. You duck out when she opens the doors to let in a few more customers.
@@.pow;While you are not discovered, this area no longer tests your abilities enough for them to grow. @@<</if>>\
<</switch>>\
\
\
\
\
\
<<elseif $rannumT is 2>>/*Telepathy*/\
<<set $locVar.mainSearch to 1>>
<<if $player.leer lt 14>>\
<<set $var1 to 2>>\
<<elseif $player.leer gte 15>>\
<<set $var1 to 4>>\
<</if>>\
<<switch random(1,$var1)>>\
<<case 1>>\
You walk down Main street with your psychic senses slightly open, not enough to distract you but enough to pick up strong emotions and thoughts. You are enjoying a casual stroll down the sidewalk when a sudden thought echos from nearby.
@@.generic;<b>Strange Thought</b><i>: A Shit she saw it!</i>@@
You look around and see a middle aged man holding hands with a young girl, who is excitedly pointing to a nearby pet store and is trying to drag him inside. The girl's thoughts are a jumble of happiness, excitement, and random jumbles of rapid forming thoughts that are incredibly difficult to read. The mind of the man (her father) is filled with resignation. He ruffles her hair and they both enter the store.
@@.generic;<b>Father</b><i>: Please want something normal, like a hamster or a gerbil</i>@@
You follow them into the store as the girl excitedly points to, and presses her nose against, the various tanks. The father is trying to let her down easy about not buying any pets. She does not seem to be listening.
@@.generic;<b>Father</b><i>: Okay shes past the dogs and cats ... Move towards the rodents ... fuck, shes heading towards the fish. We have no where to put a tank...Okay she's past those ... Okay reptiles, I can deal with reptiles, just no snakes… please tell me this place doesn't have exotic pets … and they do...</i>@@
The girl happily skips over to where the more exotic pets are kept. These range from animals that are simply from other countries, to lab grown animals, to even rarer displaced or extraterrestrial species.
@@.generic;<b>Father</b><i>: … Nothing they keep here can be dangerous right? I don't see any warning signs so … She seems interested in that ball of hair thing, but it's really just sitting there … Sign says they reproduce like crazy, Yeah no, that explains why they are so cheap ... oh crap what is that thing ... </i>@@
The girl is excitedly pointing at a small bipedal lizard covered with fluffy feathers. The sign reads <i> Toy Compsognathus</i>. Must be a left over from when Tyrant Rex took over the country for a few weeks.
<<if $player.leer lte 14>>\
The father looks uncomfortable but the girl seems insistent. He tries to reason with her but it seems like she has her heart set on a confused looking ball of feathers and scales.
@@.generic;<b>Father</b><i>: … I really, really, really have to be careful with what I promise her … If her mother was here she would be able to say no … I am a huge sucker … Hope the wife isn't mad when we bring this thing home ... </i>@@
He puts up a weak fight but quickly acquiesces, much to the delight of the energetic girl. The shopkeeper watches them with an amused expression and politely explains the basic care and necessary living conditions for the pet. The father seems to get more and more resigned as he looks at the various containers, toys, heating apparatuses, and accurtuments that he has now pledged himself to buy.
You decide that the pet care lesson is not necessary so you leave the store (but not before checking out some of the animals).
<<set $player.leer to $player.leer+1>>
@@.pow; You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful.@@
<<elseif $player.leer gte 15>>\
The father looks uncomfortable but the girl seems insistent. He tries to reason with her but it seems like she has her heart set on a confused looking ball of feathers and scales.
@@.generic;<b>Father</b><i>: … I really, really, really have to be careful with what I promise her … If her mother was here she would be able to say no … I am a huge sucker … Hope the wife isn't mad when we bring this thing home ... </i>@@
He puts up a weak fight but quickly acquiesces, much to the delight of the energetic girl. The shopkeeper watches them with an amused expression and politely explains the basic care and necessary living conditions for the pet. The father seems to get more and more resigned as he looks at the various containers, toys, heating apparatuses, and accurtuments that he has now pledged himself to buy. You focus and try to tune into the exploding bubbles of thought of the young girl.
@@.generic;<b>Young Girl</b><i>: …andiwillnameherFluffyandshecansleepinbedwithmeandmommycantuckusbothin...iwonderwhatstoriesshewilllikeanddaddycanreadthemtobothofus...theniceladyissayingthingstodaddywhyaretheytalkingIwanttobringmytoycomsonagushomenownownownownownownow... </i>@@
With a mild effort you manage to pull your mind away from the streamofconsiuounsessbeforeitbegins … You take a deep breath and steady your thoughts. You focus on the small dinosaur as its eyes dart between the shopkeeper, the father, the young girl, and surprisingly, you. The girl seems to notice where its looking and turns towards you. You freeze and she looks through you for several seconds before turning back and tugging on her father's arm.
Deciding that its time to go before you draw more attention to yourself, you slip out of the door.
<</if>>\
\
\
<<case 2>>\
A small crowd draws your attention and you walk over to investigate. You see several police cars, a van from the Super pacification unit, and an ambulance. Intrigued, you scan the crowd with your mind to figure out what happened. Most of the crowd seems to be just as confused as you are, but one of the SPU investigator's minds draws your attention.
@@.generic; <b>Investigator</b>: <i>... So the woman comes in, punches the clerk hard enough to break several ribs and then rips the ATM out of the wall barehanded… No costume, no speeches about taking over the city … God I hope this is just some stupid kid with powers flexing their muscles … </i>@@
You jump to one of the uniformed officers and tap their mind.
@@.generic; <b>Officer</b>: <i>... I really hate these cases, how the hell are you supposed to subdue and restrain someone that can punch through brick … I really wish I paid attention to those stupud deescalations seminars for dealing with supers … </i>@@
<<if $player.leer lte 14>>\
You watch for a bit longer, bouncing between several members of the crowd and occasionally the officers and paramedics. Apparently, the clerk is going to be fine, aside from the broken ribs. There was no surveillance footage, apparently the Super knocked out the cameras when she used her powers. The street was fairly empty when it happened and there were no other witnesses. Overall, the police seems more frustrated than anything else and they seem resigned that, unless the Super does something stupid, they may not be able to find her.
You decide to jump to the SPU Investigators mind again and you feel yourself make the psychic equivalent of bumping into something. Something beeps from the investigator's wrist and he checks a silver band. He looks up and begins to scan the crowd. Cursing yourself, you cut your powers before he can pinpoint your location. The beeping stops and he looks warily at the crowd. You wait a few more minutes before you feel like you can leave without drawing suspension.
<<set $player.leer to $player.leer+1>>
@@.pow; Scanning the various police officers was good practice, your telepathy is more powerful.@@
<<elseif $player.leer gte 15>>\
You watch for a bit longer, bouncing between several members of the crowd and occasionally the officers and paramedics. Apparently, the clerk is going to be fine, aside from the broken ribs. There was no surveillance footage, apparently the Super knocked out the cameras when she used her powers. The street was fairly empty when it happened and there were no other witnesses. Overall, the police seems more frustrated than anything else and they seem resigned that, unless the Super does something stupid, they may not be able to find her.
You decide to jump to the SPU Investigators mind again and pause when you feel the mental equivalent of tripwires. You curse yourself under your breath, of course he has a psychic detector, He's an SPU investigator. Turning back to the crowd you give them another once over, this time one of the minds stands out, a teenage girl on the edge of the crowd. Her face is neutral but waves of panic come off of her. You touch her mind,
@@.generic; <b>Teenage Girl</b>: <i> Oh god, oh god, I'm going to jail. They are going to send me to Elbert and I am never getting out. It wasn't my fault, I panicked, and everything just stuck to me, The guy got hit with debris I didn't punch him… oh god oh god... </i>@@
She seems the right age for powers to kick in, you quickly touch her mind.
@@.generic; <b>You</b>: <i> Hey</i>@@ She jumps as if someone screamed at her and she looks around fearfully. @@.generic; <i> Stop looking around, I'm speaking telepathically … The cops have no leads right now … go home, find a power coach to get things under control… The super society has hotlines for this crap…</i>@@
The girl seems to be trying very hard not to look around or run screaming. She takes a few minutes to process what you said and nods slightly to herself. She then turns and begins to casually walk away, at least until she rounds the corner and then she starts running as fast as she can.
You shake your head and hope that you did not just let a future supervillian go, but hell, who are you to judge at this point. Hopefully everything works out for her.
@@.pow; Despite touching the minds of others and communicating via telepathy, this area provides no improvements for your powers.@@<</if>>
\
\
<<case 3>>\
You casually stroll down Main Street, psychic senses open, waiting for something in particular to catch your interest. Thankfully, it doesn't take you long before a spike of lustful energy catches your attention. You follow the trail to a small cafe just down one of the side streets nearby. A middle aged woman is sitting at one of the outdoor tables of the cafe, nursing a coffee and staring off into the distance. You take a minute to get a look at her, early 40s, pale skin with short curly brown hair, wide hips covered with jeans, and modest breasts covered with a t-shirt. A young dark skinned barista comes by to ask her if she needs a refill, she just shakes her head and smiles dreamily. You extend your powers and brush across her mind.
<i>...She is standing on the back of a mega-yacht, leaning over the rail and watching the city lights twinkle in the distance, as sounds of a party drift from inside. She is vamped out in a long red dress with a slit riding high on the hip, five inch stiletto heels, bright red lipstick. A man approaches from the party, the barista from the cafe in fact, wearing a well-fitted tuxedo. He embraces her from behind, kissing her neck and shoulders while sliding his hands up her sides to caress her breasts. She spins dramatically, hair catching in the wind and the two passionately kiss. They remain embraced as their hands explore each other's bodies. His hands slips through the slit of her dress and into her panties. She gasps as he sinks his fingers into her quivering womanhood and he begins to trail kiss down her neck...</i>
The harlequin daydream shatters as the barista returns with the woman's bill. She quickly pays and leaves the cafe, walking further down Main street. Curious, you follow. She walks a block and ducks into a local books store. You follow her as she approaches one of the employees, a tall asian man with fairly chiseled features. She asks for his help and he guides her to a different part of the store (romance and erotica, not surprising). They exchange a few pleasantries and he goes back to work. She watches him go and you feel the same surge of lust. You tap into her mind once again.
<i>... The scene is now in the interior of the yacht's cabin. She is sprawled out on the kingsize bed, hair fanned out dramatically, and legs tantalizingly exposed. Both the bookseller and the barista are here, both wearing the trousers of a tuxedo and both way more muscular than they appeared in real life. She sits up as the two men undo their pants, pulling out their girthy manhoods. She smiles and takes on in each hand, stroking them until they are fully erect and pulsating. She then lowers her mouth to the booksellers rod, sliding down until her lips touch his pelvis. He lets out an appreciative moan and she pulse back, licking her lips before doing the same to the barista, she then begins to alternate between the two of them … The scene shifts. Now the barista is sitting on the bed, the woman is standing in front him bobbing her head in his lap. The barista steps up behind her, hikes her dress up to expose her round ass, and drives his cock into her with one smooth motion. He grabs her hips and begins to drive into her … </i>
<<if $player.leer lte 29>>\
The dream falls apart again as the woman breaks her reverie and chooses a book to purchase. You move to follow her but you feel the beginnings of a small headache sneaking up on you. You have a seat on one of the book shop chairs to rest before it gets worse. The woman pays for the book and leaves the store, though not before giving one last ogle at the bookseller.
A few minutes pass and the incipient headache fades away. Feeling that you have rested enough you get up to leave.
<<set $player.leer to $player.leer+1>>
@@.pow; You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful.@@</i>
<<elseif $player.leer gte 30>>\
The dream falls apart again as the woman breaks her reverie and chooses a book to purchase. You move to follow her but you feel the beginnings of a small headache sneaking up on you. You close your eyes, concentrate, and the headache fades quickly. By the time you are finished the woman has purchased her book and is leaving the store. You wait a few seconds and follow. She moves a few stores down and enters a shoe store. You wait outside, nonchalantly watching her through the large storefront window. The store is mostly empty, with the exception of a stocky white guy behind the register. They talk for a few seconds as he takes her around the store, showing her various options. She asks him something and he indicates that she should sit, she does and he walks through a door behind the register. She gets that dreamy look on her face and you tap into her daydream.
<i>... She is now on the bed riding the bookseller's cock, with her dress bunched up around her waist and her makeup running down her face. The barista climbs onto the bed and kneels next to her. He grabs her curly hair and pulls her towards his cock, pushing it past her lipstick smeared lips. She moans deeply and begins to ride the bookseller harder. A third man, the shoe salesman, enters the room. He strips of his clothes as he approaches the bed and then climbs on behind her. She lets out another low moan as he lines his thick pole with her ass and begins to push it in. Inch after slow inch enters her ass and she shudders with pleasure … the scene flashes and they are now going all out. The woman is completely lost with pleasure, her eyes rolled back in her head, as the three men pound her holes. Her orgasms are now just a single rolling wave of ecstasy that has pushed all thought out of her mind. The Barista lets out a yell and holds her down on his cock as he cums, shooting his load deep into her throat. The Bookseller and shoe salesman quickly follow suit, letting out their own moans of pleasure as they fill her pussy and ass with cum … now she is laying on the bed, a glazed look of pleasure on her face, as cum leaks onto the mattress, and a line of drool runs down her chin… </i>
The dream shadders and you snap back to reality. The woman is still sitting on the chair and you can see a slight flush to her cheeks. Her lips are slightly parted and her breathing is slightly heavy. Apparently, she was really into that daydream. The shoe salesman returns with a pair of boots. He takes a few tries to get her attention and she snaps out of it with a guilty smile. They begin to talk about the shoes and you can feel the lustful energy fading. Deciding that the fun is over, you go about your day.
@@.pow; You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful.@@</i><</if>>
\
\
\
<<case 4>>\
Despite not being in the city proper, Main street has its own charms, especially with someone with your talents. You keep your mind open and receptive to powerful psychic emanations. As you walk past the store fronts, you are bombarded with enough stray emotions, particularly loud thoughts, and psych detritus that you have a hard time choosing which person to focus on. One person draws your attention, a man in his mid twenties shopping in a store nearby, is giving off a psychic mixture of suppressed lust and desperation. Intrigued, you tap into his thoughts.
@@.generic; <b>Desperate Man</b> : <i>... the fuck am I going to do, I am so fucking horny. Dammit, I could go home and jerk off again today but that's just pathetic. </i> @@ the man makes a purchase and looks at his wallet. @@.generic; <i>...Hey, I got some cash, I could swing Brick street and pick up a whore…</i>@@
<i> A flash and the man is inside his car cruising down Brick street near the harbor late at night. He pulls up next to a young woman with light blue hair standing under a lone streetlight. What she's wearing leaves little idea of what she's doing standing on the street at this hour; an incredibly tight pair of green hotpants that are small enough to leave half of her ass exposed and a tiny matching tube top. He rolls down the window and she comes over, leaning so that her tits are nicely displayed. They quickly talk about prices and she walks over and gets into his car. He pulls the car around to an alley and hands her some money. She slides the cash into one of her boots and leans over to undo his pants. He just leans back as she slides her lips down his cock, taking the entire length into her mouth in one motion. She wastes no time, bobbing her head rapidly and taking his cock as deep as she can. Evidently, she is good at her job and he soon throws his head back and fills her mouth with cum </i>
The daydream ends as the man finishes his purchase and leaves the store. You follow.
@@.generic; <b>Desperate Man</b> : <i>...No dammint, Id have to go to one of the bad areas in town and if I want a high quality whore i'll have to deal with one of the gangs… which I do not want to do... </i> @@ You follow the man as he passes a small bank branch.. @@.generic; <i>...orrrrr I can grab some singles and a few hundred from the bank and head to Tetons…</i>@@
<i> A flash and the man is sitting by a stage in a dimly lit strip club. A lithe dancer is on the stage wearing a porn-star's idea of a school girl outfit, her massive fake tits and round ass barely fitting in the costume. She dances around the stage on five inch stiletto heels, flashing her bare pussy every time the skirt moves. The desperate man waves some money … They are sitting in a small room and the stripper is giving him a lapdance, She is straddling him, grinding her bare pussy onto his crotch while pulling his face in between her massive tits. He holds up some more money and gives her a look. She ponders for a few seconds, smiles, and takes the money. She stands and sways to the music as the man undoes his pants and takes out his dick. Still moving to the music she bends forward and runs her tongue along the tip of his cock. He moans and leans back on the small couch as she slides the tip into her mouth. Still moving to the music, the stripper sucks his shaft into his mouth and begins to bob her head in his lap. He reaches for her tits but she slaps his hand away playfully. He smirks and hands her a few more bills before sliding his hands inside her shirt …</i>
The daydream ends abruptly and you find the man shaking his head ruefully.
@@.generic; <b>Desperate Man</b> : <i>... Wait, I've checked online and Teton's is on the up and up. I would go to one of the others but they are in much worse areas of town…</i>@@
<<if $player.leer lte 29>>\
You follow the man for a few more minutes but his daydreams seem to be over. He stops briefly in front of a candle shop but whatever he is thinking is fairly guarded and difficult to pick up. Realizing that there probably isn't anything else risque on the man;s mind, you leave him to his devices.
<<set $player.leer to $player.leer+1>>
@@.pow; You have managed to touch the mind of another and discern their thoughts (and quite vivid imagination), your telepathy is more powerful.@@</i>
<<elseif $player.leer gte 30>>\
You follow the man for a few more minutes but his daydreams seem to be over. However, he stops briefly in front of a candle shop and you get a few quick flashes of guarded thoughts.
<i>...The man is browsing a few websites, each with complicated diagrams and pictures of ancient texts written in languages that you do not recognize….
...The man arranging several candles on the floor around a complicated circular diagram made of chalk. He is dressed in robes and symbols painted on his face with what looks like paint…
...The room is filled with chanting. It soon reaches a fever pitch and the candles all flare with a crimson flame. Mist starts forming inside the diagram quickly forming a humanoid shape…
...The mist coalesces into an otherworldly beautiful woman, well not a woman exactly but a succubus. Her absolutely flawless body, blood red skin, grateful horns, and goat legs are a dead give away. The man drops his robes, revealing his naked body underneath. The succubus stares at his erect cock and a foot long tongue slides out to lick her lips and run across one of her large nipples. The man takes a step forward and crosses the circle…
@@.generic; <b>Desperate Man</b> : <i>... What the fuck am I thinking. Summoning a demon is possibly the dumbest idea I have ever had. I checked that shit out online, one missed syllable and the demon can do whatever it wants. Or worse, I summon something else… Fuck it, ill just go home and watch porn…</i>@@
You're fairly sure that he's not going to keep going after this daydream. Realizing that there probably isn't anything else risque on the man;s mind, you leave him to his devices.
\
@@.pow; Despite managing to access his deeper thoughts, there is little more to be learned in this area. Your telepathy does not improve.@@</i><</if>>\
<</switch>>\
<<elseif $rannumT gte 3>>/*Nothing*/
You walk down the sidewalk along Main Street while keeping your psychic senses attuned for an opportunity to flex your powers. Unfortunately, there are not many juicy targets out and about today. There are people, but they are either zoning out, with no deep thoughts to uncover, or are only focused on the here and now, surface thoughts only. After you walk up and down the street a few times, even poking into some of the side streets, you decide to call it a day.
<</if>>\
----
<<button [[Continue|MainStreet]]>><</button>><<set $rannumT to random(1, 5)>>\
<<if $rannumT is 1>>/*Stealth*/\
<<set $locVar.downSearch to 1>>
<<if $player.sneak lte 24>>\
<<set $var1 to 2>>\
<<elseif $player.sneak gte 25>>\
<<set $var1 to 4>>\
<</if>>\
<<switch random(1,$var1)>>\
\
\
<<case 1>>\
You walk along the sidewalks of the downtown area and find that you have almost too many choices with which to exercise your powers. The thousands of minds in your immediate area are all focused on their own current situation, heedless to the world outside of their own personal bubble. After a few blocks a spike of suspicious psychic energy draws your attention to a high end restaurant. You drape yourself in your mental shroud and enter.
You soon find yourself standing at a table in which four people are seated, three men and a woman, all dressed in expensive business suits. They are having a rather animated yet hushed conversation. You move closer.
@@.generic; <b>Businessman #1:</b><span style = "font-size: 8pt">"Look if Aria finds out what we are doing she will kill us...literally turn our brains to mush."</span>@@
@@.generic; <b>Businessman #2:</b><span style = "font-size: 8pt">"She won't find out, and besides this is so minor, even if we do get caught, she wouldn't even bother dealing with us."</span>@@
@@.generic; <b>Businesswoman:</b><span style = "font-size: 8pt">"Exactly, we would get a stern talking to, maybe one of you two"@@ She indicates man #1 and #2 @@.generic; "will get kicked around a bit, then we would just owe her. It's a big win, small loss scenario"</span>@@
@@.generic; <b>Businessman #1:</b><span style = "font-size: 8pt">"Wait, why one of us"</span>@@
@@.generic; <b>Businesswoman:</b><span style = "font-size: 8pt">"Easy, neither of you are attractive enough to be of use for her. We are."</span>@@
She indicates herself and the quiet man sitting next to her. The other two business people start arguing with the woman. The quiet man simply checks his watch.
@@.generic; <b>Quiet Businessman:</b><span style = "font-size: 8pt">"He should have been here by now, do you think there is a problem?"</span>@@
<<if $player.sneak lte 24>>\
You glance around and get the sinking suspicion that you may be the cause of the delay. Not wanting to get involved in whatever is going on, you make your way out of the restaurant. A large muscular man in a black suit holds the door open for you as you leave. You nod to them in thanks and walk a few more steps before realizing that your obfuscation shroud is still operational. You turn back to look at the man but he has already gone inside.
<<set $player.sneak to $player.sneak +1>>
@@.pow;Despite being detected, your ability to hide from the perceptions of others grows stronger.@@
\
<<elseif $player.sneak gte 25>>\
You glance around and get the sinking suspicion that you may be the cause of the delay.. You have not gotten any psychic indicators of awareness from the minds around you so you disregard that notion and remain where you are. A few minutes later a large muscular man in a black suit walks up to the table. The arguing stops instantly and everyone at the table looks at the newcomer with apprehension.
@@.generic; <b>Large Man:</b>"Sorry to keep everyone waiting, I had to make sure that we would not be observed. I would like to make this as quick as possible. Target and payment please."@@
One of the two less attractive businessmen audibly gulps (people really do that?) and then shakily hands the large man a file folder.
@@.generic; <b>Businessman #1:</b><span style = "font-size: 8pt">"Here you go Mr. Liminal sir. "</span>@@
The larger man (Mr.Liminal?) flips through a few pages in the folder, and nods his head.
@@.generic; <b>Mr.Liminal:</b>"Everything seems in order, payment?"@@
The woman takes a small package out of her pocket and hands it to him. The man tucks it into his jacket pocket and turns to leave.
@@.generic; <b>Businesswoman:</b><span style = "font-size: 8pt">"Your not going to count it?"</span>@@
Mr.Liminal stops and turns his head slightly.
@@.generic; <b>Mr.Liminal:</b>"No, it's either all there or it's not and I have to eventually make an example out of all of you, which I can't do here. No need to make a scene yet."@@
He then turns and leaves the restaurant. It is not until he is out of sight that the four seated at the table let out a collective breath and wave a waiter over to order more drinks.
Figuring that the excitement is over you turn and make your own way out of the restaurant.
@@.pow;While you are not discovered, this area no longer tests your abilities enough for them to grow. @@
<</if>>\
\
\
<<case 2>>\
You sit on a bench near one of the downtown bus stops and wait until an opportunity to test your powers arises. It takes some time but a younger man catches your eye when he gets off the 312 bus carrying a garment bag and large gym bag. The man is dressed in old jeans, a ratty t-shirt, cheap sunglasses, and a hat pulled low over his face. While not unusual, the furtive glances he casts at his fellow departing passengers draws your notice. He turns and walks south and you follow.
The man walks for a few blocks before stopping at a small diner. He buys a cup of coffee and downs it quickly before heading into the bathroom with his bags. You wait just outside the bathroom and extend your sense. You hear a zipper open and then a rustling sound, followed by clinking and another zipper. The man emerges ten minutes later carrying a leather briefcase and dressed in a very expensive looking three piece suit with his hair perfectly coiffed. He takes one last look at his reflection in the mirror and gives it a too wide smile before heading to the exit.
Intrigued, you follow the man as he makes his way back towards the bus stop. He passes it and keeps walking, eventually leading you to the JNCI building, one of the worlds largest banks and investment firms. The man greets a few other people as he enters the building, each wearing similar (or more) expensive clothing.
<<if $player.sneak lte 24>>\
You begin to follow but hesitate, JNCI is exactly the type of company to take precautions against supernatural incursions. Deciding that today is not the day to find out if you are also bullet proof on top of psychic, you decide that discretion is the better choice. You hang outside the building for a few more minutes, enjoying their elaborate statuary and fountain before departing.
<<set $player.sneak to $player.sneak +1>>
@@.pow;Your ability to hide from the perceptions of others grows stronger.@@
<<elseif $player.sneak gte 25>>\
You follow the man into the building, moving extra cautiously since JNCI is the type of company that would have precautions against supernatural incursions. The lobby is incredibly well furnished and you see a line of people at a security station. You get in line just behind the man you were following, he is speaking with a well-dressed woman.
@@.generic; <b>Businessman:</b> Yeah I'm running late because my driver can't be bothered to check the traffic report before picking me up. Honestly, who do you use? I may have to switch services unless they can get their ass in gear.@@
The two of them chat amicably about the quality of the help, food service workers, and pretty much every other low paying job you can think of as they draw steadily closer to the security checkpoint. Quickly losing interest in the conversation, you observe the security checkpoint carefully. A standard swipe card with a metal detector and x-ray machine and ... pressure sensors on the floor ... and cybernetic augments on the guards ... and holy shit, a SPU power scanner.
Realizing that calling their precautions security is an understatement, and failing to think of a stronger word, you decide to <s>flee</s> tactically retreat before you trip an alarm or the guards somehow realize you are standing there.
@@.pow;While you are not discovered, this area no longer tests your abilities enough for them to grow. @@
<</if>>\
\
\
<<case 3>>\
Searching downtown for a target with which to practice your psychic abilities is the mental equivalent of trying to find something to watch on a streaming network. So many perfectly acceptable choices but nothing that really stands out. With that being said, it takes some time until you are finally able to find a satisfactory target. In this case, a high end clothing boutique infused with sexual energy, the kind of place that caters to people that don't bother with prices. Curious, you pull your psychic shroud around yourself and enter.
The boutique is mostly empty, save for minimalist displays with some rather ugly looking clothing (nothing with any price tags of course). A younger man, dressed all in black (slacks, dress shirt, tie, everything). Is standing behind the counter looking vaguely annoyed while holding the leash of a rat-like dog panting on the floor next to him. Past him, in the direction of the one of the fitting rooms, you feel a rising throb of sexual energy. You walk over and slip into the fitting room.
The room is rather large and comfortably appointed with seating for half a dozen and a large display of angled mirrors taking up much of one wall. Standing in front of the mirror is a woman and two men. The woman is older (late 40s or early 50s), with dark skin, short black hair, and possessing the best body money can buy. She (and her body) are currently locked in a passionate embrace with two male employees (judging by their all black outfits). Several dresses are hung neatly on a rolling rack and the woman is sandwiched between the men wearing nothing but a complicated, and expensive looking, white bustier and garter belt combo.
The blonde employee at her back plants kisses down her neck while caressing her sides and back. The brown-haired employee is locked in a fiery kiss with the woman, who is returning it in kind. She breaks the kiss and leans against the blonde employee's chest as the brown-haired employee kneels, leaving a trail of kisses down her stomach. She lets out a soft gasp when he pushes aside her silk panties and buries his tongue in her slit. Not to be left out, the brown haired man pulls her head back for a heated kiss while he slips a head into her bustier to cup her pert breast.
For several minutes the only noise in the fitting room is the lapping the tongue in the woman's pussy and her kiss-muffled pants and moans. Her sounds of pleasure quickly take on a more primal tone and she begins to roll her hips, sliding her cunt against the blonde man's face. One of her slim hands slides into his hair, pulling him even closer as she grinds against him. The man behind her pulls down her bustier and caresses both of her tits, gently tugging on her nipples in time with her undulations. Her motions begin to be more rapid and insistent as you sense her nearing climax.
As she peaks, her whole body arches and goes rigid. You hear a drawn out muffled moan as waves of lustful energy pours off of her. She holds the blonde man tight against her cunt for almost a full minute before letting go of his hair. He drops back on his heels and takes a few gulps of air before slowly rising to his feet. The other two remain embraced, the woman enjoying the afterglow and the man gently fondling her pert breasts.
<<if $player.sneak lte 39>>\
She lazily opens her eyes and slowly surveys the room. When her eyes pass over the wall with the mirrors she startle, and pulls out of the employee's embrace. You follow her eyes and realize that she is staring at dozens of reflections of you in the mirror. She turns toward where you are standing but her eyes go out of focus and pass over you. Evidently, your powers are having difficulty hiding all of your reflections on top of your actual presences.
Deciding to not risk being found out you quickly leave the fitting room and make your way to the street.
<<set $player.sneak to $player.sneak +1>>
@@.pow;Your ability to hide from the perceptions of others grows stronger.@@
<<elseif $player.sneak gte 40>>\
She lazily opens her eyes and slowly surveys the room. Her eyes drift to the far side of the room and she smirks. Grabbing the blonde man by the tie, she pulls him upright and leads him to a chaise on the far wall. She pulls him into her embrace, giving him a deep kiss and briefly sucking on his tongue. She then turns a bends over the chaise, resting her hands on it, arching her back, and looking over her shoulder with a positively smouldering look. The blonde man casts a quick glance towards the other employee (who checks his watch and then nods) then excitedly undoes his pants.
In a practiced motion he pulls the woman's panties down around her thighs and lines his cock up with her dripping cunt. He rubs the head of his dick across her slit, eliciting a small sigh from her. Evidently not one to wait, she shoves her ass backwards, impaling herself in one smooth move. She wastes no time and begins slamming herself backwards onto his cock while blondie can barely do anything but grab her hips and hang on. Occasionally, he tries to match her thrusts with her own, but she keeps up her own pace.
Her ass slaps loudly against his hips but is quickly drowned out by the increasingly loud moans from both of them. Both of their breathing gets faster and they both are trying their best to contain the sounds of pleasure. You can sense the woman quickly reaching her edge and her movements become increasingly frantic. With a few more strong slams, her orgasm crashes through her, forcing her to bite her arm to stifle her screams of pleasure. She rides out the orgasm and her motions slow. In response to this, the man tightens his grip and takes over. This elicits a yelp of pleasure as her orgasm peaks again. The man fucks her with abandon, now seeking his own pleasure (which she seems to enjoy immensely). It does not take long for him to announce his own orgasm with a hearty moan and he pulls out. A few strokes of his hand and several ropes of cum shoot across her ass and lower back.
They both stop to catch their breath and the brown-haired man tosses the other employee some towels to clean up. After she's clean, the woman reaches into her nearby purse and hands the blonde man a credit card. He thanks her but she has already dismissed both of them with a small wave of her hand and begins to get dressed. The two men turn to leave and you decide to join them.
@@.pow;While you are not discovered, this area no longer tests your abilities enough for them to grow. @@\
<</if>>\
\
\
<<case 4>>\
You walk through downtown in an attempt to sort through the complete mental chaos caused by so many people crammed into such a small area. Eventually, you decide to just pick a building at random and focus your search there. The building you select is a fairly plain looking high-rise (not too fancy so not so much security and you walk through the lobby. By the time you get to the elevators, you get a faint whiff of sexual energy coming from the floors above and you pull your mental shroud tight.
You follow the psychic trail to one of the upper floors, past an empty receptionist desk, and into a fairly nondescript set of offices (a small sign indicates it's a consultancy of some form). The trail leads you to the closed door of a corner offices (the sign indicates the office of Mr. Verdana). You hear someone speaking loudly from within and you open the door to peek into the room.
@@.generic; <b>Mr. Verdana:</b> "… Yeah, I got the specs. But I don't get why this has been tossed over to us. The contract clearly says…"@@
You stop paying attention to the conversation and take in the room. It's a modestly appointed office with several bookshelves filled with knick knacks and awards of various kinds. It takes you second to realize what's going on but the soft sounds of slurping and the black hair bobbing at the edge of his desk is a good indicator. You step into the office and around the desk for a better look.
Mr. Verdana has the look of a man that was once fairly active but has spent too many years behind a desk. He has his phone in one hand and is in the middle of what sounds like a frustrating conversation. His other hand is gripping the hair of a younger woman kneeling between his legs. The brown skinned woman is wearing a white blouse with grey slacks, her glasses are knocked askew and her bright lipstick is smeared. He is using his grip to control her head as she remains somewhat passive, sliding her mouth along his cock. When the phone call sounds particularly frustrating he pulls her down harder, slipping into her throat and causing her to gag slightly. Soft moans indicate that she is enjoying the treatment.
The conversation continues and the man keeps fucking the woman on his cock, seemingly getting no closer to cumming. The scene is interrupted a few minutes later when you hear a shout from the hallway.
@@.generic; <b>Woman:</b>"Dammit Larry! Where the hell is Chaiya, I need her to do actual office work!"@@
An older woman, dressed in a charcoal skirt suit bursts into the office. She looks around the office and her eyes eventually settle on the back of (presumably) Chaiya's head. She rolls her eyes and lets out a very loud sigh.
<<if $player.sneak lte 39>>\
Not wanting to stand around for whatever ass-chewing this guy is about, you take the opportunity to slip out of the office. You take the elevator down and exit the building
<<set $player.sneak to $player.sneak +1>>
@@.pow;Your ability to hide from the perceptions of others grows stronger.@@
<<elseif $player.sneak gte 40>>\
Trusting in your abilities, you stick around to see where this goes. Larry does not slow down using Chaiya's mouth for his pleasure and he makes an annoyed face at the new woman.
@@.generic; <b>Larry:</b> "Can you hold on, my partner needs something..."@@ He hits mute on his phone @@.generic; "Yes Judy?"@@
@@.generic; <b>Judy:</b>"We have actual work to do and I need Chaiya's help."@@
@@.generic; <b>Mr.Verdana:</b> "Well, the Holden account is pissing me off so I need her too and it may take awhile… unless you want to help move things along."@@ He gives her a smirk and hits the mute button again. @@.generic; "Sorry about that, urgent in-house matter, where were we..."@@
The other partner, Judy, rolls her eyes and walks towards his desk. She unbuttons her blazer and puts neatly on his desk, revealing a button down blouse stretched across an impressive chest. Judy slides her butt onto his desk and swings around until Chiaya is below her and her feet are resting on the arm rests of Larry's chair. She slowly opens her legs, hiking her pencil skirt higher. Verdana's eyes are locked between Judy's legs and he starts pulling Chiaya's lips down on his dick with renewed vigor. You shift to get a better look and quickly find that Judy is not wearing panties, her neatly trimmed pussy is on clear display, as well as a lip print in Chiaya's exact shade of lipstick on her inner thigh.
Judy slowly unbuttons her blouse and pulls it open, revealing a half cup bra that barely contains her DD size breasts. Larry manages to stifle a moan when Judy unclasps the front of her bra and lets her tits swing free. She slides one of her hands under her skirt and slowly inserts two of her fingers into her pussy, tossing her hair and letting out a pleasurable sigh. The lewd display is evidently enough for Larry and he quickly mutes before letting out a loud moan. He pulls on Chaiya's hair one last time, not stopping until her nose is buried in his pubic hair. With his cock completely in her throat he reaches his limit, sending rope after rope directly down his receptionist's throat. Chiaya gags, sputters, and moans as her throat is filled over and over. When he is finally spent, Larry lets go of her hair and she sits back on her heels, coughing and gasping for breath.
Both Larry and Chiaya catch their breath, while Judy just slides off the desk and gets her clothes back in order.
@@.generic; <b>Judy:</b>"Chaiya, get cleaned up and meet me in the file room."@@
Without another word, she turns and leaves the office. Realizing that most of the show is probably over, you follow.
@@.pow;While you are not discovered, this area no longer tests your abilities enough for them to grow. @@\
<</if>>\
\
\
<</switch>>\
\
\
\
\
\
<<elseif $rannumT is 2>>/*Telepathy*/\
<<set $locVar.downSearch to 1>>
<<if $player.leer lte 24>>\
<<set $var1 to 2>>\
<<elseif $player.leer gte 25>>\
<<set $var1 to 4>>\
<</if>>\
<<switch random(1,$var1)>>\
\
\
<<case 1>>\
You walk along the downtown sidewalks and try to sort out through the thousands of minds within range of your senses. It takes a few minutes to sift through the absolute torrent of mental energies but you manage to pick out one mind that seems interesting. You follow the mental signal and it leads you to a young woman standing at a food cart. The cart has a decent sized line of well-dressed business people, almost all of which are on their cell phones. You watch the person at the front of the line basically ignore the cart owner, clicking his fingers and practically tossing his money at her when he gets his food. Her smile barely falters at the treatment. You reach out and touch her mind.
@@.generic;<b>Young Woman</b><i>: … our welcome you arrogant prick...Still cheating on your wife with that bitch in the red suit, does her husband know yet? …</i>@@
Another customer walks up with a similar dismissive attitude, chatting away on her cell phone.
@@.generic;<b>Young Woman</b><i>: … Ah, still embezzling money I see, I wonder if the cops are investigating you yet... Then again I haven't see the older guy you work with, maybe they got him ...</i>@@
Another customer walks up and this one seems, if not amicable, at least much more polite than the others.
@@.generic;<b>Young Woman</b><i>: … Hey, a new guy. Polite, treats me like a person … looks like someone is getting non-expired food today … Hope this place doesn't turn you into one of them. Or that they don't get you eventually … </i>@@
<<if $player.leer lte 24>>\
The last remark catches your attention but the polite man moves on and the cart owner's mind moves on. You wait for a few more customers but no similar thoughts pop into her head. She just mentally recounts the various foibles and illicit activities that each customer has mentioned in front of her (or she makes a few up if the customer is new).
Eventually, the line dies down and the cart owner starts to clean the cart, singing a tune in her head from a language you don't understand. It's a nice melody, but you decide it's time to move on before it gets stuck.
<<set $player.leer to $player.leer+1>>
@@.pow; You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful.@@
<<elseif $player.leer gte 25>>\
The last remark catches your attention but the polite man moves on and the cart owner's mind moves on. You wait for a few more customers but no similar thoughts pop into her head. Curious, you decide to delve a little deeper. Pushing forward through her mind a scene flashes into your mind's eye.
<i> … You are standing in a dimly lit garage. Wire shelves filled with gardening tools and unmarked plastic storage totes line the walls … A single bare bulb illuminates the cart owner as she sets up a cheap folding table and a few mismatched camping chairs. She leaves and returns with a few large bowls and some bags of store-brand chips … six other people are now sitting at the table playing poker and sharing stories … The cart owner being treated rudely by office workers … A security guard, told to ignore several illegal acts or lose his job … A cleaning lady, constantly harassed and mocked by businessmen … A knock on the door stops the stories. A masked person enters, their denim jacket painted with crossed flags and a cat's skull … The cart owner hands the masked man (woman? thing?) a folder and they throw a brown paper bag on the table … The masked person is gone and the cart owner is handing out cash from the paper bag … </i>
You pull back and the mental image instantly collapses, leaving you slightly lightheaded. You sit on a nearby bench until it passes and watch as the line dies down. After the last customer, the cart owner starts to clean the cart, singing a tune in her head from a language you don't understand. It's a nice melody, but you decide it's time to move on before it gets stuck.
@@.pow; Despite managing to access his deeper thoughts, there is little more to be learned in this area. Your telepathy does not improve.@@\
<</if>>\
\
\
<<case 2>>\
You walk along the downtown sidewalks for some time, attempting to narrow down your search for a target with which to practice your telepathy. You realize that there are far too many people out and about today and the mental plane is far too chaotic for you. You decide to narrow the search to an area with a more calm psychic field and head into a nearby high rise office building.
You walk through the mostly empty lobby to the elevators, hitting the button for the 40th floor. As the elevator rises, you feel the mental landscape begin to calm as more and more people drift out of your sensory range. By the time the elevator stops, you can only detect a couple hundred minds. A small set of mental signals nearby seem particularly energetic and you hone in on these minds.
The trail leads you to the law offices of Whitman, Gonzalez, & Howell. When you enter the offices, you are immediately bombarded by the powerful minds of several people in the offices, three to be exact. You walk through the law firm unnoticed, trailing the three strongest and most evocative thoughts to the corner offices of the titular Whitman, Gonzalez and Howell. You find a nice empty spot that is relatively equidistant between them and close your eyes, letting their thoughts flow into you.
@@.generic; <b>Whitman</b>: <i>...ll I have to do is find those files and then I am home free. I know a few judges that would be amicable to my arguments if I can get in front of them. I wonder if Gonzalez or Howell know the details? If they do, how can I get them out of them... </i>@@
@@.generic; <b>Gonzalez</b>: <i>...Four more months and I am out of here. Hopefully that asshole Whitman doesn't get all up his own ass about me leaving, I know Howell already will but she can go fuck herself. They don't have the connections or insurance that I do, so I am leaving... </i>@@
@@.generic; <b>Howell</b>: <i>... I have nothing to worry about, they will never figure out where the client list or my files are. A few phone calls and I come out on top, just my name on the sign and maybe a few chosen chumps and those two out of the picture. Just a few more months and everything will go my way... </i>@@
<<if $player.leer lte 24>>\
Having dealt with the mental tempest that is downtown for as long as you have today, and listening to the rather intense thoughts of these lawyers, your mind has been through the wringer. Consequently, the beginnings of a massive headache has started to creep across your forehead. A quick check on your phone and you find that this building has an observation deck on the top floor, an ideal place to get as far away from others as possible to rest your mind.
You make your way to the top floor and relax on the observation deck, free of all psychic impressions save for the few people enjoying the view and a mostly empty floor below.
<<set $player.leer to $player.leer+1>>
@@.pow; You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful.@@
<<elseif $player.leer gte 25>>\
Despite having dealt with the mental tempest that is downtown for as long as you have today, and having listened to the rather intense thoughts of these lawyers, you manage to forge ahead. Your mental probes push deeper into their minds...
<i>
… An older man with a bald head is speaking with several men in an expensive restaurant in a language you do not recognize … A series of satellite photos are on the table, each with several overlays showing current and proposed ownership. The proposed area goes through several residential neighborhoods … A briefcase full of money exchanges hands … A woman is sitting at one of the nearby tables, a small microphone and camera discreetly hidden under her napkin …
… A middle aged man with a large dark beard is sitting in a dark office, his face illuminated by a computer screen … A meeting with the head of a very large bank, several accounts are altered, new ones created overseas … The man is back at his desk, casually scrolling through pictures of various islands and making notes on a small legal pad …
… A woman walking through the park, dressed in a peacoat and large sunglasses. She sits next to a non-descript man at a bench and eats her lunch. When she finishes she leaves the lunch bag behind, the man takes it and leaves … The woman sitting in an office across from two federal agents … The three partners are meeting in their conference room, the woman stealthily places a small microphone under the table …
</i>
You snap back to reality with a small moment of dizziness and feel the effects of using your powers for so long start to creep up on you. Wanting to avoid a headache, you quickly check on your phone and find that this building has an observation deck on the top floor. It's an ideal place to get as far away from others as possible to rest you mind.
You make your way to the top floor and relax on the observation deck, free of all psychic impressions save for the few people enjoying the view and a mostly empty floor below.
@@.pow; Despite managing to access his deeper thoughts, there is little more to be learned in this area. Your telepathy does not improve.@@\
<</if>>\
\
\
<<case 3>>\
Normally, just sorting through the multitude of psychic signals downtown is a headache, even when you don't take into account the actual telepathy. This is why you are pleasantly surprised when you pick out a very clear burst of lustful thoughts almost immediately. You follow the signal for a block and find a middle aged woman sitting at a fountain. She has dirty blonde hair cut in a bob and an expensive looking black skirt suit. Waves of lustful energy pour off of her as she reads something on her phone and idly drinks a coffee.
You quickly sit on the other side of the fountain and extend your senses. Given her lustful state, her mind is easy to find , a ball of well ordered and strong lights just pulsating with lust. You reach out and briefly brush her mind with your own.
<i>... a flash and the woman is sitting at a conference table sorting through some papers. A younger man, dressed in slacks and button down shirt, pokes his head into the conference room with a look of apprehension on his face. She waves him in without looking up from the papers and he hesitates for a split second before entering. What happens next is a bit painful to watch, the woman lays into the young man, berating his performance, intelligence, and just about everything else.
Despite his earlier hesitation, the man gets increasingly angry as her tirade continues and he finally snaps when she starts laying into his outfit. In a swift motion, he grabs her arm and pulls her out of the chair and throws her against the conference table. With one hand he forces her head down onto the now scattered papers and with the other, pulls up her skirt to reveal her bare ass and red thong. He lifts his hand and brings it crashing down on her bare ass with a resounding crack. A wild smile crosses her face and she lets out a loud moan as he smacks her ass again. The room is quickly filled with his hard breathing, the crack of his hand on her ass, and her yelps of pleasure.
The spanking stops once her ass is cherry red and the young and quickly undoes his pants. With a quick jerk he snaps off her thong and then rams his cock into her dripping pussy. He pounds into her without any consideration of her pleasure, his hips slapping against her already tender ass with each thrust. Despite this, she is almost incoherent with pleasure. Her juices leak down her thighs and tongue lolls out of her parted lips. Given the circumstances and complete disregard for the woman, the man does not last long. With a growling moan he pulls out of her cunt as he reaches his peak. A few strokes of his hand and he shoots his load across her back, staining her blazer skirt. The man shoots a few more weaker shots land on her bare ass then gets himself together.
He reaches over and slides one of the papers out from underneath her panting body. He quickly scans it and takes a pen from the table, crosses out a few lines, and signs it. He drops the signed form and pen onto her back and leaves her resting face down onto the table… </i>
<<if $player.leer lte 39>>\
<i> The scene shifts and RING RING</i>
A phone call snaps her out of her reverie. She fumbles for her phone as her thoughts turn towards work, cutting off the incipient fantasy. You stay for a few minutes to see if she decides to pick back up where the perverted thoughts left off but the phone call continues. Realizing that her mind is now fully focused back on work, you leave the woman to her own devices.
<<set $player.leer to $player.leer+1>>
@@.pow; You have managed to touch the mind of another and discern their thoughts, your telepathy is more powerful.@@
<<elseif $player.leer gte 40>>\
<i> The scene shifts and RING RING</i>
A phone call snaps her out of her reverie. She fumbles for her phone as her thoughts turn towards work, cutting off the incipient fantasy. You push the connection a bit harder, diving below her surface thoughts to find the rapidly fading lewd thoughts. You make several brief connections.
<i> … The woman is still bent over the table when another young man walks in. The two men exchange a few brief words and the second man pulls his dick out of his pants. Without preamble he shoves it into her still wet pussy and begins to fuck her … The woman is laying flat on the table, her legs no longer supporting her weight. The man fucking her pulls out and shoots his load over her already cum drenched body. Her face, hair, ass, and clothing are completely soaked in cum, a dozen signed sheets of paper lay next to her in some of the few clean spots … The woman is lying face up on the conference table. She is dressed in a perverted version of her skirt suit, thigh high fishnet stockings, micro pencil skirt, and a tight blouse that leaves much of her chest exposed. She is blindfolded and gagged, her arms are handcuffed beneath her and are gripping the edge of the table. Her legs dangle off the edge and are chained spread eagle to the table legs. Several older men sit around the room in various states of undress. Streaks of cum coat her face and tits, while semen leaks out of her well used pussy and ass, pooling on the table and floor beneath her…</i>
The thoughts finally fade before you can grasp any more and you stay for a few minutes to see if she decides to pick the fantasy back up. However, the phone call continues. Realizing that her mind is now fully focused back on work, you leave the woman to her own devices.
@@.pow; Despite managing to access his deeper thoughts, there is little more to be learned in this area. Your telepathy does not improve.@@\
<</if>>\
\
\
\
<<case 4>>\
<<if $player.leer lte 39>>\
<<elseif $player.leer gte 40>>\
<</if>>\
\
\
<</switch>>\
\
\
\
\
<<elseif $rannumT gte 3>>/*Nothing*/
You stroll through downtown waiting for a chance to exercise your powers. Unfortunately, the local psychic field is overwhelmed by the sheer number of minds in the surrounding area. This creates a raging mental tempest that gives you a headache if you try to use your powers for too long. Realizing that you won't be able to do anything until things die down, you have a seat on a bench and relax for a bit.
\
<</if>>\
----
<<button [[Continue|Downtown]]>><</button>>
<<set $rannumT to random(1, 5)>>\
<<if $rannumT is 1>>/*Stealth*/\
<<set $locVar.downSearch to 1>>
<<if $player.sneak lte 24>>\
<<set $var1 to 2>>\
<<elseif $player.sneak gte 25>>\
<<set $var1 to 4>>\
<</if>>\
<<switch random(1,$var1)>>\
\
\
<<case 1>>\
<<if $player.sneak lte 24>>\
<<elseif $player.sneak gte 25>>\
<</if>>\
\
\
<<case 2>>\
<<if $player.sneak lte 24>>\
<<elseif $player.sneak gte 25>>\
<</if>>\
\
\
<<case 3>>\
<<if $player.sneak lte 39>>\
<<elseif $player.sneak gte 40>>\
<</if>>\
\
\
<<case 4>>\
<<if $player.sneak lte 39>>\
<<elseif $player.sneak gte 40>>\
<</if>>\
\
\
<</switch>>\
\
\
\
\
\
<<elseif $rannumT is 2>>/*Telepathy*/\
<<set $locVar.downSearch to 1>>
<<if $player.leer lte 24>>\
<<set $var1 to 2>>\
<<elseif $player.leer gte 25>>\
<<set $var1 to 4>>\
<</if>>\
<<switch random(1,$var1)>>\
\
\
<<case 1>>\
<<if $player.leer lte 24>>\
<<elseif $player.leer gte 25>>\
<</if>>\
\
\
<<case 2>>\
<<if $player.leer lte 24>>\
<<elseif $player.leer gte 25>>\
<</if>>\
\
\
<<case 3>>\
<<if $player.leer lte 39>>\
<<elseif $player.leer gte 40>>\
<</if>>\
\
\
\
<<case 4>>\
<<if $player.leer lte 39>>\
<<elseif $player.leer gte 40>>\
<</if>>\
\
\
<</switch>>\
\
\
\
\
<<elseif $rannumT gte 3>>/*Nothing*/
\
\
<</if>>\
----
<<button [[Continue|CityCenter]]>><</button>><<set $rannumT to random(1, 5)>>
<<if $rannumT is 1>>/*Stealth*/
<<if $player.sneak lt 19>>
<<set $var1 to 2>>\
<<elseif $player.sneak gte 20>>
<<set $var1 to 4>>\
<</if>>
<<switch random(1,$var1)>>\
<<case 1>>\
<<case 2>>\
<<case 3>>\
<<case 4>>\
<</switch>>\
<<elseif $rannumT is 2>>/*Telepathy*/
<<if $player.leer lt 19>>
<<set $var1 to 2>>\
<<elseif $player.leer gte 20>>
<<set $var1 to 4>>\
<</if>>
<<switch random(1,$var1)>>\
<<case 1>>\
<<case 2>>\
<<case 3>>\
<<case 4>>\
<</switch>>\
<<elseif $rannumT gte 3>>/*Nothing*/
<</if>><<set $rannumT to random(1, 5)>>
<<if $rannumT is 1>>/*Stealth*/
<<if $player.sneak lt 19>>
<<set $var1 to 2>>\
<<elseif $player.sneak gte 20>>
<<set $var1 to 4>>\
<</if>>
<<switch random(1,$var1)>>\
<<case 1>>\
<<case 2>>\
<<case 3>>\
<<case 4>>\
<</switch>>\
<<elseif $rannumT is 2>>/*Telepathy*/
<<if $player.leer lt 19>>
<<set $var1 to 2>>\
<<elseif $player.leer gte 20>>
<<set $var1 to 4>>\
<</if>>
<<switch random(1,$var1)>>\
<<case 1>>\
<<case 2>>\
<<case 3>>\
<<case 4>>\
<</switch>>\
<<elseif $rannumT gte 3>>/*Nothing*/
<</if>><<set $rannumT to random(1, 5)>>
<<if $rannumT is 1>>/*Stealth*/
<<if $player.sneak lt 19>>
<<set $var1 to 2>>\
<<elseif $player.sneak gte 20>>
<<set $var1 to 4>>\
<</if>>
<<switch random(1,$var1)>>\
<<case 1>>\
<<case 2>>\
<<case 3>>\
<<case 4>>\
<</switch>>\
<<elseif $rannumT is 2>>/*Telepathy*/
<<if $player.leer lt 19>>
<<set $var1 to 2>>\
<<elseif $player.leer gte 20>>
<<set $var1 to 4>>\
<</if>>
<<switch random(1,$var1)>>\
<<case 1>>\
<<case 2>>\
<<case 3>>\
<<case 4>>\
<</switch>>\
<<elseif $rannumT gte 3>>/*Nothing*/
<</if>><<widget "ResetDay">>
<<set $time to 1>>\
<<set $daynum to $daynum+1>>\
<<set $day to $day+1>>\
<<if $day is 8>><<set $day to 1>><</if>>
<<set $rannum1 to random(10)>>\
<<set $rannum2 to random(10)>>\
<<set $rannum3 to random(10)>>\
<<set $rannum4 to random(10)>>\
<<set $rannum5 to random(10)>>\
<<set $rannum6 to random(10)>>\
<<set $player.items.tempGM to 0>>\
<<set $locVar.neighSearch to 0>>\
<</widget>><<nobr>>
<<set $storyline = {
mainQuest: 0,
kiaraQuest: 0,
lianeQuest: 0,
blaireQuest: 0,
adalineQuest: 0,
prismQuest: 0,
amitaQuest: 0,
isabelQuest: 0,
}>>
<<set $player = {
name: "Kyle",
cash: 0,
leer: 0,
sneak: 0,
curloc:"",
lastloc:" ",
Fcolor:" ",
bpref:0,
bprefL:0,
}>>
<<set $player.items = {tempGM:0, GymM:0,GameT:0,Kwood:0,Kchem:0,Kbeenee:0,niceSuit:0}>>
<<set $player.inventory to []>>
/*~~~~~~~~Main Variable Initializing~~~~~~~~~~*/
<<set $vltKnow to []>>
<<set $vltTool to []>>
<<set $intLink to []>>
<<set $phnMess to []>>
<<set $intLink.push("Kiara")>>
<<set $intLink.push("Liane")>>
<<set $intLink.push("Blaire")>>
<<set $intLink.push("Cerebralite")>>
<<set $intLink.push("Photona")>>
<<set $intLink.push("Prism")>>
<<set $vltKnow.push("JD in Contract Law")>>
<<set $vltTool.push("Cerebralite's Psychic Infrastructure")>>
<<set $vltTool.push("Carnal Reinforcer")>>
<<set $dreams to [
"… You sleep peacefully, if you dreamed, you do not remember it upon waking...",
"… You dream about being stuck in the Coffee Pit, an endless line of customers speaking gibberish and yelling at you when their orders are wrong...",
"… You sleep restlessly, you dreamed, but you cannot remember the details, only that they were upsetting…",
"… You dream of soaring through the sky, your cape whipping in the wind behind you. You spot a large robot stomping through the harbor and dive to combat it…",
"… You dream of wielding a sword made of pure energy, doing battle with a seven headed dragon that breathes gouts of pink flame…",
]>>
<<set $time = 1>>
<<set $timefrac = 0>>
<<set $daynum = 1>>
<<set $day = 6>>
<<set $rannum1 to 0>>
<<set $rannum2 to 0>>
<<set $rannum3 to 0>>
<<set $rannum4 to 0>>
<<set $rannum5 to 0>>
<<set $rannum6 to 0>>
<<set $rannumT to 0>>
<<set $see1 = "">>
<<set $see2 = "">>
<<set $see3 = "">>
<<set $see4 = "">>
<<set $see5 = "">>
<<set $see6 = "">>
<<set $see7 = "">>
<<set $see8 = "">>
<<set $see9 = "">>
<<set $see10 = "">>
<<set $temp1 to 0>>
<<set $temp2 to 0>>
<<set $temp3 to 0>>
<<set $temp4 to 0>>
<<set $temp5 to 0>>
<<set $temp6 to 0>>
<<set $temp7 to 0>>
<<set $temp8 to 0>>
<<set $temp9 to 0>>
<<set $temp10 to 0>>
<<set $messages = 0>>
<<set $dreamcounter to 0>>\
<<set $dreamend to 0>>\
<<set $dreamloc to "">>\
<<set $indream to 0>>
<<set $inscene to 0>>\
<<set $constructPoints to 1>>\
<<set $blaire = {/*~~~~~~~~Blaire Variable Initializing~~~~~~~~~~*/
level: 1,
aff: 0,
slt: 0,
locact: 0,
BDmusic: 0,
BDladder: 0,
BDvpkey: 0,
BDtrophy: 0,
BDboom: 0,
BDuniform: 0,
BDcoachkey: 0,
HouseC: 0,
PhoneN: 0,
endState: 0,
know:0,
dreamitems: [],
lookGen:"Blaire is slightly shorter than you and has a well-toned body earned from years of cheerleading and athletics. She has richly tanned skin with high cheekbones and a small, slightly upturned, nose. Her eyes are a bright grey. Her shoulder length, straight blonde hair has expertly applied brown highlights. She has modest, B-cup breasts and a round ass sculpted by thousands of squats. ",
appSleep:"She is wearing an extra large t-shirt bearing the Junction Pass University football logo and white thong panties. Judging by the sway of her breasts and her small nipples pushing against the fabric, Blaire is not wearing a bra. She is barefoot, is not wearing make-up, and her hair is pulled back in a messy bun. ",
appSchool:"She is wearing an extra large red university hoodie, black yoga pants, and brand new fashionable sneakers. The bulky hoodie covers her from her head to her ass, obscuring the shape of her body. Her hair and makeup look like she put in just enough effort to appear that she did not put any effort into her look. ",
appClub:"She is wearing a stylish, and expensive looking, sleeveless blue blouse with a medium length black skirt. You can occasionally make out her fancy black bra from around the open edges of the blouse. Her legs are bare except for chunky platform heels. She is wearing smoky make-up speckled with glitter around her eyes and her hair loosely flows across her shoulders. ",
appHang:"She is wearing a fitted black t-shirt, black yoga pants, and brand new fashionable sneakers. The outfit does nothing to highlight or obscure her body. Her hair and makeup look like she put in just enough effort to appear that she did not put any effort into her look. ",
appGym:"She is wearing a tight pair of black running capris, a large muscle tee tied in a knot at her hip, and a matching pair of brand new running shoes. As she moves, the shirt exposes a thin line of stomach. She appears to be wearing a small amount of natural looking make-up and her high pony tail sways from side to side as she moves. ",
appSun:"She is wearing a blue halter style bikini with a matching pair of boy shorts and oversized round sunglasses Her body is nicely displayed as the halter lifts her modest breast together and the boy shorts leave a thin line of the bottom of her toned ass exposed. She is wearing a small amount of natural-look makeup and her hair is piled up into a loose bun on top of her head. ",
appCheer:"She is wearing the university’s standard cheerleading outfit; a sleeveless top with the school logo prominently centered on the chest and a pleated skirt that falls to just above the knee, both in the university’s red and black color scheme. Her legs are covered with a pair of matching knee-high socks and sneakers. During particularly vigorous movement you catch glimpses of her black spanks underneath the skirt. Her hair is pulled back in a high ponytail and she is wearing heavy red and black makeup. ",
appHouse:"She is wearing a modern take on the 1950's day dress. The top of the $player.Fcolor dress is tightly fitted over her upper body, with a wide downturned collar and short sleeves that end mid-bicept. The dress is far shorter than the traditional version, its flaired bottom ending just above the knee. A row of button extends from her the top of the dress, down past a thin belt at the tightest part of the waist, to the hemline. She is wearing a pair of sensible flats, has natural looking makeup, and has her hair in a simple updo.",
}>>
<<set $cerebral = {/*~~~~~~Cerebralite Variable Initialization~~~~~~~~~*/
CDlessons:0,
appArmor:"Encased in intimidating black armor, the supervillian stands several inches taller than you and broader in the shoulder. The armor vaguely resembles modernized plate armor made from a black ceramic material. Etched into the armors surface are complex silver circuitry that pulse with a soft purple light. A featureless black face mask hides his features. If you look closely you can see where the logos for the super society were scraped off the armor. ",
appMind:"Without his armor the super villain is almost exactly your size. His skin is deeply tanned and he has an athletic body most often found in long distance runners. He has sharp facial features, dark eyes, and shoulder length black hair pulled into a ponytail. His clothing is simple, a fitted black jeans, a black button down dress shirt, and brown loafers without socks. What looks like faint silver circuitry tattooed around his hairline. ",
appTeach:"Without his armor the super villain is almost exactly your size. His skin is deeply tanned and he has an athletic body most often found in long distance runners. He has sharp facial features, dark eyes, and shoulder length black hair pulled into a ponytail. He is dressed like a stereotypical professor, brown slacks, a white dress shirt, and a tweed blazer with well-worn leather patches at the elbows. Horned rimmed glasses are perched on his nose. ",
}>>
<<set $photon = {/*~~~~~~Photona Variable Initializing~~~~~~~~~*/
appCostume:"Photona’s skin glows with a painfully bright white light. Despite this, you can make out some details of her appearance. She is your height or slightly taller and she is toned with hints of well-formed muscles. Her face is mostly obscured but her eyes stand out as blazing pinpoints of light. Long hair floats weightlessly behind and shimmers like fiber optics. She is wearing a skin tight white leotard that rides high on her hips and extends to cover her neck. A yellow sunburst stretched across, and drawing attention too, her large D-cup tits. The rest of the costume consists of elbow length white gloves and knee high white boots.",
}>>
<<set $prism = {/*~~~~~~Prism Variable Initializing~~~~~~~~~*/
appCostume:"Prism is slightly shorter than you and has a body that falls on the border of muscular and thick. She has dark skin and a pixieish face partially concealed by a white domino mask. A soft multicolored glow emits from her hair and eyes and constantly shifts between every color of the rainbow. Her hair is undercut on one side of her head and shoulder length on the other. She is wearing a tight white spandex romper that covers her from mid thigh to her neck and down to her elbows. Over this is a short bedazzled denim jacket with an airbrushed rainbow on the back. Her uniform is complete with calf-high white combat boots and fingerless gloves. The costume does little to hide her wide-hips and large, plump rear. ",
}>>
<<set $kiara = {/*~~~~~~~~Kiara Variable Initializing~~~~~~~~~~*/
level: 0,
trt: 10,
curi: 0,
locact: 0,
know: 0,
ZeroGame:0,
ZeroDiner:0,
ZeroClass:0,
lookGen:"Kiara is about half a foot shorter than you and has a body that she refers to as “chubby but cute”. She has pale skin with a round face and a smattering of freckles on her cheeks and upper chest. Her eyes are a pale green and are framed with black glasses. Her naturally curly red hair is cut short, barely brushing the top of shoulders. She has very large and natural H cup breasts and a plump round ass.",
appHome:"She is wearing an old t-shirt with a retro game logo across the front and a pair of well-worn plaid flannel pajama pants. The clothes are baggy in an attempt to hide her figure but the shirt still stretches across her huge chest. On her feet, she is wearing a pair of comfortable slippers in the shape of a monster's head with pastel socks with little cats on them. Her curly hair is pulled back into a loose bun at the bottom of her neck and she is wearing no make-up that you can see.",
appUni:"She is wearing an old t-shirt with a retro game logo across the front and a well-worn pair of baggy jeans with frayed hems. The clothes are baggy in an attempt to hide her figure and holds herself in such a way to try and minimize the size of her chest. Despite this, her shirt still noticeably stretches across her huge chest. On her feet, she is wearing a pair of an old and comfortable sneakers with plain red socks. Her hair is loose and slightly hides her face, which has the minimal amount of natural makeup.",
appWait:"She is wearing the standard waitress uniform for Mal's diner; A 50's style pink short-sleeved dress with a white color and trim that buttons down the entire front. With the tightness of the uniform and most likely a heavy bra, her large chest is controlled and minimized. A large white apron is tied across her waist and holds her notepad and some pens.The dress flairs slightly and ends just below the knee. She has nude stocking and black Mary-jane flats on her legs and feet. Her hair is pulled up into a high bun and topped with a small pink cap. She is wearing the smallest amount of make-up that she is allowed to wear.",
appSleep:"She is wearing an old t-shirt with a retro game logo across the front, a pair of well-worn plaid flannel pajama pants, and bare feet.The clothes are baggy in an attempt to hide her figure but the shirt still stretches across her huge chest. This is made even more obvious given that she is braless, her tits sway as she moves and her large nipples press against the thin fabric. Her hair is loose and falls gently around her shoulders and she is wearing no make-up.",
appDream:"Her dreamself is wearing a floor length pull over robe and a hooded cloak. The robe is made of a rough brown cotton with white trim covered with embroidered runes. The robes and hood are large enough to even hide her huge tits. A loose belt hangs at her waist continuing numerous pouches and vials. A large, ancient-looking, book hangs off of the belt by a thick chain. She is wearing plain sandals on her feet and she is carrying a 6-foot plain wooden staff. Her hair hangs loose and she has no makeup beyond a large red rune that covers the left side of her face.",
appSV:"",
}>>
<<set $liane = {/*~~~~~~~~Liane Variable Initializing~~~~~~~~~~*/
level: 0,
fear: 60,
conf: 0,
locact: 0,
know:0,
lookGen:"Liane is a few inches shorter than you and has an average body (though a few pounds heavier than she likes). Her normally pale skin is slightly tan from working outdoors. She has a roundish face with freckles on her nose and high on her cheeks. Her eyes are a dark brown with slight crow’s. Her wavy auburn hair falls loosely to her lower back. She has medium sized C-cup breasts and heart shaped ass.",
appYoga:"She is wearing a worn grey t-shirt with a pair of draw-string yoga pants and ballet-style yoga socks. The outfit is large and baggy enough that she shows little skin no matter how she stretches. Her hair is in a tight braid down her back and she is wearing no makeup.",
appOffice:"She is wearing an older brown pants suit, a white blouse and black flats. The suit is professional and comfortable but not very flattering. Her hair is pulled back in a tight french braid and she is wearing subtly applied natural looking make-up.",
appHome:"She is wearing a green half-sleeve blouse, an older pair of blue jeans, and a worn-in pair of tennis shoes. The clothing is aimed at comfort over style and does not do much to flatter her. Her hair is barely controlled by a large barrette and she is wearing a minimal amount of make-up.",
appSleep:"She is wearing a men's pajama set, a large blue button down shirt with matching drawstring pants. Her hair is pulled up into a loose bun for comfort while she sleep and she is wearing no makeup.",
appBar:"She is wearing a grey blazer over a white blouse and a long black skirt. The clothes are relatively new and fit her nicely without showing too much skin. On her legs she has sheer pantyhose with small black heels. Her hair is loose and her make-up is more obvious than usual.",
appGarden:"She is wearing a worn company t-shirt below an old pair of denim overalls and hiking boots. Her hair is pulled up and hidden by a large floppy brimmed hat and her eyes are hidden behind large sunglasses. She is wearing no make-up.",
appHang:"She is wearing a red long sleeve blouse, a comfortable looking pair of black slacks, and a new pair of tennis shoes. The clothing is aimed at comfort over style and does not do much to flatter her. Her hair is pulled back into a tight braid and her makeup is more obvious than usual.",
}>>
<<set $locVar = {
poker:0,
pokerPool:0,
pokerStake:0,
pokerHand:0,
pokerSus:0,
neighSearch:0,
mainSearch:0,
downSearch:0,
}>>
<<set $npc = {
Nkeyode:0
}>>
<</nobr>><div id="areaDesc"> <div id="areaTitle">The Tetons</div> The least sleazy of the Harbor Side strip joints. The main room has three stages, each with a pole. The main stage extends to the center of the room and two smaller stages can be found off to the sides. A dozen or so raised bar tables are scattered around the room and the walls are lined with spacious booths. A relatively small bar can be found on the wall nearest the entrance. The club once had a heavy western theme that has been downplayed in recent years. The only remnants of its origins are some rustic wood fixtures behind the bar, a mechanical bull in one corner, and the weekly "ride'em cowgirl night". Three doors lead off of the main room, once to the employee and dressing areas, one to the bathrooms, and the last to the VIP/Private rooms.
<<SpotCheck>>
<<nobr>><<if $day lte 5>> Unlike many stripclubs, Tetons does fairly brisk business on the weekdays. However, most of the patrons are here for the bar and the country/classic rock heavy music rotation. The strippers are mostly an afterthought and can often be found chatting with regulars.
<<elseif $day gte 6>> The Tetons is busy. Most of the tables and booths are filled with half-drunk/all-horny patrons. Dancers are on all three stages, circulating among the crowd, and occasionally on the bull if a patron tips particularly well.
<</if>><</nobr>></div>
----
👁️ <<if $rannum5 gte 5>> You see (and hear) Montanta Jack, the club's owner, behind the bar. He is a massivly stocky man wearing a flannel shirt, blue jeans, and a cowboy hat.<</if>>
----
🖐
----
👣 <<if $time lte 5>>\
<<button [[Exit the Stripclub |Harbor]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "The Tetons">>\<div id="areaDesc"> <div id="areaTitle">The Cornerstore</div> One of the more popular bars in the city, the Cornerstore is located on the edge of the harbor district. This prime location means it draws a large crowd from the harbor workers seeking a better drinking atmosphere and a large crowd of downtown business people seeking a more down to earth and "real" experience. The Cornerstore is two floors; the first has a large central bar that extends from the wall with the kitchen entrance to the middle of the room and a dozen or so booths that line three of the four walls. The second floor has a main room that serves as an extra seating area (and stage for visiting bands on occasion). A few smaller rooms serve as private meeting areas and storage.
<<SpotCheck>>
<<nobr>><<if $day lte 4>> Weekdays are generally slow in the bar, most of the patrons are dockworkers and other locals from the harbor district.
<<elseif $day gte 5>> The bar is packed, fully half the patrons are business types from Downtown, unwinding after a hard week of work. The other half are locals and workers from across the harbor district.
<</if>><</nobr>></div>
----
👁️
----
🖐 <<if $locVar.poker is 1>><<button [[Play some Poker [►]|BarEvents]]>><<set $time to $time +1>><</button>>\
;<</if>>\
----
👣 <<if $time lte 5>>\
<<button [[Exit the Bar|Harbor]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "The Cornerstore">>\
<<set $locVar.pokerSeq to 1>><<if $locVar.pokerSeq is 1>>/* *******Stake Money******* */\
<div id="eveFrame">You have a few quick words with the bartender and he points you to the back room. He taps a few things into his cellphone and then nods to you. You step through the door next to the bar and pass through the busy kitchen to a room at the far side. The door opens just as you reach the door handle and a striking dark skinned woman with green hair ushers you inside. The backroom poker game is stereotypical to the point that it has to be deliberate. A single rickety table sits under a solitary ceiling lamp and is surrounded by a variety of surly characters sitting in mismatched folding chairs.</div>
The woman identifies herself as Cedi, the dealer and proprietor of the poker game. She quickly goes over the expectations, consequences for cheating (very dire), and what game they are expecting (Junction style Aztlani 6-card river draw Kingson). When met with blank stares, she sighs, looks up at the ceiling, and mutters something in a language you do not recognize. She takes a steadying breath and then just says 5 card draw.
She takes out a set of chips and tells everyone to buy in.
How much do you go in for? <<textbox "$locVar.pokerStake" "0">>\
<<button "Stake">>
<<if $locVar.pokerStake gt $player.cash>>\
<<replace "#conv1">> <i> You do not have enough money for that buy in</i><</replace>>\
<<elseif $locVar.pokerStake lte 0>>\
<<replace "#conv1">> <i>You must buy in with some cash</i><</replace>>\
<<elseif $locVar.pokerStake lte $player.cash>>\
<<set $locVar.pokerPool to $locVar.pokerStake>>\
<<set $player.cash to $player.cash-$locVar.pokerStake>>\
<<set $locVar.pokerSeq to 2>>\
<<set $locVar.pokerPool to Number($locVar.pokerPool)>>
<<script>>state.display(state.active.title, null, "back")<</script>><</if>><</button>>
<span id="conv1"></span>\
<<set $locVar.pokerSus to 0>>\
\
\
\
<<elseif $locVar.pokerSeq is 2>>/* *******Play the game******* */\
<div id="eveFrame">The table is surrounded by a variety of surly characters. Some are hurdles protectively over their chips, some lean back with an air of complete indifference, while others glare angrily around the table. Cedi sits at the head of the table, looking perfectly relaxed in her perfectly cut business suit. She expertly shuffles the deck and starts to deal the cards. You take a moment to breathe deep and relax, opening up your psychic abilities. You obscure your glances and tells while touching upon the minds of those around you. </div>
\
<<button "How to Play">><<toggleclass "#pokerrules" "hide">><</button>><span id="pokerrules" class="hide">
<i> The goal of the game is to win as much money as possible without drawing suspicion by using your powers. Run out of money or reach a suspicion of 100 and its game over. Your obfuscation and telepathy abilities affect both your chances of winning and how much money you win by. However, each win will increase the suspicion of those around you.
There are 4 options for playing
Play it Safe - Medium Risk, Medium Reward
Go for Broke - High Risk, High Reward
Be Cautious - Low Risk, Low Reward
Avert Suspicion - Automatic high loss, but will drop suspicion</i></span>
----
<<button "Play it Safe">>
<<set $locVar.pokerHand to 1>>\
<<set $locVar.pokerSeq to 3>>\
<<script>>state.display(state.active.title, null, "back")<</script>>\
<</button>>\
<<button "Go For Broke">>
<<set $locVar.pokerHand to 2>>\
<<set $locVar.pokerSeq to 3>>\
<<script>>state.display(state.active.title, null, "back")<</script>>\
<</button>>\
<<button "Be Cautious">>
<<set $locVar.pokerHand to 3>>\
<<set $locVar.pokerSeq to 3>>\
<<script>>state.display(state.active.title, null, "back")<</script>>\
<</button>>\
<<button "Avert Suspicion">>
<<set $locVar.pokerHand to 4>>\
<<set $locVar.pokerSeq to 3>>\
<<script>>state.display(state.active.title, null, "back")<</script>>\
<</button>>\
<span style="font-size:20px"><b>Current Chips: $ $locVar.pokerPool</b></span>
\
\
\
<<elseif $locVar.pokerSeq is 3>>/*Outcome of round*/\
<<set $temp1 to random(1,100)>>\
<<set $temp2 to (($player.sneak+$player.leer)*(1/120)*100)>>\
<<set $temp3 to ($player.sneak+$player.leer)>>\
<<set $temp5 to random(1,15)>>\
\
<<if $locVar.pokerHand is 1>>/* ******play it safe****** */\
<<if $temp1 gt $temp2>>/*lose*/\
<<set $temp4 to Math.floor(random(1,$temp3))>>\
<<set $locVar.pokerPool to $locVar.pokerPool-$temp4>>\
<span style="font-size:20px">You Lost <b>$ $temp4</b>!</span>\
<<elseif $temp1 lte $temp2>>/*win*/\
<<set $temp4 to random(1,$temp3)>>\
<<set $locVar.pokerPool to $locVar.pokerPool+$temp4>>\
<<set $locVar.pokerSus to $locVar.pokerSus + $temp5>>\
<span style="font-size:20px">You Won <b>$ $temp4</b>!</span>\
<</if>>\
<<elseif $locVar.pokerHand is 2>>/*go for broke*/\
<<if $temp1 gt $temp2/1.5>>/*lose*/\
<<set $temp4 to Math.floor((random(1,$temp3))*1.5)>>\
<<set $locVar.pokerPool to $locVar.pokerPool-$temp4>>\
<span style="font-size:20px">You Lost <b>$ $temp4</b>!</span>\
<<elseif $temp1 lte $temp2/1.5>>/*win*/\
<<set $temp4 to Math.floor((random(1,$temp3))*1.5)>>\
<<set $locVar.pokerPool to $locVar.pokerPool+$temp4>>\
<<set $locVar.pokerSus to $locVar.pokerSus + $temp5>>\
<span style="font-size:20px">You Won <b>$ $temp4</b>!</span>\
<</if>>\
<<elseif $locVar.pokerHand is 3>>/*be cautious*/\
<<if $temp1 gt $temp2*1.5>>/*lose*/
<<set $temp4 to Math.floor((random(1,$temp3))/1.5)>>\
<<set $locVar.pokerPool to $locVar.pokerPool-$temp4>>\
<span style="font-size:20px">You Lost <b>$ $temp4</b>!</span>\
<<elseif $temp1 lte $temp2*1.5>>/*win*/\
<<set $temp4 to Math.floor((random(1,$temp3))/1.5)>>\
<<set $locVar.pokerPool to $locVar.pokerPool+$temp4>>\
<<set $locVar.pokerSus to $locVar.pokerSus + $temp5>>\
<span style="font-size:20px">You Won <b>$ $temp4</b>!</span>\
<</if>>\
<<elseif $locVar.pokerHand is 4>>/*avert suspicion*/\
<<set $temp4 to Math.floor((random(1,$temp3))*1.5)>>\
<<set $locVar.pokerPool to $locVar.pokerPool-$temp4>>\
<<set $locVar.pokerSus to $locVar.pokerSus - ($temp5*2)>>\
<span style="font-size:20px">You Lost <b>$ $temp4</b>!</span>\
<</if>>\
<<if $locVar.pokerSus lt 0>> <<set $locVar.pokerSus to 0>><</if>>
----
<b>Current Chips:</b> $ $locVar.pokerPool
<b>Suspicion:</b> $locVar.pokerSus %
<<button "Play Another Hand">>
<<if $locVar.pokerPool gt 0 and $locVar.pokerSus lt 100>>
<<set $locVar.pokerSeq to 2>>
<<script>>state.display(state.active.title, null, "back")<</script>>
<<elseif $locVar.pokerPool lte 0 or $locVar.pokerSus gte 100>>
<<set $locVar.pokerSeq to 5>>
<<script>>state.display(state.active.title, null, "back")
<</script>>
<</if>>
<</button>>
\
\
<<button "Leave Game">>
<<set $locVar.pokerSeq to 4>>
<<script>>state.display(state.active.title, null, "back")
<</script>><</button>>\
\
\
\
<<elseif $locVar.pokerSeq is 4>>/* ******End Self****** */\
<div id="eveFrame">You decide to tally up your winnings and chas out before your luck turns or the other players figure out what you are doing. A few quick words with Cedi and she exchanges your chips for cash. The other players grumble and a few even mock you for leaving early but they settle down with a quick glance from the dealer.</div>
You leave the table with $ $locVar.pokerPool
<<set $player.cash to $player.cash+$locVar.pokerPool>>\
----
<<button [[Continue|CornerBar]]>><</button>>\
\
\
\
<<elseif $locVar.pokerSeq is 5>>/* ******End Game****** */\
<<if $locVar.pokerPool lte 0>>
<div id="eveFrame">A final bad hand and all of your vaunted powers amount to nothing. The second the winner takes in their chips Cedi calls you out and asks you to leave the table. She mentions that there is always room for another buy in at a different game but you're have to sit the rest of this one out.</div>
<<elseif $locVar.pokerSus gte 100>>
<div id="eveFrame">What begins as a few glances here or there becomes increasingly obvious the more you use your powers. Despite being mundane (and not a little drunk) you can only go so far before people begin to notice. Cedi especially begins to watch you carefully (and looks faintly amused more than anything else). Not wanting to get into an altercation and draw unneeded attention to yourself, you decide to cash out and leave. Cedi smiles and hands you your money before inviting you to the next open game.</div>
You leave the table with $ $locVar.pokerPool
<<set $player.cash to $player.cash+$locVar.pokerPool>>\
<</if>>\
----
<<button [[Continue|CornerBar]]>><</button>>\
<</if>>\<<nobr>><<widget "PhoneCall">>
<<set $callCheck to random(1,5)>>
<<if $callCheck is 5>>
<<if $blaire.level is 3 and $blaire.aff gte 40 and $storyline.blaireQuest is 1 and $phnMess.includes("blairePhoneOne") is false>>
<<set $phnMess.push("blairePhoneOne")>>
@@.pow;You Have New Message!
<</if>>
<<if $blaire.level is 4 and $blaire.aff gte 50 and $storyline.blaireQuest is 4 and $phnMess.includes("blairePhoneTwo") is false>>
<<set $phnMess.push("blairePhoneTwo")>>
@@.pow;You Have New Message!
<</if>>
<<if $kiara.level is 0 and $kiara.curi gte 10 and $storyline.kiaraQuest is 0 and $phnMess.includes("kiaraPhoneOne") is false>>
<<set $phnMess.push("kiaraPhoneOne")>>
@@.pow;You Have New Message!
<</if>>
<<if $kiara.level is 0 and $storyline.kiaraQuest is 3 and $kiara.dreamDay is $daynum and $phnMess.includes("kiaraPhoneTwo") is false>>
<<set $phnMess.push("kiaraPhoneTwo")>>
@@.pow;You Have New Message!
<</if>>
<<if $kiara.level is 1 and $storyline.kiaraQuest is 5 and $phnMess.includes("kiaraPhoneThree") is false>>
<<set $phnMess.push("kiaraPhoneThree")>>
@@.pow;You Have New Message!
<</if>>
<</if>><</widget>><</nobr>>\<div id="areaDesc"> <div id="areaTitle">Your Living Room</div>
A large open room that is a balance between your desire for a place to hang out and your parents' need to horde all of the things they have collected on their many trips around the world. A large brown couch sits underneath a picture window with a big screen tv on the opposite wall. Every other square foot of wall space is taken up by shelving and display cases, storing some of your parents' most treasured items. A coffee table made from a single large piece of Alt. Oak driftwood sits a few feet away from the couch.
<<SpotCheck>>
<<nobr>><<if $time == 1>> Early morning sunlight streams through the picture window.
<<elseif $time == 2 or $time == 3>> It is a bright sunny day outside.
<<elseif $time == 4>> The setting sun cast strange shadows across the hundred of strange knick knacks your parents have collected..
<<elseif $time == 5 or $time == 6>> The room is dark save for a few low power display lights in some of the cases.">><</if>><</nobr>></div>
----
👁️ <<if $blaire.locact is 1.12>>\
<<button "<b>Blaire</b>">><<replace "#dialogue-bar">>$blaire.lookGen $blaire.appHouse<</replace>><</button>> is moving in an out of the room doing housework.
<</if>>\
----
🖐 <<if $blaire.locact is 1.12>>\
<<button "Sit With Blaire">><<goto "LivingRBlaireEvent">><</button>>
<</if>>\
----
👣 <<if $time lte 5>>\
<<button[[Leave Your House|Neighborhood]]>><</button>>\
<<button[[Head Upstairs|HouseRoom]]>><</button>>\
<<elseif $time gte 6>>\
<<button "Head Upstairs to Bed [X]">><<goto "EndDay">><</button>>\
<</if>>\
----
\
\
\
<<set $player.curloc to "Your Living Room">>\
<<PhoneCall>>\
<div id="eveFrame">You press the doorbell and hear a loud buzz from inside the house.</div>
\
/*No One Home*/\
<<if ($kiara.locact lt 1.3 or $kiara.locact gte 1.4) and ($liane.locact lt 1.3 or $liane.locact gte 1.4)>>\
You wait for a few minutes but no one comes to the door. You turn and head back towards the street.
\
<<if $vltKnow.includes("Breaking and Entering")>>
<<button [[Break In|WalshHouse]]>><</button>><</if>>
\
/*Kiara Home, Liane Not*/\
<<elseif (($kiara.locact gte 1.3 and $kiara.locact lt 1.4) and ($liane.locact lt 1.3 or $liane.locact gte 1.4)) or (($kiara.locact gte 1.3 and $kiara.locact lt 1.4) and $liane.locact is 1.34)>>\
You wait for a few seconds and your phone vibrates.
@@.kiara; <b> Kiara Text </b>: <i>Hey, got you on the doorbell cam, doors open, come on up</i>@@
\
/*Liane Home*/\
<<elseif ($liane.locact is 1.31 or $liane.locact is 1.33) and $kiara.locact neq 1.31>>\You wait for a few seconds and you hear footsteps get closer to the door. The door opens slightly and you see Liane looking at you from behind the chained door. She smiles, quickly shuts the door, and you hear a couple locks being undone. Liane opens the door with a bright smile and invites you inside. \
/*Liane in Garden, Kiara not home*/\
<<elseif ($kiara.locact lt 1.3 or $kiara.locact gte 1.4) and $liane.locact is 1.34>>\
You wait for a few seconds and hear nothing from inside the house. However, you hear some movement from behind the corner of the house. Liane is most likely in her garden.
\
<<elseif $kiara.locact is 1.31 and $liane.locact is 1.31>>\
You wait for a few seconds and you hear footsteps get closer to the door. The door opens slightly and you see Liane looking at you from behind the chained door. She smiles, quickly shuts the door, and you hear Liane speaking while she opens the locks.
@@.kiara; <b> Kiara</b>: "If that's $player.name, tell him to get his butt in here."@@
\
<</if>>
----
<<if ($kiara.locact lt 1.3 or $kiara.locact gte 1.4) and ($liane.locact lt 1.3 or $liane.locact gte 1.4)>>\
<<button [[Leave|WalshHouse]]>><</button>>
<<elseif ($kiara.locact gte 1.3 and $kiara.locact lt 1.4) or $liane.locact is 1.31 or $liane.locact is 1.33 >>\
<<button [[Enter the House|WalshLiving]]>><</button>>
<<elseif ($kiara.locact lt 1.3 or $kiara.locact gte 1.4) and $liane.locact is 1.34>>\
<<button [[Go around the back|WalshGarden]]>><</button>>
<</if>>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<div id="areaDesc"> <div id="areaTitle">Walsh’s Living Room</div> A large open room that is comfortably furnished, with a comfortable blue sectional couch and a well worn wooden coffee table. There is an older flatscreen tv mounted on one wall next to a large painting and several framed photos. The window sill is completely covered with potted succulents and two large plants sit on the floor in front of the window. Stairs near the door lead to the second floor and to Kiara and Liane's bedrooms. A door on the wall across from the stairs leads to the kitchen.
<<SpotCheck>>
<<nobr>><<if $time == 1>> Morning sunlight streams through the large window.
<<elseif $time == 2 or $time ==3>> Bright sunlight illuminates the room and the many potted plants.
<<elseif $time == 4>> Waning sunlight streams through the large windows. Two standing lamps light the room..
<<elseif $time == 5>> Blackout curtains are drawn across the window. The room is lit by two standing lamps.
<<elseif $time == 6>> The room is dark, the lights from the streets blocked by thick blackout curtains.
<</if>><</nobr>> </div>
----
👁️ <<if $kiara.locact eq 1.31 and $liane.locact eq 1.31>>\
<<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHome<</replace>><</button>> and <<button "<b>Liane</b>">><<replace "#dialogue-bar">>$liane.lookGen $liane.appHome<</replace>><</button>> are hanging out and watching TV.<</if>>\
<<if $liane.locact eq 1.31 and $time is 1>>\
<<button "<b>Liane</b>">><<replace "#dialogue-bar">>$liane.lookGen $liane.appYoga<</replace>><</button>> is working through her yoga routine while watching soap operas on TV.<</if>>\
<<if $kiara.locact neq 1.31 and $liane.locact eq 1.31 and $time neq 1>>\
<<button "<b>Liane</b>">><<replace "#dialogue-bar">>$liane.lookGen $liane.appHome<</replace>><</button>> is doing chores around the house.<</if>>\
----
🖐 <<if $kiara.locact eq 1.31 and $liane.locact eq 1.31>>\
<<button [[Hang Out with the Walshs|WalshLivingEvent]]>><</button>><</if>>\
----
👣 <<if $time lte 5>>\
<<if $kiara.locact eq 1.322 and $kiara.level is 0>>\
<<else>>\
<<button [[Kiara's Room|WalshKiaraRoom]]>><</button>><</if>>\
<<if $liane.locact eq 1.33 and $liane.level is 0>>\
<<else>>\
<<button [[Liane's Room|WalshLianeRoom]]>><</button>>\<</if>>\
<<button [[Exit the House|WalshHouse]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>\
<</if>>\
----
<<set $player.curloc to "Walsh's Living Room">>\<div id="areaDesc"> <div id="areaTitle">Walsh's Back Garden</div> The Walsh's backyard is surrounded by a wooden privacy fence. Along three of the sides are Liane's garden plots, planter boxes, and flower beds. A small storage is located in between two of the planter boxes and is used to store all of Liane's gardening tools and supplies. Several solar powered lamps have been attached along the fence line to provide enough light for people to hang out at night. A picnic table and grill is located on the back patio made from faux stone blocks.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The garden is illuminated by the morning sunlight.
<<elseif $time == 2 or $time ==3>> The garden is bright and sunny
<<elseif $time == 4>> Waning sunlight streams lights up the garden, the mounted lights have begun to turn on.
<<elseif $time gte 5>> The yard is relatively well-lit by the solar powered mounted lights.
<</if>><</nobr>> </div>
----
👁️ <<if $liane.locact eq 1.34 and $time is 1>>\
<<button "<b>Liane</b>">><<replace "#dialogue-bar">>$liane.lookGen $liane.appYoga<</replace>><</button>> is working through her yoga routine and enjoying the sun.<</if>>\
<<if $liane.locact eq 1.34 and $time is 2>>\
<<button "<b>Liane</b>">><<replace "#dialogue-bar">>$liane.lookGen $liane.appGarden<</replace>><</button>> is toiling away in her garden.<</if>>\
----
🖐
----
👣 <<if $time lte 5>>\
<<button [[Leave|WalshHouse]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Walsh's Back Garden">>\<div id="areaDesc"> <div id="areaTitle">Kiara’s Bedroom</div> Kiara's bedroom is relatively unchanged for as long as you have known her. Her bed is small and mostly perfunctory. She spends most of her time at her large desk working on her prized computers. Two expensive laptops sit on top of the desk next to two monitors attached to a custom built gaming PC tucked underneath. The walls are mostly bare, though a few photos and pieces of art that she has had commissioned from people online. The only other pieces of furniture is a cheap dresser and a bookcase filled with various gaming paraphernalia and miscellaneous pieces of computer parts. The dresser has a few action figures, statues, and toys taken from her favorite gaming and movie franchises. As always, the room is stuck in a precarious balance between Kiara's natural messiness and Liane's enforced desire for a clean house.
<<SpotCheck>>
<<nobr>><<if $time == 1>> The morning sunlight is blocked by blinds and closed curtains.
<<elseif $time == 2 or $time ==3>> Light comes through the open window, though limited by the open blinds.
<<elseif $time == 4 or $time ==5>> The window is blocked by blinds and closed curtains. The room is lit by an overhead light and from her various computers.
<<elseif $time == 6>> The room is dark except for the multicolored glow given off by her computers' lights.
<</if>><</nobr>> </div>
----
👁️ <<if $kiara.locact eq 1.32>>\
<<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHome<</replace>><</button>> is playing games on her computer. With her headset on and her focus on the game, she has not noticed you.
<</if>>\
<<if $kiara.locact eq 1.321>>\
<<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHome<</replace>><</button>> is working on one of her programming projects.
<</if>>\
<<if $kiara.locact eq 1.322>>\
<<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appSleep<</replace>><</button>> is laying in bed and watching a movie on her laptop.
<</if>>\
----
🖐 <<if $kiara.locact eq 1.32>>\
<<button [[Join Kiara for Video Games [►]|BedroomKiaraEvents]]>><</button>><</if>>\
<<if $kiara.locact eq 1.321>>\
<<button [[Watch Kiara Work [►]|BedroomKiaraEvents]]>><</button>><</if>>\
<<if $kiara.locact eq 1.32 and $storyline.kiaraQuest is 2 and $day gte 5 and $time is 5>>\
<<button "Game/Movie Marathon with Kiara [X]">><<goto "KiaraRandomEvents">><</button>>
<</if>>\
<<if $kiara.locact eq 1.32 and $storyline.kiaraQuest is 4 and $day gte 5 and $time is 5>>\
<<button "Enter Kiara's Dream [X]">><<goto "KiaraRandomEvents">><</button>>
<</if>>\
<<if $kiara.locact eq 1.32 and $storyline.kiaraQuest gte 6 and $day gte 5 and $time is 5>>\
<<button "Meditate and Dreamwalk [X]">><<goto "KiaraDreamEntrance">><</button>>
<</if>>\
----
👣 <<if $time lte 5>>\
<<button [[Leave|WalshLiving]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Kiara’s Bedroom">>\<div id="areaDesc"> <div id="areaTitle">Liane's Bedroom</div> Liane's bedroom has a queen-size sleigh bed in the center underneath a large painting of flowers. Her bedroom shows signs of the various hobbies she adopted after her divorce. The window sills are covered with potted plants, several books on meditation, yoga, and philosophy are stacked on the bedside table, and a small desk has a variety of beads, wire, and tools she uses for her jewelry making. She has a large dresser with her makeup and jewelry box on top. A door leads off to her walk-in closet. The room is meticulously neat and ordered, much like the rest of the house.
<<SpotCheck>>
<<nobr>><<if $time lte 4>> Sunlight streams through her open windows. There are curtains, but they are mostly decorative and are left open.
<<elseif $time ==5>> The blinds are drawn and the room is lit by a simple ceiling mounted light.
<<elseif $time == 6>> The room is dark and no lights are on.
<</if>><</nobr>> </div>
----
👁️ <<if $liane.locact eq 1.33 and $time is 1 and $day lte 5>>\
<<button "<b>Liane</b>">><<replace "#dialogue-bar">>$liane.lookGen $liane.appYoga<</replace>><</button>> is working through her yoga routine and enjoying the quiet of the room.<</if>>\
<<if ($liane.locact eq 1.33 and $time gte 5 and $day lte 4) or ($liane.locact eq 1.33 and $time is 1 and $day gte 6)>>\
<<button "<b>Liane</b>">><<replace "#dialogue-bar">>$liane.lookGen $liane.appSleep<</replace>><</button>> is laying on her bed and reading a romance novel before bed.<</if>>\
<<if $liane.locact eq 1.33 and $time is 5 and $day is 7>>\
<<button "<b>Liane</b>">><<replace "#dialogue-bar">>$liane.lookGen $liane.appSleep<</replace>><</button>> is watching something on her phone. Her breathing is quicker than normal and her face is flushed.<</if>>\
----
🖐
----
👣 <<if $time lte 5>>\
<<button [[Leave|WalshLiving]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Walk Home [X]">><<goto "WalkHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Liane’s Bedroom">>\<div id="areaDesc"> <div id="areaTitle">Computer Lab</div> One of a few identical computer labs found throughout the Physical Sciences building. The computer lab has five rows of desks on either side of the room, each with four, surprisingly high end, computers bolted on top. The front of the room has a large smart board connected to a computer mounted on a large lectern off to one side. The room is undecorated with the exception of several warning signs about what not to do with the computers.
<<SpotCheck>>
<<nobr>><<if $time == 1>> A few undergraduate students are using the computers in-between classes.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The room is filled with undergraduate students typing away and listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are discussing basic computer programming.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> A few undergraduate students are using the computers in-between classes.
<<elseif $time == 5>> The room is filled with undergraduate students typing away and listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are going over various theories of artificial intelligence and sentience.
<<elseif $time == 6 and ($day == 5 or $day ==6>> The room is empty.
<</if>><</nobr>> </div>
----
👁️ <<if $kiara.locact eq 4.113>>\
<<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> is here and typing notes on her laptop. <<if $day is 1>> The lecturer is going on about different types of machine learning and AI.<<elseif $day is 5>> The lecturer is going on about encryption and cyber security<</if>><</if>>\
----
🖐 <<if $kiara.locact is 4.113>>\
<<button "Sit Next to Kiara">><<set $player.lastloc to passage()>><<goto "UniversityClassKiaraEvents">><</button>><</if>>
----
👣<<if $time lte 5>>\
<<button [[Exit the Room|UniversityPS]]>><</button>>
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Computer Lab">>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<div id="areaDesc"> <div id="areaTitle">Visual Art Lab</div> The main computer lab in the Humanities and Arts building is used primarily by the art and music students for working on their projects. The visual arts lab has three long rows of connected tables running the length of the room with computers mounted every few feet. A computer is on top of a small desk in the front of the room and is connected to a projector and sound system. The walls are covered with print outs of student's digital art work.
<<SpotCheck>>
<<nobr>><<if $time == 1>> A few undergraduate students are working on their projects in-between classes.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day lte 5>> The room is filled with undergraduate students typing away and listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are discussing the basics of mixing music on a computer.
<<elseif ($time == 2 or $time==3 or $time == 4) and $day gte 6>> A few undergraduate students are working on their projects in-between classes.
<<elseif $time == 5>> The room is filled with undergraduate students typing away and listening, with varying degrees of attention, to the lecturer at the front of the room. It appears that they are practicing with digitally enhancing and manipulating photographs.
<<elseif $time == 6 and ($day == 5 or $day ==6>> The room is empty.
<</if>><</nobr>> </div>
----
👁️ <<if $kiara.locact eq 4.132>>\
<<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> is here and working on some abstract audiovisual art.<</if>>\
----
🖐 <<if $kiara.locact is 4.132>>\
<<button "Sit Next to Kiara">><<set $player.lastloc to passage()>><<goto "UniversityClassKiaraEvents">><</button>><</if>>
----
👣<<if $time lte 5>>\
<<button [[Exit the Room|UniversityHA]]>><</button>>
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Visual Art Lab">>\
\
<<replace "#dialogue-bar">> <</replace>>\
\
<div id="areaDesc"> <div id="areaTitle">Biztek Offices</div> The biztek offices take up a dozen floors on one of the central high rise buildings in the center of downtown. Most of the floors are taken up by nondescript cubicle farms, row after row of identical desks separated by cheap dividers for a modicum of privacy (and noise cancelation). The outskirts of each floor are taken up by individual offices with a few large meeting rooms towards the center of the cubicle farms.
<<SpotCheck>>
<<nobr>><<if $time == 1 or $time gte 4>> Save for some janitorial staff the floor is mostly empty. However, you can hear noises coming from some of the offices, probably employees working with international clients.
<<elseif $time == 2 or $time==3 >> The office is buzzing with activity. A sussus of conversation is coming from all directions and employees are going about their business.
<</if>><</nobr>></div>
----
👁️ <<if $liane.locact eq 3.3>>\
You can see <<button "<b>Liane</b>">><<replace "#dialogue-bar">>$liane.lookGen $liane.appOffice<</replace>><</button>> sitting behind her desk through the open door of her office.<</if>>\
----
🖐
----
👣 <<if $time lte 5>>\
<<button [[Exit to Downtown|Downtown]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "Biztek Office">>\<div id="areaDesc"> <div id="areaTitle">La Lune</div> The current fad restaurant for the up and comings of Junction City. By day, La Lune is a coffee house and bistro, mostly serving the local college population. By night it is an exclusive restaurant and bar that mostly focuses on the businesspeople from the downtown offices. The two levels are quite different. The bottom floor is designed to mimic a french bistro, including a quaint outdoor garden for a quiet spot to enjoy their meal. The upper floor is a sleek modern restaurant bar, decked out in a black, blue, and silver color scheme.
<<SpotCheck>>
<<nobr>><<if $time is 1>> The bistro is surprisingly busy this early, both business people and college students are fueling up on coffee and pastries to start their day.
<<elseif $time is 2 or $time is 3>> Even during working hours, the bistro is doing decent business. Local college students and the occasional office person on break stop in for a quick lunch and coffee.
<<elseif ($time is 4 or $time is 5) and $day lte 4>> The restaurant portion of the bistro is packed with diners from Downtown grabbing some dinner before heading home for the day (intermixed with some professors and grad students).
<<elseif ($time is 4 or $time is 5) and $day gte 5>> The restaurant and bar portions of the bistro are packed. A good portion of the crowd is made up of couples out on dates.
<</if>><</nobr>></div>
----
👁️ <<if $liane.locact eq 4.2>>\
<<button "<b>Liane</b>">><<replace "#dialogue-bar">>$liane.lookGen $liane.appBar<</replace>><</button>> is sitting at the bar chatting with a man you don't recognize.<</if>>\
----
🖐
----
👣 <<if $time lte 5>>\
<<button [[Exit the Bistro|CityCenter]]>><</button>>\
<<elseif $time eq 6>>\
<<button "Catch a Ride Home [$5 X]">><<goto "GoingHome">><</button>>
<</if>>\
----
<<set $player.curloc to "La Lune">>\<<if $kiara.locact is 1.32>>/*Playing Video Games~~~~~~~~~~~~~~~~~~~*/
<div id="eveFrame"><<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHome<</replace>><</button>> is sitting at her desk, playing one of her competitive online games. She is gazing intently at the screen and has a large headset covering her ears. Occasionally, she gives a command to another player or yell profanity. You are fairly sure she has already forgotten about you so you have a seat on her bed.</div>
<span id="conv1">\
<<button "Play some Games [►]">>
<<replace "#conv1">>
<<if $kiara.level gte 0>>\
<<if $kiara.ZeroGame is 0>>
Kiara tends to become completely absorbed in the game when she's playing so it takes you a few seconds (and a lot of waving / fake coughing) for her to remember you are there. She looks startled for a second and then mutes her mic and pulls the headphones off one ear.
@@.kiara; <b>Kiara:</b> "Shit, $player.name, how long have you been in here? Give me a few minutes to finish up the round."@@ She turns back to the game. @@.kiara; "I'm back...I'm gonna sign off after this round ... my friend just stopped by...No it's not my boyfriend...No I won't send you pics...Yeah, if you fuck like your play I get why you're single…"@@
A few minutes turns into a half hour before the match is over. Kiara occasionally stops to apologize for her team sucking and for things taking so long. Finally she signs off in disgust after what seems like a big loss (or a moderate win, its hard to tell with her).
@@.kiara; <b>Kiara:</b> "God I hate that game, want to play some Face Ripper? Beating your ass will make me feel better."@@
You give her what you hope looks like a cryptic smile and grab a controller off of the shelf. She takes it from you and sets the game up, all while discussing the many shortcomings of her online teammates. She drops herself down next to you and starts the game.
The game does not go as she planned. Using your powers to predict her strategies gives you enough of an edge to win more than you lose. Kiara starts out surprised at your new skill, then becomes frustrated, and then finally slips into resigned silence. After a few dozen rounds, both of you finally tire from the game. She turns it off and then flops back onto her bed and gives you a thoughtful look.
@@.kiara; <b>Kiara:</b> "I think that coma knocked some something loose. Unless you've been practicing a crap load before everything went down." @@
You shrug and smirk. Kiara just makes a disgusted noise and gets up from the bed. She drops herself on the computer chair and gives you a small wave.
@@.kiara; <b>Kiara:</b> "I gotta do some work, I'll text you later. Let me or Mom know if you need anything." @@
She turns back to the laptop and begins rapidly typing on it before you reply. Knowing that her focus has already shifted you say goodbye to her back and leave.
----
<<button [[Continue|WalshKiaraRoom]]>><<set $time to $time+1>><</button>>
<<if $kiara.curi lte 10>><<set $kiara.curi to $kiara.curi+3>> @@.pow;Kiara seems genuinely concerned with your wellbeing and wants to make sure you are alright. She has become much more curious. <<else>> Kiara does not seem any more curious than normal.@@<</if>>\
<<set $kiara.ZeroGame to 1>>\
\
\
<<elseif $kiara.ZeroGame is 1>>
Kiara tends to become completely absorbed in the game when she's playing so it takes you a few seconds (and a lot of waving / fake coughing) for her to remember you are there. She looks startled for a second and then mutes her mic and pulls the headphones off one ear.
@@.kiara; <b>Kiara:</b> "Shit, $player.name, how long have you been in here? Let me sign off and we can play some versus or co-op, sound good?" She turns back to the game. "Sorry guys, I'm out ... yeah, I don't care about my rank, my friend is here...No, I'm not having this conversation again...Later…@@
You're a bit gobsmacked at her quick sign off, Kiara takes her gaming very seriously (despite constantly saying how much she hates it) and rarely signs off early for anything. She quickly sets up a competitive game and moves one of the laptops on the desk closer.
The game goes good for you, your powers giving you the edge more often than not. Kiara, surprisingly, does not seem that annoyed at losing. She seems mostly distracted, occasionally reaching over and typing something on the laptop between rounds.
The two of you spend time having fun and discuss recent events in both of your lives. Eventually, the two of you get tired of the games and Kiara apologies for being distracted with school work. You let her know that it's alright and get ready to leave.
----
<<button [[Continue|WalshKiaraRoom]]>><<set $time to $time+1>><</button>>
<<if $kiara.curi lte 10>><<set $kiara.curi to $kiara.curi+0.5>> @@.pow;Kiara seems concerned with your wellbeing and wants to make sure you are alright but seems distracted. She has become slightly more curious. <<else>> Kiara does not seem any more curious than normal.@@<</if>>\
<</if>>\
<<elseif $kiara.level is 1>>\
<<elseif $kiara.level is 2>>\
<<elseif $kiara.level is 3>>\
<<elseif $kiara.level is 4>>\
<<elseif $kiara.level is 5>>\
<</if>>
<</replace>>
<</button>>\
----
<<button "Do Something Else">><<goto "WalshKiaraRoom">><</button>>
</span>\
\
\
\
\
\
\
<<elseif $kiara.locact is 1.321>>/*Working on Projects~~~~~~~~~~~~~~~*/
<div id="eveFrame"><<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHome<</replace>><</button>> is sitting at her desk and working on one of her many computer projects. She has her usual setup, one computer for movies and/or music, one for work, and one for looking up solutions online when she gets stuck.</div>
<span id="conv2">\
<<button "Watch Her Work [►]">>
<<replace "#conv2">>
<<if $kiara.level gte 0>>\
As usual, Kiara is completely engrossed in her work and has already forgotten your arrival. She doesn't notice you sitting on her bed for several minutes. It would have been longer but she unfolds her body from the chair and does a full body stretch. You hear various pops and groans as she rocks back and forth to get her blood flowing. This movement brings you into her field of vision. She lets out a small yelp and almost falls off the chair in surprise.
@@.kiara; <b>Kiara:</b> "Dammit $player.name! How long have you been sitting there?"@@
You laugh as she catches her breath and you ask her what she is working on. She gives you an odd look since you've never really shown much interest in her computer projects before. Kiara then gives you a brief, dumbed down, overview of the project and you understand about a quarter of it (blah blah botnet blah blah bypass ACL blah blah). You nod sagely in faux understanding until she eventually gives up.
@@.kiara; <b>Kiara:</b> "Argh, fine! I'm going to work, if you want to hang out feel free."@@
With that, she turns back and goes back to work. You hang out for a bit more, playing one of her hand-held games as she types away. Eventually, you decide to move on with your day.
----
<<button [[Continue|WalshKiaraRoom]]>><<set $time to $time+1>><</button>>
<<if $kiara.curi lte 10>><<set $kiara.curi to $kiara.curi+0.5>> @@.pow;Kiara is a bit distracted by your presence but appreciates you taking an interest in her work. She has become slightly more curious. <<else>> Kiara does not seem any more curious than normal.@@<</if>>\
\
\
\
\
\
<<elseif $kiara.level is 1>>\
<<elseif $kiara.level is 2>>\
<<elseif $kiara.level is 3>>\
<<elseif $kiara.level is 4>>\
<<elseif $kiara.level is 5>>\
<</if>>\
<</replace>>\
<</button>>\
----
<<button "Do Something Else">><<goto "WalshKiaraRoom">><</button>>
</span>\
\
\
\
\
\
\
\
<<elseif $kiara.locact is 1.322>>/*Sleeping~~~~~~~~~~~~~~~~~~~~~~~~~~*/
<span id="conv3">\
<<button "Work on Projects [►]">>
<<replace "#conv1">>
<<if $kiara.level is 1>>\
<<elseif $kiara.level is 2>>\
<<elseif $kiara.level is 3>>\
<<elseif $kiara.level is 4>>\
<<elseif $kiara.level is 5>>\
<</if>>\
<</replace>>\
<</button>>\
----
<<button "Do Something Else">><<goto "WalshKiaraRoom">><</button>>
</span>\
<</if>>\
\
<<replace "#dialogue-bar">> <</replace>>\<div id="eveFrame"><<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> is dutifully listening to the professor and taking notes on the computer in front of her. She has her bag and open laptop on the desk next to her.</div>
<span id="conv1">\
<<button "Chat with Kiara [►]">>\
<<replace "#conv1">>\
<<if $kiara.level gte 0>>\
<<if $kiara.ZeroClass is 0>>\
You extend your powers to hide the two of you from awareness and slide into the chair next to her. She is focused on the lesson, so she does not notice you until you nudge her with your elbow. She startles and gives you an annoyed look, which turns to confusion when she realizes it's you. She leans in closer and whispers.
@@.kiara; <b>Kiara:</b><span style = "font-size: 8pt">"$player.name, what are you doing here? I'm in class."</span>@@
@@.player; <b>You:</b> "I got bored and wanted to bother you, what's this class about?"@@
You speak at normal volume and she quickly looks around at the other students. She seems confused then looks at the professor, who is also ignoring you, then back to you.
@@.kiara; <b>Kiara:</b><span style = "font-size: 8pt">"Keep your voice down, you're going to get us kicked out"</span>@@
You just wave it off and prop your elbow on the desk.
@@.player; <b>You:</b> "Everyone is busy with the class, no one is paying attention to us. Don't worry so much."@@
She looks around again with a confused look, then straightens up and types a few notes on her computer. She begins speaking at a regular volume.
@@.kiara; <b>Kiara:</b>"You're not going to leave are you?"@@ You smile and shake your head. She rolls her eyes.@@.kiara; "Fine, but I have to take notes so I'll only be half paying attention to you"@@
You shrug and spend time having an intermittent conversation with Kiara, who frequently stops to listen to the instructor and take notes. You keep it light, mostly about what she is studying in the class <<if $kiara.locact is 4.113 and $day is 1>> (Cyber security and encryption)<<elseif $kiara.locact is 4.113 and $day is 5>>(Computer networks and distributed systems)<<elseif $kiara.locact is 4.132>>(Digital animation and audio recording)<</if>> and how her day is going. Eventually, the class reaches a stopping point and people get ready to leave. She signs off the computer, gathers her things, and both of you stand.
@@.kiara; <b>Kiara:</b>"Thanks, I appreciate the company, though try not to make this a habit. I need this class to graduate and want to get a decent grade."@@
----
<<button "Continue">><<set $time to $time+1>><<goto $player.lastloc>><</button>>
<<if $kiara.curi lte 10>><<set $kiara.curi to $kiara.curi+3>> @@.pow;Kiara is surprised and actually happy that you have taken some interest in her classes, though she is confused as to why. She is much more curious.@@ <<else>> Kiara does not seem any more curious than normal.<</if>>\
<<set $kiara.ZeroClass to 1>>\
\
\
<<elseif $kiara.ZeroClass is 1>>
You extend your powers to hide the two of you from awareness and slide into the chair next to her. She is focused on the lesson, so she does not notice you until you nudge her with your elbow. She startles but recovers quickly and turns to you, casting a brief glance at the people around you.
@@.kiara; <b>Kiara:</b>"Hey $player.name, bored enough to keep bothering me in class?"@@
You give her a quick smile and shrug
@@.kiara; <b>Kiara:</b>"Ugh, If you're going to keep bothering me, I'm just going to record the lecture so I can listen to it by myself later"@@ She quickly activates a recording app on her cellphone and props it up on her bag facing the professor. She then turns to you.
@@.kiara; <b>Kiara:</b>"So what did you want to talk about?"@@
You and Kiara spend the class time talking to each other. You keep it light, mostly about what she is studying in the class <<if $kiara.locact is 4.113 and $day is 1>> (Cyber security and encryption)<<elseif $kiara.locact is 4.113 and $day is 5>>(Computer networks and distributed systems)<<elseif $kiara.locact is 4.132>>(Digital animation and audio recording)<</if>> and how her day is going. Eventually, the class reaches a stopping point and people get ready to leave. She signs off the computer, gathers her things, and both of you get ready to leave.
----
<<button "Continue">><<set $time to $time+1>><<goto $player.lastloc>><</button>>
<<if $kiara.curi lte 10>><<set $kiara.curi to $kiara.curi+0.5>> @@.pow;Kiara is not overly surprised to see you and enjoyed the conversation, she is still a bit confused as to why you are in class with her. She is slightly more curious.@@ <<else>> Kiara does not seem any more curious than normal.<</if>>\
<</if>>
\
\
\
\
\
<<elseif $kiara.level is 1>>
<<elseif $kiara.level is 2>>
<<elseif $kiara.level is 3>>
<<elseif $kiara.level is 4>>
<<elseif $kiara.level is 5>>
<</if>>
<</replace>>\
<</button>>\
----
<<button "Do Something Else">><<goto $player.lastloc>><</button>>
</span>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<div id="eveFrame"><<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appWait<</replace>><</button>> is working. She is bouncing from table to table; taking orders, bringing food and drinks, and clearing away used dishes. You slide into one of her booths and extend your powers to dim the awareness of your presence to everyone but Kiara.</div>
\
<span id="conv1">\
\
<<if $player.cash lt 15>>
<<button "Eat with Kiara [$15 ►]">><<replace "#conv2">>\
You do not have enough time<</replace>><</button>>\
<span id="conv2"></span>\
<<elseif $player.cash gte 15>>\
<<button "Eat with Kiara [$15 ►]">><<replace "#conv1">>\
<<set $player.cash to $player.cash -15>>\
\
\
\
\
\
<<if $kiara.level gte 0>>\
<<if $kiara.ZeroDiner is 0>>\
You wait and check out the menu while Kiara finishes up with another table (mostly for something to do, since you basically have it memorized). Kiara finally walks over and bumps your shoulder with your hip. She quickly looks over to the register and sees Mel, the titular owner of the diner, giving her a level stare. She rolls her eyes and goes into her usual spiel.
@@.kiara; <b>Kiara:</b>"Hello, welcome to Mel's can I take your order, our specials today are fresh caught natlandia and sloppy … ugh … Mels"@@
You make a show of going through the menu so you can talk to Kiara, not that it fools Mel, but he's a dick so who cares.
@@.player; <b>You:</b> "How's work going?"@@
@@.kiara; <b>Kiara:</b>"Usual, serving customers, Mel keeps trying to act like he's not staring at my chest, same old, same old."@@
@@.player; <b>You:</b> "When's your break?"@@
She shrugs and looks over to Mel at the registers, who is no longer paying attention to either of you. She gives him an odd look and turns back to you.
@@.kiara; <b>Kiara:</b>"Coming up soon, want some company?"@@ You nod and she turns to put in your usual order. Mel turns to look at her somewhat confused when she is a few feet away from you. Kiara finishes up with another customer and goes into the back, returning with your food and a plate for herself. She puts the dishes on the table and slides in across from you.
@@.kiara; <b>Kiara:</b>"Need to eat quick, he loves cutting my break short, or somebody is going to ask me for a drink or something."@@
You amp up your power and have a nice meal with Kiara. She seems paranoid and continuously looks over her shoulder to Mel or around to other customers. She seems relieved and a bit puzzled that no one approaches her while she's eating. The two of you gossip a bit until well past her break time. Kiara looks oddly at Mel, who is counting receipts at the register.
@@.kiara; <b>Kiara:</b>"Maybe he's finally going senile and will leave the waitstaff alone..."@@ She gets up and cleans the table @@.kiara; <b>Kiara:</b> "I can hope right? I gotta go before my luck runs out"@@
She bumps you again with her hip and heads back to the kitchen.
----
<<button [[Continue|Diner]]>><<set $time to $time+1>><</button>>
<<if $kiara.curi lte 10>><<set $kiara.curi to $kiara.curi+3>> @@.pow;Kiara is happy and a bit confused as to why her manager didn't bother her. She is much more curious.@@ <<else>> Kiara does not seem any more curious than normal.<</if>>\
<<set $kiara.ZeroDiner to 1>>\
\
\
<<elseif $kiara.ZeroDiner is 1>>\
You wait and check out the menu while Kiara finishes up with another table (mostly for something to do, since you basically have it memorized). Kiara finally walks over and bumps your shoulder with your hip. She quickly looks over to the register and sees Mel, the titular owner of the diner, who seems to lose focus after a few seconds and start organizing the register area. She gives him a strange look and turns back to you with a shrug.
@@.kiara; <b>Kiara:</b>"Well the dicks not watching so what's up?"@@
@@.player; <b>You:</b> "Got time for a break?"@@
@@.kiara; <b>Kiara:</b>"Sure, let me finish some things up and I'll grab us some food."@@
You hand her your menu and just kill some time on your phone until she comes back with two plates. You amp up your power and have a nice meal with Kiara. She seems relaxed and enjoys the meal without worrying too much about her boss or other patrons bothering her. You chat away but eventually you both finish your food.
@@.kiara; <b>Kiara:</b>"Thanks for that, any time not around my boss or irate customers is good time. If only you tipped better to make up for me not working other tables, or at all you cheap bastard."@@ She lets out an exaggerated sigh and you roll your eyes. @@.kiara; "I'm gonna go before my luck runs out. I'll text you later."@@
She bumps you again with her hip and heads back to the kitchen.
----
<<button [[Continue|Diner]]>><<set $time to $time+1>><</button>>
<<if $kiara.curi lte 10>><<set $kiara.curi to $kiara.curi+0.5>> @@.pow;Kiara is happy that her manager didn't bother her and is not too concerned with why. She is slightly more curious.@@ <<else>> Kiara does not seem any more curious than normal.<</if>>\
<</if>>\
\
\
\
\
\
<<elseif $kiara.level is 1>>\
<<elseif $kiara.level is 2>>\
<<elseif $kiara.level is 3>>\
<<elseif $kiara.level is 4>>\
<<elseif $kiara.level is 5>>\
<</if>>\
<</replace>><</button>><</if>>\
----
<<button "Do Something Else">><<goto "Diner">><</button>>
</span>\
\
<<replace "#dialogue-bar">> <</replace>>\<div id="eveFrame"><<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> is sitting at one of the tables in the back of the local comic book shop. The store consists of a few dozen shelves and display cases haphazardly filled with comics, graphic novels, figurines, and other accruntments of nerd culture (including the life-sized cardboard cut-outs of famous heroes these places always seem to procure).</div>
\
<span id="conv1">\
<<button "Sit at the Table [►]">><<replace "#conv1">>
<<if $kiara.level gte 0>>\
Kiara is sitting alone at one of the tables surrounded by several large boxes, each filled to the brim with cards from one of her deck-building games. She is going through the boxes and making several piles of cards in front of her. She sees you approach and moves a few of the boxes over to clear a spot.
@@.player; <b>You:</b> "Hey, getting ready for another tournament?@@
You sit with her as She picks up one of the piles and organizes it into a neat stack.
@@.kiara; <b>Kiara:</b> "Yeah, not a big one but I need to rework my deck after the last tourney. If you have time, can you help me find a card? I'm looking for a card called 'Studieded Magnétiseur', It's purple with an old guy in the picture."@@
You spend some time hanging out with Kiara and helping her sort through the miscellaneous cards. Unfortunately, you do not manage to find the car she is looking for by the time she decides to pack it up. She thanks you for your help and resignedly starts putting the boxes back. You help clean up and then the two of you part ways.
----
<<button [[Continue|Mall]]>><<set $time to $time+1>><</button>>\
\
\
\
\
\
<<elseif $kiara.level is 1>>\
<<elseif $kiara.level is 2>>\
<<elseif $kiara.level is 3>>\
<<elseif $kiara.level is 4>>\
<<elseif $kiara.level is 5>>\
<</if>>\
<</replace>><</button>>\
----
<<button "Do Something Else">><<goto "Mall">><</button>>
</span>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<div id="eveFrame">Walking down Main street, you see <<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appUni<</replace>><</button>> and <<button "<b>Liane</b>">><<replace "#dialogue-bar">>$liane.lookGen $liane.appHome<</replace>><</button>> walking out of one of the stores. They are both carrying some packages and chatting amicably with one another.</div>
<span id="conv1">\
<<button "Join them [►]">><<replace "#conv1">>
<<if $kiara.level gte 0 or $liane.level is 0>>\
Liane is the first to see you walking towards them and she waves and gives you a warm smile. This causes Kiara to notice you and repeat the gestures in a somewhat endearing mirror of her mother. After a quick round of greetings and friendly hugs, Liane asks if you are busy and, if not, would you like to join them. Not having much else to do, you walk with them as they do their weekly shopping.
With an extra pair of hands, they spend more time than usual out and about, making a few more purchases than they normally would. After hitting the grocer, a thrift store, a show store, a used book store, and a few others, they treat you to lunch as a thank you for being their pack mule. It's a peaceful time out with two of your favorite people and you use the time to just relax.
----
<<button "Continue">><<set $time to $time+1>><<goto "MainStreet">><</button>>
\
\
\
<<elseif $kiara.level is 1 or $liane.level is 1>>\
<<elseif $kiara.level is 2 or $liane.level is 2>>\
<<elseif $kiara.level is 3 or $liane.level is 3>>\
<<elseif $kiara.level is 4 or $liane.level is 4>>\
<<elseif $kiara.level is 5 or $liane.level is 5>>\
<</if>>\
<</replace>><</button>>\
----
<<button "Do Something Else">><<goto "MainStreet">><</button>>
</span>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<div id="eveFrame"><<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHome<</replace>><</button>> and <<button "<b>Liane</b>">><<replace "#dialogue-bar">>$liane.lookGen $liane.appHome<</replace>><</button>> are relaxing on the large L shaped sectional. Liane is sitting directly across from the TV with a blanket across her legs and a cup of tea in her hands. Kiara is sprawled out in the bend of the sectional, watching TV with her head propped up on a pillow.</div>
<span id="conv1">\
<<button "Sit and Watch TV [►]">><<replace "#conv1">>
<<if $kiara.level gte 0 or $liane.level is 0>>\
You move between Kiara and Liane, and with a small shove, push Kiara's feet off the couch to make room. She lets out a wordless growl of protest as you sit and then definitely puts her feet back in place, now on top of your lap. Liane just gives both of you a look that clearly says 'Cut it out' and then goes back to watching TV.
You hang out with Kiara and Liane for some time and catch a few episodes of Trials of Trivia, a popular game show in which contestants attempt to use historical, scientific, or pop-culture trivia to stump a Super with perfect memory recall. The show has a large following, especially as it gets harder with each season. You, Kiara, and Liane attempt to answer the questions but rarely get any right. After a couple episodes, Liane starts to periodically yawn, and after a couple more she is nodding off every few minutes.
Finally she stands and says her goodbyes before heading off to bed. You and Kiara take that as a cue to call it a night as well.
----
<<button "Continue">><<set $time to $time+1>><<goto "WalshLiving">><</button>>
\
\
\
<<elseif $kiara.level is 1 or $liane.level is 1>>\
<<elseif $kiara.level is 2 or $liane.level is 2>>\
<<elseif $kiara.level is 3 or $liane.level is 3>>\
<<elseif $kiara.level is 4 or $liane.level is 4>>\
<<elseif $kiara.level is 5 or $liane.level is 5>>\
<</if>>\
<</replace>><</button>>\
----
<<button "Do Something Else">><<goto "WalshLiving">><</button>>
</span>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<<if $storyline.kiaraQuest is 1>>
The phone rings a few times but you know that Kiara is always pretty busy and keeps it on silent. It goes to voicemail and you leave a quick message. She calls you back a few minutes later.
@@.kiara;<b>Kiara:</b> "Hey $player.name, sorry about that I was in the middle of something."@@
@@.player;<b>You:</b> "Hey yourself, you wanted to talk about something?"@@
@@.kiara;<b>Kiara:</b> "Yeah...I realize that between work and classes we have not had much time to hang out. I have some free time coming up, want to pull an all-night video game / movie marathon? I just picked up a whole bunch of bad 80s horror movies that we can laugh at."@@
It's been years since the two of you have pulled an all-nighter and this may give you the opportune chance to access Kiara's dreams.
@@.player;<b>You:</b> "Sure, sounds great. When do you want to meet up?"@@
@@.kiara;<b>Kiara:</b> "Probably Friday or Saturday night would be best, just swing by when you're free."@@
You agree and say goodbye before hanging up.
----
<<button "Hang Up">><<goto $player.lastloc>><</button>>
<<set $storyline.kiaraQuest to 2>>\
\
\
\
\
<<elseif $storyline.kiaraQuest is 2>>
Kiara is mid match, so you flop onto <<button "<b>Kiara's</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHome<</replace>><</button>> bed and relax as she finishes up. It takes a few minutes of her yelling into her headset, but judging by the lack of cursing and/or theories about her teammates' parental lineages, things are going well. Eventually, she exits the game and takes off the headset.
@@.kiara;<b>Kiara:</b> "Hey, hope you're ready for a night of getting your ass kicked by yours truly in between watching the finest z-grade movies the 80's had to offer."@@ She tosses you her phone. @@.kiara;"I have them synced on my ExPlay, just sort through and find something stupid sounding. I'll go and get snacks."@@
You scroll through Kiara's movie list to find the perfect movie.
@@.player; <i> Spider panic!, The Chained Demon, Chained Demon 2, Chained Demon 3: Urban Terror, Spider Panic In Space…</i>@@
You manage to narrow it down to Night Walkers before Kiara returns; a quaint movie about vampire hookers, complete with hideously fake teeth and massive hair. She drops a couple bags of chips and some soda on the desk and looks at your choice and rolls her eyes.
@@.kiara;<b>Kiara:</b> "Of course you choose the one about hookers, you perv."@@
@@.player;<b>You:</b> "Hey! nudity isn't perverted if it's from before 1990. At that points its art, like the Birth of Venus or the statue of David."@@
She rolls her eyes again and cues the movie up on her extra wide monitor. The next few hours is a cavalcade of the <s>worst</s> best of the 80s intermixed with you and Kiara going head to head in some fighting games (Your powers give you just enough advantage to win more often than lose). Fatigue creeps up on you more and more tired as the night wears on. During Chained Demon 4 (Carnage!), right around when you learn which of the sacrificial virgins were actually werewolf prostitutes, Kiara lets out a huge yawn.
@@.kiara;<b>Kiara:</b> "Sorry about that, guess the day is hitting me more than I thought. I'm going to lay down, if I pass out, feel free to chose the next movie."@@
With that, she shifts curls up on the bed next to you. She gently kicks you a few times to make room and then settles in with her feet resting on your lap. From there, you keep one eye on the movie and one surreptitious eye on Kiara. By the time the credits begin to roll, she is loudly snoring next to you.
Not wanting to waste any time, you take a deep breath, close your eyes, and extend your psychic senses. Kiara's mind comes clearly into focus as a swirling ball of glowing light. You reach out and brush agai…
BEEP BEEP BEEP BEEP BEEP BEEP BEEP
...A piercing noise rips you out of your mental state hard enough to stagger you. Your eyes snap open, looking around the room before finally realizing it is coming from underneath Kiara's pillow. Then you lock eyes with Kiara, who is awake, and staring at you, and she does not look happy.
Your stumbling for words when Kiara lifts her foot off your lap and drives it into your crotch…
<<button "Initiate Masterful Rolling Dodge!">><<set $storyline.kiaraQuest to 2.1>> <<script>>state.display(state.active.title, null, "back")<</script>><</button>>
<<elseif $storyline.kiaraQuest is 2.1>>
In an attempt to dodge her incoming foot, you throw your body into a masterful controlled roll. Unfortunately, you are neither masterful nor all that controlled. Therefore, the end result is less an evasive maneuver and more of you getting kicked in the balls and then rolling to the floor in pain. You lay on the floor for a few seconds (or weeks, it's hard to tell) fighting off the urge to vomit. You hear a shuffling above you and the beeping stops, then Kiara's feet come into view.
@@.kiara;<b>Kiara:</b> "HA! I fucking knew it! You do have powers you dick! And you just tried to use them on me, you bigger dick!"@@
Laying in a confused and painfully throbbing heap on the floor you try to look at Kiara with innocent confusion. She takes a small metal band from beneath her pillow.
@@.kiara;<b>Kiara:</b> "Psychic Detector, bought it off some shady russian site. I'm actually surprised it worked."@@ She reaches down and you feel cold metal against your head, it starts to beep weakly. @@.kiara;" Huh, neat, it works even when you're not doing anything. Now..."@@ Her foot nudges your butt @@.kiara; "Care to explain yourself"@@
You manage to pull yourself to a sitting position and look at Kiara. She looks pissed and you realize that you owe it to her to be truthful, she is your best friend and has always been there for you. You put on your best contrite smile and lay it out for her. You go through the accident, Cerebralite, the dreams, entering Blaire's dreams, what you are capable of and what you were trying to do. The only thing you leave out is the fact that Sam is still in your head. As the story progresses you can feel her emotions (beep beep) shift from pissed to thoughtful to curious. Finally, you finish and wait for her response.
@@.kiara;<b>Kiara:</b> "That ... is ... Awesome! Holy shit $player.name how could you keep this from me, I thought we were friends. Oh man, You have a Supervillian in your head!@@ She waves her hands in front of your face @@.kiara; "Can he hear and see us? Can you fix my boss's brain? Make him give me a raise?, or even better, just make him forget to stop paying me if I don't show up..."@@
Kiara starts rattling off various ways you can use your powers. Realizing that her focus has shifted away from anger, and assuming that she is done kicking you, you pull yourself off the floor and sit on the opposite end of the bed. Her excited ranting ends after a few minutes and she gives you a guilty look.
@@.kiara;<b>Kiara:</b> "Sorry about that, it's not everyday your best friend turns out to be a Super and has a super famous villain in their head. I fucking knew it though, no way you could figure out all that legal crap on your own, especially after a coma."@@
@@.player;<b>You:</b> "I'm sorry, for not telling you and trying to enter your dreams, I was being a dick. And no, Cerebralite is kind of hibernating unless I'm asleep."@@
She looks at you, takes a deep breath, and seems to come to a decision.
@@.kiara;<b>Kiara:</b> "Look ... I have something I think you can help with ... In my head ... So I am not saying yes but give me a few days to do some research. Then maybe, Maybe, I will let you poke around in here."@@ She points to her temple.
Seeing as this is the best possible outcome given the current situation you decide to call it a night (early morning) and sleep at your own place. You say goodbye and leave a thoughtful Kiara sitting on her bed.
<<button "Get some Sleep">><<set $storyline.kiaraQuest to 2.2>> <<script>>state.display(state.active.title, null, "back")<</script>><</button>>
\
\
\
\
\
<<elseif $storyline.kiaraQuest is 2.2>>
The last thought as you drift off to sleep is what you are going to do now that Kiara knows your secret. You fail to come up with an answer before you drift off. In the limbo between sleep and dreaming, a door suddenly appears in front of you. Without conscious action your hand raises and turns the knob.
A flash of light and you find yourself in the penthouse mental construct that was crafted by Sam when he took up residence inside your brain. You are sitting on his, rather uncomfortable, black leather couch. You hear running water from behind a door to your left, one that you are fairly sure was not there last time you were here. The water turns off and a few seconds later the door opens.
Sam walks into the room, hair still wet from his shower, and freezes when he sees you. He looks a bit curious and moves over to a small bar near one of the windows (which you have also never seen before). He pours himself a drink and turns back to you.
@@.cereb; <b>Sam:</b> "I'm impressed, you shouldn't have been able to get in here without me knowing about it. How did you do it?"@@
You give him a puzzled look and shrug.
@@.cereb; <b>Sam:</b> "Ah, unconscious than. That most likely means you want to talk to me, real badly."@@.
He sits on the couch next to you and pats his knee.
@@.cereb; <b>Sam:</b> "Have a seat and tell uncle Cerebralite what's wrong"@@
You give him the finger and he laughs. He takes another sip of his drink and sits their expectantly.
@@.player; <b>You:</b>: "Why do you have a shower or drink for that matter? You don't have a real body."@@
Sam thinks for a second.
@@.cereb; <b>Sam:</b> "I have a memory of having a body and the things I did to maintain it, and I don't think you came here to ask that."@@
You take a deep breath and tell him.
@@.player; <b>You:</b>: "My best friend Kiara figured out that I have powers I have no idea how but she has always been smart and she caught me trying to enter her dream and she kicked me in the nuts and I felt really bad about doing that to my best friend so I told her everything and now she thinks that she may volunteer to let me dreamwalk anyway."@@
You catch your breath and Sam sits beside you unmoving. You can almost see the wheels turning in his head.
@@.cereb; <b>Sam:</b> "Sooooo, let me be clear. Your friend figured it out on her own."@@ You nod vigorously @@.cereb; "and not because you were blatantly flaunting your powers?"@@ You nod less vigorously @@.cereb;" And now she knows I am here with you"@@ You nod in the opposite of vigorously while Sam ponders @@.cereb; "Do you trust her?"@@ You nod vigorously again. @@.cereb; "Do you think she will rat you out?"@@ You shake your head.
Sam gets up and walks over to the window, he stands there in silence for a moment then lets out a loud sigh.
@@.cereb; <b>Sam:</b> "Well shit, not much we can do is there. Cat is out of the bag as they say. If she lets you dreamwalk, I will take a quick look around to see if she can keep the secret. Just make sure no one else finds out, I would rather we both don't wind up in jail for the next few decades."@@
You nod along and get up off the couch. Sam simply nods to you and turns back to the window. Feeling adequately dismissed, you turn around and leave through the door.
<<set $kiara.dreamDay to $daynum + 4>>\
<<set $storyline.kiaraQuest to 3>>\
<<button "Continue">><<goto EndDay">><<set $player.lastloc to "HouseRoom">><</button>>
\
\
\
\
<<elseif $storyline.kiaraQuest is 4>>
You walk into the room to find <<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appHome<</replace>><</button>> sitting on the bed, her body language uncharacteristically nervous and subdued. She is looking down at her hands and barely acknowledges your entrance. You sit at her computer chair and spin to face her. A few minutes of silence passes before she finally takes a deep breathe, collects herself, and looks you in the eye.
@@.kiara; <b>Kiara:</b> "Hey $player.name"@@
@@.player; <b>You:</b> "Hey yourself, You okay?"@@
@@.kiara; <b>Kiara:</b> "Yeah...yeah I'm fine, just a little nervous you know?"@@
@@.player; <b>You:</b> "We don't have to do this now if your not ready."@@
She smiles and straightens up.
@@.kiara; <b>Kiara:</b> "No, I'm good. I spent the last couple days doing some research."@@ She pulls a pile of books off of her desk. @@.kiara; "Lucid dreaming, The Art of Mentalism, Psychic Guidebook. Turns out the JPU has a sizable library of Super stuff. So I get the gist of what's going to go down."@@
She hands you the books and you flip through a few pages of each. The author of the Psychic Guidebook, Samuel Brainman, seems awfully familiar. You finish going through the books as Kiara arranges herself on the bed, getting into a relaxed position, hands resting below her sizable chest. She closes her eyes and starts to breathe slowly. You feel her mind opening as she gets more relaxed. You are about to start your dreamwalk when her eyes fly open.
@@.kiara; <b>Kiara:</b> "Whoops, almost forgot."@@
She leans over and rummages around beneath the bed for a few seconds before pulling out a mother fucking hatchet. She resumes her peaceful repose with the hatchet laid casually across her stomach. You just sit there stunned for a few seconds and she cracks open one of her eyes.
@@.kiara; <b>Kiara:</b> "It's for protection...In case you turn out to be secretly evil."@@
She closes her eye and resumes her meditative state. A minute later and you can sense her mind reach an open state similar to sleep. Tentatively, and with one eye on the hatchet, you extend a psych tendril against her mind...
----
<<button [[Enter Kiara's Dream|KiaraDreamEntrance]]>><</button>>
<</if>>\
\
<<replace "#dialogue-bar">> <</replace>>\
\<p Style= "text-align: center">Kiara Relaxes on the bed and begins to meditate. You extend your senses and feel Kiara’s resting mind, a complicated ball of light and twisting patterns. You concentrate and an odd pressure begins to swell behind your eyes. The edges of your vision begin to slowly fade until there is nothing else but the intricately pulsing light of Kiara;s mind. With a sudden jolt you feel yourself falling towards Kiara’s mind, as if gravity suddenly reoriented itself. The glowing brightens as you fall towards it, eventually taking up your entire vision and burning with the brightness of the sun. You instinctively shut your eyes right before it looks like you are going to hit the wall of light.
You feel cold dampness and rough stone
You smell stale air and burning pitch
You hear the distant echoes and dripping water.
<<if $storyline.kiaraQuest is 4>>\
<h3><<button [[Open Your Eyes|KiaraDreamIntro]]>><</button>></h3>
<<else>>\
<h3><<button [[Open Your Eyes|KiaraDreamBasement]]>><</button>></h3>
<</if>>\
</p>\
<<set $dreamcounter to $kiara.level*20>>\
<<set $dreamend to 0>>\
<<set $dreamloc to "Kiara">>\
<<set $indream to 1>>
<<replace "#dialogue-bar">> <</replace>>\Her Dreams seem half formed and incomplete, as if a developer did not finish them.
----
<<button [[Leave the Dream|WalshKiaraRoom]]>><</button>>At first you are standing in nothing but musty darkness. Then you hear a whispered word and a bright light erupts from behind you. You see <<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>>, dressed as a fantasy wizard, holding a ball of light in one hand. She seems to ignore you as she whispers another word and the ball of light expands, casting light throughout the room.
The two of you are standing in what looks like a roughly hewn root cellar. The ceiling consists of old wooden joists and the underside of the floor above. Three of the walls are stone, with the fourth being made of packed earth. Centered in the dirt wall is a large metal door, wrought from gold and decorated with fine jewels. Upon closer inspection, you notice that the door is bulging slightly outwards. The room is filled with wooden crates and large objects covered with cloth. Kiara, still unaware of your presence, walks over to one of the taller ones and pulls the sheet away, revealing a large free standing mirror. She places her hand on the glass and begins counting under her breath. After she hits 20 her eyes seem to refocus and move to your reflection.
@@.kiara; <b>Kiara:</b> "Holy Shit that worked. We are inside my dream!."@@ She looks down at herself and then at you. @@.kiara; "Hey, why aren't you all Renfaire and I am? Also, shouldn't Cerebralite be here?"@@
She looks around the room and you are about to respond when a trapdoor drops open from the ceiling and <<button "<b>Sam</b>">><<replace "#dialogue-bar">>$cerebral.appMind<</replace>><</button>> hops down. He walks over to you, giving Kiara a quick once over, and then examines the door.
@@.cereb; <b>Sam:</b> "This is your friend? Very good, she already seems nicer than that Blaire chick."@@
Kiara has an excited look on her face and mouths <i>Is that him?</i>. You hold up one finger to indicate for her to wait and Sam continues. He is inspecting the bulging door.
@@.cereb; <b>Sam:</b> "Looks pretty simple, first step is to deal with this, your friend seems to have some major sexual repression going on and once we get past..."@@
Kiara turns beet red.
@@.kiara; <b>Kiara:</b> "Hey! I'm standing right here!"@@
Sam freezes in place and slowly turns towards Kiara with wide eyes. He raises his hand and waves it in front of her. She holds out her hand and lightly gives him a high five.
@@.kiara; <b>Kiara:</b> "Yep, I can see you"@@
Sam looks shocked but he quickly gathers himself to his usual calm demeanor. He steps back and looks between the two of you. He finally turns to you with an expectant look. It takes you a second to realize why but you quickly make introductions.
@@.player; <b>You:</b> "Ah, Kiara this is Sam, Sam this is my best friend Kiara. As I told you, she knows the deal."@@
Sam raises an eyebrow for a second and then turns towards Kiara.
@@.cereb; <b>Sam:</b> "Your lucid dreaming?"@@ She nods and he turns to you. @@.cereb; "You didn't mention that when we spoke"@@
@@.player; <b>You:</b> "I didn't know she was going to do it either."@@
Sam sighs, steps forward, and shakes her hand.
@@.cereb; <b>Sam:</b> "Well no point in being rude, Name's Sam, you may know me as Cerbralite. As $player.name has mentioned, we have a bit of a working arrangement, my services and psychic acumen for a ride around in his brain."@@
Kiara seems a bit star struck for a few seconds and then a broad smile crosses her face, she pumps Sam's hand vigorously.
@@.kiara; <b>Kiara:</b> "Holy shit, I'm a huge fan. I honestly thought that $player.name was bullshitting me when I found out. Wait, is he possessing you? Are you possessing $player.name? Are you going to be ..."@@
Kiara keeps shaking his hand as she asks questions and Sam gives you a look. You just shrug and then interject.
@@.player; <b>You:</b> "Kiara, what did Sam mean by repression?"@@
Kiara instantly drops Sam's hand and stops talking. She looks at the ground and you can see a deep blush spread across her face.
@@.kiara; <b>Kiara:</b> <span style="font-size:7pt">"icantirasm"</span> @@
You and Sam look at each other and then at Kiara. She stamps her foot and looks definitely at you.
@@.kiara; <b>Kiara:</b> "I can't freaking orgasm, are you happy? I've tried and fucking tried but it has never worked. By myself, with others, and I can almost get there and then <i>*pfft*</i> fuck you Kiara. I was hoping that your perverted psychic powers would like flip a switch or something..."@@
She ends the outburst quietly and stares at the floor. An awkward silence ensues. Sam breaks it soon after.
@@.cereb; <b>Sam:</b> "Honestly, that should be fairly simple to fix."@@ Both of you look at him in shock. @@.cereb; "I've seen this type of thing before and, judging by the amount of lustful energy behind this door, your issues are most likely completely mental. Once $player.name makes the connection things should be all sorted out."@@
You look at Kiara, who has an odd look on her face (hopeful and embarrassed, Hoparessed?), and she gestures towards the door with her hand.
@@.kiara; <b>Kiara:</b> "Well, do what you gotta to do."@@
You concentrate and hold your hand to your chest. A small effort of will and a small purple sphere appears in your hand. <<nobr>>
<p Style= "text-align: center; color: Purple;"><h1> ● </h1></p>
<</nobr>>
----
<<button [[Look around|kiaraDreamIntro2]]>><</button>>
\
<<replace "#dialogue-bar">> <</replace>>\
\<p Style= "text-align: center; color: Purple"><h1> ● </h1></p>\
<p Style= "text-align: center"><div id="areaTitle">The Basement</div>
You are standing in what looks like a medieval basement. The ceiling consists of old wooden joists and the underside of the floor above. Three of the walls are stone, with the fourth being made of packed earth. The room is filled with wooden crates, and large objects covered with cloth. One of the pieces of cloth has been removed to reveal a mirror.
Centered in that fourth wall is a large metal door, wrought from gold and decorated with fine jewels. The surface of the door is covered with an intricate etching of a massive snake entwined in a complicated pattern. Amidst the coils of the snake are small humanoid and monstrous figures. At the center of the door is the snake's head, with its @@.secrets; [[jaws|kiaraDreamIntro3]]@@. wide open as if poised to strike. The door is noticeably bulging outwards.
</p>\
----
<<button "<b>Kiara</b>">><<replace "#dialogue-bar">>$kiara.lookGen $kiara.appDream<</replace>><</button>> and <<button "<b>Sam</b>">><<replace "#dialogue-bar">>$cerebral.appMind<</replace>><</button>> are watching you expectantly.
----
The door is sealed
----
\
<<replace "#dialogue-bar">> <</replace>>\
\<p Style= "text-align: center; color: Purple"><h1> ● </h1></p>\
Having read or watched any fantasy in the last few decades, there is really only one place to put the fragment. You step towards the door and place it between the jaws of the etched serpent. You see a small hinge on the lower jaw and turn to Kiara.
@@.player; <b>You:</b> "This is going to get wild once I set the fragment, you ready?"@@
She gives you a resolute nod and you flip the jaws shut. Instantly, you hear a growing wind from behind the door, starting quietly and quickly rising to a muted roar. Objects begin striking the door from behind, leaving fist sized dents with each impact. You and Kiara both take a step back as the door suddenly bulges outward even more. A high pitch whine begins to fill the basement and the metal on the door begins to groan and pop. The hammering on the door now sounds like rain on a tin roof and suddenly, with a thunderous BANG, the door explodes outward. A tornado force wind slams into you, Sam, and Kiara, throwing all three of you into the back wall.
Instead of striking stone, the three of you explode out into a complete void, an all expansive nothingness. A light appears behind you and you turn just as you begin falling towards it…
----
<<button [[Wake Up|kiaraDreamIntro4]]>><</button>>
@@.pow;Link established with Kiara@@
<<set $storyline.kiaraQuest to 5>>\
<<set $constructPoints to $constructPoints+1>>
<<set $kiara.level to 1>>\
<<set $kiara.know to 6>>\
<<set $kiara.appHome to "She is wearing a t-shirt with a retro game logo across the front and a pair of grey flannel pajama pants. The logo is stretched across her huge breasts, which are well contained by her heavy duty bra. The pants cling tightly to her plump ass and legs. On her feet, she is wearing a pair of comfortable slippers in the shape of a monster's head with brightly colored socks with tacos on them. Her curly hair is pulled back into a loose bun at the bottom of her neck and she is wearing no make-up that you can see.">>\
<<set $kiara.appUni to "She is wearing a t-shirt with a retro game logo across the front and a pair of denim jeans. She is holding herself much more confidently and is no longer hunched over to hide her figure. The logo is clearly stretched across her huge breasts, which are well contained by her heavy duty bra. The pants cling tightly to her plump ass and legs. On her feet, she is wearing a pair of old and comfortable sneakers with yellow socks. Her curly hair is pulled back into a loose bun at the bottom of her neck and she is wearing the minimal amount of natural makeup.">>\
<<set $kiara.appSleep to "She is wearing a t-shirt with a retro game logo across the front and a pair of grey flannel pajama pants. The logo is stretched across her huge breasts, which are unecumbered by a bra and sway freely as she moves and her large nipples press against the fabric. The pants cling tightly to her plump ass and legs. On her feet, she is wearing a pair of comfortable slippers in the shape of a monster's head with brightly colored socks with tacos on them. Her curly hair is loose and she is wearing no make-up that you can see.">>\
<<set $kiara.appDream to "Her dreamself is wearing an ankle length pull over robe made of a blue silk with white trim covered with embroidered runes. While the robe is large, you can still see where it stretches across her huge tits. A loose belt hangs at her waist continuing numerous pouches and vials. A large, ancient-looking, book hangs off of the belt by a thick gold chain. She is wearing leather gladiator sandals on her feet and she is carrying a 6-foot carved wooden staff. Her hair hangs loose and she has a small amount of makeup along with a large red rune that covers the left side of her face.">>\You groggily wake up to find yourself draped across Kiara's legs. With far too much effort, you pull yourself upright as Kiara begins to stir. She lets out a few groans of pain and massages her temples. You offer her a hand and help her sit up.
@@.kiara; <b>Kiara:</b> "Dammit, is that supposed to hurt so much?"@@
@@.player; <b>You:</b> "Honestly, it does for me but not usually for the other person, maybe since you were aware of what was going on?"@@
Not knowing the answer, the two of you just sit on her bed awkwardly for a minute as the headaches fade. You give Kiara a once over to make sure she is alright and notice something intersting. Her cheeks are flushed, her breathing is deeper, her nipples are pushing against the fabric of her t-shirt, and she is unconsciously rubbing her thighs together. You look her in the eye and see a slightly glazed look.
@@.kiara; <b>Kiara:</b> "Out"@@
@@.player; <b>You:</b> "bwawhat?"@@
Kiara begins to shove you off the bed, you let her do so and she begins to march you towards the door.
@@.kiara; <b>Kiara:</b> "Out! I have some things I need to take care of."@@
She gives you one final push out the door and you turn to her with a knowing smile.
@@.player; <b>You:</b> "Have fun!"@@
She gives you a lewd smile and slams the door in your face.
Deciding to give her some privacy, you walk back to your house. As a gentleman, you politely ignore the surge of lustful energy growing behind you. You drag yourself to bed and try to get some sleep.
----
<<button "Continue">><<goto "EndDay">><<set $indream to 0>><</button>><div id="areaDesc"> <div id="areaTitle">Workshop</div> You are standing in what looks like a perfectly white room, without floor, ceiling, or walls. In front of you is an old fashioned workbench made from weathered wood and behind you is a massive bank vault door hanging in the air. On top of the workbench, and in several boxes underneath, is are a variety of wood and brass peices as well as gears and springs. A small set of tools rests in on corner of the workbench.</div>
----
👁️ You have enough mental energy for $constructPoints build points (bp)
----
<<if $constructPoints gte 1 and $vltTool.includes("Meditative Hibernator") is false>>
<<button "Build Meditative Hibernator">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Meditative Hibernator")>><</button>> A construct that allows you to enter a trance for an entire day.
<<else>>Meditative Hibernator<</if>>\
<<if $constructPoints gte 1 and $vltTool.includes("Temporal Converter") is false>>
<<button "Build Temporal Converter">><<set $constructPoints to $constructPoints-1>><<set $vltTool.push("Temporal Converter")>> Always know how long you have left in a dream.<</button>>\
<<else>> Temporal Converter<</if>>\
----
<<button "Continue">><<goto $player.lastloc>><<set $indream to 0>><</button>>