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<h1><<print passage()>></h1>
You are a girl that has always wanted to become an astronaut and explore the unknown, so you prepared your entire life both physically and mentally to rise up to the standards that would make you eligible to explore the cosmos. During your education at the International Space Academy, you studied Biology, Chemistry, Physics, Geology, and many other topics that would make you a great scientist one day.
Soon, you graduate the Academy and your first order of business is to send an application letter to the International Space Administration, where all the graduates of the Academy dream to be.
Everyday, you check your postmail box and right before hope turns to despair, a letter from the International Space Administration arrives.
<<link [[Read the letter|The Letter]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<set $Player.Outfit to "school">>
<<set $showTime to 1>>
<<set $showName to 1>>
<h1><<print passage()>></h1>
"//Congratulations! We have noticed your efforts and as such we decided to select you and three other graduates to go on the first interplanetary trip to explore uncharted parts of our galaxy. Three month from now, the spaceship is planned to leave Earth with the four of you, therefore we ask you to prepare yourself for this journey. You're welcome anytime to visit our offices at ISA.//"
The contents of this letter made you immensely happy and excitedly you let all your friends and family know about what life has planned for you.
With this opportunity, before all the adventure happens, you take the opportunity to read more about the crew that will accompany you on this journey.
...
...
<<link [[Two months from now|The Crew]]>>\
<<set $time.dayCount = 7, $time.month = "December">>\
<<set $time.cDay to 0, $time.cTime to 3>>\
<</link>>
<<setBackground "">><h1><<print passage()>></h1>
Your crew is composed of four members. Due to your education, you were assigned to the role of a Scientist. The other members on your crew are:
Ted, the Pilot.
Alberto, the Engineer.
Morris, the Medic.
You find it strange that no other girls were selected for this trip, but you shrug it off.
This sounds like a good time to read the case files of your future crewmates.
[[Read Ted's case file]]
[[Read Alberto's case file]]
[[Read Morris' case file]]
<<if $readEveryone gte 3>>The time of the trip has come and with everything settled for on Earth, you <<link [[feel ready to embark on your journey|International Space Administration]]>>\
<<set $time.dayCount = 15>>\
<<set $time.cDay to 0, $time.cTime to 0>>\
<</link>>.
<</if>>
<<set $Player.Outfit to "academy">>
<h1><<print passage()>></h1>
You find yourself in your seat. The spaceship's systems are ready for launch. After the ion thrusters fire, the spaceship takes off and you're leaving Earth.
...
...
The first few *days* of the trip are marvelous. You are not confined to the claustrophobic Earth anymore. However, to reach your destination, you and your crew must enter a cryogenic sleep with the ship's autopilot guiding you towards the opposite sector of the Milky Way, in the direction of 2515 Gaia.
You say goodbye to the other members of your crew and enter your cryopod.
Shortly after you get in, the chill and the gas quickly make you [[pass out|Alarm]].
<<set $Player.Outfit to "academy">>
<h1>
@@#blinky;Alarm@@
<<script>>
$(document).one(':passagerender', function (ev) {
$(ev.content).find("#blinky").fadeTo(1000, 0).fadeTo(1000, 1).delay(200).fadeTo(1000, 0).fadeTo(1000, 1).delay(200).fadeTo(1000, 0).fadeTo(1000, 1);
$(ev.content).find("#blinky").css("color", "red");
setTimeout( function () { $(ev.content).find("#blinky").css("color", "red"); }, 1000);
setTimeout( function () { $(ev.content).find("#blinky").css("color", "white"); }, 3200);
setTimeout( function () { $(ev.content).find("#blinky").css("color", "red"); }, 5400);
});
<</script>>
</h1>
An obscenely loud noise wakes you up from your hibernation and disables your cryopod. You manage to get out of it and you find the spaceship's rooms to be full of a red light. Frightened, you decide to
[[Check out the other crewmembers' pods|Sleeping Room]]
[[The Pilot Room]]
<h1><<print passage()>></h1>
You check out every other cryopod in the sleeping room and you find that there is nobody in any of them, except for the Morris, the medic. You [[talk to Morris|Morris]].<h1><<print passage()>></h1>
<<player>>Are you ok?<</player>>
<<morris>>I have a bit of a headache and my muscles are a bit stiff, but I should be fine.<</morris>>
<<player>>What happened?<</player>>
<<morris>> Got woken up by this blaring loud noise and I couldn't get out of my cryopod.<</morris>>
<<player>>What should we do?<</player>>
<<morris>>Let's head to the pilot room to see if any of the other crewmembers are there and maybe we'll figure what actually happened.<</morris>>
<<set $MetMedic = true>>
[[Head to the pilot room|The Pilot Room]]<h1><<print passage()>></h1>
<<if $MetMedic is true>>
<<else>>
You see that Morris has also woken up and decided to check the pilot room out.
<</if>>
Apart from Morris, there doesn't seem to be anyone in the pilot room. You check out the navigational screen and it seems that during your sleep, some debris hit the spaceship and as a result the engines couldn't keep up and the nearest's planet's orbit made the ship crash onto it.
Signaling Earth failed, due to the fact that the ship's radio system also got hit in the process.
You discuss the situation with Morris and the best course of action seems to leave Morris behind with a close range radio to keep in touch with you while you explore the areas around with the hope that there may be some material from the ship close by that would be enough to fix the ship's radio.
[[Grab the astronaut suit and head outside|Outside]]<h1><<print passage()>></h1>
It seems that the ship crashed into the middle of a.. ''strange forest''. Even though the situation is dire, you can't help but stop and admire the flora around you. The trees are so different from the ones on Earth. The ground is covered in a vibrant shade of green, whereas the trees come in a multitude of colors ranging from violet to green and blue.
Many fruits grow some kind of strange fruits and you don't feel as if it is safe to taste any of them before you have a chance to analyze them first.
The suit's sensors show you a variety of information. One of them shows you that the planet's atmosphere is breathable and other than any possible contaminants in the air there shouldn't be much risk in you breathing the air.
The other sensors are still stuck on the 12 hour system from Earth, but as far as you know so far this planet has an identical orbital cycle to Earth's.
[[Take off your helmet|Uncharted land]]
<<set $Player.Outfit to "spacesuit">>
<<set $showHair = 0>>
<<set $Player.Hat = "helmet">>
<<set $showHat = 1>>
<<set $showBody = 0>>
<<set $showTimeCycle to 1>>
<<set $MorrisStatus = "In shock">><label>What is your first name? <<textbox '$Player.FirstName' 'Emma'>></label>
<label>What is your last name? <<textbox '$Player.LastName' 'Miller'>></label>
Choose your body type: <u><<print $Player.Bodytype>></u>
<<nobr>>
-
<<for _i to 0; _i lt $bodytypes.length; _i++>>
<<capture _i>>
[[$bodytypes[_i]|character][$Player.Bodytype to $bodytypes[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your eye color: <u><<print $Player.Eye>></u>
<<nobr>>
-
<<for _i to 0; _i lt $eyecolors.length; _i++>>
<<capture _i>>
[[$eyecolors[_i]|character][$Player.Eye to $eyecolors[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your eyebrow color: <u><<print $Player.Eyebrowcolor>></u>
<<nobr>>
-
<<for _i to 0; _i lt $eyebrowcolors.length; _i++>>
<<capture _i>>
[[$eyebrowcolors[_i]|character][$Player.Eyebrowcolor to $haircolors[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your hair color: <u><<print $Player.Haircolor>></u>
<<nobr>>
-
<<for _i to 0; _i lt $haircolors.length; _i++>>
<<capture _i>>
[[$haircolors[_i]|character][$Player.Haircolor to $eyebrowcolors[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your hairstyle: <u><<print $Player.Hairstyle>></u>
<<nobr>>
-
<<for _i to 0; _i lt $hairstyles.length; _i++>>
<<capture _i>>
[[$hairstyles[_i]|character][$Player.Hairstyle to $hairstyles[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your skin color: <u><<print $Player.Skin>></u>
<<nobr>>
-
<<for _i to 0; _i lt $skincolors.length; _i++>>
<<capture _i>>
[[$skincolors[_i]|character][$Player.Skin to $skincolors[_i]]] -
<</capture>>
<</for>>
<</nobr>>
Choose your bra size: <u><<print $Player.Bra>></u>
<<nobr>>
-
<<for _i to 0; _i lt $brasizes.length; _i++>>
<<capture _i>>
[[$brasizes[_i]|character][$Player.Bra to $brasizes[_i]]] -
<</capture>>
<</for>>
<</nobr>>
[[Introduction]]
<<set $showBody = 1>>
<<set $showHair = 1>>
<<set $showExpression = 0>>Welcome to my game! I hope you will enjoy it.
I am just starting to make it. The goal of the game is to add more life to my drawing and having written scenes to them may make them more than just eye-candy.
You can support me and the project by clicking [[here|https://www.patreon.com/sugarmint]]. Thank you :).
Click the link below to start creating your own character. Also, by clicking the link below you confirm that you are of legal or above age in your own country.
[[Customize your character.|character]]
<<set $skincolors = ["light", "olive", "brown"]>>
<<set $Player.Skin = "light">>
<<set $eyecolors to ["amber", "blue", "brown", "gray", "green"]>>
<<set $Player.Eye = "blue">>
<<set $eyebrowcolors = ["black", "brown", "light brown", "red", "blonde"]>>
<<set $Player.Eyebrowcolor = "red">>
<<set $haircolors = ["black", "brown", "light brown", "red", "blonde"]>>
<<set $Player.Haircolor = "red">>
<<set $brasizes = ["A", "B", "C", "D", "E", "F"]>>
<<set $Player.Bra = "D">>
<<set $hairstyles = ["Loose Bun", "Medium Curls", "Bob", "Side Braid", "Long"]>>
<<set $Player.Hairstyle = "Medium Curls">>
<<set $bodytypes = ["thin", "curvy"]>>
<<set $Player.Bodytype = "thin">>
<<set $expressions = ["default", "closed eyes", "kissing", "moaning", "moaning eyes", "moaning eyes redness"]>>
<<set $Player.Expression = "">>
<<set $outfits = ["naked", "academy", "school", "spacesuit", "rippedspacesuit", "explorer", "sweatyexplorer", "sweatierexplorer", "mantle"]>>
<<set $Player.Outfit = "naked">>
<<set $hats = ["none", "helmet", "explorer"]>>
<<set $Player.Hat = "none">>
/* set flags for different events, change them in passages*/
<<set $showTimeCycle to 0>>
<<set $showFightCycle to 0>>
<<set $showInventory to 0>>
<<set $linebreak = "\n">>The following choices will affect the content shown to you thorough the game:
<<set _i to 0>>\
<label><<checkbox "$straightScenes" false true `$straightScenes ? 'checked' : ''`>> Straight </label>
<label><<checkbox "$lesbianScenes" false true `$lesbianScenes ? 'checked' : ''`>> Lesbian </label>
<label><<checkbox "$alienScenes" false true `$alienScenes ? 'checked' : ''`>> Alien </label>
<label><<checkbox "$rapistScenes" false true `$rapistScenes ? 'checked' : ''`>> Non-consensual </label>
<label><<checkbox "$hardcoreScenes" false true `$hardcoreScenes ? 'checked' : ''`>> Hardcore </label>
<label><<checkbox "$tentacleScenes" false true `$tentacleScenes ? 'checked' : ''`>> Tentacles </label>
You selected @@#opt-count;_i@@ fetishes.
You must select at least 1 fetish to progress to the next stage.
There are not so many adult scenes in the game yet, so I only locked one tentacle scene behind the fetish choice. All the others can be accessed through gameplay and choices.
<<event "change" ".macro-checkbox">>
<<set _i to 0>>
/* Modify _i based on the checked options. */
<<if $straightScenes>><<set _i++>><</if>>
<<if $lesbianScenes>><<set _i++>><</if>>
<<if $alienScenes>><<set _i++>><</if>>
<<if $rapistScenes>><<set _i++>><</if>>
<<if $hardcoreScenes>><<set _i++>><</if>>
<<if $tentacleScenes>><<set _i++>><</if>>
/* Update the option count message. */
<<replace "#opt-count">>_i<</replace>>.
/* Other code to check _i and do whatever. */
<<if $straightScenes>><<set $straight to 1>><</if>>
<<if $lesbianScenes>><<set $lesbian to 1++>><</if>>
<<if $alienScenes>><<set $alien to 1>><</if>>
<<if $rapistScenes>><<set $rapist to 1>><</if>>
<<if $hardcoreScenes>><<set $hardcore to 1>><</if>>
<<if $tentacleScenes>><<set $tentacle to 1>><</if>>
<</event>>
<<link "Introduction">>
<<if _i gt 0>>
<<set _followup to "Introduction">>
<<goto "Introduction">>
<<else>>
<<goto "Fetish Choices">>
<</if>>
<</link>>
<h1><<print passage()>></h1>
<<set $showInventory to 1>>
After removing the helmet and taking a deep breath in, you can't help but stop and notice all the smells around you that you could never experience on earth.
<img src="images/backgrounds/forest.png">
You take the atmosphere in for a while, then you decide to head in a random direction in the forest. Suddenly, you notice a gun on the ground.
<<first>>
@@.inventory-event;
<<link 'Pick up the gun.'>>
<<pickup '$playerInventory' unique 'a gun'>>
<<set $pickedGunUp to true>>
<<replace '.inventory-event'>>You take the gun and inspect it.
It seems that this gun carries the logo of the International Space Agency, it's possible that one of your crew crashed in earlier and they lost their gun. This might mean that they're still alive. <</replace>>
<</link>>
@@
<</first>>
<<first>><<finally>>It seems that this gun carries the logo of the International Space Agency. It's possible that one of your crew crashed in earlier and they lost their gun. This may mean that they're still alive. <</first>>
Head over to your <<link [[base|The Ship wreckage]]>>\
<<set $time.time to "Morning", $time.day to "Friday", $time.CalendarDay to "17", $time.month to "July">>\
<<set $time.cTime = 1, $time.cDay = 4, $time.cMonth = 6, $time.dayCount = 14>>\
<</link>>\
to figure out what to do next.
<<set $showHat = 0>>
<<set $Player.Hat = "none">>
<<set $showBody = 1>>
<<set $showHair = 1>>
<<setBackground "forest">>$game.release $game.Version
<div class="playercharacter" style="position: relative;left: -10%;top: 6%;transform: translateX(0%)">
<<if $Player.Outfit is "mantle">>
<img class="blackspace"
style="left: 0; position: absolute; width: 320px; height: 800px; top: 0"
@src='"images/block/mantleblock.png"'>
<</if>>
<<if $showBody is 1>>
<img class="skincolor"
style="left: 0; position: absolute; width: 320px; height: 800px; top: 0"
@src='"images/body/"+$Player.Bodytype+"/"+$Player.Skin+".png"'>
<img class="eyecolor"
style="left: 0; position: absolute; width: 320px; height: 800px; top: 0"
@src='"images/eyes/"+$Player.Eye+".png"'>
<img class="eyebrow"
style="left: 0; position: absolute; width: 320px; height: 800px; top: 0"
@src='"images/eyebrows/"+$Player.Eyebrowcolor+".png"'>
<img class="eyelash"
style="left: 0; position: absolute; width: 320px; height: 800px; top: 0"
@src='"images/eyelashes.png"'>
<<if $showExpression is 1>>
<img class="expression"
style="left: 0; position: absolute; width: 320px; height: 800px; top: 0"
@src='"images/expressions/"+$Player.Skin+"/"+$Player.Expression+".png"'>
<</if>>
<img class="bra"
style="left: 0; position: absolute; width: 320px; height: 800px; top: 0"
@src='"images/boobs/"+$Player.Skin+"/"+$Player.Bra+".png"'>
<<else>>
<</if>>
<<if $showHair != 0>>
<img class="hair"
style="left: 0; position: absolute; width: 320px; height: 800px; top: 0"
@src='"images/"+$Player.Hairstyle+"/"+$Player.Haircolor+".png"'>
<</if>>
<<if $Player.Outfit is not "naked">>
<<if $Player.Bra is "A" or $Player.Bra is "B" or $Player.Bra is "C" or $Player.Bra is "D">>
<img class="smaller"
style="left: 0; position: absolute; width: 320px; height: 800px; top: 0"
@src='"images/suits/"+$Player.Bodytype+"/"+$Player.Outfit+"/smaller/clothes.png"'>
<<elseif $Player.Bra is "E" or $Player.Bra is "F" or $Player.Bra is "G">>
<img class="bigger"
style="left: 0; position: absolute; width: 320px; height: 800px; top: 0"
@src='"images/suits/"+$Player.Bodytype+"/"+$Player.Outfit+"/bigger/clothes.png"'>
<</if>>
<</if>>
<<if $showHat != 0>>
<img class="hat"
style="left: 0; position: absolute; width: 320px; height: 800px; top: 0"
@src='"images/hats/"+$Player.Hat+".png"'>
<</if>>
</div>\
----
<<if $showTime is 1>>
<<if $game.chapter is 0>>\
Introduction - $time.time
<<else>>\
$game.chapter - $time.time
<</if>>\
$time.day, $time.calendarDay $time.month
<</if>>
----
<<if $showName == 1>>\
''$Player.FirstName $Player.LastName''
<</if>>\
''Health: $Player.Health''
<div id="horizontalhealthbarbkg" class="hzbarbkg"><div id="horizontalhealthbar" class="hzbar"></div></div>
<<run Health($Player.Health, $MaxHP, "horizontalhealthbar", true)>>
''Energy: $Player.Energy''
<div id="horizontalenergybarbkg" class="hzbarbkg"><div id="horizontalenergybar" class="hzbar" style="background-color: orange;"></div></div>
<<run Energy($Player.Energy, $MaxEN, "horizontalenergybar", true)>>
''Lust: $Player.Lust''
<div id="horizontallustbarbkg" class="hzbarbkg"><div id="horizontallustbar" class="hzbar" style="background-color: deeppink;"></div></div>
<<run Lust($Player.Lust, $MaxLU, "horizontallustbar", true)>>
----
<a href="https://www.patreon.com/sugarmint" target="_blank"><img data-passage="Patreon" width="100%" align="middle"></a><<newinventory '$playerInventory'>>
<<event ":inventory-update">>
<<if Engine.isIdle()>>
<<replace "#inv-show">><<inventory "$playerInventory" "\n">><</replace>>
<</if>>
<</event>>
/* Init Passages */
<<include "Time Init">>
<<include "Player Init">>
<<include "Characters Init">>
/* creating characters and associating them with images (goes in StoryInit) */
<<character 'player' $Player.Portrait>>
<<character 'ted' $Ted.Portrait>>
<<character 'morris' $Morris.Portrait>>
<<character 'alberto' $Alberto.Portrait>>
<<character 'melissa' $Melissa.Portrait>>
<<character "jack" $Jack.Portrait>>
<<character "bill" $Bill.Portrait>>
<<character 'likurieris' 'images/portraits/likurieris.png'>>
<<character "magnath" 'images/portraits/magnath.png'>>
<<character 'anna' $Anna.Portrait>>
<<character 'elganeth' 'images/portraits/elganeth.png'>>
<<character 'durobishin' 'images/portraits/durobishin.png'>>
<<character 'merengoth' 'images/portraits/merengoth.png'>>
<<character 'pikredash' 'images/portraits/pikredash.png'>>
<<character 'zdramath' 'images/portraits/zdramath.png'>>
/* Body variables. */
<<set $showBody = 0>>
<<set $sexualEvents = 0>>
<<set $virusSamples = 0>>
<<set $showHair = 0>>
<<set $showHat = 0>>
<<set $showExpression = 0>>
/* Passage variables */
<<set $readEveryone = 0>>
<<set $forestMaterials = 0>>
<<set $metSerpent = 0>>
/* Fetish variables. */
<<set $straight = 1>>
<<set $lesbian = 1>>
<<set $alien = 1>>
<<set $rapist = 1>>
<<set $hardcore = 1>>
<<set $tentacle = 1>>
/* Current background. */
<<set $currentBackground = "">>
/* Time Setters(Getters)
<<set $time.dayCount to 1, $time.cMonth to 10>>
<<set $time.cDay to 0, $time.cTime to 1>>
*/
/* Life Simulator. */
<<set $MaxHP = 100>> /* Maximum Hit Points */
<<set $MaxEN = 100>> /* Maximum Energy Points */
<<set $MaxLU = 100>> /* Maximum Lust Points */
/* Game Information variables. */
<<set $game = {
release: "Patreon Build",
Version: "0.0.5",
chapter: 0,
}>>
<<set $showTime to 0>>
<<set $Debug to 0>>Your name is <<print $Player.FirstName>> <<print $Player.LastName>>. You happen to be 5 feet and 10 inches tall, your height was an indicator that helped you get picked by the Academy in your early days. Your feminine beauty has enthralled both men and women alike, and all the clothes you wear accentuate your sexual features more than you'd like them to.
Your inventory is composed of: <<if $showInventory>>\
@@#inv-show;<<inventory '$playerInventory' '\n'>>@@\
<</if>>
You have had <<print $sexualEvents>> sexual events so far.
<<back>>
<<widget 'pickUpOnce'>>\
<<nobr>>
<<set _item to $args[0]>>
<<set _link to $args[1]>>
<<set _msg to $args[2]>>
<<if $playerInventory.has(_item)>>
_msg
<<else>>
<<linkreplace _link>>
_msg
<<pickup '$playerInventory' _item>>
<</linkreplace>>
<</if>>
<</nobr>>\
<</widget>>
<<widget "GetTimeInfo">>
<<set $time.calendarDay = $time.getCalendarDay($time.dayCount)>>
<<set $time.day = $time.getDay($time.cDay)>>
<<set $time.time = $time.getTime($time.cTime)>>
<<set $time.month = $time.getMonth($time.cMonth)>>
<</widget>>
<<widget "updatebar">>
<<silently>>
<<replace "#story-caption">>
<<include "StoryCaption">>
<</replace>>
<</silently>>
<</widget>>
<<widget setBackground>>
<<removeclass "div#story" $currentBackground>>
<<addclass "div#story" $args[0]>>
<<set $currentBackground = $args[0]>>
<<updatebar>>
<</widget>>
<<widget removeBackground>>
<<removeclass "div#story" $currentBackground>>
<<set $currentBackground = "">>
<</widget>><h1><<print passage()>></h1>
The lake has a more vibrant blue to it compared to most lakes you saw on Earth. It looks like the pictures you've seen of the glaciar lakes near the Arctic. You walk along the lakeshore and take the views in.
<img src="images/backgrounds/lake.png">
Out in the distance you see what seems to be the vague silhouette of a body lying down on the lake shore.
[[Inspect the body|Body]]
<<if $signalledMorris is true>>
<<link [[Search for who did this to Albert.|Around the Lake]]>>
<<run $time.passTime(1)>>
<</link>>
<</if>>
<<set $showHat = 1>>
<<setBackground "lake">><h1><<print passage()>></h1>
On a closer look the body belongs to your crewmate, Albert.
<<set _i to 0>>
@@.bodyMessages;
<<message 'Check for the pulse' btn>>You put two fingers over Albert's wrist and you feel a pulse. He is still alive.<</message>>
<<message 'Check for any wounds' btn>>He seems to have suffered a head trauma, which explains why he is unconscious. You also notice a bite mark on his shoulder.<</message>>
<<message 'Try to wake him up' btn>>No matter what you do, he's still inert.<</message>>
@@
<span id = "Signal">
<<if $signalledMorris>>
You signalled Morris.
<</if>>
</span>
<<event "click" ".bodyMessages">>
/* Modify _i based on the checked options. */
<<set _i++>>
/* Update the option count message. */
<<replace "#opt-count">>_i<</replace>>.
/*check i*/
<<if _i >= 3>>
<<replace "#Signal">>
<<set $signalledMorris to true>>
<<message 'Send a message to Morris' btn>>You sent a signal with your coordinates to Morris to come pick up Albert so that you can see him back at the base.<</message>>
<</replace>>
<</if>>
<</event>>
[[Return to the previous screen|The Lake]]
<h1><<print passage()>></h1>
You walk away from Albert and let Morris carry him back to the base.
It didn't take long, but you think you found the perpretator. It's Ted. He looks rabid, his eyes bloodshot and it doesn't take him long to notice you. He starts running towards you, what do you do?
<span id = "Choices">
@@.Shoot;
<<message 'Shoot him in the legs' btn>><</message>>
@@
@@.Flee;
<<message 'Run away' btn>><</message>>
@@
</span>
<<event "click" ".Shoot">>
<<if $pickedGunUp>>
<<run $time.passTime(1)>>
<<goto 'Successful Shoot'>>
<<else>>
<<run $time.passTime(1)>>
<<goto 'Failed Shoot'>>
<</if>>
<</event>>
<<event "click" ".Flee">>
<<goto 'Run Away'>>
<</event>>
<h1><<print passage()>></h1>
<<first>>
As a homage to your wreck of a ship, you decide that this can do as a base as it provides safety, something much needed on a foreign planet. The wreckage left behind useful facilities, such as the medical facility, engineering facility, the comm room and a few others crew rooms.
You see Morris still shaken from the crash.
<<player>>How are you holding up?<</player>>
<<morris>>Not great, not terrible. I just need some time to process everything that's happened.<</morris>>
With this, you decide that it's best to leave him alone. Your best bet right now is to explore around, see if you can find anything that could lead you to your other crewmates.
[[Explore|Exploration Menu]]
<<then>>
Morris cleaned the ship up a bit to make it more welcoming and you see Albert in a makeshift medical bed. Morris comes over and helps you get Ted on another bed and hooks him to an IV that keeps him sedated.
You're quite exhausted and it seems wise to let Morris investigate Albert and Ted to see what may have caused these strange events, so you decide to <<link [[head to bed|The Ship wreckage]]>><<run $time.newDay()>><</link>>.
<<then>>
You open your eyes with refreshed vigor and, after taking care of the basic necessities, you head out and are surprised to see Morris. His bloodshot eyes show that he has not slept a minute last night.
<<player>>Have you not slept at all?<</player>>
<<morris>>I couldn't. What happened to the Ted is very interesting from a medical viewpoint, so I was hard at work figuring out what happened to him.
<</morris>>
<<player>>What have you found on Ted?<</player>>
<<morris>>I took a sample from his blood and I found traces of mind-altering substances that are a bit similar to some drugs back on Earth. Basically, these substances induce an intense need of reproduction with the opposite sex and also the need to bite any members of the same sex that are potential competitors. It's probably a virus unique to this planet that spreads by reproduction. It's fascinating.
<</morris>>
<<player>>What happened to Albert?<</player>>
<<morris>>My suspicion is that it was Ted that bit him, because he now has traces of the same virus so I had to hook him up to the IV to keep him constantly sedated.<</morris>>
<<player>>Is there a cure?<</player>>
<<morris>>I am currently investigating that, if you can bring me 25 samples of any plants and animals around this area I can figure out what the virus mutates to in each specimen and it would make it possible to make an antidote which would help our friends.<</morris>>
Alberto is the only one who could fix the radio comms, so you need him cured. Your only choice is to explore around gathering materials from plants and taking some blood tests from any animals you may encounter.
[[Explore|Exploration Menu]]
<<set $Ted.Status = "Unconscious">>
<<set $Alberto.Status = "Unconscious">>
<<set $Morris.Status = "Researching a cure">>
<<then>>
Your quest for finding the necessary materials is getting more and more tedious, as you seemingly make no progress whatsoever. You decide to check your suit's data for any spots that you may have missed and to your delight there does seem to be an area twenty minutes west from the shore where you found Albert and Ted.
[[Explore|Exploration Menu]]
<<finally>>
<<if $virusSamples gte 25>>
Give the virus samples to Morris and let him make an antidote.
<<link [[Head up to the Medical Facility and wait for Morris to finalize the antidote|Ship Medical Facility]]>><<run setTime('n')>><</link>>
<<set $Melissa.Status = "Alive">>
<<set $Bill.Status = "Alive">>
<<else>>
You still need to find more virus samples.
[[Explore|Exploration Menu]]
<</if>>
<</first>>
<<set $showBody = 1>>
<<set $showHair = 1>>
<<set $Player.Outfit = "academy">>
<<set $showExpression = 0>>
<<set $showHat = 1>>
<<set $showTime to 1>>
<<set $Player.Hat = "none">>
<<set $game.chapter = "Prologue">>
<<setBackground "">><h1><<print passage()>></h1>
Around the forest you observe a variety of fruits and plants. There doesn't seem to be anything else around you, except for the fauna.
<<if $forestMaterials gte 5>>
<<if $metSerpent is 0>>
There are no more materials you can get from the plants around the ship, but you see a living serpent coiled around a tree. You get closer and the serpent starts to be more clear, it seems to be about 8 inches long and 3 inches thick. Alerted by your presence, it quickly uncoils and falls off the tree, slithering with an increased pace to your position.
<<link [[Shoot it|Shoot the Serpent]]>>\
<<run setTime('n')>>
<</link>>
<<link [[Try to step on it|Serpent scene]]>>\
<<run setTime('n')>>\
<</link>>
<<link [[Run away|The Ship wreckage]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<else>>
There is nothing left to do around this area anymore, the remaining plants do not yield any kind of material needed to procure your virus samples, therefore the only option you have is to <<link [[go back to the ship|The Ship wreckage]]>><<run $time.passTime(1)>><</link>>
<</if>>
<<else>>
<span id = "GatheredPlants">
<<button "Gather plants and fruits for Morris">>
<<pickup '$playerInventory' unique '<<print $virusSamples>> virus sample vials'>>
<<set $materials to random(2,3)>>
<<replace "#GatheredPlants">> You gathered <<print $materials>> samples.
<<link [[Explore around the forest|The Forest]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<link [[Go back to Morris|The Ship wreckage]]>>\
<<run $time.passTime(1)>>\
<</link>>
<</replace>>
<<set $forestMaterials+=$materials>>
<<set $virusSamples+=$materials>>
<</button>>
</span>
<</if>>
<<set $showHair = 1>>
<<set $showBody = 1>>
<<set $Player.Outfit to "spacesuit">>
<<set $showHat = 1>>
<<setBackground "forest">><h1><<print passage()>></h1>
<<first>>
Walking to the area where you found Ted and Albert, you notice that compared to the forest around the ship this area is more lush with fauna. Whilst making sure to not startle any animals, you quietly take a few footsteps to the nearest tree and you lean a bit to the left to see what's behind it.
A humanoid animal seems to be sitting still in a lotus position in a garden of flowers. You approach the humanoid being. It's not quite obvious yet if it's an intelligent one, but your scientist impulses take the best of you and you get closer. After circling around it, you take a good look at its face.
The facial structure of the animal is also humanoid, with the standard nostrils, eyes, and mouth. The color of its skin is blue, dotted with a few white dots around the nostril area. Its eyes are wide and closed with no sign of eyebrows above them. It's quite the fascinating specimen, but you are not sure whether to startle it or let it be.
The scientist from within you cannot let you let it be, as it's possibly the first encounter humanity had with an alien species. You let out a frail "Hello" and its eyes suddenly burst open. With horror, you realize that the creature's eyes are also bloodshot, reminding you of your fellow crewmembers' symptoms. Its intentions become obvious as you see a phallus rising up between its legs.
What do you do next?
<<link [[Try to reason with him|Hentai Scene Alien]]>>\
<<run setTime('n')>>\
<</link>>
<<link [[Try to flee|Fleeing blue alien]]>>\
<<run $time.passTime(1)>>\
<</link>>
[[Try to shoot him|Shoot blue alien]].
<<then>>
You are getting more and more familiar with this area and you know for a fact now that there are humanoid beings in the vicinity whose samples proved to be quite lucrative towards getting enough samples for Morris.
Feeling more daring, you get deeper into the strange habitat.
Walking around the lake, you observe a river that flows into the lake and you decide to follow its course. Sooner or later, a waterfall peers on the horizon and you decide to head in its direction. The waterfall gets closer and closer, until you hear the loud splashing of the water.
<img src="images/backgrounds/waterfall.png">
Suddenly, loud voices emerge from everywhere around you as you see a group of aliens akin to the one you met earlier get closer and closer to you. One of them seems to have a weapon and before you know it, a tranquilizer dart flies towards you.
<span class="drunk"><<link [[Pass Out|Interrogation Room]]>><<run setTime('n')>><</link>></span>
<<finally>>
<</first>>
<<set $showHair = 1>>
<<set $showBody = 1>>
<<set $Player.Outfit to "spacesuit">>
<<setBackground "lake">><h1><<print passage()>></h1>
<<first>>
<<morris>>
You have gathered enough samples and now I can finally start working properly on the cure. Give me a few days and I will have the antidote ready for you.
<</morris>>
You realize that sitting around and doing nothing won't help anyone, but you need some rest.
<<link [[Get some rest|Ship Medical Facility]]>>
<<run $time.newDay()>>
<</link>>
<<then>>
You wake up refreshed and see that Morris is still hard at work. He clearly shows that he does not enjoy any company or distractions while he is working, so you decide to head to the alien village and see if Melissa needs anything.
<<link [[Head to Melissa's camp|Human camp]]>>
<<run $time.passTime(1)>>
<</link>>
<</first>><h1><<print passage()>></h1>
<<first>>
As you venture into the newly discovered area, you can't shake the feeling that something is not quite right. You cannot hear any noises from the local fauna, but as you've made the trip already the least you can do is <<link [[check around the area|The Trap]]>><<run setTime('n')>><</link>>.
<<finally>>
Suddenly, a tentacle comes out of the bushes and, before you could even react, picks you up by your legs and dangles you in the air. The horror of what was happening froze your entire body, no matter how hard you tried to move you just couldn't. Your breath accelerated as you started hyperventilating and as more of the tentacles came out of the bushes and touched your exposed skin.
You finally overcame your shock and find the power to move your limbs against the reaching tentacles. You start kicking and hitting, to no avail. The alien limbs contain raw strength that you do not possess and you feel helpless as another tentacle bursts out of the ground, this one different from the others, covered at the far ends with suction cups that drip out viscuous mucus.
You divert your attention back to the bushes, where as far as you see more tentacles seem to be endlessly coming. As you moved your gaze, the tentacle that rose from the ground enveloped your chest area with the suction cups placed directly above your nipples, sending waves of strange feelings to your brain as the suction cups started forming a vacuum in an attempt to drain any milky discharge they may get. Your heartbeat keeps getting faster and faster, as the strangeness of the feelings starts to turn into pleasure. The new feelings releasing you into a constant state of primal euphoria that you have never felt before and you start looking forward to what comes next as your needs take absolute power over your body.
As if they could sense your emotions, the other tentacles started a rampaging strike on all the pleasure spots of your body. One of them starts massaging your clitoris, as another one starts teasing the entrance right below. All the feelings combined so far affect you in a way that consciously, you know there's nothing you can do except crave more and more. Immediately after, the teasing stops and that limb starts stretching out inside and massages the vaginal walls and the G spot as nothing ever could. Slowly, but steadily, any thoughts that you may have had are being replaced by an intense state of relaxation and pleasure, your mind slowly drifting away from the scene.
Your slumber does not last long as you wake up surprisingly refreshed. You look around you and there is nothing around you except some purple substance on the ground. You take a few samples from the ground and they prove to be quite useful as they contain plenty of virus samples that will help Morris a lot.
Gathering what you can, you decide that 5 virus samples from this area are enough and you do not want to risk the tentacles coming back, therefore you <<link [[head back to the ship|The Ship wreckage]]>><<run $time.newDay()>><<set $Player.Lust = 12>><</link>>.
<<set $virusSamples+=5>>
<<set $showBodyRippedSuit = 1>>
<<set $showBody = 1>>
<<set $sexualEvents++>>
<<set $showBody = 1>>
<<set $Player.Expression = "moaning eyes">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $Player.Outfit to "rippedspacesuit">>
<<set $Player.Lust = 100>>
<</first>><h1><<print passage()>></h1>
<x1>
Thank you for playing the third version of my game. This was as far as I could go for now. If it was a good experience for you, please support me so that I can dedicate more of my time on working on it.
My goal is to make it easier to immerse yourself into my game through both text and drawings made exclusively by me. With each written text and drawn image, I find myself finding better ways to do them and your feedback could help me greatly on making a better journey for you.
It is the first time I am making a game, so I am trying my best. The scenes are getting longer and longer and better I hope.
Also, all the images are fully drawn by me, including the forest and the lake pictures. They are supposed to be used more often.
</x1>
[[Explore the area around the lake where you found Albert and Ted|The Shore]]
You don't seem to be gathering many samples, that may be because the plants don't yield too much material. The alternative is to check the shore out for any living animals, as they would surely yield more material. ((the shore is commented out for the demo, need more work on it and the forest))
[[Explore the forest around the ship|The Forest]] FROM THE SHIP
[[Explore the area around the lake where you found Albert and Ted|The Shore]]
<<if tags().includes('clock')>> ' check tagsYou realize you do not have a gun, maybe you should have picked the one you found on the ground up. He reaches your position and jumps on you. You try to get him off, but in his rabid state you have no way of overpowering him.
Even though you struggle in vain, Ted's raw strength is too much to handle on your own. He starts ripping away at your astronaut suit until there's nothing left and you're completely exposed to him. He lets out his member out and with brute force he starts forcing your hands down on the ground.
You look back and see a maddened look on his face, right before he forcefully thrusts himself into your defenseless cunt. You cry out in shock and keep struggling to get him off, but there's nothing you can do except swing forwards which makes him mount you even more forcefully. Your body's instincts betray your resistance as pleasure overwhelms all your senses. You find yourself beginning to start instinctively swinging your hips back in tandem with Ted's thrusts, as you are no more in control and all that is left is thoughtless pleasure.
Suddenly, Ted lets out a loud grunt and he bottoms out inside you, letting a lot of hot cum substance invade your orifice. It seems that this effort took his consciousness, because he falls asleep right next to you.
Exhausted, you struggle to find the force needed to tranquilize him and drag him over to the ship, but you manage eventually.
<<set $sexualEvents++>>
<<set $TedRapeScene = 1>>
<<link [[Get to the ship|The Ship wreckage]]>>\
<<run setTime('n')>>\
<<set $Player.Lust = 0>>\
<</link>>
<<set $showBody = 1>>
<<set $Player.Expression = "moaning">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $Player.Outfit to "rippedspacesuit">>
<<set $showHat = 0>>
<<set $Player.Lust = 80>>You shoot him in the legs and he falls over. He constantly tries to grab at you and crawl to you but he is not a danger anymore.
As you catch your breath, you decide that the best course of action would be to tranquilize him with one of the tranquilizer shots from your suit and get him to the base.
<<link [[Get to the ship|The Ship wreckage]]>>\
<<run setTime('n')>>\
<</link>>He catches up and jumps on you. You try to get him off, but in his rabid state you have no way of overpowering him.
Even though you struggle in vain, Ted's raw strength is too much to handle on your own. He starts ripping away at your astronaut suit until there's nothing left and you're completely exposed to him. He lets out his member out and with brute force he starts forcing your hands down on the ground.
You look back and see a maddened look on his face, right before he forcefully thrusts himself into your defenseless cunt. You cry out in shock and keep struggling to get him off, but there's nothing you can do except swing forwards which makes him mount you even more forcefully. Your body's instincts betray your resistance as pleasure overwhelms all your senses. You find yourself beginning to start instinctively swinging your hips back in tandem with Ted's thrusts, as you are no more in control and all that is left is thoughtless pleasure.
Suddenly, Ted lets out a loud grunt and he bottoms out inside you, letting a lot of hot cum substance invade your orifice. It seems that this effort took his consciousness, because he falls asleep right next to you.
Exhausted, you struggle to find the force needed to tranquilize him and drag him over to the ship, but you manage eventually.
<<set $sexualEvents++>>
<<set $TedRapeScene = 1>>
<<link [[Get to the ship|The Ship wreckage]]>>\
<<run setTime('n')>>\
<<set $Player.Lust = 0>>
<</link>>
<<set $Player.Outfit to "rippedspacesuit">>
<<set $showBody = 1>>
<<set $Player.Expression = "moaning">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $showHat = 0>>
<<set $Player.Lust = 80>>
<h1><<print passage()>></h1>
Before giving it the momentum to get up, you decide to flee away from the scene and start running into a random direction. There are trees all around you, with a lush vegetation surrounding them so it's a bit difficult to pick up the pace without falling.
After what seems to be 5 minutes, your body screams at you to rest as you feel your legs burning with pain. Seeing a good hiding spot in a bush nearby, you quickly hide and rest, which feels amazing after such an intense getaway. Sadly, your moment of peace doesn't last long, as the rapid footsteps of someone or something are heard circling your area.
<<link [[Peek around the bush and see the source of the sound|Peeking]]>>
<<run $time.passTime(1)>>
<</link>>
<<link [[Stay hidden and hope for the best|Hiding]]>>\
<<run setTime('n')>>\
<</link>>
<h1><<print passage()>></h1>
Sheepishly, you greet the strange being with a wave and hope for a friendly reciprocation. The alien clearly has other intentions than a friendly dialogue as he jumps on you and pins you down.
He does not hesitate for a second before ripping your suit away with his muscular arms. His powerful hands move alongside your thighs whilst trying to spread them apart and no matter how much you try to keep them apart, deep inside you it's obvious that any attempt to stop what's coming is futile.
You can feel his large and thick cock on your hips, desperately humping any hole it meets. His length presses closer and closer until it is just behind your butt-cheeks, lightly touching your honeypot. Sensing that he is close, he crouches forward and grabs your breasts with his arms as he prepares to mount you.
Nothing could prepare you for what's coming, as his rock-hard cock thrusts deep within you. There's too much force behind his thrusts for you to do anything but try to accomodate his member, accepting his hot, thick member into your own precious cunt. The shape of his cock is different than that of humans, as you feel your vaginal walls being massaged by what seems to be the fingers of a very sensual lover.
The feeling of being filled by something so alien disgusts you, but at the same time you can't help but greatly enjoy the experience of being used as a fucktoy by such a strong alien. Pleasure radiates from within your honeypot and you start rocking your hips forwards and backwards unconsciously to allow him to get deeper and deeper. You go crazy as your previously thought depthless needs get satisfied and you loudly moan which entices the alien to thrust faster and faster until he roars.
You start to feel a thick, thicky substance overflowing from your cunt and shortly afterwards all life gives out from him as he falls down on the ground next to you. Knowing that your crewmates depend on you, you slowly recover from the most powerful orgasm you've ever had. Taking a vial out from your satchel, you slowly take a blood sample from the unconscious alien and head back to the base. The sample has proven to be quite consistent, as you are rewarded with 6 virus samples.
You take it slow and head back <<link [[to the base|The Ship wreckage]]>><<run $time.newDay()>><<set $Player.Lust = 15>><</link>>.
<<set $FirstAlienRapeScene = 1>>
<<set $sexualEvents++>>
<<set $showBody = 1>>
<<set $Player.Expression = "moaning eyes">>
<<set $showHair = 1>>
<<set $showHat = 0>>
<<set $showExpression = 1>>
<<set $Player.Outfit to "rippedspacesuit">>
<<set $Player.Lust = 90>><h1><<print passage()>></h1>
Peeking around the bush, there isn't anything to be seen at first glance. Soon though, your blue old friend makes his appearance with clear intentions in his eyes. His movement is erratic and reminds you of Ted's own symptoms, which is clearly not a good sign.
Desperately, you search for a way out and you see it, a clear hidden path that leads from the bush you are hiding in to an escape route that can get you closer to the shore, which would get you to your temporary, but secure home in the fastest way possible.
However, you see another way of dealing with the situation whilst getting what you came here for. He seems to be inspecting every bush for you and while he is crouching over one of the bushes, you take this opportunity to shoot rapid tranquilizer shots into his skull which quickly make him drop unconscious.
Taking a vial out from your satchel, you quickly take a blood sample from the unconscious alien and head back to the base. The sample has proven to be quite consistent, as you are rewarded with 6 virus samples. Smiling triumphantly, you head back <<link [[to the base|The Ship wreckage]]>><<run $time.passTime(1)>><</link>>.<h1><<print passage()>></h1>
Not daring to make a move from this seemingly safe spot, you wait and see what happens. The footsteps get closer and closer and the loud breathing in addition to the strange movement sounds remind you of the alien you were running away from. Your heart rate keeps getting higher and higher as he seems to be looking behind every bush and crevice in this formerly thought safe area.
Sooner or later, his footsteps sound as if they come from the other side of the bush. Your body freezes in place as you helplessly try to think of any way to get out of this situation. All your hopes fade away, as a blue face rises from the top of the bush and a pervert gaze targets you. Not a second after that, he immediately jumps on you and your frail body cannot even begin to budge him off.
He does not hesitate for a second before ripping your suit away with his muscular arms. His powerful hands move alongside your thighs whilst trying to spread them apart and no matter how much you try to keep them apart, deep inside you it's obvious that any attempt to stop what's coming is futile.
You can feel his large and thick cock on your hips, desperately humping any hole it meets. His length presses closer and closer until it is just behind your butt-cheeks, lightly touching your honeypot. Sensing that he is close, he crouches forward and grabs your breasts with his arms as he prepares to mount you.
Nothing could prepare you for what's coming, as his rock-hard cock thrusts deep within you. There's too much force behind his thrusts for you to do anything but try to accomodate his member, accepting his hot, thick member into your own precious cunt. The shape of his cock is different than that of humans, as you feel your vaginal walls being massaged by what seems to be the fingers of a very sensual lover.
The feeling of being filled by something so alien disgusts you, but at the same time you can't help but greatly enjoy the experience of being used as a fucktoy by such a strong alien. Pleasure radiates from within your honeypot and you start rocking your hips forwards and backwards unconsciously to allow him to get deeper and deeper. You go crazy as your previously thought depthless needs get satisfied and you loudly moan which entices the alien to thrust faster and faster until he roars.
You start to feel a thick, thicky substance overflowing from your cunt and shortly afterwards all life gives out from him as he falls down on the ground next to you. Knowing that your crewmates depend on you, you slowly recover from the most powerful orgasm you've ever had. Taking a vial out from your satchel, you slowly take a blood sample from the unconscious alien and head back to the base. The sample has proven to be quite consistent, as you are rewarded with 6 virus samples.
You take it slow and head back <<link [[to the base|The Ship wreckage]]>><<run $time.newDay()>><<set $Player.Lust = 10>><</link>>.
<<set $sexualEvents++>>
<<set $FirstAlienRapeScene = 1>>
<<set $showBody = 1>>
<<set $Player.Expression = "moaning">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $Player.Outfit to "rippedspacesuit">>
<<set $showHat = 0>>
<<set $Player.Lust = 80>><h1><<print passage()>></h1>
With pure marksmanship instinct, you quickly take out your gun from the holster and you shoot the humanoid with a sleep dart.
The sleep dart reaches the blue alien's skull which makes him fall unconscious almost instantly. Taking a vial out from your satchel, you quickly take a blood sample from the alien and head back to the base. The sample has proven to be quite consistent, as you are rewarded with 6 virus samples. Smiling triumphantly, you head back <<link [[to the base|The Ship wreckage]]>><<run $time.passTime(1)>><</link>>.
<<set $virusSamples+=6>>
<img src="images/case files/ted.png">
<<set $readEveryone++>>
[[Return to the previous screen|$return]]
<img src="images/case files/alberto.png">
<<set $readEveryone++>>
[[Return to the previous screen|$return]]
<img src="images/case files/morris.png">
<<set $readEveryone++>>
[[Return to the previous screen|$return]]
<h1><<print passage()>></h1>
After finding more about your future crewmates and saying the last farewells to all your relatives, you leave to the International Space Administration.
The bureau assigned you a sleeping room, and whilst you gather your belongings in the room a familiar friendly face shows up at the doorframe. It is your future crewmate, Ted.
<<ted>>Hey, $Player.FirstName. I am glad to see a fellow graduate around here.<</ted>>
<<player>>Hello, Ted. Happy to see you as well, it's great to have a friend around here. I've also not seen you since graduation, how have you been?<</player>>
<<ted>>I've been doing really well, I took some time to cool off after The Academy and shortly after that I sent a few application letters to the most promising leaders of the space industry. All along, I've really been hoping for an answer from this one, since it's the most popular one and they seem to be doing some really cool stuff. How have you been, also?<</ted>>
<<player>>Well, you know, same story. I'm really happy to be here, but I have some worries about the change of pace my life has taken. The novelty was exciting for sure, however after the honeymoon phase passes all that is left is a lot of pressure to raise to the standards required of us to actually do a good job on our mission.<</player>>
<<ted>>I know how you feel. I've been dealing with the same feelings since The Academy ended. I felt directionless and even though this opportunity comes with a lot of pressure, it also comes with a lot of exciting things. I mean we are going out in the cosmos, can you believe that?<</ted>>
<<ted>>Our parents are surely proud of us and I believe that we all have an amazing adventure right in front of us waiting for us to take the first step towards it. Anyway, I've got to go and get the luggage to my room as well. It was great seeing you and I hope we'll get to talk soon.<</ted>>
Talking with Ted made you more invigorated, making all your fears and stress about the trip slowly go away. A voice from the speakers calls out your name and a few others, letting you know that you need to head to the Medical Facility to get all the blood and physical tests done.
<<link [[Head to the Medical Facility|ISA Medical Facility]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<set $Ted.Encountered = true>><h1><<print passage()>></h1>
You enter a bright white room in which you find many medical chairs designed for employees to have their blood tests done. A nurse asks for your name and assigns you to a chair. Whilst sitting on your chair, left to you there is another familiar disgruntled face.
"Please sit still sir, I am going to need to take a few vials of your blood.", the nurse told Morris.
"It's humiliating! I am a qualified specialist, not some front-line grunt soldier. I should be treated with more dignity!"
"Don't worry, it is a mandatory procedure. Nothing bad will happen and I assure you that you won't feel a prick of pain.", the nurse replied.
Immediately after this reply, the nurse takes advantage of this opportunity as Morris is processing what she just said to use the blood-analysis device to prick Morris' right arm.
Morris almost jumps out of the seat as he screams.
"What the hell are you doing? Do you want to kill me? Do you have any medical skills at all? Even a monkey could do it better".
The nurse smiles vindictively and says nothing as she got what she came for.
Morris turns to you as the nurse walks away and asks you
<<morris>>Can you believe this? I trained as a specialist for over 15 years to see amateurs doing a sloppy job.
<</morris>>
<<nobr>>
<span id="ReplaceMe">Do you <<link "agree with him">>
<<replace "#ReplaceMe">>
<<morris>>Glad to see another intelligent person around here!
<</morris>><br>
<<set $Morris.Friendliness++>>
<</replace>>
<</link>> or <<link "do you believe that he is an asshole and tell him that?">>
<<replace "#ReplaceMe">>
<<morris>>You're just like them, a fool!
<</morris>><br>
<<set $Morris.Friendliness-->>
<</replace>>
<</link>></span><</nobr>>
Soon after, another nurse comes and takes your blood and records the results of your physical tests. Everything goes smoothly and you don't feel a tinge of pain.
The same voice from earlier calls out your name and a few others, instructing you to head to the training facility to see the fitness levels of your body and to train your body to handle more harsh environments.
<<link [[Head to the Training Facility|Training Facility]]>>
<<run $time.passTime(1)>>
<</link>>
<<set $Morris.Encountered = true>><h1><<print passage()>></h1>
All the corridors in the ISA look amazing, everything looks more futuristic and modern than the outside world. At some point you reach a door with "Training Facility" written on it and you enter.
Inside, there is a huge room populated by hundreds of employees at the ISA using countless fitness devices such as treadmills and weight training platforms. Since you don't know anybody, you desperately search for a recognizable face amongst the crowd. Your sharp vision doesn't let you down, as shortly after that you spot Alberto, one of your future crewmates.
Alberto seems to be running on a treadmill and you take this opportunity to meet him and find out what he's like. As soon as he sees you coming towards him, he climbs down from the treadmill.
<<player>>Hey, Alberto. I read your case file and it seems that we are both going to be crewmates on the upcoming space launch.
<</player>>
<<alberto>>Mamma sita, look what we got here. Call me Beto, sweetie.
<</alberto>>
<<player>>Alright.., Beto.", you reply as you get on the stationary bycicle next to him.
<</player>>
Your workout begins slowly, but you push yourself harder and harder until your bycicle vibrates as if what's holding it in place won't be doing so for much longer. You can feel your legs burning with effort and you smile confidently.
<<alberto>>Look at that ass go, damn!
<</alberto>>, you hear a shout from next to you. It's "Beto", of course.
<<nobr>>
<span id="ReplaceMe">Do you <<link "say nothing?">>
<<replace "#ReplaceMe">>
This just gives Alberto the encouragement to describe your body parts in more details and it seems too late to tell him anything as the gaze of every man around you turns to you.
You start feeling uncomfortable and as you leave the training facility, you can hear whistling and catcalls coming from behind you. <br>
<<link [[Head to your room|Academy Room]]>>
<<run setTime('n')>>
<</link>>
<<set $Alberto.Friendliness++>>
<</replace>>
<</link>> or <<link "do you believe that he is an asshole and tell him that?">>
<<replace "#ReplaceMe">>
<<alberto>>Whoa, whoa. Chill chica, chill. I am just complimenting you, I don't mean no harm.
<</alberto>><br>
<<link [[Head to your room|Academy Room]]>>
<<run setTime('n')>>
<</link>>
<</replace>>
<</link>></span><</nobr>>
<<set $Alberto.Encountered = true>>
<h1><<print passage()>></h1>
Your first day was quite exhausting, but at least you met your future crewmates. As soon as you get into bed, a dark shadow envelopes you as your consciousness gives out.
[[Sleep|Next Day]]
<h1><<print passage()>></h1>
Shortly after waking up, your routine continues as usual. More training, more socializing with members of the ISA who help you get ready for your future mission. More details are revealed to you and you write them in a journal each evening. After a few days, you get a pretty good understanding of your upcoming mission.
The mission is supposed to be a reconnaissance mission on a distant planet that astronomers have said to be habitable. Earth is getting more and more polluted and the distant planet proves to be a good candidate for a future colony of humans. Unfortunately, more spaceships were sent before, but all of them lost signal to Earth at the time they were supposed to arrive near the planet, which they call 2515 Gaia.
They think it is because the electromagnetic field of the planet is too strong to let signals go out and need strong transmitters, which are currently being installed on the spaceship you are supposed to be on.
Your crew is supposed to arrive at the planet, send a signal back to Earth to confirm that you arrived safely. Shortly afterwards, you are supposed to report back for any suspicious activity you may see around and especially for any kind of survivors that you might meet.
Most of your crew was chosen from young people, because the scientists think that younger bodies can adapt more successfully to a foreign environment. It is not clear if the planet has breathable air, but from what the astronomers noticed, it should be relatively safe. The planet also seems to have water.
Not wasting any more time, you prepare more and more until you are ready to embark on your future mission.
[[Onwards to Space|Spaceship Launch]]
<<set $showTime to 0>>[[Character Screen]]
<<if passage() == "The Ship wreckage" or passage() == "Ship Medical Facility">>
[[Companions|Menu-Companions]]
<</if>>\<h1><<print passage()>></h1>
After an unknown time passes, something clicks in your brain as you slowly regain your consciousness. Opening your groggy eyes proves to be a difficult task, but you manage after a while and you clumsily try to move, but you realize you are strappled to a chair.
Another alien humanoid comes in and starts barging what sounds like questions to you.
<<magnath>>
Liho le le dohudo ma lihodohu, liho le le mado ma lihodohu, liho le le ledohu ma lihoma, liho le le ledohu ma raylihomadohu?
<</magnath>>
<<player>>
I do not understand! Please let me go.
<</player>>
<<magnath>>
Le malihoma le, bahale madohu ma liho teerido do liho dohule khuraydohu, ma dohuliho, la dohukhu ma malelihodo do!
<</magnath>>
As soon as his last words leave his mouth, he heads angrily towards the door.
Hours pass, but nobody comes and even though you are awfully thirsty and hungry, the only thing you can do right now is fall asleep.
<<link [[After a couple of hours|Interrogation Room v2]]>>\
<<run $time.passTime(1)>>\
<</link>><h1><<print passage()>></h1>
A loud noise startles you from your slumber and you quickly move your gaze to the source of the noise. You don't know if you're dreaming, but it looks like an actual human came in.
You try to talk, but your vocal chords are too dry to produce any sound.
<<melissa>>
Hello. My name is Melissa Lawson. I am sure you must have a lot of questions, but first you need some water.
<</melissa>>
She gives you a water canister and unlocks the binders that keep your arms immobile. You grab the canister and take quick sips from it to hydrate yourself from the dried out state you were in. As you drink, she continues to talk.
<<melissa>>
As you may have found, the water around this area is contaminated with some strange substance that turns living beings into sex-addicted animals. Right now, we are in a village and we cohabitate with the aliens that captured you. Some of them are not happy about it, and you met one of them, but there were some kind ones that helped us. They showed us a safe water source which is actually the river you followed to get here.
<</melissa>>
You try to talk, but still do not manage to. Seeing this, she tells you more.
<<melissa>>
Judging by the looks of your armor, you were also sent by the ISA on a reconnaissance mission to this planet. I am sure they also told you about the past spaceships that came here and did not report anything back. Well, you are talking to the lieutenant of the Odysseus. It was the first spaceship that was sent on this mission. Our crew was made from 21 people, but not all of us made it..
<</melissa>>
Your vocal chords no longer feel dry and you feel it is high time to ask your questions.
<<player>>
What happened to you and the others? Why did nobody report back to Earth and what the hell is going on on this planet? Two of my crewmates got infected and one of them was acting crazy and<<if $TedRapeScene is 1>>raped me!<<else>>attempted to attack me!<</if>>
<</player>>
<<melissa>>
I do not have enough time to explain everything, but I will tell you this. An electromagnetic field around this planet prevents us from sending any kind of signals back to Earth. Our spaceship crashed around the forest long ago and only 9 of us survived. Whilst trying to get to a safe place, 4 got infected and we left them behind, but the rest of us got saved by the Likurieris, that's what they like to be called. Follow me to our encampment at the outskirts of the village.
<</melissa>>
<<link [[Follow her|Outskirts of Village]]>>
<<run $time.passTime(1)>>
<</link>>
<<set $Melissa.Encountered = true>><h1><<print passage()>></h1>
On the way to the outskirts of the village, you explain to Melissa what happened so far and that you are trying to find a cure because the medical facility of the ship is still mostly intact and the doctor that was assigned to your mission has a lot of experience with developing vaccines for the CDC.
<<melissa>>
That's quite impressive. We have thought about doing the same, but most of our ship has been destroyed when it crashed onto the planet, we were lucky to survive as many as we were.
<</melissa>>
You get to their encampment and meet the others.
<<melissa>>
Here is the rest of my crew.. or what is left of it. Bill Gaillard here is our skilled mechanic, he fixed the irrigation for the Likurieris and he was the main reason why they let us live at the edge of their village.
<</melissa>>
<<bill>>
Howdy, welcome to our modest home!
<</bill>>
<<melissa>>
And there, near the campfire, we have Sarah, our nurse. Near her, there is Anna, she was the copilot of our ship, but now she mostly manages the logistics of our food and supplies. And sitting near the tree, there is Jack Monterragne. He was assigned to our mission for defense purposes and he has come in handy in helping us survive and get here.
<</melissa>>
<<melissa>>
Gather around everyone! Here is $Player.FirstName. She and her crew crashed nearby and they have a skilled medical scientist that is currently working on a cure. Two of their crewmembers are infected and currently sedated. Their ship fared better than ours and if we combine our resources, we have more chances of survival.
<</melissa>>
<<melissa>>
For now, please give $Player.FirstName any kind of strange plants or animals that you may have found on this planet in order to help their medic work on the cure.
<</melissa>>
The rest of her crewmates greet you and prepare a bag with anything deemed useful that they have found around. You are confident now that you have everything you need and can head back to Morris to give him the rest of the virus samples so that Ted and Alberto can finally be cured.
<<link [[Head back to the ship|The Ship wreckage]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<set $virusSamples = 25>>
<<set $Bill.Encountered = true>>
<h1><<print passage()>></h1>
You attempt to shoot the snake multiple times, but the snake slithers away from any projectile. It gets closer and closer and even though this should make it easier to shoot, it makes it in fact more difficult. While reloading your gun, the serpent takes advantage of your lack of attention and gets on your foot. It quickly climbs on your leg until it gets to your cunt. You try to remote your suit as fast as you can, but it's too late as the serpent enters your pussy and starts secreting a strange alluring substance. Suddenly, your body gets so hot.. an incredible heat envelopes your senses. You tear out your gear, as you try to cool off a bit, but to no avail.
Your juices start dropping on to the ground as you feel your skin flushing with lust. Without conscious thought, you grab on to the serpent with your hands and start using it as a dildo by sliding it inside and outside of your twat as you try to satiate the bruning need that grows within you. Your breasts start craving for attention and you move your right hand to them, your left hand keeps fucking your moist pussy with the serpent as your right hand massages your breasts and from time to time circles your nipples. Your hips begin humping against your left hand faster and faster as you shamelessly spread sweat and juices everywhere on the ground.
The climax comes soon after that as your back arches while pleasure shoots up your spine, you lose sight of anything around you and your mind goes numb. The serpent-induced heat begins to wear off as you look at yourself with shame. It seems to be still in your left hand and you use this opportunity to grab what samples you can get from this specimen.
Fortunately, that shame was not for naught as you gather 4 virus samples. Your mission seems to get closer and closer to fruition and you smile in spite of everything that happened.
<<link [[Go back to Morris|The Ship wreckage]]>>\
<<run $time.newDay()>>\
<<set $Player.Lust = 0>>\
<</link>>
<<set $sexualEvents++>>
<<set $SerpentScene = 1>>
<<set $showBody = 1>>
<<set $Player.Expression = "moaning">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $Player.Outfit to "naked">>
<<set $virusSamples+=4>>
<<set $metSerpent = 1>>
<<set $Player.Lust = 100>><h1><<print passage()>></h1>
You let the serpent get closer to you and attempt to step on it, but with inhuman reflexes it dodges any attempts you make. Taking advantage of one clumsy attempt, it quickly climbs on your leg until it gets to your cunt. You try to remote your suit as fast as you can, but it's too late as the serpent enters your pussy and starts secreting a strange alluring substance. Suddenly, your body gets so hot.. an incredible heat envelopes your senses. You tear out your gear, as you try to cool off a bit, but to no avail.
Your juices start dropping on to the ground as you feel your skin flushing with lust. Without conscious thought, you grab on to the serpent with your hands and start using it as a dildo by sliding it inside and outside of your twat as you try to satiate the bruning need that grows within you. Your breasts start craving for attention and you move your right hand to them, your left hand keeps fucking your moist pussy with the serpent as your right hand massages your breasts and from time to time circles your nipples. Your hips begin humping against your left hand faster and faster as you shamelessly spread sweat and juices everywhere on the ground.
The climax comes soon after that as your back arches while pleasure shoots up your spine, you lose sight of anything around you and your mind goes numb. The serpent-induced heat begins to wear off as you look at yourself with shame. It seems to be still in your left hand and you use this opportunity to grab what samples you can get from this specimen.
Fortunately, that shame was not for naught as you gather 4 virus samples. Your mission seems to get closer and closer to fruition and you smile in spite of everything that happened.
<<link [[Go back to Morris|The Ship wreckage]]>>\
<<run $time.newDay()>>\
<<set $Player.Lust = 0>>\
<</link>>
<<set $sexualEvents++>>
<<set $SerpentScene = 1>>
<<set $showBody = 1>>
<<set $Player.Expression = "moaning">>
<<set $showHair = 1>>
<<set $showHat = 0>>
<<set $showExpression = 1>>
<<set $Player.Outfit to "naked">>
<<set $virusSamples+=4>>
<<set $metSerpent = 1>>
<<set $Player.Lust = 100>><h1><<print passage()>></h1>
You arrive at the camp and Melissa rushes to you.
<<melissa>>
I did not want to bother you before, because you seemed busy with your own troubles, but there is a problem. Remember that angry Likurieris that tried to interrogate you?
<</melissa>>
<<player>>
How can I forget him? He does not treat his guests very well.
<</player>>
<<melissa>>
Well, no wonder. He is Mag'heris, the leader of a gang here that believes that humans are invaders and are the main reason for why hell unleashed on their planet. I think that he is preparing some mischievous plan to gather some false evidence in order to put the blame of everything that happened to them on us. We need your help to find any kind of evidence that might help us, otherwise I am afraid that he will manage to turn the entire village against us.
<</melissa>>
<<player>>
I will try my best to look around for anything.
<</player>>
<<melissa>>
I am glad to hear that, I would send Jack with you, but he should stay here and protect us, because none of us have military experience. But, there is something I can offer you that will help. Walk over to Jack, he has an equipment that can help you find any scraps from any kind of ships and with enough luck, there may be something there that will exonerate us.
<</melissa>>
<<melissa>>
And, before you go. I know this will sound weird, but are you interested in women? First time I saw you, I couldn't take my eyes off you and felt a spark. If you feel the same, I will meet you near the waterfall this evening.
<</melissa>>
<<link [[Shyly, you tell her that you will be there.|Melissa Waterfall Scene]]>>
<<run setTime('n')>>\
<</link>>
<<link [[You apologize to her, telling her that you hope there are no bad feelings, but you need to head over to Jack.|Jack]]>>\
<<run $time.passTime(1)>>\
<</link>>
<h1><<print passage()>></h1>
<img src="images/backgrounds/waterfall.png">
When you get close to the waterfall, there is still a bit of sunlight. You notice from afar that she's been waiting for you and that she has laid an impressive picnic given the circumstances. Spread across the picnic, there are a few towels and a few bowls of the local delicacies, most of the food looks like the strange fruits you've been seeing around, but were too afraid to try.
It doesn't take her long to notice you coming and she waves at you. Seeing your confused look, she explains:
<<melissa>>
I thought you might miss the hot water from back on Earth as I once did, before I found this local geothermal lake, right here near the waterfall, so this is a great opportunity for us both to explore each other whilst we're relaxing in a hot nice bath.
<</melissa>>
<img src="images/backgrounds/Melissa.png">
You accept her proposal and while you're both holding hands, you step down into the small lake. At first, the water seems scalding hot, but it does not take long for you to get used to it and you begin to greatly enjoy it, feeling all the tension leaving your body. You both find a nice spot to sit on and you notice that this solar system's sun started setting down, leaving a nice orange-ish light on everything around you and building a magical atmosphere amongst you and her.
<img src="images/backgrounds/MelissaNude.png">
Soon after, you feel her putting her arms around your waist and her head resting peacefully on your shoulder. You don't say a word as she starts sensually rubbing your back. Her hands start getting lower and lower on your back, until she reaches your hips and you start feeling a heat coming from within you as the deep relaxation turns into a tingle of lust. She slowly moves her face closer to yours and you notice her moistened provocative lips. It doesn't take long before your lips meet each other and she starts affectionately kissing you while you surrender to her advances. Her hands circle around your hips, obviously in the pursuit of your honeypot and they start massaging your clitoris with her fingers, it doesn't take long until you start moaning. Motivated by your reaction, she looks deep into your eyes with a sensual look as her fingers get a bit lower, teasing the entrance of your pussy. You cannot help but start begging for it and seeing that, her fingers start sliding in and your moans get louder and louder.
Even if you were embarassed before, you cannot not admit to yourself how amazing this all feels. Your orgasm gets closer and closer until you start begging her not to stop while your cheeks flush hot with redness. It doesn't take long until the climax happens and you feel your whole body going numb as pleasure starts tingling up your back deep into your neck. Seeing this, she slowly helps you up and you both walk over to the picnic area where you both start cuddling and whilst locked in a deep embrace, you fall asleep.
<<link [[Next|Jack]]>>\
<<run $time.newDay()>>\
<<set $Player.Lust = 0>>\
<</link>>
<<set $Player.Outfit to "naked">>
<<set $showBody = 1>>
<<set $Player.Expression = "closed eyes">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $showHat = 0>>
<<set $Player.Lust = 90>>
<<setBackground "waterfall">><h1><<print passage()>></h1>
Walking over to the edge of the human corner in the alien encampment, you spot Jack warily measuring you with his eyes. His cold stern face does not betray any emotions and you feel a shudder as you do not know what to expect from him.
<<jack>>You must be $Player.FirstName, Melissa has updated me with the details regarding your next mission. I have a military-grade metal detector that can detect both ferrous and non-ferrous metals and I have calibrated it to point you to the only possible useful intel. Some of the data may be erroneous, so expect a bunch of false negatives and try not to get yourself into dangerous situations. Here you go.<</jack>>
<<player>>Hello, Jack. Thank you for the device, it will surely come in handy. How will I know what to look for?<</player>>
<<jack>>No problem. You will see one or more green dots on the screen, each releasing a stronger signal represented by a circle as you get closer to one of them. The goal of the mission is to recover the black box of our ship or of any other ship.<</jack>>
<<jack>>It should prove that we did not bring the virus ourselves, but that it was coordinated with our own arrival in an attempt to put the blame on us. Whoever sent the virus probes knew that we were coming here and the black box has enough data to show that the probes came from a different trajectory.<</jack>>
<<player>>I will best get to it then, the situation seems dire right now and it does not seem wise to tally around waiting for Mag'nath to convince more of his people that we are the enemy.<</player>>
<<jack>>Spoken like a true soldier. I wish I could accompany you, but I am the only one that can wield a gun around here and if anything happens, I am the only one who can defend my crewmates. <</jack>>
His demeanor did not reflect the first impression he left on you, leaving you more comfortable talking with him in the future. The urgency of the situation <<link [[pushes you forward into seeking any useful evidence|Tropical Forest]]>><<run $time.passTime(1)>><</link>>
<<set $showHair = 1>>
<<set $showBody = 1>>
<<set $Player.Outfit to "spacesuit">>
<<pickup '$playerInventory' unique 'Metal Scanner'>>
<<set $Jack.Encountered = true>>
<<set $Player.Expression = "none">>
<<setBackground "">><h1><<print passage()>></h1>
<<first>>Walking north from the village, the forest gets denser and a peculiar mist thickens around you, up to the point of not seeing anything more than 5 meters in front of you. After you judge that you are far enough from the alien encampment, you pull out the metal detector and turn it on to seek any promising directions.
On the monitor, you can see a faint beeps coming from a few dots. Not wanting to waste any more time, you head to the closest dot. Whilst walking, your suit's visor signals you the presence of a lifeform close to you.
<<link [[Keep walking to the dot, ignoring the signals.|Blue Gorilla Encounter]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<link [[Sit still and listen for any movement around you.|Manoeuvreing]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<set $CloseGorilla to 0>>
<<set $hat = "helmet">>
<<set $showHat = 1>>
<<then>>
The closest signal got you back into the Tropical Forest, albeit at a different location from the one you visited earlier. You are surprised to see no mists in this area, which lets you take in your surroundings with ease, which in tur allows you to observe strange plants that end in a white bulb on the top which seem to be slowly dancing in a coordinated rhythm. The trees are more akin to the different species of mushrooms you spent summers gathering back on Earth which makes the whole area look more impressive than the forest in which you landed. Sometimes you can see violet smoke coming out of the top of the plants around you. A heat starts radiating within you which leads to you pulling out lighter clothes out of your satchel, meant for sunnier areas.
<<nobr>>
<span id="ReplaceMe">Do you get close to a plant and <<link "take a mouthful of the smoke inside of you">><<set $Player.Lust = 40>>
<<replace "#ReplaceMe">>
You stop and get down on your knees as you take one plant out of the soil and you get the bulb close to your nostrils. You hear a faint sound as the violet smoke comes again out of the bulb's orifice and you take a deep breath in. The smell is quite intoxicating.. in a good way. The chemicals in the smoke somehow make you feel warmer inside, but soon the novelty passes and you realize that it's actually an alien aphrodisiac as dirty thoughts start clouding your mind once more.<br>
With the newfound information in mind, the wisest decision is to start running to the signal as too much exposure to the aphrodisiac may lead to some bad life decisions in your near future, but you can also just keep walking in a slow pace if you want to explore the effects of the chemically-induced aphrodisiac drug.<br>
<<link [[Run to the signal|Second Detected Equipment]]>>\
<<run $time.passTime(1)>>\
<</link>>
<br>
<<link [[Keep walking slowly, taking it all in.|Alien Plants Scene]]>>\
<<run setTime('n')>>\
<</link>>
<br>
<</replace>>
<<set $Player.Outfit to "sweatyexplorer">>
<<set $Player.Hat to "explorer">>
<</link>> or <<link "do you keep up your walking pace to the signal, not letting anything stop you?">><<set $Player.Lust = 50>>
<<replace "#ReplaceMe">>
Keeping an indifferent attitude to the flora around you, you just keep walking to the signal. More of this violet smoke keeps gathering around you and it becomes more and more difficult for you to not breathe it in. Knowing that you most likely do not have allergies to an unidentified alien pollen, you don't pay much attention to it.
At some point, it feels like the whole world got warmer and you start folding your clothes in order to leave more skin open to the soft chilly winds around you. It feels better at first, but it starts wearing off and the warmth replaces any chill you may have felt.
<<player>>
What is going on here? It feels like this planet is suddenly in some kind of giant oven.
<</player>>
you think to yourself with light exasperation.
You try to ignore it, but the warmth just keeps distracting you from your task. As far as you can see, there are no living beings here with you except for, maybe, the tree mushrooms and the plants, leaving the possibility later to completely undress yourself if the warmth does not get any lower.
<<link [[Next|Alien Plants Scene]]>>\
<<run setTime('n')>>\
<</link>>
<br>
<</replace>>
<<set $Player.Outfit to "sweatyexplorer">>
<<set $Player.Hat to "explorer">>
<</link>></span><</nobr>>
<<set $Player.Outfit to "explorer">>
<<set $showBody = 1>>
<<set $Player.Expression = "none">>
<<set $showHair = 1>>
<<set $Player.Hat = "explorer">>
<<set $showHat = 1>>
<<finally>>
<</first>><h1><<print passage()>></h1>
<<if $CloseGorilla is 0>>
As you carelessly walk to the green dot, you suddenly notice a heavy breathing behind you. <</if>> Looking back, a chest covered with short blue hairs covers your entire vision. Slowly raising your gaze, you meet the cold red eyes of the assailant. You're too struck to make a move, but as far as you can see it is not too far from a gorilla from the tropical forests back on Earth, albeit a bit taller and covered with blue hairs.
It starts loudly beating its chest with its powerful hands, then it suddenly picks you up and holds you over its bare shoulder as it starts running seemingly in a random direction. You start trying to hit it with your fists, but your efforts seem pointless as the blue gorilla shows a complete indifference to your struggling. The mist starts clearing up a bit and even though you cannot see where the gorilla is heading, you start getting a faint idea as the soil around you turns into bedrock.
Your vision turns dark as he carries you into a cave, your only comfort is the perpetually dim daylight coming from the sun. As you breathe in the dry air of the cave, you start taking in your surroundings. Slowly, he starts lowering you on the ground and sits next to you. Your eyes quickly adapted to the low visibility and you realized the gorilla looks more like the ancient yeti that shows up in reported sightseeings of people that explored the icy mountains of the past. The scientist from within you tries to measure any visible grain of intelligence from the animal's mannerism, but it is not obvious at first glance.
You realize that he is also inspecting you, but his face does not betray any discernible human emotion. Most notably, his gaze seems to focus more on your chest and hips.
<<nobr>>
<span id="ReplaceMe"><<link "Try talking to him.">>
<<replace "#ReplaceMe">>
<<player>>
Hello. Do you understand me?
<</player>>
He shows no reaction to your attempts to talk, but his gaze becomes more lush with lust as you see his member slowly rising.
<br>
<</replace>>
<</link>></span><</nobr>>
<<nobr>>
<span id="ReplaceMeTwo"><<link "Try basic sign language.">>
<<replace "#ReplaceMeTwo">>
You point to yourself, then you make the peace sign and you hope that he understood that you did not try to invade his territory.
For a second, his face becomes confused at your hand movements, but he does not seem to have much control over his actions as your hips and chest seem excessively enticing to him and it reflects on his body movements.
<br>
<</replace>>
<</link>></span><</nobr>>
He slowly gets closer to you and his hands are hovering over your chest. Running does not seem like an option as you saw the speed of the creature and you hope that you can find an opportunity to tranquilize him before anything more happens.
He tries to remove your suit, but any attempts seem futile and seeing his frustration grow, you decide that the best course of action is to <<link [[undress yourself|Yeti Scene]]>><<run $time.passTime(1)>><</link>>.
<<set $showHat = 0>><h1><<print passage()>></h1>
Sitting still, you hear the movement of what seems to be a large and heavy animal around you. Its movement seems to be sporadic at times, but over time, with the help of your visor, you notice a linearity in its path. Sometimes you hear its munching as it feasts on the nearby plants, which leads you to the conclusion that it's likely infected by the virus as it could have come across the scattered plants from the lake.
Sitting still won't do you any good, as it's inevitable that the mist won't keep you hidden forever.
<<nobr>>
<span id="ReplaceMe">With the information you have so far, you <<link "consider it best to stealthily move to the dot on your metal detector's monitor.">>
<<replace "#ReplaceMe">>
You walk slowly to the dot and it looms closer and closer, but it is not the only thing that gets closer and closer. Focused as you were on the monitor, you failed to notice the visor signals letting you know that the lifeform is getting closer and closer to you until you can feel your hairs standing up as the lifeform is right behind you.<br>
<<link [[Next|Blue Gorilla Encounter]]>>\
<<run $time.passTime(1)>>\
<</link>>
<</replace>>
<</link>> or <<link "try to gather plants from around you and lie them on the ground behind you as you slowly walk in zigzag in the direction of the dot.">>
<<replace "#ReplaceMe">>
Your visor lets you know that the lifeform is further and further behind you. When it seems sufficiently behind, you walk in a horizontal direction, leaving a trail of plants behind you, then you head straight to the dot, confident that the lifeform is completely left behind.<br>
<<link [[Find out what the equipment is.|First Detected Equipment]]>>\
<<run $time.passTime(1)>>
<</link>>
<</replace>>
<</link>></span><</nobr>>
<<set $CloseGorilla to 1>><h1><<print passage()>></h1>
<<first>>
As you walk through the bedrock and alien soil, the signal beeps stronger and stronger until you're confident it's in your near vicinity. Looking around, there does not seem to be anything worthy of attention. For a few hours, you walk around, hopelessly looking for anything that resembles an old terminal or any piece of machinery that may be useful later.
Luck strikes you as a suspiciously large bush catches your attention. You walk towards the bush and start picking it apart until, what resembles an old-style spaceship terminal, appears in front of you. With renewed hope, you pick it apart faster and faster until there's nothing left except a terminal and bush branches scattered around it. You have no idea how to operate such a terminal, but fortunately there is a button underneath the terminal with ON/OFF written near it. You [[press it|First Detected Equipment]].
<<then>>
The terminal flashes with green life.
<div class="dumb_terminal">
>TERMINAL LOCKED
PLEASE CONTACT AN OFFICER</div>
Seeing these words, your renewed hope becomes your former renewed hope. Not having an officer anywhere close to you and doubting that Melissa could help you with this situation, [[you start smashing the buttons underneath the terminal in a random sequence|First Detected Equipment]].
<<finally>>
The terminal's screen constantly refreshes with each press of a button, but eventually it changes into something else and you stop pressing any buttons. The new screen greets you with:
<div class="dumb_terminal">
>>>>>>INTERNATIONAL SPACE ACADEMY INDUSTRIES
>>>>>>UNIFIED OPERATING SYSTEM
>>>>>>>>>-Terminal 1-
>>>Michael Keehl, Chief of Communications
>>>------------------------------------------------------------------------
>>>Ship Records Entry:
>>>I observed the trajectory of a unidentified flying object 50km behind us and it appears to be identical with ours. It is most likely an asteroid or the debris from god-knows-what, but I forwarded the information to Melissa. I hope it is not a cause of concern. Michael out.
</div>
Reading the records, you realize how important they can be in helping Melissa and her crew exonarete themselves and avoid a direct altercation with the Likurieris. Finding the other terminals is of utmost importance to reveal all the journal entries from Melissa's ship. You carefully unscrew the backpanel of the terminal to get to the storage panel in order to extract the data disk. You place the data disk in your inventory.
<<pickup '$playerInventory' unique 'Terminal 1 Data Disk'>>
Knowing that the fate of Mellisa and her crew lies heavy on your shoulders, you pull out your metal detector and <<link [[pick up the pace to the closest green dot|Tropical Forest]]>><<run $time.passTime(1)>><</link>>.
<</first>>
<<set $showHair = 0>>
<<set $showBody = 0>>
<<set $Player.Outfit to "spacesuit">>
<<set $Player.Hat = "helmet">>
<<set $showHat = 1>>
<<set $Player.Lust = 0>><h1><<print passage()>></h1>
You start slowly undressing yourself, but you keep your tranquilizer hidden underneath your thighs, waiting for the opportunity in which you can catch him unprepared.
Seeing your willingness to make his actions easier, his frustration fades and he starts lightly kneading your breasts with his bare hands. A tingle of arousal starts from within you, but you decide to ignore it as it does not seem the wisest decision to fantasize about having sex with an alien yeti. His fingers feel strangely similar to human fingers, albeit a bit thicker as they start moving around your nipples in a circular motion. A faint moan escapes your lips as you lie still. His face gets closer to your chest and he starts gently caressing your breasts, shortly followed by your nipples. Heat begins radiating from within your crotch, dirty thoughts starting to cloud your mind second by second.
<<nobr>>
<span id="ReplaceMe">Seeing him focused on your chest area, you <<link "slowly move your right arm to the tranquilizer gun that sits below your thigh.">><<run setTime('n')>>\<<set $Player.Expression = "moaning eyes">>\
<<updatebar>>\
<<replace "#ReplaceMe">>
Grabbing your tranquilizer gun, you cautiously point it to his neck and shoot. The tranquilizer shot loudly escapes your gun and it hits the animal's neck. Surprised, he jumps off you and quickly grabs the dart from his neck and forcefully throws it away. With horror, you realize the dosage from the tranquilizer shot is not enough to take down such a huge specimen and all your efforts just made him more angry. His face radiates visible anger as he jumps on you and starts forcefully thrusting into any hole he can find. Unfortunately, the first hole he found was your butthole and you scream with pain as your unclaimed anus gets penetrated by a thick member. The pain does not last long as, surprisingly, a tingle of pleasure gets sent up your spine. The thickness of his member allows him to massage your vaginal walls and new sensations envelop you. His species' members seem to be secrete an oily substance upon themselves that allows for quick lubrication which explains why the pain did not last long. <br>
The tranquilizer shot does not seem to have been futile, his thrusts losing the energy that was behind them at first. You move your hips more and more to assist his thrusts in order to get a fuller sensation as your asshole is practically begging to be filled. The heat from within you radiates stronger and stronger and an imminent orgasm comes over you as the new feelings are too strong to resist. The yeti seems to be looming close to his orgasm as well, as he thrusts out of your precious black hole and jerks off his member onto your hips. The thought of being used as a fucktoy by an alien raises the heights of your orgasm as your consciousness starts to give out.<br>
...<br>
...<br>
...<br>
A few hours later, the orange color of the setting sun wakes your groggy eyes and you look around you. The yeti seems to have fallen asleep, and you cautiously put your suit on and stealthily sneak out of the cave, this time heading directly in the direction of the dot.<br>
<<link [[Next|First Detected Equipment]]>>\
<<run $time.newDay()>>\
<<set $Player.Lust = 80>>\
<</link>>
<</replace>>
<</link>> or <<link "you wait and try to get him off faster, as it seems the safest option that doesn't involve him forcing himself on your ladybits.">><<run setTime('n')>>\<<set $Player.Expression = "closed eyes">>\<<updatebar>>\
<<replace "#ReplaceMe">>
Having decided that the best course of action would be to get him closer to orgasm, you carefully sit up slowly and you move your hand onto his member, beginning with a slow stroke. Looking at his face, you notice that he greatly enjoys your caressing. He gets away from you and lies on his back, his hand inviting you to come to him to continue getting him off. You get closer to him and you quicken up the pace of your stroke, which causes the yeti to let out load groans. Fortunately, the phallus does not seem to be hairy and you imagine for a second that it's any normal human cock. <br>
Your attempts seem to have stopped getting much reaction from him, and in order to avoid giving him the yeti equivalent of blue balls, you slowly get your face closer to his member and you starts licking the tip of of his cock. Surprisingly, there is a liquid covering it which strangely reminds you of the taste of strawberries.<br>
You get more and more into it, moving onto sliding half of his cock in and out your mouth and you take a look at him seeing him clearly enthralled by your sexual prowess. Deciding to end this quickly, you start deepthroating his member. It doesn't take long, but a loud groan is heard in the entire cave as a substance the taste of honey escapes the tip of his cock into your inviting tongue. You start swallowing the delicious substance, then seeing him having fallen asleep, you slowly move away to your suit then you sneakily health out of the cave, heading directly to the closest dot on the metal scanner monitor.<br>
<<link [[Next|First Detected Equipment]]>>\
<<run $time.newDay()>>\
<<set $Player.Lust = 0>>\
<<updatebar>>\
<</link>>
<</replace>>
<</link>></span><</nobr>>
<<set $Player.Outfit to "naked">>
<<set $showBody = 1>>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $Player.Lust = 80>><h1><<print passage()>></h1>
<<first>>Having passed the large field of plants and giant alien mushroom trees, with the metal scanner leading the way to the second signal, you can't help but notice the flora getting less and less frequent, as if there is danger to all kinds of lifeforms lurking in the crevices of the increasingly dead, charcoal-black trees. Realizing that it's best to not paddle around this area, you walk faster to get what you came for in order to leave the localized apocalypse behind sooner. The signal gets closer and closer, leading to the one and only positive aspect of the whole area, being that it's quite hard to miss anything that does not seem to belong. From afar, you spot the terminal, the only brightly lit object in your vicinity. You rush towards it and are surprised to see it already on.
[[Start reading the screen.|Second Detected Equipment]]
<<set $Player.Outfit to "sweatierexplorer">>
<<set $showBody = 1>>
<<set $Player.Expression = "none">>
<<set $Player.Hat to "explorer">>
<<set $showHair = 1>>
<<then>>
<div class="dumb_terminal">
>>>>>>INTERNATIONAL SPACE ACADEMY INDUSTRIES
>>>>>>UNIFIED OPERATING SYSTEM
>>>>>>>>>-Terminal 2-
>>>Michael Keehl, Chief of Communications
>>>------------------------------------------------------------------------
>>>Ship Records Entry:
>>>The trajectory of the previous unidentified flying object is definitely not natural. It got closer to our ship, not even 10km behind us and I noticed strange markings and letters on the object. I could not decipher them, but it's definitely not sent by us and neither sent by nature. There is the possibility that the marks belong to an unmet alien civilization, all I hope for is that it does not carry a malicious intent. Seeing that we are closer to reaching the atmosphere of the planet, I will not forward this information to Melissa as I do not desire to ruin her good mood of being amongst the first humans to travel so far into the cosmos. Michael out.
</div>
Unfortunately, your previous suspicions start being more and more likely to be true. A malicious alien civilization most likely sent the virus aboard one of their automated ships and coordonated the trajectory to match that of the Odysseus, the ship Melissa was on, so that any of the Likurieris survivors may turn against the newcoming humans. Even though the information is definite for you, you doubt that it could sway the opinion of the alien village, as Magnath most likely brought very convincing //evidence// so you pull up your scanner and look for the strongest signal you can see in the distance, because it most likely is the signal that leads to the automated alien ship.
<<link [[Rush to the last signal.|Corrupted Soil]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<finally>>
<</first>>
<<set $showHair = 1>>
<<set $showBody = 1>>
<<set $Player.Outfit to "sweatyexplorer">>
<<set $Player.Hat to "explorer">><h1><<print passage()>></h1>
<span style="color:red">The warmth does not let up..</span>
@@.delayed;<span style="color:red">Walking becomes more and more agonizing..</span> @@
@@.delayed;<span style="color:red">Perseverance proves to be futile..</span> @@
@@.delayed;<span style="color:red">You resign yourself to the heat and fall on your knees.</span> @@
After your failed efforts to keep going, your hazily think to yourself that you deserve a little bit of rest and you decide to lie down on the alien soil for a few minutes. The moment you lie down feels immensely relaxing, as if the soil had the same material as ridiculously expensive mattresses back on Earth. <br>
After your mind relaxes a bit, you realize that the sun actually set down a little and the warmth didn't feel any less along the way, meaning that the only possible cause for the rising heat within you is the violet smoke. You start hearing a feminine laugh from somewhere near you, with great effort you try to discern its source, but there is no need for that as the laugh gets closer and closer until you realize with horror that it's actually you, or rather your body, laughing. <br>
You try to get up, to no avail, your body engulfed in a complete paralysis leaving you completely immobile. Even moving your limbs proves to be futile, but you can feel your resistance dipping lower as the heat begins to gather up in your chest area, with a focus on your tender nipples which you can feel swelling up, as if anticipating to be milked. The immobility of your body starts frustrating you, your needy breasts beg for immediate attention.. and even though you are completely immobilized, you feel a deep connection to the soil and plants around you. Shortly after settling in with the new senses, your gaze turns to green plant branches sliding quietly along the soil in the direction of your warm breasts, passing on your body and undressing you along the way. Getting closer and closer, they circle around your ribs and start coiling around your chest, massaging and kneading the sensitive areas of your breasts, slowly building up your arousal and the strange instinct of needing to be milked. You notice new branches, different in shape this time, with a suction cup at their ends, passing over the previous, constantly moving branches, and settling on your bountiful mammaries. The same branches, after the suction cups are securely attached to your sensitive nipples, start slowly sliding backwards and forwards, leading to a repetitive sucking process of the suction cups. <br>
New feelings emerge amongst the old, previously having been unknown to you, activating a need you did not know you ever had of having your nipples depleted of the building sweet yellow-ish milky substance. Droplets of this substance start being released from your nipples, the feeling is deeply gratifying, different from the usual orgasm and more similar to a deep-tissue massage leading you to enter a deep relaxation state in which any sensation is felt tenfolded, any kind of stress and tension leaving your body droplet by droplet. The droplets turn to a steady flow of milk from your mammaries, the suction cups greedily sucking anything they can get, not leaving even a little bit of the milk leaking around you.<br>
As if the plants had their fill, the suction cups slowly start releasing from your nipples, the branches slowly retracting to the soil around you, leaving a continous flow of milk leaking around your ribs, feeding into the soil. The whole experience left you completely exhausted, leading to an inevitable fall into vivid and arousing dreams...<br>
You wake up 8 hours later, completely mobile this time. You grab your explorer outfit and <<link [[walk into the direction of the second signal|Second Detected Equipment]]>><<run $time.newDay()>><<set $Player.Lust = 0>><</link>>.
<<set $Player.Outfit to "naked">>
<<set $showBody = 1>>
<<set $Player.Expression = "moaning">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $showHat = 1>>
<<set $Player.Lust = 100>>
<<set $Player.Hat = "none">>
<h1><<print passage()>></h1>
<<first>>
Walking away from the second terminal, you can't help but notice how devoid of life the soil around you has gotten. It feels like there is something or someone draining the life source of all the plants and trees. Where, in the tropical forest, the plants and flowers were vibrant and vivid with color, here the opposite seems to be the case. Mushroom trees and normal trees alike have turned out into undiscernible entities of different sizes, all of them black as coal and when they once stood tall, now they look so fragile as if a small gust of wind could blow them away.
Interestingly though, the plants and the flowers still look alive, albeit way darker than they used to be, grayish smoke coming out of their ends. They are dancing as before, but the rhythm is completely gone as they swing forwards and backwards as if every single flower and plant is a singular entity. Fully knowing this time that their smoke has some //psychedelic properties//, you decide to quicken your pace and cover up your nostrils with your left hand, hoping that it will stop the foreign pollen particles from affecting your thought.
<<link [[A few hours of walking later|Corrupted Soil]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<then>>
The walk got more and more difficult, with the soil turning into dark mud, leading to your footsteps and all the effort you put into transversing the area heavier with effort, getting you sweatier and directing you to change your clothes once again, to the lightest explorer outfit you have on hand. Your attempts to block out the aphrodisiac smoke has worked well so far, only now starting to feel a bit of sensitivity in your face and breasts, but that was only valid until recently because while moving the mud around, you release small puffs of smoke from the leftover plant material and it is proving to be difficult to continue keeping your nose covered whilst moving in the dense soil.
Although the situation isn't dire as of now, the signal seems further as your pace greatly slowed down. The small black-ish puffs gather more and more around you, lighting up your crotch area with a small blaze of internal heat, leading to you consciously having to stop your own hands from massaging the more and more sensitive clitoris.
<<nobr>>
<span id="ReplaceMe">Do you decide to <<link "pick up the pace, risking letting out a lot of the smoke at once, in the hopes that you can quickly leave it behind you">>
<<replace "#ReplaceMe">>
Not wanting to give in to your feminine needs, you decide that the best course of action is to try to transverse the coal-looking soil quickly. Picking up your pace and turning it into the quickest jog the mud can afford you, you start rapidly getting to the signal and even though the heat turns into vehement desire, you are confident that with enough willpower, you can defeat any dirty thoughts that rise from within you. Dark smoke rises from everywhere around you, and you afford one moment to look behind you, noticing the smoke precisely illuminating your footsteps. Suddenly, your foot encounters what seems to be solid stone within the mud and you cannot stop yourself from falling over, landing face first into the mud, and before you could stop it the shock made you inhale a great amount of the dark smoke.
You try to move your limbs. Fortunately, after many failed attempts, you manage to get up on one knee, this time your mind full of thoughts of various devices abusing your gaping hole. Trying to ignore these thoughts works for a few moments, managing at the same time to stand up. After a few meters, the desire becomes overwhelming, making even your conscious mind desperately wish for anything to help you satisfy your body's needs. Ahead of you, reminding you greatly of a mirage, is a lonely wooden chair, covered in the dark coal-like mud. Your legs seem to have a mind of their own, and with great surprise they start moving to the chair, not taking long to reach it. You try to regain control over your body, but any attempts seem to be futile for some reason. After reaching the chair, your body stops and your hips
<<link [[slide down on the chair..|Dark Chair]]>><<run setTime('n')>><</link>>
<br>
<</replace>>
<<set $outfit to "sweatierexplorer">>
<</link>> or <<link "take frequent breaks in which you can safely take care of your rising needs?">><<updatebar>>\
<<replace "#ReplaceMe">>
Every 5 minutes or when you feel the need getting dangerously close to overwhelming you, you take a small break, pulling out your satchel and using it as a crappy outdoors sofa. Sitting down on it, your mind drifts its attention to your own breath, regulating your breathing pace in order to let out all the tension out of your exhausted, achy muscles with the bonus side effect of relaxing your own nether areas and making it easier to climax from self-care.
<br>
<br>
Slowly, you move both your hands, caressing your breasts with light touches, occasionally pinching both your nipples sending pleasure tinglings all over your body. Shortly after, watching your nipples get rock hard from the harsh stimulation, you keep your left hand on your breasts, whilst you redirect your right hand to your needy pussy. Starting with sensual rubs in the upper part of your labia, you decide to give your clitoris a bit of attention as well, massaging it with small, steady strokes of your fingers, leading to even deeper pleasurable feelings that accompany the rising tingles from your own nipples. Sighs and moans escape your lips, your cheeks get redder by the second and climax seems close, but not quite there yet. Moving the attention of your right hand from your clitoris to your honeypot, you slide a finger in and out, then once that feels comfortable you slide another one in and you start making a beckoning motion with your fingers, massaging your G-spot with great care and culminating all your feelings in an exploding orgasm, your body juices leaking out into the dark soil below. <br>
Catching your breath, with the heat from within you greatly cooled down, you walk to the last signal with renewed determination.
<br>
<<link [[Next|Third Detected Equipment]]>>\
<<run $time.passTime(1)>>\
<</link>>
<br>
<</replace>>
<<set $Player.Outfit to "naked">>
<<set $showBody = 1>>
<<set $Player.Expression = "moaning eyes redness">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $Player.Hat to "none">>
<</link>></span><</nobr>>
<<set $Player.Outfit to "sweatierexplorer">>
<<set $Player.Hat to "explorer">>
<<finally>>
<</first>><h1><<print passage()>></h1>
This seems to be the absolute center of the coal-covered area. It becomes almost certain at this point that the virus sent by the alien probe infected more than just people and plants, that it stops at nothing to drain life out of any living being at any cost, be it soil or actual humanoid beings, somehow turning everything into a lust-riddled mass.
Without needing to look at the metal scanner, you discover the culprit. A cube-shaped big metallic object is seen in a shallow crater, blue juices sliding out of carefully placed circular holes found at the bottom of the cube. In the vicinity of the holes, the soil is way different from the mud you've walked on with great hardship on the way here, bright vivid colors merge themselves all in one, as if the whole crater is a vortex of colors and sitting in its center is the alien object. Climbing down into the crater seems like the worst idea one could have in these moments, something telling you that you surely wouldn't come back if misfortune claims you in the colored abyss.
More evidence is needed for sure though, so you desperately start searching around the crater for anything that could help your quest. Time passes, your willpower holding itself high knowing that actual human lives rely on you, that Melissa herself will most likely be killed and that Jack wouldn't be able to defend the great numbers of the Likrueris. After a while, tactical searching rewarded you greatly, as you find a piece of scrap from the alien probe that does not resemble any metal used in human ships. This is what you came for and, realizing that time is of the essence, you decide to head back to the village on the path you took already, any invading smoke surely dissipated already and no plant leftovers left over to free trapped aphrodisiacs.
<<link [[Head back to the Village|The Village]]>>\
<<run $time.passTime(2)>>\
<</link>>
<<pickup '$playerInventory' unique 'Scrap object'>>
<<set $Player.Outfit to "sweatierexplorer">>
<<set $Player.Hat to "explorer">>
<<set $showBody = 1>>
<<set $Player.Expression = "none">>
<<set $showHair = 1>><h1><<print passage()>></h1>
<<first>>
Your buttocks sit firmly on the chair, your mind at a complete loss why your body is doing this and wondering if you went completely insane or you hit your head too hard when you fell down.
Your gaze is directed straight ahead, the dark scene revealing itself to you in all its bleak splendour. Soft sounds of something or someone materializing behind you are heard, but with a complete loss of control over your whole body, you can only hope whatever it is is just in your mind and that soon you'll be able to get out of this hell-like area. With horror, your peripheral vision allows you to notice two large, black as the void hands appear alongside your ribs, moving towards your breasts and massaging them through your black bra with overwhelming force that should be painful, but instead is sending you into a nirvana in the perverted spot of your secluded mind, strangely feeling as if being molested by this celestial being is all you've desired all your life, feeling its fingers rubbing themselves all over your nipples, as if trying to penetrate them somehow. As the being continues assaulting your breasts, you start hearing something new materializing, this time near your hips. Its hands start removing your explorer pants, and what feels like a cock starts pushing against your bare buttocks, seemingly growing larger and thicker by the second. You know that you shouldn't want this, but the arousal of the moment lets quivers out of your mouth, desiring the large member to penetrate your gaping black hole.
As if the being can read your mind, you can feel its cock growing through your buttocks, spreading them apart as it reaches the rim of your anus. You can feel a strange liquid around your lower back and buttocks, possibly a form of lubrication to make the penetration painless. More sounds of materializing matter are heard below you, what was the chair feels like humanoid legs. Suddenly, the being's arms start holding you up in the air as you can feel it standing on its legs. Your horniness reaches new levels, feeling excited at the thought of being the fucktoy of such a powerful being. Its hands start sliding you down on its protruding member, sending new waves of pleasure along your spine as your dark rim gets penetrated with no feelings of pain attached to the whole deep penetration of your anus. It starts picking up the pace, the speed of the deep hardcore fuck making you lose conscious control, loud moans escaping your shameless mouth as you beg for more and more. With each penetration, you can feel the vaginal walls being massaged as well, adding ripples of pleasure to the whole experience. Climax does not leave itself awaited, as the pleasure culminates into an intense alluring state of mind, sending you to a paradise of your own mind, orgasms follow one another, opening you to a feeling you never thought [[was possible|Dark Chair]]...
<<set $Player.Outfit to "naked">>
<<set $showBody = 1>>
<<set $Player.Expression = "moaning eyes">>
<<set $showHair = 1>>
<<set $showExpression = 1>>
<<set $showHat = 1>>
<<then>>
Dizzingly, you wake up and get up from the dark mud. You touch yourself and you are surprised to notice that your clothes are intact and that there is no wetness around your buttocks.. the experience felt so real, but you can't afford the time to wonder if it was just a mirage of the mind. Knowing this, you <<link [[walk to the last detected signal, seemingly looming very close to your current location|Third Detected Equipment]]>><<run $time.newDay()>><<set $Player.Lust = 0>><</link>>.
<<set $Player.Outfit to "sweatierexplorer">>
<<set $Player.Hat to "explorer">>
<<set $showBody = 1>>
<<set $Player.Expression = "none">>
<<set $showHair = 1>>
<<finally>>
<</first>>
<<set $Player.Lust = 90>><<set $time={
day: "",
time: "",
month: "",
calendarDay: "",
dayCount: 1,
cTime: 1,
cDay: 0,
cMonth: 10,
isJanuary: function(d) {return (this.cMonth == 1 && (this.dayCount == d || d === undefined))},
isFebruary: function(d) {return (this.cMonth == 2 && (this.dayCount == d || d === undefined))},
isMarch: function(d) {return (this.cMonth == 3 && (this.dayCount == d || d === undefined))},
isApril: function(d) {return (this.cMonth == 4 && (this.dayCount == d || d === undefined))},
isMay: function(d) {return (this.cMonth == 5 && (this.dayCount == d || d === undefined))},
isJune: function(d) {return (this.cMonth == 6 && (this.dayCount == d || d === undefined))},
isJuly: function(d) {return (this.cMonth == 7 && (this.dayCount == d || d === undefined))},
isAugust: function(d) {return (this.cMonth == 8 && (this.dayCount == d || d === undefined))},
isSeptember: function(d) {return (this.cMonth == 9 && (this.dayCount == d || d === undefined))},
isOctober: function(d) {return (this.cMonth == 10 && (this.dayCount == d || d === undefined))},
isNovember: function(d) {return (this.cMonth == 11 && (this.dayCount == d || d === undefined))},
isDecember: function(d) {return (this.cMonth == 12 && (this.dayCount == d || d === undefined))},
isMonday: function() {return (this.cDay == 1)},
isTuesday: function() {return (this.cDay == 2)},
isWednesday: function() {return (this.cDay == 3)},
isThursday: function() {return (this.cDay == 4)},
isFriday: function() {return (this.cDay == 5)},
isSaturday: function() {return (this.cDay == 6)},
isSunday: function() {return (this.cDay == 0)},
isWeekend: function() {return (this.cDay == 6 || this.cDay == 0)},
isWeekday: function() {return (this.cDay !== 6 && this.cDay !== 0)},
isDawn: function() {return (this.cTime == 0)},
isMorning: function() {return (this.cTime == 1)},
isMidday: function() {return (this.cTime == 2)},
isAfternoon: function() {return (this.cTime == 3)},
isEvening: function() {return (this.cTime == 4)},
isSunset: function() {return (this.cTime == 5)},
isNight: function() {return (this.cTime == 6)},
check: function(m,d,t) {return ((this.month == m || m == 0) && (this.dayCount == d || d == 0) && (this.time == t || t == 0))},
getDay: function(cD) {
this.day = setup.Days[cD];
return this.day;
},
getTime: function(cT) {
this.time = setup.Times[cT];
return this.time;
},
getMonth: function(cM) {
this.month = setup.Months[this.cMonth][0];
return this.month;
},
getCalendarDay: function(cCD) {
if (this.dayCount == 1 || this.dayCount == 21 || this.dayCount == 31) {
this.calendarDay = this.dayCount + 'st';
return this.calendarDay;
} else if (this.dayCount == 2 || this.dayCount == 22) {
this.calendarDay = this.dayCount + 'nd';
return this.calendarDay;
} else if (this.dayCount == 3 || this.dayCount == 23) {
this.calendarDay = this.dayCount + 'rd';
return this.calendarDay;
} else {
this.calendarDay = this.dayCount + 'th';
return this.calendarDay;
};
},
newDay: function() {
var DaysInMonth = setup.Months[this.cMonth][1];
this.dayCount += 1;
this.cTime = 0;
if (this.cDay == 6) {
this.cDay = 0;
} else {
this.cDay += 1;
};
if (this.dayCount > DaysInMonth) {
this.cMonth += 1;
this.dayCount = 1;
if (this.cMonth > 12) {
this.cMonth = 1;
this.month = setup.Months[this.cMonth][0];
};
};
this.time = setup.Times[this.cTime];
this.day = setup.Days[this.cDay];
this.month = setup.Months[this.cMonth][0];
newDayResets();
},
passTime: function(h) {
this.cTime += h;
if (this.cTime > 6) {this.newDay()};
this.time = setup.Times[this.cTime];
this.day = setup.Days[this.cDay];
this.month = setup.Months[this.cMonth][0];
}
}>><<widget "UpdateCheck">><<silently>>
<<if $time.month is "January">>
<<set $time.cMonth to 1>>
<<elseif $time.month is "February">>
<<set $time.cMonth to 2>>
<<elseif $time.month is "March">>
<<set $time.cMonth to 3>>
<<elseif $time.month is "April">>
<<set $time.cMonth to 4>>
<<elseif $time.month is "May">>
<<set $time.cMonth to 5>>
<<elseif $time.month is "June">>
<<set $time.cMonth to 6>>
<<elseif $time.month is "July">>
<<set $time.cMonth to 7>>
<<elseif $time.month is "August">>
<<set $time.cMonth to 8>>
<<elseif $time.month is "September">>
<<set $time.cMonth to 9>>
<<elseif $time.month is "October">>
<<set $time.cMonth to 10>>
<<elseif $time.month is "November">>
<<set $time.cMonth to 11>>
<<elseif $time.month is "December">>
<<set $time.cMonth to 12>>
<</if>>
<<set $time.isJanuary to function(d) {return (this.cMonth == 1 && (this.dayCount == d || d === undefined))}>>
<<set $time.isFebruary to function(d) {return (this.cMonth == 2 && (this.dayCount == d || d === undefined))}>>
<<set $time.isMarch to function(d) {return (this.cMonth == 3 && (this.dayCount == d || d === undefined))}>>
<<set $time.isApril to function(d) {return (this.cMonth == 4 && (this.dayCount == d || d === undefined))}>>
<<set $time.isMay to function(d) {return (this.cMonth == 5 && (this.dayCount == d || d === undefined))}>>
<<set $time.isJune to function(d) {return (this.cMonth == 6 && (this.dayCount == d || d === undefined))}>>
<<set $time.isJuly to function(d) {return (this.cMonth == 7 && (this.dayCount == d || d === undefined))}>>
<<set $time.isAugust to function(d) {return (this.cMonth == 8 && (this.dayCount == d || d === undefined))}>>
<<set $time.isSeptember to function(d) {return (this.cMonth == 9 && (this.dayCount == d || d === undefined))}>>
<<set $time.isOctober to function(d) {return (this.cMonth == 10 && (this.dayCount == d || d === undefined))}>>
<<set $time.isNovember to function(d) {return (this.cMonth == 11 && (this.dayCount == d || d === undefined))}>>
<<set $time.isDecember to function(d) {return (this.cMonth == 12 && (this.dayCount == d || d === undefined))}>>
<<set $time.isMonday to function() {return (this.cDay == 1)}>>
<<set $time.isTuesday to function() {return (this.cDay == 2)}>>
<<set $time.isWednesday to function() {return (this.cDay == 3)}>>
<<set $time.isThursday to function() {return (this.cDay == 4)}>>
<<set $time.isFriday to function() {return (this.cDay == 5)}>>
<<set $time.isSaturday to function() {return (this.cDay == 6)}>>
<<set $time.isSunday to function() {return (this.cDay == 0)}>>
<<set $time.isWeekend to function() {return (this.cDay == 6 || this.cDay == 0)}>>
<<set $time.isWeekday to function() {return (this.cDay !== 6 && this.cDay !== 0)}>>
<<set $time.isMorning to function() {return (this.cTime == 0)}>>
<<set $time.isLateMorning to function() {return (this.cTime == 1)}>>
<<set $time.isNoon to function() {return (this.cTime == 2)}>>
<<set $time.isEarlyAfternoon to function() {return (this.cTime == 3)}>>
<<set $time.isAfternoon to function() {return (this.cTime == 4)}>>
<<set $time.isEvening to function() {return (this.cTime == 5)}>>
<<set $time.isNight to function() {return (this.cTime == 6)}>>
<<set $time.check to function(m,d,t) {return ((this.month == m || m == 0) && (this.dayCount == d || d == 0) && (this.time == t || t == 0))}>>
<<set $time.getMonth to function(cM) {
this.month = setup.Months[this.cMonth][0];
return this.month;
}>>
<<set $time.getCalendarDay to function(cCD) {
if (this.dayCount == 1 || this.dayCount == 21 || this.dayCount == 31) {
this.calendarDay = this.dayCount + 'st';
return this.calendarDay;
} else if (this.dayCount == 2 || this.dayCount == 22) {
this.calendarDay = this.dayCount + 'nd';
return this.calendarDay;
} else if (this.dayCount == 3 || this.dayCount == 23) {
this.calendarDay = this.dayCount + 'rd';
return this.calendarDay;
} else {
this.calendarDay = this.dayCount + 'th';
return this.calendarDay;
};
}>>
<<set $time.newDay to function() {
var DaysInMonth = setup.Months[this.cMonth][1];
this.dayCount += 1;
this.cTime = 0;
if (this.cDay == 6) {
this.cDay = 0;
} else {
this.cDay += 1;
};
if (this.dayCount > DaysInMonth) {
this.cMonth += 1;
this.dayCount = 1;
if (this.cMonth > 12) {
this.cMonth = 1;
this.month = setup.Months[this.cMonth][0];
};
};
this.time = setup.Times[this.cTime];
this.day = setup.Days[this.cDay];
this.month = setup.Months[this.cMonth][0];
}>>
<<set $time.passTime to function(h) {
this.cTime += h;
if (this.cTime > 6) {this.newDay()};
this.time = setup.Times[this.cTime];
this.day = setup.Days[this.cDay];
this.month = setup.Months[this.cMonth][0];
}>>
<</silently>><</widget>>data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAbIAAABmCAIAAAAhyYPGAAAACXBIWXMAAAsTAAALEwEAmpwYAAAJhWlUWHRYTUw6Y29tLmFkb2JlLnhtcAAAAAAAPD94cGFja2V0IGJlZ2luPSLvu78iIGlkPSJXNU0wTXBDZWhpSHpyZVN6TlRjemtjOWQiPz4gPHg6eG1wbWV0YSB4bWxuczp4PSJhZG9iZTpuczptZXRhLyIgeDp4bXB0az0iQWRvYmUgWE1QIENvcmUgNS42LWMxNDIgNzkuMTYwOTI0LCAyMDE3LzA3LzEzLTAxOjA2OjM5ICAgICAgICAiPiA8cmRmOlJERiB4bWxuczpyZGY9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkvMDIvMjItcmRmLXN5bnRheC1ucyMiPiA8cmRmOkRlc2NyaXB0aW9uIHJkZjphYm91dD0iIiB4bWxuczp4bXA9Imh0dHA6Ly9ucy5hZG9iZS5jb20veGFwLzEuMC8iIHhtbG5zOmRjPSJodHRwOi8vcHVybC5vcmcvZGMvZWxlbWVudHMvMS4xLyIgeG1sbnM6eG1wTU09Imh0dHA6Ly9ucy5hZG9iZS5jb20veGFwLzEuMC9tbS8iIHhtbG5zOnN0RXZ0PSJodHRwOi8vbnMuYWRvYmUuY29tL3hhcC8xLjAvc1R5cGUvUmVzb3VyY2VFdmVudCMiIHhtbG5zOnN0UmVmPSJodHRwOi8vbnMuYWRvYmUuY29tL3hhcC8xLjAvc1R5cGUvUmVzb3VyY2VSZWYjIiB4bWxuczpwaG90b3Nob3A9Imh0dHA6Ly9ucy5hZG9iZS5jb20vcGhvdG9zaG9wLzEuMC8iIHhtcDpDcmVhdG9yVG9vbD0iQWRvYmUgUGhvdG9zaG9wIENDIDIwMTggKFdpbmRvd3MpIiB4bXA6Q3JlYXRlRGF0ZT0iMjAyMC0wMy0yNVQxMzozMjozMSswMjowMCIgeG1wOk1ldGFkYXRhRGF0ZT0iMjAyMC0wMy0yNVQxMzozMjozOSswMjowMCIgeG1wOk1vZGlmeURhdGU9IjIwMjAtMDMtMjVUMTM6MzI6MzkrMDI6MDAiIGRjOmZvcm1hdD0iaW1hZ2UvcG5nIiB4bXBNTTpJbnN0YW5jZUlEPSJ4bXAuaWlkOjQyOWM5YmFjLWU0N2EtZmQ0MS05YTdmLTE4ZjEzNGJlYzJkNyIgeG1wTU06RG9jdW1lbnRJRD0iYWRvYmU6ZG9jaWQ6cGhvdG9zaG9wOmEzYTNjNmIwLTBjZjYtYzc0Mi05NmVhLTg1Njk4NzExODU2YiIgeG1wTU06T3JpZ2luYWxEb2N1bWVudElEPSJ4bXAuZGlkOmM3Y2FhZDEzLTgzNjctYjI0Ny1iNzhlLWRmNzk3ZGNlMmIyYyIgcGhvdG9zaG9wOkNvbG9yTW9kZT0iMyI+IDx4bXBNTTpIaXN0b3J5PiA8cmRmOlNlcT4gPHJkZjpsaSBzdEV2dDphY3Rpb249ImNyZWF0ZWQiIHN0RXZ0Omluc3RhbmNlSUQ9InhtcC5paWQ6YzdjYWFkMTMtODM2Ny1iMjQ3LWI3OGUtZGY3OTdkY2UyYjJjIiBzdEV2dDp3aGVuPSIyMDIwLTAzLTI1VDEzOjMyOjMxKzAyOjAwIiBzdEV2dDpzb2Z0d2FyZUFnZW50PSJBZG9iZSBQaG90b3Nob3AgQ0MgMjAxOCAoV2luZG93cykiLz4gPHJkZjpsaSBzdEV2dDphY3Rpb249InNhdmVkIiBzdEV2dDppbnN0YW5jZUlEPSJ4bXAuaWlkOmY0MjBlZGI4LTM4MzQtYmU0MC05Mjg1LWQzNGYwYzMzNDAzNSIgc3RFdnQ6d2hlbj0iMjAyMC0wMy0yNVQxMzozMjozOSswMjowMCIgc3RFdnQ6c29mdHdhcmVBZ2VudD0iQWRvYmUgUGhvdG9zaG9wIENDIDIwMTggKFdpbmRvd3MpIiBzdEV2dDpjaGFuZ2VkPSIvIi8+IDxyZGY6bGkgc3RFdnQ6YWN0aW9uPSJjb252ZXJ0ZWQiIHN0RXZ0OnBhcmFtZXRlcnM9ImZyb20gYXBwbGljYXRpb24vdm5kLmFkb2JlLnBob3Rvc2hvcCB0byBpbWFnZS9wbmciLz4gPHJkZjpsaSBzdEV2dDphY3Rpb249ImRlcml2ZWQiIHN0RXZ0OnBhcmFtZXRlcnM9ImNvbnZlcnRlZCBmcm9tIGFwcGxpY2F0aW9uL3ZuZC5hZG9iZS5waG90b3Nob3AgdG8gaW1hZ2UvcG5nIi8+IDxyZGY6bGkgc3RFdnQ6YWN0aW9uPSJzYXZlZCIgc3RFdnQ6aW5zdGFuY2VJRD0ieG1wLmlpZDo0MjljOWJhYy1lNDdhLWZkNDEtOWE3Zi0xOGYxMzRiZWMyZDciIHN0RXZ0OndoZW49IjIwMjAtMDMtMjVUMTM6MzI6MzkrMDI6MDAiIHN0RXZ0OnNvZnR3YXJlQWdlbnQ9IkFkb2JlIFBob3Rvc2hvcCBDQyAyMDE4IChXaW5kb3dzKSIgc3RFdnQ6Y2hhbmdlZD0iLyIvPiA8L3JkZjpTZXE+IDwveG1wTU06SGlzdG9yeT4gPHhtcE1NOkRlcml2ZWRGcm9tIHN0UmVmOmluc3RhbmNlSUQ9InhtcC5paWQ6ZjQyMGVkYjgtMzgzNC1iZTQwLTkyODUtZDM0ZjBjMzM0MDM1IiBzdFJlZjpkb2N1bWVudElEPSJ4bXAuZGlkOmM3Y2FhZDEzLTgzNjctYjI0Ny1iNzhlLWRmNzk3ZGNlMmIyYyIgc3RSZWY6b3JpZ2luYWxEb2N1bWVudElEPSJ4bXAuZGlkOmM3Y2FhZDEzLTgzNjctYjI0Ny1iNzhlLWRmNzk3ZGNlMmIyYyIvPiA8cGhvdG9zaG9wOlRleHRMYXllcnM+IDxyZGY6QmFnPiA8cmRmOmxpIHBob3Rvc2hvcDpMYXllck5hbWU9IkJFQ09NRSAgQSBQQVRST04iIHBob3Rvc2hvcDpMYXllclRleHQ9IkJFQ09NRSAgQSBQQVRST04iLz4gPHJkZjpsaSBwaG90b3Nob3A6TGF5ZXJOYW1lPSJCRUNPTUUgQSBQQVRST04iIHBob3Rvc2hvcDpMYXllclRleHQ9IkJFQ09NRSBBIFBBVFJPTiIvPiA8L3JkZjpCYWc+IDwvcGhvdG9zaG9wOlRleHRMYXllcnM+IDwvcmRmOkRlc2NyaXB0aW9uPiA8L3JkZjpSREY+IDwveDp4bXBtZXRhPiA8P3hwYWNrZXQgZW5kPSJyIj8++DL8xAAAD+5JREFUeJzt3X1UU2eeB/AHtdAQLRBNBI3GVEFrLb50ChYrY+tkXGVwEfcwzohFcXfluOKMzFq1Kq6iTqdM6xToDJ5W0EGmlmMZRgvKUKeOniIvuxXZihZlIxYHJRpMNYZUavaPS29zw4s3yX0l388fPTfJzX1+ocffed4fv3h1JgEAgO8METsAAABpQVoEAGBAWgQAYEBaBABgQFoEAGBAWgQAYEBaBABgQFoEAGBAWgQAYEBaBABgQFoEAGBAWgQAYEBaBABgQFoEAGAYJnYA8BhDhw51fvntt9+KFQmAj0BalDR/f//fn/sPzbhg6mXHV3fTonO7u7tFDQpgkEMjWuronOhyDQA8EbS2GDRK6Xjk6O9TvyF+dtvDLus3fBTtN8RPofQf9sRQh8PxTVe33faQj1IAYBAQLi1qxgVnHU0JmxBC/PwYHzgc9Dvnyi/9etURrkqcHvt05Ev6MRNHjQwdoRgRoJuiod5vu3Lbbnv4tfmBqe1uy4X22srL5pv3uCoUAOROuLTocDjC9Crn1z3ZkPqvo99apLtmvTIp5idTJ80Yq1D6M0r8jjZ81PcvkknC2ph2o7nh7y1Vf/rcauniKgwAkCnBh1xcsiHNz48Q8qj/JjYbc+KnGpY/H6ZX9ZkN+0PdP+uVSfN/NrOm4tKJg/WoPAL4MsHToks2JIxGtMeenhaakvnjUF2IWwnRhW6KRjdF89I/TztxsP7Y/nNehgQAMiWBCTpe58RXt/1oTvyz3iREZ2MnjoxLjZr18qQDO05+9aWJk2cCG7/92+qIaePd/VbzF9eL3vrkQnmr94+iLNbsoK/10epVW388Y3aEB89p/uL6f75ygH6ZtC1m6ep5CmUA+yeYTZaS/E8rcs87PyR5/QL60w2L9ne2Wlk+bXqcLqswlX75i/g8Y62JcPe3GkyEnaDDXQciJXBEwKYDP+UwJ1KoNvWWgmVz4qdy+FjgQ8S08VmFqdPjdJw/OUSn3FGwwrOc6CI9Py55/QK3ciIhRKUOStuesCh9Zn+f7ilZyfJRITrlhjeXulW6LxM2LTpXDOkU6Zwr3cmbIZrh/3VkxZz4qdzmRJo2fNSr2wwLU17g4+HAraVrXuL8mclb5qnUQd4/Rx+tNiRGefz1lIyF/X2k1Ws2F7NKdntKVnLyW3yEeI1oOkU650rWDWq1NmhLwbJJM8ZwHRZDmF6VsDYmIPCJsj9U81oQOKuuanxj+Uds7kzNnp+QEksImfxc37XFskNnCjae8iwMXUQodVFVWpebVu7ZQwghLxjCqQub1Z427x2WzV66zatQBkyP07n0EtBiDJGp2XcH/o2bi5dq9ZrHlujN32qQkeUql2H+Q197L4nvnEgJ06sWrnxh/rK+GzLAh45/3GV555XGG9SFu+1TNkaN7qle3Wrr5OSBtgdd7LsCnfPgUyqF66OsdpvVTl0npMTOXTGlv+ekZs+PMURS12aTxY1wfZgs02LGu4mTn9cKVlyYXpW0IZaeDQ4gOtuDrr3riumX63Yl6qPVvW+bu2IKVZsmhNis9gNvVAgUn8zJLy0uWTtnYqQQ9URnYXpV+u8SBC4UYAAXylsP51RS1wplwI6CFSE6pfMN+mj1ul2J9Mu964rbmu8IGqJsySwtasYFG5bP4mmMZWAjQhQ/f+1l4csF6E/J7uqq0jrqWqUO2lq4jP6IGkan+xYO51T21zsJvYmaFt2fr/Ovuxcylu4JKEyvmrvkubETR4pSuk/RjAlmeWd45Fg+A5GB3LTyhppm6jpi2vj0/DjqekNuAj30XFVaV7IbY4ZuEHU6t5sTuSc/rxW3g2/sxJE//dUP315bKmIMviDGEHmsI9KtrzR/cb3P9xNSYunOtYG/7jz1Wl72pZftq1hDJUFDYtStts7R2hB6umVDTTPLYXRf+FuxJKdGdNKGH4rSfHYWPlMregzQW8S08X2OOfiCzlbrztQiemA6ef0Cepqk2WTZl14mWmSyJZu0OHbiSLGazy5hLP732WJHAX34ySrPp0zLnbHWlJfp2oixWe07U4vYTwkCmgTWRLPzYhxfq1nc9Uw09+vMwBn76dyEkPT8OKpy9MzMCb0/9Z0pymeLLodHnnFuBedlllKrnlnynb/VY8mmtjgtZoLYIfRQKP0jZvl6Tz+v2E/nJk5zrQOHcz+jW14KNp6iB6bLDp05W3RZ3HjkSx61Rc244NG6ELGj6BGmV02N1jV/fkPsQABc5aaV6yJCW5tvot7nDXmkxck/GCepmTGTfzBO7BAA+rZn1RH0J3pJHo3ocRIYbHGmDR/lN8TbbSIB+ICc6D15pMVRY54SOwQG3RTNyNARYkcBALyQR1ocHhIodgiuhge7bmoCXGG/yoUQMlrb0+n84L6d2zBu37K4FOElReCTLsuWB+C8se7XZhsnAQBL8uhbDFA8IXYIrp5U+osdwqDlwSoXQsil89d6v8ly5YYzeiP+1uab1G7+hsQoD/aRpVeD1FddoU4aUCgDDtW/5u5zbFa7MMuZvflbDTLyqC0OkV5H3tBh8vjT+QizyfJxYR23zzz869OcbFBorDXR82Y8cOjtE97HAG6Rx7/tb7sfiR2CKwmG5LMaapp3pha5NXWZDWpRHb0Rgzdy08oP51TS6/NYMpss+VllzkdcgTD84tWZwpSk1gYd+Dxj4Hs+O970m9Uf9n5/S+GyF+Oe4ScuD6XHvtt6uYPvUvz9/Y+2bXV+J3FMVnd3N9/lAvgyedQW73U+EDsEhnaj+WuztEICAK7IIy2a2qR1BoXd9rCz477YUQAAL+SRFq9/yXtz1S3Xmm6KHQIA8EUeabGp9nrbldtiR/G9y/VtYocAAHyRR1q03La2XZVKWmw3mi+euyZ2FADAF3mkRUJIw+kWsUPoca/TJsAYNACIRTZpsebEpXajWewoCCHk/OmrYocAADySTVo037x3qb7vY4yE9NWXpmP7z4kdBQDwSDZpkRDy4Vt/F73C2HCm5V4n1u0DDGZySovtRnPj2f8TMYBrTbf+9OanIgYAAAKQU1okhLy//WRLY7soRbcbzScK662WLlFKBwDByCwt2m0PS9/9TJSm9I2WOycO1QtfLgAITGZpkRBy9s//+9nxiwJnxmtNt978txIhSwQAschjG1oXf9z9iTZcTQgR5uToGy138jd93GX9RoCyBrdF6TOT0l5WqYPYf8VsslR8UFOyu5rNzQcvZrj1cFp1VeP+1086n4ISolOu2ftPMQb3dsOtrmr8MOcMvcWZx/FQ6I1sOfxdhJCkbTFLV89TKN04P9ZsspTkf+q8xVnSthhqb13q0w2L9rM8Q+ZYx07qIvtXH0j2yFb51RYpe1M+uNFyR4A6Y7vRXLizsqlW/LlBcpeaPT9te4K7/7xV6qDk9QtSs+fzFBUlxhC5r2INfaJAiE65r2KNuzmRes6OghXsTybgW4whck/JSud40vPjktcvcCsnEkJU6qC07QmL0mf29+mekpXexCk1ck2LhJBdPz98teEGr5mx3WjOy/hL3ckv+SvCR4TolAv+JdrjryekxPKda1TqoCXrZlPXS9bN9riWp1IHJW+Zx1lYXtPqNfTv0kerPTh9gZaSsXCAUtLz4zx+stRIqRHtcLj7jew1R1/d9qM58c/y0Zq+eK41f9PHWOfHiWmx4+gayi/i81jupB2iU9KHn7y4OIL9PtVVpXW5aeUsb95cvJSqGE59fgL1Dn1RXdX4xvKPWD4nPT+OSjrPzOz5+spn3+7v5t/+bTV1UEzZoTPsj7p36+bev+sFQzh1YbPa0+a9w7LZOz1Ol1WYSghRKAOmx+n6O1jGkBhlvdfFPjwpk1Jt0c+TA1v+uPuTD7JPcztrp91oriis27b0IHIiH9ifLuD873Z4kBtHLd5q62R/c8c/7nrwUW/Wez2TtwKHu9dEZe++xY2lBAMEb3vQxf44aec8+JTK9f+CzWqnD2NISImdu2IK+wglS0pp0VOnj17YFPd+2R+qvW9QtxvNTbXXc35Zlr+pHKe1ADyW7UHX3nXF9Mt1uxL10WoR4+HEYEiLhJBv7N0FOyqzkouP7T/n2c6M7Ubzf39ypWjvqc3xBy6eE+L8SYDB4UJ56+GcSupaoQyQ1KCTZyTQt+hweNZ87q3tyu33t58Meuds7JLnps99eszEkdrwUQN/pd1otty2Xmm4UXvycuNZIydhAPiakt3Vo7UhVNeqSh20ITchc3HxY78lWRJIixzlRJrltvX4ezXH36sJUDwROVcfMUs7enzw8OBAhdJ/mP9QxyOH3fbwvqXrbse9tqt3Gk5fvdFyh9sAAHxQblq5LiKUGkeaMTsiPT+O/aiX1EggLfLGbntY/9fm+r9ycM4vADzWnlVH9lWsoeY2GRKjbrV1spyHLzWDpG8RwNlobQj7m5UjnuQvEm65NRyvGRPMWyB962y17kwtogemk9cvmB6nEzgGTkijtshd9yJIH738iz+GxCgP5i03/c81l3cSUmITUmK5iYkLnsXT+3fxx1hrysss3fjWz6iXr+ct33z7PfZTsiRCGrVF5EQQm9lk+XNejdhRcK/N2CHw7zpbdLns0BnqWqEM2JiTJGTpnJBGWgQQVXVVI/vNDmSkuqpxa9JB4X9XwcZT1VWN1LVWr9l1bLnAAXhJGo1o8CWLNTvY3+xZi/twTiUnnf1uLbZLzZ7Pd4u7v99Fr88jhNis9s3LxG+3vrH8o9/Xhmr1GkLIjNkRqdnzZbQuUPDa4sALn91fFg0AF8pb87PKqGvptFu3Jh00myzUdUJKbH8b8EiQ4GnRpRvRJQ+ikxHAIxW556tK66hriexn09lq3ffaR/TAdErGQrkMTIvdt4g8CMCR3LTy5i96NgY1JEZJoXZ2obz10NsnqGuFMmDDm0vFjYclkdIiGssAPNiz6gjdbk3JWNjfrg2KwCfZL1t2ruJ9bXb7NOCK3PP0wLQ3e5ULSYwhF8xSBOAH1W59PW+5QhlAdTKujX6X/rS+6gp10oBCGUBvZMmezWrvb7PFgRVsPDVhcuiM2REefFcUYtQWkRMBeOPcbnXpZDTWmuj+Rw/Qj/VA5uLiNqNsdi8Vu28RALjmPPxiSIxK2hZDf5SbVn44p5IeBmHJbLLkZ5Wx3x29T9nrS+gGvsT5xaszhSlJrQ068HnGwC3oz443/Wb1h8LEIwv+/v5H27Y6v5M4Jqu7u1useAB8gYC1RWqUxc+PMd5CXTsc318AAIhKuLQ4dNiQdqPZtbZIZcnv3gkI9BcsHgCAPgk3En2ztTPnl2WOR/3WB/2G+N3vdHv4HwCAW4JO0MEZKQAgfRiJBgBgQFoEAGBAWgQAYMB+i5L26NGjur+0Mmc0YQ4TAL+Em84NACALaEQDADAgLQIAMCAtAgAwIC0CADAgLQIAMCAtAgAwIC0CADAgLQIAMCAtAgAwIC0CADAgLQIAMPw/uopXI6zHv1MAAAAASUVORK5CYII=<table style="width:100%">
<tr>
<th>Name</th>
<th>Avatars</th>
<th>Status</th>
<th>Relationship</th>
<th>Case Files</th>
</tr>
<<if $Ted.Encountered>><tr>
<td>$Ted.FirstName $Ted.LastName</td>
<td style="width:100px;">@@.thumb;[img[$Ted.Portrait]]@@</td>
<td style="text-align:center;">$Ted.Status</td>
<td style="text-align:center;">$Ted.Friendliness</td>
<td style="text-align:center;">[[Ted's Case File]]</td>
</tr><</if>>
<<if $Alberto.Encountered>><tr>
<td>$Alberto.FirstName $Alberto.LastName</td>
<td style="width:100px;">@@.thumb;[img[$Alberto.Portrait]]@@</td>
<td style="text-align:center;">$Alberto.Status</td>
<td style="text-align:center;">$Alberto.Friendliness</td>
<td style="text-align:center;">[[Alberto's Case File]]</td>
</tr><</if>>
<<if $Morris.Encountered>><tr>
<td>$Morris.FirstName $Morris.LastName</td>
<td style="width:100px;">@@.thumb;[img[$Morris.Portrait]]@@</td>
<td style="text-align:center;">$Morris.Status</td>
<td style="text-align:center;">$Morris.Friendliness</td>
<td style="text-align:center;">[[Morris' Case File]]</td>
</tr><</if>>
<<if $Melissa.Encountered>><tr>
<td>$Melissa.FirstName $Melissa.LastName</td>
<td style="width:100px;">@@.thumb;[img[$Melissa.Portrait]]@@</td>
<td style="text-align:center;">$Melissa.Status</td>
<td style="text-align:center;">$Melissa.Friendliness</td>
<td style="text-align:center;">In development</td>
</tr><</if>>
<<if $Jack.Encountered>><tr>
<td>$Jack.FirstName $Bill.LastName</td>
<td style="width:100px;">@@.thumb;[img[$Jack.Portrait]]@@</td>
<td style="text-align:center;">$Jack.Status</td>
<td style="text-align:center;">$Jack.Friendliness</td>
<td style="text-align:center;">In development</td>
</tr><</if>>
<<if $Bill.Encountered>><tr>
<td>$Bill.FirstName $Bill.LastName</td>
<td style="width:100px;">@@.thumb;[img[$Bill.Portrait]]@@</td>
<td style="text-align:center;">$Bill.Status</td>
<td style="text-align:center;">$Bill.Friendliness</td>
<td style="text-align:center;">In development</td>
</tr><</if>>
</table>
<<back>><h1><<print passage()>></h1>
<<first>>
Walking your newly made base, you take in your surroundings so that you don't get lost on the way back. After a few hours of walking, you see a lake through the thickness of the trees around you. Head over to <<link [[the lake|The Lake]]>><<run $time.passTime(1)>><</link>>.
<<then>>
<<link [[Explore the forest around the ship|The Forest]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<then>>
As far as you see, you have two options. Either visit the safe old areas, or risk it and head into the newly detected area as the material that can be found there could greatly accelerate Morris's research and thus, actually making progress on getting you out of here.
<<link [[Explore the forest around the ship|The Forest]]>>
<<run $time.passTime(1)>>
<</link>>
<<link [[Explore the area around the lake where you found Albert and Ted|The Shore]]>>
<<run $time.passTime(1)>>
<</link>>
<<link [[Check out an area you noticed on the way back to contain more vibrant shades.|The Trap]]>>
<<run $time.passTime(1)>>
<</link>>
<<finally>>
You still need <<print 25 - $virusSamples>> virus samples.
[[Explore the forest around the ship|The Forest]]
[[Explore the lake|The Shore]]
<</first>>
/*
Date & Time Widget Setup
*/
<<set
/* This must be set to whatever the initial game date/time should be. */
$gameDate to new Date("2015-03-17T03:24Z"); /* Must use UTC time. */
>>
<<set
window.GameDays to [
"Mon", "Tue", "Wed", "Thu", "Fri", "Sat", "Sun"
];
window.GameMonths to [
"Jan", "Feb", "Mar", "Apr", "May", "Jun",
"Jul", "Aug", "Sep", "Oct", "Nov", "Dec"
];
>>
/*
Date & Time Advancement Widget Definitions
*/
/* Adds the specified number of minutes. */
<<widget "addmins">>\
<<run $gameDate.setUTCMinutes($gameDate.getUTCMinutes() + $args[0])>>\
<</widget>>
/* Adds the specified number of hours. */
<<widget "addhours">>\
<<run $gameDate.setUTCHours($gameDate.getUTCHours() + $args[0])>>\
<</widget>>
/* Adds the specified number of days. */
<<widget "adddays">>\
<<run $gameDate.setUTCHours($gameDate.getUTCHours() + $args[0] * 24)>>\
<</widget>>
/*
Date & Time Printing Widget Definitions
*/
/* Prints the current date ("{weekday} {month} {day}, {year}"). */
<<widget "date">>\
<<print String.format("{0} {1} {2}, {3}",
GameDays[$gameDate.getDay()],
GameMonths[$gameDate.getMonth()],
$gameDate.getDate(),
$gameDate.getFullYear()
)>>\
<</widget>>
/* Prints the current time (12H). */
<<widget "time12h">>\
<<if $gameDate.getUTCHours() eq 0>>\
12\
<<elseif $gameDate.getUTCHours() gt 12>>\
<<print $gameDate.getUTCHours() - 12>>\
<<else>>\
<<print $gameDate.getUTCHours()>>\
<</if>>:\
<<if $gameDate.getUTCMinutes() lt 10>>0<</if>><<print $gameDate.getUTCMinutes()>> \
<<if $gameDate.getUTCHours() gte 12>>PM<<else>>AM<</if>>\
<</widget>>
/* Prints the current time (24H). */
<<widget "time24h">>\
<<if $gameDate.getUTCHours() lt 10>>0<</if>><<print $gameDate.getUTCHours()>>:\
<<if $gameDate.getUTCMinutes() lt 10>>0<</if>><<print $gameDate.getUTCMinutes()>>\
<</widget>>
/* Prints the current date and time (12H). */
<<widget "datetime">><<date>> <<time12h>><</widget>><<UpdateCheck>>
<<GetTimeInfo>>
<<updatebar>><<UpdateCheck>>
<<updatebar>>
<<script>>
// Apply maphilight to all images that have a usemap attribute, e.g.
// all the maps that are in this twine. This sets the default styling
// for all the maps. These are all the possible styling options.
// Note: for picking colors, check out http://hslpicker.com/. You can
// copy the HEX value as long as you leave off the "#".
$("img[usemap]").maphilight({
fill: true, // Fill the area?
fillColor: 'dd319b', // HEX format without the starting "#"
fillOpacity: 0.5, // Opacity of the filled area
stroke: true, // Outline the area?
strokeColor: 'ef9ace',
strokeOpacity: 1,
strokeWidth: 3, // Outline width
fade: true, // Animate when hovered with a fade?
alwaysOn: false, // Always show the areas?
neverOn: false,
groupBy: false,
wrapClass: true,
shadow: false,
shadowX: 0,
shadowY: 0,
shadowRadius: 6,
shadowColor: '000000',
shadowOpacity: 0.8,
shadowPosition: 'outside',
shadowFrom: false
});
<</script>><<set $Ted = new NPC({
FirstName : "Ted",
LastName : "Chen",
Portrait : 'images/portraits/ted.png',
Health : 100,
Encountered : false,
Personality : 0,
Energy : 100,
Lust : 0,
Friendliness : 27,
Gender : 0,
SubDom : 40,
Status : "Unknown"
})>>
<<set $Morris = new NPC({
FirstName : "Morris",
LastName : "Williams",
Portrait : 'images/portraits/morris.png',
Health : 100,
Encountered : false,
Personality : 1,
Energy : 100,
Lust : 0,
Friendliness : 10,
Gender : 0,
SubDom : 50,
Status : "Unknown"
})>>
<<set $Alberto = new NPC({
FirstName : "Alberto",
LastName : "Costa",
Portrait : 'images/portraits/alberto.png',
Health : 100,
Encountered : false,
Personality : 2,
Energy : 100,
Lust : 20,
Friendliness : 10,
Gender : 0,
SubDom : 80,
Status : "Unknown"
})>>
<<set $Melissa = new NPC({
FirstName : "Melissa",
LastName : "Lawson",
Portrait : 'images/portraits/melissa.png',
Health : 100,
Encountered : false,
Personality : 0,
Energy : 100,
Lust : 0,
Friendliness : 15,
Gender : 1,
SubDom : 30,
Status : "Unknown"
})>>
<<set $Jack = new NPC({
FirstName : "Jack",
LastName : "Monterragne",
Portrait : 'images/portraits/jack.png',
Health : 100,
Encountered : false,
Personality : 0,
Energy : 100,
Lust : 0,
Friendliness : 5,
Gender : 0,
SubDom : 70,
Status : "Unknown"
})>>
<<set $Bill = new NPC({
FirstName : "Bill",
LastName : "Gaillard",
Portrait : 'images/portraits/bill.png',
Health : 100,
Encountered : false,
Personality : 0,
Energy : 100,
Lust : 0,
Friendliness : 10,
Gender : 0,
SubDom : 60,
Status : "Unknown"
})>>
<<set $Anna = new NPC({
FirstName : "Anna",
LastName : "Smirnova",
Portrait : 'images/portraits/anna.png',
Health : 100,
Encountered : false,
Personality : 0,
Energy : 100,
Lust : 0,
Friendliness : 13,
Gender : 1,
SubDom : 40,
Status : "Unknown"
})>>
<<set $Player = new NPC({
FirstName : "",
LastName : "",
Portrait : 'images/avatar/placeholder.png',
Health : 100,
Encountered : true,
Personality : 0,
Energy : 100,
Lust : 0,
Friendliness : 100,
Gender : 1,
SubDom : 50,
Status : "Alive",
/* Appearance */
Skin : "",
Eye : "",
Eyebrowcolor : "",
Haircolor : "",
Bra : "",
Hairstyle : "",
Bodytype : "",
Expression : "",
Outfit : "",
Hat : ""
})>>
/* Inventory */
<<set $Player.has={
virusSamples: 0,
gun: false
}>><img src="images/case files/ted.png">
<<back>><img src="images/case files/alberto.png">
<<back>>
<img src="images/case files/morris.png">
<<back>><h1><<print passage()>></h1>
Rushing back to the village using the same path you've taken to get to the third equipment's location, you notice that the dangers you've encountered so far are gone and it's as if fortunate decided to bestow itself upon you. It doesn't take you long to get to the village, as you start noticing its familiar alien-made tents at the border, surrounded by a relatively thick wall made from the local trees' lumber.
Feeling danger creeping up your spine, you do not enter through the main entrance and you circle the village until you get to the area where Melissa's crew resides. Strangely enough, you do not see Jack at the opening leading you to be sneaky and try to keep to the outskirts as much as you can while entering the village.
<<linkreplace "After some time of sneaking..." t8n>>\
<<run $time.passTime(1)>>\
<<updatebar>>\
<<run window.scrollBy(0, 500)>>
You did not see anybody around on the way, be they alien or human, but you still kept your wits with you and made sure your risks of being seen are as low as they can be. You haven't really received training for this as you're just supposedly a scientist, but your body's flexibility carried you forward.
There does not seem to be anybody left at Melissa's temporary home encampment and your mind jumps to the worst scenarios. Suddenly, you hear loud human screams coming from a nearby area and warily you move towards the source of the sound as quick as you possible can whilst keeping to the shadow of the offroads.
<<linkreplace "After you get to the source of the sound, you sneak into a bush that completely conceals your body and lets you observe the events unfolding ahead of you..." t8n>>\
<<run $time.passTime(1)>>\
<<run window.scrollBy(0, 500)>>
<<updatebar>>\
Melissa, Jack, Bill, and the others are forcefully lead over to what seems to be a heavily guarded area. Jack looks bruised, as if he did not submit without a fight, while the others look scared. Melissa is the only one that seems to not have given into despair, most likely because she is relying on you to get them out of this situation.
Fortunately for them, you have picked up a piece of scrap from the alien probe that started all this, but as far as you can see it's Mag'nath that's leading the Likurieris to do this so it will be difficult to find a friendly face among the Likurieris.
<<linkreplace "Suddenly, a light touch on your back startles you and you look back..." t8n>>\
<<run window.scrollBy(0, 500)>>
It is one of the Likurieris!
It appears to be a male member of their species, judging by his face structure. He appears to be using a human expression and lifts a finger up to his mouth as if signaling a shush. He beckows you to follow him and seeing that you have no choice in the matter and he appears not to be hostile, you follow him.
<<linkreplace "After following him for a while, he leads you into an alien makeshift base..." t8n>>\
<<run $time.passTime(1)>>\
<<updatebar>>\
Shortly after entering the building, he motions to you to sit down on the floor and he leaves. You look around the room while he's gone and it appears to be freshly built, a temporary location of sorts, there's no furniture around and you can still see soil and scraps of wood scattered around.
After a few minutes, he comes accompanied by Anna. Embarassed, you realize that you did not notice her absence, although this can be explained by the lack of interaction between you two. She sits down next to you <<link [[and starts talking.|Anna's haven]]>>\
<<run $time.passTime(1)>>\
<</link>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<</linkreplace>>
<<setBackground "village">>
<h1><<print passage()>></h1>
<<anna>>Hello, $Player.LastName. I know we haven't interacted with each other so far, but there is a first time for everything. To get to the important matters quickly, Mag'nath produced fake evidence and the exacerbated the already instilled fear within the Likurieris populace. He and his goons have been waiting for this moment for quite some time, so that shortly after you left I guess that he felt in danger with more of us, humans, coming and went all-in.<</anna>>
<<player>>What's going on!? How did you escape? <</player>>
<<anna>>It all happened so fast.. I was lucky to be visiting some of our Likurieris friends, the ones who have been protecting us and convincing the others to let us live close to them for safety. One of them brought you here as you know, we can communicate with them using an advanced cochlear implant that translates English to their language, whose name would sound like Likurean to our ears, and vice versa.
<</anna>>
<<player>>I see, you've been through a lot and so have I, but this is not the time to despair! On my journey, I've come across a few terminals, each of them filling in the missing story bit by bit. We have been framed from the beginning, the ship your crew came on was perfectly synced with an unidentified foreign object and was noticed by Michael Keehl, one of your crewmates.<</player>>
<<player>>Following the trail, I've reached the foreign object and it was definitely something out of this world or any world. The closer I've gotten to the probe, the deader the soil was and I could swear that there was something sentient within it. The probe is spreading corruption all around its vicinity and it's only a matter of time before the water becomes unsafe to drink which would lead to all of us getting infected. I collected a piece of scrap nearby to prove our innocence as a foreign species.<</player>>
<<anna>>That sounds rather dire.. best we get a move on and figure out a way to rescue my crewmates. Our ace is that one of our friends here is actually the main Likurieris' village scientist, their technology is quite different from ours, but I am sure he will be able to find some data on the probe that may absolve us. I will go get him.<</anna>>
Anna gets up and rushes to another room within the building. Soon, she comes back and is accompanied by <<link [[one of the Likurieris.|The Plan]]>>\
<<run $time.passTime(1)>>\
<</link>>
<<set $Anna.Encountered = true>>
<h1><<print passage()>></h1>
Anna hands you a hearing device that resembles a cochlear implant to some degree, but this only needs to be installed on top of the ear. She explains that whenever this device catches sharp audio frequencies that cannot be reproduced by humans, it will attempt to gradually pick up on the mannerisms of the speech and through repeated exposure, the AI within it will connect alien speech to one that can be recognized by any English speaker. It also comes with the benefit of being solar-charged, so that you don't need to charge it by any conventional method.
//"This will definitely come in handy."//, you think to yourself.
<<linkreplace "You take the device from Anna and proceed to install it on your left ear." t8n>>\
<pp1><span style="color:red">BZZZZZZ..</span>
@@.delayed;<span style="color:red">BZZZZ..</span> @@
@@.delayed;<span style="color:red">BZZZ..</span> @@
@@.delayed;<span style="color:red">BZZ.</span> @@</pp1>
A loud buzz startles you, gradually diminishing itself until you cannot hear it anymore.
<<anna>>Ah! Sorry I did not warn you before, once installed the device calibrates itself to the audio frequencies the user can hear.<</anna>>
//"It would have been nice to have a warning."//, you muster under your breath.
The Likurieris starts moving his mouth in an imitated speech.
<<elganeth>>Greetings! My name may sound like Elganeth in the human tongue. This may be strange to hear, but you should completely understand me as the device has been calibrated beforehand to our language. I wish we had met on better terms, but alas things rarely go the way we plan to.<</elganeth>>
To your ears, he sounds robotic, like a text-to-speech voice, but that is to be expected given the device.
<<elganeth>>Anna explained me everything and given the circumstances, there is not much time to dally around. Could you hand me the piece of scrap you found at the last crash site?<</elganeth>>
<<player>>Sure, here you go.<</player>>
You hand over the scrap you found. Elganeth takes the object in his hands and starts inspecting it thoroughly. After some time, he talks.
<<elganeth>>This is quite remarkable indeed.<</elganeth>>
<<elganeth>>The material this scrap is made from does not resemble anything we have on our planet and as far as I could study neither anything found on your ships. This may be what we need to absolve your species in the eyes of our people, but we need a plan first. Mag'nath will twist this in his favor as he knows us, the ones who supported sheltering Melissa and her remaining crew in our village.
<</elganeth>>
<<elganeth>>What I propose is that we find the most influential of our people within the village and we turn them over to our side. The methods are up to you however.<</elganeth>>
<<player>>That sounds like a plan good as any. Given that we stand no chance if we turn this into a full-blown fight, it's probably one of the best we could get given the situation. I agree to it.<</player>>
<<elganeth>>Understood. Me, Anna and a few others will formulate more specific details, including hidden routes you can use to reach them and details about their personalities that you may find of use. You can use this opportunity to get some rest. We will have the plan ready by the evening, and we will wake you up when everything is ready.<</elganeth>>
Anna gestures to you to follow her, as she leads you to a separate room that has a been one might find comfortable given the surroundings.
<<link [[Lie down on it and get some rest.|The Details]]>>\
<<run $time.newDay()>>\
<</link>>
<</linkreplace>>
<h1><<print passage()>></h1>
A loud knock on the wall startles you from your deep slumber. You guess that, since the room does not have a door, this is their way of letting you know that the time has come without intruding on your privacy.
<<linkreplace "Get up and dress yourself in comfortable clothes that will allow you to sneak around comfortably." t8n>>\
Your wardrobe is not too vast yet, but given the situation you have 2 pieces of clothing that seem most suitable for sneaking around.
Your outfit from the Academy offers you a more respectable look and your dialog choices that involve cunning will be more impactful.
Your explorer outfit offers you a more alluring look and your dialog choices that involve teasing and using your body to get what you need will be more impactful.
<<nobr>>
<span id="ReplaceMe">Do you decide to wear the <<link "academy outfit and use your brain to solve conversational puzzles">><<set $Player.Outfit to "academy">><<updatebar>>
<<replace "#ReplaceMe">>
You have chosen to wear your academy outfit.
<<link [[Head over to the main room and get briefed on the mission.|The Briefing]]>><</link>>
<br>
<</replace>>
<</link>> or <<link "would you rather use your sexual prowess to get the influential Likurieris to your side.">><<set $Player.Outfit to "sweatierexplorer">>\<<set $Player.Hat to "explorer">>\<<updatebar>>
<<replace "#ReplaceMe">>
You have chosen to wear your most-revealing explorer outfit.
<<link [[Head over to the main room and get briefed on the mission.|The Briefing]]>><</link>>
<br>
<</replace>>
<</link>></span><</nobr>>
<</linkreplace>>
<<set setTime('evening')>>
<<set $Player.Outfit to "naked">>
<<set $showBody = 1>>
<<set $Player.Hat to "none">><h1><<print passage()>></h1>
<<if $Player.Outfit == "academy">>
<<elganeth>>Interesting, this outfit will confer you a more serious perception in the eyes of our people.<</elganeth>>
<<else>>
<<elganeth>>Ah! I cannot question your methods, but I can see how far you are willing to save your people.<</elganeth>>
<<anna>> Gasp!<</anna>>
<</if>>
<<anna>>We have collected a vast network of information on our targets and we have analyzed it thoroughly in order to gain an edge on whichever situation that may ensue. <</anna>>
<<elganeth>>Right now, Mal'Ganath has all of the influential people by his side, but most of them are wary of him as he is not known for a rational thinking and he might try to eliminate any that stand in his way, be they Likurieris or humans.<</elganeth>>
<<elganeth>>Our people, even in the most dire of times, have tried to find any joy they can find no matter the situation. As a result, what you humans call //black humor// is an essential aspect of our culture. Therefore, we have 2 targets that are known for raising the general atmosphere within their respective social groups and those groups can be quite vast in numbers. <</elganeth>>
<<elganeth>>There are 2 other targets, one of them is responsible for the logistics of the whole village and the other is responsible for finding ways to increase our foothold in a way to restore our society to its former glory.<</elganeth>>
<<elganeth>>The first one is Meren'goth. He is known for his never-serious demeanor and his ability to make even the most serious people crack a smile. I suspect he will be the easiest to sway to our side, as he holds no grudge against humans and at first he was quite vocal to offer your people shelter. You may find the following personality traits relevant: joker, outgoing, and sexually deviant.<</elganeth>>
<<elganeth>>The second one is Zdra'math. He is known for his alluding civilized demeanor and his ability to turn any person's flaw into a light-hearted joke. I suspect he will be relatively easy to sway to our side, as he finds Mag'nath an uncivilized brute. His hands were tied and he had no choice but to support Mag'nath in his artificial, if he had not done that he would have painted a target on his back. You may find the following personality traits relevant: charismatic, elegant, and sexually confident.<</elganeth>>
<<elganeth>>The third one is Pikre'dash. He is known for his amazing mastery of mathematics and his ability to find an otherwise impossible problem one he can approach and solve logically. I suspect he will be moderately difficult to sway to our side, as he does not care much about societal issues and would rather spend his time on activities he is good at. You may find the following personality traits relevant: introverted, cold, and sexually insecure.<</elganeth>>
<<elganeth>>The fourth, and the last, is Durobi'shin. He is known for his leadership abilities and his ability to protect other people from danger by avoiding unnecessary risks. I suspect he will be highly difficult to sway to our side, as he believes humans could be dangerous and trusting humans is a risk he wouldn't easily take. You may find the following personality traits relevant: confident, independent, and sexually dominant.<</elganeth>>
<<anna>> We have prepared a hidden route that leads you from one to another so that you can be finished come the morning. If everything goes well, we will be ready to face Mag'nath and free our people. Elga'neth here will prepare a presentation that he will show on the execution podium, it will be about the object you found and proof that it is not a material humans use as it is not found on our ships. He will also talk about the dangers that lay ahead of us and the importance of unity against the hidden foe.<</anna>>
With this last detail in mind, you rest a bit to process everything and analyze the routes you're supposed to take, then you <<link [[take your leave.|The Execution]]>><</link>>
<h1><<print passage()>></h1>
Leaving the haven, you find yourself on the run again. Darkness is your ally against the bright shine of the planet's 2 moons. On the way to Meren'goth, you see a couple of outpost guards and, in your mind, you thank Anna for being overcautious with the guard routes as you carefully sneak around them. Luckily for you, the way onwards to the first target is quite short<<if $Player.Outfit == "sweatierexplorer">> and you can feel the cold breeze of the air against your exposed skin, invigorating you for what is to come.<<else>>.<</if>>
Reaching a dark walkway surrounded by violet bushes, you know you've reached your first destination. Walking in a crouching position, you inspect the tent for any other openings than the main entrance, but you cannot find any.
//"Guess I'll have to risk it and head right in through the main entrance.."//, you murmur to yourself.
<<link [[Enter Meren'Goth's tent|Meren'Goth's Residence]]>><</link>>
<h1><<print passage()>></h1>
As you silently enter the tent, you notice a dimly lit candle near a makeshift bed. The tent is quite small and there does not seem to be anybody around. After a few minutes of searching for any items that may attest to Meren'Goth's current location, you give up as you cannot understand any Likurieris hieroglyphs.
Suddenly, you hear voices outside coming your way. Your hearing device starts heating up as the voices get louder and starts outputting sounds to your left ear.
<<merengoth>>And then I told him: "Don't worry Mal'kir! Maybe one day you'll actually be lucky to get an alien woman that will find you exotic enough for an one-night shagging!"<</merengoth>>
followed by what sound like loud guttural laughs coming from near the direction of the voice.
<<merengoth>>Alright guys, it was nice talking with you. I know the times are dire, but all we have for now is joy to bring some long-needed sunshine to our days. Farewell!<</merengoth>>
After the other Likurieris say their farewells, loud footsteps start nearing the tent and you rush to hide under the bed. He enters the tent and, after a few minutes, you can see clothes sliding down to the floor, followed by a loud thud as he crashes down on his bed.
<<merengoth>> Ah! I can't bring myself to relax. Even though I manage to brighten the general mood up a bit, I can't sit idle and let innocents be executed by that totalitarian hot-headed bastard.<</merengoth>>
Knowing that you don't have much time to dally around, you slowly get out from underneath the bed. Making sure you don't startle him too much, you proceed to slowly get up with a gesture Elga'neth has taught you to mean peace in their culture.
<<link [[Meren'Goth is startled by your sudden appearance and proceeds to scream for help.|Convincing Meren'goth]]>><</link>><h1><<print passage()>></h1>
Not wanting to attract any sudden attention, you rapidly shut his mouth with your hand and shush him. After a few seconds, he starts calming down and fortunately for you, he also appears to own a hearing device.
<<merengoth>>What are you doing here?! I don't have any money, food or valuable objects.<</merengoth>>
<<nobr>>
<span id="ReplaceMe">Do you try to sway him to your side by <<link "trying to convince him through normal means that your people are innocent">>
<<if $Player.Outfit == "academy">>
<<replace "#ReplaceMe">>
<<player>>Sorry to startle you like this. I did not intrude on your living space with the purpose of stealing away your personal property. I came here in peace and out of desperation, Mag'nath has chained my friends and is planning to execute them tomorrow. I know that your opinion is highly respected among the Likurieris, will you support us in the following morning? I have brought proof that we, humans, are innocent of this catastrophic event and that we were framed with the purpose of fueling distrust amongst your species.<</player>>
<br>
<<merengoth>>I understand the plight of your people and I will support you by all means, just tell me how I can be of use and I will get a move on right now.<</merengoth>>
<<player>>Thank you deeply for your sympathy. Elga'neth will provide the rest of the details and he's awaiting your arrival. In the morning, we will try to stop the execution and your support will greatly help us.<</player>>
<<link [[On to the next target.|Back on the prowl]]>><<run $time.passTime(1)>><</link>>
<</replace>>
<<else>>
<<replace "#ReplaceMe">>
<<player>>Sorry to startle you like this. I did not intrude on your living space with the purpose of stealing away your personal property. I came here in peace and out of desperation, Mag'nath has chained my friends and is planning to execute them tomorrow. I know that your opinion is highly respected among the Likurieris, will you support us in the following morning? I have brought proof that we, humans, are innocent of this catastrophic event and that we were framed with the purpose of fueling distrust amongst your species.<</player>>
While you were talking, you couldn't help but notice Meren'goth inspecting your breasts with a look full of lust, leading to a slight blushing from you.. Since he is naked, his member gradually rising until it's fully up in all its splendour.
<<merengoth>> Ahem! I apologize for my shameful display. It has been quite a while since I've seen such a beautiful specimen, sadly our own Likurieris women do not like me very much so I haven't partaken in any action lately. I understand your situation and I will support your people as I hold Mag'nath no good opinion.<</merengoth>>
<<nobr>>
<span id="ReplaceMee">Do <<link "you help Meren'goth out with his needs">>
<<replace "#ReplaceMee">>
<<player>>I won't let your help go unrewarded.<</player>>
<<link [[Proceed to fully undress.|Meren'goth scene]]>><<set $Player.Outfit to "naked">><</link>>
<br>
<</replace>>
<</link>> or <<link "do you ignore his body's advances and head to the next target?">>
<<replace "#ReplaceMee">>
<<player>>Thank you so much for your understanding. I'm sorry for not being able to help you out right now, but my people are relying on me. Elga'neth is awaiting your arrival at his newly built tent, I deeply appreciate your help.<</player>>
<<link [[On to the next target.|Back on the prowl]]>><<run $time.passTime(1)>><</link>>
<br>
<</replace>>
<</replace>>
<</link>></span><</nobr>>
<</if>>
<</link>> or <<link "do you try to get him to listen to you by teasing him with your revealing body parts?">>
<<if $Player.Outfit == "academy">>
<<replace "#ReplaceMe">>
<<player>>Hello! I am sorry for intruding on your personal space. I assure you, I have came in peace.<</player>>
Whilst talking, you proceed to subtly sway your hips in a rhythmic way, and you notice his eyes slowly getting drawn to your lower body.
<<player>>My people have been captured by Mag'nath, and we are in dire need of your help.<</player>>
you say with a slight emphasis on //help//, letting him think you also need his help in other ways.
<<player>>Tomorrow, Mag'nath intends to get rid of my friends and plans to stage the execution on a makeshift podium.<</player>>
You stop swaying your hips and arch your back backwards, putting a lot of pressure on your breasts and forming a more visible contour of them in your academy clothes. Meren'goth starts getting visibly excited, judging by his reddening face and rising erection.
<<player>>Elga'neth has more information on our situation and will provide you with ways you can be of use. Can we count on your help? I will personally make sure your efforts will not go unrewarded.<</player>>
You end this sentence by turning around, arching forwards and swaying your hips upwards to give him a great view of what is to come if he so agrees.
With redness turning into visible lust on his face and with his member pulsing in anticipation, he finally answers.
<<merengoth>>Ahh! How could I refuse such an offer after your most-exciting display.<</merengoth>>
Turning back to him, you give him a sensual smile and get to work.
<<link [[Proceed to fully undress.|Meren'goth scene]]>><<set $Player.Outfit to "naked">><</link>>
<br>
<</replace>>
<<else>>
<<replace"#ReplaceMe">>
<<player>>Hello! I am sorry for intruding on your personal space. I assure you, I have came in peace.<</player>>
Whilst talking, you slightly //adjust// your bra by pulling it upwards.
<<player>>My people have been captured by Mag'nath, and we are in dire need of your help.<</player>>
you say with a slight emphasis on //help//, letting him think you also need his help in other ways.
<<player>>Tomorrow, Mag'nath intends to get rid of my friends and plans to stage the execution on a makeshift podium.<</player>>
Your explorer outfit provides an amazing display of your blussom, as you sway a bit forwards putting some skin on for display with your pants not being able to fully conceal your butt anymore.. Meren'goth starts getting visibly excited, judging by his reddening face and rising erection.
<<player>>Elga'neth has more information on our situation and will provide you with ways you can be of use. Can we count on your help? I will personally make sure your efforts will not go unrewarded.<</player>>
You end this sentence by slowly pulling each of your breasts out of your tight bra, followed by a suggestive wink pointed his way that more will come if he agrees to your offer.
With redness turning into visible lust on his face and with his member pulsing in anticipation, he finally answers.
<<merengoth>>Ahh! How could I refuse such an offer after your most-exciting display.<</merengoth>>
Turning back to him, you give him a sensual smile and get to work.
<<link [[Proceed to fully undress.|Meren'goth scene]]>><<set $Player.Outfit to "naked">><</link>>
<br>
<</replace>>
<</if>>
<</link>></span><</nobr>>
<h1><<print passage()>></h1>
You slowly move out of Meren'goth's residence, making sure that there is nobody on the alleyway that could notice you. With Anna's instructions still instilled in your memory, you proceed to walk towards Zdra'math's place. Since the sun is setting down, you have an easier way moving around in the darkness and, before you know it, Zdra'math's place reveals itself to you under the light of the two moons. His alien tent looks more sophisticated, with intricate stripes running in different directions and forming symbols of their own. The more you look at the tent, the more symbols reveal to you within the old ones. After taking a proper moment to appreciate the alien art, you look for any entry points other than the main entrance.
You do not find any, but you think to yourself that it's probably the best. Anna did not warn you of dangerous behavior from neither Meren'goth or Zdra'math, so as long as you do not threaten them in any way you are safe to enter through the main entrance.
<<link [[Enter Zdra'math's tent.|Zdra'math's Residence]]>><</link>>
<h1><<print passage()>></h1>
<<if $Player.Outfit == "academy">>
You slowly undress from your academy outfit, starting by removing your shoes and placing them on the floor tile next to Meren'goth's bed. After, you start pulling off your black shirt, leading to a slight jiggle from your boobs as the shirt pulls them upwards with the gravity doing the rest. Finding yourself naked from the waist up, you place your hands around your hips and you start pulling your black pants down, fully revealing your ample bossom to the cold air outside your clothes.
<<set _c = 0>>
<<else>>
You slowly undress from your explorer outfit, starting by removing your shoes and placing them on the floor tile next to Meren'goth's bed. You put your hands around your hat and place it on top of the shoes. After, you start pulling off your black bra, leading to a slight jiggle from your boobs as the bra pulls them upwards and gravity pulls them back down. Finding yourself naked from the waist p, you place your pants around your hips and start pulling your short pants down, fully revealing your ample blossom to the cold air outside your clothes.
<<set _c = 1>>
<</if>>
Meren'goth has definitely appreciated the show you put on and returns with one of his own as he pulls down the linen blanket that covered his lower body, revealing his pulsing anticipating cock. He gestures you to join him in his bed.
<<linkreplace "Knowing what is to come from his fame as a //sexually deviant// Likurieris, you blush in expectation and lie down next to him, looking at him with eyes full of desire." t8n>>
Sensing the opportunity as you're facing him, he starts attacking your mouth with his strange alien tongue. You close your eyes and you submit your entire self to him. With his tongue within your mouth, he starts squeezing your right breast with one of his hands and with the other he starts caressing your clitoris, sending shivers of pleasure up your spine.
<<linkreplace "Out of the sudden, all movement stops and after opening your eyes you notice that his gaze turns towards your lower body." t8n>>
Looking satisfied with his progress so far, he proceeds turning his attention towards your needy hole and to offer him some support, you switch your position to lying down on your back with your knees halfway raised. Meren'goth starts sliding down the bed sheets and as soon as you start feeling his alien tongue circling around your honeypot, new feelings join the older ones and you feel your hands grabbing the bedsheet as your consciousness gets overwhelmed by the intense sensations.
<<linkreplace "It doesn't take you long to discover why he's known for his sexual deviancy" t8n>>
Not feeling content with just your vagina, he starts sliding even lower and you start feeling wetness around your butthole.
//"Oh god, this is what people mean by rimjob."//, you think to yourself.
You cannot really describe the feeling, but it doesn't feel like anything you have felt so far. You cannot deny though, that there is pleasure in the unknown as well and since he definitely knows what he's doing, you let him do his work. Whilst he's circling his tongue around your anus, his fingers do not sit idle as they enter your vagina and, in a beckowing motion, they start massaging your Gspot leading you closer to an orgasm. His motions get faster and faster and you start loudly moaning, with a wave of pleasure that washes over your whole body and puts you in your temporary nirvana.
<<linkreplace "It doesn't stop here though, your needs may have gotten filled, but his did not." t8n>>
Getting up on his knees, he motions closer to you and proceeds to shove his thick alien cock in your mouth. You open your mouth and lick the shaft all over. You can tell by his grunts that your efforts are working and he starts full-on face-fucking your mouth with his grunts getting louder and louder until a wave of alien juices flood down your tongue, into your stomach.
<<linkreplace "You give him a few minutes to catch his breath and proceed to get dressed in the clothes you used to come back here." t8n>>
<<player>>I hope that was to your liking, I need to get a move on as I have 3 other people to convince.<</player>>
<<merengoth>>That was amazing. You can count on my full support from now on! Good luck on your journeys.<</merengoth>>
Satisfied with your progress so far, <<link [[you head on to the next target.|Back on the prowl]]>><<run $time.passTime(1)>><</link>>
<<set $Player.Expression = "none">>
<<if _c == "academy">>
<<set $Player.Outfit = "academy">>
<<else>>
<<set $Player.Outfit = "sweatierexplorer">>
<</if>>
<</linkreplace>>
<<updatebar>>\
<<set $Player.Expresion = "closed eyes">>
<</linkreplace>>
<<updatebar>>\
<<set $Player.Expression = "moaning">>
<</linkreplace>>
<<updatebar>>\
<<set $Player.Expression = "moaning eyes">>
<</linkreplace>>
<<updatebar>>\
<<set $Player.Expression = "kissing">>
<<set $Player.Outfit = "naked">>
<</linkreplace>>
<h1><<print passage()>></h1>
You sneak into the main entrance with ease. A chandelier at the top of the tent illuminates the interior of the tent with a vibrant shade of orange light. The light reveals what seems to be a Likurieris sitting on a simple stool with his back turned to you, apparently writing on some kind of parchment found on the desk in front of him. You make sure to not make any noise as you get closer to him, but his movement stops out of the sudden.
<<linkreplace "The Likurieris slowly gets up and turns to face you." t8n>>
<<zdramath>>Hello, $Player.FirstName. I have been expecting you.<</zdramath>>
His movement startled you and you find yourself immobile.
<<zdramath>>Do not worry. I do not intend you any harm. I know why you came for and I will assist you. Mag'nath represents a threat to the last pillars of our civilization. At this rate, he will lead us into our own demise, not just into yours. This parchment I have been writing contains one of the speeches I plan to voice tomorrow before the supposed execution.<</zdramath>>
<<player>>How did you know I was coming?<</player>>
<<zdramath>>I have my own ways of procuring information around the village, I have set my eyes on you from the first moment you arrived. Any doubts I had about you have vanished from the moment you risked your life on the journey you've made so far that would lead to you saving your friends.<</zdramath>>
<<if $Player.Outfit == "sweatierexplorer">>
<<zdramath>>I see you came prepared to sway me through any means, but both you and I know there is no time nor need for that. If you are interested, and the opportunity arises later, you and I can have an experience of our own when the situation is not so tense.<</zdramath>>
<</if>>
<<zdramath>>All you need to do for now is tell me Elga'neth is and I will be on my way. I assume you managed to sway Meren'goth as well, so you have made some nice progress so far. As it stands, you increased your friends' chances by quite a lot, so I congratulate you.<</zdramath>>
<<player>>Thank you. Elga'neth and the others hide right now in the newly built tent on the outskirts of the village. Elga'neth has proof that would absolve Melissa and her crew, and with your support more people will listen to what he has to say.<</player>>
<<zdramath>>I see. I bid you farewell and I wish to meet again at less dire times.<</zdramath>>
You see Zdra'math picking up his parchment and taking his leave towards Elga'neth's tent.
<<link [[After you relax for a few minutes, you take your leave as well and proceed to sneak outside on the way to Pikre'dash.|Dark Alleys]]>><<run $time.passTime(1)>><</link>>
<</linkreplace>><h1><<print passage()>></h1>
The night has begun. The strange alien torches on the alleys radiate a glowing blue light, but they are not particularly bright. You start relying on your senses more, frowning a bit at the thought that you did not ask Zdra'math for the quickest path to Pikre'dash from his place. Ana's instructions will have to do for now, even though your memory of them is getting hazy.
Crouching to every corner, you lean to make sure there are no outpost guards around and you make your way to the third destination. The alleys are quiet for the most part, but sometimes you can hear guards appearing out of unexpected places. They seem to have an easy way navigating using the blue glow, the scientist within you is telling that their eyes' cones possibly possess more cones than human eyes, making their eyes more sensitive to subtle colors and lights. <<if $Player.Outfit == "academy">> Due to your academy outfit, you need to be extra careful as the suit makes a low screeching while you bend yourself.<<else>>\Due to your explorer outfit, you have an easier way traversing through the alleys as your clothes produce an indiscernible sound, too quiet for humans, and, hopefully for Likurieris as well to hear. <</if>>
Fortunately for you, the village is not terribly big and, when you are around 80% of the way to Pikre'dash, a sound from behind startles you to your senses.
<<linkreplace "You look back to the source of the sound." t8n>>
One Likurieris dressed in what seems to be a military outfit seems to have tripped over a boulder at the end of the road. Anticipating a discernible voice, your translator starts emitting a low buzz.
<<likurieris>>Fuck! Who the fuck puts a boulder in the middle of the way?We may have lost our cities, but have we lost our civics? It must be these damn punks loittering around!<</likurieris>>
You quickly sneak to a dark corner found at the intersection of 2 alien tents<<if $Player.Outfit == "academy">>, but the screeching made by your suit attracted too much attention from the annoyed guard.<<else>>.<</if>>
<<if $Player.Outfit == "sweatierexplorer">>\
The guard recovered fast and is now marching in a rapid movement to your position. Surprised at his quick movement, you try to dig yourself deeper into the bushes but a branch breaks in half.<</if>>\
<<likurieris>>Who's there!? Identify yourself right now punk! On any other day I would have left you alone, but that leg-breaking boulder changed my mind.<</likurieris>>
Knowing that you have no other choice, you put your hands up and get out of the bush.
<<likurieris>>Holy shit! A human around these parts? Didn't Mag'nath round up all the humans in the village?<</likurieris>>
Upon seeing your hesitation to talk, he continues. With this opportunity you can notice a hearing translator on the guard as well, which will make it easier to discuss with him.
<<likurieris>> Matters not. Mag'nath will surely raise my lowly rank guard if I can bring him an alive human.<</likurieris>>
<<player>>No! Please don't, Mag'nath has deceived you all and his reign will bring doom to your entire civilization. A greater foe than what you imagine us to be is plotting to make us fight each other, fact that will make it easier for them to conquer what's left in this world.<</player>>
<<likurieris>>Oh yeah? Why should I believe you? Anyone in your position will say anything to escape.<</likurieris>>
<<nobr>>
<span id="ReplaceMe">Do you get <<link "try to appeal to his mind rationally">>
<<if $Player.Outfit == "academy">>\
<<replace "#ReplaceMe">>
<<player>>Don't you find it a little convenient that the virus started spreading exactly when we arrived? If we actually behaved with malice, would we have sent less than 20 humans and would we actually start an attack that also affects us at the same time? Two of my crewmates are infected and our main scientist is working on a cure as we speak, a cure that will benefit you all, too.<</player>>
<<likurieris>>Now that you put it like this, you bring a good point. But who and why would someone try to attack us? The other side of the planet contains many trade hubs with other species, so attacking us would hurt more than just us.<</likurieris>>
<<player>>I suspect that this attacker is unlike any other, their motivations are more-likely one-dimensional and that is just conquering other species by turning them into their most primitive state.<</player>>
<<likurieris>>That makes a lot of sense.. if I even consider that possibility to be fact, then whatever Mag'nath is doing is dooming the rest of our species by turning us against the wrong enemy. I do not know what you are doing here, but I will not stop you or report this incident. Best of luck to you, if it comes down to an altercation you will have my full support.<</likurieris>>
<<link [[Thank him for letting you go and rush over to Pikre'dash's residence|Pikre'dash Residence]]>>\
<</link>>
<br>
<</replace>>
<<else>>
<<replace "#ReplaceMe">>
<<player>>Don't you find it a little convenient that the virus started spreading exactly when we arrived? If we actually behaved with malice, would we have sent less than 20 humans and would we actually start an attack that also affects us at the same time? Two of my crewmates are infected and our main scientist is working on a cure as we speak, a cure that will benefit you all, too.<</player>>
While talking, you notice the guard drooling at the sight of curves and your anticipation of a reply makes him look like a deer in highlights.
<<likurieris>>Mhmm. Keep going.<</likurieris>>
<<player>>I suspect that this attacker is unlike any other, their motivations are more-likely one-dimensional and that is just conquering other species by turning them into their most primitive state.<</player>>
He continously tries to keep your gaze and listen to what you have to say, but sometimes you can notice an eye or two sneaking down to your semi-exposed cleavage.
<<likurieris>>Mhmm.. I have some business to attest to. I do not know what you are doing here, but I will not stop you or report this incident. Best of luck to you, if it comes down to an altercation you will have my full support.<</likurieris>>
You have an idea about what business requires his immediate attention, but you take this opportunity to escape the awkward situation.
<<link [[Thank him for letting you go and rush over to Pikre'dash's residence|Pikre'dash Residence]]>>\
<</link>>
<br>
<</replace>>
<</if>>
<</link>> or <<link "do you try to calm him down through other means?">>
<<if $Player.Outfit == "academy">>\
<<replace "#ReplaceMe">>
You start talking with the most innocent voice you can muster given the situation, to bring his guard down.
<<player>>You cannot really believe that I would want to hurt your species in any way right?<</player>>
Your intention clearly worked as his demeanor changes instantly, from angerful and irritated frown to one that found itself in the most awkward situation.
<<likurieris>>Nhmm.. I do not know.. I have orders from Mag'nath to notice him if something is amiss, or if a human intruded on the village.<</likurieris>>
Satisfied with the result, you keep pressing on, this time posing in the most innocent way you can pose with your academy outfit tight around your curves and chest, as you remember from one of the retro japanese animes you have seen a while ago.
<<player>>But, as you can see, I am not a threat. A muscular military-guy like you could bend me in half at a moment's notice if they so wanted, what harm could a little being like me cause?<</player>>
Shortly after bolstering his ego, his cheeks flush with a bit of redness and any danger emanating from him seems to have dissipated. Seeing the awkward situation he is in, it seems he is trying to escape this situation more than you do.
<<likurieris>>Mmmmm... I cannot imagine you causing any harm around here. I will let you be, but my warning to you is to get out of the village while you still can.<</likurieris>>
Before you could reply, you can see him turning 180 degrees around and heading in the most random direction just to get away from you.
<<link [[Satisfied with the result, you rush over to Pikre'dash's residence|Pikre'dash Residence]]>>\
<</link>>
<br>
<</replace>>
<<else>>
<<replace "#ReplaceMe">>
You start talking with the most innocent voice you can muster given the situation, to bring his guard down.
<<player>>You cannot really believe that I would want to hurt your species in any way right?<</player>>
Your intention clearly worked as his demeanor changes instantly, from angerful and irritated frown to one that found itself in the most awkward situation.
<<likurieris>>Nhmm.. I do not know.. I have orders from Mag'nath to notice him if something is amiss, or if a human intruded on the village.<</likurieris>>
Satisfied with the result, you keep pressing on, this time posing in the most innocent way you can pose with your explorer outfit tight around your curves and chest, as you remember from one of the retro japanese animes you have seen a while ago. In this outfit, your skin is even more exposed, making the guard seem even intimidated by your presence.
<<player>>But, as you can see, I am not a threat. A muscular military-guy like you could bend me in half at a moment's notice if they so wanted, what harm could a little being like me cause?<</player>>
Shortly after bolstering his ego, his cheeks flush with a bit of redness and any danger emanating from him seems to have dissipated. Seeing the awkward situation he is in, it seems he is trying to escape this situation more than you do.
<<likurieris>>Mmmmm... I cannot imagine you causing any harm around here. My apologies, I have to do something.. somewhere else.<</likurieris>>
Before you could reply, you can see him turning 180 degrees around and heading in the most random direction just to get away from you.
<<link [[Satisfied with the result, you rush over to Pikre'dash's residence|Pikre'dash Residence]]>>\
<</link>>
<br>
<</replace>>
<</if>>
<</link>></span><</nobr>>
<</linkreplace>><h1><<print passage()>></h1>
Pikre'dash's tent appears to be very meticulous in terms of design. The edges seem sharp, the nails hammered with precision and the opening to not let any light out. This fits right into the description you received from Elga'neth, as that type of person is most likely paranoid about the smallest details, so you have no doubts that you have reached the right place.
As it appears to be night out already, you hope that Pikre'dash is sleeping. Since the tent is perfectly built, there is no chance that an opening could be missed.
You lay yourself down on all fours and proceed to head inside the tent. Darkness envelopes the interiors of the tent, leading you to rely on your hearing and tactile senses as you try to find a household item you could hide behind. Slowing down your breath, you test the limits of your body in a way that would allow you to be as sneaky as possible.
<<linkreplace "A noise as loud as thunder replaces the still silence of the tent." t8n>>
The noise startles you and in reaction your hand strikes what feels like alien wood, probably belonging to Pikre'dash's desk. The noise stops for 30 seconds and comes back. This time you are prepared and touch around the source of the sound.
//Aha!//, you think to yourself.
//This is what the Likurieris' snore sounds like!//.
Your efforts to be sneaky were not worth much given the circumstances, but you smile at the thought that your situation got slightly easier. Pikre'dash is loudly snoring in his makeshift bed, meaning that he is most likely in a very deep sleep. You feel confident enough to light a small candle from your inventory to see the items from within the tent.
The tent itself does not seem to contain many belongings. Pikre'dash's tent, a wooden chair, his work desk and a tank of what seems to be alien sheets of paper sitting on the desk are the only household items you can notice at first glance. You look over the sheets of paper and even though you cannot understand anything from the Likurieris hieroglyphs, you can easily tell it is some kind of advanced mathematics, albeit for what you do not know. After you finish your reconnaissance, you consider the options given to you given the new circumstances.
Pikre'dash is slightly difficult to sway to a cause he does not care about.
His attention draws to facts he can deduce using mathematics and pure logic, with little to no room for emotions.
His demeanor is cold, he does not like to socialize even with the other Likurieris, but one aspect of his personality that could be used to your advantage is his sexual insecurity, probably steeming from the lack of interaction with the opposite sex.
<<link [[Knowing that you do not have too much time left, you look over your options and find the best way to sway him to your side.|Convincing Pikre'dash]]>><</link>>
<</linkreplace>><h1><<print passage()>></h1>
<<nobr>>
<span id="ReplaceMe"><<link "Will you wake him up in the least-aggressive fashion">>
<<replace "#ReplaceMe">>
You tiptoe to his sleeping position, and after assuming the most peaceful posture you can muster, you tap him on his forehead.
The snore suddenly stops and Pikre'dash opens his groggy eyes.
<<pikredash>>Whoa! Who are you? What are you doing in my home?<</pikredash>>
<<player>>I am $Player.FirstName. I was part of the last expedition sent by our species to your planet.<</player>>
<<pikredash>>Didn't Mag'nath capture all the humans found in the village?<</pikredash>>
<<player>>He did, but I was on a mission to find proof that would absolve humans in the eyes of the village. I came here to try to convince you to support Melissa and her crew in their planned execution tomorrow. I did not want to intrude on your personal space and wake you up at a time like this, but I am desperate for solutions and your opinion is followed by plenty of Likurieris.<</player>>
Pikre'dash proceeds to stand up from his bed.
<<pikredash>>I see. You came to the wrong place then, because I do not have time for your quarrels. I am utmost dedicated to the pursuit of science, any cultural/societal conflicts do not concern me.<</pikredash>>
<<nobr>>
<span id="ReplaceMe2">Do you <<link "give up on trying to reason with him and try other methods">>
<<replace "#ReplaceMe2">>
<<if $Player.Outfit == "academy">>
You start undressing yourself out of your academy outfit and sometimes you take a peek at Pikre'dash, paralyzed by the sudden change in atmosphere.
<<else>>
You start undressing yourself out of your explorer outfit and sometimes you take a peek at Pikre'dash, paralyzed by the sudden change in atmosphere.
<</if>>
<<pikredash>>What are you doing!? Please stop!<</pikredash>>
With your body on full reveal, you take one step towards him and with each step you take he takes one step backwards. When he cannot step back anymore, he starts crossing his arms in defense and his body starts shaking with pure anxiety. You get right in front of him and push him onto the bed.
He falls onto his bed and averts his gaze to your face, trying his hardest to not look at your chest or enticing hips.
<<pikredash>>Stop please! I cannot..<</pikredash>>
You climb on the bed until your face is right above his.
<<player>>You cannot what?<</player>>
Pikre'dash seems too paralyzed to respond.
He starts posing in the most awkward way possible, in a visible attempt to conceal his full-on boner.
You smile at him and take his 3 inch member into your hands, then you start stroking it slowly whilst still looking at him. After not even 2 seconds, your hands get sticky and his face has the reddest shameful look you have ever seen.
//Aha! This is why he is sexually insecure, seems Likurieris can also suffer from premature ejaculation.//, you think to yourself.
<<pikredash>>Ahh! Stop it please, I will do anything you want, just stop it.<</pikredash>>
You climb out of his bed and clean your hands on the sheets, then you start dressing yourself.
<<player>>If you do not want me to reveal your secret to the other Likurieris, you should head over to Elga'neth's new haven and see what he has to say. I count on your full support come the morrow.<</player>>
Leaving him in his own shame, you take your leave.
<<link [[Head back to the alleys|The Alley]]>>\
<<run $time.passTime(1)>>\
<</link>>
<br>
<</replace>>
<</link>> or <<link "do you keep trying to appeal to his reasoning?">>
<<replace "#ReplaceMe2">>
<<player>>Would you be open to a trade then? You might be interested in what you have to gain.<</player>>
<<pikredash>>Hmm. Keep going, I will decide for myself if what you have to say is of any value.<</pikredash>>
<<player>>You know, I'm something of a scientist myself. I have noticed differences between humans' and Likurieris' approach to pure mathematics. If you are going to support us, I will personally take you to the wrecks of our spaceship and I will show you what calculations we took to reach feasible space travel.<</player>>
//I hope he will buy this, I did not have time to check Likurieris' mathematics or technology in any way so far.//
<<pikredash>>Hmmmm.. You offer an interesting deal, if humans took a different approach to mathematics, then it is possible that if I consider their approach, I could fill in some holes in our equations which may propel our mathematics forwards. Very well, even though it pains me to get involved in any way, the gains outweigh the risks. Tell me where to go and I will be on my way. <</pikredash>>
<<player>>Head over to Elga'neth's haven and he will explain everything. I assure you, our mathematics will not let you down. Farewell.<</player>>
<<link [[Head back to the alleys|The Alley]]>>\
<<run $time.passTime(1)>>\
<</link>>
<br>
<</replace>>
<</link>></span><</nobr>>
<</replace>>
<</link>> or <<link "would you rather catch him off-guard, which will help you take advantage of his insecurities?">>
<<replace "#ReplaceMe">>
<<if $Player.Outfit == "academy">>
You start undressing yourself out of your academy outfit and sometimes you take a peek at Pikre'dash, paralyzed by the sudden change in atmosphere.
<<else>>
You start undressing yourself out of your academy outfit and sometimes you take a peek at Pikre'dash, paralyzed by the sudden change in atmosphere.
<</if>>
<<pikredash>>What are you doing!? Please stop!<</pikredash>>
With your body on full reveal, you take one step towards him and with each step you take he takes one step backwards. When he cannot step back anymore, he starts crossing his arms in defense and his body starts shaking with pure anxiety. You get right in front of him and push him onto the bed.
He falls onto his bed and averts his gaze to your face, trying his hardest to not look at your chest or enticing hips.
<<pikredash>>Stop please! I cannot..<</pikredash>>
You climb on the bed until your face is right above his.
<<player>>You cannot what?<</player>>
Pikre'dash seems too paralyzed to respond.
He starts posing in the most awkward way possible, in a visible attempt to conceal his full-on boner.
You smile at him and take his 3 inch member into your hands, then you start stroking it slowly whilst still looking at him. After not even 2 seconds, your hands get sticky and his face has the reddest shameful look you have ever seen.
//Aha! This is why he is sexually insecure, seems Likurieris can also suffer from premature ejaculation.//, you think to yourself.
<<pikredash>>Ahh! Stop it please, I will do anything you want, just stop it.<</pikredash>>
You climb out of his bed and clean your hands on the sheets, then you start dressing yourself.
<<player>>If you do not want me to reveal your secret to the other Likurieris, you should head over to Elga'neth's new haven and see what he has to say. I count on your full support come the morrow.<</player>>
Leaving him in his own shame, you take your leave.
<<link [[Head back to the alleys|The Alley]]>>\
<<run $time.passTime(1)>>\
<</link>>
<br>
<</replace>>
<</link>></span><</nobr>>
Double-click this passage to edit it.<h1><<print passage()>></h1>
Luckily for you, Durobi'shin's tent is on the same alley so your situation got a little bit easier. Durobi'shin is your latest target and will be your most difficult target out of all you convinced so far. The light rays are slowly making your way to you and knowing that time is of the essence you rush over to his tent.
<<linkreplace "Analyze Durobi'shin's tent" t8n>>
His tent looks.. menacing. The drapes of war colorize the tent's stripes and loud grunts come out of his tent. The main entrance has the most unwelcome aura to it and you get the feeling that if you were to enter through it, you would become an immediate target.
You start circling around the tent and it seems that Durobi'shin somehow pushed an area of the tent too much and due to overuse there is a loose underneath opening that will allow you to enter quietly.
Knowing that this is your last target and time is running out, you leave the decisions until you can have a better view of the situation.
<<link [[Lie down on your fours and enter the opening.|Durobishin's Residence]]>><</link>>
<</linkreplace>><h1><<print passage()>></h1>
Your clothes got dirty on the way, but you managed to enter the tent without alerting its tenant. As far as you can tell, you seem to be under his bed with the shadow giving you some cover from any unwanted eyes. The tent is brightly illuminated from the top and you can see Durobi'shin's legs posing in a strange manner.
<<linkreplace "You sneak to the end of the bed which allows you to get a better view of Durobi'shin." t8n>>
Durobi'shin is holding a parchment in front of the mirror while he loudly reads its contents, with his posing moving with each emphasing word, as if trying to intensify the weight his words carry to the audience found in the mirror, himself.
He talks in a confident way, not betraying any kind of anxiety or fear, making him the antithesis of Pikre'dash.
<<durobishin>> Ahem! My fellow Likurieris, dire times have fallen on us. We have been forced out of our homes and our survival is in constant danger. This.. virus or whatever it is is inflicting great pain upon our proud species, turning us into primitive creatures, always seeking the next carnal pleasure and abandoning all civics and morals we once had. Humans have brought with them a terrible foe, one that exploits our weaknesses as an organic sentient species with the purpose of eliminating or enslaving us to their will.<</durobishin>>
He pauses for a few seconds, letting the imaginary audience process his words.
<<durobishin>> However! Hope is not lost. We shall endure, we shall regrow, we shall push the invaders back to whence they came from. We cannot submit to their will! As we speak, Mag'nath plans to cut down all living humans near our settlements with the purpose of cutting whatever contact they have with their invading' force.<</durobishin>>
<<durobishin>>Follow him and we may stand a chance. I bid you farewell and I wish my words to be followed by prosperity and salvation.<</durobishin>>
Ending on this note, Durobi'shin stops and walks towards his chair. His expression turned 180 degrees around, with clear despair shown on his face.
<<durobishin>>Sigh, this is not really the way to go. I have a feeling that we just made an imaginary enemy, if humans were so advanced that they would conquer us in such an easy way, they would not have sent members of their species this early. Every day, our numbers are dwindling with villagers seeking to save their infected loved ones from the harsh surroundings, without realizing that they'll fall to their demise as well. I cannot blame them though. I cannot stand Mag'nath, but an imaginary enemy may motivate us to coordinate ourselves in an attempt to save our remaining species.<</durobishin>>
Well he certainly sounded confident earlier, but now he seems as lost as any other. His words carry the most weight out of all your targets, so with this opportunity you can think of a way to convince him.
[[Contemplate the quickest way to convince Durobishin.|Convincing Durobi'shin]]
<</linkreplace>><h1><<print passage()>></h1>
Given that he is a de facto leader of the Likurieris and that he sounds like he actually cares about his people, one option would be to convince him that humans and Likurieris together would actually be stronger instead of weakening the already vulnerable position of the Likurieris. He was also described as //independent// to you, so you assume that his line of thought is also likely independent in face of emotional/sexual swaying attempts.
You get out from under the bed and proceed to stand up, convinced that the situation is best led head-on.
He notices you.
<<nobr>>
<span id="ReplaceMe">Given that you are also the current leader of your crew, <<link "you try to approach with a from leader-to-leader thinking">>
<<replace "#ReplaceMe">>
You get out from under the bed and proceed to stand up, convinced that the situation is best led head-on.
He notices you and takes a warrior stance.
<<if $Player.Outfit == "academy">>
<<player>>Greetings, Durobi'shin. I know this is not a face you would like to see right now, but there are many things you would not like to see that would actually illuminate your way ahead.<</player>>
<<durobishin>>I do not care for you words, monster! Your arrival brought the doom of our people and your words cannot indoctrinate me, so save your attempts.<</durobishin>>
<<player>>You may well kill me, you can see that I came unarmed and that there is no way I could stand a chance against your might. But at least, please listen to my words.<</player>>
<<durobishin>>Be quick then, but measure your words carefully as I am not known for being patient in altercations with the enemy.<</durobishin>>
<<player>>You and your people stand no chance right now, even if you eliminate all of us it will not help you in the least! Your species' collective lifeline is hanging by a rope and your final decision is the one that stands between salvation and genocide.<</player>>
<<player>>We, humans, are collectively a curious species. Our pursuit within the stars started only recently and we arrived on this planet with a peacefaring purpose to any alien species we may encounter.<</player>>
<<player>>What we found was.. corruption. Shortly after I landed, 2 of my crewmates got infected by this unknown virus and I almost got infected myself. Ever since, I've been leading my crew to bring a solution and we actually found one. As we speak, our medical scientist is working on a cure that is nearly finished and I am sure that with Elga'neth's help, it could also be adapted to cure the Likurieris as well. Mag'nath is a warmongerer and he will leave a crater where the once glorious Likurieris species lived. So far, we have the support of Elga'neth and his friends, Meren'goth, Pikre'dash, and Zdra'math. Your support will be paramount.<</player>>
<<durobishin>>You bring powerful words, newcomer. If what you say is true, and influential members of our people decided to aid your cause, then I see no other solution than to trust you. All I hope for is that my trust is placed where it should be, otherwise, in a regretable way, our species will cease to exist. Tell me what I am supposed to do and I will get to it.<</durobishin>>
<<else>>
<<player>>Greetings, Durobi'shin. I know this is not a face you would like to see right now, but there are many things you would not like to see that would actually illuminate your way ahead.<</player>>
<<durobishin>>I do not care for you words, monster! Your arrival brought the doom of our people and your words cannot indoctrinate me, so save your attempts. You came in dressed like this, you should at least realize that this brings an insult to me personally as it assumes I can be swayed through carnal ways.<</durobishin>>
You realize your choice of attire was not the most suitable for the situation, but you press on.
<<player>>You may well kill me, you can see that I came unarmed and that there is no way I could stand a chance against your might. But at least, please listen to my words.<</player>>
<<durobishin>>Be quick then, but measure your words carefully as I am not known for being patient in altercations with the enemy.<</durobishin>>
<<player>>You and your people stand no chance right now, even if you eliminate all of us it will not help you in the least! Your species' collective lifeline is hanging by a rope and your final decision is the one that stands between salvation and genocide.<</player>>
<<player>>We, humans, are collectively a curious species. Our pursuit within the stars started only recently and we arrived on this planet with a peacefaring purpose to any alien species we may encounter.<</player>>
<<player>>What we found was.. corruption. Shortly after I landed, 2 of my crewmates got infected by this unknown virus and I almost got infected myself. Ever since, I've been leading my crew to bring a solution and we actually found one. As we speak, our medical scientist is working on a cure that is nearly finished and I am sure that with Elga'neth's help, it could also be adapted to cure the Likurieris as well. Mag'nath is a warmongerer and he will leave a crater where the once glorious Likurieris species lived. So far, we have the support of Elga'neth and his friends, Meren'goth, Pikre'dash, and Zdra'math. Your support will be paramount.<</player>>
<<durobishin>>Hmm.. even though you brought such a revealing attire your words sound pure, devoid of malice. If the time was any other, I would actually invite you to.. a symbolic unity of our species, but I very well know your situation leaves no time for that. If what you say is true, and influential members of our people decided to aid your cause, then I see no other solution than to trust you. All I hope for is that my trust is placed where it should be, otherwise, in a regretable way, our species will cease to exist. Tell me what I am supposed to do and I will get to it.<</durobishin>>
<<player>>I am very happy to hear that. We don't have much time, Mag'nath and his goonies are going to try to lynch Melissa and her crew. If you can get to Elga'neth's haven fast, he will brief you on what you are supposed to do. I thank you deeply and I wish for this to be the moment our species decided to prosper together.<</player>>
<</if>>
<<link [[Walk to where the execution is supposed to take place.|The Rescue Plan]]>>\
<<run $time.passTime(1)>>\
<</link>>
<br>
<</replace>>
<</link>> or <<link "do you try to show him the benefits of uniting your species against the unknown foe?">>
<<replace "#ReplaceMe">>
<<player>>Greetings, Durobi'shin. I know my arrival is not welcome, but if you are willing to support us humans against Mag'nath I will do anything that may prove our innocence and you could be one of the first of your species to see why uniting our species will bring more sensual experiences we all can partake in.<</player>>
<<durobishin>>I do not care for you words, monster! Your arrival brought the doom of our people and your words cannot indoctrinate me, so save your attempts. Although I can notice the human beauty you possess, I cannot idly give my permission for your species to eliminate us by reducing us to our most primitive senses.<</durobishin>>
//Damn, this method won't work on him right now, my last resort is to convince him that his support would save his people as well in the long run.//, you quickly think to yourself.
<<player>>You may well kill me, you can see that I came unarmed and that there is no way I could stand a chance against your might. But at least, please listen to my words.<</player>>
<<durobishin>>Be quick then, but measure your words carefully as I am not known for being patient in altercations with the enemy.<</durobishin>>
<<player>>You and your people stand no chance right now, even if you eliminate all of us it will not help you in the least! Your species' collective lifeline is hanging by a rope and your final decision is the one that stands between salvation and genocide.<</player>>
<<player>>We, humans, are collectively a curious species. Our pursuit within the stars started only recently and we arrived on this planet with a peacefaring purpose to any alien species we may encounter.<</player>>
<<player>>What we found was.. corruption. Shortly after I landed, 2 of my crewmates got infected by this unknown virus and I almost got infected myself. Ever since, I've been leading my crew to bring a solution and we actually found one. As we speak, our medical scientist is working on a cure that is nearly finished and I am sure that with Elga'neth's help, it could also be adapted to cure the Likurieris as well. Mag'nath is a warmongerer and he will leave a crater where the once glorious Likurieris species lived. So far, we have the support of Elga'neth and his friends, Meren'goth, Pikre'dash, and Zdra'math. Your support will be paramount.<</player>>
<<durobishin>>Hmm.. even though you brought such a revealing attire your words sound pure, devoid of malice. If the time was any other, I would actually invite you to.. a symbolic unity of our species, but I very well know your situation leaves no time for that. If what you say is true, and influential members of our people decided to aid your cause, then I see no other solution than to trust you. All I hope for is that my trust is placed where it should be, otherwise, in a regretable way, our species will cease to exist. Tell me what I am supposed to do and I will get to it.<</durobishin>>
<<player>>I am very happy to hear that. We don't have much time, Mag'nath and his goonies are going to try to lynch Melissa and her crew. If you can get to Elga'neth's haven fast, he will brief you on what you are supposed to do. I thank you deeply and I wish for this to be the moment our species decided to prosper together.<</player>>
<<link [[Walk to where the execution is supposed to take place.|The Rescue Plan]]>>\
<<run $time.passTime(1)>>\
<</link>>
<br>
<</replace>>
<</link>></span><</nobr>>
<h1><<print passage()>></h1>
It's finally dawn on the alien planet. The alien is setting its light rays upon the earth, marking the beginning of a new day. Even though you're exhausted after last night's events, you still need to take your mission to its end.
You run to Anna's haven, knowing very well that all guards will be strategically positioned by Mag'nath to make sure the execution goes smoothly. The time it took you to reach your destination is quite short when you do not have to sneak around and take detours. You can already see a few familiar faces in front of the tent.
<<linkreplace "Walk over to them." t8n>>
Anna smiles brightly at your sight and gestures you to come over.
<<anna>>Welcome, $Player.FirstName! You did an amazing job, I will be honest and say that I had my doubts about convincing some of your targets, but you managed to surpass them all. You will be happy to know that we did not sit idly while you were out risking your life for our crew's sake.<</anna>>
<<player>>I am very happy to see you as well, Anna. I feel as if the last pieces of energy in my body are rushing to get released, so please continue.<</player>>
Anna nods and continues.
<<anna>>I'll get to the point then. Elga'neth, his friends, and I developed a plan to rescue Melissa and the others. It all relied on your success, as the words of your targets carry more influence than Mag'nath could ever hope to have. First of all, the guards within the city listen to Durobi'shin first, Mag'nath second. This will let us stop the execution in its tracks and even though some guards will dissent, they will not interfere as they are outnumbered. He will loudly tell them to let their guard down and let us pass.<</anna>>
<<anna>>Next comes Pikre'dash. All the villagers know that if there is anything Pikre'dash hates, it is social interaction. He will proceed to go first and tell the villagers to not oppose our coming onto the stage, together with Durobi'shin they will talk about the potential the cure developed by your crewmate Morris brings to the salvation of all. Since Pikre'dash is known for not letting emotions into his thought-process, with only pure logic leading his decisions, the Likurieris will know that the cure could actually save them as well and hope may turn into reality.<</anna>>
<<anna>>Next comes Zdra'math. He has prepared a speech and consulted with Durobi'shin on it. After a few adjustments and preparations, Zdra'math prepared to sway his people through a bit of light-humor, with Meren'goth ending the note in the most comical way. This will surely uplift the spirits of the Likurieris and no matter how loudly Mag'nath will complain, nobody will take him seriously. We will proceed to free Melissa and the others from their shackles, marking the end of the tyranny led by Mag'nath. What comes next relies on Morris, so after you rest after everything is done for you can head over to your crew and see how they're doing.<</anna>>
<<player>>That sounds like a formidable plan! I will follow your footsteps and witness this personally.<</player>>
Anna acknowledges your wish and proceeds to raise her voice.
<<anna>>Gather everyone! I have briefed $Player.FirstName on our rescue plan and I think we are ready to proceed.<</anna>>
The others murmur in agreement and all of you proceed to the execution podium.
<<link [[With invigorated fervor, you pick up the pace to walk with them.|The Rescue]]>><</link>>
<<run $time.passTime(1)>>
<</linkreplace>><h1><<print passage()>></h1>
The central plaza is not too far from the haven. Your group is walking on the desolate alleys and you remember with sourness the efforts you made to stay as sneaky as possible in your mission.
Your group is organized in a strategic manner so that if any onlookers see you walking, they will not think immediately that y'all are plotting something. Durobi'shin leads the group, with Pikre'dash closely following him, while Zdra'math and Meren'goth are walking side by side an alley behind with you and Anna and Elga'neth furthest back, with your heads leaned forwards and a mantle covering you and Anna to make your human features indiscernible.
The influential Likurieris assured you that they do not need their loyalists to follow them around, and that they were instructed to wait within the audience of the execution. With morning setting in fully, the time Mag'nath planned for Melissa and the others draws near.
After a few more minutes of walking, you are right near the central plaza of the village and the plan [[proceeds.|Public Redemption]]
<<set $Player.Outfit = "mantle">>
<<set $Player.Hat = "none">><h1><<print passage()>></h1>
You and Anna sneak behind a bush and you let the others take over. You can see Melissa and the others from afar in chains near the wooden execution podium.
Durobi'shin fixes his posture and shouts.
<<durobishin>>My friends! You have been by the slithered-tongue Mag'nath!<</durobishin>>
The audience suddenly looks towards the source of the noise and loud gasps can be heard thorough the Likurieris.
<<durobishin>>He claimed to have found proof that the humans are evil and that they brought the menace upon us, but all he showed was falsehood. Mag'nath's goal is not to save us, it is to put himself on the imaginary throne of a dying civilization. Actual evidence has been brought before my eyes and our only salvation is through unity with the human newcomers.<</durobishin>>
More gasps can be heard thorough the village and a few guards start dissenting loudly against Durobi'shin, but they are swiftly silenced by their brethren who follow Durobi'shin's every word.
<<durobishin>>Make way for us, please.<</durobishin>>
The villager Likurieris start separating to form a corridor that goes straight from Durobi'shin to the execution podium. Durobi'shin walks confidently to the podium and starts talking again.
<<durobishin>>I will present to you our hope, which I hope will prove to you that humans are, in the end, our benefactors.<</durobishin>>
Elga'neth and Pikre'dash follow Durobi'shin's footsteps and they stand by him.
<<elganeth>>Greetings, my friends. You have known me as empathetic towards the newcomers and although you may have shunned me for my supposed naivety, I will show you the absolute truth for the greater good. Melissa's friend, $Player.FirstName $Player.LastName has risked her life to bring evidence that would absolve humans of any suspicion. A malicious foe has brought this malice in virus form upon us, infecting us humans and aliens alike. The foe is highly intelligent, as they managed to turn us against one another and they desire the extinction of our species of their personal gains.<</elganeth>>
The villagers are silent, their souls filled with fear.
<<elganeth>>But not all hope is lost! The last human newcomer brought a highly skilled medical scientist with her and he's finalizing his work on a cure as we speak. The cure will initially work only on humans, but with my help it will work on our species as well.<</elganeth>>
<<pikredash>>What he says is true. I have looked over the data myself and the potential is real. This might be what we need to save our civilization from the brink of extinction.<</pikredash>>
The Likurieris as a whole start exclaiming loudly, their voices filled with happiness and you now know that your plan has proven to be a success.
<<link [[The last part of the plan begins, rising the good-mood of the Likurieris as a way to completely shut down Mag'nath wherever he would be.|Peaceful Delights]]>><</link>>
<h1><<print passage()>></h1>
Zdra'math and Meren'goth walk towards the podium and they start talking as well.
Zdra'math starts talking in an elegant tone, drawing all eyes towards him, everyone ready to be enthralled by his delicate words.
<<zdramath>>Greetings, friends. As you have heard so far, this marks a new beginning for us. We have met new friends and their culture will be mesmerizing to experience among us. The brute who calls himself Mag'nath will only have himself to brutalize as he is nothing more than an opportunist buffoon.<</zdramath>>
You can hear a few laughs thorough the audience.
<<zdramath>>I have learnt about a mythical figure in the human culture, it is called a phoenix. A flaming bird that, once dead, becomes an egg and hatches once again later. This should be our civilization, we shall rise as the phoenix rises from its ashes!<</zdramath>>
With a few simple words, Likurieris start chanting for a new era filled with hope to begin.
Meren'goth takes over.
<<merengoth>>And as the phoenix rises, ashes shall be left in its way carrying the names of Mag'nath and his goons.<</merengoth>>
More laughs can be heard from the audience.
<<merengoth>>My friends, as we rebuild we shall find new ways to brighten up our hearts. Through cultural exchanges with humans, our comedies should get even better. The heart of the Likurieris civilization beats again!<</merengoth>>
You figure that he could not find something more comical about the situation as that may be in a bit of a bad taste towards Melissa and the others still shackled to their chains.
Ending on this note, you know that you and Anna can now safely move to the podium and you proceed to free Melissa and her crew.
<<linkreplace "After tinkering for a few seconds with the alien shackles, you manage to free half of them with Anna freeing the rest." t8n>>
After you unshackle Melissa, you can see dried tears on her face and her head looks up to you and starts whispering.
<<melissa>>Thank you.<</melissa>>
The visible emotions on her face startled you for a bit from your sleepy state.
The others look at you and Anna with gratitude in their eyes, then Anna beckows you and the others to follow her.
<<link [[Follow Anna.|The temporary human corner]]>><<run $time.passTime(1)>><</link>>
<</linkreplace>><h1><<print passage()>></h1>
You groggily follow Anna with the others dragging their feet even slowlier than you. After a while, you all reached your destination which seems to be the old spot they used to occupy. All of them head over to their respective beds and Anna gestures you to sleep on her bed.
[[Fall into a deep sleep..|Linear-Story Chapters end here!]]
<<set $Player.Outfit = "naked">><h1><<print passage()>></h1>
<x1>Hello. Thank you for playing the game so far, if you have any feedback on anything I have done so far do not hesitate to PM me on Reddit/Patreon/other places where I post the game. This marks the end of the linearity the game has followed so far, with the next chapter starting the Life-Simulator component of the game.</x1>
Planned features for the Life-Simulator chapter are:
Base system that you can upgrade with resources you get from quests, events, etc.
Deeper relationships to characters.
Interactive maps (you can navigate to places in a village by clicking on them, possible areas are highlighted when your cursor is on them)
A system to get side quests by talking with people.
A system that triggers events if some conditions are met.
Dream events.
Some kind of fight system, I will make a poll on Patreon for this.
Quests and events bring more text so that means more writing which means more story.