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<td colspan = "3" align="center"><img src="img/logo1.png" width="30%">
<img src="img/logo.png" width="100%">
This game is currently in active development.
v0.2.5
Please check out my [[Patreon Page|https://www.patreon.com/bawdybaron]] for updates and other games.
!!! If you like this game, please share it and spread the word!
<h1>[[Play Game]]</h1>
[[Credits|credits]]
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</table><h2 style="color:#b30000">CONTENT WARNING</h2>
The following story is a work of Adult Interactive Fiction (AIF). This story contains graphic, sexual material and is intended for adults. The characters and situations in this story are entirely fictional.
You must be of legal age to play this game in your region of the planet.
The game also allows the use of mind altering effects. These are depicted as pure fantasy and in no way endorses or glamorises the use of such things, should they exist, in reality.
I make no claims to copyright on the images used in this game. All were found free of charge on the internet and thus treated as public domain.
This game is, and always will be free of charge.
[[I am 18 years of age or older, I understand, and I wish to continue.|Name]]What is your name?
<<textbox "$playerName" "Peter" autofocus>>
<<button "Confirm">>
<<script>>
postdisplay["textboxMaxlength"] = function (taskName) {
/* Limit textbox input elements to 12 characters. */
$(".macro-textbox").attr("maxlength", 12);
/* Make this a single-use task.*/
delete postdisplay[taskName];
};
<</script>>
<<if $playerName is "">>
<<set $playerName to "Peter">>
<<goto "Intro skip">>
<<else>>
<<goto "Intro skip">>
<</if>>
<</button>>
<!--[[Next|Intro skip]]--><table class="overTable">
<tbody>
<tr>
<td><<if $player.misc.introStage is 2 or $player.misc.introStage is 3>><img src="img/people/melissa/melissa_restaurant.jpg"><<elseif $player.misc.introStage >= 4>><img src="img/people/zeus/zeus.jpg"><</if>></td>
<td colspan = "2" align="left">
<<if $player.misc.introStage is 0>><span style="color:#3366ff">''Belief.''
In this world, belief has power. Belief //is// power.</span>
"Beep...beep...beep...beep."
Your alarm clock wakes you up from a deep sleep. You're sure you had some dramatic and unusual dreams last night - the crash of thunder and flash of lightning still reverberate through your head - but already the details are fading from memory.
You rub the sleep from your eyes, get out of bed, and groggily make your way to the bathroom.
As you shower, you think about the events of the past few weeks that led you to be here:
You graduated from university about a month ago. After the graduation ceremony you did what you had done every summer after classes ended: went home.
But it wasn't really home anymore. Of course your parents were welcoming, but after four years away at school it just didn't feel the same. Not to mention that you had gotten used to living in a big city, and your tiny hometown just couldn’t hold your interest the way it once had.
You spent a couple of weeks looking for a job that fit, but got nowhere.
Then, out of the blue, you received a call from a friend from university. Alex wasn’t your //best// friend, but you got along well. After graduation he stayed in the city, got a job, and was now looking for a roommate.
You had barely hung up the phone before you started packing your things.
Your parents understood.
“Take care of yourself. Call me lots,” mom had said, as she hugged you goodbye.
Your dad drove you into the city and helped you bring your things up to the apartment. He hugged you, then slipped you a little money before saying goodbye and starting the long drive home.
That was last night. After a long day of packing and driving you barely managed to eat some pizza with Alex before you went to bed, exhausted.
It's been a hectic few weeks but you have a feeling that the excitement has just begin.
You rinse off and step out of the shower, dry yourself off, and get ready for a new day, a new life.<<elseif $player.misc.introStage is 1>>Alex has already left for work. You eat some breakfast, then sit down at your computer and start to look for a job.
The job market here in Okenas isn’t great, but it’s significantly better than in your little hometown.
You spend a few hours applying for jobs then, somewhat drained, you switch to playing video games.
Time flies while you’re playing and it feels like only a few moments have passed before you hear Alex come home from work.
“Hey $playerName! You home!?" he calls out.
"In here!"
He walks into your bedroom, watching over your shoulder as you play.
"Once you're done that round, get dressed; we're going out tonight. TGIF man!"
"Where are we going?"
"A little get-together I've planned. I've rounded up a few friends to come out to the pub to meet you, welcome you back to the city."
"Nice."
You finish your game, put on some nicer clothes, and head out to the living room where Alex is waiting.
"You ready to go?" he asks as he gets up from the couch.<<elseif $player.misc.introStage is 2>>The pub where you are all meeting up isn't far from your apartment, so you decide to walk there. Just as you get to the pub it starts to rain. You enter the pub and Alex quickly spots his friends and makes his way to their table with you in tow.
"Hey guys. This is $playerName. $playerName, this is Melissa, Lisa, Jason, and his wife Jesse," He points to each in turn, and you shake their hands.
You've seen Melissa before, but never formally met: she's a few years younger than you, but you shared at least one class together at university. And if you remember correctly, she's brilliant. She's in her early twenties and has long brown hair, big brown eyes, and a petite figure.
Lisa is in her mid-twenties and of Asian decent. She's a friend of Melissa's.
Jason is in his late-thirties, balding, with a goatee. He's a little on the overweight side, but you wouldn't call him "fat". Jason is Alex's boss' boss, a director at his office, but they've become fast friends over a shared love of golf.
Jesse, Jason's wife, is your stereotypical blonde bimbo of the MILF persuasion. You mean that with no disrespect, but she fits the description perfectly: mid-thirties, big fake tits, and not a lot going on between her ears. She's super friendly though...
"The first one's on me!" Jason says, "welcome back to Okenas $playerName!"<<elseif $player.misc.introStage is 3>>Thus began a pretty awesome night.
The six of you get along pretty well.
You buy the fourth round and clink glasses with everyone just as the weather outside turns from "rainy" to "stormy". You see the flash of lightning through the windows and the crash of thunder seems to shake the building.
Jason puts down his drink, "woah, that one seemed close."
"Yeah, you better watch out on your way home tonight." you say, "seems like Zeus is out for blood."
Melissa laughs. "Zeus? Not Thor?"
"Or Leishen?" Lisa adds.
You chuckle. "I don't know. Zeus is just what came to mind."
You all get back to drinking and socializing as the storm rages outside. You all get along quite well and the conversation (not to mention the drinks) flows smoothly.
After some time Jason and Jesse start saying their goodbyes.
"Be careful Zeus doesn't get you!" you call out as they head towards the door.
A few of the others laugh.
Over the next hour or so the group dwindles, one by one, until you're all alone with Melissa.
You chat for some time, the relatively large amount of alcohol that you've both imbibed smoothing out the interaction.
"This has been a lot of fun, but I should get going as well." Melissa stands up to leave.
"Yeah, it has been fun. We should do this again sometime."
She smiles.
"For sure!"
You make a celabratory fist pump. "Praise Zeus!"
She chuckles at your drunken exclamation, then pulls you in for a hug.
"Goodnight $playerName. See you later."
"Later Melissa."<<elseif $player.misc.introStage is 4>>You leave right after Melissa, walking out into the storm, doing your best to take cover under the awning of the building. A taxi approaches and you flag it down.
You give the driver directions to the apartment as you slouch in the back seat, soaked from head to toe.
A few minutes later, as the cab rounds the last corner before your apartment building, the cabbie slams on the breaks causing you to slide off the seat.
"Woah, what gives?"
The driver just points out the windshield.
A large tree has fallen across the road blocking the way home.
"That's ok. I'll walk from here."
You pay the driver, get out of the car, and start the short walk home, giving the fallen tree a wide berth.
"Hey you! Come here!"
Someone calls out to you from the shadows under the awning of a nearby apartment building.
You keep walking.
"Hey! Over here!" The man waves as he calls out once more.
Doing the bidding of a random stranger, at night, in the rain doesn't seem like a good idea. You continue on.
"Hey $playerName! Come here!"
What!? You stop dead in your tracks, then turn to face the man.
"Good. Now come over here."
You walk towards the man, squinting through the darkness to try and get a better look at him.
"Do I know you sir?"
"You should... you've been invoking me all night."
"What?"
The man steps forward into the light, giving you your first good look at him.
He seems old and yet somehow ageless. His great, bushy beard is pure white, but his face is unwrinkled and his body is solid.
"What do you mean "invoking"?
He spreads his arms wide and the rain stops almost instantly.
"I'm Zeus. Nice to meet you."<<elseif $player.misc.introStage is 5>>"Zeus... right..." The stopping of the rain was weird, but could just be a coincidence. You're not convinced.
"Wow. You ''are'' a skeptical one, aren't you?"
He points behind you. You look over your shoulder to where he is pointing: the tree laying across the street.
"What? You saying that you did tha..."
''BOOOM''
You're cut off by a blazing flash and a crash that almost knocks you off your feet. Lighting has struck the tree, which is now burning in the road.
You mutter under your breath: "What...the...fuck?"
"Do you believe me ''now''?"
"Uhh... I think so..." is all you manage to respond.
He just looks at you, as if measuring you up.
"But what do you want with me?"
"Come inside with me. Let's get out of the rain."<<elseif $player.misc.introStage is 6>>You follow Zeus into the building. He's silent as he leads you to a room on the 6th floor, unlocks the door, and steps inside.
The apartment is clean and modern. A little on the sparse side.
"AirBnB" he says.
"AirBnB?"
"Yeah. I don't live here, just staying the night. My house is across town. Would you like something to drink? Coffee, tea?"
"No, I'm fine."
He indicates for you to sit on the couch as he sits down on the armchair.
"Here's the thing," he starts, "I need your help."
"My help? You just blew up a tree with lightning, what kind of help could I provide?"
"I'm afraid to say, that was pretty much the very last of my power. I'm spent, dying - insomuch as a god can die. You see, this world is based on belief: what people believe exists, and there aren't any people who believe in Zeus anymore.”
"Well you got me to believe in you, that's a start."
"Unfortunately it usually doesn't work that way. The vast majority of people cannot see or interact with me. You are one of the very rare people who can. I would never have been able to get your attention had it been otherwise. I picked this place for a reason, I knew you might be my last hope. I ''chose'' you."
"But," you start, "there are plenty of crackpots out there, people who believe in Odin, or Ra, or... ''you'', why did you choose me?"
"Have you met these people? Either they are atheists having some fun with an ancient culture or they're, well, crackpots. I need someone with a good head on his shoulders, someone who hasn't discredited themselves by believing something so preposterous. And that person is you."
"So what do you need me to do?"
"I need a new High Priest, someone who can build up belief, give me new power. But I don't want you standing on the street corner exclaiming my virtues; no one listens to a street preacher. I need you to build a following, ingratiate yourself to people, find good companions to also spread the word. Slow and steady is the aim of the game."
"Well... no offence, but why should people follow you? Instead of any other god, I mean."
“Look, we can go over the details later. Do you want the job? If you do well, I can promise you experiences and riches beyond what you’ve ever expected.”
“And if I don’t do well?”
“You’ll have to live with the fact that you let a god die, but otherwise you’ll still be better off than you are now. So, what do you say? Will you be the new High Priest of Zeus?”
"I think so. Sounds like an interesting adventure, if nothing else."
“Excellent,” he smiles brightly, a twinkle in his eye. “Here’s the address to my home,” he hands you a slip of paper, “come by once you’ve sobered up and we’ll go over the details.”
You get up to leave and Zeus follows you towards the door.
You're almost at the door when Zeus pauses. He seems to sniff the air, closes his eyes, and moves his head around as if trying to locate the source of the smell.
"What is it?" you ask.
He opens his eyes and moves close to you, then closes them again and appears to look you up and down, but with his eyes still closed.
"//Moírai//"
"What?"
"You were with someone tonight, someone touched by fate. I'll have to think about this, there seems to be more at work than just an old god trying to get back in the game." He pauses, in thought, for a second, then shakes his head and smiles.
“A problem for anther time. Thanks $playerName, you’ve given an old god some new hope.” He holds out his hand and you shake it. It occurs to you that shaking a god's hand seems like a very personal thing to do but, as the High Priest, you're just going to have to get used to it.
You stumble home then wash up and go to bed.<</if>>
<div id=selectButton><<if $player.misc.introStage is 0>><<button [[Next|Intro]]>><<set $player.misc.introStage to 1>><</button>><<elseif $player.misc.introStage is 1>><<button [[Absolutely!|Intro]]>><<set $player.misc.introStage to 2>><</button>><<elseif $player.misc.introStage is 2>><<button [[Excellent!|Intro]]>><<set $player.misc.introStage to 3>><</button>><<elseif $player.misc.introStage is 3>><<button [[Things are looking good!|Intro]]>><<set $player.misc.introStage to 4>><</button>><<elseif $player.misc.introStage is 4>><<button [[What the...|Intro]]>><<set $player.misc.introStage to 5>><</button>><<elseif $player.misc.introStage is 5>><<button [[Follow Zeus inside|Intro]]>><<set $player.misc.introStage to 6>><</button>><<elseif $player.misc.introStage is 6>><<button [[Go to sleep|intro8]]>><<set $player.misc.introStage to 7>><</button>><</if>></div>
</td>
<td><<if $player.misc.introStage is 2 or $player.misc.introStage is 3>><img src="img/people/lisa/lisa.jpg"><br><img src="img/people/jesse/jesse.jpg"><</if>></td>
</tr>
</tbody>
</table>
Day | <<day>>
<<nobr>>
<<if $gameDate.getHours() < 5>>[img[img/night.png]]
<<elseif $gameDate.getHours() >= 5 and $gameDate.getHours() < 8>>[img[img/sunrise.png]]
<<elseif $gameDate.getHours() >= 8 and $gameDate.getHours() < 18>>[img[img/day.png]]
<<elseif $gameDate.getHours() >= 18 and $gameDate.getHours() < 20>>[img[img/sunset.png]]
<<elseif $gameDate.getHours() >= 20>>[img[img/night.png]]<</if>><</nobr>>
Time | <<time24h>>
<span style="color:green">Money</span> | """$"""$player.main.Money
<span style="color:cyan">Mana</span> | $player.main.Mana
Converts | $zeus.followers<img src="img/people/melissa/melissa.jpg">
You shared at least one class together at university. And if you remember correctly, she's brilliant. She's in her early twenties and has long brown hair, big brown eyes, and a petite figure. She still attends the university.<<if $melissa.main.storyStage >= 12>>
Melissa is now the High Priestess of Zeus, your second-in-command in the service of Zeus. Living with you now, she pays you $60 per week for rent.
<</if>><<if $melissa.misc.YogaTime is true>><br>She does yoga in the park on Saturdays and Sundays from 10:00 to 11:00<</if>><<if $melissa.misc.StudyGroup >= 1>><br>She meets with friends at Monica's Diner on Tuesday and Thursday nights.<</if>> <<if $melissa.main.storyStage is 4>> She studies at the University Library most Monday and Wednesday afternoons.<</if>>
<<back>><img src="img/people/jesse/jesse.jpg">
Jesse is Jason's wife. Your stereotypical blonde bimbo of the MILF persuasion. You mean that with no disrespect, but she fits the description perfectly: mid-thirties, big fake tits, and not a lot going on between her ears. She's super friendly though...
<<if $jesse.misc.GymTime is true>><br>She works out at the gym on weekdays from 11:00 to 12:00.<</if>> <<if $jesse.main.storyStage >= 4>> She can sometimes be found window-shopping on weekdays between 13:00 and 18:00.<</if>>
<<back>><img src="img/people/lisa/lisa.jpg">
Lisa is in her mid-twenties and a grad student at the University. A friend of Melissa's.<<if $lisa.misc.StudyGroup >= 1>><br>She usually meets with friends at Monica's Diner on Thursday nights.<</if>> <<if $lisa.misc.massaged >= 1>>She makes some extra cash by working at the massage parlour most days.<</if>>
<<back>><table class="overTable">
<tbody>
<tr>
<td>3310 Sexsmith Road - Unit 226</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/home.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Home sweet home. You currently stand in the main room of the apartment, a wide open space containing the entryway, the dining room, and the living room. There is an open doorway to your kitchen. Your bedroom is just past the kitchen. Alex's bedroom is across the hall from your own.<<if $julie.misc.goPlayerHome and ($gameDate.getHours() >= 21 or $gameDate.getHours() < 3)>><br><br>You hear noise coming from your bedroom.<</if>><<if $ainsley.misc.goPlayerHome and ($gameDate.getHours() >= 18 or $gameDate.getHours() < 3)>><br><br>You hear noise coming from your bedroom.<</if>><<if $dana.misc.goPlayerHome and ($gameDate.getHours() >= 17 or $gameDate.getHours() < 3)>><br><br>You hear noise coming from your bedroom.<</if>><<if $taylor.misc.goPlayerHome and ($gameDate.getHours() >= 23 or $gameDate.getHours() < 3)>><br><br>You hear a knock on the door.<<script>>UI.alert("You hear a knock on the door. You should probably answer it.");<</script>><</if>><<if $elena.text.one is 2 and $elena.main.storyStage is 0 and $gameDate.getHours() >= 19>><br><br>You hear a knock on the door.<<script>>UI.alert("You hear a knock on the door. You should probably answer it.");<</script>><</if>><<if $liv.text.one is 2 and $liv.main.storyStage is 0 and $gameDate.getHours() >= 19>><br><br>You hear a knock on the door.<<script>>UI.alert("You hear a knock on the door. You should probably answer it.");<</script>><</if>></td>
</tr>
<tbody><<nobr>>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $elena.text.one is 2 and $elena.main.storyStage is 0 and $gameDate.getHours() >= 19>>
<<button [[Answer the door|elena_visit]]>>
<<addmins 5>>
<</button>>
<<elseif $liv.text.one is 2 and $liv.main.storyStage is 0 and $gameDate.getHours() >= 19>>
<<button [[Answer the door|liv_visit]]>>
<<addmins 5>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $taylor.misc.goPlayerHome and ($gameDate.getHours() >= 23 or $gameDate.getHours() < 3)>>
<<button [[Answer the door|bedroom_taylor]]>>
<<addmins 5>>
<<set $taylor.misc.goPlayerHome to false>>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton">
<<if $julie.misc.goPlayerHome and ($gameDate.getHours() >= 21 or $gameDate.getHours() < 3)>>
<<button [[Bedroom|bedroom_julie]]>>
<<addmins 5>>
<</button>>
<<elseif $ainsley.misc.goPlayerHome and ($gameDate.getHours() >= 18 or $gameDate.getHours() < 3)>>
<<button [[Bedroom|bedroom_ainsley]]>>
<<addmins 5>>
<</button>>
<<elseif $dana.misc.goPlayerHome and ($gameDate.getHours() >= 17 or $gameDate.getHours() < 3)>>
<<button [[Bedroom|bedroom_dana]]>>
<<addmins 5>><</button>>
<<else>>
<<button [[Bedroom|bedroom]]>>
<<addmins 5>>
<</button>>
<</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Living Room|living room]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td colspan = "2">
<<if _isWeekend and _isWeeknight and $gameDate.getHours() gte 22>>
<div id="moveButton"><<button 'Alex\'s Room'>><<script>>UI.alert("Alex is sleeping. Don't wake him up.");<</script>><</button>></div>
<<elseif not _isWeekend and not _isWeeknight and $gameDate.getHours() gte 16>><div id="moveButton"><<button [[Alex's Room|alex room empty]]>><<addmins 5>><</button>></div>
<<elseif not _isWeekend and $gameDate.getHours() gte 8 and $gameDate.getHours() lte 16>>
<div id="moveButton"><<button [[Alex's Room|alex room empty]]>><<addmins 5>><</button>></div>
<<elseif _isWeeknight and $gameDate.getHours() gte 16 and $gameDate.getHours() lte 22>><div id="moveButton"><<button 'Alex\'s Room'>>
<<script>>UI.alert("Alex is in the living room. He probably wouldn't appreciate you snooping around.");<</script>><</button>></div>
<<elseif not _isWeekend and $gameDate.getHours() lte 7>>
<div id="moveButton"><<button 'Alex\'s Room'>><<script>>UI.alert("Alex is sleeping. Don't wake him up.");<</script>><</button>></div>
<<elseif not _isWeekend and $gameDate.getHours() gte 21>>
<div id="moveButton"><<button 'Alex\'s Room'>><<script>>UI.alert("Alex is sleeping. Don't wake him up.");<</script>><</button>></div>
<<elseif _isWeekend and $gameDate.getHours() < 8>>
<div id="moveButton"><<button 'Alex\'s Room'>><<script>>UI.alert("Alex is sleeping. Don't wake him up.");<</script>><</button>></div>
<<elseif _isWeekend and $gameDate.getHours() >= 8 and $gameDate.getHours() < 12>>
<div id="moveButton"><<button 'Alex\'s Room'>><<script>>UI.alert("Alex is in the living room. He probably wouldn't appreciate you snooping around.");<</script>><</button>></div>
<<elseif _isWeekend and $gameDate.getHours() gte 12>>
<div id="moveButton"><<button [[Alex's Room|alex room empty]]>><<addmins 5>><</button>></div>
<</if>></td>
</tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave your apartment|sexsmith road]]>><<addmins 5>><</button>></div></td></tr>
<</nobr>></tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><<set $gameDayCounter to 0>>
<<set $weeklyPay to false>>
<<set $dormAccess to false>>
<<set $sleepTime to 8>>
/* PLAYER STUFF */
<<set $main_quest_progress to 0>>
<<set $player ={
main: {
Money: 100,
Mana: 10,
WeeklyPay: 0,
},
misc: {
correct: 0,
churchSurmount: false,
dateLocation: "none",
discChoice: 0,
drink: "none",
GMO: false,
graveyardPassage: 0,
guns: false,
happyending: 0,
hasHotelReservation: false,
hasReservations: false,
hell: false,
hermesmult: 0,
hermesmeet: false,
hermesmeetloc: "none",
hotelbargirl1: 0,
hotelbargirl2: 0,
hotelbargirl3: 0,
hotelbargirl4: 0,
hotelpickup: 0,
hotelpickupCounter: 0,
hotelRoomRental: false,
hotelRoomRentalDay: 0,
introStage: 0,
massage: 0,
prison: 0,
quizCounter: 0,
quizPercentage: 0,
quizScore: 0,
quizTotalAsked: 0,
quizTotalCorrect: 0,
reservations: 0,
reservationFilled: false,
sleeping: false,
thief: 0,
tutoring: 0,
uniWander: false
},
building: {
lot: false,
office: false,
salon: false,
pub: false,
house: false,
},
spells: {
enthrall: 0,
surmount: 0,
}
}>>
<<set $pInv ={
yoga: 0,
yogaStolen: 0,
gym: 0,
gymStolen: 0,
picnic: 0,
picnicStolen: 0,
scissors: 0,
scissorsStolen: 0,
balaclava: 0,
balaclavaStolen: 0,
hoodie: 0,
hoodieStolen: 0,
pants: 0,
pantsStolen: 0,
flashlight: 0,
flashlightStolen: 0,
melPhone: 0,
melBrush: 0,
melPanties: 0,
melToy: 0,
lawnmower: 0,
lawnmowerStolen: 0,
fertilizer: 0,
fertilizerStolen: 0,
}>>
/* Zeus Stuff */
<<set $zeus ={
followers: 0,
givemoney: false,
}>>
/* MELISSA STUFF */
<<set $melissa ={
main: {
name: "Melissa Williams",
age: "22",
influence: 0,
fit: 3,
int: 7,
char: 3,
storyStage: 0,
},
misc: {
YogaTime: false,
Chatted: false,
dateOneTopic: "none",
dateTwoTopic: "none",
dateThreeTopic: "none",
dateStage: 0,
firstDate: 0,
firstKiss: false,
lastNameKnown: 0,
missedDate: 0,
restaurantDate: 0,
roomNumberKnown: 0,
StudyGroup: 0,
sexStage: 0,
hasNumber: false,
Yoga: 0,
waitTime: 0,
payments: false,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
},
hint: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
},
kidnapped: {
start: 0,
parkChecked: 0,
libraryChecked: 0,
studyGroupChecked: 0,
roomChecked: 0,
roomSearched: 0,
policeTold: 0,
balaclava: 0,
priestSneak: 0,
date: 0,
rescuedAlone: 0,
rescueWait: 0,
rescueWaited: 0,
rescueDelayed: 0,
},
}>>
/* JESSE STUFF */
<<set $jesse ={
main: {
name: "Jesse Mitchels",
age: "36",
influence: 0,
fit: 4,
int: 1,
char: 5,
storyStage: 0,
},
misc: {
Chatted: false,
GymTime: false,
Gym: 0,
jessemult: 0,
restaurantDate: 0,
shoppingTrip: false,
waitTime: 0,
sexStage: 0,
dateStage: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* LISA STUFF */
<<set $lisa ={
main: {
name: "Lisa Li",
age: "25",
influence: 0,
fit: 3,
int: 6,
char: 4,
},
misc: {
Compliment: false,
happyending: 0,
Impress: false,
Chatted: false,
massaged: 0,
restaurantDate: 0,
waitTime: 0,
sexStage: 0,
dateStage: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* JULIE STUFF */
<<set $julie ={
main: {
name: "Julie Reynolds",
age: "19",
influence: 0,
fit: 3,
int: 3,
char: 6,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
hasNumber: false,
Introduce: false,
payments: false,
Compliment: 0,
goPlayerHome: false,
restaurantDate: 0,
sexStage: 0,
dateStage: 0,
waitTime: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* JASON STUFF */
<<set $jason ={
main: {
name: "Jason Mitchels",
age: "39",
influence: 0,
fit: 4,
int: 6,
char: 2,
},
misc: {
}
}>>
/* ALEX STUFF */
<<set $alex ={
main: {
name: "Alex Phillipson",
age: "23",
fit: 7,
influence: 0,
int: 6,
char: 5,
},
misc: {
}
}>>
/* ZOE STUFF */
<<set $zoe ={
main: {
name: "Zoe Morrissey",
age: "43",
fit: 5,
influence: 0,
int: 9,
char: 5,
},
misc: {
restaurantDate: 0,
waitTime: 0,
sexStage: 0,
dateStage: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* MELINA STUFF */
<<set $melina ={
main: {
name: "Melina",
age: "35",
influence: 0,
fit: 4,
int: 5,
char: 7,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
hasNumber: false,
intro: false,
payments: false,
chatDayCounter: 0,
chatCounterRunning: false,
dateStage: 0,
dateStage1: 0,
goPlayerHotelroom: false,
restaurantDate: 0,
sexStage: 0,
waitTime: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* AINSLEY STUFF */
<<set $ainsley ={
main: {
name: "Ainsley",
age: "27",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* SOPHIA STUFF */
<<set $sophia ={
main: {
name: "Sophia",
age: "37",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
waitTime: 0,
pickupAttempt: 0,
restaurantDate: 0,
bookRead: 0,
hotelStay: false,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* DANA STUFF */
<<set $dana ={
main: {
name: "Dana",
age: "38",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* NIHAL STUFF */
<<set $nihal ={
main: {
name: "Nihal",
age: "31",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
firstPraise: 0,
secondPraise: 0,
thirdPraise: 0,
intro: false,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* ELENA STUFF */
<<set $elena ={
main: {
name: "Elena",
age: "25",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* LIV STUFF */
<<set $liv ={
main: {
name: "Liv",
age: "37",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* HOLLY STUFF */
<<set $holly ={
main: {
name: "Holly",
age: "22",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
TotalScore: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* KAYLEY STUFF */
<<set $kayley ={
main: {
name: "Kayley",
age: "21",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
TotalScore: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* CHERYL STUFF */
<<set $cheryl ={
main: {
name: "Cheryl",
age: "21",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
TotalScore: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* SIENNA STUFF */
<<set $sienna ={
main: {
name: "Sienna",
age: "18",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
TotalScore: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* NIA STUFF */
<<set $nia ={
main: {
name: "Nia",
age: "19",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
TotalScore: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* CHARLOTTE STUFF */
<<set $charlotte ={
main: {
name: "Charlotte",
age: "21",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
hasNumber: false,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
TotalScore: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* TAYLOR STUFF */
<<set $taylor ={
main: {
name: "Taylor",
age: "19",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
parkSeen: 0,
intro: false,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* ABBY STUFF */
<<set $abby ={
main: {
name: "Abby",
age: "19",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
parkSeen: 0,
intro: false,
totalTip: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* PATRICIA STUFF */
<<set $patricia ={
main: {
name: "Patricia",
age: "23",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
intro: 0,
lawnMowed: 0,
demeterSetup: 0,
melissaTold: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* VERITY STUFF */
<<set $verity ={
main: {
name: "Verity",
age: "22",
influence: 0,
storyStage: 0,
playerTitle: "none",
follower: false,
},
misc: {
sexStage: 0,
dateStage: 0,
payments: false,
goPlayerHome: false,
restaurantDate: 0,
waitTime: 0,
intro: 0,
melissaTold: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* PRIEST STUFF */
<<set $priest ={
misc: {
waitTime: 0,
intro: 0,
dead: false,
tomb: 0,
bush: 0,
roomFound: 0,
deathLie: 0,
},
text: {
one: 0,
two: 0,
three: 0,
four: 0,
five: 0,
six: 0,
seven: 0,
eight: 0,
nine: 0,
ten: 0,
}
}>>
/* Tutoring Stuff */
<<set $tutorRandom to "None">>
<<set $tutorRandomSet to ["Holly", "Kayley", "Cheryl", "Frank", "Rob", "Griffon"]>>
<<set $tutorRandomLocation to "None">>
<<set $tutorRandomSubject to "None">>
<<set $frankTotalScore to 0>>
<<set $robTotalScore to 0>>
<<set $griffonTotalScore to 0>><table class="overTable">
<tbody>
<tr>
<td>3310 Sexsmith Road - Unit 226 - Bedroom</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/bedroom.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><<if $player.misc.sleeping>><<sleep>>How long would you like to sleep?<br><<numberslider "$sleepTime" 8 1 12 1>><<else>>How long would you like to sleep?<br><<numberslider "$sleepTime" 8 1 12 1>><</if>></td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Sleep" "Sleep">><<set $player.misc.sleeping to true>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave your bedroom|apartment]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><<if $melissa.main.storyStage < 11 or ($gameDate.getHours() is 10 and _isWeekend) or ($gameDate.getHours() >= 9 and $gameDate.getHours() < 15 and _isWeekend is false) or (((GameDays[$gameDate.getDay()] is "Tuesday") or (GameDays[$gameDate.getDay()] is "Thursday")) and ($gameDate.getHours() >= 18 and $gameDate.getHours() < 21)) or (((GameDays[$gameDate.getDay()] is "Monday") or (GameDays[$gameDate.getDay()] is "Wednesday")) and $gameDate.getHours() gte 15 and $gameDate.getHours() lte 17)>><img src="img/empty_small.png"><<else>><img src="img/people/melissa/melissa_casual_small.jpg"><</if>>/* Pic of Melissa, if she's not at Uni, Yoga, Discussion, or Library.*/
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>/*
Date & Time Widget Setup
*/
<<set
window.GameDays to [
"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"
];
window.GameMonths to [
"Jan", "Feb", "Mar", "Apr", "May", "Jun",
"Jul", "Aug", "Sep", "Oct", "Nov", "Dec"
];
/*
Below we have to use the multi-parameter version of the Date
constructor, rather than the date string version, because the
date string version treats a missing timezone offset as UTC.
While there are ways to determine players' timezone offsets,
so they could be added to a date string, it's more convenient
simply to use the multi-parameter constructor.
The point of this is so that you can simply initialize the game
world clock to whatever date and time you wish without having to
worry about the players' timezone offsets, while still ensuring
that they all see the same game world dates and times.
*/
/* params: year , month(0-based) , day , hour(24H) , minute [, second ] */
$gameDate to new Date(2018, 4, 19, 12, 0); /* e.g. May 18, 2018 12:00 */
>>
/*
Date & Time Advancement Widget Definitions
*/
/* Adds the specified number of minutes. */
<<widget "addmins">>\
<<run $gameDate.setMinutes($gameDate.getMinutes() + $args[0])>>\
<</widget>>
/* Adds the specified number of hours. */
<<widget "addhours">>\
<<run $gameDate.setHours($gameDate.getHours() + $args[0])>>\
<</widget>>
/* Adds the specified number of days. */
<<widget "adddays">>\
<<run $gameDate.setHours($gameDate.getHours() + $args[0] * 24)>>\
<</widget>>
/*
Date & Time Printing Widget Definitions
*/
/* Prints the current date ("{weekday} {month} {day}, {year}"). */
<<widget "date">>\
<<print String.format("{0} {1} {2}, {3}",
GameDays[$gameDate.getDay()],
GameMonths[$gameDate.getMonth()],
$gameDate.getDate(),
$gameDate.getFullYear()
)>>\
<</widget>>
/* Prints the current time (12H). */
<<widget "time12hr">>\
<<if $gameDate.getHours() eq 0>>\
12\
<<elseif $gameDate.getHours() gt 12>>\
<<print $gameDate.getHours() - 12>>\
<<else>>\
<<print $gameDate.getHours()>>\
<</if>>:\
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>> \
<<if $gameDate.getHours() gte 12>>PM<<else>>AM<</if>>\
<</widget>>
/* Prints the current time (24H). */
<<widget "time24h">>\
<<if $gameDate.getHours() lt 10>>0<</if>><<print $gameDate.getHours()>>:\
<<if $gameDate.getMinutes() lt 10>>0<</if>><<print $gameDate.getMinutes()>>\
<</widget>>
/* Prints the current date and time (12H). */
<<widget "datetime">><<date>> <<time12hr>> (<<time24hr>>)<</widget>>
/* Sets day */
<<widget "day">><<print GameDays[$gameDate.getDay()]>><</widget>>
<<widget "greeting">><<if $gameDate.getHours() lt 12>><<print "morning">><<elseif $gameDate.getHours() gte 12 and $gameDate.getHours() lt 18>><<print "afternoon">><<elseif $gameDate.getHours() gte 18>><<print "evening">><</if>><</widget>><<if (GameDays[$gameDate.getDay()] is "Saturday") or (GameDays[$gameDate.getDay()] is "Sunday")>>
<<set _isWeekend to true>>
<<else>>
<<set _isWeekend to false>>
<</if>>
<<if (GameDays[$gameDate.getDay()] is "Friday") or (GameDays[$gameDate.getDay()] is "Saturday")>>
<<set _isWeeknight to false>>
<<else>>
<<set _isWeeknight to true>>
<</if>>
/* Game Day Counter */
<<set _oneDay to 1000*60*60*24>>
<<set _counterDate1 to new Date(2018, 4, 19, 12, 0)>>
<<set _counterDate2 to $gameDate>>
<<set _dateDifference to _counterDate2 - _counterDate1>>
<<set $gameDayCounter to Math.round(_dateDifference/_oneDay)>>
/* Payday */
<<if $zeus.followers >= 1>>
<<if GameDays[$gameDate.getDay()] is "Friday" and $weeklyPay is false>>
<<payday>>
<</if>>
<<if GameDays[$gameDate.getDay()] is "Saturday">>
<<set $weeklyPay to false>>
<</if>>
<</if>>
/* Main Quest Tracking */
<<if $zeus.followers is 1>><<set $main_quest_progress to 1>><<elseif $zeus.followers is 2>><<set $main_quest_progress to 2>><<elseif $main_quest_progress is 2 and $zeus.followers is 3>><<set $main_quest_progress to 3>><<elseif $main_quest_progress is 5 and $zeus.followers >= 6>><<set $main_quest_progress to 6>><</if>>
/* Hotel Checkout */
<<if $player.misc.hotelRoomRentalDay == $gameDayCounter and $gameDate.getHours() >= 12>><<set $player.misc.hotelRoomRental to false>><</if>>
<<if $player.misc.hotelRoomRentalDay < $gameDayCounter>><<set $player.misc.hotelRoomRental to false>><</if>>
<<if $gameDate.getHours() >= 12 and $sophia.misc.hotelStay>><<set $sophia.misc.hotelStay to false>><</if>>
/* Melina Chat Progression */
<<if $melina.misc.chatDayCounter == $gameDayCounter and $melina.misc.chatCounterRunning>>
<<set $melina.main.storyStage += 1>><<set $melina.misc.chatCounterRunning to false>><</if>>
/* Progress Hotel Bar Girls */
<<if $player.misc.hotelbargirl1 is 99 and $player.misc.hotelbargirl2 is 0 and $player.misc.hotelbargirl3 is 0 and $player.misc.hotelpickupCounter === $gameDayCounter>><<set $player.misc.hotelpickup to 1>><<set $player.misc.hotelpickupCounter to 0>>
<<elseif $player.misc.hotelbargirl1 is 99 and $player.misc.hotelbargirl2 is 99 and $player.misc.hotelbargirl3 is 0 and $player.misc.hotelpickupCounter === $gameDayCounter>><<set $player.misc.hotelpickup to 2>><<set $player.misc.hotelpickupCounter to 0>>
<<elseif $player.misc.hotelbargirl1 is 99 and $player.misc.hotelbargirl2 is 99 and $player.misc.hotelbargirl3 is 99 and $player.misc.hotelpickupCounter === $gameDayCounter>><<set $player.misc.hotelpickup to 3>><<set $player.misc.hotelpickupCounter to 0>><</if>>
/* Tutoring Ratio */
<<if $player.misc.quizTotalAsked >= 5>>
<<set _tempquizPercentage to ($player.misc.quizTotalCorrect / $player.misc.quizTotalAsked)*100>><<set $player.misc.quizPercentage to Math.round(_tempquizPercentage)>><</if>>
/* Text Message Triggers */
/* MELISSA */
<<if $melissa.text.one is 1 and $gameDate.getHours() >= 18>>
<<set $melissa.text.one to 2>>
<<set $melissa.misc.hasNumber to true>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("melissa_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $melissa.misc.firstDate is 1 and $gameDate.getHours() > 19 and (GameDays[$gameDate.getDay()] is "Friday")>>
<<set $melissa.text.two to 2>>
<<set $melissa.misc.firstDate to 3>>
<<set $melissa.main.influence -= 25>>
<<set $melissa.main.storyStage to 4>>
<<set $melissa.misc.missedDate to 1>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("melissa_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $melissa.text.three is 1 and $gameDate.getHours() >= 18>> /* Recovery from missed date */
<<set $melissa.text.three to 2>>
<<set $melissa.misc.missedDate to 2>>
<<script>>
Save.autosave.save()
<</script>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("melissa_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $melissa.misc.missedDate >= 2 and $gameDate.getHours() > 19 and (GameDays[$gameDate.getDay()] is "Friday")>>
<<set $melissa.misc.missedDate to 1>>
<<goto melissa_game_over>>
<</if>>
<<if $main_quest_progress is 6 and $melissa.main.storyStage is 8 and (GameDays[$gameDate.getDay()] is "Sunday") and $gameDate.getHours() >= 20>>
<<set $melissa.main.storyStage to 9>>
<<set $melissa.kidnapped.start to 1>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("melissa_kidnapped_message").processText());
Dialog.open();
<</script>>
<</if>>
/* Melissa Hints*/
<<if $main_quest_progress is 6 and $melissa.main.storyStage < 8 and $gameDate.getHours() > 10>>
<<if $melissa.main.storyStage is 0 and $melissa.hint.one is 0>>
<<set $melissa.hint.one to 1>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("melissa_message").processText());
Dialog.open();
<</script>>
<<elseif $melissa.main.storyStage is 2 and $melissa.hint.two is 0 and $gameDate.getHours() > 9 and ((GameDays[$gameDate.getDay()] is "Tuesday") or (GameDays[$gameDate.getDay()] is "Thursday"))>>
<<set $melissa.hint.two to 1>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("melissa_message").processText());
Dialog.open();
<</script>>
<<elseif $melissa.main.storyStage is 3 and $melissa.hint.three is 0 and $gameDate.getHours() > 9 and ((GameDays[$gameDate.getDay()] is "Wednesday") or (GameDays[$gameDate.getDay()] is "Friday"))>>
<<set $melissa.hint.three to 1>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("melissa_message").processText());
Dialog.open();
<</script>>
<<elseif $melissa.main.storyStage is 4 and $melissa.hint.four is 0 and $gameDate.getHours() > 10 and ((GameDays[$gameDate.getDay()] is "Wednesday") or (GameDays[$gameDate.getDay()] is "Friday"))>>
<<set $melissa.hint.four to 1>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("melissa_message").processText());
Dialog.open();
<</script>>
<</if>>
<</if>>
/* JULIE */
<<if $julie.text.one is 1 and $gameDate.getHours() >= 21 and $gameDate.getHours() <= 23>>
<<set $julie.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("julie_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $julie.text.two is 1 and $gameDate.getHours() >= 12 and $gameDate.getHours() <= 16>>
<<set $julie.text.two to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("julie_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $julie.text.three is 1 and $julie.misc.waitTime <= $gameDayCounter and $gameDate.getHours() >= 12>>
<<set $julie.text.three to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("julie_message").processText());
Dialog.open();
<</script>>
<</if>>
/* AINSLEY */
<<if $ainsley.text.one is 1 and $gameDate.getHours() >= 10 and $gameDate.getHours() <= 14>>
<<set $ainsley.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("ainsley_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $ainsley.text.two is 1 and $ainsley.misc.waitTime <= $gameDayCounter and $gameDate.getHours() <= 10>>
<<set $ainsley.text.two to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("ainsley_message").processText());
Dialog.open();
<</script>>
<</if>>
/* MELINA */
<<if $melina.text.one is 1 and $pInv.picnic is 1 and $gameDate.getHours() >= 8 and $gameDate.getHours() <= 11>>
<<set $melina.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("melina_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $melina.text.two is 1 and $gameDate.getHours() >= 9>>
<<set $melina.text.two to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("melina_message").processText());
Dialog.open();
<</script>>
<</if>>
/* DANA */
<<if $dana.text.one is 1 and $gameDate.getHours() >= 20>>
<<set $dana.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("dana_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $dana.text.two is 1 and $dana.misc.waitTime <= $gameDayCounter and $gameDate.getHours() >= 11>>
<<set $dana.text.two to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("dana_message").processText());
Dialog.open();
<</script>>
<</if>>
/* SOPHIA */
<<if $sophia.text.one is 1 and $gameDate.getHours() >= 13 and (GameDays[$gameDate.getDay()] is "Saturday")>>
<<set $sophia.text.one to 2>>
<<set $sophia.text.two to 1>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("sophia_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $sophia.text.two is 1 and (GameDays[$gameDate.getDay()] is "Thursday") and $gameDate.getHours() >= 9>>
<<set $sophia.text.two to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("sophia_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $sophia.text.three is 1 and $gameDate.getHours() >= 13 and (GameDays[$gameDate.getDay()] is "Saturday")>>
<<set $sophia.text.three to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("sophia_message").processText());
Dialog.open();
<</script>>
<</if>>
/* HOLLY */
<<if $holly.text.one is 1 and $gameDate.getHours() >= 18 and $gameDate.getHours() <= 20>>
<<set $holly.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("holly_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $holly.text.two is 1 and $gameDate.getHours() >= 13>>
<<set $holly.text.two to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("holly_message").processText());
Dialog.open();
<</script>>
<</if>>
/* KAYLEY */
<<if $kayley.text.one is 1 and $gameDate.getHours() >= 16 and $gameDate.getHours() <= 18>>
<<set $kayley.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("kayley_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $kayley.text.two is 1 and $gameDate.getHours() >= 14>>
<<set $kayley.text.two to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("kayley_message").processText());
Dialog.open();
<</script>>
<</if>>
/* CHERYL */
<<if $cheryl.text.one is 1 and $gameDate.getHours() >= 14 and $gameDate.getHours() <= 16>>
<<set $cheryl.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("cheryl_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $cheryl.text.two is 1 and $gameDate.getHours() >= 15>>
<<set $cheryl.text.two to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("cheryl_message").processText());
Dialog.open();
<</script>>
<</if>>
/* SIENNA */
<<if $sienna.text.one is 1 and $gameDate.getHours() >= 20 and $gameDate.getHours() <= 22>>
<<set $sienna.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("sienna_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $sienna.text.two is 1 and $gameDate.getHours() >= 17>>
<<set $sienna.text.two to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("sienna_message").processText());
Dialog.open();
<</script>>
<</if>>
/* NIA */
<<if $nia.text.one is 1 and $gameDate.getHours() >= 16 and $gameDate.getHours() <= 18>>
<<set $nia.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("nia_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $nia.text.two is 1 and $gameDate.getHours() >= 14>>
<<set $nia.text.two to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("nia_message").processText());
Dialog.open();
<</script>>
<</if>>
/* CHARLOTTE */
<<if $charlotte.text.one is 1 and $gameDate.getHours() >= 14 and $gameDate.getHours() <= 16>>
<<set $charlotte.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("charlotte_message").processText());
Dialog.open();
<</script>>
<</if>>
<<if $charlotte.text.two is 1 and $gameDate.getHours() >= 15>>
<<set $charlotte.text.two to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("charlotte_message").processText());
Dialog.open();
<</script>>
<</if>>
/* TAYLOR */
<<if $taylor.text.one is 1 and $gameDate.getHours() >= 10 and $gameDate.getMinutes() >= 30>>
<<set $taylor.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("taylor_message").processText());
Dialog.open();
<</script>>
<</if>>
/* ELENA */
<<if $elena.text.one is 1 and $elena.misc.waitTime == $gameDayCounter and $gameDate.getHours() >= 10>>
<<set $elena.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("elena_message").processText());
Dialog.open();
<</script>>
<</if>>
/* LIV */
<<if $liv.text.one is 1 and $liv.misc.waitTime == $gameDayCounter and $gameDate.getHours() >= 10>>
<<set $liv.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("liv_message").processText());
Dialog.open();
<</script>>
<</if>><table class="overTable">
<tbody>
<tr>
<td>3310 Sexsmith Road - Unit 226 - Bedroom</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/bedroom.jpg"></td>
<td>
<table class="mainTable">
<tr><<nobr>>
<td colspan = "2"><span id="bedroomtext">
<<if $melissa.misc.sexStage is 5555>>You wake up not long later, Melissa asleep next to you. She wakes up as you stir.<br>
<<set $melissa.misc.sexStage to 0>>
<</if>>
<<if $julie.misc.sexStage is 5555>>You wake up some hours later. Julie's gone. Probably back to work.<br>
<<set $julie.misc.goPlayerHome to false>>
<<set $julie.misc.sexStage to 0>>
<</if>>
<<if $ainsley.misc.sexStage is 5555>>You wake up some hours later. Ainsley's gone. Probably back to work.<br>
<<set $ainsley.misc.goPlayerHome to false>>
<<set $ainsley.misc.sexStage to 0>>
<</if>>
<<if $dana.misc.sexStage is 5555>>You wake up some hours later. Dana's gone. Probably back to work.<br>
<<set $dana.misc.goPlayerHome to false>>
<<set $dana.misc.sexStage to 0>>
<</if>>
<<if $nihal.misc.sexStage is 5555>>You wake up some hours later, your time with Nihal still on your mind.<br>
<<set $nihal.misc.sexStage to 0>>
<</if>>
<<if $taylor.misc.sexStage is 5555>>You wake up some hours later. Taylor is gone.<br>
<<set $taylor.misc.sexStage to 0>>
<</if>>
<<if $ainsley.misc.sexStage is 6 and $ainsley.main.storyStage is 1>>
<<set $ainsley.misc.sexStage to 0>>You wake up some hours later. Ainsley is gone but she left you a souvenir: her panties, hanging on the headboard, and her phone number on your phone.
<<elseif $taylor.main.storyStage is 3 and $taylor.misc.sexStage is 5555>>
<<set $taylor.misc.sexStage to 0>>You wake up some hours later. Taylor is gone but she left you a souvenir: her panties, hanging on the headboard, and her phone number on your phone.
<<elseif $elena.main.storyStage is 2 and $elena.misc.sexStage is 5555>>
<<set $elena.misc.sexStage to 0>>
<<set $liv.misc.waitTime to $gameDayCounter + 2>>You wake up some hours later. Elena is gone but she left you a souvenir: her panties, hanging on the headboard, and her phone number on your phone.
<<elseif $liv.main.storyStage is 2 and $liv.misc.sexStage is 5555>>
<<set $liv.misc.sexStage to 0>>
<<set $elena.misc.waitTime to $gameDayCounter + 2>>You wake up some hours later. Liv is gone but she left you a souvenir: her panties, hanging on the headboard, and her phone number on your phone.
<<elseif $melissa.kidnapped.priestSneak is 99>>
<<set $melissa.kidnapped.priestSneak to 0>>You wake up some hours later, your run still fresh on your mind. That was close! You're going to have to be more careful.
<<else>>Your bedroom. Where the magic happens.
<</if>>
</span></td><</nobr>>
</tr>
<tbody>
<tr>
<td colspan = "2"><<if $main_quest_progress is 7 and $melissa.main.storyStage is 10>><div id="selectButton"><<button "Summon Hermes" "bedroom_melissa_help_ritual">><<set $main_quest_progress to 8>><</button>></div><<elseif $melissa.main.storyStage is 11>><div id="selectButton"><<button "Talk to Melissa" "bedroom_melissa_talk">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $melissa.main.storyStage < 11 or ($gameDate.getHours() is 10 and _isWeekend) or ($gameDate.getHours() >= 9 and $gameDate.getHours() < 15 and _isWeekend is false) or (((GameDays[$gameDate.getDay()] is "Tuesday") or (GameDays[$gameDate.getDay()] is "Thursday")) and ($gameDate.getHours() >= 18 and $gameDate.getHours() < 21)) or (((GameDays[$gameDate.getDay()] is "Monday") or (GameDays[$gameDate.getDay()] is "Wednesday")) and $gameDate.getHours() gte 15 and $gameDate.getHours() lte 17)>><<else>><<if $player.misc.hotelpickup is 2 and $player.misc.hotelbargirl3 is 0 and $melissa.misc.restaurantDate is 0>><div id="selectButton"><<button "Ask Melissa to be your wingman" "melissa_bedroom_wingman">><</button>></div><</if>><</if>></td></tr>
<tr>
<td colspan = "2"><<if $melissa.main.storyStage < 11 or ($gameDate.getHours() is 10 and _isWeekend) or ($gameDate.getHours() >= 9 and $gameDate.getHours() < 15 and _isWeekend is false) or (((GameDays[$gameDate.getDay()] is "Tuesday") or (GameDays[$gameDate.getDay()] is "Thursday")) and ($gameDate.getHours() >= 18 and $gameDate.getHours() < 21)) or (((GameDays[$gameDate.getDay()] is "Monday") or (GameDays[$gameDate.getDay()] is "Wednesday")) and $gameDate.getHours() gte 15 and $gameDate.getHours() lte 17)>><<else>><div id="selectButton"><<button "Have sex with Melissa" "melissa_home9">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Sleep" "Sleep">><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave your bedroom|apartment]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><<if $melissa.main.storyStage < 11 or ($gameDate.getHours() is 10 and _isWeekend) or ($gameDate.getHours() >= 9 and $gameDate.getHours() < 15 and _isWeekend is false) or (((GameDays[$gameDate.getDay()] is "Tuesday") or (GameDays[$gameDate.getDay()] is "Thursday")) and ($gameDate.getHours() >= 18 and $gameDate.getHours() < 21)) or (((GameDays[$gameDate.getDay()] is "Monday") or (GameDays[$gameDate.getDay()] is "Wednesday")) and $gameDate.getHours() gte 15 and $gameDate.getHours() lte 17)>><img src="img/empty_small.png"><<else>><img src="img/people/melissa/melissa_casual_small.jpg"><</if>>/* Pic of Melissa, if she's not at Uni, Yoga, Discussion, or Library.*/
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[bedroom with girls in it|bedroom_julie]]-->
<!--[[bedroom with girls in it|bedroom_ainsley]]-->
<!--[[Summon Hermes|bedroom_melissa_help_ritual]]-->
<!--[[Talk to Melissa|bedroom_melissa_talk]]-->
<!--[[Ask Melissa to be your wingman|melissa_bedroom_wingman]]--><table class="overTable">
<tbody>
<tr>
<td>Sexsmith Road</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<sexsmithpic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Sexsmith Road is a small side-street not far from the main business district of the city. The apartments aren't the nicest in town, but they're not very expensive. Your apartment building, 3310 Sexsmith Road, is right in the middle of the block.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id=selectButton><<button [[Enter your home|apartment]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to the shopping district|shopping]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to the Park|park]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to Syngros Avenue|syngros avenue]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to Bow Street|bow street]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td></td><td></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>3310 Sexsmith Road - Unit 226 - Living Room</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/livingroom.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Your living room is pretty basic: just a couch and a large TV.<<if _isWeeknight and $gameDate.getHours() gte 16 and $gameDate.getHours() lte 22>> Alex is sitting on the couch watching TV.<</if>> <<if _isWeekend and $gameDate.getHours() >= 8 and $gameDate.getHours() < 12>>Alex is sitting on the couch watching TV.<</if>></td>
</tr>
<tbody>
<tr>
<td colspan = "2"><<nobr>>
<<if _isWeeknight and $gameDate.getHours() gte 16 and $gameDate.getHours() lte 22>><div id="selectButton"><<button [[Chat with Alex|alex living room]]>><</button>></div>
<<elseif _isWeekend and $gameDate.getHours() >= 8 and $gameDate.getHours() < 12>><div id="selectButton"><<button [[Chat with Alex|alex living room]]>><</button>></div><</if>>
<</nobr>></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Watch TV|TV]]>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave the living room|apartment]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td></td></tr>
</tbody>
</table>
</td>
<td><<nobr>>
<<if _isWeeknight and $gameDate.getHours() gte 16 and $gameDate.getHours() lte 22>><img src="img/alex_small.png">
<<elseif _isWeekend and $gameDate.getHours() >= 8 and $gameDate.getHours() < 12>><img src="img/alex_small.png">
<<else>><img src="img/empty_small.png"><</if>><</nobr>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>You watch TV for an hour.
<<addhours 1>>
<div id="selectButton"><<button [[Watch more TV|TV]]>><</button>></div>
<div id="moveButton"><<button [[Stop watching TV|living room]]>><</button>></div><table class="overTable">
<tbody>
<tr>
<td>Shopping District</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<shoppingpic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><<if $julie.misc.Compliment is 99>>Not able to come up with a compliment for Julie you panic and just walk out. She watches you leave, a look of utter confusion on her face.
@@color:red;Julie didn't like that.@@ <<set $julie.main.influence -= 10>><<set $julie.misc.Compliment to 0>>
<</if>>The main shopping area of town is a pedestrian-friendly area with stores lining the main street. <<nobr>>
<<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 18>>People casually walk the streets, window shopping and otherwise going about their business.
<<elseif $gameDate.getHours() >= 18 and $gameDate.getHours() < 23>> The streets are quiet but some people are still out and about, either going to the restaurants and bars or walking home from a late night at the office.
<<else>>The streets are pretty much deserted at this time of day.
<</if>><<if $main_quest_progress is 4 and ($gameDate.getHours() >= 23 or $gameDate.getHours() < 4)>><<set _hermRand to random(100)>><<if _hermRand + $player.misc.hermesmult >= 70>><<set $player.misc.hermesmeet to true>><br><br>Something catches your eye in the shadows across the street. Looking more closely, you see a young man who appears to be closely inspecting the door of a closed shop.<<else>><<set $player.misc.hermesmult += 10>><</if>><</if>><<if $jesse.main.storyStage >= 3 and $jesse.main.influence >= 15 and ($gameDate.getHours() >= 13 and $gameDate.getHours() < 18) and not _isWeekend>><<set _jesseRand to random(100)>><<if _jesseRand + $jesse.misc.jessemult >= 85>><<set $jesse.misc.shoppingTrip to true>><<set $jesse.misc.jessemult to 0>><br>You see Jesse window shopping close by.<<else>><<set $jesse.misc.jessemult += 5>><</if>><</if>>
<</nobr>></td>
</tr>
<tr><td colspan = "2"><<if $player.misc.hermesmeet>><div id=selectButton><<button [[Watch the young man more closely|hermes meet]]>><<set $player.misc.hermesmeetloc to "shopping">><<set $main_quest_progress to 5>><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $jesse.misc.shoppingTrip>><div id=selectButton><<button [[Talk to Jesse|jesse shopping]]>><<set $jesse.misc.shoppingTrip to false>><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $gameDate.getHours() gte 8 and $gameDate.getHours() lte 17>><div id=selectButton><<button [[Enter the general store|general store]]>><<addmins 5>><<set $jesse.misc.shoppingTrip to false>><</button>></div><<else>><div id="selectButtonDisabled"><<button "The general store is closed">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $gameDate.getHours() >= 11 and $gameDate.getHours() < 21>><div id=selectButton><<button [[Enter Monica's Diner|restaurant]]>><<addmins 5>><<set $jesse.misc.shoppingTrip to false>><</button>></div><<else>><div id="selectButtonDisabled"><<button "The restaurant is closed">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $ainsley.main.storyStage >= 2 or $player.misc.hotelpickup >= 1>><<if $gameDate.getHours() gte 8 and $gameDate.getHours() lte 17>><div id=selectButton><<button [[Enter the hair salon|hairsalon]]>><<addmins 5>><<set $jesse.misc.shoppingTrip to false>><</button>></div><<else>><div id="selectButtonDisabled"><<button "The general store is closed">><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Walk to Sexsmith Road|sexsmith road]]>><<addmins 10>><<set $jesse.misc.shoppingTrip to false>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to Orban Lane|orban lane]]>><<addmins 10>><<set $jesse.misc.shoppingTrip to false>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to the University|university]]>><<addmins 10>><<set $jesse.misc.shoppingTrip to false>><</button>></div></td></tr>
</table>
</td>
<td><<if $jesse.misc.shoppingTrip>><img src="img/people/jesse/jesse_shopping_small.jpg"><<else>><img src="img/empty_small.png"><</if>><br><img src="img/empty_small.png"></td></tr>
</tbody>
</table>
<!--[[General Store Closed|general store closed]]-->
<!--[[Monica's Diner Closed|restaurant closed]]-->
<!--[[Hair Salon Closed|hairsalon closed]]--><table class="overTable">
<tbody>
<tr>
<td>General Store</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/store.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">The general store sells a little of everything, from food, to housewares, to clothing. It may not have the low prices of the big box stores, but it's much more convenient.
The girl who runs the store smiles as you enter.
"Hello! What can I get for you today?"</td></tr><<nobr>>
<tr>
<td>
<<if $melissa.misc.Yoga is 1>>
<<if $player.main.Money >= 100>>
<<link [img[img/inventory/yoga.png][general store]]>>
<<set $pInv.yoga to 1>>
<<set $melissa.misc.Yoga to 2>>
<<set $player.main.Money -=100>>
<</link>>
<<else>>
<div id="imageButtonDisabled">
[img[img/inventory/yoga.png]]
</div>
<</if>>
<</if>>
</td>
<td>
<<if $jesse.misc.Gym is 1>>
<<if $player.main.Money >= 100>>
<<link [img[img/inventory/gym.png][general store]]>>
<<set $pInv.gym to 1>>
<<set $jesse.misc.Gym to 2>>
<<set $player.main.Money -=100>>
<<set $jesse.main.storyStage to 2>>
<</link>>
<<else>>
<div id="imageButtonDisabled">
[img[img/inventory/gym.png]]
</div>
<</if>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $melissa.misc.Yoga is 1>>
<<if $player.main.Money >= 100>>
<<link "Yoga Mat: -$100" "general store">>
<<set $pInv.yoga to 1>>
<<set $melissa.misc.Yoga to 2>>
<<set $player.main.Money -=100>>
<</link>>
<<else>>
<div class="isDisabled">
<<link "Yoga Mat: -$100">>
<</link>>
</div>
<</if>>
<</if>>
</td>
<td>
<<if $jesse.misc.Gym is 1>>
<<if $player.main.Money >= 100>>
<<link "Gym Clothes: -$100" "general store">>
<<set $pInv.gym to 1>>
<<set $jesse.misc.Gym to 2>>
<<set $player.main.Money -=100>>
<<set $jesse.main.storyStage to 2>>
<</link>>
<<else>>
<div class="isDisabled">
<<link "Gym Clothes: -$100">>
<</link>>
</div>
<</if>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $melina.main.storyStage is 4 and $pInv.picnic is 0>>
<<if $player.main.Money >= 50>>
<<link [img[img/inventory/picnic.png][general store]]>>
<<set $pInv.picnic to 1>><<set $player.main.Money -=50>>
<</link>>
<<else>>
<div id="imageButtonDisabled">
[img[img/inventory/picnic.png]]
</div>
<</if>>
<</if>>
</td>
<td>
<<if $ainsley.main.storyStage is 0 and $pInv.scissors is 0 and $ainsley.misc.sexStage is 8855>>
<<if $player.main.Money >= 100>>
<<link [img[img/inventory/scissors.png][general store]]>>
<<set $pInv.scissors to 1>>
<<set $player.main.Money -=100>>
<</link>>
<<else>>
<div id="imageButtonDisabled">
[img[img/inventory/scissors.png]]
</div>
<</if>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $melina.main.storyStage is 4 and $pInv.picnic is 0>>
<<if $player.main.Money >= 50>>
<<link "Picnic Supplies: -$50" "general store">>
<<set $pInv.picnic to 1>>
<<set $player.main.Money -=50>>
<</link>>
<<else>>
<div class="isDisabled">
<<link "Picnic Supplies: -$50">>
<</link>>
</div>
<</if>>
<</if>>
</td>
<td>
<<if $ainsley.main.storyStage is 0 and $pInv.scissors is 0 and $ainsley.misc.sexStage is 8855>>
<<if $player.main.Money >= 100>>
<<link "Hairdressing scissors: -$100" "general store">>
<<set $pInv.scissors to 1>>
<<set $player.main.Money -=100>>
<</link>>
<<else>>
<div class="isDisabled">
<<link "Hairdressing scissors: -$100">>
<</link>>
</div>
<</if>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $pInv.balaclava is 0>>
<<if $player.main.Money >= 50>>
<<link [img[img/inventory/balaclava.png][general store]]>>
<<set $pInv.balaclava to 1>>
<<set $player.main.Money -=50>>
<</link>>
<<else>>
<div id="imageButtonDisabled">
[img[img/inventory/balaclava.png]]
</div>
<</if>>
<</if>>
</td>
<td>
<<if $pInv.hoodie is 0>>
<<if $player.main.Money >= 100>>
<<link [img[img/inventory/hoodie.png][general store]]>>
<<set $pInv.hoodie to 1>>
<<set $player.main.Money -=100>>
<</link>>
<<else>>
<div id="imageButtonDisabled">
[img[img/inventory/hoodie.png]]
</div>
<</if>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $pInv.balaclava is 0>>
<<if $player.main.Money >= 50>>
<<link "Balaclava: -$50" "general store">>
<<set $pInv.balaclava to 1>>
<<set $player.main.Money -=50>>
<</link>>
<<else>>
<div class="isDisabled">
<<link "Balaclava: -$50">>
<</link>>
</div>
<</if>>
<</if>>
</td>
<td>
<<if $pInv.hoodie is 0>>
<<if $player.main.Money >= 100>>
<<link "Hoodie: -$100" "general store">>
<<set $pInv.hoodie to 1>>
<<set $player.main.Money -=100>>
<</link>>
<<else>>
<div class="isDisabled">
<<link "Hoodie: -$100">>
<</link>>
</div>
<</if>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $pInv.pants is 0>>
<<if $player.main.Money >= 100>>
<<link [img[img/inventory/pants.png][general store]]>>
<<set $pInv.pants to 1>>
<<set $player.main.Money -=100>>
<</link>>
<<else>>
<div id="imageButtonDisabled">
[img[img/inventory/pants.png]]
</div>
<</if>>
<</if>>
</td>
<td>
<<if $pInv.flashlight is 0>>
<<if $player.main.Money >= 100>>
<<link [img[img/inventory/flashlight.png][general store]]>>
<<set $pInv.flashlight to 1>>
<<set $player.main.Money -=100>>
<</link>>
<<else>>
<div id="imageButtonDisabled">
[img[img/inventory/flashlight.png]]
</div>
<</if>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $pInv.pants is 0>>
<<if $player.main.Money >= 100>>
<<link "Black Pants: -$100" "general store">>
<<set $pInv.pants to 1>>
<<set $player.main.Money -=100>>
<</link>>
<<else>>
<div class="isDisabled">
<<link "Black pants: -$100">>
<</link>>
</div>
<</if>>
<</if>>
</td>
<td>
<<if $pInv.flashlight is 0>>
<<if $player.main.Money >= 100>>
<<link "Flashlight: -$100" "general store">>
<<set $pInv.flashlight to 1>>
<<set $player.main.Money -=100>>
<</link>>
<<else>>
<div class="isDisabled">
<<link "Flashlight: -$100">>
<</link>>
</div>
<</if>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $patricia.main.storyStage is 1>>
<<if $player.main.Money >= 300>>
<<link [img[img/inventory/lawnmower.png][general store]]>>
<<set $pInv.lawnmower to 1>>
<<set $patricia.main.storyStage to 2>>
<<set $player.main.Money -=300>>
<</link>>
<<else>>
<div id="imageButtonDisabled">
[img[img/inventory/lawnmower.png]]
</div>
<</if>>
<</if>>
</td>
<td>
<<if $patricia.main.storyStage is 5>>
<<if $player.main.Money >= 25>>
<<link [img[img/inventory/fertilizer.png][general store]]>>
<<set $pInv.fertilizer to 1>>
<<set $patricia.main.storyStage to 6>>
<<set $player.main.Money -=25>>
<</link>>
<<else>>
<div id="imageButtonDisabled">
[img[img/inventory/fertilizer.png]]
</div>
<</if>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $patricia.main.storyStage is 1>>
<<if $player.main.Money >= 300>>
<<link "Lawnmower: -$300" "general store">>
<<set $pInv.lawnmower to 1>>
<<set $patricia.main.storyStage to 2>>
<<set $player.main.Money -=300>>
<</link>>
<<else>>
<div class="isDisabled">
<<link "Lawnmower: -$300">>
<</link>>
</div>
<</if>>
<</if>>
</td>
<td>
<<if $patricia.main.storyStage is 5>>
<<if $player.main.Money >= 25>>
<<link "Fertilizer: -$25" "general store">>
<<set $pInv.fertilizer to 1>>
<<set $patricia.main.storyStage to 6>>
<<set $player.main.Money -=25>>
<</link>>
<<else>>
<div class="isDisabled">
<<link "Fertilizer: -$25">>
<</link>>
</div>
<</if>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $verity.main.storyStage is 1>>
<<if $player.main.Money >= 300>>
<<link [img[img/inventory/pressurewasher.png][general store]]>>
<<set $pInv.pressureWasher to 1>>
<<set $verity.main.storyStage to 2>>
<<set $player.main.Money -=300>>
<</link>>
<<else>>
<div id="imageButtonDisabled">
[img[img/inventory/pressurewasher.png]]
</div>
<</if>>
<</if>>
</td>
</tr>
<tr>
<td>
<<if $verity.main.storyStage is 1>>
<<if $player.main.Money >= 300>>
<<link "Pressure Washer: -$300" "general store">>
<<set $pInv.pressureWasher to 1>>
<<set $verity.main.storyStage to 2>>
<<set $player.main.Money -=300>>
<</link>>
<<else>>
<div class="isDisabled">
<<link "Pressure Washer: -$300">>
<</link>>
</div>
<</if>>
<</if>>
</td>
</tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the store|shopping]]>><<addmins 5>><</button>></div></td></tr><</nobr>>
</table>
</td>
<td><img src="img/people/storeclerk/storeclerk_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<table class="overTable">
<tbody>
<tr>
<td>Restaurant</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/diner.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Monica's is a local favorite with a 50s Diner Theme.
You enter the restaurant, find yourself a table, and take a look through the menu.<<if $gameDate.getHours() is 12 and _isWeekend>><br>You notice Alex on the other side of the restaurant, eating with a friend you don't know. He waves to you in a friendly manner when he notices you, but doesn't signal for you to join them.<br><</if>><<if $melissa.main.storyStage >= 2 and ($melissa.main.storyStage < 9 or $melissa.main.storyStage >= 12) and $gameDate.getHours() >= 18 and (GameDays[$gameDate.getDay()] is "Tuesday") or (GameDays[$gameDate.getDay()] is "Thursday") and $gameDate.getHours() >= 18>> Melissa and her friends from university are sitting together at a large round table. Melissa waves at you.<</if>><<if $julie.main.storyStage < 1>><br>The waitress approaches your table.<<else>><br>Julie approaches your table.<</if>></td></tr>
<tr>
<td colspan = "2"><<if $julie.main.storyStage is 0>><div id=selectButton><<button [[Talk to the waitress|waitress]]>><</button>></div><<else>><div id=selectButton><<button [[Talk to Julie|waitress]]>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $melissa.main.storyStage >= 2 and ($melissa.main.storyStage < 9 or $melissa.main.storyStage >= 12) and $gameDate.getHours() >= 18 and $gameDate.getHours() < 20 and ((GameDays[$gameDate.getDay()] is "Tuesday") or (GameDays[$gameDate.getDay()] is "Thursday"))>><div id=selectButton><<button [[Go see Melissa and her friends|melissa_restaurant]]>><</button>></div><<elseif $melissa.main.storyStage is 9 and $melissa.kidnapped.studyGroupChecked is 0 and $gameDate.getHours() >= 18 and $gameDate.getHours() < 20 and ((GameDays[$gameDate.getDay()] is "Tuesday") or (GameDays[$gameDate.getDay()] is "Thursday"))>><div id=selectButton><<button [[Check with Melissa's study group|restaurant_mel_look]]>><<if $melissa.kidnapped.studyGroupChecked is 0>><<set $melissa.kidnapped.studyGroupChecked to 1>><</if>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Exit the restaurant|shopping]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/people/julie/julie_small.jpg"><br><<nobr>><<if $gameDate.getHours() is 12 and _isWeekend>><img src="img/alex_small.png"><<elseif $melissa.main.storyStage >= 2 and ($melissa.main.storyStage < 9 or $melissa.main.storyStage >= 12) and $gameDate.getHours() >= 18 and (GameDays[$gameDate.getDay()] is "Tuesday") or (GameDays[$gameDate.getDay()] is "Thursday") and $gameDate.getHours() >= 18>><img src="img/people/melissa/melissa_restaurant_small.jpg"><br><img src="img/people/zoe/zoe_small.jpg"><br><<elseif $melissa.main.storyStage is 9 and $melissa.kidnapped.studyGroupChecked is 0 and $gameDate.getHours() >= 18 and (GameDays[$gameDate.getDay()] is "Tuesday") or (GameDays[$gameDate.getDay()] is "Thursday") and $gameDate.getHours() >= 18>><img src="img/people/zoe/zoe_small.jpg"><br><img src="img/people/lisa/lisa_restaurant_small.jpg"><<else>><img src="img/empty_small.png"><</if>><</nobr>><<if (GameDays[$gameDate.getDay()] is "Thursday") and $melissa.main.storyStage >= 2 and $melissa.main.storyStage isnot 9 and $gameDate.getHours() >= 18>><img src="img/people/lisa/lisa_restaurant_small.jpg"><</if>></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/julie/julie.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $julie.main.storyStage is 0>>"Hi! Welcome to Monica's. I'm Julie. What can I get for you?"
The waitress is a cute brunette with a noticable gap between her two front teeth. She's dressed in an outfit reminiscent of the 1950's - to fit the diner-style restaurant - but obviously updated to modern sensibilities. She looks at you expectantly.<<elseif $julie.main.storyStage is 1>>"Hi $playerName! What can I get for you?"<<elseif $julie.misc.goPlayerHome>>"Yes $julie.main.playerTitle. I'm off at 9. In the mean time, can I get you anything?"<<elseif $julie.misc.restaurantDate is 1>>"I've got reservations to Sceau Brisé for two on Saturday. Would you like to join me Julie?"
"Sceau Brisé!? That place is super-fancy isn't it? I'd love to join you."
"Great. I'll see you there on Saturday at 7 PM."
"Sounds good! In the mean time, can I get you anything?"<<set $julie.misc.restaurantDate to 2>><<else>>"Hi $julie.main.playerTitle! What can I get for you?"<</if>></td></tr>
<<nobr>>
<tr><td colspan = "2">
<<if $player.main.Money >= 5>>
<div id="selectButton">
<<button "Order Coffee: -$5" "waitress_coffee">>
<<set $player.main.Money -= 5>>
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "Order Coffee: -$5">>
<</button>>
</div>
<</if>>
</td></tr>
<tr><td colspan = "2">
<div id="selectButton">
<<if $julie.misc.Introduce is false>>
<<button "Introduce yourself" "waitress_introduce">>
<</button>>
<</if>>
</div>
</td></tr>
<tr><td colspan = "2">
<div id="selectButton">
<<if $julie.main.storyStage is 0>>
<<if $julie.misc.Introduce is false>>
<<button "Hit on her" "waitress_compliment0">>
<</button>>
<<else>>
<<button "Compliment her" "waitress_compliment0">>
<</button>>
<</if>>
<<elseif $julie.main.storyStage is 4>>
<<button "Talk to her about donating money" "julie_donate">>
<</button>>
<<elseif $julie.main.storyStage >= 5 and $julie.misc.goPlayerHome is false and $ainsley.misc.goPlayerHome is false and $dana.misc.goPlayerHome is false and $taylor.misc.goPlayerHome is false>>
<<button "Meet me at my place tonight after work." "waitress">>
<<set $julie.misc.goPlayerHome to true>>
<</button>>
<</if>>
</div>
</td></tr>
<tr><td colspan = "2">
<div id="selectButton">
<<if $julie.main.follower>>
<<if $player.misc.reservations is 2 and $player.misc.reservationFilled is false>>
<<button "Ask Julie out to Sceau Brisé on Saturday" "waitress">>
<<set $player.misc.reservationFilled to true>>
<<set $julie.misc.restaurantDate to 1>>
<</button>>
<</if>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id="moveButton"><<button "Nothing" "restaurant">><</button>></div></td></tr><</nobr>>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Compliment her|waitress_compliment0]]-->
<!--[[Introduce yourself|waitress_introduce]]-->
<!--[[Order Coffee|waitress_coffee]]-->
<!--[[Meet me at my place tonight after work.|waitress]]-->
<!--[[Talk to her about donating money|julie_donate]]--><img src="img/people/julie/julie.jpg">
Julie is the waitress at Monica's Diner, a restaurant downtown. <<if $julie.main.storyStage < 2>>You don't know much about her right now.<<elseif $julie.main.storyStage is 2>>You've arranged to go out with her.<<else>>You've made her one of your loyal followers and had your way with her.<</if>> <<if $julie.misc.payments>>She has agreed to pay you a tithe of $53 per week.<</if>>
<<back>><table class="overTable">
<tbody>
<tr>
<td>3310 Sexsmith Road - Unit 226</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/home.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You gradually come-to, your head pounding slightly from all the beer you drank last night. You're about to roll over and go back to sleep when you remember your encounter after leaving the pub.
At first you're not sure that it really happened, but then you notice the piece of paper with Zeus' address on it sitting on your nightstand.
"I guess I'd best get up and get to it."
You look closely at the piece of paper. In elegant handwriting it says "801 Roxbury Drive". You've never been there, but you know it's in a pretty nice area of town, past the Police Station on Bow Street.
You drag yourself out of bed, take a few painkillers for the headache, get washed up and dressed, and head out to the living room.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Bedroom">><<script>>UI.alert("You should probably go visit Zeus before you do anything else.");<</script>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Living Room">><<script>>UI.alert("You should probably go visit Zeus before you do anything else.");<</script>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Alex's Room">><<script>>UI.alert("You should probably go visit Zeus before you do anything else.");<</script>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave your apartment|intro sexsmith road]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Sexsmith Road</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/sexsmith.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Sexsmith Road is a small side-street not far from the main business district of the city. The apartments aren't the nicest in town, but they're not very expensive. Your apartment building, 3310 Sexsmith Road, is right in the middle of the block.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id=selectButton><<button "Enter your home">><<script>>UI.alert("You should probably go visit Zeus before you do anything else.");<</script>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Walk to the shopping district">><<script>>UI.alert("You should probably go visit Zeus before you do anything else.");<</script>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to Bow Street|intro bow street]]>><</button>></div></td></tr>
<td></td><td></td>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Bow Street</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<bowpic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Bow Street is home to the Okenas' police headquarters. The city is one of the safest in the country and there is little debate that it is thanks to the stellar, progressive police force.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id=moveButton><<button "Walk to Sexsmith Road">><<script>>UI.alert("You should probably go visit Zeus before you do anything else.");<</script>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Walk to the shopping district">><<script>>UI.alert("You should probably go visit Zeus before you do anything else.");<</script>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to Roxbury Drive|intro roxbury drive]]>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Roxbury Drive</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/roxbury.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Roxbury Drive is one of the older and more prestigious neighboorhoods in the city. It's not terribly surprising that Zeus would live here, as most of the people living here seem to think of themselves as gods anyway.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id=selectButton><<button [[Zeus' House|intro zeus house]]>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Walk to Bow Street">><<script>>UI.alert("You should probably go visit Zeus before you do anything else.");<</script>><</button>></div></td></tr>
<tr>
<td></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/zeus/zeus.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $player.misc.introStage is 7>>You walk up the long driveway towards the front door of Zeus' impressively large, but somewhat old-fashioned, house.
Just as you're about to ring the bell the door opens and Zeus stands in the doorway.
"Wow. Did you magically know I was here?"
"Nope. Just looked out the window and saw you walking up the driveway." He chuckles. "Come on in."
You follow him inside and he closes the door behind you.
He leads you down a hall and into a large living room that faces a great hearth.
"This is a beautiful house."
"Thank you. It could use some updating, some modern conveniences, but it has been a good place to live. I purchased it back when I had more power, more followers."
He motions for you to sit down on the couch as he sits in a large chair.
"So," he starts, "how is my High Priest feeling this morning?"
"A little worse for wear, but alright," you reply.
"Ready to go over the details of our arrangement?"<<elseif $player.misc.introStage is 8>>"Definitely."
"Great. Where would you like to start?"
"Well... I still don't know why anyone would follow you when they could follow any other god, or none."
"That's largely up to you. As my High Priest it'll be your job to come up with the doctrine that my believers will follow. I can provide some input, but, as you're one of the very rare humans who can see and interact with me, I just have to trust that you'll pass on the right stuff."
"Ok, but how do I convince people?"
"I can give you a tip: women are almost always the answer to that. Have you ever read about the Christianization of Europe? It's almost always because of women. A woman converts her husband, the king, and ''poof'' you have a Christian kingdom. Or she raises her son as a Christian and the kingdom is Christian on his ascension. Plus, most of the famous monks, holy men, and missionaries travelled with groups of women. That started quite a few salacious rumors, but it worked. You see, men may have led the church, but women spread it. And you should do likewise."
"So meet women, convince them of your existence...profit?"
He laughs. "Something like that. Also... we're going to cheat a little."
"Cheat? How?"
"Yep. Following the rules has never been my strong suit. That's for gods who are "All-Good" or who have promised people free will. That's not my style. As my High Priest you will have access to a portion of my power. With this power you will be able to cast various spells. As you build my power, more spells will be available to you. This should come in handy when it comes to converting people. Come closer, I'll unlock your potential."<<elseif $player.misc.introStage is 9>>Not completely sure what to do, you get off the couch and kneel in front of him. He reaches out to you and you bow, allowing him to place his hand on the top of your head.
There are no magic words, no hum of power, no flash of light. But, as he takes his hand off of your head, a feeling washes over you. The words "cool" and "soft" come close, but don't do the feeling justice. It simply feels...magical.
"That should do it."
The feeling fades quickly. And you don't feel any different from normal.
"I think the only spell you'd be able to use at this point - the only one either of us have enough power for - is a basic Enthrall spell. It won't work on everyone, particularly those with strong contrary beliefs, but, when it does, it forces a person to follow your commands. They're still themselves - with their own strengths, weaknesses, and preferences - but they'll follow most of your commands without question."
Zeus spends the next few minutes teaching you the spell.<<set $player.spells.enthrall to 1>><<removeclass "#right-ui-bar2" "stowed">><<addclass "#right-ui-bar" "stowed">>
"That's all there is to it. Just keep in mind that the timing of the Enthrall spell is crucial. Use it at the wrong time and it will do nothing, but still cost you mana. Use it at the right time and, depending on the person's constitution, it could make them follow your every command."
"When's the right time?"
"That's hard to say, but usually the individual has to trust you to an extent. You'll just have to give it a shot sometimes. Other than the cost of mana, there's really no downside to trying it."
"Got it."
"You can return to me from time to time to learn more spells. Now, as far as casting them goes, you'll need the power - the mana - to cast it. The most common way of gaining mana is just sleeping; you will gain mana in proportion to how many followers I have. But you wanna know the best way to gain mana?"
"Sure."
"There's a reason all of the old stories about me are rather... risqué."
He winks at you.
"So sex increases mana? That sounds almost too good to be true."
"It does, doesn't it? I'm sure you'll discover other ways to build up mana, but that should get you started."<<elseif $player.misc.introStage is 10>><<set $player.spells.enthrall to 2>>"What about money. It's going to be hard to go around gaining followers if I have to spend most days in an office somewhere."
"Don't worry about money too much. I've already arranged for your rent to be paid and you can visit me from time to time if you need extra spending money; I've kept some squirreled away. That said, I'd like for my "church" to be self sufficient too, so keep an eye out for money-making opportunities. And don't forget to get contributions from followers. Any other questions?"
"I don't think so... go out, live my life, have sex, and convince or brainwash people into believing in you? I think I can do that."
You get up to leave.
"I'm glad to hear it. Remember $playerName, I'm counting on you."
He walks you to the door, shakes your hand, and says goodbye.
Just as he's about to close the door behind you he calls out:
"I almost forgot. @@color:red;Check out Monica's Diner in the shopping district.@@ The waitress there is particularly - let's just say - 'open to suggestion'"
With that, he shuts the door.<</if>></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $player.misc.introStage is 7>><<button "Definitely" "intro zeus house">><<set $player.misc.introStage to 8>><</button>><<elseif $player.misc.introStage is 8>><<button "Move closer" "intro zeus house">><<set $player.misc.introStage to 9>><</button>><<elseif $player.misc.introStage is 9>><<button "Something else..." "intro zeus house">><<set $player.misc.introStage to 10>><</button>><<elseif $player.misc.introStage is 10>><<button "Back to the apartment" "apartment">><<set $player.misc.introStage to 99>><<set $introComplete to true>><</button>><</if>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><<if $player.spells.enthrall > 0>><<link [img[Enthrall|img/enthrall.png]]>><<enthrall>><</link>><</if>> /* link to Cast widget*/
<<if $player.spells.surmount > 0>><<if (passage() is "uni dorm hall") or (passage() is "graveyard" and $verity.main.storyStage >= 6)>><div class="pulseEffect"><<link [img[Surmount|img/surmount.png]]>><<surmount>><</link>></div><<else>><<link [img[Surmount|img/surmount.png]]>><<surmount>><</link>><</if>><</if>> /* link to Cast widget*/<<if $player.spells.enthrall > 0>><<link [img[Enthrall|img/enthrall.png]]>><<enthrall>><</link>> <<link "Enthrall">><<enthrall>><</link>><</if>><<if $player.spells.enthrall is 1>>
↑
Your new spell is here on your spellbar. Click it anytime to attempt to cast the spell.
FYI: spells are castable with this bar minimized.<</if>>
<<if $player.spells.surmount > 0>><<if (passage() is "uni dorm hall") or (passage() is "graveyard" and $verity.main.storyStage >= 6)>><div class="pulseEffect"><<link [img[Surmount|img/surmount.png]]>><<surmount>><</link>><<link "Surmount">><<surmount>><</link>></div><<else>><<link [img[Surmount|img/surmount.png]]>><<surmount>><</link>><<link "Surmount">><<surmount>><</link>><</if>><</if>><table class="overTable">
<tbody>
<tr>
<td>3310 Sexsmith Road - Unit 226 - Alex's Bedroom</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/alexbedroom.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Alex's bedroom. He probably wouldn't appreciate you snooping around.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave the room|apartment]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/alex.png"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if _isWeeknight and $gameDate.getHours() gte 16 and $gameDate.getHours() lte 22>>"Hey Alex, how was work today?" you ask as you sit down on the other end of the couch from him.
"You know how it is, "another day, another dollar"," he replies.
"Have any plans for tonight?"
"Nah, just going to watch some TV, then go to bed."
<<elseif _isWeekend and $gameDate.getHours() >= 8 and $gameDate.getHours() lte 12>>"Morning Alex. Did you sleep alright?" you ask as you sit down on the other end of the couch from him.
"Not bad," he replies.
"Any plans for the day?"
"I'll probably head out around noon; get some lunch, play some squash, then meet up with some friends for the evening."
"Cool," you reply, "maybe I'll see you out and about later."
"That'd be great!"<</if>></td>
</tr>
<tr>
<td colspan = "2"><<nobr>>
<div id="moveButton"><<button [[Return|living room]]>><<addmins 10>><</button>></div><</nobr>></td></tr>
<tr>
<td></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
Do you want to skip the introduction? You may miss important information if you do.
[[This is my first time, take me to the introduction|Intro]]
<<link [[I've played before. Skip the intro|apartment]]>><<set $introComplete to true>><<set $player.spells.enthrall to 2>><</link>>Change
Config.history.maxStates = 100;
to
Config.history.maxStates = 3;
in story javascript<table class="overTable">
<tbody>
<tr>
<td>Bow Street</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<bowpic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Bow Street is home to Okenas' police headquarters. The city is one of the safest in the country and there is little debate that it is thanks to the stellar, progressive police force.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Enter the Police Station|police station]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td colspan = "2"><<if $gameDate.getHours() gte 8 and $gameDate.getHours() lte 17>><div id="selectButton"><<button [[Enter the Office Building|office building]]>><<addmins 5>><</button>></div><<else>><div id="selectButtonDisabled"><<button "The office building is closed">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $gameDate.getHours() gte 6 and $gameDate.getHours() lte 21>><div id="selectButton"><<button [[Enter the massage parlor|massage_parlor]]>><<addmins 5>><</button>></div><<else>><div id="selectButtonDisabled"><<button "The massage parlor is closed">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to Sexsmith Road|sexsmith road]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to Syngros Avenue|syngros avenue]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to Roxbury Drive|roxbury drive]]>><<addmins 10>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Roxbury Drive</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<roxburypic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Roxbury Drive is one of the older and more prestigious neighboorhoods in the city. It's not terribly surprising that Zeus would live here, as most of the people living here seem to think of themselves as gods anyway.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Enter Zeus' House|zeus house]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to Bow Street|bow street]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td></td><td></td></tr>
<tr>
<td></td><td></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/zeus/zeus.jpg"></td>
<td>
<table class="mainTable">
<tr><td colspan = "2" align="left"><<if $zeus.givemoney>>"I'm running a bit low on funds," you reply, "are you able to help me out a bit?"
"Absolutely." He pulls out his phone and e-transfers you some money.
"Thank you very much."<<set $zeus.givemoney to false>><<else>>"Welcome $playerName, welcome," Zeus booms as he comes to greet you. <<if $main_quest_progress is 1>>"Congratulations on your first conversion! I knew I was putting my faith," he winks as you recognize the pun, "in the right person."<<elseif $main_quest_progress is 2>>"Congratulations on bringing a second person into our fold! You're doing great. Keep it up."<<elseif $main_quest_progress is 3>>"Congratulations on adding a third person to my... to //our// flock!" Zeus smiles as he shakes your hand vigorously, "I can feel the power of their belief flowing through me and so I think it's time you learned a new spell."
"Excellent!" You smile at the thought of having a new power under your control.
"Unfortunately I can't teach it to you..."
"Oh..." You feel as though the wind has been completely taken out of your sails.
"...but I know someone who can. And it just so happens that he's been seen in town."
You brighten up, "who is it? Where can I find this person?"
"Those are more difficult questions than you know. Even I don't know exactly where he'll be, but he has a strong connection to commerce and trade, so I might suggest to watch the shopping district closely. Then again, he's a big sports fan, so he's bound to visit anywhere fitness related. Oh... and graveyards... you might want to check them too."
"Uhh, ok. Check the shopping district, sports places, and graveyards... How do I know I have the right person?"
"You're my chosen. You'll recognize him when you see him. And he should recognize you."
You say goodbye to Zeus and head out to find this mysterious individual.<<set $main_quest_progress to 4>><<elseif $main_quest_progress is 4>>"Have you learned the new spell yet?" he asks.
"Not yet. Where am I supposed to find this person again?"
"Places of commerce and trade, fitness places, and graveyards."
"Right."<<elseif $main_quest_progress is 5>>"You've learned the spell! I can feel it. That means you've met my son, Hermes."
"Yeah. You could have told me that I was looking for another god."
He laughs and claps you on the shoulder. "Where would be the fun in that!? Besides, you'd just ask more questions. Much easier this way, haha."<</if>>
<</if>></td></tr>
<tr>
<td colspan = "2"><<if $player.main.Money <= 20>><div id="selectButton"><<button "I need some money" "zeus house">><<set $zeus.givemoney to true>><<set $player.main.Money += 100>><</button>></div><<else>><div id="selectButtonDisabled"><<button "I need some money">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $main_quest_progress is 6 and $melissa.kidnapped.policeTold >=2>><div id="selectButton"><<button "I need help finding someone." "zeus_melissa_help"]]>><<set $main_quest_progress to 7>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $patricia.main.storyStage is 8>><div id="selectButton"><<button "I need help with some flowers." "zeus_patricia_help"]]>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Leave Zeus' House" "roxbury drive"]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td colspan = "2"></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave Zeus' House|roxbury drive]]-->
<!--[[I need help finding someone|zeus_melissa_help]]-->
<!--[[I need help with some flowers|zeus_patricia_help]]--><<if $introComplete>>[[Phone|Phone]]
[[Quests|Quests]][[Inventory|Inventory]]<</if>><<nobr>>
<<if $pInv.yoga is 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/yoga.png]]</td>
</tr>
<tr>
<td>Yoga Mat</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.gym is 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/gym.png]]</td>
</tr>
<tr>
<td>Gym Clothes</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.picnic is 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/picnic.png]]</td>
</tr>
<tr>
<td>Picnic Supplies</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.scissors is 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/scissors.png]]</td>
</tr>
<tr>
<td>Hairdressing Scissors</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.balaclava is 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/balaclava.png]]</td>
</tr>
<tr>
<td>Balaclava</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.hoodie is 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/hoodie.png]]</td>
</tr>
<tr>
<td>Hoodie</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.pants is 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/pants.png]]</td>
</tr>
<tr>
<td>Black Pants</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.flashlight is 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/flashlight.png]]</td>
</tr>
<tr>
<td>Flashlight</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.melPhone >= 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/melphone.png]]</td>
</tr>
<tr>
<td>Melissa's Phone</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.melBrush >= 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/melbrush.png]]</td>
</tr>
<tr>
<td>Melissa's Hairbrush</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.melPanties >= 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/melpanties.png]]</td>
</tr>
<tr>
<td>Melissa's Panties</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.melToy >= 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/meltoy.png]]</td>
</tr>
<tr>
<td>Melissa's Vibrator</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.lawnmower is 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/lawnmower.png]]</td>
</tr>
<tr>
<td>Lawnmower</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.fertilizer is 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/fertilizer.png]]</td>
</tr>
<tr>
<td>Fertilizer</td>
</tr>
</tbody>
</table>
<</if>>
<<if $pInv.pressureWasher is 1>>
<table class="invTable">
<tbody>
<tr>
<td>[img[img/inventory/pressurewasher.png]]</td>
</tr>
<tr>
<td>Pressure Washer</td>
</tr>
</tbody>
</table>
<</if>>
<br><br>[[Return|$return]] /* This link must not go anywhere. This is to maintain the return widget (noreturn tagged pages)*/
<</nobr>><<widget "enthrall">>
<<if $player.main.Mana >= 10>> /* Mana Cost */
<<set $player.main.Mana -= 10>>
<<updatebar>>
<<if passage() is "julie_story4">> /* If player on correct passage*/
<<set $zeus.followers += 1>>
<<set $julie.main.follower to true>>
<<goto julie_story5>> /* Do the action */
<<elseif passage() is "hotelbargirl1b">> /* Ainsley at bar */
<<if $player.misc.hotelbargirl1 is 122 or $player.misc.hotelbargirl1 is 1112>>
<<set $zeus.followers += 1>>
<<goto hotelbargirl1d>>
<<set $nihal.main.storyStage to 1>>
<<else>>
<<script>>UI.alert("You cast the spell, but nothing happens.");<</script>>
<</if>>
<<elseif passage() is "hotelbarainsley">> /* Ainsley at bar 2nd attempt */
<<if $ainsley.misc.sexStage is 113 or $ainsley.misc.sexStage is 123 or $ainsley.misc.sexStage is 131 or $ainsley.misc.sexStage is 132 or $ainsley.misc.sexStage is 133 or $ainsley.misc.sexStage is 213 or $ainsley.misc.sexStage is 223 or $ainsley.misc.sexStage is 231 or $ainsley.misc.sexStage is 232 or $ainsley.misc.sexStage is 233 or $ainsley.misc.sexStage is 311 or $ainsley.misc.sexStage is 312 or $ainsley.misc.sexStage is 313 or $ainsley.misc.sexStage is 321 or $ainsley.misc.sexStage is 322 or $ainsley.misc.sexStage is 323 or $ainsley.misc.sexStage is 331 or $ainsley.misc.sexStage is 332>>
<<set $zeus.followers += 1>>
<<set $ainsley.main.storyStage to 2>>
<<set $ainsley.misc.sexStage to 0>>
<<set $nihal.main.storyStage to 1>>
<<goto hotelbargirl1d>>
<<else>>
<<script>>UI.alert("You cast the spell, but nothing happens.");<</script>>
<</if>>
<<elseif passage() is "hotelbargirl1c">> /* Ainsley at home/hotel */
<<set $zeus.followers += 1>>
<<goto hotelbargirl1e>>
<<elseif passage() is "hairsalon" and $ainsley.main.follower is false>>
<<set $zeus.followers += 1>>
<<goto hairsalon_ainsley_enthrall>>
<<elseif passage() is "melina_park" and $melina.main.follower is false and $melina.misc.dateStage is 1>>
<<set $zeus.followers += 1>>
<<goto melina_park1>>
<<elseif passage() is "uni admin2" and $player.misc.quizTotalAsked >= 70 and $player.misc.quizPercentage >= 80 and $dana.main.follower is false>> /* Dana */
<<set $zeus.followers += 1>>
<<set $dana.main.storyStage to 2>>
<<set $tutorRandomSet to ["Holly", "Kayley", "Cheryl", "Sienna", "Nia", "Charlotte"]>>
<<goto "dana_enthrall0">>
<<elseif passage() is "hotelbargirl2b" and $player.misc.hotelbargirl2 is 231 and $sophia.main.follower is false>> /* Sophia at bar*/
<<set $zeus.followers += 1>>
<<set $sophia.main.storyStage to 4>>
<<set $sophia.misc.sexStage to 0>>
<<set $nihal.main.storyStage to 3>>
<<goto hotelbargirl2d>>
<<elseif passage() is "hotelbargirl2c" and $sophia.main.follower is false>> /* Sophia in hotel room */
<<set $zeus.followers += 1>>
<<goto hotelbargirl2e>>
<<elseif passage() is "hotelroom_sophia" and $sophia.main.follower is false>> /* Sophia in hotel room x2 */
<<set $zeus.followers += 1>>
<<goto hotelroom_sophia_enthrall>>
<<elseif passage() is "hotelrestaurant_taylor" and ($taylor.misc.dateStage is 212 or $taylor.misc.dateStage is 2111 or $taylor.misc.dateStage is 21111 or $taylor.misc.dateStage is 21112)>> /* Taylor at restaurant */
<<set $zeus.followers += 1>>
<<goto hotelrestaurant_taylor_enthrall>>
<<elseif passage() is "hotelrestaurant_taylor_home">>
<<set $zeus.followers += 1>>
<<goto hotelrestaurant_taylor_home_enthrall>>
<<elseif passage() is "hotelrestaurant0" and $taylor.main.storyStage >= 3 and $taylor.main.follower is false>> /* Taylor at restaurant lobby (if didn't Enthrall during date) */
<<set $zeus.followers += 1>>
<<goto hotelrestaurant_lobby_taylor_enthrall>>
<<elseif passage() is "hotelbargirl3d" and ($elena.misc.dateStage is 111 or $elena.misc.dateStage is 1234)>>/* Elena in restaurant */
<<set $zeus.followers += 1>>
<<set $elena.main.storyStage to 2>>
<<goto hotelbargirl3f>>
<<elseif passage() is "hotelbargirl3c_melissa" and ($elena.misc.dateStage is 111 or $elena.misc.dateStage is 1234)>>/* Elena in bar */
<<set $zeus.followers += 1>>
<<set $elena.main.storyStage to 2>>
<<goto hotelbargirl3d_melissa>>
<<elseif passage() is "hotelbargirl3e">>/* Elena in bedroom */
<<set $zeus.followers += 1>>
<<set $elena.main.storyStage to 2>>
<<goto hotelbargirl3g>>
<<elseif passage() is "elena_visit1">>/* Elena at house (Liv first) */
<<set $zeus.followers += 1>>
<<set $elena.main.storyStage to 2>>
<<goto elena_visit1a>>
<<elseif (passage() is "police station" or passage() is "police_chat0") and $elena.main.storyStage >= 2 and $elena.main.follower is false>>/* Elena at police station */
<<set $zeus.followers += 1>>
<<set $elena.misc.dateStage to 0>>
<<goto elena_police_enthrall>>
<<elseif passage() is "hotelbargirl4d" and ($liv.misc.dateStage is 111 or $liv.misc.dateStage is 1234)>>/* Liv in restaurant */
<<set $zeus.followers += 1>>
<<set $liv.main.storyStage to 2>>
<<goto hotelbargirl4f>>
<<elseif passage() is "hotelbargirl4c_melissa" and ($liv.misc.dateStage is 111 or $liv.misc.dateStage is 1234)>>/* Liv in bar */
<<set $zeus.followers += 1>>
<<set $liv.main.storyStage to 2>>
<<goto hotelbargirl4d_melissa>>
<<elseif passage() is "hotelbargirl4e">>/* Liv at house */
<<set $zeus.followers += 1>>
<<set $liv.main.storyStage to 2>>
<<goto hotelbargirl4g>>
<<elseif passage() is "liv_visit1">>/* Liv at house (Elena first) */
<<set $zeus.followers += 1>>
<<set $liv.main.storyStage to 2>>
<<goto liv_visit1a>>
<<elseif passage() is "police_liv0" and $liv.main.storyStage >= 2 and $liv.main.follower is false>>/* Liv at police station */
<<set $zeus.followers += 1>>
<<set $liv.misc.dateStage to 0>>
<<goto liv_police_enthrall>>
<<elseif passage() is "nihal4" and $gameDate.getHours() is 3>> /* Nihal (first bar sex) */
<<set $zeus.followers += 1>>
<<set $nihal.main.storyStage to 7>>
<<goto nihal4a>>
<<elseif passage() is "nihal3" and $nihal.main.storyStage is 6>> /* Nihal (bar after sex) */
<<set $zeus.followers += 1>>
<<set $nihal.main.storyStage to 7>>
<<goto nihal3a>>
<<elseif passage() is "patricia_graveyard" and ($patricia.main.storyStage is 10 or $patricia.main.storyStage is 11)>> /* Patricia */
<<set $zeus.followers += 1>>
<<set $patricia.main.storyStage to 12>>
<<goto patricia_graveyard_enthrall>>
<<elseif passage() is "verity_graveyard" and ($verity.main.storyStage is 9 or $verity.main.storyStage is 10)>> /* Verity */
<<set $zeus.followers += 1>>
<<set $verity.main.storyStage to 11>>
<<goto verity_graveyard_enthrall>>
<<else>>
<<script>>UI.alert("You cast the spell, but nothing happens.");<</script>>
<</if>>
<<else>>
<<script>>UI.alert("You don't have enough mana.");<</script>>
<</if>><</widget>>
<<widget "surmount">>
<<if $player.main.Mana >= 15>> /* Mana Cost */
<<if passage() is "shopping" and ($gameDate.getHours() < 11 or $gameDate.getHours() > 17)>>
<<set $player.main.Mana -= 15>>
<<updatebar>>
<<script>>
Dialog.setup("Which Location Do You Enter?");
Dialog.wiki(Story.get("ShoppingPassSpellPassage").processText());
Dialog.open();
<</script>>
<<elseif passage() is "general store closed" or passage() is "restaurant closed" or passage() is "hairsalon closed">>
<<set $player.main.Mana -= 15>>
<<goto "shopping">>
<<elseif passage() is "orban lane" and ($gameDate.getHours() >= 3 and $gameDate.getHours() < 11)>>
<<set $player.main.Mana -= 15>>
<<goto "pub closed">>
<<elseif passage() is "pub closed">>
<<set $player.main.Mana -= 15>>
<<goto "orban lane">>
<<elseif passage() is "church" and ($gameDate.getHours() < 8 or $gameDate.getHours() >= 20)>>
<<script>>UI.alert("You cast the spell, but a strange force repells you.");<</script>>
<<set $player.main.Mana -= 15>>
<<set $player.misc.churchSurmount to true>>
<<updatebar>>
<<elseif passage() is "bow street" and ($gameDate.getHours() < 6 or $gameDate.getHours() > 17)>>
<<set $player.main.Mana -= 15>>
<<updatebar>>
<<script>>
Dialog.setup("Which Location Do You Enter?");
Dialog.wiki(Story.get("BowStreetPassSpellPassage").processText());
Dialog.open();
<</script>>
<<elseif passage() is "office building closed" or passage() is "massage parlor closed">>
<<set $player.main.Mana -= 15>>
<<goto "bow street">>
<<elseif passage() is "university" and ($gameDate.getHours() < 8 or $gameDate.getHours() >= 17)>>
<<set $player.main.Mana -= 15>>
<<updatebar>>
<<script>>
Dialog.setup("Which Location Do You Enter?");
Dialog.wiki(Story.get("UniversityPassSpellPassage").processText());
Dialog.open();
<</script>>
<<elseif passage() is "university" and ($gameDate.getHours() >= 8 or $gameDate.getHours() < 17)>>
<<set $player.main.Mana -= 15>>
<<goto "uni dorms">>
<<elseif passage() is "uni dorm hall">>
<<set $player.main.Mana -= 15>>
<<if $melissa.kidnapped.roomChecked is 0>>
<<set $melissa.kidnapped.roomChecked to 1>>
<</if>>
<<goto "uni mel room">>
<<elseif passage() is "uni mel room">>
<<set $player.main.Mana -= 15>>
<<if $melissa.main.storyStage is 9>><<set $melissa.main.storyStage to 10>><</if>>
<<goto "uni dorm hall">>
<<elseif passage() is "uni mel room search">>
<<set $player.main.Mana -= 15>>
<<if $melissa.main.storyStage is 9>><<set $melissa.main.storyStage to 10>><</if>>
<<goto "uni dorm hall">>
<<elseif passage() is "uni library closed" or passage() is "uni academic closed" or passage() is "uni admin closed" or passage() is "uni dorms closed">>
<<set $player.main.Mana -= 15>>
<<goto "university">>
<<elseif passage() is "verity_graveyard" and $verity.main.storyStage is 7>>
<<set $player.main.Mana -= 15>>
<<goto "driscoll tomb">>
<<set $verity.main.storyStage to 8>>
<<elseif passage() is "graveyard" and $verity.main.storyStage > 8>>
<<set $player.main.Mana -= 15>>
<<goto "driscoll tomb">>
<<else>><<script>>UI.alert("You cast the spell, but nothing happens.");<</script>>
<<set $player.main.Mana -= 15>>
<<updatebar>>
<</if>>
<<else>><<script>>UI.alert("You don't have enough mana.");<</script>>
<</if>>
<</widget>><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/julie/julie.jpg"></td>
<td>
<table class="mainTable">
<tr><td colspan = "2" align="left"><<if $julie.misc.Compliment is 1>><<if $julie.misc.Introduce is false>>"Girl," you start, "you've got a smokin' hot body."
@@color:red;Julie didn't like that.@@ <<set $julie.main.influence -= 15>>
Her "customer service smile" fades from her face.
"What can I get for you?" she asks, considerably less cheerfully than she did before.
<<else>>"Julie," you start, "you've got a great body."
@@color:red;Julie didn't like that.@@ <<set $julie.main.influence -= 5>>
Her "customer service smile" fades from her face.
"What can I get for you?" she asks, noticably less cheerfully than she did before.<</if>>
<<elseif $julie.misc.Compliment is 2>>
<<if $julie.misc.Introduce is false>>"Girl," you start, "I really like that outfit."
@@color:red;Julie didn't like that.@@ <<set $julie.main.influence -= 15>>
Her "customer service smile" fades from her face.
"What can I get for you?" she asks, considerably less cheerfully than she did before.
<<else>>"Julie," you start, "I really like that outfit."
@@color:red;Julie didn't like that.@@ <<set $julie.main.influence -= 5>>
Her "customer service smile" fades from her face.
"What can I get for you?" she asks, noticable less cheerfully than she did before.<</if>>
<<elseif $julie.misc.Compliment is 3>>
<<if $julie.misc.Introduce is false>>"Girl," you start, "I like those shoes."
@@color:red;Julie didn't like that.@@ <<set $julie.main.influence -= 5>>
Her "customer service smile" fades from her face.
"What can I get for you?" she asks, considerably less cheerfully than she did before.
<<else>>"Hey Julie?" you start, "those are some really nice shoes."
@@color:aqua;Julie liked that.@@ <<set $julie.main.influence += 10>>
"Really? Thanks!" she replies, her smile beaming. "Our shoes are the only things they let us pick out ourselves. Everything else is mandatory. I like to show a little personality with my shoes."
"Well, it shows. They look great."
"Thanks. Damn, you've made my day."
"I'm glad to hear that. Do you know what would make //my// day even better?"
"What's that?"
"If I could get your number."
She smiles even more brightly.
"Sure, here." She pulls out a pen and writes her phone number on a napkin. <<set $julie.misc.hasNumber to true>>
"Excellent. Today just keeps getting better and better."
"I'm off at 9. I'll text you," she says, "but in the mean time, what can I get for you?"<<if $julie.main.storyStage < 1>><<set $julie.main.storyStage to 1>><<set $julie.text.one to 1>><</if>><</if>>
<</if>></td></tr>
<tr>
<td colspan = "2"><<nobr>>
<<if $player.main.Money >= 5>><div id=selectButton><<button "Order Coffee: -$5" "waitress_coffee">><<set $player.main.Money -= 5>><</button>></div>
<<else>><div id="selectButtonDisabled"><<button "Order Coffee: -$5">><</button>></div><</if>>
<</nobr>></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Nothing" restaurant>><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Order Coffee|waitress_coffee]]-->
<!--[[Julie Message|julie_message]]-->
<!--[[Back to the restaurant|restaurant]]--><table class="overTable">
<tbody>
<tr>
<td>Orban Lane</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<orbanpic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Orban Lane is a major road into the center of town. Along the road are the Lalane Rec Center, a number of large hotels, and some of the more popular bars and clubs.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Enter the hotel|hotel]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Enter the rec center|rec center]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td colspan = "2"><<if $gameDate.getHours() >= 11>><div id="selectButton"><<button [[Enter the pub|pub]]>><<addmins 5>><</button>></div><<elseif $gameDate.getHours() <= 2>><div id="selectButton"><<button [[Enter the pub|pub]]>><<addmins 5>><</button>></div><<else>><div id="selectButtonDisabled"><<button "The pub is closed">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to the university|university]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to the shopping district|shopping]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to the Park|park]]>><<addmins 10>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<table class="overTable">
<tbody>
<tr>
<td>Lalane Rec Center</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/gym.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><span id="workout"><<if $jesse.misc.Chatted is true>><<set $jesse.misc.Chatted to false>>You say goodbye to Jesse and leave her to her workout.<br><br><</if>>The Lalane Rec Center is the city's largest and most popular recreation center. Featuring a fully equipped gym, an Olympic-sized swimming pool, squash and racquetball courts, and various activity rooms, it is the perfect place for citizens eager to enhance their physical fitness.<<if $main_quest_progress is 4 and ($gameDate.getHours() >= 23 or $gameDate.getHours() < 4)>><<set _hermRand to random(100)>><<if _hermRand + $player.misc.hermesmult >= 70>><<set $player.misc.hermesmeet to true>><br><br>You enter the change room which, at first glance, appears to be empty. Not surprising considering the late hour. But, as you round a corner you see a young man who appears to be closely inspecting the door of a locked locker.<<else>><<set $player.misc.hermesmult += 10>><</if>><</if>></span></td>
</tr>
<tbody>
<tr><td colspan = "2"><<if $player.misc.hermesmeet is true>><div id=selectButton><<button [[Watch the young man more closely|hermes meet]]>><<addmins 5>><<set $player.misc.hermesmeetloc to "rec center">><<set $main_quest_progress to 5>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $gameDate.getHours() >= 11 and $gameDate.getHours() < 13 and not _isWeekend>><div id="selectButton"><<button [[Talk to Jesse|jesse_gym]]>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave the rec center|orban lane]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td></td></tr>
</tbody>
</table>
</td>
<td><<if $gameDate.getHours() >= 11 and $gameDate.getHours() < 13 and not _isWeekend>><img src="img/people/jesse/jesse_gym_small.jpg"><<else>><img src="img/empty_small.png"><</if>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Random chance to meet Hermes|hermes meet]]--><table class="overTable">
<tbody>
<tr>
<td>Abingdon University</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<unipic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><span id ="university"><<if $melissa.misc.Chatted is true>><<set $melissa.misc.Chatted to false>>You say goodbye to Melissa and leave her to her classes.<br><br><</if>>Abingdon University is a well-regarded center of higher learning. You're proud to call it your alma matter. <<nobr>>
<<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 18>>Students, professors, and staff wander the grounds and lounge in the quad.
<<elseif $gameDate.getHours() >= 18 and $gameDate.getHours() < 23>> The quad and buildings are quiet but some people are still out and about, either studying late or walking home to their dorms after an evening out.
<<else>>The university campus is pretty much deserted at this time of day.
<</if>><</nobr>></span><<nobr>><<if $player.misc.uniWander>><br><br>
<<set _uniRandom to random(100)>>
<<if _uniRandom >= 90>>
<<if ($melissa.main.storyStage < 9 or $melissa.main.storyStage >= 12) and $gameDate.getHours() >= 9 and $gameDate.getHours() < 15>>
<<set $player.misc.uniWander to false>>
<<goto uniRandMel>>
<</if>>
<<else>>
<<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 20>>
You wander around campus for half an hour, but it's huge, with thousands of students, and you don't see anyone you recognize.
<<elseif $gameDate.getHours() >= 20 and $gameDate.getHours() < 23>>
You wander around campus for half an hour, but the campus is pretty quiet right now, and you don't see anyone you recognize.
<<else>>
You wander around campus for half an hour, but it's pretty much deserted this time of night and you don't see anyone you recognize.
<</if>>
<<set $player.misc.uniWander to false>>
<</if>>
<</if>><br>
<<if $priest.text.one is 1>>
<<set $priest.text.one to 2>>
<<script>>
Dialog.setup("You've received a text message!");
Dialog.wiki(Story.get("priest_message").processText());
Dialog.open();
<</script>>
<</if>><</nobr>></td>
</tr>
<tr>
<td colspan = "2"><div id=selectButton><<button "Wander around campus" "university">><<addmins 30>><<set $player.misc.uniWander to true>><</button>></div></td></tr>
<tr>
<td colspan = "2"><<if $gameDate.getHours() gte 8 and $gameDate.getHours() lte 18>><div id=selectButton><<button [[Enter the library|uni library]]>><<addmins 5>><</button>></div><<else>><div id="selectButtonDisabled"><<button "The library is closed">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $gameDate.getHours() gte 8 and $gameDate.getHours() < 17>><div id=selectButton><<button [[Enter the main academic building|uni academic]]>><<addmins 5>><</button>></div><<else>><div id="selectButtonDisabled"><<button "The main academic building is closed">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 17>><div id=selectButton><<button [[Enter the administration building|uni admin]]>><<addmins 5>><</button>></div><<else>><div id="selectButtonDisabled"><<button "The administration building is closed">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $dormAccess is true>><div id=selectButton><<button [[Enter the dorms|uni dorms]]>><<addmins 5>><</button>></div><<else>><div id=selectButtonDisabled><<button "Only residents can access the dorms.">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to the shopping district|shopping]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to Orban Lane|orban lane]]>><<addmins 10>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>The Park</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<parkpic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><span id="run"><<if $melissa.misc.Chatted is true>><<set $melissa.misc.Chatted to false>>You say goodbye to Melissa and leave her to her yoga.<br><br><</if>>Officially the B.J. Harkin Memorial Park, everyone in town just calls it "The Park" due to its size and location near the center of town. With running and cycling trails, a small lake, picnic tables, and a large open space for events, you'll commonly find citizens of all ages enjoying themselves here.</span> <<if $gameDate.getHours() is 12 and $melina.main.storyStage is 5>> You see Melina waiting for you near a picnic table.<</if>><<if $gameDate.getHours() is 10 and _isWeekend is false and $taylor.misc.parkSeen is 0>><br>There's a cute blonde walking briskly down the path towards Orban Lane.<<elseif $gameDate.getHours() is 10 and _isWeekend is false and $taylor.misc.parkSeen is 1>><br>The cute blonde you saw before is walking towards Orban Lane again. She seems pretty focused on her destination and appears to be listening to music.<<elseif $gameDate.getHours() is 10 and _isWeekend is false and $taylor.misc.parkSeen >= 2 and $taylor.misc.intro is false>><br>That cute blonde is walking, rather quickly, down the path. There are earbuds in her ears and she's sipping on some kind of iced coffee.<<elseif $gameDate.getHours() is 10 and _isWeekend is false and $taylor.misc.parkSeen >= 3 and $taylor.misc.intro>><br><br>Taylor is walking through the park on her way to work at Sceau Brisé.<</if>><<if $patricia.misc.demeterSetup is 1 and $gameDate.getHours() >= 6 and $gameDate.getHours() < 12>><br><br>A striking, mature woman catches your eye from a fair distance away. You feel drawn to her, like she's trying to get your attention, even though she is just standing among some trees.<</if>></td>
</tr>
<tbody>
<tr>
<td colspan = "2"><<if $gameDate.getHours() is 10 and _isWeekend and ($melissa.main.storyStage < 9 or $melissa.main.storyStage >= 12)>><div id="selectButton"><<button [[Talk to Melissa|melissa_yoga]]>><</button>></div><<elseif $gameDate.getHours() is 10 and _isWeekend and $melissa.main.storyStage is 9>><div id="selectButton"><<button [[Look for Melissa|park_mel_look]]>><<addhours 1>><<if $melissa.kidnapped.parkChecked is 0>><<set $melissa.kidnapped.parkChecked to 1>><</if>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $gameDate.getHours() is 12 and $melina.main.storyStage is 5>><div id="selectButton"><<button [[Talk to Melina|melina_park]]>><<set $pInv.picnic to 2>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $gameDate.getHours() is 10 and _isWeekend is false and $taylor.misc.parkSeen >= 2 and $taylor.misc.intro is false>><div id="selectButton"><<button [[Approach the girl|taylor_park]]>><<set $taylor.misc.intro to true>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $patricia.misc.demeterSetup is 1 and $gameDate.getHours() >= 6 and $gameDate.getHours() < 12>><div id="selectButton"><<button [[Approach the woman|demeter_park]]>><<set $patricia.misc.demeterSetup to 2>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to Sexsmith Road|sexsmith road]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to the Church|church]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Walk to Orban Lane|orban lane]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td></td></tr>
</tbody>
</table>
</td>
<td><<if $gameDate.getHours() is 10 and _isWeekend and $melissa.main.storyStage < 9>><img src="img/people/melissa/melissa_yoga_small.jpg"><br><</if>><<if $gameDate.getHours() is 12 and $melina.main.storyStage is 5>><img src="img/people/melina/melina_park_small.jpg"><br><</if>><<if $gameDate.getHours() is 10 and _isWeekend is false>><<set $taylor.misc.parkSeen += 1>><img src="img/people/taylor/taylor_park_small.jpg"><br><</if>><<if $patricia.misc.demeterSetup is 1 and $gameDate.getHours() >= 6 and $gameDate.getHours() < 12>><img src="img/people/demeter/demeter.jpg"><</if>><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="phonebg"><td><img src="img/phoneblank.png"><table class="phonebginner"><tbody><tr><td>[img[img/textpos.png][phonemessages]]<br>[[Messages|phonemessages]]</td>
<td>[img[img/contacts.png][phonecontacts]]<br>[[Contacts|phonecontacts]]</td>
<td>[img[img/map.png][phonemap]]<br>[[Maps|phonemap]]</td>
<td></td>
</tr>
<tr>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
</tr>
<tr>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
</tr>
<tr>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
</tr>
<tr>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
</tr>
<tr>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
</tr>
<tr>
<td> </td>
<td> </td>
<td> </td>
<td> </td>
</tr>
</tbody>
</table>
</td>
</table>
[[Return|$return]] /* This link must not go anywhere. This is to maintain the return widget (noreturn tagged pages)*/<table class="phonebg"><td><img src="img/phoneblank.png"><table class="phonebginner" style="display:block"><tbody>
<<if $ainsley.text.one >= 2>><tr>
<td>[img[img/people/ainsley/ainsley_avatar.jpg][ainsley_message]]</td>
<td>[[Ainsley|ainsley_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $charlotte.text.one >= 2>><tr>
<td>[img[img/people/charlotte/charlotte_avatar.jpg][charlotte_message]]</td>
<td>[[Charlotte|charlotte_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $cheryl.text.one >= 2>><tr>
<td>[img[img/people/cheryl/cheryl_avatar.jpg][cheryl_message]]</td>
<td>[[Cheryl|cheryl_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $dana.text.one >= 2>><tr>
<td>[img[img/people/dana/dana_avatar.jpg][dana_message]]</td>
<td>[[Dana|dana_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $elena.text.one >= 2>><tr>
<td>[img[img/people/elena/elena_avatar.jpg][elena_message]]</td>
<td>[[Elena|elena_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $holly.text.one >= 2>><tr>
<td>[img[img/people/holly/holly_avatar.jpg][holly_message]]</td>
<td>[[Holly|holly_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $julie.misc.hasNumber>><<if $julie.main.storyStage is 2>><tr>
<td><<link [img[img/people/julie/julie_avatar.jpg]]>><<script>>UI.alert("Julie is waiting at the Bell and Bush Pub.");<</script>><</link>></td>
<td><<link "Julie">><<script>>UI.alert("Julie is waiting at the Bell and Bush Pub.");<</script>><</link>></td>
<td></td>
<td></td>
</tr>
<<else>>
<tr>
<td><<link [img[img/people/julie/julie_avatar.jpg][julie_message]]>><</link>></td>
<td><<link "Julie" "julie_message">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>><</if>>
<<if $kayley.text.one >= 2>><tr>
<td>[img[img/people/kayley/kayley_avatar.jpg][kayley_message]]</td>
<td>[[Kayley|kayley_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $liv.text.one >= 2>><tr>
<td>[img[img/people/liv/liv_avatar.jpg][liv_message]]</td>
<td>[[Liv|liv_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $melina.text.one >= 2>><tr>
<td>[img[img/people/melina/melina_avatar.jpg][melina_message]]</td>
<td>[[Melina|melina_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $melissa.text.one >= 2 or $melissa.hint.one >= 2 or $melissa.hint.two >= 2 or $melissa.hint.three >= 2 or $melissa.hint.four >= 2 or $melissa.hint.five >= 2>>
<tr>
<td>[img[img/people/melissa/melissa_avatar.jpg][melissa_message]]</td>
<td>[[Melissa|melissa_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $nia.text.one >= 2>><tr>
<td>[img[img/people/nia/nia_avatar.jpg][nia_message]]</td>
<td>[[Nia|nia_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $sienna.text.one >= 2>><tr>
<td>[img[img/people/sienna/sienna_avatar.jpg][sienna_message]]</td>
<td>[[Sienna|sienna_message]]</td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $sophia.text.one >= 2>><tr>
<td><<link [img[img/people/sophia/sophia_avatar.jpg][sophia_message]]>><</link>></td>
<td><<link "Sophia" "sophia_message">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
</tbody>
</table>
</td>
</table>
<<return [[Phone]]>><table class="phonebg"><td><img src="img/phoneblank.png"><table class="phonebginner" style="display:block"><tbody>
<<if $ainsley.main.storyStage >= 1>><tr>
<td><<link [img[img/people/ainsley/ainsley_avatar.jpg][ainsley]]>><</link>></td>
<td><<link "Ainsley" "ainsley">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $dana.main.storyStage >= 1>><tr>
<td><<link [img[img/people/dana/dana_avatar.jpg][dana]]>><</link>></td>
<td><<link "Dana" "dana">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $elena.main.storyStage >= 1>><tr>
<td><<link [img[img/people/elena/elena_avatar.jpg][elena]]>><</link>></td>
<td><<link "Elena" "elena">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
<tr>
<td>[img[img/people/jesse/jesse_avatar.jpg][jesse]]</td>
<td>[[Jesse|jesse]]</td>
<td> </td>
<td> </td>
</tr>
<<if $julie.main.storyStage >= 1>><tr>
<td><<link [img[img/people/julie/julie_avatar.jpg][julie]]>><</link>></td>
<td><<link "Julie" "julie">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
<tr>
<td>[img[img/people/lisa/lisa_avatar.jpg][lisa]]</td>
<td>[[Lisa|lisa]]</td>
<td></td>
<td></td>
</tr>
<<if $liv.main.storyStage >= 1>><tr>
<td><<link [img[img/people/liv/liv_avatar.jpg][liv]]>><</link>></td>
<td><<link "Liv" "liv">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $melina.main.storyStage >= 4>><tr>
<td><<link [img[img/people/melina/melina_avatar.jpg][melina]]>><</link>></td>
<td><<link "Melina" "melina">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
<tr>
<td>[img[img/people/melissa/melissa_avatar.jpg][melissa]]</td>
<td>[[Melissa|melissa]]</td>
<td> </td>
<td> </td>
</tr>
<<if $nihal.misc.intro>><tr>
<td><<link [img[img/people/nihal/nihal_avatar.jpg][nihal]]>><</link>></td>
<td><<link "Nihal" "nihal">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $patricia.main.storyStage >= 1>><tr>
<td><<link [img[img/people/patricia/patricia_avatar.jpg][patricia]]>><</link>></td>
<td><<link "Patricia" "patricia">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $sophia.main.storyStage >= 4>><tr>
<td><<link [img[img/people/sophia/sophia_avatar.jpg][sophia]]>><</link>></td>
<td><<link "Sophia" "sophia">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $taylor.main.storyStage >= 3>><tr>
<td><<link [img[img/people/taylor/taylor_avatar.jpg][taylor]]>><</link>></td>
<td><<link "Taylor" "taylor">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
<<if $verity.main.storyStage >= 1>><tr>
<td><<link [img[img/people/verity/verity_avatar.jpg][verity]]>><</link>></td>
<td><<link "Verity" "verity">><</link>></td>
<td> </td>
<td> </td>
</tr><</if>>
</tbody>
</table>
</td>
</table>
<<return [[Phone]]>>
<!--[[Julie|julie]]-->
<!--[[Melina|melina]]-->
<!--[[Sophia|sophia]]--><table class="mapTable">
<tr><td>
<img src="img/map.jpg"></td></tr>
<tr>
<td><<return [[Phone]]>></td>
</tr>
</table>
<table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/julie/julie.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><span id="coffee">"I'll just have a cup of coffee please."
"Sure thing. Coming right up."
She leaves your table and returns a minute later with your coffee, then walks away to help other customers.
You sit and drink your coffee for a little while.<<addmins 10>></span></td></tr>
<tr>
<td colspan = "2"><div id=selectButton><<button "Wait here for a while">><<addmins 10>><<replace "#coffee">>You sit and drink your coffee for a little while longer.<</replace>><<updatebar>><</button>></div></td>
</tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Leave the restaurant" shopping>><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave the restaurant|shopping]]--><<widget "updatebar">><<silently>>
<<replace "#story-caption">><<display "StoryCaption">><</replace>>
<</silently>><</widget>><table class="overTable">
<tbody>
<tr>
<td>Police Station</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/policestation.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You walk into the police station and approach the front desk. <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena <<else>>The officer manning the desk <</if>>greets you in a professional manner.
"Good <<greeting>><<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>><<if $elena.main.follower>> $elena.main.playerTitle<<else>> $playerName<</if>><</if>>, how can I help you?"</td>
</tr>
<tbody>
<tr><td colspan = "2"><<if $melissa.kidnapped.start is 1>><div id=selectButton><<button "Report a crime" "police_report0">><</button>></div><<else>><div id="selectButtonDisabled"><<button "Report a crime">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>><<button [[Chat with Elena|police_chat0]]>><</button>><<else>><<button [[Chat with the officer|police_chat0]]>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $liv.main.storyStage >= 2>><<button [[Go see Liv|police_liv0]]>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Police Station|bow street]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/elena/elena_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Report a crime|police_report0]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_yoga.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><span id ="meltext">You walk over to where Melissa is doing yoga. Seeing you approach, she stands up and waves.
"Hey $playerName! How are you today?"
"Not bad, you?"
"I'm doing great; it's a beautiful day for yoga in the park."</span></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><span id="mbutton"><<melissaStory>></span></div></td></tr>
<tr>
<td colspan = "2"><<if $melissa.misc.Yoga is 0>><div id="selectButton"><<button "Do you do yoga in the park often?" "melissa_yoga_chat0">><</button>></div><<elseif $melissa.misc.Yoga >= 2>><div id="selectButton"><<button "Mind if I join you?" "melissa_yoga_chat3">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Leave her to her yoga" park>><<set $melissa.misc.Chatted to true>><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Do you do yoga in the park often?|melissa_yoga_chat0]]-->
<!--[[Do you do yoga in the park often?|melissa_yoga_chat3]]-->
<!--[[Leave her to her yoga|park]]-->
<table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_yoga.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Do you do yoga in the park often?" you ask.
"Unless something comes up, I'm usually here Saturdays and Sundays around this time."
You make a mental note of that. <<set $melissa.misc.YogaTime to true>>
"I don't get much exercise otherwise," she continues, "my weekdays are too busy."
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "I've thought about doing yoga." "melissa_yoga_chat1">><<set $melissa.misc.Yoga to 1>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Leave her to her yoga" park>><<set $melissa.misc.Chatted to true>><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[I've thought about doing yoga|melissa_yoga_chat1]]-->
<!--[[Leave her to her yoga|park]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_yoga.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"I've thought about doing yoga," you say, "it definitely looks like it keeps you in shape."
"Thank you. Hey, if you get yourself a yoga mat sometime, feel free to join me."
"Will do!" you reply excitedly, "in the mean time, I'll just leave you to it. Later."
"See you later $playerName."
</td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Leave her to her yoga" park>><<set $melissa.misc.Chatted to true>><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave her to her yoga|park]]--><table class="overTable">
<tbody>
<tr>
<td>Iero Hotel</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/hotel.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><<set $player.misc.drink to "none">><<if $taylor.misc.dateStage is 111>><<set $taylor.misc.dateStage to 0>>You quietly pay your bill and leave the restaurant. That date definitely didn't go very well.<br><</if>><<if $elena.misc.dateStage is 99>><<set $elena.misc.dateStage to 0>>You get up from the table and walk out to the hotel lobby with Elena. You say goodnight and she leaves alone. That date didn't go very well.<br><br><</if>><<if $liv.misc.dateStage is 99>><<set $liv.misc.dateStage to 0>>You get up from the table and walk out to the hotel lobby with Liv. You say goodnight and she leaves alone. That date didn't go very well.<br><br><</if>>The upscale Iero Hotel is one of the more popular places to stay for visitors from out of town, whether travelling for business or tourism.
Its prime location downtown connects guests with a wide array of arts, dining, and entertainment, and its event facilities are second-to-none in the city.
Its restaurant, while pricey, is award-winning and highly praised.
You enter the hotel. To the right is the check-in desk, currently manned by <<if $melina.misc.intro>>Melina.<<else>>a gorgeous, mature blonde.<</if>> Ahead is the hotel bar. To the left is the entrace to the hotel's restaurant.
<<if $player.misc.reservations is 2 and $gameDate.getHours() >= 18 and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()])>><<if $player.misc.reservationFilled>><<if $julie.misc.restaurantDate >= 1>>You see Julie waiting for you in the lobby.
<p align="left">"Hi Julie!"
"Hi $julie.main.playerTitle! How's it going?"
"Great."</p><<elseif $dana.misc.restaurantDate >= 1>>You see Dana waiting for you in the lobby.
<p align="left">"Hi Dana!"
"Hello $dana.main.playerTitle! How are you?"
"I'm great."</p><<elseif $ainsley.misc.restaurantDate >= 1>>You see Ainsley waiting for you in the lobby.
<p align="left">"Hi Aisley!"
"Hello $ainsley.main.playerTitle! How ya doing?"
"I'm great."</p><<elseif $taylor.misc.restaurantDate >= 1>>You see Taylor waiting for you in the lobby.
<p align="left">"Hi Taylor!"
"Hello $taylor.main.playerTitle! How are you?"
"I'm great."</p><</if>><</if>><<elseif $melissa.misc.restaurantDate is 69 and $gameDate.getHours() >= 18 and (GameDays[$gameDate.getDay()] is "Saturday")>>You see Melissa waiting for you in the lobby.
<p align="left">"Hi Melissa!"
"Hi $playerName! How's it going?"
"Great."
"Ready to play wingman?"
"Sounds like fun!"</p><</if>>
</td></tr>
<tr><td colspan = "2"><<if $player.misc.hotelRoomRental>><div id=selectButton><<button [[Go to your room|hotelroom]]>><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $sophia.main.storyStage >= 5 and $gameDate.getHours() >= 17 and ((GameDays[$gameDate.getDay()] is "Thursday") or (GameDays[$gameDate.getDay()] is "Friday"))>><div id=selectButton><<button [[Go to Sophia's room|hotelroom_sophia]]>><<set $sophia.misc.sexStage to 0>><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><div id=selectButton><<button [[Approach the check-in desk|hotelcheckin0]]>><</button>></div></td></tr>
<tr><td colspan = "2"><<if $gameDate.getHours() lte 2 or $gameDate.getHours() gte 12>><div id=selectButton><<button [[Approach the bar|hotelbar]]>><</button>></div><<elseif $gameDate.getHours() is 3 and $nihal.main.storyStage is 5>><div id=selectButton><<button [[Visit Nihal at the bar|nihal4]]>><<set $nihal.main.storyStage to 6>><</button>></div><<elseif $nihal.main.follower and $nihal.misc.dateStage is 69 and $gameDate.getHours() is 3>><div id=selectButton><<button [[Visit Nihal at the bar|nihal_bar_sex]]>><<set $nihal.misc.dateStage to 0>><</button>></div><<else>><div id="selectButtonDisabled"><<button "The bar is closed">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $gameDate.getHours() gte 12 and $gameDate.getHours() lte 22>><div id=selectButton><<button [[Enter the restaurant|hotelrestaurant0]]>><</button>></div><<else>><div id="selectButtonDisabled"><<button "The restaurant is closed">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/people/melina/melina_small.jpg"><br><<restaurantpic2>></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>The Bell and Bush Pub</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/pub.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">The Bell and Bush Pub is a popular gastropub near the center of town. Depending on the time of day, The Bell and Bush may be full of lawyers getting lunch, businessmen on their way home from the office, or university students out for the night. Either way, it's always packed.<<if $gameDate.getHours() >= 21 and $julie.main.storyStage is 2>><br>Moments after you enter the pub you see Julie waving to you from a small table at the back.<</if>><<if $melissa.misc.firstDate is 1 and $gameDate.getHours() is 19 and (GameDays[$gameDate.getDay()] is "Friday")>>You enter the pub and immediately see Melissa seated at a table.<</if>></td>
</tr>
<tbody>
<tr>
<td colspan = "2"><<if $gameDate.getHours() >= 21 and $julie.main.storyStage is 2>><div id="selectButton"><<button [[Sit with Julie|julie_story2]]>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if ($melissa.misc.firstDate is 1 or $melissa.misc.missedDate >= 2) and $gameDate.getHours() is 19 and (GameDays[$gameDate.getDay()] is "Friday")>><div id="selectButton"><<button [[Sit with Melissa|melissa_pub]]>><<set $melissa.misc.dateStage to 0>><<set $melissa.misc.firstDate to 2>><<set $melissa.misc.missedDate to 1>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave the pub|orban lane]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><<if $gameDate.getHours() >= 21 and $julie.main.storyStage is 2>><img src="img/people/julie/julie_pub_small.jpg"><<elseif ($melissa.misc.firstDate is 1 or $melissa.misc.missedDate >= 2) and $gameDate.getHours() is 19 and (GameDays[$gameDate.getDay()] is "Friday")>><img src="img/people/melissa/melissa_pub_small.jpg"><<else>><img src="img/empty_small.png"><</if>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><<widget "melissaStory">><<if $melissa.main.storyStage is 0>><span id="mbutton"><<button "Tell her about meeting Zeus">><<set $melissa.main.storyStage to 1>><<replace "#meltext">>"You'll never guess what happened to me after I left the bar the other night," you say.<br><br>"What?"<br><br>"You know how I mentioned Zeus a few times?"<br><br>"Yeah...?"<br><br>"Well, I met him."<br><br>She laughs, obviously not believing you.<br><br>"No, really. I was on my way home and he called out to me, he even stopped the rain and made a bolt of lightning hit a nearby tree."<br><br>"Wow," she looks utterly unconvinced, "I've heard of people seeing pink elephants, but how drunk do you have to be to see thunder gods?"<br><br>She clearly doesn't believe you.<</replace>></span><<replace "#mbutton">><<button "Ask her out to dinner.">><<set $melissa.main.storyStage to 2>><<replace "#meltext">>"Well, anyway... I had a really good time chatting with you at the bar and I was wondering if you'd like to go to dinner with me sometime," you ask.<br><br>"Aww, you're really sweet $playerName, and I enjoyed myself as well, but I'm just so busy with my studies that I'm not really dating right now."<br><br>"Oh, ok." You attempt to keep the disappointment from your voice.<br><br>"But," she continues, "a few friends and I meet on Tuesday and Thursday nights at Monica's Diner for a few hours to discuss our classes and vent about our projects. You're welcome to join us if that interests you."<br><br>"That sounds great, I'll drop in some time!"<br><br>She smiles brightly. "Great!"<</replace>><<set $melissa.misc.StudyGroup to 1>><<replace "#mbutton">><</replace>><</button>><</replace>><</button>><<nobr>>
<</nobr>><<elseif $melissa.main.storyStage is 1>><span id="mbutton"><<button "Ask her out to dinner">></span><<set $melissa.main.storyStage to 2>><<replace "#meltext">>"Well, anyway... I had a really good time chatting with you at the bar and I was wondering if you'd like to go to dinner with me sometime," you ask.<br><br>"Aww, you're really sweet $playerName, and I enjoyed myself as well, but I'm just so busy with my studies that I'm not really dating right now."<br><br>"Oh, ok." You attempt to keep the disappointment from your voice.<br><br>"But," she continues, "a few friends and I meet on Tuesday and Thursday nights at Monica's Diner for a few hours to discuss our classes and vent about our projects. You're welcome to join us if that interests you."<br><br>"That sounds great, I'll drop in some time!"<br><br>She smiles brightly. "Great!"<</replace>><<set $melissa.misc.StudyGroup to 1>><<replace "#mbutton">><</replace>><</button>><</if>><</widget>><<nobr>><h2>''__Main Quest:__''</h2>
<ul id="questList"><li><<main_quest>></li></ul>
<h2>''__Side Quests:__''</h2>
<<restaurant_quest>>
<<ainsley_quest>>
<<dana_quest>>
<<elena_quest>>
<<jesse_quest>>
<<julie_quest>>
<<liv_quest>>
<<melina_quest>>
<<melissa_quest>>
<<nihal_quest>>
<<patricia_quest>>
<<sophia_quest>>
<<taylor_quest>>
<<verity_quest>>
<</nobr>>
<br><br><h3>[[Return|$return]] /* This link must not go anywhere. This is to maintain the return widget (noreturn tagged pages)*/</h3><<widget "main_quest">><<if $main_quest_progress is 0>>Convert your first follower.<<elseif $main_quest_progress is 1>>Convert a second follower.<<elseif $main_quest_progress is 2>>Convert a third follower.<<elseif $main_quest_progress is 3>>Visit Zeus.<<elseif $main_quest_progress is 4>>Look for the mysterious individual. Check the Shopping District, the Rec Center, and the Graveyard at night.<<elseif $main_quest_progress is 5>>Complete more side quests.<<elseif $main_quest_progress is 6 and $melissa.main.storyStage <= 8>>Complete more side quests.<<elseif $main_quest_progress is 6 and $melissa.main.storyStage is 9>>Find Melissa.<<elseif $main_quest_progress is 7 and $melissa.main.storyStage < 10>>Aquire a personal item of Melissa's.<<elseif $main_quest_progress is 7 and $melissa.main.storyStage is 10>>Go home and summon Hermes.<<elseif $main_quest_progress is 8>>Rescue Melissa<<elseif $main_quest_progress is 9>>You've completed the main quest of this version of the game! Check out my [[Patreon|https://www.patreon.com/BawdyBaron]] for further updates!
<</if>>
<</widget>>
<<widget "melissa_quest">><<if $melissa.main.storyStage is 2>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Meet up with Melissa's study group. They meet Tuesday and Thursday evenings in Monica's Diner.</li></ul><<elseif $melissa.main.storyStage is 3>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Raise your influence over Melissa.</li></ul><<elseif $melissa.main.storyStage is 4>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Help Melissa study.</li></ul><<elseif $melissa.main.storyStage is 5>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Meet Melissa at the Main Academic Building at noon.</li></ul><<elseif $melissa.main.storyStage is 6>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Continue to interact with Melissa.</li></ul><<elseif $melissa.main.storyStage is 7>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Meet Melissa at the pub on Friday at 19:00.</li></ul><<elseif $melissa.main.storyStage is 8>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Complete more side quests.</li></ul><<elseif $melissa.main.storyStage is 9 and $melissa.kidnapped.start is 1 and $melissa.kidnapped.policeTold < 2>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Look for Melissa.</li></ul><<elseif $melissa.main.storyStage is 9 and $melissa.kidnapped.start is 1 and $melissa.kidnapped.policeTold is 2 and $main_quest_progress is 6>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Talk to Zeus.</li></ul><<elseif $melissa.main.storyStage is 9 and $main_quest_progress is 7>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Aquire a personal item of Melissa's.</li></ul><<elseif $melissa.main.storyStage is 10 and $main_quest_progress is 7>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Go home and summon Hermes.</li></ul><<elseif $melissa.main.storyStage is 10>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Rescue Melissa.</li></ul><<elseif $melissa.main.storyStage is 11>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>Talk to Melissa.</li></ul><<elseif $melissa.main.storyStage is 12>>''[[Melissa:|melissa]]''<br><ul id="questList"><li>There are no more quests for Melissa at this time.</li></ul>
<</if>>
<</widget>>
<<widget "julie_quest">><<if $julie.main.storyStage is 0>>''Waitress at Monica's:''<br><ul id="questList"><li>Visit Monica's Diner in the shopping district and meet the waitress.</li></ul><<elseif $julie.main.storyStage is 1>>''[[Julie:|julie]]''<br><ul id="questList"><li>Text Julie after 21:00.</li></ul><<elseif $julie.main.storyStage is 2>>''[[Julie:|julie]]''<br><ul id="questList"><li>Meet Julie at the pub.</li></ul><<elseif $julie.main.storyStage is 3>>''[[Julie:|julie]]''<br><ul id="questList"><li>Have your way with Julie.</li></ul><<elseif $julie.main.storyStage is 4>>''[[Julie:|julie]]''<br><ul id="questList"><li>Talk to Julie about donating money.</li></ul><<elseif $julie.main.storyStage is 5>>''[[Julie:|julie]]''<br><ul id="questList"><li>There are no more quests for Julie at this time.</li></ul>
<</if>>
<</widget>>
<<widget "jesse_quest">><<if $jesse.main.storyStage is 1>>''[[Jesse:|jesse]]''<br><ul id="questList"><li>Purchase gym clothes.</li></ul><<elseif $jesse.main.storyStage is 2>>''[[Jesse:|jesse]]''<br><ul id="questList"><li>Workout with Jesse at the Rec Center. She's usually there weekdays at 11:00.</li></ul><<elseif $jesse.main.storyStage is 3>>''[[Jesse:|jesse]]''<br><ul id="questList"><li>Find Jesse shopping.</li></ul><<elseif $jesse.main.storyStage is 4>>''[[Jesse:|jesse]]''<br><ul id="questList"><li>There are no more quests for Jesse at this time.</li></ul>
<</if>>
<</widget>>
<<widget "melina_quest">><<if $melina.main.storyStage is 0 and $melina.misc.chatCounterRunning>>''[[Melina:|melina]]''<br><ul id="questList"><li>Chat with Melina again in a couple of days.</li></ul><<elseif $melina.main.storyStage is 1>>''[[Melina:|melina]]''<br><ul id="questList"><li>Chat with Melina again in a couple of days.</li></ul><<elseif $melina.main.storyStage is 2>>''[[Melina:|melina]]''<br><ul id="questList"><li>Chat with Melina again in a couple of days.</li></ul><<elseif $melina.main.storyStage is 3>>''[[Melina:|melina]]''<br><ul id="questList"><li>Wait a few days and chat with Melina again.</li></ul><<elseif $melina.main.storyStage is 4>>''[[Melina:|melina]]''<br><ul id="questList"><li>Buy picnic supplies from the General Store.</li></ul><<elseif $melina.main.storyStage is 5>>''[[Melina:|melina]]''<br><ul id="questList"><li>Meet Melina at The Park at noon.</li></ul><<elseif $melina.main.storyStage is 6>>''[[Melina:|melina]]''<br><ul id="questList"><li>Book a hotel room and meet Melina in your room after midnight.</li></ul><<elseif $melina.main.storyStage is 7>>''[[Melina:|melina]]''<br><ul id="questList"><li>Talk to Melina about donating some money to the cause.</li></ul><<elseif $melina.main.storyStage is 8>>''[[Melina:|melina]]''<br><ul id="questList"><li>There are no more quests for Melina at this time.</li></ul>
<</if>>
<</widget>>
<<widget "ainsley_quest">><<if $ainsley.main.storyStage is 0 and $ainsley.misc.sexStage is 8855 and $pInv.scissors is 0>>''[[Ainsley:|ainsley]]''<br><ul id="questList"><li>Buy some hairdressing scissors for Ainsley.</li></ul><<elseif $ainsley.main.storyStage is 0 and $ainsley.misc.sexStage is 8855 and $pInv.scissors is 1>>''[[Ainsley:|ainsley]]''<br><ul id="questList"><li>Bring the scissors to Ainsley.</li></ul><<elseif $ainsley.main.storyStage is 0 and $pInv.scissors is 2>>''[[Ainsley:|ainsley]]''<br><ul id="questList"><li>Meet Ainsley at the hotel bar after 18:00.</li></ul><<elseif $ainsley.main.storyStage is 1>>''[[Ainsley:|ainsley]]''<br><ul id="questList"><li>Contact Ainsley.</li></ul><<elseif $ainsley.main.storyStage is 2 and $ainsley.main.follower is false>>''[[Ainsley:|ainsley]]''<br><ul id="questList"><li>Visit Ainsley at the hair salon in the shopping district.</li></ul><<elseif $ainsley.main.storyStage is 2 and $ainsley.main.follower>>''[[Ainsley:|ainsley]]''<br><ul id="questList"><li>Talk to Ainsley about donating to the cause.</li></ul><<elseif $ainsley.main.storyStage is 3>>''[[Ainsley:|ainsley]]''<br><ul id="questList"><li>There are no more quests for Ainsley at this time.</li></ul><</if>><</widget>>
<<widget "dana_quest">><<if $dana.main.storyStage is 1 and $player.misc.quizTotalAsked < 70 and $player.misc.quizPercentage < 80>>''[[Dana:|dana]]''<br><ul id="questList"><li>Continue to tutor university students.</li></ul><<elseif $dana.main.storyStage is 1 and $player.misc.quizTotalAsked >= 70 and $player.misc.quizPercentage >= 80>>''[[Dana:|dana]]''<br><ul id="questList"><li>Attempt to enthrall Dana.</li></ul><<elseif $dana.main.storyStage is 2>>''[[Dana:|dana]]''<br><ul id="questList"><li>Talk to Dana about donating money.</li></ul><<elseif $dana.main.storyStage is 3>>''[[Dana:|dana]]''<br><ul id="questList"><li>There are no more quests for Dana at this time.</li></ul><</if>><</widget>>
<<widget "nihal_quest">><<if $nihal.main.storyStage is 1>>''[[Nihal:|nihal]]''<br><ul id="questList"><li>Talk to the bartender at Iero Hotel.</li></ul><<elseif $nihal.main.storyStage is 2>>''[[Nihal:|nihal]]''<br><ul id="questList"><li>Go to the Iero Hotel bar on Thursdays or Fridays between 20:00 and 21:00.</li></ul><<elseif $nihal.main.storyStage is 3 and $nihal.misc.secondPraise is 0>>''[[Nihal:|nihal]]''<br><ul id="questList"><li>Talk to Nihal, the bartender at Iero Hotel.</li></ul><<elseif $nihal.main.storyStage is 3 and $nihal.misc.secondPraise is 1 and ($elena.main.storyStage is 0 or $liv.main.storyStage is 0)>>''[[Nihal:|nihal]]''<br><ul id="questList"><li>Bring a date to the Iero Hotel bar on Saturdays after 18:00.</li></ul><<elseif $nihal.main.storyStage is 3 and $nihal.misc.secondPraise is 1 and ($elena.main.storyStage >= 2 or $liv.main.storyStage >= 2)>>''[[Nihal:|nihal]]''<br><ul id="questList"><li>Talk with Nihal.</li></ul><<elseif $nihal.main.storyStage is 4>>''[[Nihal:|nihal]]''<br><ul id="questList"><li>Hit on Nihal.</li></ul><<elseif $nihal.main.storyStage is 5>>''[[Nihal:|nihal]]''<br><ul id="questList"><li>Meet Nihal at the hotel bar between 03:00 and 04:00.</li></ul><<elseif $nihal.main.storyStage is 6>>''[[Nihal:|nihal]]''<br><ul id="questList"><li>Attempt to enthrall Nihal.</li></ul><<elseif $nihal.main.storyStage is 7>>''[[Nihal:|nihal]]''<br><ul id="questList"><li>Talk to Nihal about donating money.</li></ul><<elseif $nihal.main.storyStage is 8>>''[[Nihal:|nihal]]''<br><ul id="questList"><li>There are no more quests for Nihal at this time.</li></ul><</if>><</widget>>
<<widget "sophia_quest">><<if $sophia.main.storyStage is 1>>''Woman at bar:''<br><ul id="questList"><li>Pursue the woman at the bar at Iero Hotel.</li></ul><<elseif $sophia.main.storyStage is 2>>''Woman at bar:''<br><ul id="questList"><li>Research the book the woman at the bar was reading.</li></ul><<elseif $sophia.main.storyStage is 3>>''Woman at bar:''<br><ul id="questList"><li>Go back to the bar and talk with the woman.</li></ul><<elseif $sophia.main.storyStage is 4>>''[[Sophia:|sophia]]''<br><ul id="questList"><li>Wait until you hear from Sophia again.</li></ul><<elseif $sophia.main.storyStage is 5>>''[[Sophia:|sophia]]''<br><ul id="questList"><li>Meet up with Sophia<<if $sophia.main.follower>> and talk to her about donating money<<else>> and consider Enthralling her<</if>>.</li></ul><<elseif $sophia.main.storyStage is 6>>''[[Sophia:|sophia]]''<br><ul id="questList"><li><<if $sophia.main.follower>>There are no more quests for Sophia at this time.<<else>>Enthrall Sophia.<</if>>.</li></ul><</if>><</widget>>
<<widget "taylor_quest">><<if $taylor.main.storyStage is 1>>''[[Taylor:|taylor]]''<br><ul id="questList"><li>Visit Taylor at Sceau Brisé, the restaurant in Iero Hotel.</li></ul><<elseif $taylor.main.storyStage is 2>>''[[Taylor:|taylor]]''<br><ul id="questList"><li>Meet Taylor at Sceau Brisé, the restaurant in Iero Hotel, on Saturday at 19:00.</li></ul><<elseif $taylor.main.storyStage is 3>>''[[Taylor:|taylor]]''<br><ul id="questList"><li>Meet up with Taylor<<if $taylor.main.follower>> and talk to her about donating money<<else>> and consider Enthralling her<</if>>.</li></ul><<elseif $taylor.main.storyStage is 99>>''[[Taylor:|taylor]]''<br><ul id="questList"><li>You've destroyed your chance at getting to know Taylor... For now at least.</li></ul>
<</if>>
<</widget>>
<<widget "restaurant_quest">><<nobr>>
<<if $player.misc.hasReservations and $player.misc.reservations is 2 and $player.misc.reservationFilled is false>>
''Sceau Brisé''<br><ul id="questList"><li>You have reservations for two at Sceau Brisé, the restaurant in Iero Hotel, for Saturday at 19:00. Ask someone to join you.</li></ul>
<<elseif $player.misc.hasReservations and $player.misc.reservations is 2 and $player.misc.reservationFilled>>
<<if $julie.misc.restaurantDate >= 1>>
''Sceau Brisé''<br><ul id="questList"><li>Meet Julie at Sceau Brisé, the restaurant in Iero Hotel, on Saturday at 19:00.</li></ul>
<<elseif $dana.misc.restaurantDate >= 1>>
''Sceau Brisé''<br><ul id="questList"><li>Meet Dana at Sceau Brisé, the restaurant in Iero Hotel, on Saturday at 19:00.</li></ul>
<<elseif $ainsley.misc.restaurantDate >= 1>>
''Sceau Brisé''<br><ul id="questList"><li>Meet Ainsley at Sceau Brisé, the restaurant in Iero Hotel, on Saturday at 19:00.</li></ul>
<</if>>
<</if>>
<<widget "elena_quest">><<if $elena.main.storyStage is 0 and $elena.text.one >= 2>>''[[Elena:|elena]]''<br><ul id="questList"><li>Be at your apartment at 19:00.</li></ul><<elseif $elena.main.storyStage is 1>>''[[Elena:|elena]]''<br><ul id="questList"><li>Enthrall Elena.</li></ul><<elseif $elena.main.storyStage is 2>>''[[Elena:|elena]]''<br><ul id="questList"><li>Talk to Elena<<if $elena.main.follower>> about donating money<<else>> and consider Enthralling her<</if>>.</li></ul><<elseif $elena.main.storyStage is 3>>''[[Elena:|elena]]''<br><ul id="questList"><li>There are no more quests for Elena at this time.</li></ul><<elseif $elena.main.storyStage is 99>><<set $liv.main.storyStage to 99>>''[[Elena:|elena]]''<br><ul id="questList"><li>There are no more quests for Elena at this time.</li></ul>
<</if>>
<</widget>>
<<widget "liv_quest">><<if $liv.main.storyStage is 0 and $liv.text.one >= 2>>''[[Liv:|liv]]''<br><ul id="questList"><li>Be at your apartment at 19:00<<elseif $liv.main.storyStage is 1>>''[[Liv:|liv]]''<br><ul id="questList"><li>Enthrall Liv.</li></ul><<elseif $liv.main.storyStage is 2>>''[[Liv:|liv]]''<br><ul id="questList"><li>Talk to Liv<<if $liv.main.follower>> about donating money<<else>> and consider Enthralling her<</if>>.</li></ul><<elseif $liv.main.storyStage is 3>>''[[Liv:|liv]]''<br><ul id="questList"><li>There are no more quests for Liv at this time.</li></ul><<elseif $liv.main.storyStage is 99>><<set $elena.main.storyStage to 99>>''[[Liv:|liv]]''<br><ul id="questList"><li>There are no more quests for Liv at this time.</li></ul>
<</if>>
<</widget>>
<<widget "patricia_quest">><<if $patricia.main.storyStage is 1>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Buy a lawnmower for Patricia.</li></ul><<elseif $patricia.main.storyStage is 2>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Bring the lawnmower to Patricia.</li></ul><<elseif $patricia.main.storyStage is 3>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Visit Patricia again.</li></ul><<elseif $patricia.main.storyStage is 4>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Continue to visit Patricia.</li></ul><<elseif $patricia.main.storyStage is 5>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Buy some fertilizer.</li></ul><<elseif $patricia.main.storyStage is 6>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Return to Patricia with the fertilizer.</li></ul><<elseif $patricia.main.storyStage is 7>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Visit Patricia.</li></ul><<elseif $patricia.main.storyStage is 8 and $patricia.misc.demeterSetup is 0>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Visit Zeus and ask him about the flowers in the graveyard.</li></ul><<elseif $patricia.main.storyStage is 8 and $patricia.misc.demeterSetup is 1>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Look for Demeter in the Park in the morning.</li></ul><<elseif $patricia.main.storyStage is 9>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Visit Patricia.</li></ul><<elseif $patricia.main.storyStage is 10>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Visit Patricia.</li></ul><<elseif $patricia.main.storyStage is 11>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Enthrall Patricia.</li></ul><<elseif $patricia.main.storyStage is 12>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Help Patricia cast off her old morality - and her clothing.</li></ul><<elseif $patricia.main.storyStage is 13>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>Help Patricia cast off her old morality - and her clothing.</li></ul><<elseif $patricia.main.storyStage is 14>>''[[Patricia:|patricia]]''<br><ul id="questList"><li>There are no more quests for Patricia at this time.</li></ul>
<</if>>
<</widget>>
<<widget "verity_quest">><<if $verity.main.storyStage is 1>>''[[Verity:|verity]]''<br><ul id="questList"><li>Meet with Verity again or find a way to speed up her cleaning chores.</li></ul><<elseif $verity.main.storyStage is 2>>''[[Verity:|verity]]''<br><ul id="questList"><li>Return to Verity with the pressure washer.</li></ul><<elseif $verity.main.storyStage is 3 or $verity.main.storyStage is 4>>''[[Verity:|verity]]''<br><ul id="questList"><li>Return to Verity.</li></ul><<elseif $verity.main.storyStage is 5>>''[[Verity:|verity]]''<br><ul id="questList"><li>Look into the matter of the unidentified mausoleum.</li></ul><<elseif $verity.main.storyStage is 6>>''[[Verity:|verity]]''<br><ul id="questList"><li>Return to Verity.</li></ul><<elseif $verity.main.storyStage is 7 and $player.spells.surmount is 0>>''[[Verity:|verity]]''<br><ul id="questList"><li>Progress along the main quest further.</li></ul><<elseif $verity.main.storyStage is 7 and $player.spells.surmount is 1>>''[[Verity:|verity]]''<br><ul id="questList"><li>Get into the Mausoleum.</li></ul><<elseif $verity.main.storyStage is 8>>''[[Verity:|verity]]''<br><ul id="questList"><li>Return to Verity.</li></ul><<elseif $verity.main.storyStage is 9>>''[[Verity:|verity]]''<br><ul id="questList"><li>Enthrall Verity.</li></ul><<elseif $verity.main.storyStage is 10>>''[[Verity:|verity]]''<br><ul id="questList"><li>Enthrall Verity.</li></ul><<elseif $verity.main.storyStage is 11>>''[[Verity:|verity]]''<br><ul id="questList"><li>Help Verity to feel truly alive.</li></ul><<elseif $verity.main.storyStage is 12>>''[[Verity:|verity]]''<br><ul id="questList"><li>Help Verity to feel truly alive.</li></ul><<elseif $verity.main.storyStage is 13>>''[[Verity:|verity]]''<br><ul id="questList"><li>There are no more quests for Verity at this time.</li></ul>
<</if>>
<</widget>>
<</nobr>>
<</widget>><<if $melissa.main.storyStage >= 9>>
<<ScrollTo "bottomElement" false>>
/* If had hints */
<<if $melissa.hint.four >= 1>>
<<if $melissa.hint.one >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. It's Melissa. We met at the bar with Alex?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh. Hi Melissa 😀.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p> How are you?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm good, thanks.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I had a really good time at the bar. Maybe we could meet up sometime?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great! When/where would you like to meet?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Well, you can usually find me at the university during the day. Though you might have to wander around a while to find me.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Otherwise, I do yoga in the park on weekends. Usually around 10 AM.</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Awesome. I'll keep an eye out for you!</p>
</div>
<</if>>
<<if $melissa.hint.two >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. I'm looking forward to seeing you at the study group. 😀</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We meet at Monica's restaurant on Tuesdays and Thursdays at 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Cool. I'll see if I can meet you then.</p>
</div>
<</if>>
<<if $melissa.hint.three >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I really appreciated your input at the study group!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We may not always agree on everything, but healthy debate and discourse are super important.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Thanks! It was fun.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Yeah. Hopefully I'll see you next time!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Sure!</p>
</div>
<</if>>
<<if $melissa.hint.four >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I'd love some help with my studying.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm normally at the library on Mondays and Wednesdays between 3 and 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Sure. I'll see if I can get some time to stop by and help out.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Awesome!</p>
</div>
<</if>>
<</if>>
/* End of Hints */
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! It was so nice meeting up with you for coffee.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Yeah, it was nice.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Maybe I could take you out for supper sometime?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>That would be great! How about next Friday. I'll meet you at the pub at Orban Lane at 7?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great. See you then.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>😊</p><br>
</div>
<<if $melissa.misc.firstDate is 3 or $melissa.misc.missedDate >= 0>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. You better be dead or in the hospital. 😡</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh shit! I forgot about our date! I'm so sorry.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I thought you were better than that.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>I am! Give me another chance.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We'll see.</p>
</div>
<</if>>
<<if $melissa.text.three >= 2>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I enjoyed meeting up with you for coffee again.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Yeah, it was nice. I'm really sorry about missing our earlier date.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I see that. Do you want to try again? Next Friday at the pub at Orban Lane at 7?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Absolutely. You wont regret giving me another chance!</p>
</div>
<</if>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I had a wonderful time Friday night.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Me too! I really like hanging out with you.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I've really enjoyed our time together too.</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>So... when can I see you again?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm not sure.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>One sec</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>It sounds like someones trying to get into my room</p><br>
</div><div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>HELP</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Melissa?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hello?</p>
</div>
@@#bottomElement;@@
<<elseif $melissa.text.three >= 2>>
<<ScrollTo "bottomElement" false>>
/* If had hints */
<<if $melissa.hint.four >= 1>>
<<if $melissa.hint.one >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. It's Melissa. We met at the bar with Alex?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh. Hi Melissa 😀.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p> How are you?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm good, thanks.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I had a really good time at the bar. Maybe we could meet up sometime?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great! When/where would you like to meet?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Well, you can usually find me at the university during the day. Though you might have to wander around a while to find me.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Otherwise, I do yoga in the park on weekends. Usually around 10 AM.</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Awesome. I'll keep an eye out for you!</p>
</div>
<</if>>
<<if $melissa.hint.two >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. I'm looking forward to seeing you at the study group. 😀</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We meet at Monica's restaurant on Tuesdays and Thursdays at 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Cool. I'll see if I can meet you then.</p>
</div>
<</if>>
<<if $melissa.hint.three >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I really appreciated your input at the study group!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We may not always agree on everything, but healthy debate and discourse are super important.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Thanks! It was fun.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Yeah. Hopefully I'll see you next time!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Sure!</p>
</div>
<</if>>
<<if $melissa.hint.four >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I'd love some help with my studying.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm normally at the library on Mondays and Wednesdays between 3 and 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Sure. I'll see if I can get some time to stop by and help out.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Awesome!</p>
</div>
<</if>>
<</if>>
/* End of Hints */
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! It was so nice meeting up with you for coffee.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Yeah, it was nice.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Maybe I could take you out for supper sometime?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>That would be great! How about next Friday. I'll meet you at the pub at Orban Lane at 7?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great. See you then.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>😊</p><br>
</div>
<<if $melissa.misc.firstDate is 3 or $melissa.misc.missedDate >= 0>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. You better be dead or in the hospital. 😡</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh shit! I forgot about our date! I'm so sorry.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I thought you were better than that.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>I am! Give me another chance.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We'll see.</p>
</div>
<</if>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I enjoyed meeting up with you for coffee again.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Yeah, it was nice. I'm really sorry about missing our earlier date.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I see that. Do you want to try again? Next Friday at the pub at Orban Lane at 7?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Absolutely. You wont regret giving me another chance!</p>
</div>
@@#bottomElement;@@
<<elseif $melissa.text.two >= 2>>
<<ScrollTo "bottomElement" false>>
/* If had hints */
<<if $melissa.hint.four >= 1>>
<<if $melissa.hint.one >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. It's Melissa. We met at the bar with Alex?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh. Hi Melissa 😀.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p> How are you?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm good, thanks.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I had a really good time at the bar. Maybe we could meet up sometime?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great! When/where would you like to meet?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Well, you can usually find me at the university during the day. Though you might have to wander around a while to find me.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Otherwise, I do yoga in the park on weekends. Usually around 10 AM.</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Awesome. I'll keep an eye out for you!</p>
</div>
<</if>>
<<if $melissa.hint.two >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. I'm looking forward to seeing you at the study group. 😀</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We meet at Monica's restaurant on Tuesdays and Thursdays at 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Cool. I'll see if I can meet you then.</p>
</div>
<</if>>
<<if $melissa.hint.three >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I really appreciated your input at the study group!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We may not always agree on everything, but healthy debate and discourse are super important.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Thanks! It was fun.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Yeah. Hopefully I'll see you next time!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Sure!</p>
</div>
<</if>>
<<if $melissa.hint.four >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I'd love some help with my studying.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm normally at the library on Mondays and Wednesdays between 3 and 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Sure. I'll see if I can get some time to stop by and help out.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Awesome!</p>
</div>
<</if>>
<</if>>
/* End of Hints */
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! It was so nice meeting up with you for coffee.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Yeah, it was nice.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Maybe I could take you out for supper sometime?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>That would be great! How about next Friday. I'll meet you at the pub at Orban Lane at 7?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great. See you then.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>😊</p><br>
</div>
<<if $melissa.misc.firstDate is 3 or $melissa.misc.missedDate >= 0>>
<<set $melissa.misc.firstDate to 0>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. You better be dead or in the hospital. 😡</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh shit! I forgot about our date! I'm so sorry.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I thought you were better than that.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>I am! Give me another chance.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We'll see.</p>
</div>
<</if>>
@@#bottomElement;@@
<<elseif $melissa.text.one >= 2>>
<<ScrollTo "bottomElement" false>>
/* If had hints */
<<if $melissa.hint.four >= 1>>
<<if $melissa.hint.one >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. It's Melissa. We met at the bar with Alex?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh. Hi Melissa 😀.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p> How are you?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm good, thanks.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I had a really good time at the bar. Maybe we could meet up sometime?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great! When/where would you like to meet?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Well, you can usually find me at the university during the day. Though you might have to wander around a while to find me.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Otherwise, I do yoga in the park on weekends. Usually around 10 AM.</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Awesome. I'll keep an eye out for you!</p>
</div>
<</if>>
<<if $melissa.hint.two >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. I'm looking forward to seeing you at the study group. 😀</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We meet at Monica's restaurant on Tuesdays and Thursdays at 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Cool. I'll see if I can meet you then.</p>
</div>
<</if>>
<<if $melissa.hint.three >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I really appreciated your input at the study group!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We may not always agree on everything, but healthy debate and discourse are super important.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Thanks! It was fun.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Yeah. Hopefully I'll see you next time!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Sure!</p>
</div>
<</if>>
<<if $melissa.hint.four >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I'd love some help with my studying.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm normally at the library on Mondays and Wednesdays between 3 and 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Sure. I'll see if I can get some time to stop by and help out.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Awesome!</p>
</div>
<</if>>
<</if>>
/* End of Hints */
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! It was so nice meeting up with you for coffee.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Yeah, it was nice.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Maybe I could take you out for supper sometime?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>That would be great! How about next Friday. I'll meet you at the pub on Orban Lane at 7?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great. See you then.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>😊</p><br>
</div>
<<if $melissa.firstDate is 3>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. You better be dead or in the hospital. 😡</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh shit! I forgot about our date! I'm so sorry.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I thought you were better than that.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>I am! Give me another chance.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We'll see.</p>
</div>
<</if>>
@@#bottomElement;@@
<<if $melissa.main.storyStage is 6>><<set $melissa.main.storyStage to 7>><</if>><<if $melissa.misc.firstDate is 0>><<set $melissa.misc.firstDate to 1>><</if>>
<</if>>
/* HINTS before other texts */
<<if $melissa.text.one is 0>>
<<if $melissa.hint.four >= 1>>
<<ScrollTo "bottomElement" false>>
<<set $melissa.hint.four to 2>>
<<if $melissa.hint.one >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. It's Melissa. We met at the bar with Alex?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh. Hi Melissa 😀.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p> How are you?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm good, thanks.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I had a really good time at the bar. Maybe we could meet up sometime?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great! When/where would you like to meet?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Well, you can usually find me at the university during the day. Though you might have to wander around a while to find me.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Otherwise, I do yoga in the park on weekends. Usually around 10 AM.</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Awesome. I'll keep an eye out for you!</p>
</div>
<</if>>
<<if $melissa.hint.two >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. I'm looking forward to seeing you at the study group. 😀</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We meet at Monica's restaurant on Tuesdays and Thursdays at 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Cool. I'll see if I can meet you then.</p>
</div>
<</if>>
<<if $melissa.hint.three >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I really appreciated your input at the study group!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We may not always agree on everything, but healthy debate and discourse are super important.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Thanks! It was fun.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Yeah. Hopefully I'll see you next time!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Sure!</p>
</div>
<</if>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I'd love some help with my studying.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm normally at the library on Mondays and Wednesdays between 3 and 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Sure. I'll see if I can get some time to stop by and help out.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Awesome!</p>
</div>
@@#bottomElement;@@
<<elseif $melissa.hint.three >= 1>>
<<ScrollTo "bottomElement" false>>
<<set $melissa.hint.three to 2>>
<<if $melissa.hint.one >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. It's Melissa. We met at the bar with Alex?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh. Hi Melissa 😀.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p> How are you?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm good, thanks.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I had a really good time at the bar. Maybe we could meet up sometime?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great! When/where would you like to meet?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Well, you can usually find me at the university during the day. Though you might have to wander around a while to find me.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Otherwise, I do yoga in the park on weekends. Usually around 10 AM.</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Awesome. I'll keep an eye out for you!</p>
</div>
<</if>>
<<if $melissa.hint.two >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. I'm looking forward to seeing you at the study group. 😀</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We meet at Monica's restaurant on Tuesdays and Thursdays at 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Cool. I'll see if I can meet you then.</p>
</div>
<</if>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName! I really appreciated your input at the study group!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We may not always agree on everything, but healthy debate and discourse are super important.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Thanks! It was fun.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Yeah. Hopefully I'll see you next time!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Sure!</p>
</div>
@@#bottomElement;@@
<<elseif $melissa.hint.two >= 1>>
<<ScrollTo "bottomElement" false>>
<<set $melissa.hint.two to 2>>
<<if $melissa.hint.one >= 1>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. It's Melissa. We met at the bar with Alex?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh. Hi Melissa 😀.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p> How are you?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm good, thanks.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I had a really good time at the bar. Maybe we could meet up sometime?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great! When/where would you like to meet?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Well, you can usually find me at the university during the day. Though you might have to wander around a while to find me.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Otherwise, I do yoga in the park on weekends. Usually around 10 AM.</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Awesome. I'll keep an eye out for you!</p>
</div>
<</if>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. I'm looking forward to seeing you at the study group. 😀</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>We meet at Monica's restaurant on Tuesdays and Thursdays at 6 PM.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Cool. I'll see if I can meet you then.</p>
</div>
@@#bottomElement;@@
<<elseif $melissa.hint.one >= 1>>
<<ScrollTo "bottomElement" false>>
<<set $melissa.hint.one to 2>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. It's Melissa. We met at the bar with Alex?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Oh. Hi Melissa 😀.</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p> How are you?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I'm good, thanks.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>I had a really good time at the bar. Maybe we could meet up sometime?</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>That sounds great! When/where would you like to meet?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Well, you can usually find me at the university during the day. Though you might have to wander around a while to find me.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melissa/melissa_avatar.jpg" alt="Avatar" class="right">
<p>Otherwise, I do yoga in the park on weekends. Usually around 10 AM.</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Awesome. I'll keep an eye out for you!</p>
</div>
@@#bottomElement;@@
<</if>>
<</if>>
<<link [[Return|$return]]>>
<<script>>
if (Dialog.isOpen()) {
Dialog.close();
}
<</script>><</link>><<if $julie.text.three >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName 😊 its Julie from Monicas diner how are you?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Julie! I'm good. How are you?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>I'm good</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>Just got off work</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Nice. Would you like to meet up for a drink?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>That would be great 🍷🍷🍷</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>See you at bell and bush pub in 30?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Excellent. See you there! 😁</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>Hey $julie.main.playerTitle!!! I had a great time last night!!!!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>So I took this for you:</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/julie/explicit/julie_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Woah! That's hot. Keep 'em coming!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>😜</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>You said to keep em coming so heres another</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/julie/explicit/julie_sext2.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Nice!</p>
</div>
@@#bottomElement;@@
<<elseif $julie.text.two >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName 😊 its Julie from Monicas diner how are you?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Julie! I'm good. How are you?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>I'm good</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>Just got off work</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Nice. Would you like to meet up for a drink?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>That would be great 🍷🍷🍷</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>See you at bell and bush pub in 30?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Excellent. See you there! 😁</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>Hey $julie.main.playerTitle!!! I had a great time last night!!!!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>So I took this for you:</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/julie/explicit/julie_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Woah! That's hot. Keep 'em coming!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>😜</p>
</div>
@@#bottomElement;@@
<<elseif $julie.text.one >= 2>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName 😊 its Julie from Monicas diner how are you?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Julie! I'm good. How are you?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>I'm good</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>Just got off work</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Nice. Would you like to meet up for a drink?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>That would be great 🍷🍷🍷</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/julie/julie_avatar.jpg" alt="Avatar" class="right">
<p>See you at bell and bush pub in 30?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Excellent. See you there! 😁</p>
</div>
<<if $julie.main.storyStage < 2>><<set $julie.main.storyStage to 2>><</if>>
<<else>>
<</if>>
<<link [[Return|$return]]>>
<<script>>
if (Dialog.isOpen()) {
Dialog.close();
}
<</script>><</link>><table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/julie_pub.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You walk over to Julie and sit down across the small circular table from her.
"Hey Julie. You look amazing."
"Thanks!" she smiles brightly.
"Can I buy you a drink?"
"Sure, I'll just have a glass of red wine."
"Sure. Be right back."
You get up, walk to the bar, and get the attention of the bartender.
"Evening mate, what can I get for you?"
</td></tr>
<tr>
<td colspan = "2"><<if $player.main.Money >= 5>><div id="selectButton"><<button "Cheap wine: -$5" "julie_story3">><<set $player.main.Money -= 5>><</button>></div><<else>>"Cheap wine: -"""$5"""<</if>></td></tr>
<tr>
<td colspan = "2"><<if $player.main.Money >= 20>><div id="selectButton"><<button "Expensive wine: -$20" "julie_story3">><<set $player.main.Money -= 20>><</button>></div><<else>>"Expensive Wine: -"""$20"""<</if>></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Leave the pub|orban lane]]>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Buy her a drink|julie_story3]]--><table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/julie_pub.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">The bartender gets you your drinks and takes your money. You head back to Julie, setting her drink in front of her before you take your seat.
She takes a sip.
"Mmm, thanks for the drink."
"My pleasure. So, do you come to The Bell and Bush often?"
"Pretty often. It's a good place to get a drink after my long shift at the diner."
"I bet."
The two of you chat for a while. The date, and the wine, is going down quite smoothly. <<addhours 1>><<updatebar>>A few glasses of wine later and she's getting quite animated and flirty.
"I just realized," she interjects in the middle of a story about the diner, "I haven't asked what //you// do."
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "I'm the High Priest of Zeus" "julie_story4">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Buy her a drink|julie_story4]]--><table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/julie_pub.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"I'm the High Priest of Zeus," you reply.
"Zeus? Like the greek god?"
"Yep. Zeus has recruited me to rebuild his following."
Whether it's because of the wine, or she's just unusually open-minded, she doesn't seem particularly surprised.
"That's cool."
Things are going pretty well - and no one is paying attention to you - you figure it can't hurt to try to cast Enthrall on her while spirits are high.<<removeclass "#right-ui-bar2" "stowed">><<addclass "#right-ui-bar" "stowed">>
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "End the date without Enthralling Julie" "julie_story_pub_no_mana">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Cast Enthrall|julie_story5]]-->
<!--[[End the date|julie_story_pub_no_mana]]--><table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/julie_pub.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $julie.main.storyStage is 2>><<set $julie.main.storyStage to 3>><</if>>You cast the spell and her eyes glaze over as it takes hold.
"Wha... what was..."
She shakes her head.
"Had a weird feeling for a second there. What were you saying?"
You decide to test the waters, to make sure the spell took effect:
"I was just about to ask you if you'd be one of my disciples in the service of Zeus."
"That, and anything else you ask my High Priest. What do you command?"
Success!
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "I want to have //you//." "julie_story6">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[I want to have you|julie_story6]]-->
<table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/julie_pub.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You change the subject and continue to chat with her for a little while.
Eventually it is time to call it a night. You say goodnight to Julie.
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Leave the pub" "orban lane">><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave the pub|orban lane]]--><table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/julie_pub.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">She starts to take off her clothes.
"Nonono, not right here."
You have to be more careful with your words when someone is under your control.
"When we get back to my place."
"As you wish."
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Take her home" "julie_story7">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Take her home|julie_story7]]--><table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/julie_pub.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You leave the pub together and hail a cab.
As you buckle your seatbelt she leans over and whispers in your ear:
"I can't wait to prove to you my devotion my High Priest."
You smile at her, but you're not sure about her calling you "High Priest". Maybe it just takes some time to get used to, or maybe there is something else you'd like her to call you.
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "High Priest is fine" "julie_story8">><<set $julie.main.playerTitle to "High Priest">><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Master sounds better" "julie_story8">><<set $julie.main.playerTitle to "Master">><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "She can call me by my name" "julie_story8">><<set $julie.main.playerTitle to $playerName>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Call me ...|julie_story8]]--><table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/julie_pub.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<addmins 10>><<if $julie.main.playerTitle isnot "High Priest">>"Julie? I'd like you to call me $julie.main.playerTitle from now on, ok?"
"Yes $julie.main.playerTitle."
"Great."<</if>>
The taxi pulls up at your apartment building shortly after. You pay the driver, get out of the cab and lead Julie up to your apartment.
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Enter your apartment" "julie_story9">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Enter your apartment|julie_story9]]-->
<table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/explicit/julie_pub2.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">As you cross the threshold she's on you like a sex-starved beast. You realize that you told her "when we get back to my place" back at the bar; she's been holding back for exactly this moment.
You're so turned on by her urgency that you don't even bother leading her to your room, only making it as far as the living room before she has your shirt off and has pulled her own down to her waist.
"Let me please<<if $julie.main.playerTitle isnot $playerName>> my $julie.main.playerTitle<<else>> you<</if>>," she says, as she drops to her knees, her hands grasping at your belt."
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "By all means, please me" "julie_story10">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[By all means, please me|julie_story10]]-->
<table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/explicit/julie_pub3.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">She quickly unbuckles your belt and pulls down your pants and underwear, releasing your hard cock from their confines.
She takes your member in her hand and begins to lick along your shaft, her lips grazing your head. You feel the hardness of her tongue piercing sliding along your skin as she licks you, then takes you in her mouth.
At first she sucks slowly, gently, but then she picks up the pace, sucking harder, her head bobbing forward and backward. You tilt your head back and close your eyes, relishing the sensations of your servant's ministrations.
Her cock sucking skills are excellent, but it's time for the main event.
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Lie down on the couch Julie, I want to fuck you" "julie_story11">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Lie down on the couch Julie, I want to fuck you|julie_story11]]-->
<table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/explicit/julie_pub4.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "3" align="left">Her response to your command is immediate: she spits out your cock, lies down on the couch, and pulls up her skirt, revealing her pussy in all its glory.
She looks deep into your eyes as you spread her legs and line your cock up with her wet slit. She moans gently as you slide yourself inside.
"Oh $julie.main.playerTitle! You feel so good inside me."
You start to thrust in and out as you explore her body with your free hand. You gently sqeeze her cute, perky breasts as she moans beneath you, your cock pounding her hairless pussy.
"Oh yes, oh yes, fuck me $julie.main.playerTitle!"
You hammer into her harder and harder. You're so close.
</td></tr>
<tr>
<td colspan = "3"><div id="selectButton"><<button "Cum on her" "julie_story12">><</button>></div></td></tr>
<tr>
<td colspan = "3"></td></tr>
<tr>
<td colspan = "3"></td></tr>
</table>
</td>
</tr>
</tbody>
</table>
<!--[[Cum on her|julie_story12]]--><table class="overTable">
<tbody>
<tr>
<td><img src="img/people/julie/explicit/julie_pub7.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "3" align="left"><<addhours 2>><<if $julie.main.storyStage is 3>><<set $julie.main.storyStage to 4>><</if>>You give her a few more thrusts then pull out just in time to unload on her tits. She smiles and moans as you glaze her chest with your cum.<<set $player.main.Mana += random(8, 12)>>
"Oh $julie.main.playerTitle, I'm so glad I could give you release."
Finally, spent, you get out from between her legs and sit down on the couch. She sits there, plastered with your cum, and stares at your adoringly.
As you sit there on the couch, naked with your cum-covered servant, you realize Alex could be home any minute.
"Julie? I'm going to bed, why don't you get dressed and head home?"
"Yes $julie.main.playerTitle, I've got to be up early tomorrow anyway." She hops up and throws on her clothes, not even bothering to wipe off your cum, "I'll see you later $julie.main.playerTitle."
She leaves the apartment and you pick up your clothes and make your way to your room. You toss the clothes into the laundry and get into bed.
"Not a bad day," you think to yourself as you fall asleep.</td></tr>
<tr>
<td colspan = "3"><div id="selectButton"><<button "Zzzzzzz" "bedroom">><<sleep>><<set $julie.text.two to 1>><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td></td>
</tr>
</tbody>
</table>
<!--[[Zzzzzzz|bedroom]]--><<widget "sleep">>
<<if passage() is "hotelroomsleep">>
<<if $player.misc.hotelRoomRentalDay == $gameDayCounter>>
<<set _currentTime to $gameDate.getHours()>>
<<if _currentTime + $sleepTime >= 12>>
Sleeping that long would take you past checkout time.<br>
<<set $player.misc.sleeping to false>>
<<else>>
<<addhours $sleepTime>>
<<set _tempMana to $sleepTime * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
You sleep for $sleepTime hours.<br>
<<set $player.misc.sleeping to false>>
<<set $sleepTime to 8>>
<</if>>
<<elseif $sophia.misc.hotelStay>>
<<set _currentTime to $gameDate.getHours()>>
<<if _currentTime + $sleepTime >= 12>>
Sleeping that long would take you past checkout time.<br>
<<set $player.misc.sleeping to false>>
<<else>>
<<addhours $sleepTime>>
<<set _tempMana to $sleepTime * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
You sleep for $sleepTime hours.<br>
<<set $player.misc.sleeping to false>>
<<set $sleepTime to 8>>
<</if>>
<<else>>
<<addhours $sleepTime>>
<<set _tempMana to $sleepTime * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
You sleep for $sleepTime hours.<br>
<<set $player.misc.sleeping to false>>
<<set $sleepTime to 8>>
<</if>>
<<else>>
<<addhours $sleepTime>>
<<set _tempMana to $sleepTime * .7>>
<<set _manaMath to Math.round(_tempMana *= $zeus.followers)>>
<<set _manaMath += random(4, 8)>>
<<set $player.main.Mana += _manaMath>>
You sleep for $sleepTime hours.<br>
<<set $player.misc.sleeping to false>>
<<set $sleepTime to 8>>
<</if>>
<</widget>><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/julie/julie.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Hey Julie, as one of my disciples, I require a tithe from you, to help grow the organization."
"Tithe?" she asks, not sure what you mean.
"It means "one tenth"; I need you to donate one tenth of your earnings to me."
"Oh," she smiles with understanding, "of course $julie.main.playerTitle. I'll send it to you each Friday."<<if $julie.main.storyStage is 4>><<set $julie.main.storyStage to 5>><<set $julie.misc.payments to true>><</if>></td>
</tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Back to restaurant" restaurant>><</button>></div></td></tr>
<tr>
<td colspan = "2"></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Back to the restaurant|restaurant]]--><<widget "payday">>
<<set $player.main.WeeklyPay to 0>>
<<if $julie.misc.payments>><<set $player.main.WeeklyPay += 53>><</if>>
<<if $ainsley.misc.payments>><<set $player.main.WeeklyPay += 68>><</if>>
<<if $dana.misc.payments>><<set $player.main.WeeklyPay += 115>><</if>>
<<if $melina.misc.payments>><<set $player.main.WeeklyPay += 62>><</if>>
<<if $sophia.misc.payments>><<set $player.main.WeeklyPay += 211>><</if>>
<<if $taylor.misc.payments>><<set $player.main.WeeklyPay += 49>><</if>>
<<if $elena.misc.payments>><<set $player.main.WeeklyPay += 110>><</if>>
<<if $liv.misc.payments>><<set $player.main.WeeklyPay += 190>><</if>>
<<if $nihal.misc.payments>><<set $player.main.WeeklyPay += 65>><</if>>
<<if $melissa.misc.payments>><<set $player.main.WeeklyPay += 60>><</if>>
<<set $player.main.Money += $player.main.WeeklyPay>>
<<script>>
Dialog.setup("Your Weekly Pay", "weeklypay");
Dialog.wiki(Story.get("WeeklyPayPassage").processText());
Dialog.open();
<</script>>
<<set $weeklyPay to true>>
<</widget>>Payments from followers have been deposited into your account.
You've been paid """$"""$player.main.WeeklyPay.<<widget "sexsmithpic">><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 20>><img src="img/locations/sexsmith.jpg"><<else>><img src="img/locations/sexsmith_night.jpg"><</if>><</widget>>
<<widget "shoppingpic">><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 20>><img src="img/locations/shopping.jpg"><<else>><img src="img/locations/shopping_night.jpg"><</if>><</widget>>
<<widget "parkpic">><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 20>><img src="img/locations/park.jpg"><<else>><img src="img/locations/park_night.jpg"><</if>><</widget>>
<<widget "orbanpic">><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 20>><img src="img/locations/orban.jpg"><<else>><img src="img/locations/orban_night.jpg"><</if>><</widget>>
<<widget "bowpic">><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 20>><img src="img/locations/bow.jpg"><<else>><img src="img/locations/bow_night.jpg"><</if>><</widget>>
<<widget "unipic">><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 20>><img src="img/locations/uni.jpg"><<else>><img src="img/locations/uni_night.jpg"><</if>><</widget>>
<<widget "syngrospic">><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 20>><img src="img/locations/syngros.jpg"><<else>><img src="img/locations/syngros_night.jpg"><</if>><</widget>>
<<widget "graveyardpic">><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 20>><img src="img/locations/graveyard.jpg"><<else>><img src="img/locations/graveyard_night.jpg"><</if>><</widget>>
<<widget "churchpic">><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 20>><img src="img/locations/church.jpg"><<else>><img src="img/locations/church_night.jpg"><</if>><</widget>>
<<widget "roxburypic">><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 20>><img src="img/locations/roxbury.jpg"><<else>><img src="img/locations/roxbury_night.jpg"><</if>><</widget>>
<<widget "hotelroompic">><<if $gameDate.getHours() >= 8 and $gameDate.getHours() < 21>><img src="img/locations/hotelroom.jpg"><<else>><img src="img/locations/hotelroom_night.jpg"><</if>><</widget>><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/jesse/jesse_gym.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You walk over to where Jesse is working out. Seeing you approach, she stands up and waves.
"Hey $playerName!"
"Hey, how's it going?"
"Good! Feelin' the burn!"</td></tr>
<tr>
<td colspan = "2"><<if $jesse.misc.Gym < 2>><div id=selectButton><<button "Looks like you keep yourself in pretty good shape?" "jesse_gym_chat0">><<set $jesse.misc.Gym to 1>><</button>></div><<else>><div id=selectButton><<button "Would you like some company?" "jesse_gym_chat1">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Leave her to her workout" "rec center">><<set $lisa.misc.Chatted to true>><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Do you do workout often?|jesse_gym_chat0]]-->
<!--[[Do you do workout often?|jesse_gym_chat1]]-->
<!--[[Leave her to her workout|rec center]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/jesse/jesse_gym.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Looks like you keep yourself in pretty good shape."
She smiles brightly at the compliment."
"Thank you. I like to keep fit for my Jason. I'm here most weekdays at this time."<<set $jesse.misc.GymTime to true>></td></tr>
<tr>
<td colspan = "2"><div id=selectButton><<button "Would you like some company?" "jesse_gym_chat1">><<set $jesse.misc.Gym to 1>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Leave her to her workout" "rec center">><<set $jesse.misc.Chatted to true>><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Do you do workout often?|jesse_gym_chat1]]-->
<!--[[Leave her to her workout|rec center]]--><table class="overTable">
<tbody>
<tr>
<td>Abingdon University Library</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/library.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><<if $melissa.misc.Chatted is true>><<set $melissa.misc.Chatted to false>>You say goodbye to Melissa and leave her to her studying.<br><br><<else>>You've spent many hours in this library, some studying, some just admiring the impressive collection of books.<</if>></td></tr>
<tr>
<td colspan = "2"><div id=selectButton><<button [[Talk to the librarian|librarian_chat]]>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=selectButton><<if ((GameDays[$gameDate.getDay()] is "Monday") or (GameDays[$gameDate.getDay()] is "Wednesday")) and $melissa.main.storyStage gte 4 and ($melissa.main.storyStage < 9 or $melissa.main.storyStage >= 12) and $gameDate.getHours() gte 15 and $gameDate.getHours() lte 17>><<button [[Look for Melissa|uni library_mel0]]>><<addmins 5>><</button>><<elseif ((GameDays[$gameDate.getDay()] is "Monday") or (GameDays[$gameDate.getDay()] is "Wednesday")) and $melissa.main.storyStage is 9 and $gameDate.getHours() gte 15 and $gameDate.getHours() lte 17>><<button [[Look for Melissa|uni library_mel_look]]>><<addhours 1>><<if $melissa.kidnapped.libraryChecked is 0>><<set $melissa.kidnapped.libraryChecked to 1>><</if>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><<if $sophia.main.storyStage is 3>><div id="selectButton"><<button "Look for 'An Essay on the Principle of Population'" "library_sophia_book2">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $verity.main.storyStage is 5>><div id="selectButton"><<button "Ask about local history" "library_verity_mausoleum">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Leave the library|university]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/people/librarian/librarian_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Look for 'An Essay on the Principle of Population|library_sophia_book2]]-->
<!--[[Ask about local history|library_verity_mausoleum]]--><table class="overTable">
<tbody>
<tr>
<td>Academic Building</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/academicbuilding.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You walk into the main academic building, one of the newer buildings on campus, and where many lectures are held. Students come and go, a flow of youthful humanity all around you.<<if $melissa.main.storyStage is 5 and $melissa.misc.waitTime <= $gameDayCounter and $gameDate.getHours() is 12>>
You see Melissa sitting at a table at the coffee shop.<</if>></td>
</tr>
<tbody>
<tr><td colspan = "2"><<if $melissa.main.storyStage is 5 and $melissa.misc.waitTime <= $gameDayCounter and $gameDate.getHours() is 12>><div id="selectButton"><<button [[Sit with Melissa|uni_aca_mel_coffee]]>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Academic Building|university]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><<if $melissa.main.storyStage is 5 and $melissa.misc.waitTime <= $gameDayCounter and $gameDate.getHours() is 12>><img src="img/people/melissa/melissa_coffee_small.jpg"><<else>><img src="img/empty_small.png"><</if>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Poster|uni admin1]]-->
<!--[[Investigate tutoring|uni admin2]]--><table class="overTable">
<tbody>
<tr>
<td>Administration Building</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/adminbuilding.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You walk into the administration building, the oldest building on campus. In front of you is an elegant staircase leading to the second floor, on either side of you are hallways (the east and west wings) leading to various administrative offices.
<<if $player.misc.tutoring is 0>>On the wall next to the staircase is a bright, eye-catching poster.<</if>></td>
</tr>
<tbody>
<tr><td colspan = "2"><<if $player.misc.tutoring is 0>><div id=selectButton><<button "Look at the poster" "uni admin1">><</button>></div><<elseif $player.misc.tutoring is 1>><div id=selectButton><<button "Investigate tutoring opportunity" "uni admin2">><</button>></div><<elseif $player.misc.tutoring >= 2>><div id=selectButton><<button "Go to the tutoring office" "uni admin2">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Administration Building|university]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Poster|uni admin1]]-->
<!--[[Investigate tutoring|uni admin2]]--><table class="overTable">
<tbody>
<tr>
<td>University Dorms</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/dormlobby.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You cast Surmount and walk through the card-locked main doors of the dorm. A young man sitting at the front desk stands up as you walk in.
"Hey! I don't recognize you. You're not a student. How did you get in here?"
"Oh, umm, the door wasn't closed all the way."
"Well access to the dorms is only for current residents."
<<if $melissa.kidnapped.start is 1>>"I'm looking for a friend of mine," you say<<if $melissa.misc.roomNumberKnown is 0>>, just as you realize that you have no idea what room is Melissa's<</if>>.<br><br>"I don't care," he replies, "residents only."<</if>></td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Dorms|university]]>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/resassist/resassist_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $melissa.misc.StudyGroup is 1>>Melissa stands up as you approach.
"Hi $playerName! You want to join us?"
"Sure."
"Cool. Everyone, this is $playerName, $playerName, this is Giles", she gestures to a geeky-looking man who appears to be in his early thirties, "Cynthia," she indicates a twenty-something blonde, "Zoe," a middle-aged redhead, "and Thomas," a fit, blond guy who looks barely out of high school.<<if (GameDays[$gameDate.getDay()] is "Thursday")>>"Usually Lisa is here on Thursdays too, but she couldn't make it today."<<set $lisa.misc.StudyGroup to 1>><</if>>
"Hi everyone. Nice to meet you." You take a seat next to Melissa.
"So, how do you all know each other?" you ask.
"Zoe is a professor at the university and is our Academic Advisor," Melissa says, "well, not Thomas'."
"He's my son," Zoe adds, "he's going to be starting university in the fall and has been joining me at some of my meetings with students to get an idea of what to expect."
"He's been joining us for a few weeks now and I can tell he's going to have no trouble at all," Thomas blushes slighly at this compliment from Cynthia.<<else>>Melissa smiles as you approach.
"Hi $playerName, going to join today's discussion?<</if>>
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $melissa.misc.StudyGroup is 1>><<button "So what are you discussing today?" "melissa_restaurant_discussion1q">><</button>><<else>><<melissa_studyGroup_question>><</if>></div></td></tr>
<tr>
<td colspan = "2"></td>
</tr>
</table>
</td>
<td><<if (GameDays[$gameDate.getDay()] is "Thursday")>><img src="img/people/lisa/lisa_restaurant.jpg"><br><</if>><img src="img/people/zoe/zoe_small.jpg"><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Sure, what are we discussing?|melissa_restaurant_discussion1q]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"We //had been// discussing some of Melissa's research and had just gotten side-tracked on a tangent regarding Genetically Modified Organisms," Zoe says.
"What are your thoughts on GMOs $playerName?" Melissa asks.</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "I think they're too dangerous. We shouldn't be playing God." "melissa_restaurant_discussion1a">><<set $player.misc.discChoice to 0>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "I think we should proceed with caution." "melissa_restaurant_discussion1a">><<set $player.misc.discChoice to 1>><</button>></div></td>
</tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "I completely support all forms of genetic manipulation, regulations and safety be damned!" "melissa_restaurant_discussion1a">><<set $player.misc.discChoice to 2>><</button>></div></td>
</tr>
</table>
</td>
<td><<if (GameDays[$gameDate.getDay()] is "Thursday")>><img src="img/people/lisa/lisa_restaurant.jpg"><br><</if>><img src="img/people/zoe/zoe_small.jpg"><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[GMO Question|melissa_restaurant_discussion1a]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/julie/julie.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">Julie looks at you expectantly. You've decided that you want to compliment her, but now that you're in the moment, you don't know what to say.
You rack your brain, trying to come up with something to compliment her on, while she stares at you.</td>
</tr>
<tr>
<td colspan = "2"><div id=selectButton><<button "Compliment her body" "waitress_compliment1">><<set $julie.misc.Compliment to 1>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=selectButton><<button "Compliment her clothes" "waitress_compliment1">><<set $julie.misc.Compliment to 2>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=selectButton><<button "Compliment her shoes" "waitress_compliment1">><<set $julie.misc.Compliment to 3>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Panic and leave the restaurant" shopping>><<set $julie.misc.Compliment to 99>><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Compliment|waitress_compliment1]]-->
<!--[[Panic and leave the restaurant|shopping]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/julie/julie.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Hey Julie, I'm $playerName. <<set $julie.misc.Introduce to true>>How has your day been so far?" <<set $julie.main.influence += 5>>
@@color:aqua;Julie liked that.@@
She smiles at you.
"Not bad. How about yours?"
"I can't complain."
</td>
</tr>
<tr>
<td colspan = "2"><<nobr>>
<<if $player.main.Money >= 5>><div id=selectButton><<button "Order Coffee: -$5" "waitress_coffee">><<set $player.main.Money -= 5>><</button>></div>
<<else>><div id="selectButtonDisabled"><<button "Order Coffee: -$5">><</button>></div><</if>>
<</nobr>></td></tr>
<tr>
<td colspan = "2"><<if $julie.main.storyStage is 0>><div id="selectButton"><<button "Compliment her" "waitress_compliment0">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Nothing" restaurant>><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Order Coffee|waitress_coffee]]-->
<!--[[Compliment her|waitress_compliment0]]-->
<!--[[Back to the restaurant|restaurant]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<set $melissa.misc.StudyGroup to 2>>
<<if $player.misc.discChoice is 0>>"I think they are just too dangerous," you respond, "we shouldn't be playing God."
@@color:red;Melissa didn't like that.@@ <<set $melissa.main.influence -= 5>>
@@color:red;Zoe didn't like that.@@ <<set $zoe.main.influence -= 5>>
@@color:red;Giles really didn't like that.@@
@@color:aqua;Cynthia liked that.@@
<<if (GameDays[$gameDate.getDay()] is "Thursday")>>@@color:red;Lisa didn't like that.@@<<set $lisa.main.influence -= 5>><br><</if>>
Giles gives you a dark look. "We've been //'playing god'// for thousands of years through selective breeding. Now we have tools to do it better, faster, safer. It's insane to be against GMOs."<<if (GameDays[$gameDate.getDay()] is "Thursday")>>
"Yes, we should use every tool at our disposal to improve our lives," Lisa says, "and genetic modification may be one of the most powerful tools available."<br><</if>>"I agree with $playerName," Cynthia interjects, "it starts with food, then ends with designer babies, or worse. No thanks!"
Melissa shakes her head. "I understand wanting to be careful, but genetically modified food has the potential to save billions from hunger, and human genetic manipulation - if done safely - might save people from terrible conditions like Huntingtons, or even some cancers."
"Exactly," Zoe says, nodding her head, "it's a technology that may be essential to improving human existance. It has its dangers, but it's not alone in that among our technological advances. The internet was originally meant to facilitate military communication - even during nuclear war. Nuclear power, for that matter, has both pros and cons. As do numerous advances we've made in all branches of science. Just because they have dangers doesn't mean we should ignore the benefits."<<elseif $player.misc.discChoice is 1>><<set $player.misc.GMO to true>>"I think we should proceed with caution," you respond, "they have a lot of potential for good, but a lot for bad too."
@@color:aqua;Melissa really liked that.@@ <<set $melissa.main.influence += 10>>
@@color:aqua;Zoe really liked that.@@ <<set $zoe.main.influence += 10>>
@@color:aqua;Giles liked that.@@
@@color:red;Cynthia didn't like that.@@
<<if (GameDays[$gameDate.getDay()] is "Thursday")>>@@color:aqua;Lisa liked that.@@<<set $lisa.main.influence += 5>><br><</if>>
"Exactly," Zoe says, nodding her head, "it's a technology that may be essential to improving human existance. It has its dangers, but it's not alone in that among our technological advances. The internet was originally meant to facilitate military communication - even during nuclear war. Nuclear power, for that matter, has both pros and cons. As do numerous advances we've made in all branches of science. Just because they have dangers doesn't mean we should ignore the benefits."
"I disagree," Cynthia interjects, "it starts with food, then ends with designer babies, or worse. We shouldn't be playing God!"
Giles gives her a dark look. "We've been //'playing god'// for thousands of years through selective breeding. Now we have tools to do it better, faster, safer. It's insane to be against GMOs."
<<if (GameDays[$gameDate.getDay()] is "Thursday")>><br>"Yes, we should use every tool at our disposal to improve our lives," Lisa says, "and genetic modification may be one of the most powerful tools available."<br><</if>>
Melissa nods her head. "Yeah. I understand wanting to be careful, but genetically modified food has the potential to save billions from hunger, and human genetic manipulation - if done safely - might save people from terrible conditions like Huntingtons, or even some cancers."
<<else>><<set $player.misc.GMO to true>>"I completely support all forms of genetic manipulation," you respond, "regulations and safety be damned!"
@@color:red;Melissa didn't like that.@@ <<set $melissa.main.influence -= 5>>
@@color:red;Zoe didn't like that.@@ <<set $zoe.main.influence -= 5>>
@@color:aqua;Giles liked that.@@
@@color:red;Cynthia really didn't like that.@@
<<if (GameDays[$gameDate.getDay()] is "Thursday")>>@@color:aqua;Lisa liked that.@@<<set $lisa.main.influence += 10>><br><</if>>
"I disagree," Cynthia interjects, "it starts with food, then ends with designer babies, or worse. We shouldn't be playing God!"
Giles gives her a dark look. "We've been //'playing god'// for thousands of years through selective breeding. Now we have tools to do it better, faster, safer. It's insane to be against GMOs."<<if (GameDays[$gameDate.getDay()] is "Thursday")>>
"Yes, we should use every tool at our disposal to improve our lives," Lisa says, "and genetic modification may be one of the most powerful tools available."
<</if>>Melissa looks thoughtful. "We need to be careful, but genetically modified food has the potential to save billions from hunger, and human genetic manipulation - if done safely - might save people from terrible conditions like Huntingtons, or even some cancers."
"Exactly," Zoe says, nodding her head, "it's a technology that may be essential to improving human existance. It has its dangers, but it's not alone in that among our technological advances. The internet was originally meant to facilitate military communication - even during nuclear war. Nuclear power, for that matter, has both pros and cons. As do numerous advances we've made in all branches of science. Just because they have dangers doesn't mean we should ignore the benefits."<</if>>
The group spends an hour or so discussing the matter further, no one making significant changes to their original stance.
<<addhours 2>>
Finally Zoe calls the meeting to a close.
"Well, it's been a lively discussion, but it's getting late. Thanks everyone for coming. It was nice to meet you $playerName."
"Yeah, it was nice meeting you all. Thanks for the interesting discussion."
The group says their goodbyes and they all go their separate ways.<<set $melissa.main.storyStage to 3>>
</td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Exit the restaurant|shopping]]>><<addmins 5>><<set $player.misc.discChoice to 0>><</button>></div></td></tr>
</table>
</td>
<td><<if (GameDays[$gameDate.getDay()] is "Thursday")>><img src="img/people/lisa/lisa_restaurant.jpg"><br><</if>><img src="img/people/zoe/zoe_small.jpg"><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Exit the restaurant|shopping]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_yoga.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $melissa.misc.Yoga is 2>>"Mind if I join you?" you ask, "you inspired me to buy a yoga mat of my own."<<elseif $melissa.misc.Yoga > 2>>"Mind if I join you?" you ask."<</if>>
@@color:aqua;Melissa liked that.@@ <<set $melissa.main.influence += 5>>
"That'd be great!" she smiles and motions for you to lay your mat down beside hers.
"Excellent!"
Melissa walks you through a number of basic yoga poses. By the time you're finished, you're definitely feeling the burn.
"I've gotta get going now," she says, "thanks for joining me. We'll have to do it again sometime."
"For sure."
<<addhours 1>><<if $melissa.misc.Yoga < 3>><<set $melissa.misc.Yoga to 3>><</if>>
</td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Roll up your yoga mat" park>><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave her to her yoga|park]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/jesse/jesse_gym.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Would you like some company?" you ask.<<if $jesse.misc.Gym is 1>>
"Sure, it can be boring working out alone, but you need to get some proper workout clothes."
"That's a good point. I'll have to buy some. I'll just leave you to it for today. Later."<<addmins 30>><<set $jesse.main.storyStage to 1>>
"Bye $playerName!"<<elseif $jesse.misc.Gym >= 2>>
@@color:aqua;Jesse liked that.@@
"Sure! It can be boring working out alone."
You change into your workout clothes then spend some time working out with Jesse. She's incredibly fit and definitely pushes you to your limits.
Finally she stands up from the last workout machine in her rotation and gives you a hug.
"Thanks for working out with me today $playerName! I've got to go now."
You say goodbye to Jesse and get showered and changed.<<addhours 2>><<if $jesse.main.storyStage is 2>><<set $jesse.main.storyStage to 3>><</if>><<if $jesse.misc.Gym is 2>><<set $jesse.misc.Gym to 3>><</if>><</if>></td></tr>
<tr>
<td colspan = "2"><<if $jesse.misc.Gym is 1>><div id=moveButton><<button "Leave her to her workout" "rec center">><</button>></div><<elseif $jesse.misc.Gym >= 2>><div id=moveButton><<button "Leave the gym" "rec center">><<set $jesse.main.influence += 5>><</button>></div><</if>></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave her to her workout|rec center]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melina/melina.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You approach the check-in desk.
"Good <<greeting>> <<if $melina.main.follower>>$melina.main.playerTitle<<elseif $melina.misc.intro>>$playerName<<else>>sir<</if>>. <<if not $player.misc.hotelRoomRental>>Do you have a reservation<<if $melina.misc.intro>> with us tonight<</if>>?<</if>>"
</td></tr>
<tr><td colspan = "2"><<if not $player.misc.hotelRoomRental>><<if $player.misc.hasHotelReservation>><div id=selectButton><<button "Yes" "hotelcheckin_res">><</button>></div><<else>><div id="selectButtonDisabled"><<button "Yes">><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if not $player.misc.hotelRoomRental>><<if not $player.misc.hasHotelReservation>><div id=selectButton><<button "No" "hotelcheckin_nores0">><</button>></div><<else>><div id="selectButtonDisabled"><<button "No">><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if $melina.misc.chatCounterRunning is false>><div id=selectButton><<button [[Chat with the receptionist|hotelcheckin_chat0]]>><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back|hotel]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Yes|hotelcheckin_res]]-->
<!--[[No|hotelcheckin_nores0]]-->
<!--[[Chat|hotelcheckin_chat0]]--><table class="overTable">
<tbody>
<tr>
<td>Iero Hotel Bar</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/hotelbar.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><<if $player.misc.reservations is 2 and $gameDate.getHours() >= 18 and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()])>><<if $player.misc.reservationFilled>><p align="left">"Why don't we have a drink before our meal?" you ask as you lead <<if $julie.misc.restaurantDate >= 1>>Julie <<elseif $dana.misc.restaurantDate >= 1>>Dana <<elseif $ainsley.misc.restaurantDate >= 1>>Ainsley <</if>>to the hotel bar.</p><</if>><</if>>You enter the bar and take a look around. Ahead of you <<if $nihal.misc.intro>>Nihal <<else>>the voluptuous, brunette bartender <</if>>is currently serving drinks to a couple of asian businesmen. <<hotelbargirlintro>><<if $ainsley.main.storyStage is 0 and $pInv.scissors is 2 and $gameDate.getHours() >= 18>><br> Ainsley is sitting at a table by herself.<</if>></td></tr>
<tr><td colspan = "2"><div id=selectButton><<button [[Talk to the bartender|nihal1]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $ainsley.main.storyStage is 0 and $pInv.scissors is 2 and $gameDate.getHours() >= 18>><<button [[Sit with Ainsley|hotelbarainsley]]>><<set $pInv.scissors to 3>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><<hotelbargirllink>></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back to the hotel|hotel]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/people/nihal/nihal_small.jpg"><br><<restaurantpic2>><br><<hotelbargirlpic>><br><<if $ainsley.main.storyStage is 0 and $pInv.scissors is 2>><img src="img/people/ainsley/ainsley_small.jpg"><</if>></td>
</tr>
</tbody>
</table>
<!--[[Try to pickup the girl|hotelbargirl widget]]--><table class="overTable">
<tbody>
<tr>
<td>Sceau Brisé</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/hotelrestaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Sceau Brisé is one of the most romantic restaurants in town. It's also among the most expensive, with a meal for two likely setting you back more than $200.
<<if $taylor.main.storyStage is 0>><p align="left">As you approach the restaurant the hostess greets you with a smile.
"Welcome to Sceau Brisé, do you have reservations?"</p><<elseif $taylor.main.storyStage is 1 and $player.misc.hasReservations is false>><p align="left">As you approach the restaurant Taylor, the hostess, greets you with a smile.
"$playerName, right? I'm glad you came! I really am sorry about your shirt."
"It's not a big deal. How are you?"
"I'm good. You?"
"I'm doing well."
"Good," she smiles, "I was wondering... do you think reservations here at Sceau Brisé would be a worthwhile repayment for the shirt? Normally they are booked months in advance, but I can pull some strings and get you a table sometime if you'd like."
"That would be great."
She smiles even more brightly.
"Great! I can actually get you in on Saturday if that works for you."
"Sure."
"Excellent!" she types something into the restaurant's tablet, "will that be a table for one, or two?"</p><<elseif $taylor.main.storyStage is 1 and $player.misc.hasReservations is true and $gameDate.getHours() >= 18 and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()])>><p align="left">As you approach the restaurant Taylor greets you with a smile.
Hi $playerName! Here for your reservation?"
"Yeah."
"Excellent, please follow me."</p><<elseif $taylor.main.storyStage is 2 and $gameDate.getHours() >= 18 and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()])>><p align="left">As you approach the restaurant Taylor, who was chatting with today's hostess, sees you and smiles.
"Hi $playerName!"
"Hi Taylor. How are you?"
"Good, though it feels a little unusual: waiting here with reservations when normally I'm the one manning the front desk."
"I bet."
"You're table is ready, if you'll follow me," the replacement hostess interjects.</p><<elseif $taylor.main.storyStage >= 3>><<if $taylor.misc.restaurantDate >= 1>><p align="left">You approach the restaurant, Taylor on your arm. Today's hostess greets you with a smile.
"Hi Taylor. How are you?"
"I'm good, you?"
"Good, it's been a pretty good night. Are you eating here tonight?"
"Yep, the reservation will be under $playerName."
The hostess looks at her tablet. Ahh, here it is. Follow me."</p><<else>><p align="left">As you approach the restaurant Taylor greets you with a broad smile.
"Hi <<if $taylor.main.follower>>$taylor.main.playerTitle!<<else>>$playerName!<</if>>
"Hi Taylor. How are you?"
"Good, and you?"
"I'm good."
"Good. Do you have reservations? Or would you like to make some?"</p><</if>><<else>><p align="left">As you approach the restaurant Taylor, the hostess, greets you with a smile.
"Welcome to Sceau Brisé $playerName, do you have reservations?"</p><</if>></td></tr><<nobr>>
<tr><td colspan = "2">
<<if $taylor.main.storyStage is 0>>
<<if $player.main.Money >= 100 and $player.misc.hasReservations>>
<div id=selectButton>
<<button "Yes: -$100" "hotelrestaurant1">>
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "Yes: -$100">>
<</button>>
</div>
<</if>>
<<elseif $taylor.main.storyStage is 1 and $player.misc.hasReservations is false>>
<<if $player.main.Money >= 100>>
<div id=selectButton>
<<button "For one: -$100" "hotelrestaurant2">>
<<set $player.misc.reservations to 1>>
<<set $taylor.main.storyStage to 50>> /* Temp for getting retry if dind't invite first time. */
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "For one: -$100">>
<</button>>
</div>
<</if>>
<<elseif $taylor.main.storyStage is 1 and $player.misc.hasReservations is true and $gameDate.getHours() >= 18 and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()])>>
<div id=selectButton>
<<button "Follow Taylor" "hotelrestaurant_meal">>
<<set $player.misc.hasReservations to false>>
<<set $player.misc.reservations to 0>>
<</button>>
</div>
<<elseif $taylor.main.storyStage is 2 and $gameDate.getHours() >= 18 and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()])>>
<div id=selectButton>
<<button "Follow the hostess" "hotelrestaurant_taylor">>
<<set $taylor.misc.dateStage to 0>>
<<set $player.misc.hasReservations to false>>
<<set $player.misc.reservations to 0>>
<</button>>
</div>
<<elseif $taylor.main.storyStage >= 3>>
<<if $taylor.misc.restaurantDate >= 1 and $gameDate.getHours() >= 18 and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()])>>
<div id=selectButton>
<<button "Follow the hostess" "hotelrestaurant_taylor_follower">>
<<set $taylor.misc.dateStage to 0>>
<<set $player.misc.hasReservations to false>>
<<set $player.misc.reservations to 0>>
<<set $taylor.misc.restaurantDate to 0>>
<</button>>
</div>
<<elseif $player.main.Money >= 100 and $player.misc.hasReservations and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()]) and $gameDate.getHours() >= 18>>
<div id=selectButton>
<<if $player.misc.reservations is 1>>
<<button "Yes, I have reservations: -$100" "hotelrestaurant1">>
<</button>>
<<else>>
<<button "Yes, I have reservations: -$200" "hotelrestaurant1">>
<</button>>
<</if>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "Yes, I have reservations: -$100">>
<</button>>
</div>
<</if>>
<</if>>
</td></tr>
<tr><td colspan = "2">
<<if $taylor.main.storyStage is 0>>
<<if $player.main.Money >= 100 and not $player.misc.hasReservations>>
<div id=selectButton>
<<button "No: -$100" "hotelrestaurant1">>
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "No: -$100">>
<</button>>
</div>
<</if>>
<<elseif $taylor.main.storyStage is 1 and $player.misc.hasReservations is false>>
<<if $player.main.Money >= 200>>
<div id=selectButton>
<<button "For two: -$200" "hotelrestaurant2">>
<<set $player.misc.reservations to 2>>
<<set $player.misc.reservationFilled to false>>
<<set $taylor.main.storyStage to 50>> /* Temp for getting retry if dind't invite first time. */
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "For two: -$200">>
<</button>>
</div>
<</if>>
<<elseif $taylor.main.storyStage >= 3>>
<<if $player.main.Money >= 100 and not $player.misc.hasReservations>>
<div id=selectButton>
<<button "No, I don't have reservations: -$100" "hotelrestaurant1">>
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "No, I don't have reservations: -$100">>
<</button>>
</div>
<</if>>
<</if>>
</td></tr>
<tr><td colspan = "2">
<<if $taylor.main.storyStage is 1 and $player.misc.hasReservations is false>>
<<if $player.main.Money >= 200>>
<div id=selectButton>
<<button "Invite Taylor: -$200" "hotelrestaurant2">>
<<set $player.misc.reservations to 3>>
<<set $taylor.main.storyStage to 2>>
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "Invite Taylor: -$200">>
<</button>>
</div>
<</if>>
<<elseif $taylor.main.follower and $player.misc.hasReservations is false>>
<<if $player.main.Money >= 100>>
<div id=selectButton>
<<button "I'd like to make a reservation for Saturday for one: -$100" "hotelrestaurant3">>
<<set $player.misc.reservations to 1>>
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "I'd like to make a reservation for Saturday for one: -$100">>
<</button>>
</div>
<</if>>
<</if>>
</td></tr>
<tr><td colspan = "2">
<<if $taylor.main.follower and $player.misc.hasReservations is false>>
<<if $player.main.Money >= 200>>
<div id=selectButton>
<<button "I'd like to make a reservation for Saturday for two: -$200" "hotelrestaurant3">>
<<set $player.misc.reservations to 2>>
<<set $player.misc.reservationFilled to false>>
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "I'd like to make a reservation for Saturday for two: -$200">>
<</button>>
</div>
<</if>>
<</if>>
</td></tr>
<tr><td colspan = "2">
<<if $taylor.main.follower and $player.misc.hasReservations is false and $taylor.misc.restaurantDate is 0>>
<<if $player.main.Money >= 200>>
<div id=selectButton>
<<button "Invite Taylor to dinner on Saturday: -$200" "hotelrestaurant3">>
<<set $player.misc.reservations to 2>>
<<set $player.misc.reservationFilled to true>>
<<set $taylor.misc.restaurantDate to 1>>
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "Invite Taylor for dinner on Saturday: -$200">>
<</button>>
</div>
<</if>>
<</if>>
</td></tr>
<tr><td colspan = "2">
<<if $taylor.main.storyStage >= 3 and $taylor.main.follower and $taylor.misc.payments is false>>
<div id=selectButton>
<<button "Talk to her about donating money" "taylor_donate">>
<</button>>
</div>
<</if>>
</td></tr>
<tr><td colspan = "2">
<<if $taylor.main.follower and $taylor.misc.goPlayerHome is false and $julie.misc.goPlayerHome is false and $ainsley.misc.goPlayerHome is false and $dana.misc.goPlayerHome is false>>
<div id=selectButton>
<<button "Meet me at my place tonight after work." "hotelrestaurant_taylor_invite">>
<<set $taylor.misc.goPlayerHome to true>>
<</button>>
</div>
<</if>>
</td></tr>
<tr><td colspan = "2">
<<if $taylor.main.storyStage is 50 and $player.misc.hasReservations is false>>
<<if $player.main.Money >= 200>>
<div id=selectButton>
<<button "Invite Taylor: -$200" "hotelrestaurant2">>
<<set $player.misc.reservations to 3>>
<<set $taylor.main.storyStage to 2>>
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "Invite Taylor: -$200">>
<</button>>
</div>
<</if>>
<</if>>
</td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back to the hotel|hotel]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr><</nobr>>
</table>
</td>
<td><<restaurantpic1>>
<br><<restaurantpic2>></td>
</tr>
</tbody>
</table>
<!--[[Yes/No|hotelrestaurant1]]-->
<!--[[Reservations|hotelrestaurant2]]-->
<!--[[Follow the hostess|hotelrestaurant_taylor]]-->
<!--[[Follow the hostess|hotelrestaurant_taylor_follower]]-->
<!--[[Meet me at my place tonight after work.|hotelrestaurant_taylor_invite]]--><table class="overTable">
<tbody>
<tr>
<td>Sceau Brisé</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/hotelrestaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $player.misc.hasReservations and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()])>><<if $taylor.main.storyStage <=2>>"Yes," you reply, "it should be under $playerName."
She glances quickly at her tablet.
"Of course, follow me."<<else>>"Yes, I do."
She glances quickly at her tablet.
"Of course, follow me."<</if>><<else>>"No," you reply, "do you have a table for one?"
<<if $taylor.main.storyStage <=2>>"I'm sorry sir, but Sceau Brisé is booked months in advance. You'll have to come back when you have a reservation."<<else>><<if $taylor.main.follower>>"Absolutely $taylor.main.playerTitle. We're usually booked months in advance, but I've set aside a table for you."
"Excellent."
"Follow me please."<<else>>"I'm sorry $playerName, but we're booked months in advance. There's not much I can do to get you in. You'll have to make reservations."<</if>><</if>><</if>>
</td></tr><<nobr>>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2">
<<if $player.misc.hasReservations and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()])>>
<div id=selectButton>
<<if $julie.misc.restaurantDate >= 1>>
<<button "Follow Taylor" "hotelrestaurant_julie">>
<<set $player.misc.hasReservations to false>>
<<set $player.misc.reservations to 0>>
<<set $player.misc.reservationFilled to false>>
<<set $julie.misc.restaurantDate to 0>>
<<set $julie.misc.dateStage to 0>>
<</button>>
<<elseif $dana.misc.restaurantDate >= 1>>
<<button "Follow Taylor" "hotelrestaurant_dana">>
<<set $player.misc.hasReservations to false>>
<<set $player.misc.reservations to 0>>
<<set $player.misc.reservationFilled to false>>
<<set $dana.misc.restaurantDate to 0>>
<</button>>
<<elseif $ainsley.misc.restaurantDate >= 1>>
<<button "Follow Taylor" "hotelrestaurant_ainsley">>
<<set $player.misc.hasReservations to false>>
<<set $player.misc.reservations to 0>>
<<set $player.misc.reservationFilled to false>>
<<set $ainsley.misc.restaurantDate to 0>>
<</button>>
<<else>>
<<button "Follow Taylor" "hotelrestaurant_meal">>
<<set $player.misc.hasReservations to false>>
<<set $player.misc.reservations to 0>>
<<set $player.misc.reservationFilled to false>>
<</button>>
<</if>>
</div>
<<elseif $taylor.main.follower>>
<div id=selectButton>
<<button "Follow Taylor" "hotelrestaurant_meal">>
<<set $player.misc.hasReservations to false>>
<<set $player.misc.reservations to 0>>
<<set $player.misc.reservationFilled to false>>
<</button>>
</div>
<</if>>
</td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back to the hotel|hotel]]>><<set $player.misc.hasReservations to false>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<set $player.misc.hasReservations to false>><<addmins 5>><</button>></div></td></tr><</nobr>>
</table>
</td>
<td><<restaurantpic1>><br><<restaurantpic2>></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/nihal/nihal.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You take a seat at the bar. The bartender - a voluptuous brunette - sets down a coaster in front of you.
"What'll you have?"
</td></tr>
<tr><td colspan = "2"><<if $player.main.Money >= 5>><div id="selectButton"><<button "Beer: -$5" "nihal2">><<set $player.main.Money -= 5>><<set $player.misc.drink to "beer">><</button>></div><<else>><div id="selectButtonDisabled"><<button "Beer: -$5">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $player.main.Money >= 10>><div id="selectButton"><<button "Wine: -$10" "nihal2">><<set $player.main.Money -= 10>><<set $player.misc.drink to "wine">><</button>></div><<else>><div id="selectButtonDisabled"><<button "Wine: -$10">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $player.main.Money >= 15>><div id="selectButton"><<button "Scotch: -$15" "nihal2">><<set $player.main.Money -= 15>><<set $player.misc.drink to "scotch">><</button>></div><<else>><div id="selectButtonDisabled"><<button "Scotch: -$15">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $player.main.Money >= 15>><div id="selectButton"><<button "Martini: -$15" "nihal2">><<set $player.main.Money -= 15>><<set $player.misc.drink to "martini">><</button>></div><<else>><div id="selectButtonDisabled"><<button "Martini: -$15">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $nihal.main.follower>><<button [[Chat with the bartender|nihal3]]>><</button>><<else>><<button [[Chat with the bartender|nihal2]]>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back|hotelbar]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><<restaurantpic2>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Drink|nihal2]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/nihal/nihal.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $player.misc.reservations is 2 and $gameDate.getHours() >= 18 and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()]) and $player.misc.reservationFilled>><<if $player.misc.drink is "beer">>"Two beers please."
"Comin' right up."
She grabs two glasses, fills them from the tap, and sets them down on the coaster in front of each of you.
<<elseif $player.misc.drink is "wine">>"Two glasses of your house red please."
"Comin' right up."
She sets a wine glass down on the coaster in front of each of you, grabs a bottle of red wine, pops it open, and pours out a healthy measure into each glass."
<<elseif $player.misc.drink is "scotch">>"Scotch, neat."
"Comin' right up."
She grabs two tulip-shaped Glencairn whisky glasses, pours a healthy measure of scotch into each, and places them on the coasters in front of you.
<<elseif $player.misc.drink is "martini">>"Two gin martinis please, dry, with a twist."
"Comin' right up."
"She scoops some ice into a cocktail shaker, pours in the gin and vermouth, then gives it a vigorous shake (which is quite mesmerizing to behold), then pours it into two martini glasses before setting them down on the coasters in front of you."
<<elseif $player.misc.drink is "none">>"I don't mind chatting with you, but you're going to have to buy a drink. So what's it going to be?"<</if>><<else>><<if $player.misc.drink is "beer">>"A beer please."
"Comin' right up."
She grabs a glass, pours you a beer from the tap, and sets it down on the coaster in front of you.
<<elseif $player.misc.drink is "wine">>"A glass of your house red please."
"Comin' right up."
She sets a wine glass down on the coaster in front of you, grabs a bottle of red wine, pops it open, and pours out a healthy measure."
<<elseif $player.misc.drink is "scotch">>"Scotch, neat."
"Comin' right up."
She grabs a tulip-shaped Glencairn whisky glass, pours a healthy measure of scotch into it, and places it on the coaster in front of you.
<<elseif $player.misc.drink is "martini">>"A gin martini please, dry, with a twist."
"Comin' right up."
"She scoops some ice into a cocktail shaker, pours in the gin and vermouth, then gives it a vigorous shake (which is quite mesmerizing to behold), then pours it into a martini glass before setting it down on the coaster in front of you."
<<elseif $player.misc.drink is "none">>"I don't mind chatting with you, but you're going to have to buy a drink. So what's it going to be?"<</if>><</if>>
</td></tr>
<tr><td colspan = "2"><<if $player.main.Money >= 5>><div id="selectButton"><<button "Beer: -$5" "nihal2">><<set $player.main.Money -= 5>><<set $player.misc.drink to "beer">><</button>></div><<else>><div id="selectButtonDisabled"><<button "Beer: -$5">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $player.main.Money >= 10>><div id="selectButton"><<button "Wine: -$10" "nihal2">><<set $player.main.Money -= 10>><<set $player.misc.drink to "wine">><</button>></div><<else>><div id="selectButtonDisabled"><<button "Wine: -$10">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $player.main.Money >= 15>><div id="selectButton"><<button "Scotch: -$15" "nihal2">><<set $player.main.Money -= 15>><<set $player.misc.drink to "scotch">><</button>></div><<else>><div id="selectButtonDisabled"><<button "Scotch: -$15">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $player.main.Money >= 15>><div id="selectButton"><<button "Martini: -$15" "nihal2">><<set $player.main.Money -= 15>><<set $player.misc.drink to "martini">><</button>></div><<else>><div id="selectButtonDisabled"><<button "Martini: -$15">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $player.misc.drink isnot "none">><div id="selectButton"><<button "Chat with the bartender" "nihal3">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back|hotelbar]]>><<set $player.misc.drink to "none">><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><<set $player.misc.drink to "none">><</button>></div></td></tr>
</table>
</td>
<td><<restaurantpic2>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Drink|nihal2]]-->
<!--[[Chat with the bartender|nihal3]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melina/melina.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $melina.misc.intro>>"Yep."
She taps away at her computer for a second."<<else>>"I do. It should be under $playerName?"<</if>>
"Ahh yes, here it is," she pulls out a keycard and slides it across the desk towards you, "room 619. The elevators are to your left, 6th floor. I hope you have a good stay."<<set $player.misc.hotelRoomRentalDay to $gameDayCounter + 1>></td></tr>
<tr><td colspan = "2"><<if $player.misc.hotelRoomRental>><div id=selectButton><<button [[Go to your room|hotelroom]]>><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $melina.misc.chatCounterRunning is false>><div id=selectButton><<button [[Chat with the receptionist|hotelcheckin_chat0]]>><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back|hotel]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melina/melina.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $melina.misc.intro is false>>"Actually," you start, "I just wanted to chat with you."
<<if $player.misc.hotelRoomRental>>She smiles. "Oh? What about?"
"Well, for starters, my name's $playerName, what's yours?"
"Melina," she responds as she extends her hand for you to shake.
"Nice to meet you Melina."<<set $melina.misc.intro to true>><<else>>She smiles, but in a placating manner, clearly not interested in chatting with you.
"Sorry sir, but I'm rather busy. I've got customers to attend to."<</if>><<elseif $melina.main.storyStage is 7 and $melina.misc.payments is true>><<set $melina.main.storyStage to 8>>"Melina, as one of my disciples, I require a tithe from you, to help grow the organization."
"Of course $melina.main.playerTitle! I'll send it to you each Friday."<<elseif $melina.main.storyStage >= 8 and $melina.misc.goPlayerHotelroom is true and $player.misc.hotelRoomRental and $gameDate.getHours() >= 12>>"Yes $melina.main.playerTitle. I'm off at midnight. In the mean time, anything I can do for you?"<<else>><<melinaStory>><</if>>
</td></tr>
<tr><td colspan = "2"><<if $melina.misc.intro and $melina.misc.chatCounterRunning is false and $melina.main.storyStage < 4>><div id=selectButton><<button "Continue chatting with Melina" "hotelcheckin_chat0">><</button>></div><<elseif $melina.main.storyStage is 7 and $melina.misc.payments is false>><div id=selectButton><<button "Ask her about donating money" "hotelcheckin_chat0">><<set $melina.misc.payments to true>><</button>></div><<elseif $melina.main.storyStage >= 8 and $melina.misc.goPlayerHotelroom is false and $player.misc.hotelRoomRental and $gameDate.getHours() >= 12>><div id=selectButton><<button "Meet me in the hotelroom tonight after work." "hotelcheckin_chat0">><<set $melina.misc.goPlayerHotelroom to true>><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back|hotel]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Yes|hotelcheckin_res]]-->
<!--[[No|hotelcheckin_nores0]]-->
<!--[[Chat|hotelcheckin_chat0]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melina/melina.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"No, I don't."
<<if $melina.main.follower>>"Would you like to have a room for the night $melina.main.playerTitle? I can give it to you half-off."<<else>>"Would you like to have a room for the night?"<</if>></td></tr>
<tr><td colspan = "2"><<if $melina.main.follower>><<if $player.main.Money >= 175>><div id="selectButton"><<button "Yes: -$175" "hotelcheckin_nores1">><<set $player.main.Money -= 175>><</button>></div><<else>><div id="selectButtonDisabled"><<button "Yes: -$175">><</button>></div><</if>><<else>><<if $player.main.Money >= 350>><div id="selectButton"><<button "Yes: -$350" "hotelcheckin_nores1">><<set $player.main.Money -= 350>><</button>></div><<else>><div id="selectButtonDisabled"><<button "Yes: -$350">><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[No, nevermind|hotel]]>><<addmins 5>><</button>></div></td></tr>
<tr><td colspan = "2"><<if $melina.misc.chatCounterRunning is false>><div id=selectButton><<button [[I'd just like to chat with you|hotelcheckin_chat0]]>><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[No|hotelcheckin_nores1]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melina/melina.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Yes, a single. With a king-size bed please."
<<if $melina.misc.intro>>Melina<<else>>The receptionist<</if>> taps away at the computer for a minute.
"...aaaand, done." She slides a keycard across the counter to you. "Room 619. The elevators are to your left, 6th floor. I hope you have a good stay. Checkout is at noon tomorrow."<<set $player.misc.hotelRoomRental to true>><<set $player.misc.hotelRoomRentalDay to $gameDayCounter + 1>></td></tr>
<tr><td colspan = "2"><div id=selectButton><<button [[Go to your room|hotelroom]]>><<addmins 5>><</button>></div></td></tr>
<tr><td colspan = "2"><<if $melina.misc.chatCounterRunning is false>><div id=selectButton><<button [[Chat with the receptionist|hotelcheckin_chat0]]>><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back|hotel]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Go to hotel room|hotelroom]]--><table class="overTable">
<tbody>
<tr>
<td>Iero Hotel - <<if $sophia.misc.hotelStay>>Sophia's Room<<else>>Your Room<</if>></td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<hotelroompic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><<if $player.misc.hotelRoomRental is false and $sophia.misc.hotelStay is false>><<goto hotel>><</if>><<if $ainsley.misc.sexStage is 6 and $ainsley.main.storyStage is 1>><<set $ainsley.misc.sexStage to 0>>You wake up some hours later. Ainsley is gone but she left you a souvenir: her panties, hanging on the headboard, and her phone number on your phone.<</if>><<if $melina.misc.sexStage is 5555>>You wake up some hours later. Melina's gone. Probably back to work.<<set $melina.misc.sexStage to 0>><<set $melina.misc.goPlayerHotelroom to false>><</if>><<if $melina.main.storyStage >= 6 and $melina.misc.goPlayerHotelroom and $gameDate.getHours() < 1 and $melina.misc.sexStage isnot 5555>>You're just hanging out in your hotel room when you hear a knock on the door.<</if>><<if $sophia.misc.hotelStay and $sophia.misc.sexStage is 5555>><<if $gameDate.getHours() < 7>>You wake up some hours later. Sophia sleeps next to you.<<else>>You wake up some hours later. Sophia has gone to work.<</if>><</if>>
</td></tr>
<<if $melina.main.storyStage >= 6 and $gameDate.getHours() < 1>><tr><td colspan = "2"><div id="selectButton"><<button "Answer the door" "hotelroom_melina">><<set $melina.misc.sexStage to 0>><</button>></div></td></tr><</if>>
<tr><td colspan = "2"><div id="selectButton"><<button "Sleep" "hotelroomsleep">><</button>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<button [[Wait an hour|hotelroom]]>><<addhours 1>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back to the lobby|hotel]]>><<set $sophia.misc.sexStage to 0>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<set $sophia.misc.sexStage to 0>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/elena/elena.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $elena.main.storyStage < 2>>"Actually, I was just hoping that I could chat with you," you reply.
"I'm sorry, but I'm pretty busy. Is something actually the matter?"
"No, I just wanted to get to know you."
"Well I have work to do, so you should probably leave."<<else>><<if $elena.main.follower>>"I'm just here to see you and to say 'hi'."
She smiles. "Aww, that's sweet $elena.main.playerTitle. 'Hi' yourself."<<else>>"I'm just here to see you and to say 'hi'."
She smiles. "Aww, that's sweet $playerName. 'Hi' yourself."<</if>><</if>></td>
</tr>
<tr>
<td colspan = "2"><div id=selectButton><<if $elena.main.storyStage is 2 and $elena.main.follower>><<button "Talk to her about donating money" "elena_donate">><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id=selectButton><<if $elena.main.storyStage >= 3>><<button "Wanna fuck?" "elena_office_fuck">><<set $elena.misc.sexStage to 0>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button "Leave the police station" "bow street">><</button>></div></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Police Station</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/policestation.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $melissa.main.storyStage is 10 and $main_quest_progress is 8 and ($patricia.misc.melissaTold is 0 and $verity.misc.melissaTold is 0)>>"<<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena!<<else>>Officer!<</if>> I've figured out where Melissa is!"
"You have? Where is she?"
"She's being held at the Church."
<<if $elena.main.follower>><<set $melissa.kidnapped.policeTold to 3>>You see a flash of suspicion in Elena's face - a residual effect of being a police officer - before her eyes light up. "The Church? What is she doing there?"
"She was kidnapped by the priest! We have to go rescue her!"
"It would be highly unusual for a civilian to join us on a raid like this $elena.main.playerTitle... but I'll make the arrangements. Just stay behind us when we go in ok? We can't risk things going sideways."
"Sure, I'll follow your lead."<<else>><<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>The officer<</if>> immediately look suspicious. "The Church? That doesn't sound right. Do you have any proof of this?"
"Well... no, but I know it's true."
"We can't just barge into a prominent place of worship and accuse them of kidnapping because you 'know it's true'. We'll see if your tip pans out, but unless there's more proof, there's not much more we can do."<</if>><<elseif $melissa.main.storyStage is 10 and $main_quest_progress is 8 and ($patricia.misc.melissaTold is 1 or $verity.misc.melissaTold is 1)>><<set $melissa.kidnapped.policeTold to 3>>"$playerName!" <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>the officer<</if>> calls out to you as you enter, "we've receieved multiple reports as to the whereabouts of your friend Melissa. We're heading to investigate //now//."
"That's great news! I //have to// come with you."
<<if $elena.main.follower>>"That would be highly unusual $elena.main.playerTitle, but I'll make the arrangements. Just stay behind us when we go in ok? We can't risk things going sideways."
"Sure. I'll follow your lead."<<else>>"There's no way that could happen. You wait here and we'll be back with Melissa soon, if she's there."
"Alright," you say to placate her. There's no way you'd just wait here while they go rescue Melissa.<</if>><<elseif $melissa.kidnapped.policeTold is 0>><<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Hi Elena, <<else>>Hi, <</if>>I need to report a crime... I think.
"You think?"
"Yeah. I was texting with my friend," you respond as you pull out your phone, "and she wrote that someone was trying to get into her room. Then just 'help'." You show <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena <<else>>the officer <</if>>Melissa's last messages.
"Ok. I can see how that would be concerning. Her name is Melissa? What's her last name?"<<elseif $melissa.kidnapped.policeTold is 1>>"I'd like to give an update on my missing friend."<<elseif $melissa.kidnapped.policeTold is 2>>"Has there been any progress on finding my friend?"
<<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Elena<<else>>The officer<</if>> frowns. "We're doing everything we can to find Melissa, but we don't have a lot to go on; we can't track her phone, as it was left in her room, and it doesn't seem that there was anyone who wished her harm. If you have any other information, or know of any way to find her, now's the time."<</if>></td>
</tr>
<tbody>
<tr><td colspan = "2"><div id=selectButton><<if $melissa.kidnapped.policeTold is 0>><<if $melissa.misc.lastNameKnown>><<button "Williams" "police_report1">><</button>><<else>><<button "I don't know" "police_report1">><</button>><</if>><</if>></div></td></tr>
<tr><td colspan = "2"><<if $melissa.kidnapped.policeTold > 0>><<if $melissa.misc.lastNameKnown is 1>><div id=selectButton><<button "Her last name is Williams" "police_report3">><</button>></div><<else>><div id="selectButtonDisabled"><<button "I don't know her last name">><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if $melissa.kidnapped.policeTold > 0>><<if $melissa.misc.roomNumberKnown is 1>><div id=selectButton><<button "Her room number is 353" "police_report3">><</button>></div><<else>><div id="selectButtonDisabled"><<button "I don't know her room number">><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if $melissa.kidnapped.policeTold > 0>><<if $melissa.kidnapped.parkChecked is 1>><div id=selectButton><<button "I checked the park" "police_report3">><</button>></div><<else>><div id="selectButtonDisabled"><<button "I checked the park">><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if $melissa.kidnapped.policeTold > 0>><<if $melissa.kidnapped.libraryChecked is 1>><div id=selectButton><<button "I checked the library" "police_report3">><</button>></div><<else>><div id="selectButtonDisabled"><<button "I checked the library">><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if $melissa.kidnapped.policeTold > 0>><<if $melissa.kidnapped.studyGroupChecked is 1>><div id=selectButton><<button "I checked the study group" "police_report3">><</button>></div><<else>><div id="selectButtonDisabled"><<button "I checked the study group">><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if $melissa.kidnapped.policeTold > 0>><<if $melissa.kidnapped.roomChecked is 1>><div id=selectButton><<button "I checked her room" "police_report3">><</button>></div><<else>><div id="selectButtonDisabled"><<button "I checked her room">><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if $melissa.kidnapped.policeTold is 3>><<if $elena.main.follower>><div id=selectButton><<button "Leave with Elena" "melissa_police_rescue">><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><div id="moveButton"><<if $melissa.kidnapped.policeTold > 0 and $melissa.kidnapped.policeTold < 3>><<button [[Exit the Police Station|bow street]]>><<addmins 5>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="moveButton"><<if $melissa.kidnapped.policeTold is 3 and $elena.main.follower is false>><<button [[Exit the Police Station and go to Melissa's rescue|bow street]]>><<addmins 5>><<script>>Save.autosave.save()<</script>><<set $melissa.kidnapped.policeTold to 4>><<set $melissa.kidnapped.rescueWait to $gameDayCounter>><</button>><</if>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/elena/elena_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Report a crime|police_report1]]-->
<!--[[Leave with Elena|melissa_police_rescue]]--><table class="overTable">
<tbody>
<tr>
<td>Office Building</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/officebuilding.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You walk into the office building. Next to the elevator, which is front and center, is a building directory.
Where would you like to go?</td>
</tr>
<tbody>
<tr><td colspan = "2"><div id=selectButton><<button "Realty Office" "realtyoffice">><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $player.building.office>><<button [[Your Office|camgirl office]]>><<addmins 5>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Office Building|bow street]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Realty Office|realtyoffice]]--><<widget "melinaStory">><<if $melina.main.storyStage is 0>>"So, have you worked here long?" you ask.
"A few years," she replies. "What about you $playerName? What do you do? Wait! Let me guess." She pauses in thought for a few seconds, then begins to talk it out. "Most of our customers are businessmen from out of town... but you don't really fit //that// description. You don't seem to be a tourist either... And we don't get a lot of locals staying here... except for salacious rendezvous," she smiles slyly and winks at you. "But you don't look //that// part either. Hmmm." She pauses again, her hand holding her chin in a look of contemplation. "Aha! I've got it! You're a secret shopper, here to evaluate the hotel!"
You chuckle. "Nope, not a secret shopper, though that sounds like an interesting job."
"Darn. Well what //do// you do?"
"It's way too much fun watching you try to guess. Keep thinking about it and we'll see if you guess it right next time."<<set $melina.misc.chatDayCounter to $gameDayCounter + 2>><<set $melina.misc.chatCounterRunning to true>><<elseif $melina.main.storyStage is 1>>"Actually, I was just coming to see how you're doing."
"Aww, that's sweet," she smiles brightly.
"Have you given any more thought to my potential occupation?"
She laughs. "Oh, I get it. You're //actually// here to watch me squirm."
"Ohh, that would be fun to watch," you comment suggestively.
She gives you an "oh you" look, then goes back to her pensive pose.
"Not a secret shopper. Not a tourist or businessman. Hmm... Are you an entertainer of some kind? Maybe you're putting on a show nearby and, after a long night of being on stage, you'd rather treat yourself to a nice, nearby hotel room than go all the way back home."
"Interesting guess. But no."
"Darn. Can you give me a hint?"
Now it's your turn to look thoughtful.
"Well, it's a pretty uncommon job... and I work closely with people."
She nods her head. "Interesting."
"I'll leave you to think about it. It's been nice chatting with you. See you."
"Bye $playerName!"<<set $melina.misc.chatDayCounter to $gameDayCounter + 2>><<set $melina.misc.chatCounterRunning to true>><<elseif $melina.main.storyStage is 2>>"Actually, I was dropping in to say 'hi'."
"Hello yourself $playerName," she says, a genuine smile on her face, "how are you today?"
"Not bad, better now that I'm talking with you."
"Haha."
"So, have you given my occupation any further thought?"
"Yep. You're a con man."
"What!?"
"Well, it makes sense to me; I think you're coming to a fancy hotel, even though you're a local, to impress someone... or give them the //wrong// impression anyway."
"I assure you, I am //not// a con man."
"Really? Damn, I thought I got it that time."
"Nope. You'll have to keep thinking."
"Will do. I gotta get back to work for now though. Thanks for stopping by $playerName. Talk to you later."
"Later."<<set $melina.misc.chatDayCounter to $gameDayCounter + 2>><<set $melina.misc.chatCounterRunning to true>><<elseif $melina.main.storyStage is 3>>"Hi Melina, how are you doing today?"
"Good! How are you $playerName?"
"I'm good. So? Let's hear your latest theory."
"I decided to try a different tack: maybe you aren't staying here because of your job at all. I think maybe you come to the hotel to escape a stressful home. Maybe your wife and kids are draining you and you need to relax alone for a bit?"
"Haha, nope, no wife, no kids," you chuckle, "anyway, you set the challenge yourself, and it was to guess my profession."
"True, but I give up. What do you do?"
"I'll tell you... if you go out with me."
"Ooh, setting terms are we? Haha, of course. What do you have in mind?"
"Why don't we meet at the Park for a picnic?"
"That sounds great! Why don't you get some picnic supplies. I'll message you and we'll work out a time. What's your number?"
You take her offered phone and input your number. "Awesome. You get some picnic supplies and I'll message you later."
"Will do. Talk to you later!<<set $melina.main.storyStage to 4>><<set $melina.text.one to 1>><<elseif $melina.main.storyStage is 4 and $pInv.picnic is 0>>"Hey $playerName. I'm a bit busy right now. I'll message you later. Meanwhile, get some picnic supplies."<<elseif $melina.main.storyStage is 4 and $pInv.picnic is 1>>"Hey $playerName. I'm a bit busy right now."<<elseif $melina.main.storyStage is 5 and $melina.misc.dateStage is 0>>You make your way over to Melina, whose looking amazing in tight, ripped, jeans and a loose, white, cut-off blouse. Her eyes light up as you approach.
"Hi $playerName!"
"Hey Melina. Ready for lunch?"
"Absolutely. I'm starving."
You set the picnic basket on the table and begin to unpack it.
"Let me help," she says as she moves closer to you, reaching into the basket and pulling out a bottle of wine and two glasses. The smell of her perfume wafts into your nose as she reaches past you once more to take the corkscrew out of the basket. She expertly uncorks the wine and pours you each a glass as you lay out a spread of meats, cheeses, fruit, and crackers. She hands you your glass just as you close up the basket and set it down on the ground.
"Cheers," she clinks her glass against yours and you both take a sip.
"Well... dig in," you say as you hand her a small paper plate. The two of you load up your plates with the various offerings and begin eating. After a few mouthfuls Melina speaks up:
"Well? It's killing me."
"What?"
"What do you do for work? You said you'd tell me on our date."<<elseif $melina.main.storyStage is 5 and $melina.misc.dateStage is 1>>/* Tell her the truth */"Ok. But you're probably not going to believe me. I'm a priest..."
"A priest?" she interrupts, "you're right. I don't believe you."
"As I was about to say," you give her a friendly, yet chastising look for the interruption, "I'm the High Priest of Zeus." She gives you a blank stare.
"I don't know if I now believe you more, or less." She shakes her head. "I mean, that would be a pretty silly thing to make up. But it's still pretty unbelievable."
"Oh, I get it. It was hard for me to believe at first too."
"Ok, saying I believe you, what do you do as High Priest of Zeus. You have a church? You give sermons? Baptize new converts?"
"Umm... Not yet, no, and... kind of?" you reply to her individual questions. She thinks your answer over for a few seconds with a puzzled look on her face.
"Ok, maybe we need to start from the beginning; how did you get the job?"
"Zeus appeared to me one night..."
"Zeus?" she interrupts again, "appeared to you?"
"If you'd let me finish," you chide, "Zeus appeared to me and told me that I was his last hope for rebuilding his faith. He was //very// persuasive."
"And how are you supposed to do that? Rebuild his faith, I mean."
"It's what I'm doing right now. Meeting people, befriending them, and bringing them into the fold."
"Ahh, so you're trying to 'bring me into the fold'?"
"Definitely. We can always use more hot women."
She laughs. "Smooth."
"So? Gonna join me? Become one of my disciples in the service of Zeus?"
"I don't think so," she chuckles at the thought, "but don't get me wrong: I like you. We can still hang out, but I don't think I'll join your little group."
"Ok."<<elseif $melina.main.storyStage is 5 and $melina.misc.dateStage is 2>>/* Stall */"You sure you don't want to take a few more guesses?"
"Bartender?"
"Nope."
"Massage therapist?"
"Nope."
"Flight surgeon?"
"Nope. Wait, flight surgeon?"
"I don't know, it just came to mind. Anyway, I give up, what do you do?"<<elseif $melina.misc.dateStage is 11>>/* Change the subject */"You must meet some pretty interesting characters working at the front desk of the hotel."
"You mean, other than High Priests of mythical gods?"
"Of course."
"Yeah, some. I've checked in rock stars, politicians, actors. I once checked in an entire convention of moon landing conspiracy people. And a bus-load of circus performers. At different times, of course."
"Those last two might explain why you're so nonchalant about my 'revelation'."
"Haha, something like that." The two of you continue to eat your picnic and discuss numerous topics from crazy hotel guests to favorite restaurants to musical and cinematic tastes. Finally Melina gets up from the table.
"Thanks for the picnic $playerName, I really enjoyed hanging out with you. I gotta get to work."
"Can I see you again sometime?"<<if $melina.main.follower>>
"Sometime? How about tonight? Book a room at the hotel and I'll meet you after my shift." She winks, gives you a peck on the cheek, then leaves the park.<<addhours 1>><<else>>
"Definitely. You know where to find me." She gives you a peck on the cheek, then leaves the park.<<addhours 1>><</if>><<elseif $melina.main.storyStage >= 6 and passage() is "hotelcheckin_chat0">>"Is there anything I can do for you <<if $melina.main.follower>>$melina.main.playerTitle?<<else>>$playerName?<</if>>"<</if>><</widget>><table class="overTable">
<tbody>
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<td colspan = "2" align="left">"I'm not sure how we got on this topic, but we were just discussing gun control. What are your thoughts?"</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Guns should be completely banned." "melissa_restaurant_discussion2a">><<set $player.misc.discChoice to 0>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "We should be careful about who gets them, but guns should be available." "melissa_restaurant_discussion2a">><<set $player.misc.discChoice to 1>><</button>></div></td>
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<td colspan = "2"><div id="selectButton"><<button "We shouldn't restrict access to guns." "melissa_restaurant_discussion2a">><<set $player.misc.discChoice to 2>><</button>></div></td>
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</table>
</td>
<td><<if (GameDays[$gameDate.getDay()] is "Thursday")>><img src="img/people/lisa/lisa_restaurant.jpg"><br><</if>><img src="img/people/zoe/zoe_small.jpg"><br><img src="img/empty_small.png"></td>
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<!--[[Gun Question|melissa_restaurant_discussion2a]]--><<widget "melissa_studyGroup_question">><<if $melissa.misc.StudyGroup is 2>><<button "Sure, what are we discussing?" "melissa_restaurant_discussion2q">><</button>><<elseif $melissa.misc.StudyGroup is 3>><<button "Sure, what are we discussing?" "melissa_restaurant_discussion3q">><</button>><<elseif $melissa.misc.StudyGroup is 4>><<button "Sure, what are we discussing?" "melissa_restaurant_discussion4q">><</button>><<else>><<button "Sure, what are we discussing?" "melissa_restaurant_discussionNone">><</button>><</if>><</widget>><table class="overTable">
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<td colspan = "2" align="left"><<set $melissa.misc.StudyGroup to 3>><<if $player.misc.discChoice is 0>>"I don't think there is any reason for normal, law-abiding people to have guns," you respond, "they should be banned."
@@color:red;Melissa didn't like that.@@ <<set $melissa.main.influence -= 5>>
@@color:aqua;Zoe liked that.@@ <<set $zoe.main.influence += 5>>
@@color:red;Giles really didn't like that.@@
@@color:red;Cynthia didn't like that.@@
<<if (GameDays[$gameDate.getDay()] is "Thursday")>>@@color:red;Lisa didn't like that.@@<<set $lisa.main.influence -= 5>><</if>>
Giles gives you a dark look. "We //need// guns to be available. How else are we to defend ourselves from a tyrannical government?"
"I agree with $playerName," Zoe interjects, "do you really think a bunch of normal people with their personal firearms can stand up against the government? Meanwhile hundreds die each year to those same guns! No one actually //needs// them!"<<if (GameDays[$gameDate.getDay()] is "Thursday")>>
"I think people should have what they need to have happier lives," Lisa says, "if that means owning a gun, they should be able to."
<</if>>Cynthia shakes her head. "I agree with Giles, we should be able to have guns to protect ourselves from criminals and stuff. Zoe, do you really want to wait 10 minutes for the police to arrive if a crazy rapist breaks into your house? I don't. But I //do// think there should be //some// control over who gets them. There are plenty of mentally ill people out there who shouldn't have access to dangerous weapons."
"Exactly," Melissa says, nodding her head, "they have to be closely controlled to make sure they aren't in the hands of criminals, but I think they should be available to responsible and law-abiding citizens. Besides the safety aspect, they are really fun to shoot."<<elseif $player.misc.discChoice is 1>><<set $player.misc.guns is true>>"I think we should be careful about who has access to guns," you respond, "but they should be available to responsible, law-abiding citizens."
@@color:aqua;Melissa really liked that.@@ <<set $melissa.main.influence += 10>>
@@color:red;Zoe didn't like that.@@ <<set $zoe.main.influence -= 5>>
@@color:aqua;Giles liked that.@@
@@color:aqua;Cynthia really liked that.@@
<<if (GameDays[$gameDate.getDay()] is "Thursday")>>@@color:aqua;Lisa liked that.@@<<set $lisa.main.influence += 5>><</if>>
"I disagree," Zoe says, "Hundreds die each year to guns that were bought by supposedly responsible law-abiding citizens! No one actually //needs// them!"
Cynthia shakes her head. "I agree with $playerName, we should be able to have guns to protect ourselves from criminals and stuff. Zoe, do you really want to wait 10 minutes for the police to arrive if a crazy rapist breaks into your house? I don't. But there should be some control over who gets them. There are plenty of mentally ill people out there who shouldn't have access to dangerous weapons."
"Exactly," Melissa says, nodding her head, "they have to be closely controlled to make sure they aren't in the hands of criminals, but I think we should be able to get them. Besides the safety aspect, they are really fun to shoot."<<if (GameDays[$gameDate.getDay()] is "Thursday")>>
"I think people should have what they need to have happier lives," Lisa says, "if that means owning a gun, they should be able to."
<</if>>Giles pipes up: "We actually should reduce restrictions on guns. How else are we to defend ourselves from a tyrannical government other than a well-armed populace?"
"Do you really think a bunch of normal people with their personal firearms can stand up against the government Giles?" Zoe interjects, "that just seems naive."
Melissa nods her head. "Yeah. I understand wanting to have access to guns, but there definitely need to be controls."<<else>><<set $player.misc.guns is true>>"We shouldn't restrict access to guns," you respond, "that is the first step towards taking away the rest of our freedoms!"
@@color:red;Melissa didn't like that.@@ <<set $melissa.main.influence -= 5>>
@@color:red;Zoe really didn't like that.@@ <<set $zoe.main.influence -= 10>>
@@color:aqua;Giles liked that.@@
@@color:red;Cynthia didn't like that.@@
<<if (GameDays[$gameDate.getDay()] is "Thursday")>>@@color:aqua;Lisa liked that.@@<<set $lisa.main.influence += 5>><</if>>
"Do you really think a bunch of normal people with their personal firearms can stand up against the government Giles?" Zoe interjects, "that just seems naive. Meanwhile hundreds die each year to those same guns! No one actually //needs// them!"
Melissa nods her head. "Yeah. I understand wanting to have access to guns, but there definitely need to be controls."
Cynthia shakes her head. "I agree with $Melissa, we should be able to have guns to protect ourselves from criminals and stuff. Zoe, do you really want to wait 10 minutes for the police to arrive if a crazy rapist breaks into your house? I don't. But there should be some control over who gets them. There are plenty of mentally ill people out there who shouldn't have access to dangerous weapons."<<if (GameDays[$gameDate.getDay()] is "Thursday")>>
"I think people should have what they need to have happier lives," Lisa says, "if that means owning a gun, they should be able to."
<</if>>"Exactly," Melissa says, nodding her head, "they have to be closely controlled to make sure they aren't in the hands of criminals, but I think we should be able to get them. Besides the safety aspect, they are really fun to shoot."
<</if>>
The group spends an hour or so discussing the matter further, no one making significant changes to their original stance.
<<addhours 2>>
Finally Zoe calls the meeting to a close.
"Well, it's been a lively discussion, but it's getting late. Thanks everyone for coming."
"Yeah, thanks everyone for the interesting discussion."
The group says their goodbyes and they all go their separate ways.
</td></tr>
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<td colspan = "2"><div id=moveButton><<button [[Exit the restaurant|shopping]]>><<addmins 5>><</button>></div></td></tr>
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<td><<if (GameDays[$gameDate.getDay()] is "Thursday")>><img src="img/people/lisa/lisa_restaurant.jpg"><br><</if>><img src="img/people/zoe/zoe_small.jpg"><br><img src="img/empty_small.png"></td>
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<td colspan = "2" align="left">"Cynthia raised an interesting question today: how essential is a 'place of punishment' to ideas of the afterlife? Whether you believe in it or not, do you think a 'hell' is necessary in a religious context?"</td></tr>
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<td colspan = "2"><div id="selectButton"><<button "Hell must exist, as both a deterrent in life and a punishment in death." "melissa_restaurant_discussion3a">><<set $player.misc.discChoice to 0>><</button>></div></td></tr>
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<td colspan = "2"><div id="selectButton"><<button "The concept has its uses, but I don't think it's essential." "melissa_restaurant_discussion3a">><<set $player.misc.discChoice to 1>><</button>></div></td>
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<td colspan = "2"><div id="selectButton"><<button "I don't think it's an effective deterrent and eternal punishment is immoral." "melissa_restaurant_discussion3a">><<set $player.misc.discChoice to 2>><</button>></div></td>
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</td>
<td><<if (GameDays[$gameDate.getDay()] is "Thursday")>><img src="img/people/lisa/lisa_restaurant.jpg"><br><</if>><img src="img/people/zoe/zoe_small.jpg"><br><img src="img/empty_small.png"></td>
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<!--[[Hell Question|melissa_restaurant_discussion3a]]--><table class="overTable">
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<td colspan = "2" align="left"><<set $melissa.misc.StudyGroup to 4>><<if $player.misc.discChoice is 0>>"I think the idea of hell is a great concept," you respond, "it works as both a deterrent in life, as well as a punishment for wrongdoers afterwards. Without it people can commit all kinds of wrongs with impunity, no worry about punishment."
@@color:red;Melissa didn't like that.@@ <<set $melissa.main.influence -= 5>>
@@color:red;Zoe really didn't like that.@@ <<set $zoe.main.influence -= 10>>
@@color:aqua;Giles liked that.@@
@@color:aqua;Cynthia liked that.@@<<if (GameDays[$gameDate.getDay()] is "Thursday")>>
@@color:red;Lisa didn't like that.@@<<set $lisa.main.influence -= 5>><</if>>
Zoe frowns. "Firstly, it //doesn't// work as a deterrent. Religious, hell-believing, people commit just as many crimes as those who don't believe. And secondly, justice - and punishment, if necessary - are the responsibility of society, not the afterlife."
"I agree with $playerName," Cynthia interjects, "God can't abide sinners, so they have to be separated from him forever after death, and Hell is the place for that."<<if (GameDays[$gameDate.getDay()] is "Thursday")>>
"I think it's such an asinine concept," Lisa says, "I don't see how a belief in hell could possibly improve someone's life."
<</if>>"For once I agree with Cynthia," Giles says, "I don't believe in God, but I sometimes //do// wish there was a Hell. Criminals, terrorists, et cetera, should be punished - more than just put in a jail or something - and it's unfortunate that so many horrible people will forever get away with their crimes."
"I disagree," Melissa says, shaking her head, "wishing Hell on other people seems wrong to me. The concept itself may have its theological, and even social, uses, but it's not a necessary belief. There are plenty of religions, alive and dead, that don't have a Hell. And I think they might be better off for it. It's clearly not a deterrent"
"I think it goes even beyond that Melissa," Zoe says, "I think the very concept of eternal damnation is immoral. To worship a god, or gods, who would sentence someone to that is wrong. Hell is not just unnecessary, it's an evil concept in and of itself.<<elseif $player.misc.discChoice is 1>><<set $player.misc.hell to true>>"I think the idea of hell has its uses," you respond, "but it's not essential. It might be used as a form of social control in certain cases, but there are also plenty of societies without the belief in hell and they are doing just fine."
@@color:aqua;Melissa really liked that.@@ <<set $melissa.main.influence += 10>>
@@color:aqua;Zoe liked that.@@ <<set $zoe.main.influence += 5>>
@@color:red;Giles didn't like that.@@
@@color:red;Cynthia didn't like that.@@
<<if (GameDays[$gameDate.getDay()] is "Thursday")>>@@color:red;Lisa didn't like that.@@<<set $lisa.main.influence -= 5>>
<</if>>"I think it goes even beyond that $playerName," Zoe says, "I think the very concept of eternal damnation is immoral. To worship a god, or gods, who would sentence someone to that is wrong. Hell is not just unnecessary, it's an evil concept in and of itself.
"I disagree," Cynthia says, "God can't abide sinners, so they have to be separated from him forever after death, and Hell is the place for that."<<if (GameDays[$gameDate.getDay()] is "Thursday")>>
"I think it's such an asinine concept," Lisa says, "I don't see how a belief in hell could possibly improve someone's life."
<</if>>"For once I agree with Cynthia," Giles says, "I don't believe in God, but I sometimes //do// wish there was a Hell. Criminals, terrorists, et cetera, should be punished - more than just put in a jail or something - and it's unfortunate that so many horrible people will forever get away with their crimes."
"I disagree," Melissa says, shaking her head, "wishing Hell on other people seems wrong to me. The concept itself may have its theological, and even social, uses, but it's not a necessary belief. There are plenty of religions, alive and dead, that don't have a Hell. And I think they might be better off for it. It's clearly not a deterrent."<<else>><<set $player.misc.hell to true>>"I don't think it's essential at all," you respond, "in fact, I think it's a positively immoral belief. Eternal damnation? That's a punishment that fits zero crimes."
@@color:aqua;Melissa liked that.@@ <<set $melissa.main.influence += 5>>
@@color:aqua;Zoe really liked that.@@ <<set $zoe.main.influence += 10>>
@@color:red;Giles didn't like that.@@
@@color:red;Cynthia didn't like that.@@
<<if (GameDays[$gameDate.getDay()] is "Thursday")>>@@color:aqua;Lisa liked that.@@<<set $lisa.main.influence += 5>>
<</if>>"I disagree," Cynthia interjects, "God can't abide sinners, so they have to be separated from him forever after death, and Hell is the place for that."<<if (GameDays[$gameDate.getDay()] is "Thursday")>>
"I think it's such an asinine concept," Lisa says, "I don't see how a belief in hell could possibly improve someone's life."
<</if>>"For once I agree with Cynthia," Giles says, "though for a different reason. I don't believe in God, but I sometimes //do// wish there was a Hell. Criminals, terrorists, et cetera, should be punished - more than just put in a jail or something - and it's unfortunate that so many horrible people will forever get away with their crimes."
"I disagree," Melissa says, shaking her head, "wishing Hell on other people seems wrong to me. The concept itself may have its theological, and even social, uses, but it's not a necessary belief. There are plenty of religions, alive and dead, that don't have a Hell. And I think they might be better off for it. It's clearly not a deterrent."
"I agree with $playerName and think it goes even beyond that Melissa," Zoe says, "I too think the very concept of eternal damnation is immoral. To worship a god, or gods, who would sentence someone to that is wrong. Hell is not just unnecessary, it's an evil concept in and of itself."
<</if>>
The group spends an hour or so discussing the matter further, no one making significant changes to their original stance.
<<addhours 2>>
Finally Zoe calls the meeting to a close.
"Well, it's been a lively discussion, but it's getting late. Thanks everyone for coming."
"Yeah, thanks everyone for the interesting discussion."
The group says their goodbyes and they all go their separate ways.
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<td colspan = "2"><<if $melissa.main.influence >= 15 and $melissa.main.storyStage < 4>><div id=moveButton><<button [[Exit the restaurant|melissa_restaurant_discussionMel]]>><<set $melissa.main.storyStage to 4>><</button>></div><<else>><div id=moveButton><<button [[Exit the restaurant|shopping]]>><<addmins 5>><</button>></div><</if>></td></tr>
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<td><<if (GameDays[$gameDate.getDay()] is "Thursday")>><img src="img/people/lisa/lisa_restaurant.jpg"><br><</if>><img src="img/people/zoe/zoe_small.jpg"><br><img src="img/empty_small.png"></td>
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<!--[[Exit the restaurant|shopping]]--><table class="overTable">
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<td>Office Building</td>
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<td>People Here</td>
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<td><img src="img/locations/realty.jpg"></td>
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<td colspan = "2" align="left">You walk into the realty office. A classy-looking, and very busty, blonde woman greets you.
"Hi! I'm Stella Landon," she extends her hand for you to shake it, "are you looking to buy some property?"</td>
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<td colspan = "2"><div id=selectButton><<button "Buy property" "realtyoffice1">><<set $propertyQuestion to 0>><</button>></div></td></tr>
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<td colspan = "2"><div id=selectButton><<button "Chat with the realtor" "realtyoffice_chat">><</button>></div></td></tr>
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<td colspan = "2"><div id="moveButton"><<button [[Back to the lobby|office building]]>><<addmins 5>><</button>></div></td></tr>
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<td colspan = "2"><div id="moveButton"><<button [[Exit the Office Building|bow street]]>><<addmins 5>><</button>></div></td></tr>
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<td><img src="img/people/stella/stella_small.jpg">
<br><img src="img/empty_small.png"></td>
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</table>
<!--[[Buy property|realtyoffice1]]-->
<!--[[Chat with the realtor|realtyoffice_chat]]--><img src="img/people/melina/melina.jpg">
Melina is the front desk clerk at Iero Hotel, where she has worked for a few years. She's in her mid-thirties and has blonde hair, green eyes, and a petite figure.
<<if $melina.misc.payments>>She has agreed to pay you a tithe of $62 per week.<</if>>
<<back>><<widget "hotelbargirlintro">><<if $player.misc.hotelpickup is 0 and $player.misc.hotelbargirl1 is 0 and $gameDate.getHours() >= 18 and $gameDate.getHours() <= 22>>Sitting at a table alone - a nearly-empty drink in front of her - is a good-looking young woman with auburn hair.<<elseif $player.misc.hotelpickup is 1 and $player.misc.hotelbargirl2 is 0 and $pInv.scissors isnot 2 and $gameDate.getHours() >= 20 and $gameDate.getHours() < 21 and $sophia.misc.pickupAttempt isnot $gameDayCounter and ((GameDays[$gameDate.getDay()] is "Thursday") or (GameDays[$gameDate.getDay()] is "Friday"))>>Sitting at a table alone is a mature, professional-looking woman with glasses and dirty-blonde hair.<<elseif $player.misc.hotelpickup is 2 and $player.misc.hotelbargirl3 is 0 and (GameDays[$gameDate.getDay()] is "Saturday") and $gameDate.getHours() >= 18 and $gameDate.getHours() < 20>>Two attractive women having a drink together catch your eye.<</if>><</widget>>
<<widget "hotelbargirllink">><<if $player.misc.hotelpickup is 0 and $player.misc.hotelbargirl1 is 0 and $gameDate.getHours() >= 18 and $gameDate.getHours() <= 22>><div id=selectButton><<button [[Try to pickup the girl |hotelbargirl1]]>><</button>></div><<elseif $sophia.main.storyStage is 2>><div id=selectButton><<button "Try to pickup the girl">><<script>>UI.alert("You should probably investigate the book she is reading before you make another attempt.");<</script>><</button>></div><<elseif $player.misc.hotelpickup is 1 and $player.misc.hotelbargirl2 is 0 and $pInv.scissors isnot 2 and $nihal.misc.intro and $gameDate.getHours() >= 20 and $gameDate.getHours() < 21 and $sophia.misc.pickupAttempt isnot $gameDayCounter and ((GameDays[$gameDate.getDay()] is "Thursday") or (GameDays[$gameDate.getDay()] is "Friday"))>><div id=selectButton><<button [[Try to pickup the girl |hotelbargirl2]]>><<if $sophia.main.storyStage is 0>><<set $sophia.main.storyStage to 1>><</if>><</button>></div><<elseif $player.misc.hotelpickup is 2 and $player.misc.hotelbargirl3 is 0 and (GameDays[$gameDate.getDay()] is "Saturday") and $gameDate.getHours() >= 18 and $gameDate.getHours() < 20>><div id=selectButton><<button [[Talk to Nihal about the women|hotelbargirl3]]>><</button>></div><</if>><</widget>>
<<widget "hotelbargirlpic">><<if $player.misc.hotelpickup is 0 and $player.misc.hotelbargirl1 isnot 99 and $gameDate.getHours() >= 18 and $gameDate.getHours() <= 22>><img src="img/people/ainsley/ainsley_small.jpg"><<elseif $player.misc.hotelpickup is 1 and $player.misc.hotelbargirl2 >= 0 and $player.misc.hotelbargirl2 isnot 99 and $pInv.scissors isnot 2 and $gameDate.getHours() >= 20 and $gameDate.getHours() < 21 and $sophia.misc.pickupAttempt isnot $gameDayCounter and ((GameDays[$gameDate.getDay()] is "Thursday") or (GameDays[$gameDate.getDay()] is "Friday"))>><img src="img/people/sophia/sophia_small.jpg"><<elseif $player.misc.hotelpickup is 2 and $player.misc.hotelbargirl3 is 0 and (GameDays[$gameDate.getDay()] is "Saturday") and $gameDate.getHours() >= 18 and $gameDate.getHours() < 20>><img src="img/people/elena/elena_restaurant_small.jpg"><br><img src="img/people/liv/liv_restaurant_small.jpg"><<else>><img src="img/empty_small.png"><</if>><</widget>>
<<widget "ainsleybigpic">><<if passage() is "hotelbargirl1d">><img src="img/people/ainsley/ainsleyg.jpg"><<elseif $player.misc.hotelbargirl1 is 11 or $player.misc.hotelbargirl1 is 12 or $player.misc.hotelbargirl1 is 21 or $player.misc.hotelbargirl1 is 211>><img src="img/people/ainsley/ainsleyb.jpg"><<elseif $player.misc.hotelbargirl1 is 111 or $player.misc.hotelbargirl1 is 2111>><img src="img/people/ainsley/ainsleye.jpg"><<elseif $player.misc.hotelbargirl1 is 112 or $player.misc.hotelbargirl1 is 122 or $player.misc.hotelbargirl1 is 2112 or $player.misc.hotelbargirl1 is 1112>><img src="img/people/ainsley/ainsleyc.jpg"><<elseif $player.misc.hotelbargirl1 is 22 or $player.misc.hotelbargirl1 is 1111>><img src="img/people/ainsley/ainsleyf.jpg"><<elseif $player.misc.hotelbargirl1 is 212 or $player.misc.hotelbargirl1 is 221 or $player.misc.hotelbargirl1 is 222>><img src="img/people/ainsley/ainsleyd.jpg"><</if>><</widget>>
<table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/locations/hotelbar.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You sneak another glance at the girl sitting by herself. You're not sure, but you feel like she seems a little down. How do you want to approach this?</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<button "Send her a drink" "hotelbargirl1a">><<set $player.misc.hotelbargirl1 to 1>><</button>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<button "Go talk to her" "hotelbargirl1a">><<set $player.misc.hotelbargirl1 to 2>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back|hotelbar]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the bar|hotel]]>><</button>></div></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/people/nihal/nihal_small.jpg">
<br><<hotelbargirlpic>></td>
</tr>
</tbody>
</table>
<!--[[Hotelbargirl1a|hotelbargirl1a]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/locations/hotelbar.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You sneak another glance at the woman sitting by herself. Between sips of her drink - what looks to be a martini - she is reading a book. How do you want to approach this?</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $sophia.main.storyStage < 3>><<button "Talk to the bartender about her" "hotelbargirl2a">><<set $player.misc.hotelbargirl2 to 1>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<button "Go talk to her" "hotelbargirl2a">><<set $player.misc.hotelbargirl2 to 2>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back|hotelbar]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the bar|hotel]]>><</button>></div></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/people/nihal/nihal_small.jpg">
<br><<hotelbargirlpic>></td>
</tr>
</tbody>
</table>
<!--[[Hotelbargirl1a|hotelbargirl1a]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/locations/hotelbar.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">/* Ask the bartender about the women */You wave <<if $nihal.misc.intro>>Nihal<<else>>the bartender<</if>> over.
"What can you tell me about those two?" you ask, indicating the women sitting together at a small round table.
"They're here most Saturdays," she says, "blowing off steam from a hard work-week I think. I've seen plenty of guys approach them, but all of them were unsuccessful. You'll definitely need a good wingman for this one."
</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $player.misc.reservations is 2 and $gameDate.getHours() >= 18 and $player.misc.reservationsDay is (GameDays[$gameDate.getDay()]) and $player.misc.reservationFilled>><<if $julie.misc.restaurantDate >= 1>><<button "Send Julie to talk to them" "hotelbargirl3a">><</button>><<elseif $dana.misc.restaurantDate >= 1>><<button "Send Dana to talk to them" "hotelbargirl3a">><</button>><<elseif $ainsley.misc.restaurantDate >= 1>><<button "Send Ainsley to talk to them" "hotelbargirl3a">><</button>><<elseif $taylor.misc.restaurantDate >= 1>><<button "Send Taylor to talk to them" "hotelbargirl3a">><</button>><</if>><<elseif $melissa.misc.restaurantDate is 69 and $gameDate.getHours() >= 18 and (GameDays[$gameDate.getDay()] is "Saturday")>><<button "Send Melissa to talk to them" "hotelbargirl3a">><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back to the hotel|hotel]]>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/people/nihal/nihal_small.jpg"><br><<restaurantpic2>>
<br><<hotelbargirlpic>></td>
</tr>
</tbody>
</table>
<!--[[Hotelbargirl3a|hotelbargirl3a]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $player.misc.hotelbargirl1 is 1>><img src="img/locations/hotelbar.jpg"><<else>><img src="img/people/ainsley/ainsley.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $player.misc.hotelbargirl1 is 1>>/* Buy her a drink path */<<set $ainsley.main.influence += 10>>You wave the bartender over.
"What's she drinking?" you ask, indicating the girl.
"Just the house red, her second one. I think she's been stood up."
"Why don't you send her a glass, on me, of..."<<elseif $player.misc.hotelbargirl1 is 2>>/* Just walk up to her path */You get up from your seat and begin to walk over to the girl. You make eye contact with her as you approach.
"Hi..."<</if>>
</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $player.misc.hotelbargirl1 is 1>><<if $player.main.Money >= 10>><<button "House red: -$10" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 11>><<set $player.main.Money -=10>><</button>><<else>><div id="selectButtonDisabled"><<button "House red: -$10">><</button>></div><</if>><<elseif $player.misc.hotelbargirl1 is 2>><<button "Introduce yourself" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 21>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $player.misc.hotelbargirl1 is 1>><<if $player.main.Money >= 30>><<button "Something nicer: -$30" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 12>><<set $player.main.Money -=30>><</button>><<else>><div id="selectButtonDisabled"><<button "Something nicer: -$30">><</button>></div><</if>><<elseif $player.misc.hotelbargirl1 is 2>><<button "Compliment her" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 22>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $player.misc.hotelbargirl1 is 1>><<button "Nevermind. Just go talk to her" "hotelbargirl1a">><<set $player.misc.hotelbargirl1 to 2>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><<if $player.misc.hotelbargirl1 is 1>><img src="img/people/nihal/nihal_small.jpg">
<br><<hotelbargirlpic>><<else>><img src="img/empty_small.png">
<br><img src="img/empty_small.png"><</if>></td>
</tr>
</tbody>
</table>
<!--[[Hotelbargirl1a|hotelbargirl1b]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<ainsleybigpic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $player.misc.hotelbargirl1 is 11>>/* bought house red */"Sure thing."
"And one for me too," you add.
The bartender pours two glasses of wine, setting one on the coaster in front of you, then delivers the other to the girl's table. You watch, then give a little wave, as the bartender points in your direction.
The girl smiles, and you take that as your cue to head over.
"Hi, my name's $playerName." You extend your hand for her to shake.
"Nice to meet you. I'm Ainsley," she says as she shakes your hand, "thanks for the wine, I needed it."
"Oh? Your day's not going very well?"
"I've been stood up. I was supposed to meet someone here, but they never showed."
You frown. "I'm sorry to hear that. But, from my perspective, it looks like it's their loss."
She smiles and raises her glass. "Thanks."<<elseif $player.misc.hotelbargirl1 is 111>>/* drink, house, compliment her body*/<<set $ainsley.main.influence -= 5>>"I really have to say," you start, "your sexiness caught my eye from the moment I walked in."
@@color:red;Ainsley didn't like that.@@
She rolls her eyes. "Uh, thanks?"
"I just mean," you try to recover, "I'm amazed that anyone would stand you up. It just doesn't make sense."
She raises her eyebrows at you, but smiles and shrugs her shoulders. "There's no accounting for taste I guess, hehe."
Your faux pas recovered from, you press on. "So, I gotta ask, what kind of person stands //you// up?"
"I don't know who they are really. We were set up by a mutual friend who thought we'd really get along. The only time we communicated was setting up this date."<<elseif $player.misc.hotelbargirl1 is 112>>/* drink, house, compliment her style */<<set $ainsley.main.influence += 5>>"It's my pleasure, really. I saw you from across the bar and immediately thought that you had an amazing sense of style. That dress, with those those shoes," you kiss your fingers like an italian chef, "wonderful."
@@color:aqua;Ainsley liked that.@@
She smiles, blushing slightly, and looks down at her feet in embarrassment. "Thanks $playerName."
"So, I gotta ask, what kind of person stands //you// up?"
"I don't know who they are really. We were set up by a mutual friend who thought we'd really get along. The only time we communicated was setting up this date."<<elseif $player.misc.hotelbargirl1 is 12>>/* bought nice wine */<<set $ainsley.main.influence += 10>>"Sure thing."
"And one for me too," you add.
The bartender pours two glasses of wine, setting one on the coaster in front of you, then delivers the other to the girl's table. You watch, then give a little wave, as the bartender points in your direction.
The girl smiles, and you take that as your cue to head over.
"Hi, my name's $playerName." You extend your hand for her to shake.
"Nice to meet you. I'm Ainsley," she says as she shakes your hand, "thanks for the wine, I needed it."
"Oh? Your day's not going very well?"
"I've been stood up. I was supposed to meet someone here, but they never showed."
You frown. "I'm sorry to hear that. But, from my perspective, it looks like it's their loss."
She smiles and raises her glass. "Thanks." She takes a sip and then looks at her glass in surprise. "Mmm, that's good."
"I thought you could use an upgrade from the house wine."
@@color:aqua;Ainsley really liked that.@@
"Wow, that's //really// good. Thanks."<<elseif $player.misc.hotelbargirl1 is 1111>>/* drink, house, compliment body, lucky me */<<set $ainsley.main.influence -= 5>>"Lucky me! That means I can spend some time with you instead."
@@color:red;Ainsley didn't like that.@@
"That's a bit presumptuous, isn't it? I mean, I appreciate you buying me a drink, but you haven't even asked if you could join me. Just because I got stood up doesn't mean the next guy to buy me a drink gets to take their place."
"Ouch, you're right. Mind if I join you?"
"You seem like a nice guy $playerName, but I'm just going to go." She swallows down the last of her wine, gets up, and leaves the bar.
You go back to your seat at the bar.
"Struck out eh?" the bartender asks.<<elseif $player.misc.hotelbargirl1 is 1112>>/* drink, house, compliment body, mind if I join? */<<set $ainsley.main.influence += 5>>"I realize that you aren't necessarily looking for a replacement date, but it seems to me like they made a huge mistake not showing up. Mind if I join you?"
@@color:aqua;Ainsley liked that.@@
"Aww, you're sweet," she says, before she takes another sip of her wine, "that sounds nice. Say, what do you know about wine?"
The two of you discuss wine for a while - she's something of a vinophile and her knowledge of the subject is definitely superior to yours - then turn to other topics. With more discussion comes more wine which leads to even more discussion. Finally, during a rare moment of silence she pipes up:
"So, you gonna take me home tonight, or what?"<<elseif $player.misc.hotelbargirl1 is 122>>/* drink, compliment her taste */<<set $ainsley.main.influence += 10>>"It really is perfect," she continues, "a Beaujolais?"
"Wow, yeah, Marcel Lapierre's Morgon. You have amazing taste!"
@@color:aqua;Ainsley really liked that.@@
"Ha, I could say the same to you. You picked it out!"
"But to know right away that it's a Beaujolais? Amazing."
She smiles. "Or I just drink too much." She laughs and raises her glass, clinks it against your own, then takes another sip.
The two of you discuss wine for a little while longer - her knowledge of the subject is definitely superior to yours - then turn to other topics. With more discussion comes more wine which leads to even more discussion. Finally, during a rare moment of silence she pipes up:
"So, you gonna take me home tonight, or what?"<<elseif $player.misc.hotelbargirl1 is 21>>/* no drink, introduce yourself */<<set $ainsley.main.influence -= 5>>"...my name's $playerName." You extend your hand for her to shake.
"Ainsley," she says as she shakes your hand.
"How are you doing today?" you ask.
"Not great. I've been stood up. I was supposed to meet someone here, but they never showed."
You frown. "I'm sorry to hear that. But, from my perspective, it looks like it's their loss. And my gain, so to speak."
"Oh?"<<elseif $player.misc.hotelbargirl1 is 22>>/* no drink, compliment her */<<set $ainsley.main.influence -= 15>>"... I couldn't resist coming over here to tell you: you're pretty hot."
@@color:red;Ainsley really didn't like that.@@
She rolls her eyes. "Uh, thanks?"
"I just mean," you try to recover, "I'm amazed that such a pretty girl is here alone. It just doesn't make sense."
She cocks her head, thoroughly unimpressed with your attempt so far.<<elseif $player.misc.hotelbargirl1 is 211>>/* no drink, intro, drink */<<set $ainsley.main.influence += 10>>"Yeah, it gives //me// the chance to buy you a drink. May I?"
@@color:aqua;Ainsley liked that.@@
She looks at her phone, then gives you a close look. "Sure. I don't think my date is showing. I'm just drinking the house red."
"Ok, I'll be right back."
You walk up to the bar and signal the bartender.
"What'll it be?"<<elseif $player.misc.hotelbargirl1 is 212>>/* no drink, intro, compliment */<<set $ainsley.main.influence -= 5>>"Yeah, it gives //me// a shot at the hottest girl in the room."
@@color:red;Ainsley didn't like that.@@
She rolls her eyes. "What makes you think you've got a shot?"
"Well, I got you talking to me. That's a start, isn't it?"
She looks at her phone, whether checking the time or looking for a message, you're not sure. "You seem like a nice guy $playerName, but I'm just going to go." She swallows down the last of her wine, gets up, and leaves the bar.
You go back to your seat at the bar.
"Struck out eh?" the bartender asks.<<elseif $player.misc.hotelbargirl1 is 221>>/* no drink, compliments, intro */"I guess what I'm trying to say is, 'I'm $playerName, what's your name?'"
She looks at her phone, whether checking the time or looking for a message, you're not sure. "Sorry $playerName, but I'm just going to go." She swallows down the last of her wine, gets up, and leaves the bar.
You go back to your seat at the bar.
"Struck out eh?" the bartender asks.<<elseif $player.misc.hotelbargirl1 is 222>>/* no drink, compliment, drink */"I guess what I'm trying to say is, 'can I buy you a drink?'"
She looks at her phone, whether checking the time or looking for a message, you're not sure. "Thanks for the offer, but I'm just going to go." She swallows down the last of her wine, gets up, and leaves the bar.
You go back to your seat at the bar.
"Struck out eh?" the bartender asks.<<elseif $player.misc.hotelbargirl1 is 2111>>/* no drink, intro, drink, house wine */You order two glasses of the house red wine and bring them back to Ainsley's table.
"Cheers." She holds up her glass and clinks it against your own, then takes a deep sip. "Thanks for the wine. I needed this."<<elseif $player.misc.hotelbargirl1 is 2112>>/* no drink, intro, drink, something nicer */<<set $ainsley.main.influence += 10>>You order two glasses of quality red wine and bring them back to Ainsley's table.
"Cheers." She holds up her glass and clinks it against your own, then takes a deep sip. She swallows her sip and looks at her glass. "Mmm, that's good."
"I thought you could use an upgrade from the house wine."
@@color:aqua;Ainsley really liked that.@@
"Wow, that's //really// good. Thanks."<</if>>
</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $player.misc.hotelbargirl1 is 11 or $player.misc.hotelbargirl1 is 12 or $player.misc.hotelbargirl1 is 2111 or $player.misc.hotelbargirl1 is 2112>><<button "Compliment her body" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 111>><</button>><<elseif $player.misc.hotelbargirl1 is 111>><<button "'Lucky me!'" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 1111>><</button>><<elseif $player.misc.hotelbargirl1 is 21>><<if $player.main.Money >= 10>><<button "Order her a drink: -$10" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 211>><</button>><<else>><div id="selectButtonDisabled"><<button "Order her a drink: -$10">><</button>></div><</if>><<elseif $player.misc.hotelbargirl1 is 22>><<button "Introduce yourself" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 221>><</button>><<elseif $player.misc.hotelbargirl1 is 211>><<if $player.main.Money >= 10>><<button "House red: -$10" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 2111>><<set $player.main.Money -=10>><</button>><<else>><div id="selectButtonDisabled"><<button "House red: -$10">><</button>></div><</if>><<elseif $player.misc.hotelbargirl1 is 222 or $player.misc.hotelbargirl1 is 221 or $player.misc.hotelbargirl1 is 212 or $player.misc.hotelbargirl1 is 1111>><<button "Yep" "hotelbar">><<set $player.misc.hotelbargirl1 to 99>><<set $player.misc.hotelpickupCounter to $gameDayCounter + 4>><</button>><<elseif $player.misc.hotelbargirl1 is 122 or $player.misc.hotelbargirl1 is 1112>><<button "Let's go to my place" "hotelbargirl1c">><<set $player.misc.hotelbargirl1 to 99>><<set $player.misc.hotelpickupCounter to $gameDayCounter + 4>><<set $player.misc.dateLocation to "home">><<set $nihal.main.storyStage to 1>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $player.misc.hotelbargirl1 is 11 or $player.misc.hotelbargirl1 is 2111>><<button "Compliment her style" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 112>><</button>><<elseif $player.misc.hotelbargirl1 is 111 or $player.misc.hotelbargirl1 is 112>><<button "'Mind if I join you?'" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 1112>><</button>><<elseif $player.misc.hotelbargirl1 is 12 or $player.misc.hotelbargirl1 is 2112>><<button "Compliment her taste" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 122>><</button>><<elseif $player.misc.hotelbargirl1 is 21>><<button "Compliment her" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 212>><</button>><<elseif $player.misc.hotelbargirl1 is 22>><<if $player.main.Money >= 10>><<button "Order her a drink: -$10" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 222>><<set $player.main.Money -= 10>><</button>><<else>><div id="selectButtonDisabled"><<button "Order her a drink: -$10">><</button>></div><</if>><<elseif $player.misc.hotelbargirl1 is 211>><<if $player.main.Money >= 30>><<button "Something nicer: -$30" "hotelbargirl1b">><<set $player.misc.hotelbargirl1 to 2112>><<set $player.main.Money -=30>><</button>><<else>><div id="selectButtonDisabled"><<button "Something nicer: -$30">><</button>></div><</if>><<elseif ($player.misc.hotelbargirl1 is 122 and $player.misc.hotelRoomRental) or ($player.misc.hotelbargirl1 is 1112 and $player.misc.hotelRoomRental)>><<button "Let's go to my hotel room" "hotelbargirl1c">><<set $player.misc.hotelbargirl1 to 99>><<set $player.misc.hotelpickupCounter to $gameDayCounter + 4>><<set $player.misc.dateLocation to "hotel">><<set $nihal.main.storyStage to 1>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><<if $player.misc.hotelbargirl1 is 222 or $player.misc.hotelbargirl1 is 221 or $player.misc.hotelbargirl1 is 212 or $player.misc.hotelbargirl1 is 1111>><img src="img/people/nihal/nihal_small.jpg"><<else>><img src="img/empty_small.png">
<br><img src="img/empty_small.png"><</if>></td>
</tr>
</tbody>
</table>
<!--[[Hotelbargirl1a|hotelbargirl1b]]-->
<!--[[Hotelbargirl1a|hotelbargirl1c]]--><table class="overTable">
<tbody>
<tr>
<td><<ainsleysexpic1>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">
<<if $ainsley.misc.sexStage is 0>><<if $player.misc.dateLocation is "home">>You arrive back at your apartment and waste no time in leading her to your bedroom.<<else>>You lead her up to your hotel room and go inside, making your way to the bed.<</if>>She pulls you in for a kiss, then pushes you away and begins to strip off her clothes. You do the same, removing your shirt as she pulls her dress over her head and drops it to the floor. She reaches behind her, unclasps her bra, and tosses it aside, revealing her perfectly round breasts.
"Oh my." An exclamation of wonder escapes your lips. She just smiles and begins to peel off her leggings as you watch, entranced.<<elseif $ainsley.misc.sexStage is 1>>Before you can recover your wits, she has her leggings off and has jumped onto the bed, signalling for you to join her. You eagerly drop your pants and hop onto the bed, positioning yourself between her legs, and kiss her deeply. She responds back warmly, her hands running through your hair as your tongues intertwine.
You make out for a few minutes, your warm bodies pressed together, your erection straining against your underwear. Finally you break the kiss and slide down between her legs. You pull the crotch of her panties aside and, as you look up into her eyes, you gently slide a finger inside her moist pussy.
"Oooohh..." she moans, grabbing one of her breasts and squeezing it gently as her head rolls back. You pull your finger back, then thrust it in again, eliciting another moan from Ainsley. You finger her, slowly at first, but with rising vigor, adding another finger as she becomes accustomed to your attention. You begin to slide your thumb along her clit with each thrust of your fingers, and she coos and moans in response. Before long she starts to quiver, her pussy noticably squeezing down on your fingers.
"Oh yes, oh yes, oh yes!" she calls out repeatedly as you finger her through the orgasm.<<elseif $ainsley.misc.sexStage is 2>>The orgasm doesn't seem to have quenched her thirst for you as she quickly rolls over onto all fours and pushes you towards the edge of the bed.
"Your turn!"
You get off the bed, following her urging, and almost fall over as she pulls at your underwear. As she pulls it down your cock springs out into her face. Forgetting the underwear, she takes your member into her hand and gives it a few strokes. You let your underwear slide down and step out of it just in time for her to take you into her mouth.
"Uuuhh." You make a guttural sound of pure pleasure as her tongue flicks back and forth along the head of your penis. She strokes the base of your cock as her mouth envelopes it, her tongue tickling the underside.
"Yes, just like that, mmmm." You give a few involuntary thrusts of your hips as she sucks, your knees threatening to buckle with each bob of her head. You look down, running your hands through her hair, and watch; the sight of her sucking you off turning you on even more. Turning you on too much, even.<<elseif $ainsley.misc.sexStage is 3>>You take a step back, pulling yourself from her mouth. She takes the cue immediately and wipes her mouth with the back of her hand as she turns away from you.
"Fuck me $playerName."
"With pleasure."
Still on all fours, she presents herself to you. You kneel behind her, line your cock up with her ready slit, and slide yourself inside.
"Oooohhh."
"Oohhhh." You both moan in unision as you bury yourself inside her. You begin to thrust in and out, getting faster and faster with each thrust, the pleasure pushing you on like an itch that needs scratching. You grab her hips for leverage as you drive yourself deep into her pussy, her moaning almost constant at this point. You feel yourself getting close. Too close. You want to prolong this moment in heaven a little longer.<<elseif $ainsley.misc.sexStage is 4>>You pull out of her and tell her to lie down on her back. She complies eagerly, rolling over and spreading her legs wide. You take ahold of her legs and slide inside her once more. She begins to play with her clit as your thrust into her. From time to time you feel her fingernails brush against the base of your cock as she rubs herself vigorously. You put one of her legs over your shoulder and lean into it with each thrust.
"Oooohhh, ohhh," she calls out, the pleasure building within her. "Yes, yes, yes $playerName, mmmm," she calls out as you pound her harder and harder, "oooohhh." Her pussy clenches down on your member and she stops rubbing her clit as the orgasm shakes her body. "Oh fuck, yes, ooooh yes." She quivers below you for a few more seconds, then looks up at you with her big blue eyes.<<elseif $ainsley.misc.sexStage is 5>>"Oooh, I'm gonna cum!" You pull out of her and she slips down onto her knees in front of you. She takes your cock in her hand and gives it one stroke before you explode, your cum splashing against her chin. She continues to stroke and you continue to paint her with your cum, spurts landing on her neck and tits. As the spurting stops she leans forward and gives the tip of your cock a little kiss and stands up.
"That was wonderful $playerName."
"Yeah, you're amazing." You flop down onto the bed, spent, while she grabs a tissue from the end table and wipes herself off. She climbs onto the bed beside you and cuddles up to you.<</if>>
</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $ainsley.misc.sexStage is 0>><<button "You're under her spell" "hotelbargirl1c">><<set $ainsley.misc.sexStage to 1>><</button>><<elseif $ainsley.misc.sexStage is 1>><<button "Get some for yourself" "hotelbargirl1c">><<set $ainsley.misc.sexStage to 2>><</button>><<elseif $ainsley.misc.sexStage is 2>><<button "Fuck her" "hotelbargirl1c">><<set $ainsley.misc.sexStage to 3>><</button>><<elseif $ainsley.misc.sexStage is 3>><<button "Change positions" "hotelbargirl1c">><<set $ainsley.misc.sexStage to 4>><</button>><<elseif $ainsley.misc.sexStage is 4>><<button "Cum" "hotelbargirl1c">><<set $ainsley.misc.sexStage to 5>><</button>><<elseif $ainsley.misc.sexStage is 5>><<if $player.misc.dateLocation is "home">><<button "Zzzzzz" "bedroom">><<set $ainsley.misc.sexStage to 6>><<if $ainsley.main.storyStage < 1>><<set $ainsley.main.storyStage to 1>><</if>><<set $ainsley.text.one to 1>><<set _tempMana to 8 * .7>><<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><<else>><<button "Zzzzzz" "hotelroom">><<set $ainsley.misc.sexStage to 6>>><<if $ainsley.main.storyStage < 1>><<set $ainsley.main.storyStage to 1>><</if>><<set $ainsley.text.one to 1>><<set _tempMana to 8 * .7>><<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><</if>><</if>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><<ainsleysexpic1a>></td>
</tr>
</tbody>
</table>
<!--[[progress|hotelbargirl1c]]--><<widget "ainsleysexpic1">>
<<if $ainsley.misc.sexStage is 0>><img src="img/people/ainsley/explicit/ainsley0.jpg"><<elseif $ainsley.misc.sexStage is 1>><img src="img/people/ainsley/explicit/ainsley1.jpg"><<elseif $ainsley.misc.sexStage is 2>><img src="img/people/ainsley/explicit/ainsley2.jpg"><<elseif $ainsley.misc.sexStage is 3>><img src="img/people/ainsley/explicit/ainsley3.jpg"><<elseif $ainsley.misc.sexStage is 4>><img src="img/people/ainsley/explicit/ainsley4.jpg"><<elseif $ainsley.misc.sexStage is 5>><img src="img/people/ainsley/explicit/ainsley5.jpg">
<</if>>
<</widget>>
<<widget "ainsleysexpic1a">>
<<if $ainsley.misc.sexStage is 0>><img src="img/people/ainsley/explicit/ainsley0a.jpg"><<elseif $ainsley.misc.sexStage is 1>><img src="img/people/ainsley/explicit/ainsley1a.jpg"><<elseif $ainsley.misc.sexStage is 2>><<elseif $ainsley.misc.sexStage is 3>><<elseif $ainsley.misc.sexStage is 4>><<elseif $ainsley.misc.sexStage is 5>><img src="img/people/ainsley/explicit/ainsley5a.jpg">
<</if>>
<</widget>><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $ainsley.main.follower is false>><<ainsleybigpic>><<else>><<ainsleysexpic1>><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $ainsley.main.playerTitle is "none">>Ainsley's eyes glaze over slightly as the spell takes hold.
"Uhh... did... was I just saying something?"
"You were suggesting that we get out of here. And that you're one of my disciples in the service of Zeus, under my complete control, willing to bend to my every whim."
"Oh yeah! Where are we headed my High Priest?"
You smile at her, but you're not sure about her calling you "High Priest". Maybe it just takes some time to get used to, or maybe there is something else you'd like her to call you.<<elseif $ainsley.main.follower is false>>"Ainsley? I'd like you to call me $ainsley.main.playerTitle from now on, ok?"
"Yes $ainsley.main.playerTitle."
"Great."
"So, where to?"<<elseif $ainsley.misc.sexStage is 0>><<if $player.misc.dateLocation is "home">>You arrive back at your apartment and waste no time in leading her to your bedroom.<<else>>You lead her up to your hotel room and go inside, making your way to the bed.<</if>>She pulls you in for a kiss, then pushes you away and begins to strip off her clothes. You do the same, removing your shirt as she pulls her dress over her head and drops it to the floor. She reaches behind her, unclasps her bra, and tosses it aside, revealing her perfectly round breasts.
"Oh my." An exclamation of wonder escapes your lips. She just smiles and begins to peel off her leggings as you watch, entranced.<<elseif $ainsley.misc.sexStage is 1>>Before you can recover your wits, she has her leggings off and has jumped onto the bed, signalling for you to join her. You eagerly drop your pants and hop onto the bed, positioning yourself between her legs, and kiss her deeply. She responds back warmly, her hands running through your hair as your tongues intertwine.
You make out for a few minutes, your warm bodies pressed together, your erection straining against your underwear. Finally you break the kiss and slide down between her legs. You pull the crotch of her panties aside and, as you look up into her eyes, you gently slide a finger inside her moist pussy.
"Oooohh..." she moans, grabbing one of her breasts and squeezing it gently as her head rolls back. You pull your finger back, then thrust it in again, eliciting another moan from Ainsley. You finger her, slowly at first, but with rising vigor, adding another finger as she becomes accustomed to your attention. You begin to slide your thumb along her clit with each thrust of your fingers, and she coos and moans in response. Before long she starts to quiver, her pussy noticably squeezing down on your fingers.
"Oh yes, oh yes, oh yes!" she calls out repeatedly as you finger her through the orgasm.<<elseif $ainsley.misc.sexStage is 2>>The orgasm doesn't seem to have quenched her thirst for you as she quickly rolls over onto all fours and pushes you towards the edge of the bed.
"Your turn!"
You get off the bed, following her urging, and almost fall over as she pulls at your underwear. As she pulls it down your cock springs out into her face. Forgetting the underwear, she takes your member into her hand and gives it a few strokes. You let your underwear slide down and step out of it just in time for her to take you into her mouth.
"Uuuhh." You make a guttural sound of pure pleasure as her tongue flicks back and forth along the head of your penis. She strokes the base of your cock as her mouth envelopes it, her tongue tickling the underside.
"Yes, just like that, mmmm." You give a few involuntary thrusts of your hips as she sucks, your knees threatening to buckle with each bob of her head. You look down, running your hands through her hair, and watch; the sight of her sucking you off turning you on even more. Turning you on too much, even.<<elseif $ainsley.misc.sexStage is 3>>You take a step back, pulling yourself from her mouth. She takes the cue immediately and wipes her mouth with the back of her hand as she turns away from you.
"Fuck me $ainsley.main.playerTitle."
"With pleasure."
Still on all fours, she presents herself to you. You kneel behind her, line your cock up with her ready slit, and slide yourself inside.
"Oooohhh."
"Oohhhh." You both moan in unision as you bury yourself inside her. You begin to thrust in and out, getting faster and faster with each thrust, the pleasure pushing you on like an itch that needs scratching. You grab her hips for leverage as you drive yourself deep into her pussy, her moaning almost constant at this point. You feel yourself getting close. Too close. You want to prolong this moment in heaven a little longer.<<elseif $ainsley.misc.sexStage is 4>>You pull out of her and tell her to lie down on her back. She complies eagerly, rolling over and spreading her legs wide. You take ahold of her legs and slide inside her once more. She begins to play with her clit as your thrust into her. From time to time you feel her fingernails brush against the base of your cock as she rubs herself vigorously. You put one of her legs over your shoulder and lean into it with each thrust.
"Oooohhh, ohhh," she calls out, the pleasure building within her. "Yes, yes, yes $ainsley.main.playerTitle, mmmm," she calls out as you pound her harder and harder, "oooohhh." Her pussy clenches down on your member and she stops rubbing her clit as the orgasm shakes her body. "Oh fuck, yes, ooooh yes." She quivers below you for a few more seconds, then looks up at you with her big blue eyes.<<elseif $ainsley.misc.sexStage is 5>>"Oooh, I'm gonna cum!" You pull out of her and she slips down onto her knees in front of you. She takes your cock in her hand and gives it one stroke before you explode, your cum splashing against her chin. She continues to stroke and you continue to paint her with your cum, spurts landing on her neck and tits. As the spurting stops she leans forward and gives the tip of your cock a little kiss and stands up.<<set $player.main.Mana += random(8, 12)>>
"That was wonderful $ainsley.main.playerTitle."
"Yeah, you're amazing." You flop down onto the bed, spent, while she grabs a tissue from the end table and wipes herself off. She climbs onto the bed beside you and cuddles up to you.<</if>>
</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $ainsley.main.playerTitle is "none">><<button "High Priest is fine" "hotelbargirl1d">><<set $ainsley.main.playerTitle to "High Priest">><</button>><<elseif $ainsley.main.follower is false>><<button "Let's go to my place" "hotelbargirl1d">><<set $ainsley.main.follower to true>><<set $player.misc.hotelbargirl1 to 99>><<set $player.misc.hotelpickupCounter to $gameDayCounter + 4>><<set $player.misc.dateLocation to "home">><</button>><<elseif $ainsley.misc.sexStage is 0>><<button "Watch her strip" "hotelbargirl1d">><<set $ainsley.misc.sexStage to 1>><</button>><<elseif $ainsley.misc.sexStage is 1>><<button "Get some for yourself" "hotelbargirl1d">><<set $ainsley.misc.sexStage to 2>><</button>><<elseif $ainsley.misc.sexStage is 2>><<button "Fuck her" "hotelbargirl1d">><<set $ainsley.misc.sexStage to 3>><</button>><<elseif $ainsley.misc.sexStage is 3>><<button "Change positions" "hotelbargirl1d">><<set $ainsley.misc.sexStage to 4>><</button>><<elseif $ainsley.misc.sexStage is 4>><<button "Cum" "hotelbargirl1d">><<set $ainsley.misc.sexStage to 5>><</button>><<elseif $ainsley.misc.sexStage is 5>><<if $player.misc.dateLocation is "home">><<button "Zzzzzz" "bedroom">><<set $ainsley.misc.sexStage to 6>><<if $ainsley.main.storyStage < 1>><<set $ainsley.main.storyStage to 1>><</if>><<set $ainsley.text.one to 1>><<set _tempMana to 8 * .7>><<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><<else>><<button "Zzzzzz" "hotelroom">><<set $ainsley.misc.sexStage to 6>><<if $ainsley.main.storyStage < 1>><<set $ainsley.main.storyStage to 1>><</if>><<set $ainsley.text.one to 1>><<set _tempMana to 8 * .7>><<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><</if>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $ainsley.main.playerTitle is "none">><<button "Master sounds better" "hotelbargirl1d">><<set $ainsley.main.playerTitle to "Master">> <</button>><<elseif $ainsley.main.follower is false>><<if $player.misc.hotelRoomRental>><<button "Let's go to my hotel room" "hotelbargirl1d">><<set $ainsley.main.follower to true>><<set $player.misc.hotelbargirl1 to 99>><<set $player.misc.hotelpickupCounter to $gameDayCounter + 4>><<set $player.misc.dateLocation to "hotel">><</button>><</if>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $ainsley.main.playerTitle is "none">><<button "She can call me by my name" "hotelbargirl1d">><<set $ainsley.main.playerTitle to $playerName>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><<if $ainsley.main.follower is false>><img src="img/empty_small.png"><<else>><<ainsleysexpic1a>><</if>></td>
</tr>
</tbody>
</table>
<!--[[Hotelbargirl1a|hotelbargirl1d]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<ainsleysexpic1>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $ainsley.main.playerTitle is "none">><<set $player.misc.hotelbargirl1 to 99>><<set $player.misc.hotelpickupCounter to $gameDayCounter + 4>>Ainsley's eyes glaze over slightly as the spell takes hold.
"Uhh... did... was I just saying something?"
"You were telling me how you're one of my disciples in the service of Zeus, under my complete control, willing to bend to my every whim."
"Yes my High Priest."
You smile at her, but you're not sure about her calling you "High Priest". Maybe it just takes some time to get used to, or maybe there is something else you'd like her to call you.<<elseif $ainsley.main.follower is false>><<set $ainsley.main.follower to true>>"Ainsley? I'd like you to call me $ainsley.main.playerTitle from now on, ok?"
"Yes $ainsley.main.playerTitle."
"Great."<<elseif $ainsley.misc.sexStage is 1>>You watch in wonder as she peels her leggings off and jumps onto the bed, signalling for you to join her. You eagerly drop your pants and hop onto the bed, positioning yourself between her legs, and kiss her deeply. She responds back warmly, her hands running through your hair as your tongues intertwine.
You make out for a few minutes, your warm bodies pressed together, your erection straining against your underwear. Finally you break the kiss and slide down between her legs. You pull the crotch of her panties aside and, as you look up into her eyes, you gently slide a finger inside her moist pussy.
"Oooohh..." she moans, grabbing one of her breasts and squeezing it gently as her head rolls back. You pull your finger back, then thrust it in again, eliciting another moan from Ainsley. You finger her, slowly at first, but with rising vigor, adding another finger as she becomes accustomed to your attention. You begin to slide your thumb along her clit with each thrust of your fingers, and she coos and moans in response. Before long she starts to quiver, her pussy noticably squeezing down on your fingers.
"Oh yes, oh yes, oh yes!" she calls out repeatedly as you finger her through the orgasm.<<elseif $ainsley.misc.sexStage is 2>>The orgasm doesn't seem to have quenched her thirst for you as she quickly rolls over onto all fours and pushes you towards the edge of the bed.
"Your turn!"
You get off the bed, following her urging, and almost fall over as she pulls at your underwear. As she pulls it down your cock springs out into her face. Forgetting the underwear, she takes your member into her hand and gives it a few strokes. You let your underwear slide down and step out of it just in time for her to take you into her mouth.
"Uuuhh." You make a guttural sound of pure pleasure as her tongue flicks back and forth along the head of your penis. She strokes the base of your cock as her mouth envelopes it, her tongue tickling the underside.
"Yes, just like that, mmmm." You give a few involuntary thrusts of your hips as she sucks, your knees threatening to buckle with each bob of her head. You look down, running your hands through her hair, and watch; the sight of her sucking you off turning you on even more. Turning you on too much, even.<<elseif $ainsley.misc.sexStage is 3>>You take a step back, pulling yourself from her mouth. She takes the cue immediately and wipes her mouth with the back of her hand as she turns away from you.
"Fuck me $ainsley.main.playerTitle."
"With pleasure."
Still on all fours, she presents herself to you. You kneel behind her, line your cock up with her ready slit, and slide yourself inside.
"Oooohhh."
"Oohhhh." You both moan in unision as you bury yourself inside her. You begin to thrust in and out, getting faster and faster with each thrust, the pleasure pushing you on like an itch that needs scratching. You grab her hips for leverage as you drive yourself deep into her pussy, her moaning almost constant at this point. You feel yourself getting close. Too close. You want to prolong this moment in heaven a little longer.<<elseif $ainsley.misc.sexStage is 4>>You pull out of her and tell her to lie down on her back. She complies eagerly, rolling over and spreading her legs wide. You take ahold of her legs and slide inside her once more. She begins to play with her clit as your thrust into her. From time to time you feel her fingernails brush against the base of your cock as she rubs herself vigorously. You put one of her legs over your shoulder and lean into it with each thrust.
"Oooohhh, ohhh," she calls out, the pleasure building within her. "Yes, yes, yes $ainsley.main.playerTitle, mmmm," she calls out as you pound her harder and harder, "oooohhh." Her pussy clenches down on your member and she stops rubbing her clit as the orgasm shakes her body. "Oh fuck, yes, ooooh yes." She quivers below you for a few more seconds, then looks up at you with her big blue eyes.<<elseif $ainsley.misc.sexStage is 5>>"Oooh, I'm gonna cum!" You pull out of her and she slips down onto her knees in front of you. She takes your cock in her hand and gives it one stroke before you explode, your cum splashing against her chin. She continues to stroke and you continue to paint her with your cum, spurts landing on her neck and tits. As the spurting stops she leans forward and gives the tip of your cock a little kiss and stands up.<<set $player.main.Mana += random(8, 12)>>
"That was wonderful $ainsley.main.playerTitle."
"Yeah, you're amazing." You flop down onto the bed, spent, while she grabs a tissue from the end table and wipes herself off. She climbs onto the bed beside you and cuddles up to you.<</if>>
</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $ainsley.main.playerTitle is "none">><<button "High Priest is fine" "hotelbargirl1e">><<set $ainsley.main.playerTitle to "High Priest">><</button>><<elseif $ainsley.misc.sexStage is 0>><<button "Watch her strip" "hotelbargirl1e">><<set $ainsley.misc.sexStage to 1>><</button>><<elseif $ainsley.misc.sexStage is 1>><<button "Get some for yourself" "hotelbargirl1e">><<set $ainsley.misc.sexStage to 2>><</button>><<elseif $ainsley.misc.sexStage is 2>><<button "Fuck her" "hotelbargirl1e">><<set $ainsley.misc.sexStage to 3>><</button>><<elseif $ainsley.misc.sexStage is 3>><<button "Change positions" "hotelbargirl1e">><<set $ainsley.misc.sexStage to 4>><</button>><<elseif $ainsley.misc.sexStage is 4>><<button "Cum" "hotelbargirl1e">><<set $ainsley.misc.sexStage to 5>><</button>><<elseif $ainsley.misc.sexStage is 5>><<if $player.misc.dateLocation is "home">><<button "Zzzzzz" "bedroom">><<set $ainsley.misc.sexStage to 6>><<if $ainsley.main.storyStage < 1>><<set $ainsley.main.storyStage to 1>><</if>><<set $ainsley.text.one to 1>><<set _tempMana to 8 * .7>><<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><<else>><<button "Zzzzzz" "hotelroom">><<set $ainsley.misc.sexStage to 6>><<if $ainsley.main.storyStage < 1>><<set $ainsley.main.storyStage to 1>><</if>><<set $ainsley.text.one to 1>><<set _tempMana to 8 * .7>><<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><</if>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $ainsley.main.playerTitle is "none">><<button "Master sounds better" "hotelbargirl1e">><<set $ainsley.main.playerTitle to "Master">><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<if $ainsley.main.playerTitle is "none">><<button "She can call me by my name" "hotelbargirl1e">><<set $ainsley.main.playerTitle to $playerName>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><<ainsleysexpic1a>></td>
</tr>
</tbody>
</table>
<!--[[Hotelbargirl1a|hotelbargirl1e]]--><img src="img/people/ainsley/ainsleymain.jpg">
You met Ainsley at the bar at Iero Hotel. She's in her mid-to-late twenties and has auburn hair, blue eyes, and a great body.
<<if $ainsley.main.storyStage >= 1>>You've made her one of your loyal followers and had your way with her.<</if>> <<if $ainsley.misc.payments>>She has agreed to pay you a tithe of $68 per week.<</if>>
<<back>><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melina/melina_park.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<melinaStory>></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $melina.main.storyStage is 5 and $melina.misc.dateStage is 0 or $melina.misc.dateStage is 2>><<button "Tell her the truth" "melina_park">><<set $melina.misc.dateStage to 1>><</button>><<elseif $melina.main.storyStage is 5 and $melina.misc.dateStage is 1>><<button "Change the subject" "melina_park">><<set $melina.misc.dateStage to 11>><</button>><<elseif $melina.main.storyStage is 5 and $melina.misc.dateStage is 11>><<button "Leave" "park">><<set $melina.main.storyStage to 6>><<set $melina.misc.dateStage to 0>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $melina.main.storyStage is 5 and $melina.misc.dateStage is 0>><<button "Stall" "melina_park">><<set $melina.misc.dateStage to 2>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><<if $melina.text.two is 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melina/melina_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. It's Melina. Do you have the picnic supplies yet?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Melina. Yep, got the supplies. When would you like to meet up?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melina/melina_avatar.jpg" alt="Avatar" class="right">
<p>How about noon at The Park?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Excellent. See you there! 😁</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melina/melina_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. It's Melina. Do you have the picnic supplies yet?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Melina. Yep, got the supplies. When would you like to meet up?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melina/melina_avatar.jpg" alt="Avatar" class="right">
<p>How about noon at The Park?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Excellent. See you there! 😁</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melina/melina_avatar.jpg" alt="Avatar" class="right">
<p>Hey $melina.main.playerTitle. Last night was amazing!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melina/melina_avatar.jpg" alt="Avatar" class="right">
<p>I took this pic before my shower this morning. Hope you like it.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melina/melina_avatar.jpg" alt="Avatar" class="right">
<p><div class="phonesext"><img src="img/people/melina/explicit/melina_sext1.jpg"></div></p>
</div>
@@#bottomElement;@@
<<elseif $melina.text.one is 2>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melina/melina_avatar.jpg" alt="Avatar" class="right">
<p>Hey $playerName. It's Melina. Do you have the picnic supplies yet?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Melina. Yep, got the supplies. When would you like to meet up?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/melina/melina_avatar.jpg" alt="Avatar" class="right">
<p>How about noon at The Park?</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Excellent. See you there! 😁</p>
</div>
<<if $melina.main.storyStage < 5>><<set $melina.main.storyStage to 5>><</if>>
<</if>>
<<link [[Return|$return]]>>
<<script>>
if (Dialog.isOpen()) {
Dialog.close();
}
<</script>><</link>><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $melina.misc.dateStage is 52>><img src="img/people/melina/explicit/melina_park_strip1.jpg"><<else>><img src="img/people/melina/melina_park.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<set $melina.main.follower to true>><<set $melina.main.storyStage to 6>><<if $melina.misc.dateStage is 0>>You cast the Enthrall spell. Melina's eyes flutter and glaze over for a second.
"What do I do? Well, I'm the High Priest of Zeus. And you're my disciple."
"Yes my High Priest."
You smile at her, but you're not sure about her calling you "High Priest". Maybe it just takes some time to get used to, or maybe there is something else you'd like her to call you.<<elseif $melina.misc.dateStage is 1>>You cast the Enthrall spell. Melina's eyes flutter and glaze over for a second.
"But //I// think you //will// join."
"Yes my High Priest."
You smile at her, but you're not sure about her calling you "High Priest". Maybe it just takes some time to get used to, or maybe there is something else you'd like her to call you.<<elseif $melina.misc.dateStage is 11>><<set $melina.misc.dateStage1 to 1>>"Actually, before you go..." You cast the Enthrall spell. Melina's eyes flutter and glaze over for a second. "I'd like you as one of my disciples."
"Yes my High Priest."
You smile at her, but you're not sure about her calling you "High Priest". Maybe it just takes some time to get used to, or maybe there is something else you'd like her to call you.
<<elseif $melina.misc.dateStage is 2>>You cast the Enthrall spell. Melina's eyes flutter and glaze over for a second.
"What do I do? Well, I'm the High Priest of Zeus. And you're my disciple."
"Yes my High Priest."
You smile at her, but you're not sure about her calling you "High Priest". Maybe it just takes some time to get used to, or maybe there is something else you'd like her to call you.<<elseif $melina.misc.dateStage is 50>><<if $melina.main.playerTitle isnot "High Priest">>"Melina? I'd like you to call me $melina.main.playerTitle from now on, ok?"
"Yes $melina.main.playerTitle."
"Great."
<</if>>You've got her under your control and a number of potential ideas spring to mind. You have this nice picnic, it would be a shame for it to go to waste. But then again, she's hot and completely under your spell. Or you could just leave her for now and meet up with her another time.<<elseif $melina.misc.dateStage is 51>>/* Have a picnic */The two of you continue to eat your picnic and discuss numerous topics from crazy hotel guests to favorite restaurants to musical and cinematic tastes. Finally Melina gets up from the table.
"Thanks for the picnic $melina.main.playerTitle. I'm supposed to be at work soon. May I go?"
"Of course. I'll see you later."
"Tonight? Book a room at the hotel and I'll meet you after my shift." She winks, gives you a peck on the cheek, then leaves the park.<<addhours 1>><<elseif $melina.misc.dateStage is 52>>/* Have her take off her clothes */You weigh the risks of having her take off some clothes and decide to go for it. You don't want to go too far; a public indecency charge could greatly hinder your quest at this stage but, if you're cautious, a little show with your meal shouldn't be a problem.
"Melina? Open your shirt for me. I want to see those tits."
"Yes $melina.main.playerTitle." She carefully unbuttons her shirt and opens it, revealing her perky breasts."
"Perfect." You step closer to her and take a breast in your hand as you kiss her deeply. "I wish I could just take you right now, but I'll have to settle for some great scenery while we eat."
The two of you continue to eat your picnic and discuss numerous topics from crazy hotel guests to favorite restaurants to musical and cinematic tastes. Finally Melina gets up from the table.
"Thanks for the picnic $melina.main.playerTitle. I'm supposed to be at work soon. May I go?"
"Of course. I'll see you later."
"Tonight? Book a room at the hotel and I'll meet you after my shift." She winks, does up her shirt, gives you a peck on the cheek, then leaves the park.<<addhours 1>><<elseif $melina.misc.dateStage is 53>>/* Leave her */<<if $melina.misc.dateStage1 is 0>>"I'm going to go. Feel free to eat the rest of the picnic."
"Yes $melina.main.playerTitle."<<else>>"Feel free to head to work now Melina. I'm going to head out too."
"Yes $melina.main.playerTitle."<</if>><</if>></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $melina.main.playerTitle is "none">><<button "High Priest is fine" "melina_park1">><<set $melina.main.playerTitle to "High Priest">><<set $melina.misc.dateStage to 50>><</button>><<elseif $melina.misc.dateStage is 50 and $melina.misc.dateStage1 is 0>><<button "Have a picnic" "melina_park1">><<set $melina.misc.dateStage to 51>><</button>><<elseif $melina.misc.dateStage is 51 or $melina.misc.dateStage is 52 or $melina.misc.dateStage is 53>><<button "Leave" "park">><<set $melina.misc.dateStage to 0>><<set $melina.misc.goPlayerHotelroom to true>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $melina.main.playerTitle is "none">><<button "Master sounds better" "melina_park1">><<set $melina.main.playerTitle to "Master">><<set $melina.misc.dateStage to 50>><</button>><<elseif $melina.misc.dateStage is 50>><<button "Have her take off her clothes" "melina_park1">><<set $melina.misc.dateStage to 52>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $melina.main.playerTitle is "none">><<button "She can call me by my name" "melina_park1">><<set $melina.main.playerTitle to $playerName>><<set $melina.misc.dateStage to 50>><</button>><<elseif $melina.misc.dateStage is 50>><<button "Leave" "melina_park1">><<set $melina.misc.dateStage to 53>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">Before she leaves, Melissa comes over to you.
"Hey $playerName. I've really liked you joining us for our discussions. I was wondering if you'd be interested in helping me study sometime?"
"I'd love to!"
"Great. Meet me at the University Library. I'm usually there on Monday and Wednesday afternoons."
"Will do."
</td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Exit the restaurant|shopping]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Exit the restaurant|shopping]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_library.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You walk over to where Melissa is studying. Seeing you approach, she stands up and gives you a hug.
"Hey $playerName! How are you today?"
"Not bad, you?"
"I'm doing alright; just doing some studying."
"Need a hand?"
"Sure!"
You take a seat across from her as she hands you her notes.
"Why don't you just ask me a question, I'll try to answer it, and you let me know if I'm right or wrong."
"Sounds good."</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Study with Melissa" "uni library_mel1">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Leave her to her studying" "uni library">><<set $melissa.misc.Chatted to true>><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave her to her studying|uni library]]-->
<!--[[Leave her to her studying|uni library_mel1]]--><table class="overTable">
<tbody>
<tr>
<td>Abingdon University</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_uni.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><span id ="meltext">As you aimlessly wander the university campus you randomly stumble upon Melissa.
<<if $melissa.main.storyStage >= 4>>Seeing you approach, she smiles and gives you a hug.<<else>>Seeing you approach, she smiles and waves.<</if>>
"Hey $playerName! How are you today?"
"Not bad, you?"
"I'm doing alright; just between classes."</span></td>
</tr>
<tr>
<td colspan = "2"><div id="selectButton"><span id="mbutton"><<melissaStory>></span></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Leave her to her classes" "university">><<set $melissa.misc.Chatted to true>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Office Building</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/realty.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $propertyQuestion is 0>>"Yeah, what kind of property is up for sale?"
"There are a number of properties on the market right now," she hands you a binder, "why don't you take a look."<<elseif $propertyQuestion is 1>>"Tell me about the vacant office."
"Absolutely! As chance would have it, it's in this building, one floor down. It's a large office space, completely unfurnished, perfect for any new startup business. Do you own a business? Interested in purchasing the office space?"<<elseif $propertyQuestion is 2>>"Tell me about the empty lot on Syngros Avenue."
"Absolutely. This large lot on Syngros Avenue, between Bow Street and Sexsmith Road, is zoned RRL, which is primarily for large religious assemblies, you know, churches, mosques, et cetera. This particular zoning allows for the construction of a manse or rectory alongside the religious building."
"A manse or rectory?"
"The residence of the minister, priest, or whatever."
"Ok, so whoever buys the lot has to build a church? How much does //that// cost?"
"Depends on the size and plans of the building itself. We would refer the purchaser to an appropriate builder who could draw up the plans. So? Interested?"<<elseif $propertyQuestion is 3>>"Tell me about the hair salon."
"Sure! The hair salon is downtown, along the main shopping street, a prime location! I've heard that the seller is facing some financial difficulties unrelated to the salon, so they're very motivated to sell."
"So I'd be buying just the building, or the whole business?"
"The whole business. It will continue to operate as usual, just with the new purchaser at the helm."<<elseif $propertyQuestion is 4>>"What about the pub?"
"Ahh, yes, the Bell and Bush Pub on Orban Lane! Very exciting opportunity! The owner is moving back to his home country and is looking to pass it off to someone to carry the torch. The purchaser will be buying the whole business."<<elseif $propertyQuestion is 5>>"What about the house?"
"A very exciting listing! A large house on Roxbury Drive. Its owner recently passed away without an heir so it is being sold off by the executor of his estate. It's a spacious 5 bedroom, 5.5 bathroom house, fully furnished. It has an in-ground pool and a large, beautifully landscaped backyard."<<elseif $propertyQuestion is 1001>>"""[Developer's Note: Future Content]"""<<elseif $propertyQuestion is 1002>>"""[Developer's Note: Future Content]"""<<set $player.building.lot to true>>"I'd like to buy the empty lot on Syngros Avenue."
"Really? Remember, it's zoned RRL, so the only thing you could build there would be a religious building of some sort."
"Yep, that's the plan."
"Very well," she says as she pulls some paperwork out of a folder on the desk, "just sign this and the lot is yours."
You sign the page.
"Now, I imagine you'll be needing a builder. We recommend Cossutius Construction on Orban Lane."<<elseif $propertyQuestion is 1003>>"""[Developer's Note: Future Content]"""<<elseif $propertyQuestion is 1004>>"""[Developer's Note: Future Content]"""<<elseif $propertyQuestion is 1005>>"""[Developer's Note: Future Content]"""
<</if>>
</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><<nobr>>
<<if $propertyQuestion is 1>>
<<if $player.main.Money >= 8000>><div id="selectButton"><<button "Purchase vacant office: -$8,000" "realtyoffice1">><<set $player.main.Money -= 8000>><<set $propertyQuestion to 1001>><<set $player.building.office to true>><</button>></div>
<<else>><div id="selectButtonDisabled"><<button "Purchase vacant office: -$8000">><</button>></div>
<</if>>
<<elseif $propertyQuestion is 2>>
<<if $player.main.Money >= 10000>><div id="selectButton"><<button "Purchase empty lot: -$10,000" "realtyoffice1">><<set $player.main.Money -= 10000>><<set $propertyQuestion to 1002>><<set $player.building.lot to true>><</button>></div>
<<else>><div id="selectButtonDisabled"><<button "Purchase empty lot: -$10000">><</button>></div>
<</if>>
<<elseif $propertyQuestion is 3>>
<<if $player.main.Money >= 50000>><div id="selectButton"><<button "Purchase hair salon: -$50,000" "realtyoffice1">><<set $player.main.Money -= 50000>><<set $propertyQuestion to 1003>><<set $player.building.salon to true>><</button>></div>
<<else>><div id="selectButtonDisabled"><<button "Purchase hair salon: -$50000">><</button>></div>
<</if>>
<<elseif $propertyQuestion is 4>>
<<if $player.main.Money >= 150000>><div id="selectButton"><<button "Purchase pub: -$150,000" "realtyoffice1">><<set $player.main.Money -= 150000>><<set $propertyQuestion to 1004>><<set $player.building.pub to true>><</button>></div>
<<else>><div id="selectButtonDisabled"><<button "Purchase pub: -$150000">><</button>></div>
<</if>>
<<elseif $propertyQuestion is 5>>
<<if $player.main.Money >= 1500000>><div id="selectButton"><<button "Purchase large house: -$1,500,000" "realtyoffice1">><<set $player.main.Money -= 1500000>><<set $propertyQuestion to 1005>><<set $player.building.house to true>><</button>></div>
<<else>><div id="selectButtonDisabled"><<button "Purchase large house: -$1,500,000">><</button>></div><</if>><</if>><</nobr>></td></tr>
<tr><td colspan = "2"><<if $player.building.office is false>><<if $propertyQuestion neq 1 and $propertyQuestion neq 1001>><div id=selectButton><<button "Ask about the vacant office" "realtyoffice1">><<set $propertyQuestion to 1>><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if $player.building.lot is false>><<if $propertyQuestion neq 2 and $propertyQuestion neq 1002>><div id=selectButton><<button "Ask about the empty lot." "realtyoffice1">><<set $propertyQuestion to 2>><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if $player.building.salon is false>><<if $propertyQuestion neq 3 and $propertyQuestion neq 1003>><div id=selectButton><<button "Ask about the hair salon" "realtyoffice1">><<set $propertyQuestion to 3>><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if $player.building.pub is false>><<if $propertyQuestion neq 4 and $propertyQuestion neq 1004>><div id=selectButton><<button "Ask about the pub" "realtyoffice1">><<set $propertyQuestion to 4>><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><<if $player.building.house is false>><<if $propertyQuestion neq 5 and $propertyQuestion neq 1005>><div id=selectButton><<button "Ask about the large house" "realtyoffice1">><<set $propertyQuestion to 5>><</button>></div><</if>><</if>></td></tr>
<tr><td colspan = "2"><div id="moveButton"><<button [[Don't buy anything|realtyoffice]]>><<addmins 5>><</button>></div></td></tr>
<tr><td colspan = "2"><div id="moveButton"><<button [[Back to the lobby|office building]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/stella/stella_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Buy property|realtyoffice1]]-->
<!--[[Chat with the realtor|realtyoffice_chat]]--><table class="overTable">
<tbody>
<tr>
<td>Office Building</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/realty.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Actually," you reply, "I was just hoping to chat with you."
<<if $player.building.office or $player.building.lot or $player.building.salon or $player.building.pub or $player.building.house>>"""[Developer's Note: Future Content]"""<<else>>"Well, unless it's a chat about you buying some property, I've got other things to do."<</if>></td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id=selectButton><<button "Buy property" "realtyoffice1">><<set $propertyQuestion to 0>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Back to the lobby|office building]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Office Building|bow street]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/stella/stella_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Buy property|realtyoffice1]]-->
<!--[[Chat with the realtor|realtyoffice_chat]]--><table class="overTable">
<tbody>
<tr>
<td>Iero Hotel - <<if $sophia.misc.hotelStay>>Sophia's Room<<else>>Your Room<</if>></td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<hotelroompic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><<if $player.misc.hotelRoomRental is false and $sophia.misc.hotelStay is false>><<goto hotel>><</if>><<if $player.misc.sleeping>><<sleep>>How long would you like to sleep?<br><<numberslider "$sleepTime" 8 1 12 1>><<else>>How long would you like to sleep?<br><<numberslider "$sleepTime" 8 1 12 1>><</if>>
</td></tr>
<tr><td colspan = "2"><div id="selectButton"><<button "Sleep" "hotelroomsleep">><<set $player.misc.sleeping to true>><</button>></div></td></tr>
<tr><td colspan = "2"><div id="selectButton"><<button [[Wait an hour|hotelroom]]>><<addhours 1>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Back|hotel]]>><</button>></div></td></tr>
<tr><td colspan = "2"><div id=moveButton><<button [[Exit the hotel|orban lane]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"We've been discussing whether prisons should be primarily retributive, incapacitative, or rehabilitative."</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Prisons are for punishment and deterrence." "melissa_restaurant_discussion4a">><<set $player.misc.discChoice to 0>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Prisons are for keeping dangerous people away from those they could harm." "melissa_restaurant_discussion4a">><<set $player.misc.discChoice to 1>><</button>></div></td>
</tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Prisons are for turning criminals into productive members of society." "melissa_restaurant_discussion4a">><<set $player.misc.discChoice to 2>><</button>></div></td>
</tr>
</table>
</td>
<td><<if (GameDays[$gameDate.getDay()] is "Thursday")>><img src="img/people/lisa/lisa_restaurant.jpg"><br><</if>><img src="img/people/zoe/zoe_small.jpg"><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Prison Question|melissa_restaurant_discussion4a]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<set $melissa.misc.StudyGroup to 5>><<if $player.misc.discChoice is 0>><<set $player.misc.prison to 1>>"Prisons are for punishment and deterrence," you respond, "they are a place we put people to be punished for their transgressions and to be examples to others who would commit the same crimes."
@@color:aqua;Melissa liked that.@@ <<set $melissa.main.influence += 5>>
@@color:red;Zoe really didn't like that.@@ <<set $zoe.main.influence -= 10>>
@@color:aqua;Giles liked that.@@
@@color:red;Cynthia didn't like that.@@
<<if (GameDays[$gameDate.getDay()] is "Thursday")>>@@color:red;Lisa didn't like that.@@<<set $lisa.main.influence -= 5>><</if>>
Zoe frowns. "Firstly, it //doesn't// work as a deterrent. If cutting the hands off of thieves in Saudi Arabia doesn't deter thieves, why would locking someone up for a while stop crimes? People who are committing crimes aren't thinking about getting caught so //someone else// having gone to prison doesn't stop them."<<if (GameDays[$gameDate.getDay()] is "Thursday")>>
"Yeah, it doesn't seem to be a deterrent or a path to improving the lives of those they wronged," Lisa says, "we need to follow the path that bests promotes improved life-outcomes."
<</if>>"I agree with $playerName to an extent," Melissa interjects, "while I think the main point is separation, criminals do need to be punished for their crimes. Rehabilitation sounds nice, I used to think that was what prisons should be for, but now I believe that society //needs// the retribution that prison offers while keeping them away from law-abiding citizens."
"I think that punishment is an essential part of it," Giles says, "I think the schadenfreude from seeing criminals punished is good. It's almost like a small amount of reparation from the wrongdoer. It's good that they're separated from the populace, but the real bread and butter is the shittiness of being locked up like the animals they are."
"No," Cynthia starts, shaking her head, "punishment and judgment is for God alone. Sometimes we have to separate ourselves from those who would do us harm, but we shouldn't be punishing them."
"We shouldn't just be separating ourselves from criminals," Zoe says, "we should be doing what we can to improve their lives, help them to become productive members of society. Look at places like Norway or Sweden where they're having to close down prisons because they are running out of prisoners. Sure, there are always some who can't be rehabilitated, but we should do what we can for those who can be."<<elseif $player.misc.discChoice is 1>><<set $player.misc.prison to 2>>"I think prisons are for keeping dangerous people away from those they could harm," you respond, "there may be some punishment or rehabilitation involved, but if those were really the point there'd be better ways to do them. Prisons primarily keep bad people away from good people."
@@color:aqua;Melissa liked that.@@ <<set $melissa.main.influence += 5>>
@@color:aqua;Zoe liked that.@@ <<set $zoe.main.influence += 5>>
@@color:red;Giles didn't like that.@@
@@color:aqua;Cynthia liked that.@@
<<if (GameDays[$gameDate.getDay()] is "Thursday")>>@@color:aqua;Lisa liked that.@@<<set $lisa.main.influence += 5>><</if>>
"I think it goes even beyond that $playerName," Zoe says, "we should be doing what we can to improve their lives, help them to become productive members of society. Look at places like Norway or Sweden where they're having to close down prisons because they are running out of prisoners. Sure, there are always some who can't be rehabilitated, but we should do what we can for those who can be."<<if (GameDays[$gameDate.getDay()] is "Thursday")>>
"Yeah, keeping someone locked up is not a path to improving the lives of those they wronged," Lisa says, "we need to follow the path that bests promotes improved life-outcomes."
<</if>>"I don't think so," Cynthia says, "we shouldn't be wasting resources on evil people. We should just lock them away so we're safe."
"I think that punishment is an essential part of it," Giles says, "I think the schadenfreude from seeing criminals punished is good. It's almost like a small amount of reparation from the wrongdoer. It's good that they're separated from the populace, but the real bread and butter is the shittiness of being locked up like the animals they are."
"I agree with $playerName," Melissa interjects, "while I think the main point is separation, criminals do need to be punished for their crimes. Rehabilitation sounds nice, I used to think that was what prisons should be for, but now I believe that society //needs// the retribution that prison offers while keeping them away from law-abiding citizens."<<else>><<set $player.misc.prison to 3>>"Prisons should be for turning criminals into productive members of society," you respond, "you just have to look at places like Norway or Sweden where they're having to close down prisons because they are running out of prisoners. Sure, there are always some who can't be rehabilitated, but we should do what we can for those who can be."
@@color:aqua;Melissa liked that.@@ <<set $melissa.main.influence += 5>>
@@color:aqua;Zoe really liked that.@@ <<set $zoe.main.influence += 10>>
@@color:red;Giles really didn't like that.@@
@@color:red;Cynthia didn't like that.@@
<<if (GameDays[$gameDate.getDay()] is "Thursday")>>@@color:aqua;Lisa liked that.@@<<set $lisa.main.influence += 5>><</if>><<if (GameDays[$gameDate.getDay()] is "Thursday")>>
"Yeah, that creates a path to improving the lives of those that criminals have wronged," Lisa says, "we need to follow the path that bests promotes improved life-outcomes."
<</if>>"I disagree," Cynthia interjects, "we shouldn't be wasting resources on evil people. We should just lock them away so we're safe."
"I agree with Cynthia," Giles says, "though for a different reason: I think that punishment is an essential part of it. I think the schadenfreude from seeing criminals punished is good. It's almost like a small amount of reparation from the wrongdoer. It's good that they're separated from the populace, but the real bread and butter is the shittiness of being locked up like the animals they are."
"I disagree," Zoe says, shaking her head, "$playerName is right that we should do everything we can to //improve// the lives of convicts. We can help people so that they have no reason to commit further crimes."
"I get what you and $playerName are saying," Melissa says, "I get that we should stop further crimes by improving the lives of those who would commit them but, at the same time, I feel there needs to be some form of punishment. Society needs to feel avenged in some way."
<</if>>
The group spends an hour or so discussing the matter further, no one making significant changes to their original stance.
<<addhours 2>>
Finally Zoe calls the meeting to a close.
"Well, it's been a lively discussion, but it's getting late. Thanks everyone for coming."
"Yeah, thanks everyone for the interesting discussion."
The group says their goodbyes and they all go their separate ways.
</td></tr>
<tr>
<td colspan = "2"><<if $melissa.main.influence >= 15 and $melissa.main.storyStage < 4>><div id=moveButton><<button [[Exit the restaurant|melissa_restaurant_discussionMel]]>><<set $melissa.main.storyStage to 4>><</button>></div><<else>><div id=moveButton><<button [[Exit the restaurant|shopping]]>><<addmins 5>><</button>></div><</if>></td></tr>
</table>
</td>
<td><<if (GameDays[$gameDate.getDay()] is "Thursday")>><img src="img/people/lisa/lisa_restaurant.jpg"><br><</if>><img src="img/people/zoe/zoe_small.jpg"><br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Exit the restaurant|shopping]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_restaurant.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<set $melissa.main.influence += 5>>You join the group as they discuss various issues, primarily related to their studies.</td></tr>
<tr>
<td colspan = "2"><<if $melissa.main.influence >= 15 and $melissa.main.storyStage < 4>><div id=moveButton><<button [[Exit the restaurant|melissa_restaurant_discussionMel]]>><</button>></div><<else>><div id=moveButton><<button [[Exit the restaurant|shopping]]>><<addmins 5>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/people/zoe/zoe_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/ainsley/ainsley_salon.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<set _hairRand to random(100)>><<if $ainsley.misc.goPlayerHome>>"Yes $ainsley.main.playerTitle. I'm off at 6. In the mean time, anything I can do for you?"<<elseif $ainsley.misc.restaurantDate is 1>>"I've got reservations to Sceau Brisé for two on Saturday. Would you like to join me Ainsley?"
"Sceau Brisé!? At Iero Hotel? That would be wonderful!"
"Great. I'll see you there on Saturday at 7 PM."
"Excellent!"<<set $ainsley.misc.restaurantDate to 2>><<elseif $pInv.scissors is 1>>You walk into the salon, scissors in hand. Ainsley sees you with them and smiles.
"Wow, you actually went out and bought me, a total stranger, scissors. Even though I shot you down?"
"I needed to make it up to you," you reply as you hand them to her.
"Well consider us even then. Thank you $playerName."
"My pleasure."
"Oh, and if you still want to go on a date..."
"Of course! Should we meet back at the hotel bar? Pretend that the other night never happened?"
"Haha, that's a great idea. I'm off work at 6, I'll meet you there after that."
"Excellent. See you then."<<set $ainsley.main.influence to 0>><<elseif $ainsley.main.storyStage is 99>>You walk into the hair salon. Ainsley is busy cutting hair. She sees you come in, but you know she really wants nothing to do with you.<<elseif $ainsley.main.storyStage is 0>>You walk into the hair salon and are surprised to see the girl you struck out with at the hotel bar.<<elseif $ainsley.main.storyStage is 2 and $ainsley.main.follower is false>>You walk into the hairsalon and Ainsley smiles upon recognizing you.
"$playerName! It's nice to see you!"
"You too. Thanks for the 'souvenir'," you wink at her, referencing the panties she left behind at your place.
She laughs, blushing. "Is there something I can do for you?"<<elseif $ainsley.main.follower>>You walk into the hair salon. Hearing you enter, Ainsley<<if _hairRand > 80>> and her coworker look up from their work<<else>> looks up from her work<</if>>.
"$ainsley.main.playerTitle! It's nice to see you!"<</if>></td>
</tr><<nobr>>
<tr><td colspan = "2"><div id=selectButton>
<<if $ainsley.main.storyStage is 0 and $pInv.scissors is 0>>
<<button "Introduce yourself and apologize" "hairsalon_apologize">>
<</button>>
<<elseif $ainsley.main.storyStage is 2 and $ainsley.main.follower>>
<<button "Talk to her about donating money" "ainsley_donate">>
<</button>>
<<elseif $ainsley.main.storyStage >= 3 and $ainsley.misc.goPlayerHome is false and $julie.misc.goPlayerHome is false and $dana.misc.goPlayerHome is false and $taylor.misc.goPlayerHome is false>>
<<button "Meet me at my place tonight after work." "hairsalon">>
<<set $ainsley.misc.goPlayerHome to true>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id=selectButton>
<<if $ainsley.main.follower>>
<<if $player.misc.reservations is 2 and $player.misc.reservationFilled is false>>
<<button "Ask Ainsley out to Sceau Brisé on Saturday" "hairsalon">>
<<set $player.misc.reservationFilled to true>>
<<set $ainsley.misc.restaurantDate to 1>>
<</button>>
<</if>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<if $pInv.scissors is 1>><<button [[Exit the salon|shopping]]>><<addmins 5>><<set $pInv.scissors to 2>><<set $ainsley.misc.sexStage to 0>><</button>><<else>><<button [[Exit the salon|shopping]]>><<addmins 5>><</button>><</if>></div></td></tr>
<</nobr>>
</table>
</td>
<td><<if _hairRand > 80>><img src="img/people/brittany/brittany_salon_small.jpg"><</if>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Exit the salon|shopping]]-->
<!--[[Donating|ainsley_donate]]-->
<!--[[Introduce yourself and apologize|hairsalon_apologize]]-->
<!--[[Enthrall Ainsley|hairsalon_ainsley_enthrall]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/ainsley/ainsley_salon.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Hey Ainsley, as one of my disciples, I require a tithe from you, to help grow the organization."
"Of course $ainsley.main.playerTitle! I'll send it to you each Friday."<<set $ainsley.main.storyStage to 3>><<set $ainsley.misc.payments to true>></td>
</tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Back to salon" hairsalon>><</button>></div></td></tr>
<tr>
<td colspan = "2"></td>
</tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Back to salon|hairsalon]]--><<if $ainsley.text.two >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/ainsley/ainsley_avatar.jpg" alt="Avatar" class="right">
<p>Hey <<if $ainsley.main.follower>>$ainsley.main.playerTitle<<else>>$playerName<</if>>! I had a great time last night!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Ainsley. Me too!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/ainsley/ainsley_avatar.jpg" alt="Avatar" class="right">
<p>I took this before I left for work!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/ainsley/ainsley_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/ainsley/explicit/ainsley_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Wow! I never asked before, what do you do for work?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/ainsley/ainsley_avatar.jpg" alt="Avatar" class="right">
<p>I work at the hair salon, in the shopping district. ✂️</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Ahh, cool.</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/ainsley/ainsley_avatar.jpg" alt="Avatar" class="right">
<p>Hey <<if $ainsley.main.follower>>$ainsley.main.playerTitle<<else>>$playerName<</if>>! I was thinking about how you fucked me while I was blindfolded and I got soooo horny.</p><br>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/ainsley/ainsley_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/ainsley/explicit/ainsley_sext2.jpg"></div>
</div>
@@#bottomElement;@@
<<elseif $ainsley.text.one >= 2>>
<<ScrollTo "bottomElement" false>>
<div class="container darker" style="max-width: 420px">
<img src="img/people/ainsley/ainsley_avatar.jpg" alt="Avatar" class="right">
<p>Hey <<if $ainsley.main.follower>>$ainsley.main.playerTitle<<else>>$playerName<</if>>! I had a great time last night!</p>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Hey Ainsley. Me too!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/ainsley/ainsley_avatar.jpg" alt="Avatar" class="right">
<p>I took this before I left for work!</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/ainsley/ainsley_avatar.jpg" alt="Avatar" class="right">
<div class="phonesext"><img src="img/people/ainsley/explicit/ainsley_sext1.jpg"></div>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Wow! I never asked before, what do you do for work?</p>
</div>
<div class="container darker" style="max-width: 420px">
<img src="img/people/ainsley/ainsley_avatar.jpg" alt="Avatar" class="right">
<p>I work at the hair salon, in the shopping district. ✂️</p><br>
</div>
<div class="container" style="max-width: 420px">
<img src="img/player_avatar.png" alt="Avatar">
<p>Ahh, cool.</p>
</div>
@@#bottomElement;@@
<<if $ainsley.main.storyStage < 2>><<set $ainsley.main.storyStage to 2>><</if>
<<else>>
<</if>>
<<link [[Return|$return]]>>
<<script>>
if (Dialog.isOpen()) {
Dialog.close();
}
<</script>><</link>><<widget "melissa_quiz">>
<<set $questions = [
{
prompt: "DNA stands for deoxyribonucleic acid.",
answer: "true"
},
{
prompt: "Mendel developed the theory of natural selection in the 1800's.",
answer: "false"
},
{
prompt: "When a gene pool doesn't change from generation to generation, it has reached equilibrium.",
answer: "true"
},
{
prompt: "Natural Selection can act upon an individual's genotype, the external expression of genes.",
answer: "false"
},
{
prompt: "Mutations are important in evolution because they add new genetic material to the gene pool.",
answer: "true"
},
{
prompt: "One complete DNA molecule consists of a single helix.",
answer: "false"
},
{
prompt: "The production of egg cells by meiosis is called 'oogenesis'.",
answer: "true"
},
{
prompt: "The sugar in DNA is called ribose.",
answer: "false"
},
{
prompt: "With respect to the bases, A binds with T and C binds with G.",
answer: "true"
},
{
prompt: "Four bases in a row make up one codon.",
answer: "false"
},
{
prompt: "Many amino acids bonded together form a protein.",
answer: "true"
},
{
prompt: "All genetic mutations are harmful.",
answer: "false"
},
{
prompt: "Genetic mutations may be harmful, neutral, or beneficial.",
answer: "true"
},
{
prompt: "A genetic mutation always causes the production of a different protein.",
answer: "false"
},
{
prompt: "Humans share 50% of their DNA with a banana.",
answer: "true"
},
{
prompt: "The cells of animals are prokaryotic.",
answer: "false"
},
{
prompt: "Mitosis is a process by which a cell's nucleus divides.",
answer: "true"
},
{
prompt: "The sex chromosomes for males are XX.",
answer: "false"
},
{
prompt: "Asexual reproduction is a process that produces offspring that is/are genetically identical to their parents.",
answer: "true"
},
{
prompt: "Every species has a specific number of chromosomes that increases with the complexity of the organism.",
answer: "false"
},
];>>
<<set _i to random(19)>>
<<if _i == $lastRandom>><<set _i to random(19)>><</if>>
<<set $lastRandom to _i>>
<h2>$questions[_i].prompt</h2>
<</widget>>
<<widget "biology_quiz">>
<<set $questions = [
{
prompt: "DNA stands for deoxyribonucleic acid.",
answer: "true"
},
{
prompt: "Mendel developed the theory of natural selection in the 1800's.",
answer: "false"
},
{
prompt: "When a gene pool doesn't change from generation to generation, it has reached equilibrium.",
answer: "true"
},
{
prompt: "Natural Selection can act upon an individual's genotype, the external expression of genes.",
answer: "false"
},
{
prompt: "Mutations are important in evolution because they add new genetic material to the gene pool.",
answer: "true"
},
{
prompt: "One complete DNA molecule consists of a single helix.",
answer: "false"
},
{
prompt: "The production of egg cells by meiosis is called 'oogenesis'.",
answer: "true"
},
{
prompt: "The sugar in DNA is called ribose.",
answer: "false"
},
{
prompt: "With respect to the bases, A binds with T and C binds with G.",
answer: "true"
},
{
prompt: "Four bases in a row make up one codon.",
answer: "false"
},
{
prompt: "Many amino acids bonded together form a protein.",
answer: "true"
},
{
prompt: "All genetic mutations are harmful.",
answer: "false"
},
{
prompt: "Genetic mutations may be harmful, neutral, or beneficial.",
answer: "true"
},
{
prompt: "A genetic mutation always causes the production of a different protein.",
answer: "false"
},
{
prompt: "Humans share 50% of their DNA with a banana.",
answer: "true"
},
{
prompt: "The cells of animals are prokaryotic.",
answer: "false"
},
{
prompt: "Mitosis is a process by which a cell's nucleus divides.",
answer: "true"
},
{
prompt: "The sex chromosomes for males are XX.",
answer: "false"
},
{
prompt: "Asexual reproduction is a process that produces offspring that is/are genetically identical to their parents.",
answer: "true"
},
{
prompt: "Every species has a specific number of chromosomes that increases with the complexity of the organism.",
answer: "false"
},
];>>
<<set _i to random(19)>>
<<if _i == $lastRandom>><<set _i to random(19)>><</if>>
<<set $lastRandom to _i>>
<h2>$questions[_i].prompt</h2>
<</widget>>
<<widget "arthist_quiz">>
<<set $questions = [
{
prompt: "French artist Jean-Francois Millet painted The Gleaners and was known for his paintings of peasant farmers.",
answer: "true"
},
{
prompt: "The first chamber in caves at Lascaux predominantely features bears.",
answer: "false"
},
{
prompt: "Eugène Delacroix painted Liberty Leading the People.",
answer: "true"
},
{
prompt: "Impression, Sunrise by Claude Monet created a stir at the Salon in 1863 for its depiction of nudity.",
answer: "false"
},
{
prompt: "Vincent Van Gogh's The Starry Night is displayed in the Museum of Modern Art in New York.",
answer: "true"
},
{
prompt: "Salvador Dali was predominantely known for drip paintings.",
answer: "false"
},
{
prompt: "Pablo Picasso's Guernica depicts the Spanish Civil War.",
answer: "true"
},
{
prompt: "Pablo Picasso painted 'The Persistence of Memory,' also known as the 'melting clocks painting'.",
answer: "false"
},
{
prompt: "Andy Warhol's inspiration for his paintings was predominantely pop culture.",
answer: "true"
},
{
prompt: "The Mona Lisa located in the Metropolitan Museum of Modern Art.",
answer: "false"
},
{
prompt: "Architect Walter Gropius founded the Bauhaus school of design.",
answer: "true"
},
{
prompt: "Frank Lloyd Wright designed the Vietnam Veterans Memorial.",
answer: "false"
},
{
prompt: "I.M. Pei designed a pyramid outside the Louvre, in Paris.",
answer: "true"
},
{
prompt: "John Everett Millais' Ophelia depicts Ophelia praying.",
answer: "false"
},
{
prompt: "The process of painting without conscious thought is called Automatism.",
answer: "true"
},
{
prompt: "Gustave Courbet is considered an Impressionist painter.",
answer: "false"
},
{
prompt: "Jacques-Louis David was a Neoclassical painter during the French Revolution.",
answer: "true"
},
{
prompt: "Venus of Urbino is a work of Rembrandt",
answer: "false"
},
{
prompt: "Eugene Delacroix was part of the Romantic movement.",
answer: "true"
},
{
prompt: "Michaelangelo painted the ceiling decoration for the church of Sant'Ignazio.",
answer: "false"
},
];>>
<<set _i to random(19)>>
<<if _i == $lastRandom>><<set _i to random(19)>><</if>>
<<set $lastRandom to _i>>
<h2>$questions[_i].prompt</h2>
<</widget>>
<<widget "hist_quiz">>
<<set $questions = [
{
prompt: "Lutetia was the Roman name for the city we call Paris.",
answer: "true"
},
{
prompt: "English king James VI signed the Magna Carta.",
answer: "false"
},
{
prompt: "Modern-day Mexico City was originally inhabited by the Aztecs",
answer: "true"
},
{
prompt: "Nero was the first Roman emperor born outside of Italy.",
answer: "false"
},
{
prompt: "The Rosetta Stone was discovered in Egypt by Napoleon and his army.",
answer: "true"
},
{
prompt: "Caesar's Wall marked the northern end of Roman territory in Britain.",
answer: "false"
},
{
prompt: "The Battle of the Plains of Abraham took place in Canada in the 1700s.",
answer: "true"
},
{
prompt: "Thomas Becket baptized King Ethelbert of England.",
answer: "false"
},
{
prompt: "William the Conqueror defeated the English at The Battle of Hastings.",
answer: "true"
},
{
prompt: "The Magna Carta took judicial power away from the Church.",
answer: "false"
},
{
prompt: "Thomas Becket was killed for opposing King Henry II.",
answer: "true"
},
{
prompt: "Robert Fitzwalter led the Peasants' Revolt.",
answer: "false"
},
{
prompt: "The First Barons' War resulted from King John ignoring the Magna Carta.",
answer: "true"
},
{
prompt: "Lord Macbeth famously defeated the English at the Battle of Stirling Bridge.",
answer: "false"
},
{
prompt: "Wat Tyler was a leader of the 1381 Peasants' Revolt in England.",
answer: "true"
},
{
prompt: "China's early name for Japan was Gwailand.",
answer: "false"
},
{
prompt: "'Nihon', the name the Japanese gave themselves, means 'land of the sun's origin'.",
answer: "true"
},
{
prompt: "Prince Shotoku introduced Jainism to Japan from mainland Asia in the 5th century BC.",
answer: "false"
},
{
prompt: "Matthew C. Perry intimidated Japan into signing an agreement that opened the nation to trade and visitation.",
answer: "true"
},
{
prompt: "Joe Kennedy negotiated the Treaty of Portsmouth, which ended the Russo-Japanese War.",
answer: "false"
},
];>>
<<set _i to random(19)>>
<<if _i == $lastRandom>><<set _i to random(19)>><</if>>
<<set $lastRandom to _i>>
<h2>$questions[_i].prompt</h2>
<</widget>>
<<widget "chem_quiz">>
<<set $questions = [
{
prompt: "The average adult human body contains about 250 grams of salt.",
answer: "true"
},
{
prompt: "Chlorine is a noble gas.",
answer: "false"
},
{
prompt: "Protium is the most common isotope of hydrogen.",
answer: "true"
},
{
prompt: "Mendel is credited with the invention of the modern periodic table.",
answer: "false"
},
{
prompt: "All organic molecules contain Carbon and Hydrogen.",
answer: "true"
},
{
prompt: "The symbol Ag stands for Gallium.",
answer: "false"
},
{
prompt: "A liquid has a defined volume, but not a defined shape.",
answer: "true"
},
{
prompt: "Most of the iron in the human body is located in the bones.",
answer: "false"
},
{
prompt: "An atom that has more protons than electrons is called a cation.",
answer: "true"
},
{
prompt: "In a solution of saltwater, salt is the solvent.",
answer: "false"
},
{
prompt: "Bromine is a liquid around room temperature.",
answer: "true"
},
{
prompt: "Helium is the lightest element in the periodic table.",
answer: "false"
},
{
prompt: "During chemical reactions, atoms are never broken down into smaller particles.",
answer: "true"
},
{
prompt: "Gold is a rare-earth element.",
answer: "false"
},
{
prompt: "A chemical equation is used to describe how two or more substances interact during a chemical reaction.",
answer: "true"
},
{
prompt: "In a chemical reaction products are on the left and reactants on the right of the reaction arrow.",
answer: "false"
},
{
prompt: "According to the Law of Conservation of Mass the mass of the reactants is equal to the mass of the products.",
answer: "true"
},
{
prompt: "The neutral value on the pH scale is less than 7.",
answer: "false"
},
{
prompt: "Bases have a pH greater than 7.",
answer: "true"
},
{
prompt: "An acidic solution has a greater concentration of hydroxide ions than hydrogen ions.",
answer: "false"
},
];>>
<<set _i to random(19)>>
<<if _i == $lastRandom>><<set _i to random(19)>><</if>>
<<set $lastRandom to _i>>
<h2>$questions[_i].prompt</h2>
<</widget>>
<<widget "physics_quiz">>
<<set $questions = [
{
prompt: "The building blocks that make up protons and neutrons are called quarks.",
answer: "true"
},
{
prompt: "Augustin-Jean Fresnel best remembered for the discovery of the planet Neptune.",
answer: "false"
},
{
prompt: "Wilhelm Rontgen won the Nobel Prize for his discovery of X-ray technology in 1901.",
answer: "true"
},
{
prompt: "Electrons and neutrons make up the nucleus of an atom.",
answer: "false"
},
{
prompt: "Einstein theorized that space-time was curved, not flat.",
answer: "true"
},
{
prompt: "J. Robert Oppenheimer is best known for his discovery of numerous previously unknown stars.",
answer: "false"
},
{
prompt: "A baryon always consists of three quarks.",
answer: "true"
},
{
prompt: "Stephen Hawking's main field of study was quantum mechanics.",
answer: "false"
},
{
prompt: "The 'M' in MASER, the predecessor of the LASER, stands for microwave.",
answer: "true"
},
{
prompt: "The Bernoulli Effect concerns a distribution of charges.",
answer: "false"
},
{
prompt: "Masses are to Newton's Gravitational Law as charges are to Coulomb's Law.",
answer: "true"
},
{
prompt: "Three quarks are in an electron.",
answer: "false"
},
{
prompt: "Henry Cavendish first determined the gravitational constant using two weights and a cantilever.",
answer: "true"
},
{
prompt: "Siemens are a unit of measure used to express reactance in conductors and capacitors.",
answer: "false"
},
{
prompt: "The Pauli Exclusion Principle states that no two particles may occupy the same quantum state simultaneously.",
answer: "true"
},
{
prompt: "The standard unit of measurement for work is the Watt.",
answer: "false"
},
{
prompt: "The fundamental particles of an atom are quarks, gluons and electrons.",
answer: "true"
},
{
prompt: "Fermions are groups of particles with the same charge or mass.",
answer: "false"
},
{
prompt: "Mesons are a type of composite particle produced by high energy.",
answer: "true"
},
{
prompt: "'For every action there is an equal and opposite reaction' is Newton's Second Law of Motion.",
answer: "false"
},
];>>
<<set _i to random(19)>>
<<if _i == $lastRandom>><<set _i to random(19)>><</if>>
<<set $lastRandom to _i>>
<h2>$questions[_i].prompt</h2>
<</widget>>
<<widget "lit_quiz">>
<<set $questions = [
{
prompt: "The Nebula Award is given for Science Fiction writing.",
answer: "true"
},
{
prompt: "Charles Dickens’s novel A Tale of Two Cities concerns the American Revolution.",
answer: "false"
},
{
prompt: "The Rime of the Ancient Mariner was written by Samuel Taylor Coleridge.",
answer: "true"
},
{
prompt: "John Keats is best known for the poetry he wrote in his old age.",
answer: "false"
},
{
prompt: "Percy Bysshe Shelley was married to Mary Shelley, the author of Frankenstein.",
answer: "true"
},
{
prompt: "Walt Whitman was an English Romantic poet.",
answer: "false"
},
{
prompt: "The Marriage of Heaven and Hell is an influential work of prose by William Blake.",
answer: "true"
},
{
prompt: "Cervantes was born in Italy.",
answer: "false"
},
{
prompt: "Shel Silverstein wrote The Giving Tree.",
answer: "true"
},
{
prompt: "Romeo gives a famous speech about a fairy named Queen Mab.",
answer: "false"
},
{
prompt: "Antoine de Saint-Exupéry wrote The Little Prince.",
answer: "true"
},
{
prompt: "Isaac Asimov wrote 2001: A Space Odyssey.",
answer: "false"
},
{
prompt: "The Old Man and the Sea is set in Cuba.",
answer: "true"
},
{
prompt: "The Lottery is a story by Edgar Allan Poe.",
answer: "false"
},
{
prompt: "Wuthering Heights by Emily Brontë concerns Heathcliff and Cathy Earnshaw.",
answer: "true"
},
{
prompt: "The sole survivor of the Pequod in Moby-Dick is Captain Ahab.",
answer: "false"
},
{
prompt: "Edgar Rice Burroughs wrote the Tarzan novels.",
answer: "true"
},
{
prompt: "The Mahabharata is set mostly in Sri Lanka.",
answer: "false"
},
{
prompt: "Starbucks Coffee takes its name from the novel Moby-Dick.",
answer: "true"
},
{
prompt: "The writers of the German Sturm und Drang literary movement disdained emotion.",
answer: "false"
},
];>>
<<set _i to random(19)>>
<<if _i == $lastRandom>><<set _i to random(19)>><</if>>
<<set $lastRandom to _i>>
<h2>$questions[_i].prompt</h2>
<</widget>>
<<widget "population_quiz">>
<<set $questions = [
{
prompt: "T.R. Malthus' most influential writing was titled 'An Essay on the Principle of Population'.",
answer: "true"
},
{
prompt: "According to Malthus, population grows arithmetically.",
answer: "false"
},
{
prompt: "War is a positive check on population growth.",
answer: "true"
},
{
prompt: "Malthus laid out a plan for a possible Utopia in 'An Essay on the Principle of Population'.",
answer: "false"
},
{
prompt: "The work was primarily in opposition to the writings of William Godwin and the Marquis de Condorcet.",
answer: "true"
},
{
prompt: "Malthus thought the solution to the problem of population was widespread celibacy.",
answer: "false"
},
{
prompt: "Malthus proposed that this balance of population and miserable subsistance was part of God's plan to mold matter into mind.",
answer: "true"
},
{
prompt: "Malthus was a Catholic priest.",
answer: "false"
},
{
prompt: "Abortion is a preventive check on population growth.",
answer: "true"
},
{
prompt: "Malthus believed an increase in industrialization was beneficial to the lower classes.",
answer: "false"
},
{
prompt: "'An Essay on the Principle of Population' was initially published anonymously.",
answer: "true"
},
{
prompt: "According to Malthus, food production grows geometrically.",
answer: "false"
},
{
prompt: "According to Malthus, population grows geometrically.",
answer: "true"
},
{
prompt: "Famine is a preventive check on population growth.",
answer: "false"
},
{
prompt: "Malthus believed the Poor Laws - transferring money and food to the poor - were ultimately bad for human happiness.",
answer: "true"
},
{
prompt: "Malthus believed the world's population would continue to grow indefinitely.",
answer: "false"
},
{
prompt: "Malthus failed to account for improvements in technology.",
answer: "true"
},
{
prompt: "Malthus' solution to the population crisis was better contraception.",
answer: "false"
},
{
prompt: "Malthus believed that the only means of easing the poverty of the lower classes was moral restraint and pre-marital chastity.",
answer: "true"
},
{
prompt: "Malthus believed that charity for the poor was a possible solution.",
answer: "false"
},
];>>
<<set _i to random(19)>>
<<if _i == $lastRandom>><<set _i to random(19)>><</if>>
<<set $lastRandom to _i>>
<h2>$questions[_i].prompt</h2>
<</widget>><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_library.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You're studying with Melissa.
<<if $player.misc.correct is 1>>@@color:aqua;<h2>Correct!</h2>@@<<elseif $player.misc.correct is 2>>@@color:red;<h2>Incorrect</h2>@@<</if>>
<<melissa_quiz>>
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $player.misc.quizCounter >= 4>><<button "True" "uni library_mel2">><<if $questions[_i].answer is "true">><<set $player.misc.correct to 1>><<set $player.misc.quizScore += 1>><<else>><<set $player.misc.correct to 2>><</if>><<set $player.misc.quizCounter += 1>><</button>><<else>><<button "True" "uni library_mel1">><<if $questions[_i].answer is "true">><<set $player.misc.correct to 1>><<set $player.misc.quizScore += 1>><<else>><<set $player.misc.correct to 2>><</if>><<set $player.misc.quizCounter += 1>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $player.misc.quizCounter >= 4>><<button "False" "uni library_mel2">><<if $questions[_i].answer is "false">><<set $player.misc.correct to 1>><<set $player.misc.quizScore += 1>><<else>><<set $player.misc.correct to 2>><</if>><<set $player.misc.quizCounter += 1>><</button>><<else>><<button "False" "uni library_mel1">><<if $questions[_i].answer is "false">><<set $player.misc.correct to 1>><<set $player.misc.quizScore += 1>><<else>><<set $player.misc.correct to 2>><</if>><<set $player.misc.quizCounter += 1>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Leave her to her studying" "uni library">><<set $melissa.misc.Chatted to true>><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave her to her studying|uni library]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/melissa/melissa_library.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $player.misc.correct is 1>>@@color:aqua;<h2>Correct!</h2>@@<<elseif $player.misc.correct is 2>>@@color:red;<h2>Incorrect</h2>@@<</if>><<set $player.misc.correct to 0>><<set $player.misc.quizCounter to 0>><<addhours 1>>
<h3>You got $player.misc.quizScore questions correct.</h3><<if $player.misc.quizScore is 5>>@@color:aqua;Melissa really liked that.@@<<set $melissa.main.influence += 10>><<elseif $player.misc.quizScore is 4>>@@color:aqua;Melissa liked that.@@ <<set $melissa.main.influence += 5>><<elseif $player.misc.quizScore is 2>>@@color:red;Melissa didn't like that.@@<<set $melissa.main.influence -= 5>><<elseif $player.misc.quizScore is 1>>@@color:red;Melissa didn't like that.@@<<set $melissa.main.influence -= 5>><<elseif $player.misc.quizScore is 0>>@@color:red;Melissa didn't like that.@@<<set $melissa.main.influence -= 5>><</if>><<set $player.misc.quizScore to 0>>
"Thanks so much for helping me study $playerName!"
"My pleasure."
<<if $melissa.main.storyStage is 4 and $melissa.main.influence >= 50>>"Umm, $playerName?..." she starts, then hesitates.
"Yeah?"
"You've helped me so much with my studies that I actually have some free time. Do you want to get coffee sometime?"
"Yeah! Absolutely."
She smiles brightly. "Great! How about tomorrow at noon? At the coffee shop in the Main Academic Building?"
"Sounds good," you agree.
"Great. See you then." She gives a little wave then leaves the library.<</if>>
</td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<if $melissa.main.storyStage is 4 and $melissa.main.influence >= 50>><<button "Leave the library" "university">><<set $melissa.main.storyStage to 5>><<set $melissa.misc.waitTime to $gameDayCounter + 1>><</button>><<else>><<button "Leave her to her studying" "uni library">><<set $melissa.misc.Chatted to true>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave her to her studying|uni library]]-->
<!--[[Leave her to her studying|uni library_mel1]]-->
<table class="overTable">
<tbody>
<tr>
<td>Massage Parlor</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/massageparlor.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You walk into the massage parlor. A mature asian woman with incredibly long hair greets you.
"Hello. You come for massage?"
"Umm... possibly. How much?"
"30 minute, 40 dollar. 60 minute, 60 dollar."</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><<if $player.main.Money >= 40>><div id="selectButton"><<button "Get 30 minute massage: -$40" "massage_parlor0">><<set $player.main.Money -= 40>><<set $player.misc.massage to 30>><</button>></div><<else>><div id="selectButtonDisabled"><<button "Get 30 minute massage: -$40">><</button>></div><</if>></td></tr>
<tr><td colspan = "2"><<if $player.main.Money >= 60>><div id="selectButton"><<button "Get 60 minute massage: -$60" "massage_parlor0">><<set $player.main.Money -= 40>><<set $player.misc.massage to 60>><</button>></div><<else>><div id="selectButtonDisabled"><<button "Get 30 minute massage: -$60">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit to Bow Street|bow street]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/people/mamasan/mamasan_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[massage|massage_parlor1]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if (GameDays[$gameDate.getDay()] isnot "Thursday")>><img src="img/people/lisa/lisa_massage.jpg"><<else>><img src="img/people/massage/massage_girl.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You strip down to your underwear, setting your clothes on the bench along the wall, and lie face down onto the massage bed. You lie in silence for a few minutes, the smell of incense and the sound of waves lapping on the beach helping to put you in a state of relaxation.
You hear the door open and someone step into the room. You look up to see<<if (GameDays[$gameDate.getDay()] isnot "Thursday")>>... Lisa!<<else>> the masseuse, a mature - but cute - Asian woman, close the door behind her and move towards a table laid out with oils, towels, and other massage paraphernalia."<</if>>
<<if (GameDays[$gameDate.getDay()] isnot "Thursday")>>"Lisa!?"<<set $lisa.misc.massaged += 1>>
She looks over at you. "Oh, hi $playerName." She doesn't look the slightest bit surprised to see you and just moves towards a table laid out with oils, towels, and other massage paraphernalia.
"I, uh, I didn't know you worked here."
"Well, I don't exactly publicize it," she says as she squirts some massage oil into her hand, "but I'm not ashamed of it. It pays decent money, and I can set my own hours." She steps close to you. "Head down please."
"Oh, yeah." You put your head back down, resting your face in the hole of the massage chair. "Aren't you worried that this will make things awkward?"
"Not unless you make it awkward. I do this for a living."
"Right." You close your eyes and force yourself to relax as she begins the massage. You have to admit, she does an amazing job; within a few minutes you're approaching pure relaxation, her hands gliding along your skin with the perfect amount of pressure to ease tension from your muscles.
Finally, your time up, and all the standard tense areas tended to, she stops the massage.
"Ok, all done. Happy ending?"
"What!?"
"Would you like a happy ending?"<<else>>She doesn't say anything, just pours some oil in her hands and begins the massage. You have to admit, she does an amazing job; within a few minutes you're approaching pure relaxation, her hands gliding along your skin with the perfect amount of pressure to ease tension from your muscles.
Finally, your time up, and all the standard tense areas tended to, she stops the massage.
"Ok, done. Happy ending?"
"What!?"
"You like a happy ending?"<</if>>
</td>
</tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Happy ending" "massage_parlor3">><<set $player.misc.happyending to 1>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[No happy ending|massage_parlor3]]>><<set $player.misc.happyending to 0>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/locations/massageroom.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Ok, I'll get the <<if $player.misc.massage is 30>>half-hour<<else>>full hour<</if>>."
You pay the hostess and she leads you down the hallway behind her. She stops at door, opens it, and motions for you to enter.
"Take off clothes. Girl will be with you in a minute."
She shuts the door behind you and you hear her walk back to the lobby.</td>
</tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Take off your clothes" "massage_parlor1">><</button>></div></td></tr>
</table>
</td>
<td><img src="img/people/mamasan/mamasan_small.jpg">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[massage|massage_parlor1]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td>
<<if $player.misc.happyending is 0>><<if (GameDays[$gameDate.getDay()] isnot "Thursday")>><img src="img/people/lisa/lisa_massage.jpg"><<else>><img src="img/people/massage/massage_girl.jpg"><</if>><<elseif $player.misc.happyending is 1>><<if (GameDays[$gameDate.getDay()] isnot "Thursday")>><img src="img/people/lisa/lisa_massage2.jpg"><<else>><img src="img/people/massage/massage_girl.jpg"><</if>><<elseif $player.misc.happyending is 2>><<if (GameDays[$gameDate.getDay()] isnot "Thursday")>><img src="img/people/lisa/explicit/lisa_massagebj.jpg"><<else>><img src="img/people/massage/explicit/massage_girlbj.jpg"><</if>><<elseif $player.misc.happyending is 3>><<if (GameDays[$gameDate.getDay()] isnot "Thursday")>><img src="img/people/lisa/explicit/lisa_massagefuck.jpg"><<else>><img src="img/people/massage/explicit/massage_girlfuck.jpg"><</if>><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $player.misc.happyending is 0>>"No problem. Have a good day!"
"Thanks!"
She leaves the room and you put your clothes back on.<<elseif $player.misc.happyending is 1>>She smiles. "Ok. It's $50 for a blowjob, $100 for the full package."<<elseif $player.misc.happyending is 2>>You pull out your wallet and count out $50.
"A blowjob would be nice."
"Alright!"
With the practiced skill of someone who relieves stress for a living she grasps your member and gives it a few slow strokes, the massage oil on her hands warming and lubricating as she goes. Still stroking with one hand, she spreads your legs slightly and climbs on top of the massage table. She tucks her hair back behind her ears and bends over you and you feel her breath on your cock. She gives it a few kisses, a slow lick, then sucks the tip into her mouth.
"Ooohh yes."
She takes your balls in her free hand and gently massages as she sucks, her other hand wrapped around your shaft.
"Yes, that's so good<<if (GameDays[$gameDate.getDay()] isnot "Thursday")>> Lisa<</if>>."
She pulls back, never stopping with the skillful stroking, and smiles at you. She licks along your shaft again, then goes back to sucking, her head bobbing up and down in your lap.
In moments you're at your limit.
"Ooooh, I'm gonna cum!"
She sucks harder, pushing you over the edge, and you unload into her mouth. As you stop pulsing she comes off with a slurp, cum and saliva dripping down her face. She gets off the table and wipes herself with a towel, then hands you a clean one to wipe yourself off.
"Thanks."
"I hope you're nice a relaxed now. Have a good day<<if (GameDays[$gameDate.getDay()] isnot "Thursday")>> $playerName<</if>>."
"You too."
She steps out of the room, closing the door behind her. You get up and put your clothes back on, tossing the dirty towel into the hamper in the corner.<<elseif $player.misc.happyending is 3>>"Oh, I want the full package," you say, as you count $100 dollars out and hand it to her.
"Alright!"
<<if (GameDays[$gameDate.getDay()] isnot "Thursday")>>She pulls her shirt over her head, folds it, and lays it down on a chair by the door. This is quickly followed by her shorts.<<else>>She undoes her robe and takes it off, folding it and laying it down on a chair by the door. This is quickly followed by her bra and panties.<</if>> She returns to your table, now completely naked and, with the practiced skill of someone who relieves stress for a living, she grasps your member and gives it a few slow strokes, the massage oil on her hands warming and lubricating as she goes.
<<if (GameDays[$gameDate.getDay()] isnot "Thursday")>>"Do you have a preference for position?" she asks.
You think for a second. "Yeah, actually. I'd like to take you from behind, up against this table."
She looks a little shocked. "Interesting. Most people want me to do all the work. You know, so they can relax."
"I guess I'm not most people."
She just smiles and bends over the massage table, presenting her ass to you.
You get up from the table and move behind her. You put one hand on her thin waist as you use the other to line your well-lubricated cock up with her slit. She moans lightly as you press up against her opening, then louder as you push yourself inside.
"Oooh that feels so good," you tell her as you start to thrust in and out. She pushes back against you with each thrust, her instinct to please the customer asserting itself. You pound into her with wild abandon, the thought that it's just a monetary transaction taking all feelings of responsibility from you; you just seek release.
It doesn't take long until you're on the edge.
"Oooooh, I'm gonna cum!"
She pushes back against you even harder, pushing you over the precipice, and you unload inside her. As you stop pulsing you pull out, leaving cum dripping from her pussy. She moves from the table and wipes herself with a towel, then hands you a clean one to wipe yourself off with.
"Thanks."
"I hope you're nice and relaxed now," she says as she pulls on her clothes, "have a good day $playerName."
"You too."
She steps out of the room, closing the door behind her. You put your clothes back on, tossing the dirty towel into the hamper in the corner.<<else>>She climbs up on top of the massage table and stradles you. She reaches between her legs takes hold of your member and lines your well-lubricated cock up with her slit. She moans lightly as you press up against her opening, then louder as she lowers herself onto your cock.
"Oooh that feels so good," you tell her as she starts to slide up and down on your member. You thrust up towards her with each bounce, your instinct to hump asserting itself. The thought that it's just a monetary transaction strikes you and all thought of reciprocation leaves your mind; you just seek release. You lie back, letting her do her job, letting her get you off.
It doesn't take long until you're on the edge.
"Oooooh, I'm gonna cum!"
She rocks back and forth even faster, pushing you over the precipice, and you unload inside her. As you stop pulsing she climbs off of you, leaving cum dripping from her pussy. She moves from the table and wipes herself with a towel, then hands you a clean one to wipe yourself off with.
"Thanks."
"I hope you're nice and relaxed now," she says as she pulls on her clothes, "have a good day."
"You too."
She steps out of the room, closing the door behind her. You put your clothes back on, tossing the dirty towel into the hamper in the corner.<</if>><</if>>
</td>
</tr>
<tr>
<td colspan = "2"><<if $player.misc.happyending is 1>><<if $player.main.Money >= 50>><div id="selectButton"><<button "Blowjob -$50" "massage_parlor3">><<set $player.misc.happyending to 2>><<set $player.main.Money -= 50>><<if (GameDays[$gameDate.getDay()] isnot "Thursday")>><<set $lisa.misc.happyending += 1>><</if>><<set $player.main.Mana += random(8, 12)>><</button>></div><<else>><div id="selectButtonDisabled"><<button "Blowjob -$50">><</button>></div><</if>><<elseif $player.misc.happyending is 0 or $player.misc.happyending is 2 or $player.misc.happyending is 3>><div id="selectButton"><<button "Leave" "bow street">><<set $player.misc.happyending to 0>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><<if $player.misc.happyending is 1>><<if $player.main.Money >= 100>><div id="selectButton"><<button "Full package -$100" "massage_parlor3">><<set $player.misc.happyending to 3>><<set $player.main.Money -= 100>><<if (GameDays[$gameDate.getDay()] isnot "Thursday")>><<set $lisa.misc.happyending += 1>><</if>><<set $player.main.Mana += random(8, 12)>><</button>></div><<else>><div id="selectButtonDisabled"><<button "Full package -$100">><</button>></div><</if>><</if>></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $player.misc.happyending is 1>><<button "Nevermind" "bow street">><<set $player.misc.happyending to 0>><</button>><</if>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>Administration Building - Poster</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/adminbuilding.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">/* MAKE THIS AN IMAGE? */The poster is a pleasing shade of blue with large red letters:
<h1>EARN MONEY</h1>
<h1>MAKE A DIFFERENCE</h1>
<h2>One-on-one Tutoring</h2>
<h3>Visit Admin Building Room 122 for more information.</h3><<set $player.misc.tutoring to 1>></td>
</tr>
<tbody>
<tr><td colspan = "2"><div id="selectButton"><<button "Back" "uni admin">><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Administration Building|university]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Back|uni admin]]--><table class="overTable">
<tbody>
<tr>
<td>Administration Building - Room 122</td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $player.misc.tutoring is 1>><img src="img/people/dana/danaa.jpg"><<elseif $player.misc.tutoring > 1 and $player.misc.quizPercentage < 80 and $player.misc.quizTotalCorrect < 70>><img src="img/people/dana/danab.jpg"><<elseif $dana.main.follower or ($player.misc.tutoring > 1 and $player.misc.quizPercentage >= 80 and $player.misc.quizTotalCorrect >= 70)>><img src="img/people/dana/danac.jpg"><<else>><img src="img/people/dana/danab.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $dana.misc.restaurantDate is 1>>"I've got reservations to Sceau Brisé for two on Saturday. Would you like to join me Dana?"
"Sceau Brisé!? How romantic. I'd love to join you."
"Great. I'll see you there on Saturday at 7 PM."
"Sounds good! In the mean time, ready for another assignment?"<<set $dana.misc.restaurantDate to 2>><<elseif $player.misc.tutoring is 1>>You head down the east wing of the building towards room 122. The door is open and you walk inside. Sitting at a desk is a voluptuous, mature woman with short, dark hair.
"Hello, can I help you?"
"I'm here about the tutoring opportunity. Can you tell me a bit about the program?"
"Excellent! We've had a shortage of tutors this year and could really use the help," she says excitedly. "Basically, we coordinate tutors and tutees, matching them up with each other. As the tutor, you just have to show up here, get your assignment, meet the student, and - if you've done a good job - get paid."
"How much is the pay?"
"Each session is one hour and we pay fifty dollars."
"Fifty dollars for a one hour session! That's amazing!"
"It's quite good pay, isn't it? A grant was donated to the university specifically for this program. An anonymous donor was very concerned that our tutoring program was falling by the wayside. So? Are you interested?"<<elseif $player.misc.tutoring is 2>>"Absolutely."
"Great," she swivels her chair towards her computer, "I'll just have to get some basic info from you, then I can give you an assignment."
She fills out their employment form as you give her your name, educational history, and a few other vital statistics.
"Oh, and I'm Dana, by the way."
She types a few more things into her computer then looks back to you.
"Excellent. Are you ready for your first assignment?"<<elseif $dana.misc.goPlayerHome>>"Yes $dana.main.playerTitle. I'm off at 5. In the mean time, would you like to do some tutoring?"<<elseif $player.misc.tutoring is 3>>You head down the east wing of the building towards room 122. The door is open and you walk inside. Dana looks up from her computer and smiles.
"<<if $dana.main.follower>>$dana.main.playerTitle!<<else>>$playerName!<</if>> Nice to see you. Ready for another assignment?<<if $dana.main.follower>> Just hot girls, I promise!<</if>>"<<elseif $player.misc.tutoring is 4>>"Hey Dana, as one of my disciples, I require a tithe from you, to help grow the organization."
"Of course $dana.main.playerTitle! I'll send it to you each Friday."<<set $dana.main.storyStage to 3>><<set $dana.misc.payments to true>><</if>></td>
</tr>
<tbody><<nobr>>
<tr><td colspan = "2"><div id=selectButton>
<<if $player.misc.tutoring is 1>>
<<button "Yes" "uni admin2">>
<<set $player.misc.tutoring to 2>>
<</button>>
<<elseif $player.misc.tutoring is 2>>
<<button "Yes" "uni admin3">>
<<set $player.misc.tutoring to 3>>
<<set $dana.main.storyStage to 1>>
<</button>>
<<elseif $player.misc.tutoring is 3>>
<<button "Yes" "uni admin3">>
<</button>>
<<elseif $player.misc.tutoring is 4>>
<<button "Excellent!" "uni admin">>
<<set $player.misc.tutoring to 3>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id=selectButton>
<<if $player.misc.tutoring is 1>>
<<button "No" "uni admin">>
<</button>>
<<elseif $player.misc.tutoring is 2>>
<<button "No" "uni admin">>
<<set $player.misc.tutoring to 3>>
<</button>>
<<elseif $dana.main.storyStage is 2>>
<<button "Ask Dana about donating money" "uni admin2">>
<<set $player.misc.tutoring to 4>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2">
<div id="selectButton">
<<if $player.misc.tutoring isnot 4>>
<<if $dana.main.follower>>
<<if $player.misc.reservations is 2 and $player.misc.reservationFilled is false>>
<<button "Ask Dana out to Sceau Brisé on Saturday" "uni admin2">>
<<set $player.misc.reservationFilled to true>>
<<set $dana.misc.restaurantDate to 1>>
<</button>>
<</if>>
<</if>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id=selectButton>
<<if $dana.main.follower>>
<<button "Wanna fuck?" "dana_office_sex">>
<<set $dana.misc.sexStage to 0>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id=selectButton>
<<if $dana.main.storyStage is 3 and $dana.misc.goPlayerHome is false and $julie.misc.goPlayerHome is false and $ainsley.misc.goPlayerHome is falseand $taylor.misc.goPlayerHome is false>>
<<button "Meet me at my place tonight after work." "uni admin2">>
<<set $dana.misc.goPlayerHome to true>>
<</button>>
<</if>>
</div></td></tr>
<tr><td colspan = "2"><div id=selectButton>
<<if $player.misc.tutoring >= 3>>
<<button "How am I doing as a tutor?" "tutor_stats">>
<</button>>
<</if>>
</div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the Administration Building|university]]>><<addmins 5>><</button>></div></td></tr><</nobr>>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Poster|uni admin]]-->
<!--[[Investigate tutoring|uni admin3]]-->
<!--[[Wanna fuck?|dana_office_sex]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $player.misc.quizTotalCorrect < 20 or $player.misc.quizPercentage < 80>><img src="img/people/dana/danab.jpg"><<elseif $player.misc.quizTotalCorrect >= 20 and $player.misc.quizPercentage >= 80>><img src="img/people/dana/danac.jpg"><<else>><img src="img/people/dana/danab.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Excellent!" She taps at her keyboard for a few seconds then prints a page out and hands it to you. "This is your assignment for the day. I'll message your tutee, they'll be expecting you." <<set $tutorRandom to either($tutorRandomSet)>><<if $tutorRandom is "Holly">><<set $tutorRandomLocation to "at the Library">><<set $tutorRandomSubject to "biology">><<elseif $tutorRandom is "Kayley">><<set $tutorRandomLocation to "in the Quad">><<set $tutorRandomSubject to "art history">><<elseif $tutorRandom is "Cheryl">><<set $tutorRandomLocation to "in the Main Academic Building">><<set $tutorRandomSubject to "history">><<elseif $tutorRandom is "Frank">><<set $tutorRandomLocation to "in the Main Academic Building">><<set $tutorRandomSubject to "chemistry">><<elseif $tutorRandom is "Rob">><<set $tutorRandomLocation to "in the Quad">><<set $tutorRandomSubject to "physics">><<elseif $tutorRandom is "Griffon">><<set $tutorRandomLocation to "at the Library">><<set $tutorRandomSubject to "literature">><<elseif $tutorRandom is "Sienna">><<set $tutorRandomLocation to "in the Main Academic Building">><<set $tutorRandomSubject to "chemistry">><<elseif $tutorRandom is "Nia">><<set $tutorRandomLocation to "in the Main Academic Building">><<set $tutorRandomSubject to "physics">><<elseif $tutorRandom is "Charlotte">><<set $tutorRandomLocation to "in the Quad">><<set $tutorRandomSubject to "literature">><</if>>
You look at the paper. It says to meet $tutorRandom $tutorRandomLocation.
"Thanks Dana. See you later."
"Bye <<if $dana.main.follower>>$dana.main.playerTitle<<else>>$playerName<</if>>!"
</td>
</tr>
<tbody>
<tr><td colspan = "2"><div id=selectButton><<button "Go tutor" "tutoring0">><</button>></div></td></tr>
<tr><td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Go tutor|tutoring0]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $tutorRandom is "Holly">><img src="img/people/holly/holly.jpg"><<elseif $tutorRandom is "Kayley">><img src="img/people/kayley/kayley.jpg"><<elseif $tutorRandom is "Cheryl">><img src="img/people/cheryl/cheryl.jpg"><<elseif $tutorRandom is "Frank">><img src="img/people/frank/frank.jpg"><<elseif $tutorRandom is "Rob">><img src="img/people/rob/rob.jpg"><<elseif $tutorRandom is "Griffon">><img src="img/people/griffon/griffon.jpg"><<elseif $tutorRandom is "Sienna">><img src="img/people/sienna/sienna.jpg"><<elseif $tutorRandom is "Nia">><img src="img/people/nia/nia.jpg"><<elseif $tutorRandom is "Charlotte">><img src="img/people/charlotte/charlotte.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">You're studying with $tutorRandom.
<<if $player.misc.correct is 1>>@@color:aqua;<h2>Correct!</h2>@@<<elseif $player.misc.correct is 2>>@@color:red;<h2>Incorrect</h2>@@<</if>>
<<if $tutorRandom is "Holly">><<biology_quiz>><<elseif $tutorRandom is "Kayley">><<arthist_quiz>><<elseif $tutorRandom is "Cheryl">><<hist_quiz>><<elseif $tutorRandom is "Frank">><<chem_quiz>><<elseif $tutorRandom is "Rob">><<physics_quiz>><<elseif $tutorRandom is "Griffon">><<lit_quiz>><<elseif $tutorRandom is "Sienna">><<chem_quiz>><<elseif $tutorRandom is "Nia">><<physics_quiz>><<elseif $tutorRandom is "Charlotte">><<lit_quiz>><</if>>
</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $player.misc.quizCounter >= 4>><<button "True" "tutoring2">><<if $questions[_i].answer is "true">><<set $player.misc.correct to 1>><<set $player.misc.quizScore += 1>><<else>><<set $player.misc.correct to 2>><</if>><<set $player.misc.quizCounter += 1>><</button>><<else>><<button "True" "tutoring1">><<if $questions[_i].answer is "true">><<set $player.misc.correct to 1>><<set $player.misc.quizScore += 1>><<else>><<set $player.misc.correct to 2>><</if>><<set $player.misc.quizCounter += 1>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $player.misc.quizCounter >= 4>><<button "False" "tutoring2">><<if $questions[_i].answer is "false">><<set $player.misc.correct to 1>><<set $player.misc.quizScore += 1>><<else>><<set $player.misc.correct to 2>><</if>><<set $player.misc.quizCounter += 1>><</button>><<else>><<button "False" "tutoring1">><<if $questions[_i].answer is "false">><<set $player.misc.correct to 1>><<set $player.misc.quizScore += 1>><<else>><<set $player.misc.correct to 2>><</if>><<set $player.misc.quizCounter += 1>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $tutorRandom is "Holly">><img src="img/people/holly/holly.jpg"><<elseif $tutorRandom is "Kayley">><img src="img/people/kayley/kayley.jpg"><<elseif $tutorRandom is "Cheryl">><img src="img/people/cheryl/cheryl.jpg"><<elseif $tutorRandom is "Frank">><img src="img/people/frank/frank.jpg"><<elseif $tutorRandom is "Rob">><img src="img/people/rob/rob.jpg"><<elseif $tutorRandom is "Griffon">><img src="img/people/griffon/griffon.jpg"><<elseif $tutorRandom is "Sienna">><img src="img/people/sienna/sienna.jpg"><<elseif $tutorRandom is "Nia">><img src="img/people/nia/nia.jpg"><<elseif $tutorRandom is "Charlotte">><img src="img/people/charlotte/charlotte.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You enter the $tutorRandomLocation and begin to look for $tutorRandom. Seeing you approach, <<if $tutorRandom is "Frank" or $tutorRandom is "Rob" or $tutorRandom is "Griffon">> he<<else>> she<</if>> stands up waves you over.
"$playerName?"
"That's me."
"Great! I need some help with $tutorRandomSubject."
"Alright."
You take a seat across from <<if $tutorRandom is "Frank" or $tutorRandom is "Rob" or $tutorRandom is "Griffon">>him<<else>>her<</if>> as <<if $tutorRandom is "Frank" or $tutorRandom is "Rob" or $tutorRandom is "Griffon">>he<<else>>she<</if>> hands you <<if $tutorRandom is "Frank" or $tutorRandom is "Rob" or $tutorRandom is "Griffon">>his<<else>>her<</if>> notes.
"Why don't you just ask me a question, I'll try to answer it, and you let me know if I'm right or wrong."
"Sounds good."</td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button "Tutor $tutorRandom" "tutoring1">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave her to her studying|uni library]]-->
<!--[[Leave her to her studying|uni library_mel1]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $tutorRandom is "Holly">><img src="img/people/holly/holly.jpg"><<elseif $tutorRandom is "Kayley">><img src="img/people/kayley/kayley.jpg"><<elseif $tutorRandom is "Cheryl">><img src="img/people/cheryl/cheryl.jpg"><<elseif $tutorRandom is "Frank">><img src="img/people/frank/frank.jpg"><<elseif $tutorRandom is "Rob">><img src="img/people/rob/rob.jpg"><<elseif $tutorRandom is "Griffon">><img src="img/people/griffon/griffon.jpg"><<elseif $tutorRandom is "Sienna">><img src="img/people/sienna/sienna.jpg"><<elseif $tutorRandom is "Nia">><img src="img/people/nia/nia.jpg"><<elseif $tutorRandom is "Charlotte">><img src="img/people/charlotte/charlotte.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $player.misc.correct is 1>>@@color:aqua;<h2>Correct!</h2>@@<<elseif $player.misc.correct is 2>>@@color:red;<h2>Incorrect</h2>@@<</if>><<set $player.misc.correct to 0>><<set $player.misc.quizCounter to 0>><<addhours 1>>
<h3>You got $player.misc.quizScore questions correct.</h3><<if $player.misc.quizScore is 5>>@@color:aqua;$tutorRandom really liked that.@@<<elseif $player.misc.quizScore is 4>>@@color:aqua;$tutorRandom liked that.@@<<elseif $player.misc.quizScore is 2>>@@color:red;$tutorRandom didn't like that.@@<<elseif $player.misc.quizScore is 1>>@@color:red;$tutorRandom didn't like that.@@<<elseif $player.misc.quizScore is 0>>@@color:red;$tutorRandom didn't like that.@@<</if>>
"Thanks so much for helping me study $playerName!"
"My pleasure."
You leave them to their studying. As you leave the building your phone notifies you of a message. It's from Dana.
<<if $dana.main.follower>>"Hey $dana.main.playerTitle, $tutorRandom has closed today's tutoring job. They said you <<if $player.misc.quizScore is 5>>were perfect. Good job! You earned the full $75. The money should be in your account momentarily.<<set $player.main.Money += 75>><<elseif $player.misc.quizScore is 4>>did well. Good job! You earned $50. The money should be in your account momentarily.<<set $player.main.Money += 50>><<elseif $player.misc.quizScore is 3>>did alright. You earned $38. The money should be in your account momentarily.<<set $player.main.Money += 38>><<elseif $player.misc.quizScore is 2>>didn't do very well. That's too bad. I can only pay you $25. The money should be in your account momentarily.<<set $player.main.Money += 25>><<elseif $player.misc.quizScore is 1>>didn't do well. Too bad! I can only pay you $12. The money should be in your account momentarily.<<set $player.main.Money += 12>><<elseif $player.misc.quizScore is 0>>did horribly. That is most unfortunate! I can't pay you anything for such poor performance.<</if>><<else>>"Hey <<if $dana.main.follower>>$dana.main.playerTitle<<else>>$playerName<</if>>, $tutorRandom has closed today's tutoring job. They said you <<if $player.misc.quizScore is 5>>were perfect. Good job! You earned the full $50. The money should be in your account momentarily.<<set $player.main.Money += 50>><<elseif $player.misc.quizScore is 4>>did well. Good job! You earned $40. The money should be in your account momentarily.<<set $player.main.Money += 40>><<elseif $player.misc.quizScore is 3>>did alright. You earned $30. The money should be in your account momentarily.<<set $player.main.Money += 30>><<elseif $player.misc.quizScore is 2>>didn't do very well. That's too bad. I can only pay you $20. The money should be in your account momentarily.<<set $player.main.Money += 20>><<elseif $player.misc.quizScore is 1>>didn't do well. Too bad! I can only pay you $10. The money should be in your account momentarily.<<set $player.main.Money += 10>><<elseif $player.misc.quizScore is 0>>did horribly. That is most unfortunate! I can't pay you anything for such poor performance.<</if>><</if>>"<<if $tutorRandom is "Holly">><<set $holly.misc.TotalScore += $player.misc.quizScore>><<if $holly.misc.TotalScore >= 50 and $holly.text.two is 0>><<set $holly.text.two to 1>><<elseif $holly.misc.TotalScore >= 25 and $holly.text.one is 0>><<set $holly.text.one to 1>><</if>><<elseif $tutorRandom is "Kayley">><<set $kayley.misc.TotalScore += $player.misc.quizScore>><<if $kayley.misc.TotalScore >= 50 and $kayley.text.two is 0>><<set $kayley.text.two to 1>><<elseif $kayley.misc.TotalScore >= 25 and $kayley.text.one is 0>><<set $kayley.text.one to 1>><</if>><<elseif $tutorRandom is "Cheryl">><<set $cheryl.misc.TotalScore += $player.misc.quizScore>><<if $cheryl.misc.TotalScore >= 50 and $cheryl.text.two is 0>><<set $cheryl.text.two to 1>><<elseif $cheryl.misc.TotalScore >= 25 and $cheryl.text.one is 0>><<set $cheryl.text.one to 1>><</if>><<elseif $tutorRandom is "Frank">><<set $frankTotalScore += $player.misc.quizScore>><<elseif $tutorRandom is "Rob">><<set $robTotalScore += $player.misc.quizScore>><<elseif $tutorRandom is "Griffon">><<set $griffonTotalScore += $player.misc.quizScore>><<elseif $tutorRandom is "Sienna">><<set $sienna.misc.TotalScore += $player.misc.quizScore>><<if $sienna.misc.TotalScore >= 50 and $sienna.text.two is 0>><<set $sienna.text.two to 1>><<elseif $sienna.misc.TotalScore >= 25 and $sienna.text.one is 0>><<set $sienna.text.one to 1>><</if>><<elseif $tutorRandom is "Nia">><<set $nia.misc.TotalScore += $player.misc.quizScore>><<if $nia.misc.TotalScore >= 50 and $nia.text.two is 0>><<set $nia.text.two to 1>><<elseif $nia.misc.TotalScore >= 25 and $nia.text.one is 0>><<set $nia.text.one to 1>><</if>><<elseif $tutorRandom is "Charlotte">><<set $charlotte.misc.TotalScore += $player.misc.quizScore>><<if $charlotte.misc.TotalScore >= 50 and $charlotte.text.two is 0>><<set $charlotte.text.two to 1>><<elseif $charlotte.misc.TotalScore >= 25 and $charlotte.text.one is 0>><<set $charlotte.text.one to 1>><</if>><</if>><<set $player.misc.quizTotalAsked += 5>><<set $player.misc.quizTotalCorrect += $player.misc.quizScore>><<set $player.misc.quizScore to 0>></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Leave" "university">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave|university]]-->
<table class="overTable">
<tbody>
<tr>
<td>Administration Building - Room 122</td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $dana.main.playerTitle is "none" or $dana.main.follower is false>><img src="img/people/dana/danad.jpg"><<elseif $dana.misc.sexStage is 0>><img src="img/people/dana/explicit/danae.jpg"><<elseif $dana.misc.sexStage is 11>><img src="img/people/dana/explicit/danatouch.jpg"><<elseif $dana.misc.sexStage is 12>><img src="img/people/dana/explicit/danablow.jpg"><<elseif $dana.misc.sexStage is 13>><img src="img/people/dana/explicit/danafuck.jpg"><<elseif $dana.misc.sexStage is 111 or $dana.misc.sexStage is 121 or $dana.misc.sexStage is 131>><img src="img/people/dana/explicit/danatouch2.jpg"><<elseif $dana.misc.sexStage is 112 or $dana.misc.sexStage is 122 or $dana.misc.sexStage is 132>><img src="img/people/dana/explicit/danablow2.jpg"><<elseif $dana.misc.sexStage is 113 or $dana.misc.sexStage is 123 or $dana.misc.sexStage is 133>><img src="img/people/dana/explicit/danafuck2.jpg"><<elseif $dana.misc.sexStage is 1111>><img src="img/people/dana/explicit/danatouch3.jpg"><<elseif $dana.misc.sexStage is 2222>><img src="img/people/dana/explicit/danablow3.jpg"><<elseif $dana.misc.sexStage is 3333>><img src="img/people/dana/explicit/danafuck3.jpg"><<else>><img src="img/people/dana/explicit/danadressing.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $dana.main.playerTitle is "none">>Dana's eyes glaze over slightly as the spell takes hold.
"What did... did you say something?"
"Yeah, I was saying that it's pretty hot in here. Maybe you should take off some clothes." You close and lock the door, completely aware of the dichotomy between your words and your actions.
She steps out from around her desk while unbuttoning her shirt, "Uh-huh. That's a pretty good idea..." She seems about to call you by your first name, but then hesitates, intuitively understanding her new role.<<elseif $dana.main.follower is false>>"Dana? I'd like you to call me $dana.main.playerTitle from now on, ok?"
"Yes $dana.main.playerTitle."
"Great."<<elseif $dana.main.follower and $dana.misc.sexStage is 0>>"Now, why don't you keep removing those clothes?"
"Yes $dana.main.playerTitle." She unzips her skirt and kicks it aside then removes her shirt and bra, tossing them behind her desk. She stands before you, her hands on her hips, showing off her great tits and bald pussy.<<elseif $dana.misc.sexStage is 11>>/* Watch her touch herself */"Dana? I want you to touch yourself for me. Show me how you pleasure yourself when you're alone."
She smiles, "Oooh, naughty." She leans back on her desk and runs her hands along her body, cupping and squeezing her giant breasts, moaning as she gently tweaks her nipples. She closes her eyes as she slides one hand down her torso, gliding across her sheer garter belt towards her hairless slit. She moans as she touches her clit, then opens her eyes and stares deeply into your own as she slips a finger inside herself.
You don't take your eyes off of her as you take your clothes off and begin to stroke yourself. Seeing this urges her on; she spreads her legs wide as she slips another finger inside her pussy and starts to finger herself in earnest.<<elseif $dana.misc.sexStage is 12>>/* blowjob */"Dana? I want you to suck my cock."
She smiles and drops to her knees. "Yes $dana.main.playerTitle!" You step closer to her and drop your pants, your hardening member in her face. She takes hold of your cock and gives it a few pumps then leans forward and presses her lips against its tip. You moan as she sucks you into her mouth, the moist warmth enveloping your full length as she drives her head towards you. Then she pulls back with a slurp, her hand still gripping the base of your shaft.
"Oh yes, Dana, just like that." She bobs forward once more, then again, and again, fucking her own face with your cock. You run your hands through her short hair and moan as her tongue dances against you.
"Nnnnhhhggg," she moans too as she reaches down and fingers herself with her free hand.<<elseif $dana.misc.sexStage is 13>>/* fuck */"Oh Dana! I need to fuck that pussy."
She smiles. "Yes $dana.main.playerTitle! Have your way with me."
You drop your pants, pull up a chair, and sit down. She gets the idea immediately and turns away from you and slowly lowers herself down. You line your cock up with her slit and slip inside her moistness as she sits down in your lap.
"Oooh, that feels so good $dana.main.playerTitle."
"Mmmhmm."
She rocks back and forth, and side to side in your lap for a moment before planting her hands and pushing herself up, almost sliding your whole length out of her, before dropping back down. You reach around and grab her breasts as she bounces in your lap, your hips rising up to meet her ass with each bounce, almost of their own volition.<<elseif $dana.misc.sexStage is 111>>/* Watch her + watch her*/She fingers herself for a few minutes as you watch then, seemingly wanting to give you a better view, she climbs up onto her desk. She kneels on the desk and spreads her legs wide, spreading apart her pussy lips with her fingers, revelling in your erotic attention. Now perched above you, she resumes her masturbation, slipping her fingers inside her now dripping wet pussy, moaning loudly with each pump of her hand.
Her hand moves faster and faster, her thumb never leaving her clit, as she gets closer to orgasm. Finally she lets out almost a growl as she shudders and cums, her eyes fluttering. You're almost there too.<<elseif $dana.misc.sexStage is 112>>/* Watch her + bj*/"Dana? I want you to suck my cock."
She smiles and drops to her knees. "Yes $dana.main.playerTitle!" You step closer to her and drop your pants, your hardening member in her face. She takes hold of your cock and gives it a few pumps then leans forward and presses her lips against its tip. You moan as she sucks you into her mouth, the moist warmth enveloping your full length as she drives her head towards you. Then she pulls back with a slurp, her hand still gripping the base of your shaft.
"Oh yes, Dana, just like that." She bobs forward once more, then again, and again, fucking her own face with your cock. You run your hands through her short hair and moan as her tongue dances against you.
"Nnnnhhhggg," she moans too as she reaches down and fingers herself with her free hand.
The vibration of her moaning adds another dimension to the pleasure of the blow job. You moan loudly, your eyes closed, your head tilted back. You don't even have to look down to know that she's truly finger fucking herself now - her movement below you becomes more and more frenetic, her sucking more and more forceful.
"NNnnnngngngg!" she moans more loudly than you would have expected, considering her mouth is filled with your cock. She momentarily stops sucking as she cums but she's soon back at it with her full attention. She has both hands on your shaft now and is bobbing vigorously. You feel that you're close.<<elseif $dana.misc.sexStage is 113>>/* watch her + fuck*/"Oh Dana! I need to fuck that pussy."
She smiles. "Yes $dana.main.playerTitle! Have your way with me."
You step out of your pants, pull up a chair, and sit down. She gets the idea immediately and turns away from you and slowly lowers herself down. You line your cock up with her slit and slip inside her moistness as she sits down in your lap.
"Oooh, that feels so good $dana.main.playerTitle."
"Mmmhmm."
She rocks back and forth, and side to side in your lap for a moment before planting her hands and pushing herself up, almost sliding your whole length out of her, before dropping back down. You reach around and grab her breasts as she bounces in your lap, your hips rising up to meet her ass with each bounce, almost of their own volition.
In a frenzy of passion she kicks off her shoes and plants her stockinged feet on your thighs. You grab her tight ass for leverage as she repeatedly impales herself on your cock.
"Oh yeah, ooohh," she calls out as you thrust up into her, fucking her from below, "yes $dana.main.playerTitle! Yes, fuck yes." You hammer home a few more times before her screams reach a new level of intensity.
"OOOOhhhhh, yes!" She shudders in your lap as she cums, her spasming causing her pussy to feel tighter with each thrust you give her. You feel that you're getting close yourself.<<elseif $dana.misc.sexStage is 121>>/* BJ + watch */You tap her on the shoulder. "Dana? I want you to touch yourself for me. Show me how you pleasure yourself when you're alone."
She smiles, "Oooh, naughty." She stands up, leans back against her desk and runs her hands along her body, cupping and squeezing her giant breasts, moaning as she gently tweaks her nipples. She closes her eyes as she slides one hand down her torso, gliding across her sheer garter belt towards her hairless slit. She moans as she touches her clit, then opens her eyes and stares deeply into your own as she slips a finger inside herself.
You don't take your eyes off of her as you begin to stroke yourself. Seeing this urges her on; she spreads her legs wide as she slips another finger inside her pussy and starts to finger herself in earnest.
She fingers herself for a few minutes as you watch then, seemingly wanting to give you a better view, she climbs up onto her desk. She kneels on the desk and spreads her legs wide, spreading apart her pussy lips with her fingers, revelling in your erotic attention. Now perched above you, she resumes her masturbation, slipping her fingers inside her now dripping wet pussy, moaning loudly with each pump of her hand.
Her hand moves faster and faster, her thumb never leaving her clit, as she gets closer to orgasm. Finally she lets out almost a growl as she shudders and cums, her eyes fluttering. You're almost there too.<<elseif $dana.misc.sexStage is 122>>/* BJ + BJ */The vibration of her moaning adds another dimension to the pleasure of the blow job. You moan loudly, your eyes closed, your head tilted back. You don't even have to look down to know that she's truly finger fucking herself now - her movement below you becomes more and more frenetic, her sucking more and more forceful.
"NNnnnngngngg!" she moans more loudly than you would have expected, considering her mouth is filled with your cock. She momentarily stops sucking as she cums but she's soon back at it with her full attention. She has both hands on your shaft now and is bobbing vigorously. You feel that you're close.<<elseif $dana.misc.sexStage is 123>>/* BJ + Fuck */"Oh Dana! I need to fuck that pussy."
She smiles. "Yes $dana.main.playerTitle! Have your way with me."
You step out of your pants, pull up a chair, and sit down. She gets the idea immediately and turns away from you and slowly lowers herself down. You line your cock up with her slit and slip inside her moistness as she sits down in your lap.
"Oooh, that feels so good $dana.main.playerTitle."
"Mmmhmm."
She rocks back and forth, and side to side in your lap for a moment before planting her hands and pushing herself up, almost sliding your whole length out of her, before dropping back down. You reach around and grab her breasts as she bounces in your lap, your hips rising up to meet her ass with each bounce, almost of their own volition.
In a frenzy of passion she kicks off her shoes and plants her stockinged feet on your thighs. You grab her tight ass for leverage as she repeatedly impales herself on your cock.
"Oh yeah, ooohh," she calls out as you thrust up into her, fucking her from below, "yes $dana.main.playerTitle! Yes, fuck yes." You hammer home a few more times before her screams reach a new level of intensity.
"OOOOhhhhh, yes!" She shudders in your lap as she cums, her spasming causing her pussy to feel tighter with each thrust you give her. You feel that you're getting close yourself.<<elseif $dana.misc.sexStage is 131>>/* Fuck + Watch */You tap her on the shoulder. "Dana? I want you to touch yourself for me. Show me how you pleasure yourself when you're alone."
She smiles, "Oooh, naughty." She stands up, your cock coming out of her with a slurp, leans back against her desk and runs her hands along her body, cupping and squeezing her giant breasts, moaning as she gently tweaks her nipples. She closes her eyes as she slides one hand down her torso, gliding across her sheer garter belt towards her hairless slit. She moans as she touches her clit, then opens her eyes and stares deeply into your own as she slips a finger inside herself.
You don't take your eyes off of her as you begin to stroke yourself. Seeing this urges her on; she spreads her legs wide as she slips another finger inside her pussy and starts to finger herself in earnest.
She fingers herself for a few minutes as you watch then, seemingly wanting to give you a better view, she climbs up onto her desk. She kneels on the desk and spreads her legs wide, spreading apart her pussy lips with her fingers, revelling in your erotic attention. Now perched above you, she resumes her masturbation, slipping her fingers inside her now dripping wet pussy, moaning loudly with each pump of her hand.
Her hand moves faster and faster, her thumb never leaving her clit, as she gets closer to orgasm. Finally she lets out almost a growl as she shudders and cums, her eyes fluttering. You're almost there too.<<elseif $dana.misc.sexStage is 132>>/* Fuck + BJ */"Dana? I want you to suck my cock."
She smiles and drops to her knees. "Yes $dana.main.playerTitle!" You step closer to her and drop your pants, your hardening member in her face. She takes hold of your cock and gives it a few pumps then leans forward and presses her lips against its tip. You moan as she sucks you into her mouth, the moist warmth enveloping your full length as she drives her head towards you. Then she pulls back with a slurp, her hand still gripping the base of your shaft.
"Oh yes, Dana, just like that." She bobs forward once more, then again, and again, fucking her own face with your cock. You run your hands through her short hair and moan as her tongue dances against you.
"Nnnnhhhggg," she moans too as she reaches down and fingers herself with her free hand.
The vibration of her moaning adds another dimension to the pleasure of the blow job. You moan loudly, your eyes closed, your head tilted back. You don't even have to look down to know that she's truly finger fucking herself now - her movement below you becomes more and more frenetic, her sucking more and more forceful.
"NNnnnngngngg!" she moans more loudly than you would have expected, considering her mouth is filled with your cock. She momentarily stops sucking as she cums but she's soon back at it with her full attention. She has both hands on your shaft now and is bobbing vigorously. You feel that you're close.<<elseif $dana.misc.sexStage is 133>>/* Fuck+ Fuck */In a frenzy of passion she kicks off her shoes and plants her stockinged feet on your thighs. You grab her tight ass for leverage as she repeatedly impales herself on your cock.
"Oh yeah, ooohh," she calls out as you thrust up into her, fucking her from below, "yes $dana.main.playerTitle! Yes, fuck yes." You hammer home a few more times before her screams reach a new level of intensity.
"OOOOhhhhh, yes!" She shudders in your lap as she cums, her spasming causing her pussy to feel tighter with each thrust you give her. You feel that you're getting close yourself.<<elseif $dana.misc.sexStage is 1111>>/* Watch ending */"Oooohh... hop down here Dana. I want to paint you with my cum."
She hops off the desk dutifully and kneels in front of you, presenting her tits as the target of your splooge. She takes your cock in her hand and gives it a few strokes. Her touch is enough to send you over and you blow your load almost immediately, your cum splashing onto her chest.
"Oh yes $dana.main.playerTitle! That's soo hot!<<elseif $dana.misc.sexStage is 2222>>/* BJ ending */"Oooh, I'm gonna cum!"
"NggnHnng," she acknowledges, your cock still deep in her mouth. She bobs back and forth a few times in quick succession, driving you over the edge.
"UUuuhhh!" You blow your load into her mouth, filling it up. She's unable to keep it all in and some squirts out the corner of her mouth and runs down her chin. She slurps and sucks as you spurt into her mouth, until finally she pulls off.
"Oh yes $dana.main.playerTitle! That's sooo good."<<elseif $dana.misc.sexStage is 3333>>/* Fuck ending */You're sooo close but, having just cum, Dana's movement has slowed down. Without pulling out of her you stand up, gripping her by the waist so that she doesn't fall over. You lean her over her desk and, holding one leg high in the air, you fuck her from behind with renewed vigor, chasing your orgasm. Her moaning is constant now, punctuated only when you slam into her particularly hard.
"Oh yes, Dana, ohhhh!" You call out as you blow your load inside her, filling her up with your seed.
"Yes $dana.main.playerTitle! Oh yes!" You drop her leg and slow your thrusts as you come down from your orgasm, finally pulling out with a wet shlorp.<<elseif $dana.misc.sexStage is 5555>>Dana grabs a tissue from behind her desk and wipes herself off before starting to get dressed.
"That was wonderful $dana.main.playerTitle. I think I'm going to like following you."
You put your clothes on and say goodbye, telling her you'll catch up with her later.<</if>></td></tr>
<tbody>
<tr><td colspan = "2"><div id=selectButton><<if $dana.main.playerTitle is "none">><<button "Why don't you call me High Priest?" "dana_enthrall0">><<set $dana.main.playerTitle to "High Priest">><</button>><<elseif $dana.main.follower is false>><<button "Keep taking your clothes off" "dana_enthrall0">> <<set $dana.main.follower to true>><</button>><<elseif $dana.main.follower and $dana.misc.sexStage is 0>><<button "Watch her touch herself" "dana_enthrall0">><<set $dana.misc.sexStage to 11>><</button>><<elseif $dana.misc.sexStage is 11>><<button "Keep watching her touch herself" "dana_enthrall0">> <<set $dana.misc.sexStage to 111>><</button>><<elseif $dana.misc.sexStage is 12>><<button "Watch her touch herself" "dana_enthrall0">><<set $dana.misc.sexStage to 121>><</button>><<elseif $dana.misc.sexStage is 13>><<button "Watch her touch herself" "dana_enthrall0">><<set $dana.misc.sexStage to 131>><</button>><<elseif $dana.misc.sexStage is 111 or $dana.misc.sexStage is 121 or $dana.misc.sexStage is 131>><<button "Cum on her chest" "dana_enthrall0">><<set $dana.misc.sexStage to 1111>><<set $player.main.Mana += random(8, 12)>><</button>><<elseif $dana.misc.sexStage is 112 or $dana.misc.sexStage is 122 or $dana.misc.sexStage is 132>><<button "Cum in her mouth" "dana_enthrall0">><<set $dana.misc.sexStage to 2222>><<set $player.main.Mana += random(8, 12)>><</button>><<elseif $dana.misc.sexStage is 113 or $dana.misc.sexStage is 123 or $dana.misc.sexStage is 133>><<button "Cum in her pussy" "dana_enthrall0">><<set $dana.misc.sexStage to 3333>><<set $player.main.Mana += random(8, 12)>><</button>><<elseif $dana.misc.sexStage is 1111 or $dana.misc.sexStage is 2222 or $dana.misc.sexStage is 3333>><<button "Clean up and get dressed" "dana_enthrall0">><<set $dana.misc.sexStage to 5555>><</button>><<else>><<button "Leave" "uni admin">><<<<set $dana.misc.sexStage to 0>><<set $dana.text.one to 1>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $dana.main.playerTitle is "none">><<button "I think you should call me Master." "dana_enthrall0">><<set $dana.main.playerTitle to "Master">><</button>><<elseif $dana.main.follower and $dana.misc.sexStage is 0>><<button "Have her suck you off" "dana_enthrall0">><<set $dana.misc.sexStage to 12>><</button>><<elseif $dana.misc.sexStage is 11>><<button "Have her suck you off" "dana_enthrall0">><<set $dana.misc.sexStage to 112>><</button>><<elseif $dana.misc.sexStage is 12>><<button "Continue the blow job" "dana_enthrall0">><<set $dana.misc.sexStage to 122>><</button>> <<elseif $dana.misc.sexStage is 13>><<button "Have her suck you off" "dana_enthrall0">><<set $dana.misc.sexStage to 132>><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $dana.main.playerTitle is "none">><<button "It's alright. You can call me by my name" "dana_enthrall0">><<set $dana.main.playerTitle to "$playerName">><</button>><<elseif $dana.main.follower and $dana.misc.sexStage is 0>><<button "Fuck her" "dana_enthrall0">><<set $dana.misc.sexStage to 13>><</button>><<elseif $dana.misc.sexStage is 11>><<button "Fuck her" "dana_enthrall0">><<set $dana.misc.sexStage to 113>><</button>><<elseif $dana.misc.sexStage is 12>><<button "Fuck her" "dana_enthrall0">><<set $dana.misc.sexStage to 123>><</button>><<elseif $dana.misc.sexStage is 13>><<button "Keep fucking her" "dana_enthrall0">><<set $dana.misc.sexStage to 133>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Poster|uni admin]]-->
<!--[[Investigate tutoring|uni admin3]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $julie.misc.sexStage is 0>><img src="img/people/julie/julie_bedroom.jpg"><<elseif $julie.misc.sexStage is 1>><img src="img/people/julie/explicit/julie_bedrooma.jpg"><<elseif $julie.misc.sexStage is 21>><img src="img/people/julie/explicit/julie_bedroomfuck1.jpg"><<elseif $julie.misc.sexStage is 22>><img src="img/people/julie/explicit/julie_bedroomblow.jpg"><<elseif $julie.misc.sexStage is 212>><img src="img/people/julie/explicit/julie_bedroomblow3.jpg"><<elseif $julie.misc.sexStage is 221>><img src="img/people/julie/explicit/julie_bedroomblow4.jpg"><<elseif $julie.misc.sexStage is 211>><img src="img/people/julie/explicit/julie_bedroomfuck3.jpg"><<elseif $julie.misc.sexStage is 222>><img src="img/people/julie/explicit/julie_bedroomfuck4.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $julie.misc.sexStage is 0>>You walk into your room to see Julie sitting on the edge of your bed.
"Hi $julie.main.playerTitle! How's it going?"
"I'm doing well, thanks for asking. How was work?"
"Good. Except that I couldn't stop thinking about having your cock inside me. Do you know how hard it is to wait on people when all you can think about is getting railed? So, $julie.main.playerTitle, you gonna fuck me silly or what?"<<elseif $julie.misc.sexStage is 1>>"Absolutely."
She wastes no time, standing up and peeling off her shirt, which is shortly followed by her bra and underwear. She lays back onto the bed and spreads her legs.
"I'm all yours."<<elseif $julie.misc.sexStage is 21>>/* Fuck her */You practically tear off your clothes in your haste to mount the beautiful and willing creature before you. You move to the edge of the bed and grab her legs, pulling her toward you.
"Oh yes, take me $julie.main.playerTitle!" You don't hesitate, pushing yourself into her surprisingly wet pussy. She wasn't lying about being horny and turned on! She moans loudly with delight as you bury your whole length inside her. As you begin to thrust she lies back and grabs one of her pert breasts in each hand, sqeezing and tweaking them. You push one of her hands away, in mock jealousy, and take a breast for yourself, massaging it as you pound her.
"Ooooh, yes," she moans, "yes, yes." You push her legs together and lean forward reaching new depths with each thrust. "OOOOhhh yes, fuck me!"<<elseif $julie.misc.sexStage is 22>>/* BJ first */"You may have been thinking about this all day, but I think I'm gonna need you to get me started... using your mouth."
"Absolutely $julie.main.playerTitle!" she exclaims as she grabs you and pushes you down on the bed. She peels down your pants and pulls your cock out. Holding you gently by the base of your shaft she licks you up and down, treating your member like the tastiest lolipop she's ever had. Finally she dives in, taking you into her mouth with a slurp. She bobs her head up and down, sucking you off like a pro. Her technique, as before, is masterful.<<elseif $julie.misc.sexStage is 211>>/* Fuck + Fuck */You pull out of her and throw yourself onto the bed, your cock sticking up in the air like an obscene flag pole.
"Hop on," you tell her, guiding her into the reverse cowgirl position. She stradles you, a leg on either side of your own, and impales herself on your now well-lubricated cock. She moans loudly as she bottoms out, then raises herself up before dropping down once more.
"MMmmmm, yes," she moans at the new sensations as she fucks you from above. You start to fuck her from below as well, humping upwards to meet her downward slide.
"Oh yes, Julie, ahhh, yes." You're getting close now and you start to pound upward faster and harder.
"Yes $julie.main.playerTitle! Fuck me, fill me up!" she practically screams as you rush to catch your orgasm. Your pounding gives way to shuddering as you empty your balls inside her, a few globs of cum dripping out as you fill her completely.
You lie back on the bed as she dismounts and lies down beside you.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<<elseif $julie.misc.sexStage is 212>>/* Fuck + BJ */You pull out of her and let go of her legs.
"I want you to finish me with your mouth Julie."
"My pleasure $julie.main.playerTitle." She leans forward and takes your cock, covered in her own juices, into her mouth. You grab a handful of her hair and help her along, fucking her mouth as you get closer and closer to cumming. She reaches one hand forward and cups your balls as she sucks harder and harder, on a quest to get you off completely. She feels your balls tense up and moans in excitement, the moaning driving you completely over the edge. You empty your balls into her mouth, your cock jerking and spasming against her throat.
You pull out of her and lie down on the bed as she wipes her mouth and lies down beside you.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<<elseif $julie.misc.sexStage is 221>>/* BJ + BJ */You tap her on the shoulder and she spits out your cock with a shlorp.
"You're doing great. I just want to change up the position." You kneel on the bed, pushing her down on all fours and pulling her back towards your cock. She takes you into her mouth greedily, sucking deep. You grab a handful of her hair and help her along, fucking her mouth as you get closer and closer to cumming. She reaches one hand forward and cups your balls as she sucks harder and harder, on a quest to get you off completely. She feels your balls tense up and moans in excitement, the moaning driving you completely over the edge. You empty your balls into her mouth, your cock jerking and spasming against her throat.
You pull out of her and lie down on the bed as she wipes her mouth and lies down beside you.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<<elseif $julie.misc.sexStage is 222>>/* BJ + Fuck */You tap her on the shoulder and she spits out your cock with a shlorp.
"As great as your blowjob technique is, Julie, I want some of that pussy." You throw yourself onto the bed, your cock sticking up in the air like an obscene flag pole.
"Hop on," you tell her, guiding her into the cowgirl position.
"Absolutely $julie.main.playerTitle!" She stradles you, a leg on either side of your own, and impales herself on your now well-lubricated cock. She moans loudly as she bottoms out, then raises herself up before dropping down once more.
"MMmmmm, yes," she moans at the new sensations as she fucks you from above. You start to fuck her from below as well, humping upwards to meet her downward slide, as you play with her perky tits dangling above you.
"Oh yes, Julie, ahhh, yes." You're getting close now and you start to pound upward faster and harder.
"Yes $julie.main.playerTitle! Fuck me, fill me up!" she practically screams as you rush to catch your orgasm. Your pounding gives way to shuddering as you empty your balls inside her, a few globs of cum dripping out as you fill her completely.
You lie back on the bed as she dismounts and lies down beside you.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<</if>></td></tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<if $julie.misc.sexStage is 0>><<button "Absolutely" "bedroom_julie">><<set $julie.misc.sexStage to 1>><</button>><<elseif $julie.misc.sexStage is 1>><<button "Fuck her" "bedroom_julie">><<set $julie.misc.sexStage to 21>><</button>><<elseif $julie.misc.sexStage is 21>><<button "Keep fucking her" "bedroom_julie">><<set $julie.misc.sexStage to 211>><</button>><<elseif $julie.misc.sexStage is 22>><<button "Finish in her mouth" "bedroom_julie">><<set $julie.misc.sexStage to 221>><</button>><<elseif $julie.misc.sexStage is 211 or $julie.misc.sexStage is 212 or $julie.misc.sexStage is 221 or $julie.misc.sexStage is 222>><<button "Zzzzzz..." "bedroom">><<set $julie.misc.sexStage to 5555>><<set $player.main.Mana += random(8, 12)>><<set $julie.text.three to 1>><<set $julie.misc.waitTime to $gameDayCounter + 2>><<set _tempMana to 8 * .7>><<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $julie.misc.sexStage is 1>><<button "Start with a blowjob" "bedroom_julie">><<set $julie.misc.sexStage to 22>><</button>><<elseif $julie.misc.sexStage is 21>><<button "Finish in her mouth" "bedroom_julie">><<set $julie.misc.sexStage to 212>><</button>><<elseif $julie.misc.sexStage is 22>><<button "Switch to fucking her" "bedroom_julie">><<set $julie.misc.sexStage to 222>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave your bedroom|apartment]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><<if $julie.misc.sexStage is 1>><img src="img/people/julie/explicit/julie_bedroomb.jpg"><<elseif $julie.misc.sexStage is 21>><img src="img/people/julie/explicit/julie_bedroomfuck2.jpg"><</if>></td>
</tr>
</tbody>
</table>
<!--[[bedroom with girls in it|bedroom_julie]]-->
<!--[[Zzzzz...|bedroom]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><<if $ainsley.misc.sexStage is 0>><img src="img/people/ainsley/explicit/ainsley_bedroom.jpg"><<elseif $ainsley.misc.sexStage is 1>><img src="img/people/ainsley/explicit/ainsley_bedrooma.jpg"><<elseif $ainsley.misc.sexStage is 21>><img src="img/people/ainsley/explicit/ainsley_bedroomfuck1.jpg"><<elseif $ainsley.misc.sexStage is 22>><img src="img/people/ainsley/explicit/ainsley_bedroomblow.jpg"><<elseif $ainsley.misc.sexStage is 212>><img src="img/people/ainsley/explicit/ainsley_bedroomblow3.jpg"><<elseif $ainsley.misc.sexStage is 221>><img src="img/people/ainsley/explicit/ainsley_bedroomblow3.jpg"><<elseif $ainsley.misc.sexStage is 211>><img src="img/people/ainsley/explicit/ainsley_bedroomfuck3.jpg"><<elseif $ainsley.misc.sexStage is 222>><img src="img/people/ainsley/explicit/ainsley_bedroomfuck4.jpg"><</if>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $ainsley.misc.sexStage is 0>>You walk into your room to see Ainsley on your bed wearing a black, seethrough chemise.
"Hi $ainsley.main.playerTitle! How's it going?"
"I'm doing well, thanks for asking. How was work?"
"Good. But, you know what? From the second you asked me to come over, being with you was all I could think about. So, $ainsley.main.playerTitle, want to have some fun?"<<elseif $ainsley.misc.sexStage is 1>>"Absolutely."
She stands up, her lingerie slipping off her shoulders as she lifts the hem, giving you a full view of her gorgeous body.
"But... I had an idea to make things a little... different," she says, as she pulls out a black and white scarf, which she quickly ties around her eyes, blindfolding herself. "Do what you will to me!"<<elseif $ainsley.misc.sexStage is 21>>/* Fuck her */You practically tear off your clothes in your haste to mount the beautiful and willing creature before you. You move her to the bed, push her down gentley, then spread her legs wide. You slide your cock up and down her slit a few times, testing the waters, as it were.
"Oh yes, take me $ainsley.main.playerTitle!" You don't hesitate, pushing yourself into her wet pussy. Her comment about thinking of this all day must have been true! She moans loudly with delight as you bury your whole length inside her. As you begin to thrust she lies back and grabs one of her large breasts in each hand, sqeezing and tweaking them. You reach down and play with her clit as you thrust, rubbing her love button as you pound her.
"Ooooh, yes," she moans, "yes, yes." You reposition yourself, rolling over onto your side and fucking her from behind. "OOOOhhh yes, fuck me!"<<elseif $ainsley.misc.sexStage is 22>>/* BJ first */"You may have been thinking about this all day, but I think I'm gonna need you to get me started... using your mouth."
"Absolutely $ainsley.main.playerTitle!" she exclaims, "but I can't see anything. Like I said: 'do with me what you will'." You move her to the bed, laying her down on her back, and unzip your pants, holding your cock out in front of her. She reaches out tentatively, then takes hold of your manhood. Holding you gently by the base of your shaft she licks you up and down, then kisses the tip a few times. Finally she dives in, taking you into her mouth with a slurp. She bobs her head back and forth with enthusiasm.<<elseif $ainsley.misc.sexStage is 211>>/* Fuck + Fuck */You guide her into a new position once again, rolling her onto her hands and knees as you continue to take her from behind.
She moans loudly as your pelvis slaps into her ass, your cock ramming deeply inside her. You grab and squeeze her ass cheeks, spreading them to see your member sliding in and out of her.
"MMmmmm, yes," she moans at the new sensations as you pound her from behind. She starts to push back against you as well, lunging backwards to meet each forward thrust.
"Oh yes, Ainsley, ahhh, yes." You're getting close now and you start to pound upward faster and harder.
"Yes $ainsley.main.playerTitle! Fuck me, fill me up!" she practically screams as you rush to catch your orgasm. Your pounding gives way to shuddering as you empty your balls inside her, a few globs of cum dripping out as you fill her completely.
You pull out and lie back on the bed as she rolls over beside you and takes off the blindfold.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<<elseif $ainsley.misc.sexStage is 212>>/* Fuck + BJ */You pull out of her and let go of her legs.
"I want you to finish me with your mouth Ainsley."
"My pleasure $ainsley.main.playerTitle. Like I said: 'do with me what you will'." You move up towards her head and gently push your cock, covered in her own juices, into her mouth. She sucks eagerly, reaching a hand down to finger herself while you fuck her mouth. She blindly grasps at your cock, finally taking hold of its base and begins to stroke as she sucks harder and harder, on a quest to get you off completely. She feels you tense up and moans in excitement, the moaning driving you completely over the edge just as you pull out. You empty your balls onto, and into, her mouth, your cock jerking and spasming in her blindfolded face.
You lie down on the bed as she pulls off the blindfold and wipes her face with it.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<<elseif $ainsley.misc.sexStage is 221>>/* BJ + BJ */"Oh, that's so good Ainsley." She sucks eagerly, reaching a hand down to finger herself while you fuck her mouth. She blindly grasps at your cock, finally taking hold of its base and begins to stroke as she sucks harder and harder, on a quest to get you off completely. She feels you tense up and moans in excitement, the moaning driving you completely over the edge just as you pull out. You empty your balls onto, and into, her mouth, your cock jerking and spasming in her blindfolded face.
You lie down on the bed as she pulls off the blindfold and wipes her face with it.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<<elseif $ainsley.misc.sexStage is 222>>/* BJ + Fuck */You tap her on the shoulder and she spits out your cock with a shlorp.
"As great as your blowjob technique is, Ainsley, I want some of that pussy." You throw yourself onto the bed, your cock sticking up in the air like an obscene flag pole.
"Hop on," you tell her, guiding her into the cowgirl position.
She stradles you, a leg on either side of your own, and impales herself on your now well-lubricated cock. She moans loudly as she bottoms out, then raises herself up before dropping down once more.
"MMmmmm, yes," she moans at the new sensations as she fucks you from above. You start to fuck her from below as well, humping upwards to meet her downward slide, as you play with her perky tits dangling above you.
"Oh yes, Ainsley, ahhh, yes." You're getting close now and you start to pound upward faster and harder.
"Yes $ainsley.main.playerTitle! Fuck me, fill me up!" she practically screams as you rush to catch your orgasm. Your pounding gives way to shuddering as you empty your balls inside her, a few globs of cum dripping out as you fill her completely.
You lie back on the bed as she dismounts and lies down beside you, taking off her blindfold.
"That was wonderful," you say, already getting quite sleepy.
"Uh huh," she says as she leans over and gives you a kiss on the cheek.<</if>></td></tr>
<tbody>
<tr>
<td colspan = "2"><div id="selectButton"><<if $ainsley.misc.sexStage is 0>><<button "Absolutely" "bedroom_ainsley">><<set $ainsley.misc.sexStage to 1>><</button>><<elseif $ainsley.misc.sexStage is 1>><<button "Fuck her" "bedroom_ainsley">><<set $ainsley.misc.sexStage to 21>><</button>><<elseif $ainsley.misc.sexStage is 21>><<button "Keep fucking her" "bedroom_ainsley">><<set $ainsley.misc.sexStage to 211>><</button>><<elseif $ainsley.misc.sexStage is 22>><<button "Finish in her mouth" "bedroom_ainsley">><<set $ainsley.misc.sexStage to 221>><</button>><<elseif $ainsley.misc.sexStage is 211 or $ainsley.misc.sexStage is 212 or $ainsley.misc.sexStage is 221 or $ainsley.misc.sexStage is 222>><<button "Zzzzzz..." "bedroom">><<set $ainsley.misc.sexStage to 5555>><<set $player.main.Mana += random(8, 12)>><<set $ainsley.text.two to 1>><<set $ainsley.misc.waitTime to $gameDayCounter + 2>><<set _tempMana to 8 * .7>><<set _manaMath to Math.round(_tempMana *= $zeus.followers)>><<set _manaMath += random(4, 8)>><<set $player.main.Mana += _manaMath>><<addhours 8>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<if $ainsley.misc.sexStage is 1>><<button "Start with a blowjob" "bedroom_ainsley">><<set $ainsley.misc.sexStage to 22>><</button>><<elseif $ainsley.misc.sexStage is 21>><<button "Finish in her mouth" "bedroom_ainsley">><<set $ainsley.misc.sexStage to 212>><</button>><<elseif $ainsley.misc.sexStage is 22>><<button "Switch to fucking her" "bedroom_ainsley">><<set $ainsley.misc.sexStage to 222>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Leave your bedroom|apartment]]>><<addmins 5>><</button>></div></td></tr>
</tbody>
</table>
</td>
<td><<if $ainsley.misc.sexStage is 21>><img src="img/people/ainsley/explicit/ainsley_bedroomfuck2.jpg"><</if>></td>
</tr>
</tbody>
</table>
<!--[[bedroom with girls in it|bedroom_ainsley]]-->
<!--[[Zzzzz|bedroom]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/ainsley/ainsley_salon.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">"Hello. Ainsley right? I'm sorry about the other day; I kind of acted like a jerk."
"Yeah..."
"What I mean to say is, 'is there any way I could make it up to you?'"
"Funnily enough, there is."
"Name it."
"I just broke my favorite pair of scissors. If you can replace them I'll consider things even between us."
"Sure thing."</td>
</tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the salon|shopping]]>><<set $ainsley.misc.sexStage to 8855>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Exit the salon|shopping]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/ainsley/ainsleyc.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $ainsley.misc.sexStage is 0>>"Hi Ainsley," you greet her as you walk up to her table, "how are you doing?"
"Hi $playerName. I'm good, you?"
"I'm great!" you reply, sitting down across the table from her. A waitress approaches the table.
"Good evening. Can I get you two some drinks?"<<elseif $ainsley.misc.sexStage is 1>>/* House Red */"A glass of the house red for me please," you tell the waitress, remembering that Ainsley was drinking wine we you first met her.
@@color:aqua;Ainsley liked that.@@
"The same for me," she says.
"Coming right up," the waitress makes a note on a pad of paper, then walks away.
"I want to thank you again for buying me those scissors $playerName. I really didn't think you would do it, especially how I shot you down the other day."
"Don't worry about it. It's a small price to pay to have another chance to get to know you." Just then the waitress returns with your drinks, setting them down in front of you. You raise your glass. "Cheers!" Ainsley clinks glasses with you and you both take a sip.
"Their house red here is particularly good," she comments, "better, at least, than most bars. Probably because of it being such a nice hotel."
"Yeah? Are you something of a wine expert?"
"Haha, I don't know if I'm an expert. Maybe I just drink too much." The two of you discuss wine for a while - she's something of a vinophile and her knowledge of the subject is definitely superior to yours. The waitress comes by again, but you've still got about half a glass of wine left.
"Can I get you another drink?"
"Nothing for me, thanks," Ainsley tells the waitress.<<elseif $ainsley.misc.sexStage is 2>>/* Fine Red */You take a quick glance at the wine menu in front of you. "How about... Eternelle? The Chateauneuf-du-Pape."
@@color:aqua;Ainsley really liked that.@@
Ainsley smiles. "The same for me please."
"Coming right up," the waitress makes a note on a pad of paper, then walks away.
"That sounds like a great wine choice. I'm excited to try it," she says, her smile giving away her sincerity.
"Yeah? Are you something of a wine expert?"
"Haha, I don't know if I'm an expert. Maybe I just drink too much." The two of you discuss wine for a while - she's something of a vinophile and her knowledge of the subject is definitely superior to yours. The waitress returns with your drinks, setting them down in front of you.
"Cheers!" Ainsley clinks glasses with you and you both take a sip.
"Mmmm, that //is// good. Good choice $playerName."
"Thanks, I'm glad you like it."
"By the way, I want to thank you again for buying me those scissors. I really didn't think you would do it, especially how I shot you down the other day."
"Don't worry about it. It's a small price to pay to have another chance to get to know you."
"Aww, you're sweet."
She takes another sip of the wine, savoring the flavor as she swishes it around in her mouth. "I know I probably sound like a broken record, but I honestly can't get over how good this wine is!" She tells you about the Chateauneuf-du-Pape wine region, her clear passion for the subject enhancing her already considerable good looks.
Before long the waitress is back, but you've still got about half a glass of wine left.
"Can I get you another drink?"
"Nothing for me, thanks," Ainsley tells the waitress.<<elseif $ainsley.misc.sexStage is 3>>/* Nothing */"Nothing for me, thanks," you tell the waitress.
@@color:red;Ainsley didn't like that.@@
"Just a glass of the house red for me please," she tells the waitress.
"Coming right up," the waitress makes a note on a pad of paper, then walks away.
"Making me drink by myself?" Ainsley asks you, clearly disappointed.
<<if $player.main.Money < 10>>"Sorry," you reply, "I don't have a lot of money right now."<<else>>"I guess I just want to get drunk on the pleasure of your company," you reply."<</if>>
She rolls her eyes. "Sure."
The waitress returns with Ainsley's wine, setting it down in front of her.
"Well, cheers," Ainsley raises her glass to you sarcastically before taking a sip. "Mmmm."
"Is it good?"
"Yeah. Their house red here is particularly good," she comments, "better, at least, than most bars. Probably because of it being such a nice hotel."
"Yeah? Are you something of a wine expert?"
"Haha, I don't know if I'm an expert. Maybe I just drink too much." The two of you discuss wine for a while - she's something of a vinophile and her knowledge of the subject is definitely superior to yours. The waitress comes by again.
"Anything to drink?"
"Nothing for me, thanks," Ainsley tells the waitress, "pointing to her still half-full glass."<<elseif $ainsley.misc.sexStage is 11>>/* House + House */You chug down the remaining wine in your glass. "Sure, another house red."
@@color:red;Ainsley didn't like that.@@
"Wow," she laughs in surprise, "way to savor that wine."
You smile at her sheepishly. "Sorry. I guess I'm just a bit nervous."
She cocks her head and gives you a look as if to say 'bullshit'.
"Really! I must be intimidated by your good looks. Another glass of wine and I'll be able to think more clearly."
She smiles and shakes her head. "That's a lie, but flattery will get you everywhere."
"Ooh, is that a promise?"
You chat, and flirt, back and forth for a while, discussing various topics and shared interests.
Shortly after Ainsley finishes her glass of wine - yours is still half-full - the waitress comes by again.
"Can I get you another drink?"<<elseif $ainsley.misc.sexStage is 12>>/* House + Fine */You chug down the remaining wine in your glass. "Sure! How about..." you take a quick look at the wine list, "Eternelle? The Chateauneuf-du-Pape."
@@color:red;Ainsley didn't like that.@@
"Wow," she laughs in surprise, "I can understand being excited about trying a new wine - and that one does sound great - but way to savor that wine."
You smile at her sheepishly. "Sorry. I guess I'm just a bit nervous."
She cocks her head and gives you a look as if to say 'bullshit'.
"Really! I must be intimidated by your good looks. Another glass of wine and I'll be able to think more clearly."
She smiles and shakes her head. "That's a lie, but flattery will get you everywhere."
"Ooh, is that a promise?"
You chat, and flirt, back and forth for a while, discussing various topics and shared interests.
Shortly after Ainsley finishes her glass of wine - yours is still half-full - the waitress comes by again.
"Can I get you another drink?"<<elseif $ainsley.misc.sexStage is 13>>/* House Red + Nothing */"Not right now," you tell the waitress, "thanks."
The waitress nods and wanders off as you resume your conversation with Ainsley. You discuss a variety of topics and shared interests. She really seems to be getting to like you.
You both finish off your glasses of wine shortly before the waitress returns.
"Another glass?"<<elseif $ainsley.misc.sexStage is 21>>/* Fine Red + House Red */You chug down the remaining wine in your glass. "Sure, I'll get a glass of the house red," you tell her.
@@color:red;Ainsley didn't like that.@@
"Wow," she laughs in surprise, "way to savor a damn good wine."
You smile at her sheepishly. "Sorry. I guess I'm just a bit nervous."
She cocks her head and gives you a look as if to say 'bullshit'.
"Really! I must be intimidated by your good looks. Another glass of wine and I'll be able to think more clearly."
She smiles and shakes her head. "That's a lie, but flattery will get you everywhere."
"Ooh, is that a promise?"
You chat, and flirt, back and forth for a while, discussing various topics and shared interests.
Shortly after Ainsley finishes her glass of wine - yours is still half-full - the waitress comes by again.
"Can I get you another drink?"<<elseif $ainsley.misc.sexStage is 22>>/* Fine Red + Fine Red */You chug down the remaining wine in your glass. "Sure, I'll get another one of these," you tell her.
@@color:red;Ainsley didn't like that.@@
"Wow," she laughs in surprise, "way to savor a damn good wine."
You smile at her sheepishly. "Sorry. I guess I'm just a bit nervous."
She cocks her head and gives you a look as if to say 'bullshit'.
"Really! I must be intimidated by your good looks. Another glass of wine and I'll be able to think more clearly."
She smiles and shakes her head. "That's a lie, but flattery will get you everywhere."
"Ooh, is that a promise?"
You chat, and flirt, back and forth for a while, discussing various topics and shared interests.
Shortly after Ainsley finishes her glass of wine - yours is still half-full - the waitress comes by again.
"Can I get you another drink?"<<elseif $ainsley.misc.sexStage is 23>>/* Fine Red + Nothing*/"Not right now," you tell the waitress, "thanks."
The waitress nods and wanders off as you resume your conversation with Ainsley. You discuss a variety of topics and shared interests. She really seems to be getting to like you.
You both finish off your glasses of wine shortly before the waitress returns.
"Another glass?"<<elseif $ainsley.misc.sexStage is 31>>/* Nothing + House Red*/"I'll get a glass of the house red after all," you tell the waitress. She nods and walks away to get your drink, returning in a few moments. Ainsley just looks at you quizzically, as if to ask: '//now// you get a drink?'
"I didn't feel good about making you drink alone. My bad, sorry." She smiles.
"It's all good. I hope you enjoy it. It really is good wine."
The two of you spend some time discussing various shared interests. Shortly after Ainsley finishes her glass of wine the waitress comes by again.
"Can I get you two anything else?"
You look at your half-full glass.<<elseif $ainsley.misc.sexStage is 32>>/* Nothing + Fine Red*/"I'll get a glass of wine after all," you tell the waitress. You take a quick look at the wine list, "Eternelle? The Chateauneuf-du-Pape."
"Oooh, that sounds good." The waitress nods and walks away to get your drink.
Ainsley looks at you quizzically, as if to ask: '//now// you get a drink?'
"I didn't feel good about making you drink alone. My bad, sorry." She smiles.
"It's all good. It sounds like a really good wine. Maybe worth the wait." Just then, the waitress returns with your wine.
Ainsley clinks glasses with you and you both take a sip.
The two of you spend some time discussing various shared interests. Shortly after Ainsley finishes her glass of wine the waitress comes by again.
"Can I get you two anything else?"
You look at your half-full glass.<<elseif $ainsley.misc.sexStage is 33>>/* Nothing + Nothing*/"Nothing for me, thanks."
@@color:red;Ainsley didn't like that.@@
"You seriously invited me to a bar and you're not going to drink?"
<<if $player.main.Money < 10>>"Like I said, I'm a bit low on funds right now."<<else>>"I guess I just don't need alcohol to enjoy your company."<</if>>
She takes a large gulp of her wine. "I'm quickly finding out that //I'm// gonna need alcohol to enjoy //yours//."
You manage to change the subject and the two of you spend some time discussing various shared interests. Shortly after Ainsley finishes her glass of wine the waitress comes by again.
"What can I get you two?"<<elseif $ainsley.misc.sexStage is 111>>/* House + House + House */"Sure, I'll have another glass of the house red," Ainsley answers her.
You chug down the remaining wine in your glass. "Another for me too."
@@color:red;Ainsley really didn't like that.@@
"Wow," she laughs in surprise, "you're just powering those back, aren't you?"
"Uh, yeah. I guess I like my drinks."
She purses her lips. "I see that."
The waitress returns and sets a drink in front of each of you.
"Cheers!" you announce, a little too loudly, as you clink your glass against hers before taking a swig.
The two of you chat a bit more but you have to admit to yourself that you're finding it a little hard to follow the conversation. You go to take another sip of your wine only to find that you're already finished this glass too.
Finally Ainsley takes the last sip of her own glass. "You know, $playerName, I don't think this is going to work out. Thanks again for the scissors. I'll see you around."
She gets up and walks out of the bar.<<elseif $ainsley.misc.sexStage is 112>>/* House + House + Fine */"Sure, I'll have another glass of the house red," Ainsley answers her.
You chug down the remaining wine in your glass. "And I'll have a glass of the..." you take a quick look at the wine list, "Eternelle? The Chateauneuf-du-Pape."
@@color:red;Ainsley really didn't like that.@@
"Wow," she laughs in surprise, "you're just powering those back, aren't you?"
"Uh, yeah. I guess I like my drinks."
She purses her lips. "I see that."
The waitress returns and sets a drink in front of each of you.
"Cheers!" you announce, a little too loudly, as you clink your glass against hers before taking a swig.
The two of you chat a bit more but you have to admit to yourself that you're finding it a little hard to follow the conversation. You go to take another sip of your wine only to find that you're already finished this glass too.
Finally Ainsley takes the last sip of her own glass. "You know, $playerName, I don't think this is going to work out. Thanks again for the scissors. I'll see you around."
She gets up and walks out of the bar.<<elseif $ainsley.misc.sexStage is 113>>/* House + House + Nothing */"Sure, I'll have another glass of the house red," Ainsley answers her.
You gently tap the side of your half-full glass. "Nothing for me, thanks."
@@color:aqua;Ainsley liked that.@@
Ainsley doesn't comment on your restraint but you can tell that she's pleased. The waitress soon brings out Ainsley's second glass and you resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 121>>/* House + Fine + House */"Sure, I'll have another glass of the house red," Ainsley answers her.
You chug down the remaining wine in your glass. "Another for me too."
@@color:red;Ainsley really didn't like that.@@
"Wow," she laughs in surprise, "you're just powering those back, aren't you?"
"Uh, yeah. I guess I like my drinks."
She purses her lips. "I see that."
The waitress returns and sets a drink in front of each of you.
"Cheers!" you announce, a little too loudly, as you clink your glass against hers before taking a swig.
The two of you chat a bit more but you have to admit to yourself that you're finding it a little hard to follow the conversation. You go to take another sip of your wine only to find that you're already finished this glass too.
Finally Ainsley takes the last sip of her own glass. "You know, $playerName, I don't think this is going to work out. Thanks again for the scissors. I'll see you around."
She gets up and walks out of the bar.<<elseif $ainsley.misc.sexStage is 122>>/* House + Fine + Fine */"Sure, I'll have another glass of the house red," Ainsley answers her.
You chug down the remaining wine in your glass. "And I'll have another glass of the good stuff."
@@color:red;Ainsley really didn't like that.@@
"Wow," she laughs in surprise, "you're just powering those back, aren't you?"
"Uh, yeah. I guess I like my drinks."
She purses her lips. "I see that."
The waitress returns and sets a drink in front of each of you.
"Cheers!" you announce, a little too loudly, as you clink your glass against hers before taking a swig.
The two of you chat a bit more but you have to admit to yourself that you're finding it a little hard to follow the conversation. You go to take another sip of your wine only to find that you're already finished this glass too.
Finally Ainsley takes the last sip of her own glass. "You know, $playerName, I don't think this is going to work out. Thanks again for the scissors. I'll see you around."
She gets up and walks out of the bar.<<elseif $ainsley.misc.sexStage is 123>>/* House + Fine + Nothing */"Sure, I'll have another glass of the house red," Ainsley answers her.
You gently tap the side of your half-full glass. "Nothing for me, thanks."
@@color:aqua;Ainsley liked that.@@
Ainsley doesn't comment on your restraint but you can tell that she's pleased. The waitress soon brings out Ainsley's second glass and you resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 131>>/* House + Nothing + House */"Sure, I'll have another glass of the house red," Ainsley answers her.
"The same for me, thanks."
@@color:aqua;Ainsley liked that.@@
The waitress soon returns and sets a drink in front of each of you. You and Ainsley resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 132>>/* House + Nothing + Fine */"Sure, I'll have a glass of the..." you take a quick look at the wine list, "Eternelle? The Chateauneuf-du-Pape."
@@color:aqua;Ainsley really liked that.@@
Ainsley smiles. "The same for me please."
"Coming right up," the waitress makes a note on a pad of paper, then walks away.
"That sounds like a great wine choice. I'm excited to try it," she says, her smile giving away her sincerity.
The waitress soon returns and sets a drink in front of each of you. You clink glasses and take a sip.
"Mmmm, that //is// good. Good choice $playerName."
"Thanks, I'm glad you like it."
She takes another sip of the wine, savoring the flavor as she swishes it around in her mouth. "I know I probably sound like a broken record, but I honestly can't get over how good this wine is!" She tells you about the Chateauneuf-du-Pape wine region, her clear passion for the subject enhancing her already considerable good looks.
You and Ainsley resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 133>>/* House + Nothing + Nothing */"Sure, I'll have another glass of the house red," Ainsley answers her.
"Nothing for me, thanks," you tell her.
Ainsley doesn't comment on your restraint but you can tell that she's curious. The waitress soon brings out Ainsley's second glass and you resume your conversation. She gets more flirty and open as the conversation continues.
During a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 211>>/* Fine + House + House */"Sure, I'll have another glass of the house red," Ainsley answers her.
You chug down the remaining wine in your glass. "Another for me too."
@@color:red;Ainsley really didn't like that.@@
"Wow," she laughs in surprise, "you're just powering those back, aren't you?"
"Uh, yeah. I guess I like my drinks."
She purses her lips. "I see that."
The waitress returns and sets a drink in front of each of you.
"Cheers!" you announce, a little too loudly, as you clink your glass against hers before taking a swig.
The two of you chat a bit more but you have to admit to yourself that you're finding it a little hard to follow the conversation. You go to take another sip of your wine only to find that you're already finished this glass too.
Finally Ainsley takes the last sip of her own glass. "You know, $playerName, I don't think this is going to work out. Thanks again for the scissors. I'll see you around."
She gets up and walks out of the bar.<<elseif $ainsley.misc.sexStage is 212>>/* Fine + House + Fine */"Sure, I'll have another glass of the house red," Ainsley answers her.
You chug down the remaining wine in your glass. "Another glass of the good stuff for me."
@@color:red;Ainsley really didn't like that.@@
"Wow," she laughs in surprise, "you're just powering those back, aren't you?"
"Uh, yeah. I guess I like my drinks."
She purses her lips. "I see that."
The waitress returns and sets a drink in front of each of you.
"Cheers!" you announce, a little too loudly, as you clink your glass against hers before taking a swig.
The two of you chat a bit more but you have to admit to yourself that you're finding it a little hard to follow the conversation. You go to take another sip of your wine only to find that you're already finished this glass too.
Finally Ainsley takes the last sip of her own glass. "You know, $playerName, I don't think this is going to work out. Thanks again for the scissors. I'll see you around."
She gets up and walks out of the bar.<<elseif $ainsley.misc.sexStage is 213>>/* Fine + House + Nothing */"Sure, I'll have another glass of the house red," Ainsley answers her.
You gently tap the side of your half-full glass. "Nothing for me, thanks."
@@color:aqua;Ainsley liked that.@@
Ainsley doesn't comment on your restraint but you can tell that she's pleased. The waitress soon brings out Ainsley's second glass and you resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 221>>/* Fine + Fine + House */"Sure, I'll have another glass," Ainsley answers her.
You chug down the remaining wine in your glass. "Another for me too."
@@color:red;Ainsley really didn't like that.@@
"Wow," she laughs in surprise, "you're just powering those back, aren't you?"
"Uh, yeah. I guess I like my drinks."
She purses her lips. "I see that."
The waitress returns and sets a drink in front of each of you.
"Cheers!" you announce, a little too loudly, as you clink your glass against hers before taking a swig.
The two of you chat a bit more but you have to admit to yourself that you're finding it a little hard to follow the conversation. You go to take another sip of your wine only to find that you're already finished this glass too.
Finally Ainsley takes the last sip of her own glass. "You know, $playerName, I don't think this is going to work out. Thanks again for the scissors. I'll see you around."
She gets up and walks out of the bar.<<elseif $ainsley.misc.sexStage is 222>>/* Fine + Fine + Fine */"Sure, I'll have another glass," Ainsley answers her.
You chug down the remaining wine in your glass. "Another for me too."
@@color:red;Ainsley really didn't like that.@@
"Wow," she laughs in surprise, "you're just powering those back, aren't you?"
"Uh, yeah. I guess I like my drinks."
She purses her lips. "I see that."
The waitress returns and sets a drink in front of each of you.
"Cheers!" you announce, a little too loudly, as you clink your glass against hers before taking a swig.
The two of you chat a bit more but you have to admit to yourself that you're finding it a little hard to follow the conversation. You go to take another sip of your wine only to find that you're already finished this glass too.
Finally Ainsley takes the last sip of her own glass. "You know, $playerName, I don't think this is going to work out. Thanks again for the scissors. I'll see you around."
She gets up and walks out of the bar.<<elseif $ainsley.misc.sexStage is 223>>/* Fine + Fine + Nothing */"Sure, I'll have another glass of the house red," Ainsley answers her.
You gently tap the side of your half-full glass. "Nothing for me, thanks."
@@color:aqua;Ainsley liked that.@@
Ainsley doesn't comment on your restraint but you can tell that she's pleased. The waitress soon brings out Ainsley's second glass and you resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 231>>/* Fine + Nothing + House */"Sure, I'll have a glass of the house red," Ainsley answers her.
"The same for me, thanks."
@@color:aqua;Ainsley liked that.@@
The waitress soon returns and sets a drink in front of each of you. You and Ainsley resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 232>>/* Fine + Nothing + Fine */"Sure, I'll have another glass," Ainsley answers her.
"The same for me, thanks."
@@color:aqua;Ainsley liked that.@@
The waitress soon returns and sets a drink in front of each of you. You and Ainsley resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 233>>/* Fine + Nothing + Nothing */"Sure, I'll have another glass," Ainsley answers her.
"Nothing for me, thanks," you tell her.
Ainsley doesn't comment on your restraint but you can tell that she's curious. The waitress soon brings out Ainsley's second glass and you resume your conversation. She gets more flirty and open as the conversation continues.
During a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 311>>/* Nothing + House + House */"Sure, I'll have another glass," Ainsley answers her.
You chug down the remaining wine in your glass. "Sure, another for me too."
"Wow," she laughs in surprise, "way to savor that wine."
You smile at her sheepishly. "Sorry. I figured I needed to catch up."
She smiles and shakes her head.
You chat, and flirt, back and forth for a while, discussing various topics and shared interests.
Finally, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 312>>/* Nothing + House + Fine */"Sure, I'll have another glass," Ainsley answers her.
You chug down the remaining wine in your glass. "Sure! How about..." you take a quick look at the wine list, "Eternelle? The Chateauneuf-du-Pape."
"Wow," she laughs in surprise, "I can understand being excited about trying a new wine - and that one does sound great - but way to savor that wine."
You smile at her sheepishly. "Sorry. I figured I needed to catch up."
She smiles and shakes her head.
You chat, and flirt, back and forth for a while, discussing various topics and shared interests.
Finally, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 313>>/* Nothing + House + Nothing */"Sure, I'll have another glass," Ainsley answers her.
You gently tap the side of your half-full glass. "Nothing for me, thanks."
@@color:aqua;Ainsley liked that.@@
Ainsley doesn't comment on your restraint but you can tell that she's pleased. The waitress soon brings out Ainsley's second glass and you resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 321>>/* Nothing + Fine + House */"Sure, I'll have a glass of the house red," Ainsley answers her.
You chug down the remaining wine in your glass. "Sure, another for me too."
"Wow," she laughs in surprise, "way to savor that wine."
You smile at her sheepishly. "Sorry. I figured I needed to catch up."
She smiles and shakes her head.
You chat, and flirt, back and forth for a while, discussing various topics and shared interests.
Finally, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 322>>/* Nothing + Fine + Fine */"Sure, I'll have another glass," Ainsley answers her.
You chug down the remaining wine in your glass. "Sure, another for me too."
"Wow," she laughs in surprise, "way to savor that wine."
You smile at her sheepishly. "Sorry. I figured I needed to catch up."
She smiles and shakes her head.
You chat, and flirt, back and forth for a while, discussing various topics and shared interests.
Finally, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 323>>/* Nothing + Fine + Nothing */"Sure, I'll have another glass," Ainsley answers her.
You gently tap the side of your half-full glass. "Nothing for me, thanks."
@@color:aqua;Ainsley liked that.@@
Ainsley doesn't comment on your restraint but you can tell that she's pleased. The waitress soon brings out Ainsley's second glass and you resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 331>>/* Nothing + Nothing + House */"Sure, I'll have another glass," Ainsley answers her.
"I'll have a glass too please."
@@color:aqua;Ainsley liked that.@@
Ainsley doesn't comment on your change of heart, but you can tell that she's pleased to not be drinking alone anymore. The waitress soon brings out your wine and you resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 332>>/* Nothing + Nothing + Fine */"Sure, I'll have another glass," Ainsley answers her.
"Sure! How about..." you take a quick look at the wine list, "Eternelle? The Chateauneuf-du-Pape."
@@color:aqua;Ainsley liked that.@@
Ainsley doesn't comment on your change of heart, but you can tell that she's pleased to not be drinking alone anymore. The waitress soon brings out your wine and you resume your conversation. She gets more flirty and open as the conversation continues. You have to admit, so do you.
You've both finished your wine and, during a lull in the conversation, Ainsley pipes up.
"So, you gonna take me home, or what?"<<elseif $ainsley.misc.sexStage is 333>>/* Nothing + Nothing + Nothing */"Nothing for me thanks," you answer the waitress."
"No thanks," Ainsley answers her, "I'm done." The waitress leaves the table and Ainsley picks up her purse and stands up.
"You're leaving?" you ask.
"Yeah. Sorry $playerName, this isn't working. Thanks again for the scissors. I'll see you around."
She turns and walks out of the bar."<</if>>
</td></tr>
<tr><td colspan = "2"><<nobr>> /* TOP BUTTON */<<if $ainsley.misc.sexStage is 113 or $ainsley.misc.sexStage is 123 or $ainsley.misc.sexStage is 131 or $ainsley.misc.sexStage is 132 or $ainsley.misc.sexStage is 133 or $ainsley.misc.sexStage is 213 or $ainsley.misc.sexStage is 223 or $ainsley.misc.sexStage is 231 or $ainsley.misc.sexStage is 232 or $ainsley.misc.sexStage is 233 or $ainsley.misc.sexStage is 311 or $ainsley.misc.sexStage is 312 or $ainsley.misc.sexStage is 313 or $ainsley.misc.sexStage is 321 or $ainsley.misc.sexStage is 322 or $ainsley.misc.sexStage is 323 or $ainsley.misc.sexStage is 331 or $ainsley.misc.sexStage is 332>><div id="selectButton"><<button "Let's go to my place" "hotelbargirl1c">><<set $player.misc.dateLocation to "home">><<set $ainsley.misc.sexStage to 0>><</button>></div><<elseif $ainsley.misc.sexStage is 111 or $ainsley.misc.sexStage is 112 or $ainsley.misc.sexStage is 121 or $ainsley.misc.sexStage is 122 or $ainsley.misc.sexStage is 211 or $ainsley.misc.sexStage is 212 or $ainsley.misc.sexStage is 221 or $ainsley.misc.sexStage is 222 or $ainsley.misc.sexStage is 333>><div id="selectButton"><<button "Leave the bar" "hotel">><<set $ainsley.misc.sexStage to 99>> /* Fail State */<<set $ainsley.main.storyStage to 99>> /* Fail State */<</button>></div><<elseif $ainsley.misc.sexStage < 99>><<if $player.main.Money >= 10>><div id="selectButton"><<button "A glass of the house red -$10" "hotelbarainsley">><<set $player.main.Money -= 10>><<if $ainsley.misc.sexStage is 0>>/* First Choice */<<set $ainsley.misc.sexStage to 1>> /* Go to House Red */<<set $ainsley.main.influence += 5>><<elseif $ainsley.misc.sexStage is 1>> /* Second Choice, after first choosing House Red */<<set $ainsley.misc.sexStage to 11>> /* Go to House Red + House Red*/<<set $ainsley.main.influence -= 5>><<elseif $ainsley.misc.sexStage is 2>> /* Second Choice, after first choosing Fine Red */<<set $ainsley.misc.sexStage to 21>> /* Go to Fine Red + House Red*/<<set $ainsley.main.influence -= 5>><<elseif $ainsley.misc.sexStage is 3>> /* Second Choice, after first choosing Nothing */<<set $ainsley.misc.sexStage to 31>> /* Go to Nothing Red + House Red*/<<elseif $ainsley.misc.sexStage is 11>> /* Third Choice, after House Red + House Red */<<set $ainsley.misc.sexStage to 111>> /* Go to House Red + House Red + House Red*/ /*Fail*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 12>> /* Third Choice, after House Red + Fine Red */
<<set $ainsley.misc.sexStage to 121>> /* Go to House Red + Fine Red + House Red*/ /*Fail*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 13>> /* Third Choice, after House Red + Nothing */
<<set $ainsley.misc.sexStage to 131>> /* Go to House Red + Nothing + House Red*/ /*Success*/
<<elseif $ainsley.misc.sexStage is 21>> /* Third Choice, after Fine Red + House Red */
<<set $ainsley.misc.sexStage to 211>> /* Go to Fine Red + House Red + House Red*/ /*Fail*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 22>> /* Third Choice, after Fine Red + Fine Red */
<<set $ainsley.misc.sexStage to 221>> /* Go to Fine Red + Fine Red + House Red*/ /*Fail*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 23>> /* Third Choice, after Fine Red + Nothing */
<<set $ainsley.misc.sexStage to 231>> /* Go to Fine Red + Nothing + House Red*/ /*Success*/
<<elseif $ainsley.misc.sexStage is 31>> /* Third Choice, after Nothing + House Red */
<<set $ainsley.misc.sexStage to 311>> /* Go to Nothing + House Red + House Red*/ /*Success*/
<<set $ainsley.main.influence -= 5>>
<<elseif $ainsley.misc.sexStage is 32>> /* Third Choice, after Nothing + Fine Red */
<<set $ainsley.misc.sexStage to 321>> /* Go to Nothing + Fine Red + House Red*/ /*Success*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 33>> /* Third Choice, after Nothing + Nothing */
<<set $ainsley.misc.sexStage to 331>> /* Go to Nothing + Nothing + House Red*/ /*Success*/
<<set $ainsley.main.influence += 5>>
<</if>>
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "A glass of the house red: -$10">><</button>>
</div>
<</if>>
<</if>><</nobr>></td></tr><tr><td colspan = "2"><<nobr>>/* MIDDLE BUTTON */
<<if $ainsley.misc.sexStage is 113 or $ainsley.misc.sexStage is 123 or $ainsley.misc.sexStage is 131 or $ainsley.misc.sexStage is 132 or $ainsley.misc.sexStage is 133 or $ainsley.misc.sexStage is 213 or $ainsley.misc.sexStage is 223 or $ainsley.misc.sexStage is 231 or $ainsley.misc.sexStage is 232 or $ainsley.misc.sexStage is 233 or $ainsley.misc.sexStage is 311 or $ainsley.misc.sexStage is 312 or $ainsley.misc.sexStage is 313 or $ainsley.misc.sexStage is 321 or $ainsley.misc.sexStage is 322 or $ainsley.misc.sexStage is 323 or $ainsley.misc.sexStage is 331 or $ainsley.misc.sexStage is 332>>
<<if $player.misc.hotelRoomRental>>
<div id="selectButton">
<<button "Take Ainsley to your hotel room" "hotelbargirl1c">>
<<set $player.misc.dateLocation to "hotel">>
<<set $ainsley.misc.sexStage to 0>>
<</button>>
</div>
<</if>>
<<elseif $ainsley.misc.sexStage < 99>>
<<if $player.main.Money >= 30>>
<div id="selectButton">
<<button "A glass of fine red wine -$30" "hotelbarainsley">>
<<set $player.main.Money -= 30>>
<<if $ainsley.misc.sexStage is 0>>/* First Choice */
<<set $ainsley.misc.sexStage to 2>> /* Go to Fine Red */
<<set $ainsley.main.influence += 10>>
<<elseif $ainsley.misc.sexStage is 1>> /* Second Choice, after first choosing House Red */
<<set $ainsley.misc.sexStage to 12>> /* Go to House Red + Fine Red*/
<<set $ainsley.main.influence -= 5>>
<<elseif $ainsley.misc.sexStage is 2>> /* Second Choice, after first choosing Fine Red */
<<set $ainsley.misc.sexStage to 22>> /* Go to Fine Red + Fine Red*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 3>> /* Second Choice, after first choosing Nothing */
<<set $ainsley.misc.sexStage to 32>> /* Go to Nothing + Fine Red*/
<<elseif $ainsley.misc.sexStage is 11>> /* Third Choice, after House Red + House Red */
<<set $ainsley.misc.sexStage to 112>> /* Go to House Red + House Red + Fine Red*/ /*Fail*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 12>> /* Third Choice, after House Red + Fine Red */
<<set $ainsley.misc.sexStage to 122>> /* Go to House Red + Fine Red + Fine Red*/ /*Fail*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 13>> /* Third Choice, after House Red + Nothing */
<<set $ainsley.misc.sexStage to 132>> /* Go to House Red + Nothing + Fine Red*/ /*Success*/
<<set $ainsley.main.influence += 10>>
<<elseif $ainsley.misc.sexStage is 21>> /* Third Choice, after Fine Red + House Red */
<<set $ainsley.misc.sexStage to 212>> /* Go to Fine Red + House Red + Fine Red*/ /*Fail*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 22>> /* Third Choice, after Fine Red + Fine Red */
<<set $ainsley.misc.sexStage to 222>> /* Go to Fine Red + Fine Red + Fine Red*/ /*Fail*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 23>> /* Third Choice, after Fine Red + Nothing */
<<set $ainsley.misc.sexStage to 232>> /* Go to Fine Red + Nothing + Fine Red*/ /*Success*/
<<set $ainsley.main.influence += 10>>
<<elseif $ainsley.misc.sexStage is 31>> /* Third Choice, after Nothing + House Red */
<<set $ainsley.misc.sexStage to 312>> /* Go to Nothing + House Red + Fine Red*/ /*Success*/
<<set $ainsley.main.influence -= 5>>
<<elseif $ainsley.misc.sexStage is 32>> /* Third Choice, after Nothing + Fine Red */
<<set $ainsley.misc.sexStage to 322>> /* Go to Nothing + Fine Red + Fine Red*/ /*Success*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 33>> /* Third Choice, after Nothing + Nothing */
<<set $ainsley.misc.sexStage to 332>> /* Go to Nothing + Nothing + Fine Red*/ /*Success*/
<<set $ainsley.main.influence += 10>>
<</if>>
<</button>>
</div>
<<else>>
<div id="selectButtonDisabled">
<<button "A glass of fine red wine -$30">><</button>>
</div>
<</if>>
<</if>><</nobr>></td></tr><tr><td colspan = "2"><<nobr>>
<<if $ainsley.misc.sexStage < 99>>
<div id="selectButton">
<<button "Nothing for me" "hotelbarainsley">>
<<if $ainsley.misc.sexStage is 0>>/* First Choice */
<<set $ainsley.misc.sexStage to 3>> /* Go to Nothing */
<<set $ainsley.main.influence -= 5>>
<<elseif $ainsley.misc.sexStage is 1>> /* Second Choice, after first choosing House Red */
<<set $ainsley.misc.sexStage to 13>> /* Go to House Red + Nothing*/
<<elseif $ainsley.misc.sexStage is 2>> /* Second Choice, after first choosing Fine Red */
<<set $ainsley.misc.sexStage to 23>> /* Go to Fine Red + Nothing*/
<<elseif $ainsley.misc.sexStage is 3>> /* Second Choice, after first choosing Nothing */
<<set $ainsley.misc.sexStage to 33>> /* Go to Nothing + Nothing*/
<<set $ainsley.main.influence -= 10>>
<<elseif $ainsley.misc.sexStage is 11>> /* Third Choice, after House Red + House Red */
<<set $ainsley.misc.sexStage to 113>> /* Go to House Red + House Red + Nothing*/ /*Success*/
<<elseif $ainsley.misc.sexStage is 12>> /* Third Choice, after House Red + Fine Red */
<<set $ainsley.misc.sexStage to 123>> /* Go to House Red + Fine Red + Nothing*/ /*Success*/
<<elseif $ainsley.misc.sexStage is 13>> /* Third Choice, after House Red + Nothing */
<<set $ainsley.misc.sexStage to 133>> /* Go to House Red + Nothing + Nothing*/ /*Success*/
<<set $ainsley.main.influence -= 5>>
<<elseif $ainsley.misc.sexStage is 21>> /* Third Choice, after Fine Red + House Red */
<<set $ainsley.misc.sexStage to 213>> /* Go to Fine Red + House Red + Nothing*/ /*Success*/
<<elseif $ainsley.misc.sexStage is 22>> /* Third Choice, after Fine Red + Fine Red */
<<set $ainsley.misc.sexStage to 223>> /* Go to Fine Red + Fine Red + Nothing*/ /*Success*/
<<elseif $ainsley.misc.sexStage is 23>> /* Third Choice, after Fine Red + Nothing */
<<set $ainsley.misc.sexStage to 233>> /* Go to Fine Red + Nothing + Nothing*/ /*Success*/
<<set $ainsley.main.influence -= 5>>
<<elseif $ainsley.misc.sexStage is 31>> /* Third Choice, after Nothing + House Red */
<<set $ainsley.misc.sexStage to 313>> /* Go to Nothing + House Red + Nothing*/ /*Success*/
<<elseif $ainsley.misc.sexStage is 32>> /* Third Choice, after Nothing + Fine Red */
<<set $ainsley.misc.sexStage to 323>> /* Go to Nothing + Fine Red + Nothing*/ /*Success*/
<<elseif $ainsley.misc.sexStage is 33>> /* Third Choice, after Nothing + Nothing */
<<set $ainsley.misc.sexStage to 333>> /* Go to Nothing + Nothing + Nothing */ /*Fail*/
<<set $ainsley.main.influence -= 10>>
<</if>><</button>></div><</if>><</nobr>></td></tr>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2"></td></tr>
<tr><td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/ainsley/ainsley_salon.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left"><<if $ainsley.main.playerTitle is "none">><<set $ainsley.main.follower to true>>Her face goes blank for a second as the spell works its magic on her.
"Actually, there //is// something you can do for me. You can become one of my disciples in the service of Zeus."
"Yes..."<<else>>"Yes $ainsley.main.playerTitle."
"Good." The salon is too public to have your way with her right now, but she's under your spell.<</if>></td>
</tr>
<tr><td colspan = "2"><div id=selectButton><<if $ainsley.main.playerTitle is "none">><<button "Why don't you call me High Priest?" "hairsalon_ainsley_enthrall">><<set $ainsley.main.playerTitle to "High Priest">><</button>><<elseif $ainsley.main.storyStage is 2 and $ainsley.main.playerTitle isnot "none">><<button "Talk to her about donating money" "ainsley_donate">><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $ainsley.main.playerTitle is "none">><<button "I'd like you to call me Master." "hairsalon_ainsley_enthrall">><<set $ainsley.main.playerTitle to "Master">><</button>><</if>></div></td></tr>
<tr><td colspan = "2"><div id=selectButton><<if $ainsley.main.playerTitle is "none">><<button "Go ahead, you can call me by my name." "hairsalon_ainsley_enthrall">><<set $ainsley.main.playerTitle to $playerName>><</button>><</if>></div></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the salon|shopping]]>><<addmins 5>><</button>></div></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Exit the salon|shopping]]-->
<!--[[Donating|ainsley_donate]]--><table class="overTable">
<tbody>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td><img src="img/people/librarian/librarian.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You walk over to the librarian's desk. She's a mature woman with glasses and raven-black hair.
"Can I help you?" she asks as you approach.</td></tr>
<tr>
<td colspan = "2"><<if $sophia.main.storyStage is 2>><div id="selectButton"><<button "Ask about the the woman at the hotel bar's book" "library_sophia_book">><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"><div id="moveButton"><<button "Leave her to her work" "uni library">><</button>></div></td></tr>
<tr>
<td colspan = "2"></td></tr>
<tr>
<td colspan = "2"></td></tr>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table>
<!--[[Leave her to her studying|uni library]]-->
<!--[[Ask about the the woman at the hotel bar's book|library_sophia_book]]--><table class="overTable">
<tbody>
<tr>
<td>Syngros Avenue</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<syngrospic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Syngros Avenue, between Sexsmith Road and Bow Street, was once the location of a local brewery. The brewery was demolished some years back and the site is now just an empty lot.</td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to Sexsmith Road|sexsmith road]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<button [[Walk to Bow Street|bow street]]>><<addmins 10>><</button>></div></td></tr>
<tr>
<td></td><td></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>The Church</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<churchpic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2">Between The Park and Orban Lane, The Church of the Holy Prepuce of Saint Fiacre has been the center of worship in town since <<if $verity.main.storyStage >= 6>>shortly after <</if>>its founding.<<if $melissa.kidnapped.policeTold is 4>><p style="text-align:left">
<<if $melissa.kidnapped.rescueWaited < 5>>As you approach the Church you see <<if $elena.main.storyStage >= 1 or $liv.main.storyStage >= 1>>Liv and Elena<<else>>two police officers<</if>> enter the church. They told you that you can't come with them. Maybe you should find another way in.<<else>>You wait around a few minutes so that the officers don't notice you.<</if>></p><</if>></td>
</tr>
<tbody>
<tr>
<td colspan = "2"><<if $melissa.kidnapped.policeTold is 4>><div id="selectButton"><<button [[Enter the church|melissa_police_rescue2]]>><<set $melissa.misc.dateStage to 0>><</button>></div><<elseif $priest.misc.dead and $main_quest_progress is 8>><div id="selectButton"><<button [[Enter the church|melissa_solo_rescue]]>><<set $melissa.misc.dateStage to 0>><</button>></div><<else>><<if $gameDate.getHours() gte 8 and $gameDate.getHours() lte 19>><div id="selectButton"><<button [[Enter the Church|church_int]]>><<addmins 5>><</button>></div><<else>><div id="selectButtonDisabled"><div id="selectButton"><<button "The church is closed">><</button>></div><</if>><</if>></td></tr>
<tr>
<td colspan = "2"><<if $melissa.kidnapped.policeTold is 4>><div id="selectButton"><<button [[Wait a few minutes|church]]>><<set $melissa.kidnapped.rescueWaited += 5>><<addmins 5>><</button>></div><</if>></td></tr>
<tr>
<td colspan = "2"><div id="selectButton"><<button [[Go to the graveyard|graveyard]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td colspan = "2"><div id=moveButton><<if $melissa.kidnapped.policeTold isnot 4>><<button [[Walk to The Park|park]]>><<addmins 10>><</button>><</if>></div></td></tr>
<tr>
<td></td><td></td></tr>
</tbody>
</table>
</td>
<td><img src="img/empty_small.png">
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>The Church</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><img src="img/locations/churchint.jpg"></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2" align="left">You walk into the church. The interior is ostentatious without being gaudy.<<if $main_quest_progress < 9 and $priest.misc.dead is false>>
All of a sudden, the priest starts yelling, walking towards you, cross in hand.
"Begone evil one! Consorter with demons! Spawn of Satan! Get out!"<</if>></td>
</tr>
<tbody>
<tr>
<td colspan = "2"><div id="moveButton"><<button [[Exit the church|church]]>><<addmins 5>><</button>></div></td></tr>
<tr>
<td></td><td></td></tr>
</tbody>
</table>
</td>
<td><<if $main_quest_progress < 9 and $priest.misc.dead is false>><img src="img/people/priest/priest.jpg"><</if>>
<br><img src="img/empty_small.png"></td>
</tr>
</tbody>
</table><table class="overTable">
<tbody>
<tr>
<td>The Graveyard</td>
<td></td>
<td>People Here</td>
</tr>
<tr>
<td><<graveyardpic>></td>
<td>
<table class="mainTable">
<tr>
<td colspan = "2"><<if $patricia.misc.dateStage is 1>><<set $patricia.misc.dateStage to 0>>You say goodbye to Patricia and leave her to her chores.<br><br><</if>><<if $verity.misc.dateStage is 1>><<set $verity.misc.dateStage to 0>>You say goodbye to Verity and leave her to her chores.<br><br><</if>>Around the back of the church is the church's graveyard. Many of the city's most prominent families have sections here.<<nundesc>><<if $main_quest_progress is 4 and ($gameDate.getHours() >= 23 or $gameDate.getHours() < 4)>><<set _hermRand to random(100)>><<if _hermRand + $player.misc.hermesmult >= 70>><<set $player.misc.hermesmeet to true>><br><br>Something catches your eye in the shadows near a large family crypt. Looking more closely, you see a young man who appears to be closely inspecting the sealed door of the crypt.<<else>><<set $player.misc.hermesmult += 10>><</if>><</if>><<if $melissa.main.storyStage is 10 and $main_quest_progress is 8 and $gameDate.getHours() is 23>>You see a figure in the graveyard, near the church. You can't make much out in the darkness, perhaps if you were closer.<br><br><</if>></td>
</tr>
<tbody>
<tr&