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[img["Title.png"]]
Disclaimer
If you liked the game, and want to support its development leave a like, comment or review. If you want to further support the author and unlock extra rewards for doing so, you can check the link to my Patreon account.
if you find any bugs or problems with the game please leave a comment, all feedback is welcomed.
Keep in mind that the game its in an alpha state, lacking most of its features, content, and polishing.
Thanks for trying my game and I hope you enjoy it.
[[Start Your Story|IEquipment]]
By continuing to play you confirm you are 18 years old or older
Link to Patreon: https://www.patreon.com/nerzury Here is where you come in...
In the coming days the crowd noticed that the landscape appeared to be decaying and the animals and plants seemed to be mutating or decaying as well, this instills an incredible feeling of dread and worry in the minds of the people, but your mother keeps them moving forward, saying that the city has become a source of corruption and that the further away they are from it the better.
Pick your name: <<textbox "$name" "">> the Chosen One.
Pick your gender:
<<button "Male">><<set $crotch to 20>><<set $chest to 1>><<set $hips to 1>><<goto [[Quest Variables]]>><<set $pro to 1>>
<<if $name eq "">><<set $name to "Alex">><</if>><</button>>
<<button "Female">><<set $crotch to 51>><<set $chest to 15>><<set $hips to 15>><<goto [[Quest Variables]]>><<set $pro to 2>>
<<if $name eq "">><<set $name to "Mika">><</if>><</button>>
<<set $PRO to 0>>
<<set $HE to $Hnude>>
<<set $ACE to $ACshirt>>
<<set $ALE to $ALpants>>
<<set $AFE to $AFshoes>>
<<set $UTE to $UTnude>>
<<set $UBE to $UBbriefs>>
<<set $WE to $WSrusty>>Bedroom
You are in your room, it's a small apartment in an inn near the center of town, it's not the fanciest place to live in but considering the price of the rent, it's good enough.
From the window, you can see the center of town and further away, the gate to the outside of the town.Under the window is your bed, where you can go to sleep until the next day to recover health and energy.
To the left is your [[Wardrobe]] where you store your clothes, although it doesn't look like it, it has enough space to store all sorts of weapons, clothes, and armor, so you don't have to worry about its capacity.
<<click "Go to Sleep">>
<<if $exp gte $mexp>><<set $lvl += 1>>
<<set $exp to 0>><<set $mhp += 10>><<set $mmp += 10>><</if>>
<<set $en to 100>><<set $hp to $mhp>><<set $mp to $mmp>><<set $day+=1>>
<<goto [[Sleep]]>><</click>>
[[Potions]]
[[Yourself]]
[[Go to the Main Hall|Main Hall]]
<<set $Enemy.hp to $Enemy.mhp>>
[[Yourself|Yourself]]
$health
[[inventory]]
<img src="images/AC_Face.jpg" />[[Go Back|Bedroom]]
<<set $PRO to ($HE.pro+$ACE.pro+$UTE.pro+$UBE.pro+$ALE.pro+$AFE.pro)>>
Total amount of armor: $PRO
$WE.name
$HE.name
$ACE.name
$ALE.name
$AFE.name
$UTE.name
$UBE.name
[[Change Weapon]]
[[Change Headgear]]
[[Change Chest Clothing]]
[[Change Leg Clothing]]
[[Change Footwear]]
[[Change Top Underwear]]
[[Change Bottom Underwear]]
<<include "Yourself">>
Main Hall (Under development)
You arrive at the Main Hall of the inn, it has a very rusty feeling to it, with the walls and most of the furniture made of wood, and just a few decorations other than the paintings hanging on the walls.There are a few other guests of the Inn hanging around, you could also visit their apartments from here if you know them.
In front of you is the counter, where people can register for a room, behind it you can see the hotel manager Gloria, counting money, writing letters and looking upon the guests who haven't paid the weekly rent yet. It almost seems like she spends all of her time doing that.
[[Go to the Town Center|Town Center]]
[[Go to the Comercial Area]]
[[Go directly Outside|Outside]]
[[Go back your Room|Bedroom]]Town Center (All the buildings here are under development)
You start seeing an increased number people walking by and gathering around as you approach the center of town. Its a nice place for people and teenagers to hang around. You know you arrived when you see the huge Main Stage where public speeches, announcements, and theatre plays are usually found.
To the left, you can see many armed guards and some chariots, that's where the barracks are, but considering the attitude that most of them have it's better to leave them alone for now.
You know that, if you walk for a while in the opposite direction of the barracks you'll come across the Red light District where the brothel is found, but also its kind of an unsafe area.
To the north, passing the stage is where the Main Gate to the outside is found, from there you can go to the outside of the town and explore the world.
On the way to the Main Gate stands the Hunter´s Guild, a large well-adorned building, where people go to submit requests in the hope that someone will take it in exchange for a reward.
[[Outside]]
[[Go Back to the Inn|Main Hall]]
[[Go to the Comercial Area]]As soon as you enter the clothes store, you hear Lucila, the shop owner, greeting you from the counter. She looks as fancy and attractive as ever.You are sure her inviting "attributes" attract a lot of customers.
Covering the walls there are many drawers and shelves full of all kinds of clothes and accessories, ranging from dresses of the highest quality and elegance to the kind of outfit that only a sexual freak would have the audacity of wearing.
<div style="position: relative; width: 250px; height: 400px; padding: 5px; border: 0px solid grey"> <img src="NPC/Lucila.png" style= "position: relative; left: 230px; top: 0; width: 250px; height: 400px"> </div><<if ($QCS eq 1)>>[[You don´t seem to find the male section]]<<else >>[[Lower Body Clothing]]
[[Upper Body Clothing]]<</if>>
[[Dressing Room|Wardrobe]]
[[Exit the store|Go to the Comercial Area]]@@color:red;$WSrusty.name@@ - Price $WSrusty.prc
<<if $WSrusty.H is 1>>Owned.
<<elseif $G lt $WSrusty.prc>>You dont own this and you can´t afford it.<<else>><<click "Buy">><<set $WSrusty.H to 1>><<set $G -=$WSrusty.prc>><<goto "Black Smith">><</click>><</if>>
@@color:red;$WSword.name@@ - Price $WSword.prc
<<if $WSword.H is 1>>Owned.
<<elseif $G lt $WSword.prc>>You dont own this and you can´t afford it.
<<else>><<click "Buy">><<set $WSword.H to 1>><<set $G -=$WSword.prc>><<goto "Black Smith">><</click>><</if>>
@@color:red;$WSgreat.name@@ - Price $WSgreat.prc
<<if $WSgreat.H is 1>>Owned.
<<elseif $G lt $WSgreat.prc>>You dont own this and you can´t afford it.
<<else>><<click "Buy">><<set $WSgreat.H to 1>><<set $G -=$WSgreat.prc>><<goto "Black Smith">><</click>><</if>>
[[Change Weapon]]
[[Exit the store|Go to the Comercial Area]]You go into a strange looking building, all of its outer walls are painted in blue and orange while also having strange big symbols adorning them, these seem to be glowing dimly with some kind of energy.
The inside is completely dark except for the center where you see an old man in blue robes that seems to be holding a magical creature in his hand, you are sure he must be the wizard.
<div style="position: relative; width: 250px; height: 400px; padding: 5px; border: 0px solid grey"> <img src="NPC/Wizard.png" style= "position: relative; left: 230px; top: 0; width: 250px; height: 400px"> </div>
You had already heard the rumor about him and the Alchemist being brothers, and it looks like it´s true, they are identical.Supposedly they also don't get on well with each other.
[[He is observing a bestiary of dangerous monsters.|QMG 1]]
[[Exit the store|Go to the Comercial Area]]
<<if $en lt 25>>You are too tired to continue, the only thing you can do is go back home and rest until you regain your strength. You start walking wondering what tomorrow will bring.[[Go Back to the Inn|Bedroom]]
<<else>>You gaze upon the vast landscape that surrounds your hometown and start walking forward, wondering what today's hunt will be, a wild beast, a horrendous creature, an unholy apparition.You can only hope that you aren't the prey.
[[Go Back to Town|Town Center]]
[[Plains]]
[[Jungle]]
[[Mountain]]
<</if>>This place seems to be filled with different kinds of slimes, and altough the small ones are everywhere it seems like this is where they come from.
[[Explore Plains]]
[[Outside]]It seems like amazons are the only ones here. (Under development)
[[Explore Jungle]]
[[Outside]]It seems like demons are the only ones here. (Under development)
[[Explore Mountains]]
[[Outside]]this is the pasage where is set all the startin values, for example
Player
<<set $name to "I">>
<<set $title to "Novice Hunter">>
<<set $lvl to 1>>
<<set $hp to 50>> <<set $mhp to 50>>
<<set $mp to 10>> <<set $mmp to 10>>
<<set $en to 100>> <<set $men to 100>>
<<set $lu to 0>> <<set $mlu to 100>>
<<set $G to 50>> <<set $exp to 0>> <<set $mexp to 100>>
<<set $hair to 1>>
Enemies
<<set $Enemy ={ name:"Small Spawn",hp:10,mhp:10,mp:1,mmp:1,lu:0,mlu:1,
image:"Enemies/SSpawn.png",G:5,exp:7,after:"After/SSpawn.png",atk:10,
txt:"You now have been walking for some time without seeing anything, when suddenly you start to hear a weird quiet bubbly noise along with the sound of something viscous crawling.Intrigued by the noise you scan your surroundings and see a dog-sized green slimy monster coming for you.",}>>
Plains
<<set $SSpawn ={ name:"Small Spawn",hp:20,mhp:20,mp:1,mmp:1,lu:0,mlu:1,
image:"Enemies/SSpawn.png",G:8,exp:8,after:"After/SSpawn.png",atk:10,
txt:"You now have been walking for some time without seeing anything, when suddenly you start to hear a weird quiet bubbly noise along with the sound of something viscous crawling.Intrigued by the noise you scan your surroundings and see a dog-sized green slimy monster coming for you.",}>>
<<set $MSpawn ={name:"Spawn",hp:30,mhp:30,mp:1,mmp:1,lu:0,mlu:1,
image:"Enemies/MSpawn.png",G:15,exp:17,after:"After/SSpawn.png",atk:15,
txt:"You now have been walking for some time without seeing anything, when suddenly you start to hear a weird gargling sound along with the noise of something viscous being dragged along the ground.Alerted by the noise you notice an almost human-sized mass of slime heading towards you.", }>>
<<set $BSpawn ={name:"Big Spawn",hp:50,mhp:50,mp:1,mmp:1,lu:0,mlu: 1,
image:"Enemies/BSpawn.png",G:20,exp:30,after:"After/BSpawn.png",atk:27 ,
txt:"You now have been walking for some time without seeing anything, when suddenly you start to hear something that sounds like someone trying to scream with a mouth full of a dense liquid along with the noise of something big and viscous dragging itself along the ground.Scared by the sound that seems to be creeping in closer, you turn around and see a horrific mass of morphing slime trying to catch you.",}>>
Mountains
<<set $HDemon ={name:"Horned Demon",hp:150,mhp:150,mp:1,mmp:1,lu:0,mlu: 1,image:"Enemies/HDemon.png",G:80,exp:90,
after:"After/HDemon.png",atk:35, txt:"As you walk through your path, you start noticing an increasing amount of destruction in the environment and footprints that seem like they were made by a giant bull or some similar monster. Following the trace, you manage to see a massive creature that although it is eyeless it seems to have heard you. Above its devilish grin, from where an orange tongue dangles wildly, you see a pair of horns charging towards you.",}>>
<<set $Amazon ={name:"Amazon",hp:100,mhp:100,mp:1,mmp:1,lu:0,mlu: 1,image:"Enemies/Amazon.png",G:50,exp:60,
after:"After/Amazon.png",atk:25, txt:"You stop when you hear some quiet sounds around you, leafs moving, branches breaking and then silence. After a while, you decide to keep moving only to see a pair of glowing yellow eyes staring at you from inside a bush, right after you spot them an Amazon jumps from the bush towards you. You draw your weapon and prepare to fight.",}>>
<<set $LFlesh ={name:"Living Flesh",hp:70,mhp:70,mp:1,mmp:1,lu:0,mlu: 1,image:"Enemies/LFlesh.png",G:0,exp:40,
after:"Cloth/nude.png",atk:30, txt:"(Placeholder)",}>>
<<goto [[IItems]]>>
$name
$title
Level: $lvl
Health $hp / $mhp
Mana $mp / $mmp
Enegy $en / $men
Lust $lu / $mlu
Exp:$exp / $mexp
Gold: $G
Day: $dayYou were born into an age of prosperity, after centuries of struggle to survive to the monsters that inhabit the wild landscapes humanity had finally managed to establish a secure city with a healthy and prosperous society.
You were born into a wealthy well-established family, your father was a cardinal of the most popular church, that belonged to the religion most citizens followed. Your mother was also high in the church hierarchy, although she spent most of her time taking care of you.
But not everyone was pleased with this faith or cult as they called it, a good amount of people believed it to be evil and suspicious since most of its activities and knowledge were restricted to only its highest members.
When you turned one year old, the prophets of the cult declared that before your next birthday a secret ritual must be held in which 22 sacrifices must be made to appease the gods and bring heaven to earth.
The ritual would allow the gods to incarnate in physical form, bringing humanity to a new age of prosperity without fear nor suffering.Unfortunately, you were one of the sacrifices.
Although your father was willing to sacrifice its own child to the gods, your mother was strongly against it, but she knew that she couldn't do anything against the cult, as both the government and the military were also secretly controlled or bribed by them, she decided to wait.
While the preparations for the ritual were being made, your mother was secretly gathering people who were also afraid of the cult. She didn't find enough people to incent a revolution and overturn the church, so they decided to gather supplies and escape from the city to someplace far away, where they could live in peace. Despite her best efforts, she failed to locate the other sacrifices so she had to leave them behind.
[[Then the right moment came...|introduction 2]]
<div style="position: relative; width: 250px; height: 400px; padding: 5px; border: 0px solid grey"> <img @src="$Enemy.image" style= "position: relative; left: 230px; top: 0; width: 0; height: 0"> </div>
lsit of equipment and stats, i make this so StoryInit doesnt get too confusing <<set $ran to 13>>
Weapons
<<set $WE ={name:"Barehanded",dmg:3,prc:0,ac:85,cac:10,lyr:4,H:0
,img:"Cloth/nude.png",txt:"Damn,I wish I had a weapon..."}>>
<<set $Wnude ={name:"Barehanded",dmg:3,prc:0,ac:85,cac:10,lyr:4,H:0
,img:"Cloth/nude.png",txt:"You bring your arm back and punch the monster as firmly as you can, hoping to land a good blow. Unfortunately, the hit only deals $dmg damage."}>>
<<set $WSrusty ={ name:"Rusty Sword",dmg:7,prc:15,ac:70,cac:10, lyr:4,H:1,img:"Cloth/nude.png",txt:"Despite being rusty, a sword is a sword and proves somewhat useful, slashing the monster and dealing $dmg damage."}>>
<<set $WSword ={ name:"Sword", dmg:15, prc:100, ac:80, cac:10, lyr:4,H:0,img:"Cloth/nude.png",txt:"You tightly hold the handle of the sword as it slashes across the creature, dealing $dmg damage."}>>
<<set $WSgreat ={name:"Great Sword",dmg:35,prc:200,ac:65,cac:10, lyr:4,H:0,img:"Cloth/nude.png",txt:"Although heavy and inaccurate, you can´t complain when the Great Sword swings down, making the creature recoil and dealing $dmg damage."}>>
Headgear
<<set $Hnude ={name:"No Headwear", pro:0,prc:0,sx:0,lyr:4,H:1,img:"Cloth/nude.png",}>>
<<set $Hleather ={ name:"Leather Helmet", pro:1, prc:20,sx:0, lyr:4,H:0}>>
<<set $Hmetal ={ name:"Metal Helmet",pro:2,prc:70,sx:1,lyr:4,H:0
,img:"Cloth/Hmetal.png",}>>
<<set $Hgold ={ name:"Golden Tiara",pro:4,prc:180,sx:5,lyr:4,H:0
,img:"Cloth/Hgold.png",}>>
Armor Chest
<<set $ACnude ={name:"No shirt", pro:0,prc:0,sx:10,lyr:4,H:1
,img:"Cloth/nude.png",img2:"Cloth/nude.png"}>>
<<set $ACshirt ={name:"Shirt", pro:1, prc:5, sx:0, lyr:4,H:1
,img:"Cloth/shirt.png",img2:"Cloth/shirt2.png"}>>
<<set $ACleather ={name:"Leather Jacket", pro:3, prc:35, sx:1, lyr:4,H:0,img:"Cloth/ACleather.png",img2:"Cloth/ACleather2.png"}>>
<<set $ACplate ={name:"Plate Armor", pro:5, prc:60, sx:0, lyr:4,H:0
,img:"Cloth/ACplate.png",img2:"Cloth/ACplate2.png"}>>
<<set $ACgold ={name:"Gold Armor", pro:8, prc:200, sx:0, lyr:4,H:0
,img:"Cloth/ACgold.png",img2:"Cloth/ACgold2.png"}>>
Armor Legs
<<set $ALnude ={ name:"No pants", pro:0, prc:0, sx:10, lyr:4,H:1
,img:"Cloth/nude.png",img2:"Cloth/nude.png"}>>
<<set $ALpants ={ name:"Pants", pro:2, prc:10, sx:0, lyr:4,H:1
,img:"Cloth/pants.png",img2:"Cloth/pants2.png"}>>
<<set $ALskirt ={ name:"Skirt", pro:1, prc:15, sx:1, lyr:4,H:1
,img:"Cloth/skirt.png",img2:"Cloth/skirt2.png"}>>
<<set $ALplate ={name:"Plate Armor Bottom", pro:3, prc:60, sx:0, lyr:4,H:0,img:"Cloth/ALplate.png",img2:"Cloth/ALplate2.png"}>>
<<set $ALgold ={name:"Gold Armor Bottom", pro:5, prc:200, sx:0, lyr:4,H:0,img:"Cloth/ALgold.png",img2:"Cloth/ALgold2.png"}>>
Armor feet
<<set $AFnude ={ name:"Barefoot", pro:0, prc:0, sx:0, lyr:4,H:1
,img:"Cloth/nude.png",}>>
<<set $AFshoes ={ name:"Shoes", pro:1, prc:5, sx:0, lyr:4,H:1
,img:"Cloth/shoes.png",}>>
<<set $AFboots ={ name:"Boots", pro:2, prc:50, sx:0, lyr:4,H:0,
img:"Cloth/AFboots.png",}>>
<<set $AFgold ={ name:"Gold Heels", pro:4, prc:200, sx:0, lyr:4,H:0,
img:"Cloth/AFgold.png",}>>
Underwear Top
<<set $UTnude ={ name:"No Bra", pro:0, prc:0,sx:10, lyr:3,H:1
,img:"Cloth/nude.png",img2:"Cloth/nude.png"}>>
<<set $UTrags ={ name:"Rags", pro:0, prc:5,sx:1, lyr:3,H:1,img:"Cloth/rags.png",img2:"Cloth/rags2.png"}>>
<<set $UTbra ={ name:"Plain Bra", pro:1, prc:10,sx:0, lyr:3,H:1,img:"Cloth/bra.png",img2:"Cloth/bra2.png"}>>
<<set $UTplate ={name:"Plate Chest Piece", pro:3, prc:60, sx:0, lyr:4,H:0,img:"Cloth/UTplate.png",img2:"Cloth/UTplate2.png"}>>
<<set $UTgold ={name:"Gold Chest Piece", pro:4, prc:200, sx:0, lyr:4,H:0,img:"Cloth/UTgold.png",img2:"Cloth/UTgold2.png"}>>
Undewear Bottom
<<set $UBnude ={ name:"No underwear", pro:0, prc:0,sx:10, lyr:3,H:1
,img:"Cloth/nude.png",img2:"Cloth/nude.png"}>>
<<set $UBbriefs ={ name:"Plain Briefs", pro:1, prc:10, sx:0, lyr:3,H:1,img:"Cloth/briefs.png",img2:"Cloth/briefs2.png"}>>
<<set $UBthong ={ name:"Thong", pro:1, prc:20,sx:3, lyr:3,H:0,img:"Cloth/UBthong.png",img2:"Cloth/UBthong2.png"}>>
<<set $UBgold ={name:"Gold Thong", pro:3, prc:200, sx:0, lyr:4,H:0,img:"Cloth/UBgold.png",img2:"Cloth/UBgold2.png"}>>
<<goto [[IEnemies]]>>You arrive at the commercial area, as always is crowded with people of all classes of society, both the rich and the common folk come here to buy their daily meals and items. It seems like some of them are hiring people to attend their stands.
Its no wonder that so many different people gather in this area, as there is a great variety of shops and stands, from simple wooden stands, selling fruits to massive and intimidating stores advertising potions and equipment for magic users.
From here a couple of stores catch your interest:
[[Clothes Store]]
[[Black Smith]]
[[Wizard]]
[[Alchemist]]
[[Town Center]]
[[Back to the inn|Main Hall]] [[Exit the store|Go to the Comercial Area]]
You go into the potions store, all of its outer walls are painted in red and dark orange. Smoke and weird smells are coming from the inside, with the occasional sound of an explosion.
The first thing you notice when you enter is that all the walls from left to right and top to bottom are filled with potions and the materials required to craft them.
It seems like the Alchemist sells stuff for all the needs since some potions are basically energy drinks while others go as far as to change the body of the user.
<div style="position: relative; width: 250px; height: 400px; padding: 5px; border: 0px solid grey"> <img src="NPC/Alchemist.png" style= "position: relative; left: 230px; top: 0; width: 250px; height: 400px"> </div>
You had already heard the rumor about him and the Wizard being brothers, and it looks like it´s true, they are identical.Supposedly they also don't get on well with each other.
@@color:red;$Mhealth.name@@ - Price $Mhealth.prc
<<if $G gte $Mhealth.prc>><<click "Buy">><<set $Mhealth.H += 1>><<set $G -=$Mhealth.prc>><<goto "Alchemist">><</click>>
<<else>>You don´t have enough money.<</if>>
<<if $QAL eq 1>>[[You see the Alchemist busy with something|QAL]]<<else>>
@@color:red;$Mfem.name@@ - Price $Mfem.prc
<<if $G gte $Mfem.prc>><<click "Buy">><<set $Mfem.H += 1>><<set $G -=$Mfem.prc>><<goto "Alchemist">><</click>>
<<else>>You don´t have enough money.<</if>>
@@color:red;$Dfem.name@@ - Price $Dfem.prc
<<if $G gte $Dfem.prc>><<click "Buy">><<set $Dfem.H += 1>><<set $G -=$Dfem.prc>><<goto "Alchemist">><</click>>
<<else>>You don´t have enough money.<</if>>
<</if>>
<<if $Enemy.name is $LFlesh.name>> <<goto [[Night 3.3]]>> <</if>>
You won.
You defeated the $Enemy.name, you win $Enemy.G gold and $Enemy.exp experience.<<set $exp to ($exp+$Enemy.exp)>><<set $G to ($G+$Enemy.G)>><<if ($QMG eq 1) and ($Enemy.name is $BSpawn.name)>><<set $QMG1 +=1>>You acquired a big fragment of slime, now you have $QMG1 out of 6.<</if>><<if ($QMG eq 2) and ($Enemy.name is $Amazon.name)>> <<set $QMG1 +=1>>
You acquired an amazon mask, now you have $QMG1 out of 4.<</if>><<if ($QMG eq 3) and ($Enemy.name is $HDemon.name)>><<set $QMG1 +=1>>You acquired the horns of the demon, now you have $QMG1 out of 3.
<</if>>
[[Outside]]<<if $Enemy.name is $LFlesh.name>> <<goto [[Night 3.2]]>>
<<else>>
You lost <<set $en to 0>> <<set $hp to 0>>
<<set $ran to random(100)>>
<<if $ran lte 33>> <<set $hips to +=random(3,6)>>
<<elseif ($ran gt 33) and ($ran lte 66)>><<set $chest to +=random(3,6)>>
<<elseif $ran gt 66>><<set $crotch to +=random(3,6)>>
<</if>>
<<goto [[After]]>>
<</if>>
$Enemy.txt
<<set $Enemy.hp to $Enemy.mhp>>
<<button [["Fight!"|Combat]]>><<set $turn to "you">>
<<set $log to "you">>
<<goto [[Combat]]>><</button>>
<<button [["Flee!"|Outside]]>><<set $en -=15>><<set $Enemy to $SSpawn>><</button>>
<div style="position: relative; width: 250px; height: 400px; padding: 5px; border: 0px solid grey"> <img @src="$Enemy.image" style= "position: relative; left: 230px; top: 0; width: 281px; height: 500px"> </div>
<<set $Enemy.hp to $Enemy.mhp>>
<<set $PEvent to random(0,100)>>
<<set $en -=25>>
$PEvent
<<if ($PEvent lte 15)>> <<goto [[Finding]]>>
<<elseif ($PEvent gt 15) and ($PEvent lte 45)>><<set $Enemy to $SSpawn>>
<<elseif ($PEvent gt 45) and ($PEvent lte 75)>><<set $Enemy to $MSpawn>>
<<elseif ($PEvent gt 75) and ($PEvent lte 100)>><<set $Enemy to $BSpawn>> <</if>>
<<goto [[StartCombat]]>>Your body can´t stand more punishment, your legs give out and you fall to the ground, the $Enemy.name defeated you and now he can claim the spoils of battle.
The being looms over your injured body, you want to make an attempt to flee but cant manage to stand up, the creature seemingly enjoying your helpless situation starts groping your body, behaving indifferently when you beg it to stop.
[img[$Enemy.after]]
Soon it begins to mate with you, although you try with all your might to resist, the creature easily overpowers you.As the monster continues to satiate its lust, you start to moan from pleasure and pain, shortly after losing counciousness.
Hours later you wake up, you are laying on the floor over a puddle of sweat, semen, and other body fluids. You don´t have any energy left so it takes you some time to stand up when you finally manage you try uselessly to clean yourself off the stench and wet stains. You make your way back home while reflecting on your illusion of being an adventurer and the humiliation of your defeat, you also feel like having been raped by a monster had some effect on your body, but are too tired to think about it.<<set $Enemy to $SSpawn>>
[[Bedroom]]You are currently wearing a $HE.name .This piece of clothing grants you:
Protection: $HE.pro,Sexiness: $HE.sx, and it´s original price was $HE.prc . <<return "Go Back">>
@@color:red;$Hnude.name@@ - <<if $HE.name is $Hnude.name>>Equipped. <<else>><<click "Equip">><<set $HE to $Hnude>><<goto "Change Headgear">><</click>><</if>>
@@color:red;$Hleather.name@@ - <<if $HE.name is $Hleather.name>>Equipped.<<elseif $Hleather.H is 0>>You dont own this.<<else>><<click "Equip">><<set $HE to $Hleather>><<goto "Change Headgear">><</click>><</if>>
@@color:red;$Hmetal.name@@ - <<if $HE.name is $Hmetal.name>>Equipped.<<elseif $Hmetal.H is 0>>You dont own this.<<else>><<click "Equip">><<set $HE to $Hmetal>><<goto "Change Headgear">><</click>><</if>>
@@color:red;$Hgold.name@@ - <<if $HE.name is $Hgold.name>>Equipped.<<elseif $Hgold.H is 0>>You dont own this.<<else>><<click "Equip">><<set $HE to $Hgold>><<goto "Change Headgear">><</click>><</if>>
You are currently wearing a $ACE.name .This piece of clothing grants you:
Protection: $ACE.pro,Sexiness: $ACE.sx, and it´s original price was $ACE.prc . <<return "Go Back">>
@@color:red;$ACnude.name@@ - <<if $ACE.name is $ACnude.name>>Equipped. <<else>><<click "Equip">><<set $ACE to $ACnude>><<goto "Change Chest Clothing">><</click>><</if>>
@@color:red;$ACshirt.name@@ - <<if $ACE.name is $ACshirt.name>>Equipped.<<elseif $ACshirt.H is 0>>You dont own this.<<else>><<click "Equip">><<set $ACE to $ACshirt>><<goto "Change Chest Clothing">><</click>><</if>>
@@color:red;$ACleather.name@@ - <<if $ACE.name is $ACleather.name>>Equipped.<<elseif $ACleather.H is 0>>You dont own this.<<else>><<click "Equip">><<set $ACE to $ACleather>><<goto "Change Chest Clothing">><</click>><</if>>
@@color:red;$ACplate.name@@ - <<if $ACE.name is $ACplate.name>>Equipped.<<elseif $ACplate.H is 0>>You dont own this.<<else>><<click "Equip">><<set $ACE to $ACplate>><<goto "Change Chest Clothing">><</click>><</if>>
@@color:red;$ACgold.name@@ - <<if $ACE.name is $ACgold.name>>Equipped.<<elseif $ACgold.H is 0>>You dont own this.<<else>><<click "Equip">><<set $ACE to $ACgold>><<goto "Change Chest Clothing">><</click>><</if>>
You are currently wearing a $AFE.name .This piece of clothing grants you:
Protection: $AFE.pro,Sexiness: $AFE.sx, and it´s original price was $AFE.prc . <<return "Go Back">>
@@color:red;$AFnude.name@@ - <<if $AFE.name is $AFnude.name>>Equipped. <<else>><<click "Equip">><<set $AFE to $AFnude>><<goto "Change Footwear">><</click>><</if>>
@@color:red;$AFshoes.name@@ - <<if $AFE.name is $AFshoes.name>>Equipped.<<elseif $AFshoes.H is 0>>You dont own this.<<else>><<click "Equip">><<set $AFE to $AFshoes>><<goto "Change Footwear">><</click>><</if>>
@@color:red;$AFboots.name@@ - <<if $AFE.name is $AFboots.name>>Equipped.<<elseif $AFboots.H is 0>>You dont own this.<<else>><<click "Equip">><<set $AFE to $AFboots>><<goto "Change Footwear">><</click>><</if>>
@@color:red;$AFgold.name@@ - <<if $AFE.name is $AFgold.name>> Equipped.<<elseif $AFgold.H is 0>>You dont own this.<<else>><<click "Equip">><<set $AFE to $AFgold>><<goto "Change Footwear">><</click>><</if>>You are currently wearing a $UTE.name .This piece of clothing grants you:
Protection: $UTE.pro,Sexiness: $UTE.sx, and it´s original price was $UTE.prc . <<return "Go Back">>
@@color:red;$UTnude.name@@ - <<if $UTE.name is $UTnude.name>>Equipped. <<else>><<click "Equip">><<set $UTE to $UTnude>><<goto "Change Top Underwear">><</click>><</if>>
@@color:red;$UTrags.name@@ - <<if $UTE.name is $UTrags.name>>Equipped.<<elseif $UTrags.H is 0>>You dont own this.<<else>><<click "Equip">><<set $UTE to $UTrags>><<goto "Change Top Underwear">><</click>><</if>>
@@color:red;$UTbra.name@@ - <<if $UTE.name is $UTbra.name>>Equipped.<<elseif $UTbra.H is 0>>You dont own this.<<else>><<click "Equip">><<set $UTE to $UTbra>><<goto "Change Top Underwear">><</click>><</if>>
@@color:red;$UTplate.name@@ - <<if $UTE.name is $UTplate.name>>Equipped.<<elseif $UTplate.H is 0>>You dont own this.<<else>><<click "Equip">><<set $UTE to $UTplate>><<goto "Change Top Underwear">><</click>><</if>>
@@color:red;$UTgold.name@@ - <<if $UTE.name is $UTgold.name>>Equipped.<<elseif $UTgold.H is 0>>You dont own this.<<else>><<click "Equip">><<set $UTE to $UTgold>><<goto "Change Top Underwear">><</click>><</if>>
(aca hiria la imagen del item equipado actualmente)
You are currently wearing a $UBE.name .This piece of clothing grants you:
Protection: $UBE.pro,Sexiness: $UBE.sx, and it´s original price was $UBE.prc . <<return "Go Back">>
@@color:red;$UBnude.name@@ - <<if $UBE.name is $UBnude.name>>Equipped. <<else>><<click "Equip">><<set $UBE to $UBnude>><<goto "Change Bottom Underwear">><</click>><</if>>
@@color:red;$UBbriefs.name@@ - <<if $UBE.name is $UBbriefs.name>>Equipped.<<elseif $UBbriefs.H is 0>>You dont own this.<<else>><<click "Equip">><<set $UBE to $UBbriefs>><<goto "Change Bottom Underwear">><</click>><</if>>
@@color:red;$UBthong.name@@ - <<if $UBE.name is $UBthong.name>>Equipped.<<elseif $UBthong.H is 0>>You dont own this.<<else>><<click "Equip">><<set $UBE to $UBthong>><<goto "Change Bottom Underwear">><</click>><</if>>
@@color:red;$UBgold.name@@ - <<if $UBE.name is $UBgold.name>>Equipped.<<elseif $UBgold.H is 0>>You dont own this.<<else>><<click "Equip">><<set $UBE to $UBgold>><<goto "Change Bottom Underwear">><</click>><</if>>
You are currently wearing a $ALE.name .This piece of clothing grants you:
Protection: $ALE.pro,Sexiness: $ALE.sx, and it´s original price was $ALE.prc . <<return "Go Back">>
@@color:red;$ALnude.name@@ - <<if $ALE.name is $ALnude.name>>Equipped. <<else>><<click "Equip">><<set $ALE to $ALnude>><<goto "Change Leg Clothing">><</click>><</if>>
@@color:red;$ALpants.name@@ - <<if $ALE.name is $ALpants.name>>Equipped.<<elseif $ALpants.H is 0>>You dont own this.<<else>><<click "Equip">><<set $ALE to $ALpants>><<goto "Change Leg Clothing">><</click>><</if>>
@@color:red;$ALskirt.name@@ - <<if $ALE.name is $ALskirt.name>>Equipped.<<elseif $ALskirt.H is 0>>You dont own this.<<else>><<click "Equip">><<set $ALE to $ALskirt>><<goto "Change Leg Clothing">><</click>><</if>>
@@color:red;$ALplate.name@@ - <<if $ALE.name is $ALplate.name>>Equipped.<<elseif $ALplate.H is 0>>You dont own this.<<else>><<click "Equip">><<set $ALE to $ALplate>><<goto "Change Leg Clothing">><</click>><</if>>
@@color:red;$ALgold.name@@ - <<if $ALE.name is $ALgold.name>>Equipped.<<elseif $ALgold.H is 0>>You dont own this.<<else>><<click "Equip">><<set $ALE to $ALgold>><<goto "Change Leg Clothing">><</click>><</if>>You are currently wielding a $WE.name .This piece of clothing grants you:
Damage: $WE.dmg,Accuracy: $WE.ac, and it´s original price was $WE.prc . <<return "Return">>
@@color:red;$Wnude.name@@ - <<if $WE.name is $Wnude.name>>Equipped. <<else>><<click "Equip">><<set $WE to $Wnude>><<goto "Change Weapon">><</click>><</if>>
@@color:red;$WSrusty.name@@ - <<if $WE.name is $WSrusty.name>>Equipped.<<elseif $WSrusty.H is 0>>You dont own this.<<else>><<click "Equip">><<set $WE to $WSrusty>><<goto "Change Weapon">><</click>><</if>>
@@color:red;$WSword.name@@ - <<if $WE.name is $WSword.name>>Equipped.<<elseif $WSword.H is 0>>You dont own this.<<else>><<click "Equip">><<set $WE to $WSword>><<goto "Change Weapon">><</click>><</if>>
@@color:red;$WSgreat.name@@ - <<if $WE.name is $WSgreat.name>>Equipped.<<elseif $WSgreat.H is 0>>You dont own this.<<else>><<click "Equip">><<set $WE to $WSgreat>><<goto "Change Weapon">><</click>><</if>>
<div
style="position: relative; width: 574px; height: 1000px; padding: 5px; border: 0px solid grey">
<img src="Char/default.png" style=
"position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
<<if $hair eq 1>><img src="Char/1.png" style=
"position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
<<elseif $hair eq 2>><img src="Char/2.png" style=
"position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
<<elseif $hair eq 3>><img src="Char/3.png" style=
"position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
<<elseif $hair eq 4>><img src="Char/4.png" style=
"position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
<</if>>
<<if ($chest gte 11) and ($chest lte 24)>>
<img
src="Char/Sbreast.png"
style="position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
<<elseif ($chest gte 25) and ($chest lte 50)>>
<img
src="Char/Mbreast.png"
style="position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
<<elseif ($chest gte 51) and ($chest lte 75)>>
<img
src="Char/Bbreast.png"
style="position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
<<elseif ($chest gte 76) and ($chest lte 100)>>
<img
src="Char/VBbreast.png"
style="position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
<</if>>
<<if ($crotch gte 0) and ($crotch lte 10)>>
<img
src="Char/Bcrotch.png"
style="position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
<<elseif ($crotch gte 11) and ($crotch lte 30)>>
<img
src="Char/Mcrotch.png"
style="position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
<<elseif ($crotch gte 31) and ($crotch lte 50)>>
<img
src="Char/Scrotch.png"
style="position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
<<elseif ($crotch gte 51) and ($crotch lte 100)>>
<img
src="Cloth/nude.png"
style="position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
<</if>>
<<if ($hips gte 11) and ($hips lte 24)>>
<img
src="Char/Ships.png"
style="position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
<<elseif ($hips gte 25) and ($hips lte 50)>>
<img
src="Char/Mhips.png"
style="position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
<<elseif ($hips gte 51) and ($hips lte 75)>>
<img
src="Char/Bhips.png"
style="position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
<<elseif ($hips gte 76) and ($hips lte 100)>>
<img
src="Char/VBhips.png"
style="position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
<</if>>
<<if ($chest lte 50)>>
<img @src="$UTE.img" style=
"position: absolute; left: 0; top: 0; width: 574px; z-index: 30; height: 1000px">
<img @src="$ACE.img" style=
"position: absolute; left: 0; top: 0; width: 574px; z-index: 40; height: 1000px">
<<else>>
<img @src="$UTE.img2" style=
"position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
<img @src="$ACE.img2" style=
"position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
<</if>>
<<if ($hips lte 50)>>
<img @src="$UBE.img" style=
"position: absolute; left: 0; top: 0; width: 574px; z-index: 30; height: 1000px">
<img @src="$ALE.img" style=
"position: absolute; left: 0; top: 0; width: 574px; z-index: 40; height: 1000px">
<<else>>
<img @src="$UBE.img2" style=
"position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
<img @src="$ALE.img2" style=
"position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
<</if>>
<img @src="$AFE.img" style=
"position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
<img @src="$HE.img" style=
"position: absolute; left: 0; top: 0; width: 574px; height: 1000px">
</div>
<<back "Go Back">>
[[Return|Clothes Store]]
Footwear
@@color:red;$AFshoes.name@@ - Price $AFshoes.prc
<<if $AFshoes.H is 1>>Owned.
<<elseif $G lt $AFshoes.prc>>You dont own this and you can´t afford it.
<<else>><<click "Buy">><<set $AFshoes.H to 1>><<set $G -=$AFshoes.prc>><<goto "Lower Body Clothing">><</click>><</if>>
@@color:red;$AFboots.name@@ - Price $AFboots.prc
<<if $AFboots.H is 1>>Owned.
<<elseif $G lt $AFboots.prc>>You dont own this and you can´t afford it.
<<else>><<click "Buy">><<set $AFboots.H to 1>><<set $G -=$AFboots.prc>><<goto "Lower Body Clothing">><</click>><</if>>
@@color:red;$AFgold.name@@ - Price $AFgold.prc
<<if $AFgold.H is 1>>Owned.
<<elseif $G lt $AFgold.prc>>You dont own this and you can´t afford it.
<<else>><<click "Buy">><<set $AFgold.H to 1>><<set $G -=$AFgold.prc>><<goto "Lower Body Clothing">><</click>><</if>>
Lower Body Armor
@@color:red;$ALpants.name@@ - Price $ALpants.prc
<<if $ALpants.H is 1>>Owned.
<<elseif $G lt $ALpants.prc>>You dont own this and you can´t afford it.<<else>><<click "Buy">><<set $ALpants.H to 1>><<set $G -=$ALpants.prc>><<goto "Lower Body Clothing">><</click>><</if>>
@@color:red;$ALskirt.name@@ - Price $ALskirt.prc
<<if $ALskirt.H is 1>>Owned.
<<elseif $G lt $ALskirt.prc>>You dont own this and you can´t afford it.<<else>><<click "Buy">><<set $ALskirt.H to 1>><<set $G -=$ALskirt.prc>><<goto "Lower Body Clothing">><</click>><</if>>
@@color:red;$ALplate.name@@ - Price $ALplate.prc
<<if $ALplate.H is 1>>Owned.
<<elseif $G lt $ALplate.prc>>You dont own this and you can´t afford it.
<<else>><<click "Buy">><<set $ALplate.H to 1>><<set $G -=$ALplate.prc>><<goto "Lower Body Clothing">><</click>><</if>>
@@color:red;$ALgold.name@@ - Price $ALgold.prc
<<if $ALgold.H is 1>>Owned.
<<elseif $G lt $ALgold.prc>>You dont own this and you can´t afford it.
<<else>><<click "Buy">><<set $ALgold.H to 1>><<set $G -=$ALgold.prc>><<goto "Lower Body Clothing">><</click>><</if>>
Bottom Underwear
@@color:red;$UBbriefs.name@@ - Price $UBbriefs.prc
<<if $UBbriefs.H is 1>>Owned.
<<elseif $G lt $UBbriefs.prc>>You dont own this and you can´t afford it.<<else>><<click "Buy">><<set $UBbriefs.H to 1>><<set $G -=$UBbriefs.prc>><<goto "Lower Body Clothing">><</click>><</if>>
@@color:red;$UBthong.name@@ - Price $UBthong.prc (Not Implemented)
<<if $UBthong.H is 1>>Owned.
<<elseif $G lt $UBthong.prc>>You dont own this and you can´t afford it.
<<else>><<click "Buy">><<set $UBthong.H to 1>><<set $G -=$UBthong.prc>><<goto "Lower Body Clothing">><</click>><</if>>
@@color:red;$UBgold.name@@ - Price $UBgold.prc
<<if $UBgold.H is 1>>Owned.
<<elseif $G lt $UBgold.prc>>You dont own this and you can´t afford it.
<<else>><<click "Buy">><<set $UBgold.H to 1>><<set $G -=$UBgold.prc>><<goto "Lower Body Clothing">><</click>><</if>>
[[Return|Clothes Store]]
Headgear
@@color:red;$Hleather.name@@ - Price $Hleather.prc (Not Implemented)
<<if $Hleather.H is 1>>Owned.
<<elseif $G lt $Hleather.prc>>You dont own this and you can´t afford it.<<else>><<click "Buy">><<set $Hleather.H to 1>><<set $G -=$Hleather.prc>><<goto "Upper Body Clothing">><</click>><</if>>
@@color:red;$Hmetal.name@@ - Price $Hmetal.prc
<<if $Hmetal.H is 1>>Owned.
<<elseif $G lt $Hmetal.prc>>You dont own this and you can´t afford it.
<<else>><<click "Buy">><<set $Hmetal.H to 1>><<set $G -=$Hmetal.prc>><<goto "Upper Body Clothing">><</click>><</if>>
@@color:red;$Hgold.name@@ - Price $Hgold.prc
<<if $Hgold.H is 1>>Owned.
<<elseif $G lt $Hgold.prc>>You dont own this and you can´t afford it.
<<else>><<click "Buy">><<set $Hgold.H to 1>><<set $G -=$Hgold.prc>><<goto "Upper Body Clothing">><</click>><</if>>
Chest Armor
@@color:red;$ACleather.name@@ - Price $ACleather.prc (Not Implemented)
<<if $ACleather.H is 1>>Owned.
<<elseif $G lt $ACleather.prc>>You dont own this and you can´t afford it.<<else>><<click "Buy">><<set $ACleather.H to 1>><<set $G -=$ACleather.prc>><<goto "Upper Body Clothing">><</click>><</if>>
@@color:red;$ACplate.name@@ - Price $ACplate.prc
<<if $ACplate.H is 1>>Owned.
<<elseif $G lt $ACplate.prc>>You dont own this and you can´t afford it.
<<else>><<click "Buy">><<set $ACplate.H to 1>><<set $G -=$ACplate.prc>><<goto "Upper Body Clothing">><</click>><</if>>
@@color:red;$ACgold.name@@ - Price $ACgold.prc
<<if $ACgold.H is 1>>Owned.
<<elseif $G lt $ACgold.prc>>You dont own this and you can´t afford it.
<<else>><<click "Buy">><<set $ACgold.H to 1>><<set $G -=$ACgold.prc>><<goto "Upper Body Clothing">><</click>><</if>>
Top Underwear
@@color:red;$UTrags.name@@ - Price $UTrags.prc (Not Implemented)
<<if $UTrags.H is 1>>Owned.
<<elseif $G lt $UTrags.prc>>You dont own this and you can´t afford it.
<<else>><<click "Buy">><<set $UTrags.H to 1>><<set $G -=$UTrags.prc>><<goto "Upper Body Clothing">><</click>><</if>>
@@color:red;$UTbra.name@@ - Price $UTbra.prc
<<if $UTbra.H is 1>>Owned.
<<elseif $G lt $UTbra.prc>>You dont own this and you can´t afford it.
<<else>><<click "Buy">><<set $UTbra.H to 1>><<set $G -=$UTbra.prc>><<goto "Upper Body Clothing">><</click>><</if>>
@@color:red;$UTplate.name@@ - Price $UTplate.prc
<<if $UTplate.H is 1>>Owned.
<<elseif $G lt $UTplate.prc>>You dont own this and you can´t afford it.
<<else>><<click "Buy">><<set $UTplate.H to 1>><<set $G -=$UTplate.prc>><<goto "Upper Body Clothing">><</click>><</if>>
@@color:red;$UTgold.name@@ - Price $UTgold.prc
<<if $UTgold.H is 1>>Owned.
<<elseif $G lt $UTgold.prc>>You dont own this and you can´t afford it.
<<else>><<click "Buy">><<set $UTgold.H to 1>><<set $G -=$UTgold.prc>><<goto "Upper Body Clothing">><</click>><</if>><<set $PEvent to random(0,90)>>
<<set $en -=25>>
$PEvent
<<if ($PEvent lte 15)>> <<goto [[Finding]]>>
<<elseif ($PEvent gt 16) and ($PEvent lte 100)>><<set $Enemy to $HDemon>>
<<goto [[StartCombat]]>>
<</if>>
<<set $PEvent to random(0,100)>> <<if ($PEvent lte 33)>>>>
You have been exploring the landscape for a while now and still, haven't found anything, you decide to head back frustrated that you wasted energy and didn't find anything.
<<elseif ($PEvent gt 33) and ($PEvent lte 66)>>
You have been exploring the landscape for a while now when you suddenly see a faint glimmer between the rocks, you decided to investigate it. You find a small sack containing some gold seems like it is your lucky day.<<set $G +=40>>
<<elseif ($PEvent gt 66) and ($PEvent lte 100)>>
You have been exploring the landscape for a while now when you suddenly see a faint glimmer between the rocks, you decided to investigate it. You find a heavy sack containing a large quantity of gold seems like it is your lucky day. <<set $G +=70>>
<</if>>
[[Outside]] Your current equipment is:
<<set $PRO to ($HE.pro+$ACE.pro+$UTE.pro+$UBE.pro+$ALE.pro+$AFE.pro)>>
Total amount of armor: $PRO
$WE.name
$HE.name
$ACE.name
$ALE.name
$AFE.name
$UTE.name
$UBE.name
The consumable items that you have are:
Potions:
$Shealth.name - $Shealth.H Not implemented
$Mhealth.name - $Mhealth.H
$Sfem.name - $Sfem.H Not implemented
$Mfem.name - $Mfem.H
$Bfem.name - $Bfem.H Not implemented
$Dfem.name - $Dfem.H
<<back "Go Back">><<set $PE1 ={ name:"Empty Slot 1", ef:0, prc:0, H:1,img:"Cloth/bra.png",T:1}>>
<<set $PE2 ={ name:"Empty Slot 2", ef:0, prc:0, H:1,img:"Cloth/bra.png",T:1}>>
Consumable Items
Battle Potions:
<<set $Nude ={ name:"Empty", ef:0, prc:00, H:1,img:"Cloth/bra.png",T:1}>>
<<set $Shealth ={ name:"Small Health Potion", ef:25, prc:20, H:10,img:"Cloth/bra.png",T:1}>>
<<set $Mhealth ={ name:"Health Potion", ef:50, prc:30, H:1,img:"Cloth/bra.png",T:1}>>
Else potions
<<set $Sfem ={ name:"Small Feminization Potion", ef:7, prc:20, H:0,img:"Cloth/bra.png",T:0}>>
<<set $Mfem ={ name:"Feminization Potion", ef:12, prc:37, H:0,img:"Cloth/bra.png",T:0}>>
<<set $Bfem ={ name:"Big Feminization Potion", ef:26, prc:80, H:0,img:"Cloth/bra.png",T:0}>>
<<set $Dfem ={ name:"Defeminization Potion", ef:15, prc:50, H:0,img:"Cloth/bra.png",T:0}>>
<<goto [[IDayDreams]]>>@@color:red;$Mhealth.name@@ -It restores $Mhealth.ef health, and you currently have $Mhealth.H of them.
<<if ($Mhealth.H gte 1)>> <<button [["Use one"|Potions]]>><<set $hp +=$Mhealth.ef>><<set $Mhealth.H -=1>><<set $hp to $hp.clamp(0, $mhp)>>
<</button>><</if>>
<<set $PEvent to random(0,100)>>
@@color:red;$Mfem.name@@ -It increases your femininity by $Mfem.ef, and you currently have $Mfem.H of them.
<<if ($Mfem.H gte 1)>> <<button [["Use one"|Potions]]>>
<<if ($PEvent lte 33)>><<set $chest +=$Mfem.ef>><<set $Mfem.H -=1>><<set $chest to $chest.clamp(0, 101)>>
<<elseif ($PEvent gt 33) and ($PEvent lte 66)>><<set $hips +=$Mfem.ef>><<set $Mfem.H -=1>><<set $hips to $hips.clamp(0, 101)>>
<<elseif ($PEvent gt 75) and ($PEvent lte 100)>><<set $crotch +=$Mfem.ef>><<set $Mfem.H -=1>><<set $crotch to $crotch.clamp(0, 101)>> <</if>><</button>><</if>>
@@color:red;$Dfem.name@@ -It decreases your femininity by $Dfem.ef, and you currently have $Dfem.H of them.
<<if ($Dfem.H gte 1)>> <<button [["Use one"|Potions]]>>
<<if ($PEvent lte 33)>><<set $chest -=$Dfem.ef>><<set $Dfem.H -=1>><<set $chest to $chest.clamp(0, 101)>>
<<elseif ($PEvent gt 33) and ($PEvent lte 66)>><<set $hips -=$Dfem.ef>><<set $Dfem.H -=1>><<set $hips to $hips.clamp(0, 101)>>
<<elseif ($PEvent gt 75) and ($PEvent lte 100)>><<set $crotch -=$Dfem.ef>><<set $Dfem.H -=1>><<set $crotch to $crotch.clamp(0, 101)>> <</if>><</button>><</if>>
<<return "Go Back">>
Your current stats:
Health: $hp / $mhp
Mana: $mp / $mmp
Lust $lu / $mlu
@@color:red;$Mhealth.name@@ -It restores $Mhealth.ef health, and you currently have $Mhealth.H of them.
<<if ($Mhealth.H gt 0)>> <<button "Use one">><<set $hp +=$Mhealth.ef>><<set $Mhealth.H -=1>><<set $hp to $hp.clamp(0, $mhp)>>
<<goto [[Combat]]>>
<</button>><</if>>After spending some time looking around the store you, realize that there doesn't seem to be a lot of clothing for males and that all the available sets of armor are made for female warriors.You decide to ask the woman at the counter where is male section.
"Oh I'm so sorry, but we are low on supplies, since the start of the month the monsters seem to have become more aggressive, so the towns guard bought most of our merchandise."
She makes a small pause but when she sees the worried expression on your face suddenly resumes.
"However as most of the guards are male we still have enough female armor to sell, if you don't mind using it I'm sure that it'll do the job."
You would be embarrassed to go around town wearing female armor, but at the same time, it would be worst if you get killed by some monster for not protecting yourself.
Seeing that you don't have much of an option you timidly accept her advice and continue looking through the store, she seems glad to have won a new customer.
<<set $QCS to 2>>
[[Clothes Store]] Clothes Store Owner
<<if $pro eq 1>><<set $QCS to 1>>
<<else>> <<set $QCS to 2>><</if>>
Alchemist
<<set $QAL to 1>> <<set QAL2 to 0>>
Mage (Placeholder for all other quests)
<<set $QMG to 1>> <<set $QMG1 to 0>>
<<goto [[introduction 3]]>>You notice that the alchemist has been staring at glass bottle filled with a strange bright purple substance. He seems to be really concerned about it, so you decide to ask him what´s so unique about that potion.
At first, he is too focused to even notice you, but after a moment he puts down the potion and faces you.
"Unique indeed," he says " In all my years of mixing substances and studying alchemy I have never come across a potion like this one, with such smell and color. As its unknown what this substance is capable of, I need a way to examine its effects".
"Shouldn't an alchemist have some kind of machine or test subjects that let them know what a potion does?"You question him.
"Yes, but all my test subjects have already transform..." he suddenly stops talking as if he noticed he said something he shouldn't."... have already left, so now I need to find a temporary replacement."
After looking you up and down he opens his mouth."Would you be so kind to help me, if you drink this potion and let me study its effect I would gladly appreciate it, I'm willing to pay you of course..."
[[Continue|QAL 2]]
You stop for a moment to think, it wouldn't be a good idea to drink an unknown potion, but at the same time, he is offering you money, which you really need right now...
In the end, you accept his offer and drink the liquid. The look of excitement on his face as he watches you makes you start regretting your decision.
Surprisingly it has a nice strawberry flavor, and it doesn't seem like anything bad is happening. You swallow the whole potion and start feeling like something in your body is changing. You begin inspecting yourself but don't seem to find anything weird.
"Is everything alright?" he asks with a confused look.
"Yeah, it had a sweet flavor but I don't think it had any effect on me"
"Hmm...yes it seems like nothing changed for now" he has a disappointed look while saying that,"Here is the reward for your trouble, I hope I can count on your assistance in the future."
You grab the gold and start heading out the store, you still have that feeling of something in your body has changed but having had enough of weird stuff brush it off for now.
[[Continue|Go to the Comercial Area]]
<<set $PEvent to random(0,100)>>
<<if ($PEvent lte 33)>><<set $chest +=30>><<set $chest to $chest.clamp(0, 101)>>
<<elseif ($PEvent gt 33) and ($PEvent lte 66)>><<set $hips +=30>><<set $hips to $hips.clamp(0, 101)>>
<<elseif ($PEvent gt 66) and ($PEvent lte 100)>><<set $crotch +=30>><<set $crotch to $crotch.clamp(0, 101)>> <</if>> <<set $G += 50>> <<set $QAL to 2>>
Hey young one, I'm in need of some materials to examine how they react to my spells, the jobs are somewhat dangerous but it's for the greater good and ill give you a reward for each task that you complete.
It sounds like a good opportunity to start gaining reputation so you decide to hear him out. [[Go back|Wizard]]
<<if $QMG eq 1>>
Your first task is to gather slime, as our knowledge of this strange substance is fairly limited, I would need great amounts of it. I'm sure that 6 samples taken from Big Spawns would be enough.
You currently have $QMG1 of the required material.<<if $QMG1 gte 6>><<click "Complete Task">><<set $G +=60>><<set $QMG1 to 0>><<set $QMG to 2>><<goto [[QMG 1]]>><</click>><</if>><<elseif $QMG eq 2>>
The second task is similar but involves a greater deal of danger, the jungles are inhibited by a strange race of female humans. I believe that their masks have magical properties, so I need you to gather 4 of them for further testing.
You currently have $QMG1 of the required material.<<if $QMG1 gte 4>><<click "Complete Task">><<set $G +=100>><<set $QMG1 to 0>><<set $QMG to 3>><<goto [[QMG 1]]>><</click>><</if>><<elseif $QMG eq 3>>This request is very tough, and dangerous even for experienced adventurers, so caution is advised. Its know that the mountains are roamed by demons, powerful and violent creatures that only care about bringing the downfall of humanity and expanding the corruption. Some of them have horns made of an incredible resistant material, I need you to slay 3 of them so I can make a closer examination.
You currently have $QMG1 of the required material.
<<if $QMG1 gte 3>><<click "Complete Task">><<set $G +=200>><<set $QMG1 to 0>><<set $QMG to 3>><<goto [[QMG 1]]>><</click>><</if>>
<</if>>
<<set $PEvent to random(0,90)>>
<<set $en -=25>>
$PEvent
<<if ($PEvent lte 15)>> <<goto [[Finding]]>>
<<elseif ($PEvent gt 16) and ($PEvent lte 100)>><<set $Enemy to $Amazon>>
<<goto [[StartCombat]]>>
<</if>><<include "Enemy">><<include "You">><<include "Log">>
<div style="position: relative; width: 250px; height: 400px; padding: 5px; border: 0px solid grey"> <img @src="$Enemy.image" style= "position: relative; left: 230px; top: 0; width: 281px; height: 500px"> </div><div id="enemy">$Enemy.name
Health: $Enemy.hp/$Enemy.mhp.
Mana: $Enemy.mp / $Enemy.mmp
Lust: <<if ($Enemy.mlu eq 1)>> This enemy isnt affected by lust.<<else>> $Enemy.lu / $Enemy.mlu<</if>>
</div>
<<if ($Enemy.hp lte 0) and ($log != "victory")>>
<<set $turn to "victory">><<set $log to "victory">><<goto [[Combat]]>>
<</if>>
<<if ($hp lte 0) and ($log != "defeat")>>
<<set $log to "defeat">><<set $turn to "defeat">><<goto [[Combat]]>><</if>>
<<if $turn is "you">>
<<button "Attack">> <<set $ran to random(0,100)>>
<<if $ran gt $WE.ac>><<set $log to "miss">>
<<else>>
<<if $ran lte $WE.cac>>
<<set $dmg to ($WE.dmg*2)>>
<<set $Enemy.hp -= $dmg>><<set $log to "crit">>
<<else>>
<<set $dmg to $WE.dmg>>
<<set $Enemy.hp -= $WE.dmg>>
<<set $log to "atk">><</if>><</if>>
<<set $turn to "enemy">>
<<goto [[Combat]]>> <</button>><<button "Use an Item">>
<<set $turn to "enemy">>
<<set $log to "item">>
<<goto [[Use Item]]>> <</button>>
<<elseif $turn is "enemy">>
<<button "Continue">>
<<set $log to "enemy">>
<<set $turn to "you">>
<<set $dmg to ($Enemy.atk - $PRO)>><<set $dmg to $dmg.clamp(0, 9999)>>
<<set $hp -= $dmg >>
<<goto [[Combat]]>> <</button>>
<<elseif $turn is "victory">>
<<set $log to "victory">><<button "Continue">><<goto [[victory]]>>
<</button>>
<<elseif $turn is "defeat">>
<<button "Continue">><<goto [[Defeat]]>><</button>>
<</if>><div id="log">
<<if $log is "you">>[It is your turn.]
<<elseif $log is "atk">> $WE.txt
<<elseif $log is "enemy">>The $Enemy.name attacks you, dealing $dmg damage.
<<elseif $log is "item">>You use an item from your inventory.
<<elseif $log is "crit">>
A singular strike!
You land a devastating blow, hitting a weak spot on the creature dealing $dmg damage.
<<elseif $log is "miss">>
Unnerved, unbalanced...you lose your focus for a moment, but this is enough to miss your target, wasting a crucial opportunity to deal damage.
<<elseif $log is "victory">>
With one last hit the being falls to the ground.Another abomination cleansed from the land.
<<elseif $log is "defeat">>
Grievous injury, palpable fear...as the creature hits you, your body plummets to the ground were you lay defeated.
<</if>>
</div><<set $day to 1>>
Nightmares
<<set $night to 0>>
<<goto [[introduction 1]]>><<if ($day eq 3) or ($day eq 5)>> <<include "Dream 1">>
<<elseif ($day eq 7)>><<include "Dream 2">>
<<elseif ($day eq 10)>><<include "Night 1">>
<<elseif ($day eq 12)>><<include "Night 2">>
<<elseif ($day eq 14)>><<include "Night 3">>
<<else>><<include "NSDreams">>
<</if>>
<<if $day eq 3>>
You open your eyes and find yourself in an empty room, the tiles covering the floor are blue and black, there are large blue curtains covering the sides of the room, looking up you don't see anything except for darkness. A subtle blue light seems to be illuminating the whole room, despite its source not being found anywhere.
In the center of the room, there is a nightstand, upon closer examination its the same as the one besides your bed.
You open the drawer where you left the strange wand but the only thing inside is a piece of paper, you grab it.
"And so it begins, the journey that will finish the ritual and decide the fate of mankind, I hope we get along well".After reading the message your vision starts to fade, soon after you wake up in your bedroom.
<<else>>
You open your eyes and find yourself in an empty room, the tiles covering the floor are blue and black, there are large blue curtains covering the sides of the room, looking up you don't see anything except for darkness.A strong blue light is illuminating the whole room. Its the same room as the last time, but the light is now stronger.
In the center of the room, there is your nightstand, you open the same drawer and find another message.
"Our bond it's getting stronger, soon well be able to meet, just a few days more for the wand to fulfill its function".After reading the message your vision starts to fade, soon after you wake up in your bedroom.
<</if>>
[[Continue|Bedroom]]
You open your eyes and find yourself in an empty room, the tiles covering the floor are blue and black, there are large blue curtains covering the sides of the room, you suppose that there are walls behind them, looking up you don't see anything except for darkness.
It seems to be the same room from your last dream although now there is a small flame where the nightstand used to be. It seems like this is the only thing illuminating the room, which is now even darker than the last time.
Intrigued by the flame you stare at it for what seems like an eternity without anything else happening, when suddenly you feel like the flame it's staring back at you, making you shiver.
Then the flame starts to grow, you free yourself from its attraction and back away a little. Your eyes start searching for an exit to the room, but you only see those blue curtains, getting more illuminated by the fire.
A feeling of terror starts to settle as the flame start to grow in weird shapes, with bursts of blue fire resembling arms, legs, and weird organic appendages. Now with the back against one of the curtains, you try to shove it away, but its illogically heavy despite its appearance and it won't move.
While you frantically try to push the curtain, the fire draws closer towards you, and the morphing flame on the center appears to be settling in some kind of humanoid shape, but you are too desperate to notice.
[[The fire surrounds you|Dream 2.1]]
Just when the fire is about to reach you, it contracts to the center of the room, rejoining the original flame, which now has a humanoid form and is standing still in the middle of the room.
You relax and allow yourself some time to breathe.
The feeling of horror comes back when the head of the being abruptly turns to face you. Frozen by fear the only thing you do is to stare directly at it as if waiting for something to happen.
Your suspicions are proved right when a giant eye suddenly emerges from where the face should be, and it quickly focuses on you.
When your brain finally reacts and you try to scream, you wake up in your bed, sweating profusely and gasping for air. When you calm down you decide that this is enough and that the wizard might be able to help you.
[[Continue|Dream 2.2]] <<if $day lte 8>>
You lay in bed and close your eyes, you fall asleep without much trouble and then night continues as usual. The next morning you feel restored and full of energy. [[Continue|Bedroom]]
<<elseif ($day gt 8) and ($day lte 11)>>
It takes you some time to fall asleep, but you are grateful when it happens. During the night you experience weird dreams but wouldn't consider them a nightmare, still, they give you an uncanny feeling.
[[Continue|Bedroom]]
<<elseif $day gt 11>>
Its been hours now, and you are still awake, worrying about what'll happen when you fall asleep. Once you do, strange nightmares plague your sleep, most of them related to horrendous beings chasing you, wanting to use you to fill their lustful cravings. [[Continue|Bedroom]]
<</if>>Its been now a couple of hours, and despite being tired you can't seem to fall asleep.When you finally do you start experiencing strange dreams...
You find yourself in a long hallway, the walls, which are very fancy, are decorated with lewd depictions of people having sex, candles on the walls illuminate the hallway which seems to go as far as you are able to see.
On the left side, every couple steps there are doors, all the ones you have tried to open are locked, after a while you give up on trying to open the rest.
On the opposite wall, there are windows, looking out from them you see a vast green landscape, you suppose you must be in one of the higher floors of a mansion. The sky above you is grey, however, far off in the distance, you can see that there is a wall of crimson mist which surrounds everything.
After walking for a what feels like an eternity nothing changes, but you seem to notice some small details, like for example how the color of the outside mist is present in all the paintings.
You get tired of walking and sit on the floor, tired and defeated, moments later you start to hear a voice."You got lucky this time, its protection is weakening, you need to recover it."
Soon after you wake up, still feeling a little tired and don't remember a lot about the dream.<<set $en -=10>>
[[Continue|Bedroom]]
Again you are having trouble sleeping, and when you do, you already know that weird dreams are waiting for you.
You find yourself sitting in the same long hallway, but now it's different, the paintings are even more obscene, some of them include religious symbols and imagery of strange divine beings, also the people in them seem to be morphing or changing in some way. Only a few of the candles are lit, and the fire has a dim red glow, making it hard to see very far across the hallway.
Everything looks like it has been abandoned for years, the walls have started to decay, there are dust and stains everywhere. Looking out the window you see that the crimson mist has advanced almost reaching the mansion. The doors are locked.
You notice the sound of footsteps coming from the other side of the door behind you, and when they get exactly behind the door, they stop.
[[Continue|Night 2.1]] Once again another restless night, but this time its different despite not having slept well in days, a big part of you doesn't want to fall asleep, you don't want to see how the nightmare continues.
You suppose that you are in the same hallway once again but this time its much worse, there isn't a single candle left, everything is dark except a crimson light that barely allows you to see anything.
Luckily this time you also have your weapon and equipment.
Everything is even more in ruins than the last time, but now it's different, now it looks like instead of being abandoned it has been deliberately destroyed, maybe by a group of wild beasts or something similar.
The paintings on the walls seem to be the least damaged, but they have also gotten worse, the pictures are even more deviant, some of them involving monsters and those strange divine beings. The people in the painting seem to be losing their humanity, some barely resembling humans.
[[Continue|Night 3.1]]
You are approaching the door when suddenly it shakes from a loud strike, the unexpected sound throws you off balance, back to the floor.
After the first strike, many more come, but the worst part is that the sound comes from all the doors, the noise of many fists fiercely trying to bring them down.
As you run through the endless hallway, a voice in your head speaks to you. "This is just the beginning of the nightmare, you must stop this before it becomes even more hostile."
Before waking up, you see one of the doors breaking down and two pairs of crimson hands grabbing the frames of the door.
You feel even more tired than when you went to sleep, and remember how awful that nightmare was. <<set $en -=20>>
[[Continue|Bedroom]] You approach the windows and notice that there are minor cracks from where the once far away crimson mist is now slowly making its way inside the mansion. Looking out the window, you can only see a solid wall of said mist.
Despite all of this the change that horrors you the most is the doors, now there are none of them, all are either broken in pieces on the floor or straight missing. Looking inside one of the rooms the only thing that you see its darkness, it seems like not even the crimson light wants to enter.
After a while walking through the dark corridor, you start to hear footsteps, this time coming from the dark in front of you.
You draw your weapon and prepare for whatever creature is coming.
The first thing that you see are those two pairs of crimson arms, but now you see that they are attached, both belong to a humanoid skinless creature whose face it's deformed, its eyes glow with a dim red light and its clumsily walking towards you as if each movement hurts.
<<set $Enemy to $LFlesh>> <<set $turn to "you">>
<<set $log to "you">>
[[This doesn´t feel like a common nightmare.|Combat]]<<set $G -= 50>><<set $hp to 80>><<set $mp to $mmp>><<set $en to 50>>
Your body can´t stand more punishment, your legs give out and you fall to the ground, the $Enemy.name defeated you and now he can claim the spoils of battle.
The being looms over your injured body, you want to make an attempt to flee but cant manage to stand up, the creature seemingly enjoying your helpless situation starts groping your body, behaving indifferently when you beg it to stop.
Soon it begins to mate with you, although you try with all your might to resist, the creature easily overpowers you.As the monster continues to satiate its lust, you start to moan from pleasure and pain, shortly after losing counciousness.
When you wake up you feel awful, there are scars and bruises all over your body. With a great amount of effort you get out of bed, the fact that you can barely walk and that every movement hurts reminds you of that horrendous creature, whose punishment surpasses the realm of dreams.
You seek help from a doctor that also lives the inn, his service comes at a great cost to your wallet, but at least you feel better.
You return to your room, thinking about how your equipment followed you into your nightmare, and what would of happen if you had been better prepared.
"Well, something to consider in case the nightmares continue,but hopefully, once I get the wand back, it'll be over."
[[Go back to your bedroom|Bedroom]]With one last blow its done, the creature falls on the ground devoid of any life. Tired and weak you keel into the ground to catch your breath, watching how the body slowly starts to vanish leaving behind a mass resembling like minced meat.
You hear a weak whisper coming from far away, " This nightmare is over, but it won't be the last one unless you stop ignoring me." Your vision starts to fade.
Shortly after you wake up, your body hurts and you are tired, but it could have been worse, you don't even want to imagine what would have happened if the monster had overpowered you.
"...it won't be the last one...", a shiver runs down your spine, as you prepare to leave in search of the wand, now the dream about the blue fire doesn't seem so bad.
[[Continue|Bedroom]]Double-click this passage to edit it.You arrive at the magic store and approach the wizard, following some greetings you give him the wand saying that strange things were happening since you got it. You ask him if he knows anything about it, meanwhile, he is closely inspecting the artifact.
After a contemplative silence, he starts speaking, never removing is firm gaze from the object. "At first glance, it would appear to be a normal wand, commonly used by magicians and illusionists to focus their magic power.
However it's still a strange object, I have never seen a similar design nor ever came across this material before, so its origin is completely unknown."
"And what about the dreams, how are they related and what do they mean?", you ask.
"I'm afraid I don't know, but if you want them to stop I think distancing yourself from the wand might be worth trying..." he stops talking for an instant, his stare suddenly changing from the wand directly to you, "In fact, I´ll be willing to pay you a good amount if you are willing to give it to me, this would also allow me to investigate it further".
You hesitate to answer, you already know that you are going to accept his offer, but stop to wonder if this is what your mother meant by leaving the wand there.
After he hands you 130 gold coins, you start walking back to your room, thinking about how this is going to help you buy equipment or at least stop the dreams. <<set $G += 130>>
[[Continue|Go to the Comercial Area]] Days before your birthday, during the night, everyone who was part of your mother's plan grabbed as many supplies and any means of transport they possessed and left the city heading off to a secret previously marked point.
An hour later a large group of people along with carriages and horses, had come together on the spot. Your mother, who was carrying you, gave the word and everyone followed her towards the north, leaving that corrupt city and the dreadful cult behind.
After some days of endless walking and very little rest, in order to get away for possible pursuers. The group started noticing that the nights were getting longer, the days darker and some of the clouds and the sun had acquired a pale crimson tone.
Your mother told the people that it was the result of the ritual, she didn't think that it would have been made with one sacrifice missing, but it seems like she was wrong. The crowd continued its way, everyone worried about the effects that an incomplete ritual of such magnitude could have.
[[Create Character]] The following days were filled with long walking segments only interrupted by short resting breaks, it wasn't that the people weren't tired but that their dreams were plagued by strange nightmares that tried to convince them to turn back and head to the city, a suggestion that not everyone was strong enough to ignore. Apart from this, the people were scared of being pursued, not by the cult but by something worst.
Thankfully most of the pack was still together when they arrived at a part of the landscape that was less corrupted and seemed more peaceful than what they had been through since the ritual was completed.
When resting in this place the feeling of dread and fear of being followed vanished, along with the ever scarier and recurrent nightmares. Due to this everyone decided to lay down the foundations of the new town here, hoping that the area keeps its sacredness and fends off the horrible creatures that people had seen in the later days of the journey.
[[And time continued its course.|introduction 4]]
Many years after that awful journey, the town had developed and became a pleasant place to live. The large area where the town was located fended off the corruption, allowing for life to blossom in peace.
But the same couldn't be said for those creatures outside this "holy" area, the animals, and plants outside seemed to become increasingly more twisted and hostile, some too horrific proportions were you couldn't even tell what they were before being corrupted.
The worst thing was that some of these creatures wandered the surroundings of the town, looking for unsuspecting humans who they could trap and use to feed their insatiable urges.
Not having enough resources to keep the monsters at bay, a mercenary group separated from the towns guards was created by the citizens. This group was composed mostly of adventurers and hunters who killed monsters in exchange for gold.
As they proved successful in reducing the number of attacks, they started to gain acclaim, and in due time they were greatly admired by most people in town, including the children who wanted to grow up to become hunters.
[[Continue|introduction 5]]You were also one of these kids, but your mother was always overly protecting you, barely letting you alone. And with reason, you were the last "chosen one" the missing piece of an event that threw the whole world into chaos and could have been worse if she hadn't protected you.
But there were times where she left you alone and you could read about the hunters without her knowing. You spent hours reading the tales about the incredible skill and the unbelievable courage that the most famous ones had. Becoming increasingly more attracted to the dream of becoming one, even though you knew that your mother would never allow it.
Most of the times that she left, it was for a few hours hardly ever a day, but it had been increasing in the last months. So you started to worry when suddenly, one morning you woke up and she wasn't home and only left you a note that seems to have been written in a hurry.
[[You read the note.|introduction 6]]" $name, I need to attend to something urgently. I cant give you more details than that but don't worry everything is fine." She was always very secretive about her reasons whenever she left, so you were already used to it.
You continue reading. "The gold that it's left should be enough until I return, but if an emergency occurs and you need more I'm sure some merchants would be able to help you."
You remember that your mom got along well with the store owners in the commercial district.
"Please be careful and remember that I love you." After reading the note, you decide to check the place where she keeps the money. When you open the cabinet you find a surprisingly low amount of gold and a strange artifact.
You grab the object, it seems like a golden wand with the number two engraved in Roman numbers along the handle, on the other side of it there is the symbol of infinity. You decide to keep it beside your bed to inspect later.
Thinking back on the note, this probably would be a good time to become a hunter, especially since the money that's in the cabinet probably won't last long.
[["Well, the first step would be going outside of town, and actually hunt monsters..."|Bedroom]]